Get files creation or modification time? - c++

I just want the creation or modification time of the files and compare it with system time.
if (fileExtensions[i] == restoken && lmdCheck.GetCheck() == true)
{
testbox3.AddString(allFiles[i]);
CFileStatus status;
CFile cfile;
//cfile.Open(allFiles[i],NULL,NULL);
cfile.Open(allFiles[i], CFile::modeRead | CFile::modeWrite);
CTime t = CTime::GetCurrentTime();
TRACE(t.Format(L"%X\n"));
SYSTEMTIME SystemTime;
//::GetSystemTime(&SystemTime);
::GetLocalTime(&SystemTime);
CTime SystemT(SystemTime);
TRACE(SystemT.Format(L"%X\n"));
ULONGLONG dwNewLength = 10000;
cfile.SetLength(dwNewLength);
if (cfile.GetStatus(status))
{
if (status.m_ctime < SystemTime)
{
cfile.Close();
CFile::Remove(allFiles[i]);
}
}
}
And delete those file who is less then system time. Please help?

Sorry guys my mistake. I don't want system time i want data and time picker data.
I solve my problem with this code.
for (int i = 0; i < allFiles.GetSize(); i++)
{
GetFileExt(allFiles[i]);
CString str, restoken;
fileExt.GetWindowText(str);
int curPos = 0;
restoken = str.Tokenize(_T(" "), curPos);
while (restoken != _T(""))
{
textBox2.AddString(restoken);
int a = fileExtensions.GetSize();
if (fileExtensions[i] == restoken && lmdCheck.GetCheck() == true)
{
testbox3.AddString(allFiles[i]);
CFileStatus status;
CFile cfile;
cfile.Open(allFiles[i], CFile::modeRead | CFile::modeWrite);
if (cfile.GetStatus(status))
{
CTime variable, clDate;
lmdDate.GetTime(clDate);
if (status.m_mtime < clDate)
{
cfile.Close();
CFile::Remove(allFiles[i]);
}
}
}
restoken = str.Tokenize(_T(" "), curPos);
}
Bye the way thank you friends.

This will compare file's FILETIME to current SYSTEMTIME
BOOL get_finddata(const TCHAR *filename, WIN32_FIND_DATA &data)
{
if (!filename) return FALSE;
HANDLE h = FindFirstFile(filename, &data);
if (h == INVALID_HANDLE_VALUE)
return FALSE;
FindClose(h);
return TRUE;
}
void change_filetime(FILETIME &ft, int sec)
{
ULONGLONG temp = (((ULONGLONG)ft.dwHighDateTime) << 32) + ft.dwLowDateTime;
temp += sec * __int64(10000000);//100-nanosecond intervals
ft.dwLowDateTime = (DWORD)(temp & 0xFFFFFFFF);
ft.dwHighDateTime = (DWORD)(temp >> 32);
}
void checkfor_older_files(const TCHAR *filename)
{
WIN32_FIND_DATA finddata;
if (!get_finddata(filename, finddata)) return;
//finddata.ftCreationTime;
//finddata.ftLastWriteTime;
//finddata.ftLastAccessTime;
SYSTEMTIME st;
GetSystemTime(&st);
FILETIME comparetime;
SystemTimeToFileTime(&st, &comparetime);
//change comparetime, for example, get files older than 30 minutes
change_filetime(comparetime, -30 * 60);
if (CompareFileTime(&finddata.ftCreationTime, &comparetime) < 0)
OutputDebugString(L"older file\n");
else
OutputDebugString(L"not old\n");
}

Related

How can i count percentage CPU for each process by PID

I am trying to code task manager and i stuck with %CPU for each process dy PID.
I wrote something like, that:
static float CalculateCPULoad(unsigned long long idleTicks, unsigned long long totalTicks)
{
static unsigned long long _previousTotalTicks = 0;
static unsigned long long _previousIdleTicks = 0;
unsigned long long totalTicksSinceLastTime = totalTicks - _previousTotalTicks;
unsigned long long idleTicksSinceLastTime = idleTicks - _previousIdleTicks;
float ret = 1.0f - ((totalTicksSinceLastTime > 0) ? ((float)idleTicksSinceLastTime) / totalTicksSinceLastTime : 0);
_previousTotalTicks = totalTicks;
_previousIdleTicks = idleTicks;
return ret;
}
static unsigned long long FileTimeToInt64(const FILETIME& ft) { return (((unsigned long long)(ft.dwHighDateTime)) << 32) | ((unsigned long long)ft.dwLowDateTime); }
And was using it like:
hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap == INVALID_HANDLE_VALUE)
{
printError("Failed to create Process Snap");
return FALSE;
}
pe.dwSize = sizeof(PROCESSENTRY32);
if (!Process32First(hProcessSnap, &pe))
{
printError("Failed to move along process snap");
CloseHandle(hProcessSnap);
return FALSE;
}
do
{
printf("\n\n=====================================================");
_tprintf(TEXT("\n PROCESS NAME: %s"), pe.szExeFile);
printf("\n-----------------------------------------------------");
dwPriorityClass = 0;
hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pe.th32ProcessID);
if (hProcess == NULL)
{
printError("Failed to open process");
}
else
{
for (int i = 0; i < 2; i++)
{
GetProcessTimes(hProcess, &exist, &exit, &lastKernel, &lastUser);
GetSystemTimes(&lastIdle, 0, 0);
GetCPULoad(lastIdle, lastKernel, lastUser);
Sleep(2500);
}
std::cout << GetCPULoad(lastIdle, lastKernel, lastUser) << "\n";
CloseHandle(hProcess);
}
} while (Process32Next(hProcessSnap, &pe));
CloseHandle(hProcessSnap);
return (TRUE);
}
I know that using sleep() here isnt a good idea,but i havent think up anything better for now.
Pls help me with some code examples,if you can.
Also i want to know am i right that:
CPU% for process= (1- (IdleSystemTimeDelta/TotalProcessTimeDelta))*100%
This is how i get_CPU in percent.
I use hash_map in order to have PID-time connection static to update it.
First time usage get_cpu_usage(int pid) returns zero every time,but with each next usage it will be more and more accurate(I use it with 0.5 sec period).
static int get_processor_number()
{
SYSTEM_INFO info;
GetSystemInfo(&info);
return (int)info.dwNumberOfProcessors;
}
static __int64 file_time_2_utc(const FILETIME* ftime)
{
LARGE_INTEGER li;
li.LowPart = ftime->dwLowDateTime;
li.HighPart = ftime->dwHighDateTime;
return li.QuadPart;
}
static int get_cpu_usage(int pid)
{
static int processor_count_ = -1;
static std::unordered_map<int, __int64> last_time_;
static std::unordered_map<int, __int64> last_system_time_;
FILETIME now;
FILETIME creation_time;
FILETIME exit_time;
FILETIME kernel_time;
FILETIME user_time;
__int64 system_time;
__int64 time;
__int64 system_time_delta;
__int64 time_delta;
int cpu = -1;
if (processor_count_ == -1)
{
processor_count_ = get_processor_number();
}
GetSystemTimeAsFileTime(&now);
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
if (!GetProcessTimes(hProcess, &creation_time, &exit_time, &kernel_time, &user_time))
{
std::cout << "Unable to getProcessTime\n";
return -1;
}
system_time = (file_time_2_utc(&kernel_time) + file_time_2_utc(&user_time)) / processor_count_;
time = file_time_2_utc(&now);
if ((last_system_time_[pid] == 0) || (last_time_[pid] == 0))
{
last_system_time_[pid] = system_time;
last_time_[pid] = time;
return 0;
}
system_time_delta = system_time - last_system_time_[pid];
time_delta = time - last_time_[pid];
if (time_delta == 0)
{
std::cout << "timedelta=0";
return -1;
}
cpu = int((system_time_delta * 100 + time_delta / 2) / time_delta);
last_system_time_[pid] = system_time;
last_time_[pid] = time;
return cpu;
}

rapid TS fragment ffmpeg decoding - memory leak

Environment:
Ubuntu 16.04 (x64)
C++
ffmpeg
Use-case
Multiple MPEG-TS fragments are rapidly decoded ( numerous every sec )
The format of the TS fragments is dynamic and can't be known ahead of time
The first A/V frames of each fragment are needed to be extracted
Problem statement
The code bellow successfully decodes A/V, BUT, has a huge memory leak ( MBytes/sec )
According to the docs seems all memory is freed as it should ( does it... ? )
Why do I get this huge mem leak, what am I missing in the following code snap ?
struct MEDIA_TYPE {
ffmpeg::AVMediaType eType;
union {
struct {
ffmpeg::AVPixelFormat colorspace;
int width, height;
float fFPS;
} video;
struct : WAVEFORMATEX {
short sSampleFormat;
} audio;
} format;
};
struct FRAME {
enum { MAX_PALNES = 3 + 1 };
int iStrmId;
int64_t pts; // Duration in 90Khz clock resolution
uint8_t** ppData; // Null terminated
int32_t* pStride;// Zero terminated
};
HRESULT ProcessTS(IN Operation op, IN uint8_t* pTS, IN uint32_t uiBytes, bool(*cb)(IN const MEDIA_TYPE& mt, IN FRAME& frame, IN PVOID pCtx), IN PVOID pCbCtx)
{
uiBytes -= uiBytes % 188;// align to 188 packet size
struct CONTEXT {
uint8_t* pTS;
uint32_t uiBytes;
int32_t iPos;
} ctx = { pTS, uiBytes, 0 };
LOGTRACE(TSDecoder, "ProcessTS(%d, 0x%.8x, %d, 0x%.8x, 0x%.8x), this=0x%.8x\r\n", (int)op, pTS, uiBytes, cb, pCbCtx, this);
ffmpeg::AVFormatContext* pFmtCtx = 0;
if (0 == (pFmtCtx = ffmpeg::avformat_alloc_context()))
return E_OUTOFMEMORY;
ffmpeg::AVIOContext* pIoCtx = ffmpeg::avio_alloc_context(pTS, uiBytes, 0, &ctx
, [](void *opaque, uint8_t *buf, int buf_size)->int {
auto pCtx = (CONTEXT*)opaque;
int size = pCtx->uiBytes;
if (pCtx->uiBytes - pCtx->iPos < buf_size)
size = pCtx->uiBytes - pCtx->iPos;
if (size > 0) {
memcpy(buf, pCtx->pTS + pCtx->iPos, size);
pCtx->iPos += size;
}
return size;
}
, 0
, [](void* opaque, int64_t offset, int whence)->int64_t {
auto pCtx = (CONTEXT*)opaque;
switch (whence)
{
case SEEK_SET:
pCtx->iPos = offset;
break;
case SEEK_CUR:
pCtx->iPos += offset;
break;
case SEEK_END:
pCtx->iPos = pCtx->uiBytes - offset;
break;
case AVSEEK_SIZE:
return pCtx->uiBytes;
}
return pCtx->iPos;
});
pFmtCtx->pb = pIoCtx;
int iRet = ffmpeg::avformat_open_input(&pFmtCtx, "fakevideo.ts", m_pInputFmt, 0);
if (ERROR_SUCCESS != iRet) {
assert(false);
pFmtCtx = 0;// a user-supplied AVFormatContext will be freed on failure.
return E_FAIL;
}
struct DecodeContext {
ffmpeg::AVStream* pStream;
ffmpeg::AVCodec* pDecoder;
int iFramesProcessed;
};
HRESULT hr = S_OK;
int iStreamsProcessed = 0;
bool bVideoFound = false;
int64_t ptsLast = 0;
int64_t dtsLast = 0;
auto pContext = (DecodeContext*)alloca(sizeof(DecodeContext) * pFmtCtx->nb_streams);
for (unsigned int i = 0; i < pFmtCtx->nb_streams; i++) {
assert(pFmtCtx->streams[i]->index == i);
pContext[i].pStream = pFmtCtx->streams[i];
pContext[i].pDecoder = ffmpeg::avcodec_find_decoder(pFmtCtx->streams[i]->codec->codec_id);
pContext[i].iFramesProcessed= 0;
if (0 == pContext[i].pDecoder)
continue;
if ((iRet = ffmpeg::avcodec_open2(pFmtCtx->streams[i]->codec, pContext[i].pDecoder, NULL)) < 0) {
_ASSERT(FALSE);
hr = E_FAIL;
goto ErrExit;
}
}
while (S_OK == hr) {
ffmpeg::AVFrame* pFrame = 0;
ffmpeg::AVPacket pkt;
ffmpeg::av_init_packet(&pkt);
if (ERROR_SUCCESS != (iRet = ffmpeg::av_read_frame(pFmtCtx, &pkt))) {
hr = E_FAIL;
break;
}
if ((0 == dtsLast) && (0 != pkt.dts))
dtsLast = pkt.dts;
if ((0 == ptsLast) && (0 != pkt.pts))
ptsLast = pkt.pts;
DecodeContext& ctx = pContext[pkt.stream_index];
if (Operation::DECODE_FIRST_FRAME_OF_EACH_STREAM == op) {
if (iStreamsProcessed == pFmtCtx->nb_streams) {
hr = S_FALSE;
goto Next;
}
if (ctx.iFramesProcessed > 0)
goto Next;
iStreamsProcessed++;
}
if (0 == ctx.pDecoder)
goto Next;
if (0 == (pFrame = ffmpeg::av_frame_alloc())) {
hr = E_OUTOFMEMORY;
goto Next;
}
LOGTRACE(TSDecoder, "ProcessTS(%d, 0x%.8x, %d, 0x%.8x, 0x%.8x), this=0x%.8x, decode, S:%d, T:%d\r\n", (int)op, pTS, uiBytes, cb, pCbCtx, this, pkt.stream_index, ctx.pStream->codec->codec_type);
int bGotFrame = false;
int iBytesUsed = 0;
MEDIA_TYPE mt;
memset(&mt, 0, sizeof(mt));
mt.eType = ctx.pStream->codec->codec_type;
switch (mt.eType) {
case ffmpeg::AVMediaType::AVMEDIA_TYPE_AUDIO:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if((iRet = ffmpeg::avcodec_decode_audio4(ctx.pStream->codec, pFrame, &bGotFrame, &pkt)) < 0) {
hr = E_FAIL;
goto Next;
}
_ASSERT(pkt.size == iRet);
// FFMPEG AAC decoder oddity, first call to 'avcodec_decode_audio4' results mute audio where the second result the expected audio
bGotFrame = false;
if ((iRet = ffmpeg::avcodec_decode_audio4(ctx.pStream->codec, pFrame, &bGotFrame, &pkt)) < 0) {
hr = E_FAIL;
goto Next;
}
_ASSERT(pkt.size == iRet);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if (false == bGotFrame)
goto Next;
iBytesUsed = ctx.pStream->codec->frame_size;
mt.format.audio.nChannels = ctx.pStream->codec->channels;
mt.format.audio.nSamplesPerSec = ctx.pStream->codec->sample_rate;
mt.format.audio.wBitsPerSample = ffmpeg::av_get_bytes_per_sample(ctx.pStream->codec->sample_fmt) * 8;
mt.format.audio.nBlockAlign = mt.format.audio.nChannels * mt.format.audio.wBitsPerSample / 8;
mt.format.audio.sSampleFormat = (short)pFrame->format;
break;
case ffmpeg::AVMediaType::AVMEDIA_TYPE_VIDEO:
if ((iRet = ffmpeg::avcodec_decode_video2(ctx.pStream->codec, pFrame, &bGotFrame, &pkt)) < 0) {
hr = E_FAIL;
break;
}
if (false == bGotFrame)
goto Next;
assert(ffmpeg::AVPixelFormat::AV_PIX_FMT_YUV420P == ctx.pStream->codec->pix_fmt);// Thats is the only color space currently supported
iBytesUsed = (ctx.pStream->codec->width * ctx.pStream->codec->height * 3) / 2;
mt.format.video.width = ctx.pStream->codec->width;
mt.format.video.height = ctx.pStream->codec->height;
mt.format.video.colorspace = ctx.pStream->codec->pix_fmt;
mt.format.video.fFPS = (float)ctx.pStream->codec->framerate.num / ctx.pStream->codec->framerate.den;
bVideoFound = true;
break;
default:
goto Next;
}
ctx.iFramesProcessed++;
{
FRAME f = { ctx.pStream->index, ((0 == ptsLast) ? dtsLast : ptsLast), (uint8_t**)pFrame->data, (int32_t*)pFrame->linesize };
if ((iRet > 0) && (false == cb(mt, f, pCbCtx)))
hr = S_FALSE;// Breaks the loop
}
Next:
ffmpeg::av_free_packet(&pkt);
if (0 != pFrame) {
//ffmpeg::av_frame_unref(pFrame);
ffmpeg::av_frame_free(&pFrame);
pFrame = 0;
}
}
ErrExit:
for (unsigned int i = 0; i < pFmtCtx->nb_streams; i++)
ffmpeg::avcodec_close(pFmtCtx->streams[i]->codec);
pIoCtx->buffer = 0;// We have allocated the buffer, no need for ffmpeg to free it 4 us
pFmtCtx->pb = 0;
ffmpeg::av_free(pIoCtx);
ffmpeg::avformat_close_input(&pFmtCtx);
ffmpeg::avformat_free_context(pFmtCtx);
return hr;
}
You need to unref the packets before reusing them. And there's no need to allocate and deallocate them all the time.
Here's how I do it which might help you:
// Initialise a packet queue
std::list<AVPacket *> packets;
...
for (int c = 0; c < MAX_PACKETS; c++) {
ff->packets.push_back(av_packet_alloc());
}
while (!quit) {
... get packet from queue
int err = av_read_frame(ff->context, packet);
... process packet (audio, video, etc)
av_packet_unref(packet); // add back to queue for reuse
}
// Release packets
while (ff->packets.size()) { // free packets
AVPacket *packet = ff->packets.front();
av_packet_free(&packet);
ff->packets.pop_front();
}
In your code you've freed a packet which wasn't allocated in the first place.

can not query values from windows registry

I writing program for the Windows registry and trying to query values from it, but even if I running my own program with the permissions of Administrator, I can not read all parameters and got error code 5 - Access Denied for some values. But at the same time standard regedit could show me that value. What did i doing wrong?
I have a class for the registry RegistryClass
RegistryClass.h:
class RegistryClass
{
HKEY hKey;
public:
int GetCountOfKeys();
bool OpenKey(HKEY key, std::string path);
void EnumKeys(char ** result, int * count);
...
}
RegistryClass.cpp
#include "RegistryClass.h"
...
bool RegistryClass::OpenKey(HKEY key, std::string path)
{
if(RegOpenKeyExA(key,path.c_str(),NULL,KEY_ALL_ACCESS,&hKey) == ERROR_SUCCESS)
{
return true;
}
hKey = NULL;
return false;
}
int RegistryClass::GetCountOfKeys()
{
DWORD count = 0;
char keyName [256];
DWORD len = 255;
while(1)
{
if(RegEnumKeyExA(hKey,count,keyName,&len,NULL,NULL,NULL,NULL) != ERROR_SUCCESS)
break;
count++;
len = 255;
}
return count;
}
void RegistryClass::EnumKeys(char ** result, int * count)
{
if(hKey == NULL)
return;
*count = 0;
DWORD dwIndex = 0; // current key
char keyName [255]; // current key name
DWORD lpcchName = 255; // name length
int error;
do
{
error = RegEnumKeyExA(hKey,dwIndex,keyName,&lpcchName,NULL,NULL,NULL,NULL);
if(error == ERROR_SUCCESS)
{
memcpy(result[(*count)],keyName,lpcchName);
(*count)++;
}
dwIndex++;
lpcchName = 255;
}while(error == ERROR_SUCCESS);
}
in main program i trying to retrive keys
void MainWindow::InitializeFirstState()
{
item_HKEY_CLASSES_ROOT = new QTreeWidgetItem();
item_HKEY_CLASSES_ROOT->setText(0,"HKEY_CLASSES_ROOT");
// and other keys
...
tree->addTopLevelItem(item_HKEY_CLASSES_ROOT);
...
AddInternalKeys(item_HKEY_CLASSES_ROOT,true);
...
}
...
void AddInternalKeys(QTreeWidgetItem * item, bool rec)
{
std::string currentPath = GetFullPathKey(item);
// first key name
std::string keyName = GetParentKeyName(item);
RegistryClass * regC = new RegistryClass();
HKEY key;
if(strcmp(keyName.c_str(),"HKEY_CLASSES_ROOT") == 0)
{
key = HKEY_CLASSES_ROOT;
}
else if(strcmp(keyName.c_str(),"HKEY_CURRENT_USER") == 0)
{
key = HKEY_CURRENT_USER;
}
else if(strcmp(keyName.c_str(),"HKEY_LOCAL_MACHINE") == 0)
{
key = HKEY_LOCAL_MACHINE;
}
else if(strcmp(keyName.c_str(),"HKEY_USERS") == 0)
{
key = HKEY_USERS;
}
else // HKEY_CURRENT_CONFIG
{
key = HKEY_CURRENT_CONFIG;
}
if(regC->OpenKey(key,currentPath) == true)
{
internalLog->print("key opened succesfully\n");
}
else internalLog->print("key was not opened\n");
int count = regC->GetCountOfKeys();
char ** keys = (char **) malloc(sizeof(char *) * count);
for(int i=0;i<count;i++)
{
keys[i] = (char *) malloc(sizeof(char) * 256);
memset(keys[i],0,sizeof(char) * 256);
}
regC->EnumKeys(keys,&count);
regC->CloseKey();
delete regC;
QTreeWidgetItem * newItem;
count--;
while(count >= 0)
{
newItem = new QTreeWidgetItem();
newItem->setText(0,keys[count]);
item->addChild(newItem);
std::string str = keys[count];
AddKeyNames(newItem,str);
free(keys[count]);
if(rec == true)
AddInternalKeys(newItem,false);
count--;
}
free(keys);
}
You are asking for too much access. You are asking for KEY_ALL_ACCESS when all you actually need is KEY_READ. You do not have all-access permission, but you do have read permission.

How can I find the size of all files located inside a folder?

Is there any API in c++ for getting the size of a specified folder?
If not, how can I get the total size of a folder including all subfolders and files?
How about letting OS do it for you:
long long int getFolderSize(string path)
{
// command to be executed
std::string cmd("du -sb ");
cmd.append(path);
cmd.append(" | cut -f1 2>&1");
// execute above command and get the output
FILE *stream = popen(cmd.c_str(), "r");
if (stream) {
const int max_size = 256;
char readbuf[max_size];
if (fgets(readbuf, max_size, stream) != NULL) {
return atoll(readbuf);
}
pclose(stream);
}
// return error val
return -1;
}
Actually I don't want to use any third party library. Just want to
implement in pure c++.
If you use MSVC++ you have <filesystem> "as standard C++".
But using boost or MSVC - both are "pure C++".
If you don’t want to use boost, and only the C++ std:: library this answer is somewhat close. As you can see here, there is a Filesystem Library Proposal (Revision 4). Here you can read:
The Boost version of the library has been in widespread use for ten
years. The Dinkumware version of the library, based on N1975
(equivalent to version 2 of the Boost library), ships with Microsoft
Visual C++ 2012.
To illustrate the use, I adapted the answer of #Nayana Adassuriya , with very minor modifications (OK, he forgot to initialize one variable, and I use unsigned long long, and most important was to use: path filePath(complete (dirIte->path(), folderPath)); to restore the complete path before the call to other functions). I have tested and it work well in windows 7.
#include <iostream>
#include <string>
#include <filesystem>
using namespace std;
using namespace std::tr2::sys;
void getFoldersize(string rootFolder,unsigned long long & f_size)
{
path folderPath(rootFolder);
if (exists(folderPath))
{
directory_iterator end_itr;
for (directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
{
path filePath(complete (dirIte->path(), folderPath));
try{
if (!is_directory(dirIte->status()) )
{
f_size = f_size + file_size(filePath);
}else
{
getFoldersize(filePath,f_size);
}
}catch(exception& e){ cout << e.what() << endl; }
}
}
}
int main()
{
unsigned long long f_size=0;
getFoldersize("C:\\Silvio",f_size);
cout << f_size << endl;
system("pause");
return 0;
}
You may use boost in this way. You can try to optimize it some deeper.
#include <iostream>
#include <string>
#include <boost/filesystem.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
using namespace std;
namespace bsfs = boost::filesystem;
void getFoldersize(string rootFolder,long & file_size){
boost::replace_all(rootFolder, "\\\\", "\\");
bsfs::path folderPath(rootFolder);
if (bsfs::exists(folderPath)){
bsfs::directory_iterator end_itr;
for (bsfs::directory_iterator dirIte(rootFolder); dirIte != end_itr; ++dirIte )
{
bsfs::path filePath(dirIte->path());
try{
if (!bsfs::is_directory(dirIte->status()) )
{
file_size = file_size + bsfs::file_size(filePath);
}else{
getFoldersize(filePath.string(),file_size);
}
}catch(exception& e){
cout << e.what() << endl;
}
}
}
}
int main(){
long file_size =0;
getFoldersize("C:\\logs",file_size);
cout << file_size << endl;
system("pause");
return 0;
}
Something like this would be better to avoid adding symbolic(soft) links:
std::uintmax_t directorySize(const std::filesystem::path& directory)
{
std::uintmax_t size{ 0 };
for (const auto& entry : std::filesystem::recursive_directory_iterator(directory))
{
if (entry.is_regular_file() && !entry.is_symlink())
{
size += entry.file_size();
}
}
return size;
}
Size of files in a folder
Please have a look at this link
#include <iostream>
#include <windows.h>
#include <string>
using namespace std;
__int64 TransverseDirectory(string path)
{
WIN32_FIND_DATA data;
__int64 size = 0;
string fname = path + "\\*.*";
HANDLE h = FindFirstFile(fname.c_str(),&data);
if(h != INVALID_HANDLE_VALUE)
{
do {
if( (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) )
{
// make sure we skip "." and "..". Have to use strcmp here because
// some file names can start with a dot, so just testing for the
// first dot is not suffient.
if( strcmp(data.cFileName,".") != 0 &&strcmp(data.cFileName,"..") != 0)
{
// We found a sub-directory, so get the files in it too
fname = path + "\\" + data.cFileName;
// recurrsion here!
size += TransverseDirectory(fname);
}
}
else
{
LARGE_INTEGER sz;
// All we want here is the file size. Since file sizes can be larger
// than 2 gig, the size is reported as two DWORD objects. Below we
// combine them to make one 64-bit integer.
sz.LowPart = data.nFileSizeLow;
sz.HighPart = data.nFileSizeHigh;
size += sz.QuadPart;
}
}while( FindNextFile(h,&data) != 0);
FindClose(h);
}
return size;
}
int main(int argc, char* argv[])
{
__int64 size = 0;
string path;
size = TransverseDirectory("c:\\dvlp");
cout << "\n\nDirectory Size = " << size << "\n";
cin.ignore();
return 0;
}
For more detail PLease CLick Here
The file system functions are integral part of each operative system, written mostly in C and assembler, not C++, each C++ library implementation for this are in one way or another a wrapper of this functions. Taking on count the effort and if you will not use your implementation in different OS, maybe is a good idea to use this functions directly and save some overhead and time.
Best regards.
I have my types definition file with:
typedef std::wstring String;
typedef std::vector<String> StringVector;
typedef unsigned long long uint64_t;
and code is:
uint64_t CalculateDirSize(const String &path, StringVector *errVect = NULL, uint64_t size = 0)
{
WIN32_FIND_DATA data;
HANDLE sh = NULL;
sh = FindFirstFile((path + L"\\*").c_str(), &data);
if (sh == INVALID_HANDLE_VALUE )
{
//if we want, store all happened error
if (errVect != NULL)
errVect ->push_back(path);
return size;
}
do
{
// skip current and parent
if (!IsBrowsePath(data.cFileName))
{
// if found object is ...
if ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
// directory, then search it recursievly
size = CalculateDirSize(path + L"\\" + data.cFileName, NULL, size);
else
// otherwise get object size and add it to directory size
size += (uint64_t) (data.nFileSizeHigh * (MAXDWORD ) + data.nFileSizeLow);
}
} while (FindNextFile(sh, &data)); // do
FindClose(sh);
return size;
}
bool IsBrowsePath(const String& path)
{
return (path == _T(".") || path == _T(".."));
}
This uses UNICODE and returns failed dirs if you want that.
To call use:
StringVector vect;
CalculateDirSize(L"C:\\boost_1_52_0", &vect);
CalculateDirSize(L"C:\\boost_1_52_0");
But never pass size
//use FAT32
#undef UNICODE // to flag window deactive unicode
#include<Windows.h> //to use windows api
#include<iostream>
#include<iomanip>
#include<cstring>
#include<string>
#include<algorithm>
using namespace std;
#pragma pack(1) //tell compiler do'nt do prag
struct BPB
{
BYTE JMP[3];
BYTE OEM[8];
WORD NumberOfBytesPerSector;
BYTE NumberOfSectorsPerCluster;
WORD NumberOfReservedSectors;
BYTE NumberOfFATs;
WORD NumberOfRootEntries16;
WORD LowNumbferOfSectors;
BYTE MediaDescriptor;
WORD NumberOfSectorsPerFAT16;
WORD NumberOfSectorsPerTrack;
WORD NumberOfHeads;
DWORD NumberOfHiddenSectors;
DWORD HighNumberOfSectors;
DWORD NumberOfSectorsPerFAT32;
WORD Flags;
WORD FATVersionNumber;
DWORD RootDirectoryClusterNumber;
WORD FSInfoSector;
WORD BackupSector;
BYTE Reserver[12];
BYTE BiosDrive;
BYTE WindowsNTFlag;
BYTE Signature;
DWORD VolumeSerial;
BYTE VolumeLabel[11];
BYTE SystemID[8];
BYTE CODE[420];
WORD BPBSignature;
};
//-----------------------------------------------------------
struct DirectoryEntry
{
BYTE Name[11];
BYTE Attributes;
BYTE Reserved;
BYTE CreationTimeTenth;
WORD CreationTime;
WORD CreationDate;
WORD LastAccessTime;
WORD HiClusterNumber;
WORD WriteTime;
WORD WriteDate;
WORD LowClusterNumber;
DWORD FileSize; //acual size of file
};
//---------------------------------------------------
void dirFunction(string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
for (int i = 0; i < NumberOfEntries; i++)
{
if (root[i].Name[0] == 0)//there no entery after this
break;
if (root[i].Name[0] == 0xE5)
continue;
if ((root[i].Attributes & 0xF) == 0xF)
continue;
for (int j = 0; j < 8; j++)
cout << root[i].Name[j];
if((root[i].Attributes & 0x10) != 0x10){
cout<<".";
for (int j = 8; j < 11; j++)
cout << root[i].Name[j];
}
if ((root[i].Attributes & 0x10) == 0x10){
cout << "\t<Folder>" ;
}else{
cout<<"\t<File>" ;
}
clusterNumber = root[i].HiClusterNumber << 16;
clusterNumber |= root[i].LowClusterNumber;
cout <<"\t"<<root[i].FileSize<<"bytes" << "\t" << clusterNumber<<"cluster" << endl;
}
CloseHandle(hFile);
}
//---------------------------------------------------------------
string convertLowerToUpper(string f){
string temp = "";
for (int i = 0; i < f.size(); i++){
temp += toupper(f[i]);
}
return temp;
}
//---------------------------------------------------------------
string getFileName(BYTE filename[11]){
string name = "";
for (int i = 0; i < 8; i++){
if (filename[i] != ' ')
name += filename[i];
}
return (name);
}
//------------------------------------------------------------------
int findEntryNumber(DirectoryEntry* root, int NumberOfEntries, string required){
string n;
int j = 0;
for (int i = 0; i < NumberOfEntries; i++){
if (strcmp((getFileName(root[i].Name).c_str()), convertLowerToUpper(required).c_str()) == 0){
return i;
}
}
return -1;
}
//---------------------------------------------------------------
void typeFunction(string fileName, string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
int index = findEntryNumber(root, NumberOfEntries, fileName);
if (index == -1){
cout << "File is not found" << endl;
return;
}
if (((root[index].Attributes & 0x10) == 0x10) ){
cout << "Is not file name" << endl;
return;
}
clusterNumber = root[index].HiClusterNumber << 16;
clusterNumber |= root[index].LowClusterNumber;
ULONG temp = (clusterNumber - 2) * clusterSize;
distance += temp;
t = 0;
SetFilePointer(hFile, distance, &t, FILE_BEGIN);
BYTE* buffer = new BYTE[clusterSize];
readBytes = 0;
ReadFile(hFile, (BYTE*)buffer, clusterSize, &readBytes, 0);
for (int i = 0; i < root[index].FileSize; i++){
cout << buffer[i];
}
cout << endl;
CloseHandle(hFile);
}
//----------------------------------------------------------------------
void delFunction(string filename, string s){
string path = "\\\\.\\" + s + ":";
HANDLE hFile = CreateFile(path.c_str(), GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);//open partition
BPB bootSector;//var from bootSector structure
DWORD readBytes = 0;
if (hFile == INVALID_HANDLE_VALUE)
{
cout << "Error " << GetLastError()<<endl;
return;
}
ReadFile(hFile, (BYTE*)&bootSector, sizeof(bootSector), &readBytes, 0);//read partition and load bootSector information inside our structure
LONG t = 0;
ULONG distance = bootSector.NumberOfReservedSectors +
bootSector.NumberOfFATs*bootSector.NumberOfSectorsPerFAT32;//distance from begine until Root Directory or content of partetion
distance *= bootSector.NumberOfBytesPerSector;//convert distance number to bytes value
SetFilePointer(hFile, distance, &t, FILE_BEGIN);//set pointer to root directory begine or begine of data
int clusterSize = bootSector.NumberOfBytesPerSector*bootSector.NumberOfSectorsPerCluster; //cluster size
int NumberOfEntries = clusterSize / sizeof(DirectoryEntry); //number of record inside cluster
DirectoryEntry* root = new DirectoryEntry[NumberOfEntries];//descripe the partetion
ReadFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
DWORD clusterNumber;
readBytes = 0;
t = 0;
int index = findEntryNumber(root, NumberOfEntries, filename);
if (index == -1){
cout << "FIle is not found" << endl;
return;
}
if ((root[index].Attributes & 0x10) == 0x10){
cout << "Is not file name" << endl;
return;
}
//delete file
root[index].Name[0] = 0xE5;
SetFilePointer(hFile, distance, &t, FILE_BEGIN);
WriteFile(hFile, (BYTE*)root, clusterSize, &readBytes, 0);
cout<<filename<<" is deleted\n";
CloseHandle(hFile);
}
//----------------------------------------------------------------------
string removeExtention(string s){
string t = "";
for (int i = 0; i < s.size(); i++){
if (s[i] == '.')break;
t += s[i];
}
return t;
}
//-------------------------------------------------------------------
void main()
{
string swich_value;
string directory;
string file_name;
//dirFunction("G");
cout<<"plz, Enter single Partition character ------> example E or G\n\n";
cin>>directory;
string path = "\\\\.\\" + directory + ":";
cout<<"current directory is "<<path<<endl;
cout<<"Enter Options: \n1- dir \n2- type file_name.extention \n3- del file_name.extention\n\n";
again:
cin>>swich_value;
if(swich_value.at(1)!='i')
cin>>file_name;
string answer;
switch(swich_value.at(1)){
case 'i':
dirFunction(directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
case 'y':
typeFunction(removeExtention(file_name), directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
case 'e':
delFunction(removeExtention(file_name), directory);
cout<<"\nare you want to do another process: y or n?";
cin>>answer;
if (answer.at(0)=='y')
goto again;
break;
}
}
You can use "boost::filesystem"
#include <boost/filesystem.hpp>
namespace fs = boost::filesystem;
unsigned long long int get_directory_size(const fs::path& directory){
if (!fs::exists(directory)) return 0;
if (fs::is_directory(directory)){
unsigned long long int ret_size = 0;
fs::directory_iterator m_dir_itr(directory);
for (m_dir_itr = fs::begin(m_dir_itr); m_dir_itr != fs::end(m_dir_itr); ++m_dir_itr){
fs::directory_entry m_dir_entry = *m_dir_itr;
if (fs::is_regular_file(m_dir_entry.path())){
ret_size += fs::file_size(m_dir_entry.path());
}else if (fs::is_directory(m_dir_entry.path())){
ret_size += get_directory_size(m_dir_entry.path());
}
}
return ret_size;
} else if (fs::is_regular_file(directory)){
return fs::file_size(directory);
}
return 0;
}
#include <stdio.h>
int main(int /*argc*/, char** /*argv*/) {
// Assuming 'C:/Folder' be any directory then its size can be found using
auto folder_size = get_directory_size("C:/Folder");
printf("Size of 'C:/Folder' is %d\n",folder_size);
return 0;
}
With the introduction of std::filesystem, you no more have to use any system APIs or any external libraries.
#include <filesystem>
namespace n_fs = ::std::filesystem;
double archive::getFolderSize(std::string path)
{
double r = 0.0;
try{
if (!n_fs::is_directory(path))
{
r += (double)n_fs::file_size(path);
}
else
{
for(auto entry: n_fs::directory_iterator(path))
getFolderSize(entry.path().string());
}
}
catch(exception& e)
{
std::cout << e.what() << std::endl();
}
return r;
}
int main(){
double folderSize = getFolderSize("~/dev/"); //Replace with your path
std::cout << "Size of Folder: " << folderSize;
}
Try using GetFileSizeEx function. Following is some sample code for this. You need to get the size from the LARGE_INTEGER union though.
#include <iostream>
#include <windows.h>
#include <stdio.h>
#include <io.h>
using namespace std;
int main()
{
FILE *fp;
fp = fopen("C:\test.txt","r");
int fileNo = _fileno(fp);
HANDLE cLibHandle = (HANDLE)_get_osfhandle(fileNo);
long int fileSize = 0;
LARGE_INTEGER fileSizeL;
GetFileSizeEx(cLibHandle, &fileSizeL);
return 0;
}
5 years and not a simple solution with standard C++, that's why I would like to contribute my solution to this question:
uint64_t GetDirSize(const std::string &path)
{
uint64_t size = 0;
for (const auto & entry : std::experimental::filesystem::directory_iterator(path))
{
if(entry.status().type() == std::experimental::filesystem::file_type::regular)
size += std::experimental::filesystem::file_size(entry.path());
if (entry.status().type() == std::experimental::filesystem::file_type::directory)
size += GetDirSize(entry.path().generic_string());
}
return size;
}
Use it for example by calling
GetDirSize("C:\\dir_name")
if you're using Windows.
Calculating a folder size in bytes on Windows.
size_t GetFolderSizeInBytes(std::wstring path)
{
size_t result = 0;
WIN32_FIND_DATA findData;
HANDLE hFileHandle;
std::wstring sourcePath(path);
if (GetFileAttributes(sourcePath.c_str()) & FILE_ATTRIBUTE_DIRECTORY)
sourcePath.push_back(L'\\');
std::wstring fileName(sourcePath);
fileName.append(L"*");
hFileHandle = FindFirstFileEx(
fileName.data(),
FindExInfoStandard,
&findData,
FindExSearchNameMatch,
NULL,
FIND_FIRST_EX_ON_DISK_ENTRIES_ONLY);
if (hFileHandle != INVALID_HANDLE_VALUE)
{
do
{
if (!wcscmp(findData.cFileName, L".") || !wcscmp(findData.cFileName, L".."))
continue;
if ((findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0)
{
// Folder
std::wstring newPath = path + L"\\" + findData.cFileName;
result += GetFolderSizeInBytes(newPath);
}
else
{
// File
unsigned long high = findData.nFileSizeHigh;
unsigned long low = findData.nFileSizeLow;
size_t size = size_t(high * (MAXWORD + 1)) + low;
result += size;
}
} while (FindNextFile(hFileHandle, &findData));
FindClose(hFileHandle);
}
return result;
}

In an MFC application, what's the easiest way to copy a file from one directory to another?

Should I create two CFile objects and copy one into the other character by character? Or is there something in the library that will do this for me?
I would just use the CopyFile Win32 API function, but the example code in the CFile::Open documentation shows how to copy files with CFile (using pretty much the method you suggest).
It depends on what you want to do. There are a number of ways to copy files:
CopyFile()
CopyFileEx()
SHFileOperation()
IFileOperation (replaces SHFileOperation() in Vista)
While I appreciate the previous answers, I have found that this FileOperations is a nice wrapper that mimics the way copy operations are performed in Windows Explorer, which also includes Copy, Move and Delete files and rename directories:
http://www.ucancode.net/Visual_C_Source_Code/Copy-Move-Delete-files-rename-directories-SHFileOperation-CFileFind-FindFirstFile-FindNextFile-mfc-example.htm
#include "stdafx.h"
#include "FileOperations.h"
//
// this code copy 'c:\source' directory and
// all it's subdirectories and files
// to the 'c:\dest' directory.
//
CFileOperation fo; // create object
fo.SetOverwriteMode(false); // reset OverwriteMode flag (optional)
if (!fo.Copy("c:\\source", "c:\\dest")) // do Copy
{
fo.ShowError(); // if copy fails show error message
}
//
// this code delete 'c:\source' directory and
// all it's subdirectories and files.
//
fo.Setucancode.netIfReadOnly(); // set ucancode.netIfReadonly flag (optional)
if (!fo.Delete("c:\\source")) // do Copy
{
fo.ShowError(); // if copy fails show error message
}
Here is the source code for completeness:
#include "resource.h"
#define PATH_ERROR -1
#define PATH_NOT_FOUND 0
#define PATH_IS_FILE 1
#define PATH_IS_FOLDER 2
class CFExeption
{
public:
CFExeption(DWORD dwErrCode);
CFExeption(CString sErrText);
CString GetErrorText() {return m_sError;}
DWORD GetErrorCode() {return m_dwError;}
private:
CString m_sError;
DWORD m_dwError;
};
//*****************************************************************************************************
class CFileOperation
{
public:
CFileOperation(); // constructor
bool Delete(CString sPathName); // delete file or folder
bool Copy(CString sSource, CString sDest); // copy file or folder
bool Replace(CString sSource, CString sDest); // move file or folder
bool Rename(CString sSource, CString sDest); // rename file or folder
CString GetErrorString() {return m_sError;} // return error description
DWORD GetErrorCode() {return m_dwError;} // return error code
void ShowError() // show error message
{MessageBox(NULL, m_sError, _T("Error"), MB_OK | MB_ICONERROR);}
void SetAskIfReadOnly(bool bAsk = true) // sets behavior with readonly files(folders)
{m_bAskIfReadOnly = bAsk;}
bool IsAskIfReadOnly() // return current behavior with readonly files(folders)
{return m_bAskIfReadOnly;}
bool CanDelete(CString sPathName); // check attributes
void SetOverwriteMode(bool bOverwrite = false) // sets overwrite mode on/off
{m_bOverwriteMode = bOverwrite;}
bool IsOverwriteMode() {return m_bOverwriteMode;} // return current overwrite mode
int CheckPath(CString sPath);
bool IsAborted() {return m_bAborted;}
protected:
void DoDelete(CString sPathName);
void DoCopy(CString sSource, CString sDest, bool bDelteAfterCopy = false);
void DoFileCopy(CString sSourceFile, CString sDestFile, bool bDelteAfterCopy = false);
void DoFolderCopy(CString sSourceFolder, CString sDestFolder, bool bDelteAfterCopy = false);
void DoRename(CString sSource, CString sDest);
bool IsFileExist(CString sPathName);
void PreparePath(CString &sPath);
void Initialize();
void CheckSelfRecursion(CString sSource, CString sDest);
bool CheckSelfCopy(CString sSource, CString sDest);
CString ChangeFileName(CString sFileName);
CString ParseFolderName(CString sPathName);
private:
CString m_sError;
DWORD m_dwError;
bool m_bAskIfReadOnly;
bool m_bOverwriteMode;
bool m_bAborted;
int m_iRecursionLimit;
};
//*****************************************************************************************************
C++ file:
#include "stdafx.h"
#include "resource.h"
#include "FileOperations.h"
//************************************************************************************************************
CFExeption::CFExeption(DWORD dwErrCode)
{
LPVOID lpMsgBuf;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwErrCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpMsgBuf, 0, NULL);
m_sError = (LPTSTR)lpMsgBuf;
LocalFree(lpMsgBuf);
m_dwError = dwErrCode;
}
CFExeption::CFExeption(CString sErrText)
{
m_sError = sErrText;
m_dwError = 0;
}
//************************************************************************************************************
CFileOperation::CFileOperation()
{
Initialize();
}
void CFileOperation::Initialize()
{
m_sError = _T("No error");
m_dwError = 0;
m_bAskIfReadOnly = true;
m_bOverwriteMode = false;
m_bAborted = false;
m_iRecursionLimit = -1;
}
void CFileOperation::DoDelete(CString sPathName)
{
CFileFind ff;
CString sPath = sPathName;
if (CheckPath(sPath) == PATH_IS_FILE)
{
if (!CanDelete(sPath))
{
m_bAborted = true;
return;
}
if (!DeleteFile(sPath)) throw new CFExeption(GetLastError());
return;
}
PreparePath(sPath);
sPath += "*.*";
BOOL bRes = ff.FindFile(sPath);
while(bRes)
{
bRes = ff.FindNextFile();
if (ff.IsDots()) continue;
if (ff.IsDirectory())
{
sPath = ff.GetFilePath();
DoDelete(sPath);
}
else DoDelete(ff.GetFilePath());
}
ff.Close();
if (!RemoveDirectory(sPathName) && !m_bAborted) throw new CFExeption(GetLastError());
}
void CFileOperation::DoFolderCopy(CString sSourceFolder, CString sDestFolder, bool bDelteAfterCopy)
{
CFileFind ff;
CString sPathSource = sSourceFolder;
BOOL bRes = ff.FindFile(sPathSource);
while (bRes)
{
bRes = ff.FindNextFile();
if (ff.IsDots()) continue;
if (ff.IsDirectory()) // source is a folder
{
if (m_iRecursionLimit == 0) continue;
sPathSource = ff.GetFilePath() + CString("\\") + CString("*.*");
CString sPathDest = sDestFolder + ff.GetFileName() + CString("\\");
if (CheckPath(sPathDest) == PATH_NOT_FOUND)
{
if (!CreateDirectory(sPathDest, NULL))
{
ff.Close();
throw new CFExeption(GetLastError());
}
}
if (m_iRecursionLimit > 0) m_iRecursionLimit --;
DoFolderCopy(sPathSource, sPathDest, bDelteAfterCopy);
}
else // source is a file
{
CString sNewFileName = sDestFolder + ff.GetFileName();
DoFileCopy(ff.GetFilePath(), sNewFileName, bDelteAfterCopy);
}
}
ff.Close();
}
bool CFileOperation::Delete(CString sPathName)
{
try
{
DoDelete(sPathName);
}
catch(CFExeption* e)
{
m_sError = e->GetErrorText();
m_dwError = e->GetErrorCode();
delete e;
if (m_dwError == 0) return true;
return false;
}
return true;
}
bool CFileOperation::Rename(CString sSource, CString sDest)
{
try
{
DoRename(sSource, sDest);
}
catch(CFExeption* e)
{
m_sError = e->GetErrorText();
m_dwError = e->GetErrorCode();
delete e;
return false;
}
return true;
}
void CFileOperation::DoRename(CString sSource, CString sDest)
{
if (!MoveFile(sSource, sDest)) throw new CFExeption(GetLastError());
}
void CFileOperation::DoCopy(CString sSource, CString sDest, bool bDelteAfterCopy)
{
CheckSelfRecursion(sSource, sDest);
// source not found
if (CheckPath(sSource) == PATH_NOT_FOUND)
{
CString sError = sSource + CString(" not found");
throw new CFExeption(sError);
}
// dest not found
if (CheckPath(sDest) == PATH_NOT_FOUND)
{
CString sError = sDest + CString(" not found");
throw new CFExeption(sError);
}
// folder to file
if (CheckPath(sSource) == PATH_IS_FOLDER && CheckPath(sDest) == PATH_IS_FILE)
{
throw new CFExeption("Wrong operation");
}
// folder to folder
if (CheckPath(sSource) == PATH_IS_FOLDER && CheckPath(sDest) == PATH_IS_FOLDER)
{
CFileFind ff;
CString sError = sSource + CString(" not found");
PreparePath(sSource);
PreparePath(sDest);
sSource += "*.*";
if (!ff.FindFile(sSource))
{
ff.Close();
throw new CFExeption(sError);
}
if (!ff.FindNextFile())
{
ff.Close();
throw new CFExeption(sError);
}
CString sFolderName = ParseFolderName(sSource);
if (!sFolderName.IsEmpty()) // the source is not drive
{
sDest += sFolderName;
PreparePath(sDest);
if (!CreateDirectory(sDest, NULL))
{
DWORD dwErr = GetLastError();
if (dwErr != 183)
{
ff.Close();
throw new CFExeption(dwErr);
}
}
}
ff.Close();
DoFolderCopy(sSource, sDest, bDelteAfterCopy);
}
// file to file
if (CheckPath(sSource) == PATH_IS_FILE && CheckPath(sDest) == PATH_IS_FILE)
{
DoFileCopy(sSource, sDest);
}
// file to folder
if (CheckPath(sSource) == PATH_IS_FILE && CheckPath(sDest) == PATH_IS_FOLDER)
{
PreparePath(sDest);
char drive[MAX_PATH], dir[MAX_PATH], name[MAX_PATH], ext[MAX_PATH];
_splitpath(sSource, drive, dir, name, ext);
sDest = sDest + CString(name) + CString(ext);
DoFileCopy(sSource, sDest);
}
}
void CFileOperation::DoFileCopy(CString sSourceFile, CString sDestFile, bool bDelteAfterCopy)
{
BOOL bOvrwriteFails = FALSE;
if (!m_bOverwriteMode)
{
while (IsFileExist(sDestFile))
{
sDestFile = ChangeFileName(sDestFile);
}
bOvrwriteFails = TRUE;
}
if (!CopyFile(sSourceFile, sDestFile, bOvrwriteFails)) throw new CFExeption(GetLastError());
if (bDelteAfterCopy)
{
DoDelete(sSourceFile);
}
}
bool CFileOperation::Copy(CString sSource, CString sDest)
{
if (CheckSelfCopy(sSource, sDest)) return true;
bool bRes;
try
{
DoCopy(sSource, sDest);
bRes = true;
}
catch(CFExeption* e)
{
m_sError = e->GetErrorText();
m_dwError = e->GetErrorCode();
delete e;
if (m_dwError == 0) bRes = true;
bRes = false;
}
m_iRecursionLimit = -1;
return bRes;
}
bool CFileOperation::Replace(CString sSource, CString sDest)
{
if (CheckSelfCopy(sSource, sDest)) return true;
bool bRes;
try
{
bool b = m_bAskIfReadOnly;
m_bAskIfReadOnly = false;
DoCopy(sSource, sDest, true);
DoDelete(sSource);
m_bAskIfReadOnly = b;
bRes = true;
}
catch(CFExeption* e)
{
m_sError = e->GetErrorText();
m_dwError = e->GetErrorCode();
delete e;
if (m_dwError == 0) bRes = true;
bRes = false;
}
m_iRecursionLimit = -1;
return bRes;
}
CString CFileOperation::ChangeFileName(CString sFileName)
{
CString sName, sNewName, sResult;
char drive[MAX_PATH];
char dir [MAX_PATH];
char name [MAX_PATH];
char ext [MAX_PATH];
_splitpath((LPCTSTR)sFileName, drive, dir, name, ext);
sName = name;
int pos = sName.Find("Copy ");
if (pos == -1)
{
sNewName = CString("Copy of ") + sName + CString(ext);
}
else
{
int pos1 = sName.Find('(');
if (pos1 == -1)
{
sNewName = sName;
sNewName.Delete(0, 8);
sNewName = CString("Copy (1) of ") + sNewName + CString(ext);
}
else
{
CString sCount;
int pos2 = sName.Find(')');
if (pos2 == -1)
{
sNewName = CString("Copy of ") + sNewName + CString(ext);
}
else
{
sCount = sName.Mid(pos1 + 1, pos2 - pos1 - 1);
sName.Delete(0, pos2 + 5);
int iCount = atoi((LPCTSTR)sCount);
iCount ++;
sNewName.Format("%s%d%s%s%s", "Copy (", iCount, ") of ", (LPCTSTR)sName, ext);
}
}
}
sResult = CString(drive) + CString(dir) + sNewName;
return sResult;
}
bool CFileOperation::IsFileExist(CString sPathName)
{
HANDLE hFile;
hFile = CreateFile(sPathName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, NULL, NULL);
if (hFile == INVALID_HANDLE_VALUE) return false;
CloseHandle(hFile);
return true;
}
int CFileOperation::CheckPath(CString sPath)
{
DWORD dwAttr = GetFileAttributes(sPath);
if (dwAttr == 0xffffffff)
{
if (GetLastError() == ERROR_FILE_NOT_FOUND || GetLastError() == ERROR_PATH_NOT_FOUND)
return PATH_NOT_FOUND;
return PATH_ERROR;
}
if (dwAttr & FILE_ATTRIBUTE_DIRECTORY) return PATH_IS_FOLDER;
return PATH_IS_FILE;
}
void CFileOperation::PreparePath(CString &sPath)
{
if(sPath.Right(1) != "\\") sPath += "\\";
}
bool CFileOperation::CanDelete(CString sPathName)
{
DWORD dwAttr = GetFileAttributes(sPathName);
if (dwAttr == -1) return false;
if (dwAttr & FILE_ATTRIBUTE_READONLY)
{
if (m_bAskIfReadOnly)
{
CString sTmp = sPathName;
int pos = sTmp.ReverseFind('\\');
if (pos != -1) sTmp.Delete(0, pos + 1);
CString sText = sTmp + CString(" is read olny. Do you want delete it?");
int iRes = MessageBox(NULL, sText, _T("Warning"), MB_YESNOCANCEL | MB_ICONQUESTION);
switch (iRes)
{
case IDYES:
{
if (!SetFileAttributes(sPathName, FILE_ATTRIBUTE_NORMAL)) return false;
return true;
}
case IDNO:
{
return false;
}
case IDCANCEL:
{
m_bAborted = true;
throw new CFExeption(0);
return false;
}
}
}
else
{
if (!SetFileAttributes(sPathName, FILE_ATTRIBUTE_NORMAL)) return false;
return true;
}
}
return true;
}
CString CFileOperation::ParseFolderName(CString sPathName)
{
CString sFolderName = sPathName;
int pos = sFolderName.ReverseFind('\\');
if (pos != -1) sFolderName.Delete(pos, sFolderName.GetLength() - pos);
pos = sFolderName.ReverseFind('\\');
if (pos != -1) sFolderName = sFolderName.Right(sFolderName.GetLength() - pos - 1);
else sFolderName.Empty();
return sFolderName;
}
void CFileOperation::CheckSelfRecursion(CString sSource, CString sDest)
{
if (sDest.Find(sSource) != -1)
{
int i = 0, count1 = 0, count2 = 0;
for(i = 0; i < sSource.GetLength(); i ++) if (sSource[i] == '\\') count1 ++;
for(i = 0; i < sDest.GetLength(); i ++) if (sDest[i] == '\\') count2 ++;
if (count2 >= count1) m_iRecursionLimit = count2 - count1;
}
}
bool CFileOperation::CheckSelfCopy(CString sSource, CString sDest)
{
bool bRes = false;
if (CheckPath(sSource) == PATH_IS_FOLDER)
{
CString sTmp = sSource;
int pos = sTmp.ReverseFind('\\');
if (pos != -1)
{
sTmp.Delete(pos, sTmp.GetLength() - pos);
if (sTmp.CompareNoCase(sDest) == 0) bRes = true;
}
}
return bRes;
}
The Copy option in your code requires the dest file or folder to first exist otherwise this
if (CheckPath(sDest) == PATH_NOT_FOUND)
will always cause an error.