Shouldn't standard specializations of std::atomic lack value constructor - c++

The general version of the std::atomic template has a value constructor declared as
constexpr atomic( T desired ); (See here)
It is also said that bool, integral and pointer specializations of the template have (quoted from cppreference)
standard layout, trivial default constructors, and trivial
destructors. They support aggregate initialization syntax.
This makes sense, for classes having only trivial default ctor and dtor (i.e., without a value ctor) qualifies as an aggregate and hence supports aggregate initialization syntax. However, the following code compiles fine on both GCC and clang:
std::atomic_int i(9);
This implies that a value ctor should exist. Is this a violation of the standard?
Quoted from C++11 standard
These specializations shall have standard layout, trivial default
constructors, and trivial destructors. They shall each support
aggregate initialization syntax.
This does not make it clear whether such specializations should have a value ctor, either.

The standard mandates this some typedefs as per [atomics.types.generic]:
There shall be named types corresponding to the integral specializations of atomic, as specified in Table 146,
and a named type atomic_bool corresponding to the specified atomic<bool>. Each named type is either a
typedef to the corresponding specialization or a base class of the corresponding specialization. If it is a base
class, it shall support the same member functions as the corresponding specialization.
In Table 146, we see that atomic_int is a typedef for atomic<int>. The integral specializations are defined in the same section as having:
template <> struct atomic<integral > {
...
constexpr atomic(integral ) noexcept;
...
};
Substitute in int for integral and we have a constexpr atomic_int(int ) constructor. Frankly, it'd be quite weird if you couldn't initialize an atomic<T> with a T...

Related

Construction of lambda object in case of specified captures in C++

Starting from C++20 closure types without captures have default constructor, see https://en.cppreference.com/w/cpp/language/lambda:
If no captures are specified, the closure type has a defaulted default constructor.
But what about closure types that capture, how can their objects be constructed?
One way is by using std::bit_cast (provided that the closure type can be trivially copyable). And Visual Studio compiler provides a constructor for closure type as the example shows:
#include <bit>
int main() {
int x = 0;
using A = decltype([x](){ return x; });
// ok everywhere
constexpr A a = std::bit_cast<A>(1);
static_assert( a() == 1 );
// ok in MSVC
constexpr A b(1);
static_assert( b() == 1 );
}
Demo: https://gcc.godbolt.org/z/dnPjWdYx1
Considering that both Clang and GCC reject A b(1), the standard does not require the presence of this constructor. But can a compiler provide such constructor as an extension?
But what about closure types that capture, how can their objects be constructed?
You can't. They can only be created from the lambda expression.
And no, bit_cast does not "work everywhere". There is no rule in the C++ standard which requires that any particular lambda type must be trivially copyable (or the same size as its capture member for that matter). The fact that no current implementations break your code does not mean that future implementations cannot.
And it definitely won't work if you have more than one capture member.
Just stop treating lambdas like a cheap way to create a type. If you want to make a callable type with members that you can construct, do that:
#include <bit>
int main() {
struct A
{
int x = 0;
constexpr auto operator() {return x;}
};
// ok everywhere
constexpr A b(1);
static_assert( b() == 1 );
}
Since this is tagged language-lawyer, here's what the C++ standard has to say about all this.
But what about closure types that capture, how can their objects be constructed?
The actual part of the standard that cppreference link is referencing is [expr.prim.lambda.general] - 7.5.5.1.14:
The closure type associated with a lambda-expression has no default constructor if the lambda-expression has a lambda-capture and a defaulted default constructor otherwise. It has a defaulted copy constructor and a defaulted move constructor ([class.copy.ctor]). It has a deleted copy assignment operator if the lambda-expression has a lambda-capture and defaulted copy and move assignment operators otherwise ([class.copy.assign]).
However, clauses 1 and 2 say:
The type of a lambda-expression (which is also the type of the closure object) is a unique, unnamed non-union class type, called the closure type, whose properties are described below.
The closure type is not an aggregate type. An implementation may define the closure type differently from what is described below provided this does not alter the observable behavior of the program other than by changing:
[unrelated stuff]
Which means that (apart from the unrelated exceptions), the described interface of the lambda as stated is exhaustive. Since no other constructors than the default one is listed, then that's the only one that is supposed to be there.
N.B. : A lambda may be equivalent to a class-based functor, but it is not purely syntactical sugar. The compiler/implementation does not need a constructor in order to construct and parametrize the lambda's type. It's just programmers who are prevented from creating instances by the lack of constructors.
As far as extensions go:
But can a compiler provide such constructor as an extension?
Yes. A compiler is allowed to provide this feature as an extension as long as all it does is make programs that would be ill-formed functional.
From [intro.compliance.general] - 4.1.1.8:
A conforming implementation may have extensions (including additional library functions), provided they do not alter the behavior of any well-formed program. Implementations are required to diagnose programs that use such extensions that are ill-formed according to this document. Having done so, however, they can compile and execute such programs.
However, for the feature at hand, MSVC would be having issues in its implementation as an extension:
It should be emmiting a diagnostic.
By its own documentation, it should refuse the code when using /permissive-. Yet it does not.
So it looks like MSVC is, either intentionally or not, behaving as if this was part of the language, which is not the case as far as I can tell.

Why does aggregate initialization not work anymore since C++20 if a constructor is explicitly defaulted or deleted?

I'm migrating a C++ Visual Studio Project from VS2017 to VS2019.
I'm getting an error now, that didn't occur before, that can be reproduced with these few lines of code:
struct Foo
{
Foo() = default;
int bar;
};
auto test = Foo { 0 };
The error is
(6): error C2440: 'initializing': cannot convert from
'initializer list' to 'Foo'
(6): note: No constructor could take the source type, or
constructor overload resolution was ambiguous
The project is compiled with /std:c++latest flag. I reproduced it on godbolt. If I switch it to /std:c++17, it compiles fine as before.
I tried to compile the same code with clang with -std=c++2a and got a similar error. Also, defaulting or deleting other constructors generates this error.
Apparently, some new C++20 features were added in VS2019 and I'm assuming the origin of this issue is described in https://en.cppreference.com/w/cpp/language/aggregate_initialization.
There it says that an aggregate can be a struct that (among other criteria) has
no user-provided, inherited, or explicit constructors (explicitly defaulted or deleted constructors are allowed) (since C++17) (until C++20)
no user-declared or inherited constructors (since C++20)
Note that the part in parentheses "explicitly defaulted or deleted constructors are allowed" was dropped and that "user-provided" changed to "user-declared".
So my first question is, am I right assuming that this change in the standard is the reason why my code compiled before but does not anymore?
Of course, it's easy to fix this: Just remove the explicitly defaulted constructors.
However, I have explicitly defaulted and deleted very many constructors in all of my projects because I found it was a good habit to make code much more expressive this way because it simply results in fewer surprises than with implicitly defaulted or deleted constructors. With this change however, this doesn't seem like such a good habit anymore...
So my actual question is:
What is the reasoning behind this change from C++17 to C++20? Was this break of backwards compatibility made on purpose? Was there some trade off like "Ok, we're breaking backwards compatibility here, but it's for the greater good."? What is this greater good?
The abstract from P1008, the proposal that led to the change:
C++ currently allows some types with user-declared constructors to be initialized via aggregate initialization, bypassing those constructors. The result is code that is surprising, confusing, and buggy. This paper proposes a fix that makes initialization semantics in C++ safer, more uniform,and easier to teach. We also discuss the breaking changes that this fix introduces.
One of the examples they give is the following.
struct X {
int i{4};
X() = default;
};
int main() {
X x1(3); // ill-formed - no matching c’tor
X x2{3}; // compiles!
}
To me, it's quite clear that the proposed changes are worth the backwards-incompatibility they bear. And indeed, it doesn't seem to be good practice anymore to = default aggregate default constructors.
The reasoning from P1008 (PDF) can be best understood from two directions:
If you sat a relatively new C++ programmer down in front of a class definition and ask "is this an aggregate", would they be correct?
The common conception of an aggregate is "a class with no constructors". If Typename() = default; is in a class definition, most people will see that as having a constructor. It will behave like the standard default constructor, but the type still has one. That is the broad conception of the idea from many users.
An aggregate is supposed to be a class of pure data, able to have any member assume any value it is given. From that perspective, you have no business giving it constructors of any kind, even if you defaulted them. Which brings us to the next reasoning:
If my class fulfills the requirements of an aggregate, but I don't want it to be an aggregate, how do I do that?
The most obvious answer would be to = default the default constructor, because I'm probably someone from group #1. Obviously, that doesn't work.
Pre-C++20, your options are to give the class some other constructor or to implement one of the special member functions. Neither of these options are palatable, because (by definition) it's not something you actually need to implement; you're just doing it to make some side effect happen.
Post-C++20, the obvious answer works.
By changing the rules in such a way, it makes the difference between an aggregate and non-aggregate visible. Aggregates have no constructors; so if you want a type to be an aggregate, you don't give it constructors.
Oh, and here's a fun fact: pre-C++20, this is an aggregate:
class Agg
{
Agg() = default;
};
Note that the defaulted constructor is private, so only people with private access to Agg can call it... unless they use Agg{}, bypasses the constructor and is perfectly legal.
The clear intent of this class is to create a class which can be copied around, but can only get its initial construction from those with private access. This allows forwarding of access controls, as only code which was given an Agg can call functions that take Agg as a parameter. And only code with access to Agg can create one.
Or at least, that's how it is supposed to be.
Now you could fix this more targetedly by saying that it's an aggregate if the defaulted/deleted constructors are not publicly declared. But that feels even more in-congruent; sometimes, a class with a visibly declared constructor is an aggregate and sometimes it isn't, depending on where that visibly declared constructor is.
Towards a less surprising aggregate in C++20
To be on the same page with all readers, lets start by mentioning that aggregate class types make up a special family of class types that can be, particularly, initialized by means of aggregate initialization, using direct-list-init or copy-list-init, T aggr_obj{arg1, arg2, ...} and T aggr_obj = {arg1, arg2, ...}, respectively.
The rules governing whether a class is an aggregate or not are not entirely straight-forward, particularly as the rules have been changing between different releases of the C++ standard. In this post we’ll go over these rules and how they have changed over the standard release from C++11 through C++20.
Before we visit the relevant standard passages, consider the implementation of the following contrived class type:
namespace detail {
template <int N>
struct NumberImpl final {
const int value{N};
// Factory method for NumberImpl<N> wrapping non-type
// template parameter 'N' as data member 'value'.
static const NumberImpl& get() {
static constexpr NumberImpl number{};
return number;
}
private:
NumberImpl() = default;
NumberImpl(int) = delete;
NumberImpl(const NumberImpl&) = delete;
NumberImpl(NumberImpl&&) = delete;
NumberImpl& operator=(const NumberImpl&) = delete;
NumberImpl& operator=(NumberImpl&&) = delete;
};
} // namespace detail
// Intended public API.
template <int N>
using Number = detail::NumberImpl<N>;
where the design intent has been to create a non-copyable, non-movable singleton class template which wraps its single non-type template parameter into a public constant data member, and where the singleton object for each instantiation is the only that can ever be created for this particular class specialization. The author has defined an alias template Number solely to prohibit users of the API to explicitly specialize the underlying detail::NumberImpl class template.
Ignoring the actual usefulness (or, rather, uselessness) of this class template, have the author correctly implemented its design intent? Or, in other words, given the function wrappedValueIsN below, used as an acceptance test for the design of the publicly intended Number alias template, will the function always return true?
template <int N>
bool wrappedValueIsN(const Number<N>& num) {
// Always 'true', by design of the 'NumberImpl' class?
return N == num.value;
}
We will answer this question assuming that no user abuses the interface by specializing the semantically hidden detail::NumberImpl, in which case the answer is:
C++11: Yes
C++14: No
C++17: No
C++20: Yes
The key difference is that the class template detail::NumberImpl (for any non-explicit specialization of it) is an aggregate in C++14 and C++17, whereas it is not an aggregate in C++11 and C++20. As covered above, initialization of an object using direct-list-init or copy-list-init will result in aggregate initialization if the object is of an aggregate type. Thus, what may look like value-initialization (e.g. Number<1> n{} here)—which we may expect will have the effect of zero-initialization followed by default-initialization as a user-declared but not user-provided default constructer exists—or direct-initialization (e.g. Number<1>n{2} here) of a class type object will actually bypass any constructors, even deleted ones, if the class type is an aggregate.
struct NonConstructible {
NonConstructible() = delete;
NonConstructible(const NonConstructible&) = delete;
NonConstructible(NonConstructible&&) = delete;
};
int main() {
//NonConstructible nc; // error: call to deleted constructor
// Aggregate initialization (and thus accepted) in
// C++11, C++14 and C++17.
// Rejected in C++20 (error: call to deleted constructor).
NonConstructible nc{};
}
Thus, we can fail the wrappedValueIsN acceptance test in C++14 and C++17 by bypassing the private and deleted user-declared constructors of detail::NumberImpl by means of aggregate initialization, specifically where we explicitly provide a value for the single value member thus overriding the designated member initializer (... value{N};) that otherwise sets its value to N.
constexpr bool expected_result{true};
const bool actual_result =
wrappedValueIsN(Number<42>{41}); // false
// ^^^^ aggr. init. int C++14 and C++17.
Note that even if detail::NumberImpl were to declare a private and explicitly defaulted destructor (~NumberImpl() = default; with private access specifyer) we could still, at the cost of a memory leak, break the acceptance test by e.g. dynamically allocating (and never deleting) a detail::NumberImpl object using aggregate initialization (wrappedValueIsN(*(new Number<42>{41}))).
But why is detail::NumberImpl an aggregate in C++14 and C++17, and why is it not an aggregate in C++11 and C++20? We shall turn to the relevant standard passages for the different standard versions for an answer.
Aggregates in C++11
The rules governing whether a class is an aggregate or not is covered by [dcl.init.aggr]/1, where we refer to N3337 (C++11 + editorial fixes) for C++11 [emphasis mine]:
An aggregate is an array or a class (Clause [class]) with no
user-provided constructors ([class.ctor]), no
brace-or-equal-initializers for non-static data members
([class.mem]), no private or protected non-static data members (Clause
[class.access]), no base classes (Clause [class.derived]), and no
virtual functions ([class.virtual]).
The emphasized segments are the most relevant ones for the context of this answer.
User-provided functions
The detail::NumberImpl class does declare four constructors, such that it has four user-declared constructors, but it does not provide definitions for any of these constructors; it makes use of explicitly-defaulted and explicitly-deleted function definitions at the constructors’ first declarations, using the default and delete keywords, respectively.
As governed by [dcl.fct.def.default]/4, defining an explicitly-defaulted or explicitly-deleted function at its first declaration does not count as the function being user-provided [extract, emphasis mine]:
[…] A special member function is user-provided if it is user-declared and not explicitly defaulted or deleted on its first declaration. […]
Thus, the detail::NumberImpl fulfills the aggregate class requirement regarding having no user-provided constructors.
For the some additional aggregate confusion (which applies in C++11 through C++17), where the explicitly-defaulted definition is provided out-of-line, refer to my other answer here.
Designated member initializers
Albeit the detail::NumberImpl class has no user-provided constructors, it does use a brace-or-equal-initializer (commmonly referred to as a designated member initializer) for the single non-static data member value. This is the sole reason as to why the detail::NumberImpl class is not an aggregate in C++11.
Aggregates in C++14
For C++14, we once again turn to [dcl.init.aggr]/1, now referring to N4140 (C++14 + editorial fixes), which is nearly identical to the corresponding paragraph in C++11, except that the segment regarding brace-or-equal-initializers has been removed [emphasis mine]:
An aggregate is an array or a class (Clause [class]) with no
user-provided constructors ([class.ctor]), no private or protected
non-static data members (Clause [class.access]), no base classes
(Clause [class.derived]), and no virtual functions ([class.virtual]).
Thus, the detail::NumberImpl class fulfills the rules for it to be an aggregate in C++14, thus allowing circumventing all private, defaulted or deleted user-declared constructors by means of aggregate initialization.
We will get back to the consistently emphasized segment regarding user-provided constructors once we reach C++20 in a minute, but we shall first visit some explicit puzzlement in C++17.
Aggregates in C++17
True to its form, the aggregate once again changed in C++17, now allowing an aggregate to derive publicly from a base class, with some restrictions, as well as prohibiting explicit constructors for aggregates. [dcl.init.aggr]/1 from N4659 ((March 2017 post-Kona working draft/C++17 DIS), states [emphasis mine]:
An aggregate is an array or a class with
(1.1) no user-provided, explicit, or inherited constructors ([class.ctor]),
(1.2) no private or protected non-static data members (Clause [class.access]),
(1.3) no virtual functions, and
(1.4) no virtual, private, or protected base classes ([class.mi]).
The segment in about explicit is interesting in the context of this post, as we may further increase the aggregate cross-standard-releases volatility by changing the declaration of the private user-declared explicitly-defaulted default constructor of detail::NumberImpl from:
template <int N>
struct NumberImpl final {
// ...
private:
NumberImpl() = default;
// ...
};
to
template <int N>
struct NumberImpl final {
// ...
private:
explicit NumberImpl() = default;
// ...
};
with the effect that detail::NumberImpl is no longer an aggregate in C++17, whilst still being an aggregate in C++14. Denote this example as (*). Apart from copy-list-initialization with an empty braced-init-list (see more details in my other answer here):
struct Foo {
virtual void fooIsNeverAnAggregate() const {};
explicit Foo() {}
};
void foo(Foo) {}
int main() {
Foo f1{}; // OK: direct-list-initialization
// Error: converting to 'Foo' from initializer
// list would use explicit constructor 'Foo::Foo()'
Foo f2 = {};
foo({});
}
the case shown in (*) is the only situation where explicit actually has an effect on a default constructor with no parameters.
Aggregates in C++20
As of C++20, particularly due to the implementation of P1008R1 (Prohibit aggregates with user-declared constructors) most of the frequently surprising aggregate behaviour covered above has been addressed, specifically by no longer allowing aggregates to have user-declared constructors, a stricter requirement for a class to be an aggregate than just prohibiting user-provided constructors. We once again turn to [dcl.init.aggr]/1, now referring to N4861 (March 2020 post-Prague working draft/C++20 DIS), which states [emphasis mine]:
An aggregate is an array or a class ([class]) with
(1.1) no user-declared, or inherited constructors ([class.ctor]),
(1.2) no private or protected non-static data members ([class.access]),
(1.3) no virtual functions ([class.virtual]), and
(1.4) no virtual, private, or protected base classes ([class.mi]).
We may also note that the segment about explicit constructors has been removed, now redundant as we cannot mark a constructor as explicit if we may not even declare it.
Avoiding aggregate surprises
All the examples above relied on class types with public non-static data members, which is commonly considered an anti-pattern for the design of “non-POD-like” classes. As a rule of thumb, if you’d like to avoid designing a class that is unintentionally an aggregate, simply make sure that at least one (typically even all) of its non-static data members is private (/protected). For cases where this for some reason cannot be applied, and where you still don’t want the class to be an aggregate, make sure to turn to the relevant rules for the respective standard (as listed above) to avoid writing a class that is not portable w.r.t. being an aggregate or not over different C++ standard versions.
Actually, MSDN addressed your concern in the below document:
Modified specification of aggregate type
In Visual Studio 2019, under /std:c++latest, a class with any user-declared constructor (for example, including a constructor declared = default or = delete) isn't an aggregate. Previously, only user-provided constructors would disqualify a class from being an aggregate. This change puts additional restrictions on how such types can be initialized.

Does the default constructor represent zero for generic types in C++

Assume there is a function and it works
template <typename T>
Range<T> IRange(T lower, T upper){
....
}
So
IRange(0,5)
will produce a Range with values [0,1,2,3,4]. The exact behaviour of Range class is not important.
However now I want a helper function
template <typename T>
Range<T>
Repeat(T t){
return IRange(T(), t);
}
so that
Repeat(5)
will also produce a Range with values [0,1,2,3,4].
The question is:
Is using T() to get the zero value generically an ok thing to do?
I think so but something nags at me that this might be wrong.
Mostly this class will be used with integer types but anything else that fits the concept should work as well.
If T is int, then
int i = int();
value-initializes i, which for int means it is zero initialized so that it holds value 0. (Note that this syntax does not require the presence of a constructor for built-in types such as int.)
In general, T() is value initialization and the value depends on what T is as defined below:
The effects of value initialization are:
1) if T is a class type with at least one user-provided constructor of any kind, the default constructor is called; (until C++11)
1) if T is a class type with no default constructor or with a user-provided or deleted default constructor, the object is default-initialized; (since C++11)
2) if T is a non-union class type without any user-provided constructors, every non-static data member and base-class component of T is value-initialized; (until C++11)
2) if T is a class type with a default constructor that is neither user-provided nor deleted (that is, it may be a class with an implicitly-defined or defaulted default constructor), the object is zero-initialized and then it is default-initialized if it has a non-trivial default constructor; (since C++11)
3) if T is an array type, each element of the array is value-initialized;
4) otherwise, the object is zero-initialized.
Does the default constructor represent zero for generic types in C++
No, it obviously doesn’t in general, e.g. for std::vector<char>().
However, you need to think in terms of constraints or, equivalently, concepts. For what conceptual T types do your functions IRange and Repeat make sense? From what you’ve written, it seems clear that the types need to be somehow conceptually numeric.
C++ doesn’t yet have formal definitions of such concepts (C++20 will gain some) but defining an ad-hoc concept for numeric types is relatively straightforward (thought here are important subtleties) by basing them on what int does.
For your purpose this leaves you exactly at P.W’s answer: For numeric types, T() is a good candidate for the identity under addition (aka. 0). Equivalently, you can use “uniform” initialisation1, T{}, and some people prefer this especially for generic code.
1 Unfortunately “uniform initialisation” isn’t, but you can ignore this in your case.

Static constexpr of set

enum class PARAM_TYPE_ {INT_};
enum class PARAM_NAME_ {NAME_};
typedef std::pair<PARAM_NAME_,PARAM_TYPE_> PARAM_;
static constexpr std::unordered_set<PARAM_> params_ {
PARAM_(PARAM_NAME_::NAME_,PARAM_TYPE_::STRING_)
};
Why is it not possible to put this in my classes header file?
I tried for a long time to figure out why it is not possible to use the combination of:
static, constexpr, non-literal type
But my overall c++ knowledge is just too limited.
From constexpr:
A constexpr variable must satisfy the following requirements:
its type must be a literal type
it must be immediately initialized
the full-expression of its initialization, including all implicit
conversions, constructors calls, etc, must be a constant expression
Now, from literal type we can conclude that a literal type might be an an aggregate type, a type with at least one constexpr (possibly template) constructor that is not a copy or move constructor or, since C++17, a closure type.
From std::unordered_set we see that there are no constexpr constructors. Other two cases are not applicable as well, so you cannot mark std::unordered_set as constexpr.
Basically, you use std::unordered_set with a default allocator which implies dynamic memory allocation. Dynamic memory allocation is a runtime thing when constexpr is a totally compile time beast.

Why can't a destructor be marked constexpr?

In C++, you can declare many things as constexpr: variables, functions (including member functions and operators), constructors, and since C++1z, also if statements and lambda expressions. However, declaring a destructor constexpr results in an error:
struct X {
constexpr ~X() = default; // error: a destructor cannot be 'constexpr'
};
My questions:
Why can't a destructor be marked constexpr?
If I do not provide a destructor, is the implicitly generated destructor constexpr?
If I declare a defaulted destructor (~X() = default;), is it automatically constexpr?
As per the draft basic.types#10 possibly cv-qualified class type that has all of the following properties:
A possibly cv-qualified class type that has all of the following properties:
(10.5.1) - it has a trivial destructor,
(10.5.2) - it is either a closure type, an aggregate type, or has at
least one constexpr constructor or constructor template (possibly
inherited from a base class) that is not a copy or move constructor,
(10.5.3) - if it is a union, at least one of its non-static data
members is of non-volatile literal type
(10.5.4) - if it is not
a union, all of its non-static data members and base classes are of
non-volatile literal types.
Ques 1: Why a destructor cannot be marked as constexpr?
Because only trivial destructors are qualified for constexpr
Following is the relevant section of the draft
A destructor is trivial if it is not user-provided and if:
(5.4) — the destructor is not virtual,
(5.5) — all of the direct base classes of its class have trivial
destructors, and
(5.6) — for all of the non-static data members of its class that are
of class type (or array thereof), each such class has a trivial
destructor.
Otherwise, the destructor is non-trivial.
Ques 2: If I do not provide a destructor, is the implicitly generated destructor constexpr?
Yes, because implicitly generated destructor is trivial type, so it is qualified for constexpr
Ques 3: If I declare a defaulted destructor (~X() = default;), is it automatically constexpr?
Indeed, this destructor is user-declared and implicitly-generated and thus it is qualified for constexpr.
I'm not able to find any direct reference that only trivial destructors are qualified for constexpr but if the destructor is not trivial then it is for sure that class type is not cv-qualified. So it kind of implicit as you can't define a destructor for cv-qualified class.
C++20 Update
Since C++20, user defined destructors can also be constexpr under certain conditions.
dcl.constexpr/3:
The definition of a constexpr function shall satisfy the following
requirements:
its return type (if any) shall be a literal type;
each of its parameter types shall be a literal type;
it shall not be a coroutine ([dcl.fct.def.coroutine]);
if the function is a constructor or destructor, its class shall not have any
virtual base classes;
its function-body shall not enclose ([stmt.pre])
a goto statement,
an identifier label ([stmt.label]),
a definition of a variable of non-literal type or of static or thread
storage duration.
If what you're looking for is reasoning behind the restriction, have a look at this paper which clearly states that the restriction is artificial - there is no intrinsic property of destructors that prevent them from working in constexpr contexts, and indeed compiler implementors agree that supporting them in constexpr contexts will be trivial to implement.
I guess the C++ standards committee originally placed the restriction in C++11 because they didn't want to deal with destructors at that time and it was easier to just rule them out entirely.
Since C++20, a constructor may be marked constexpr; I don’t know if it says anywhere specifically “a destructor may be constexpr”, but the draft standard includes the following text in section 9.2.5 paragraph 5:
The definition of a constexpr destructor whose function-body is not = delete shall additionally satisfy the
following requirement:
for every subobject of class type or (possibly multi-dimensional) array thereof, that class type shall
have a constexpr destructor.
This also now has a useful function because C++20 also allows new and delete in constexpr contexts, allowing things like vector and string to work at compile time without hacks (although I believe C++20 does not actually include changes to the standard library to allow for this, it is possible to implement something with the same API and behaviour as vector that works completely at compile time).
Why a destructor cannot be marked as constexpr?
The C++11 standard is specific about use of constexpr for consructors and non-static member function. It does not say anything specific about destructor. One may assume that destructors are to be treated as non-static member functions.
constexpr can be used only for const member functions. Since a destructor cannot be const member function, it cannot be qualified as a constexpr member function.
If I do not provide a destructor, is the implicitly generated destructor constexpr.
Since use of
constexpr ~X() = default;
is an error, it makes sense to me that the compiler generated destructor is not a constexpr function. I can't find anything in the standard to justify my statement. I am guessing.
If I declare a defaulted destructor (~X() = default;), is it automatically constexpr
I think not. Once again, I can't find anything in the standard to justify my statement. I am guessing.
FWIW, g++ compiles and builds the following program just fine.
struct X {
constexpr X(int i) : i_(i) {}
~X() = default;
int i_;
};
int main()
{
const X x(10);
}
Reference say's:
constexpr destructors
In most cases, in order to create an object of a type T in a constant
expression, the destruction of T must be trivial. However, non-trivial
destructors are an important component of modern C++, partly due to
widespread usage of the RAII idiom, which is also applicable in
constexpr evaluations. Non-trivial destructors could be supported in
constant expressions, as follows:
Allow destructors to be marked as constexpr
Make defaulted destructors constexpr if they only invoke constexpr destructors
For constexpr variables, require that evaluating the destructor is a constant expression (except that the object being destroyed may be
modified in its own destructor
However, no compelling use cases are known for such a feature, and
there would be a non-trivial implementation cost ensuring that
destructors are run at the right times.
A destructor can't be constexpr because constexpr functions can't have side effects and destructors by definition are only useful through side effects. In short, it would be useless to have a destructor that is constexpr.
A object cannot be constexpr if its destructor is non-trivial. A defaulted one, if trivial, will be considered constexpr
Live
From [class.dtor]
Each decl-specifier of the decl-specifier-seq of a destructor declaration (if any) shall be friend, inline, or virtual.
Missing from it, constexpr. So you could just take it as: because the standard says soTM