Can we introuduce aliases for template specializations? - c++

Can we introduce an alias for a partial specialization? I mean something like that:
template <class T, class V>
class A{ };
typedef template <class T> A<T, int> MyPartialSpecializa<T>;
int main(){ }
DEMO
But it doesn't work. What does the Standard say about that?

You need an alias template for this
template <class T, class V>
class A{ };
template <class T>
using MyPartialSpecializa = A<T, int>;
int main()
{
MyPartialSpecializa<double> a;
}

Related

If template parameter AA is a templatized class A<T> itself, is it possible to get the template parameter (T) of this templatized class?

Consider the code below:
template <typename T>
class A{
...
}
template <class U>
class B{
...
}
int main {
B<A<int>> a;
...
}
How can I get the template parameter of A (int in this case) inside B, if A<int> is the template parameter for B?
I could parametrize B as follows, but I feel like I am sending an unnecessary piece of information.
template <class AA, typename T>
class B { ... }
The reason I do not simply use template <typename T> for class B is that I have a pointer to class A inside B, and I want to use the template parameter class AA to see if that pointer is const or not, hence have the correct type for the member pointer in B.
There are several ways, depending of that you might change:
Quick way, specialize B
template <class> class B;
template <class T>
class B<A<T>>
{
// Use directly T
//...
};
Add info in A directly (as std containers do with value_type)
template <typename T>
struct A
{
using my_type = T;
};
// Then in `B<U>`, use `typename U::my_type`
Use external traits to extract information from A (as std::iterator_traits) (that also allows to handle built-in types):
template <typename T>
struct ATrait;
template <typename T>
struct ATrait<A<T>>
{
using my_type = T;
};
// Possibly a generic one
template <template <typename> class C, typename T>
struct ATrait<C<T>>
{
using my_type = T;
};
// Then in `B<U>`, use `typename ATrait<U>::my_type`
I think the following does what you want:
#include<type_traits>
template<class>
class A{};
template<class>
struct get_inner;
template<template<class> class TT, class T>
struct get_inner<TT<T>> {
using outer = TT<T>;
using inner = T;
};
template<class TT>
struct B {
using A = TT;
using inner = typename get_inner<std::decay_t<A>>::inner;
};
int main(int argc, char *argv[])
{
static_assert(std::is_const_v<typename B<const A<int>>::A>);
static_assert(!std::is_const_v<typename B<A<int>>::A>);
}
Note the std::decay_t, it wouldn't work with the const parameter directly (hence we cannot just specialize B in this way). Maybe decay_t is a bit strong but it works^^
Try this
template <typename X> class B;
template <template <typename> class XX, typename T>
class B<XX<T>>
{
// your implementation
};
B<A<int>> a;

template of template syntax

I am at a bit of a loss with templates of templates.
#include <iostream>
template <class T>
class Foo{
T foobar;
T getFooBar();
};
template <class T>
T Foo<T>::getFooBar(){
return (T) 2.0;
}
template <class T, template<class> class H>
class Bar{
void barbar();
};
template <class T, template<class> class H>
void Bar<T, H<T> >::barbar(){}
int main(int iargc, char *iargv[]){
// do stuff;
}
This does not compile and I do not understand the error message of the compiler
expected a class template, got ‘H<T>’
The correct syntax would be to just pass H:
template <class T, template<class> class H>
void Bar<T, H>::barbar() {}
^^
H<T> is a concrete type, H by itself is the class template you're looking for.
H<T> is itself a type, so you don't need to prefix template<class> to the template parameter for Bar.
Here is a simplified example:
template<class A>
class T1 {
A a;
};
template<class B>
class T2 {
B a;
};
class T3 {
T1<T2<int> > example;
};
If you want to define the member function barbar(), you should
template <class T, template<class> class H>
void Bar<T, H>::barbar(){
// use the type H<T> here
};

Getting at template parameter types of a template type

I have a question about templates and it is in the code:
template<typename T>
struct foo {
T t;
};
template<typename FooType>
struct bar {
T t; //<- how to get T here (preferably without using typedef in foo)
};
Here's a generic template argument type extractor:
#include <tuple>
template <typename> struct tuplify;
template <template <typename...> class Tpl, typename ...Args>
struct tuplify<Tpl<Args...>>
{
using type = std::tuple<Args...>;
};
template <typename T, unsigned int N>
using get_template_argument
= typename std::tuple_element<N, typename tuplify<T>::type>::type;
Usage:
get_template_argument<std::vector<int>, 1> a; // is a std::allocator<int>
Or in your case:
get_template_argument<FooType, 0> t;
If I understood your question correctly, you could use template specialization as follows. Given your foo<> class template:
template<typename T>
struct foo {
T t;
};
Define a bar<> primary template and a corresponding specialization this way:
template<typename FooType>
struct bar;
template<typename T>
struct bar<foo<T>> {
T t; // T will be int if the template argument is foo<int>
};
Under the assumption that you are always supposed to instantiate bar by providing an instance of foo<> as the type argument, you can leave the primary template undefined.
The specialization will match the foo<T> pattern, thus giving you the type with which foo<> is instantiated in T.
Here is how you could test the validity of this approach with a simple program:
#include <type_traits>
int main()
{
bar<foo<int>> b;
// This will not fire, proving T was correctly deduced to be int
static_assert(std::is_same<decltype(b.t), int>::value, "!");
}
Here is the corresponding live example.
If you don't want or can't add a typedef to foo, you can additionally write an independent "extractor" template
template <typename T> struct ExtractT;
template <typename T> struct ExtractT<foo<T> > {
typedef T type;
};
and use it as
template<typename FooType>
struct bar {
typename ExtractT<FooType>::type t;
};
You can take that ExtractT one step further and decouple it from foo
template <typename T> struct ExtractT;
template <template <typename> class C, typename T> struct ExtractT<C<T> > {
typedef T type;
};
and so on until you reinvent something from Boost or C++11 standard library :) BTW, this feels like something that should already be available in form of a more generic solution....

Fixed number of template arguments from a variadic template

template <template <typename> class F> struct call_me {};
template <typename T> struct maybe;
template <typename... T> struct more;
int main()
{
call_me<maybe> a; // ok
call_me<more> b; // error
}
I understand why call_me<more> fails. But I want to make it work.
Is there a workaround that doesn't involve changing call_me (or add an specialization to it)?
template <template <typename> class F> struct call_me {};
template <typename T> struct maybe;
template <typename... T> struct more;
template <template <class...> class F> struct just_one {
template <class A> using tmpl = F<A>;
};
int main()
{
call_me<maybe> a;
call_me<just_one<more>::tmpl> b;
}
Not exactly equivalent, but maybe close enough.
template <typename T> using onemore = more<T>;
int main()
{
call_me<onemore> b;
}
You could wrap more:
template <template <typename...> class Tmpl>
struct variwrap
{
template <typename> struct Dummy
{
template <typename ...Brgs>
struct rebind
{
typedef Tmpl<Brgs...> other;
};
};
};
Now you can say call_me<variwrap<more>::Dummy>, and the consumer can use F::rebind<Args...>::other to recover more<Args...>. Of course call_me has no way of knowing that F has the rebind member, so you'll need to add a specialization.
Yuck.

Reducing number of template arguments for class

I have a method and two classes defined like this:
template<template<class X> class T>
void doSomething()
{
T<int> x;
}
template <class T>
class ClassWithOneArg
{
T t;
};
template <class T1, class T2>
class ClassWithTwoArgs
{
T1 t1;
T2 t2;
};
I can now
doSomething<ClassWithOneArg>();
but I cannot
doSomething<ClassWithTwoArgs>();
However, I'd like to pass ClassWithTwoArgs to doSomething, where T2 = double.
The only method I found is to create
template <class T1>
class ClassWithTwoArgs_Child
: public ClassWithTwoArgs<T1, double>
{
};
and then
doSomething<ClassWithTwoArgs_Child>();
This works, but in my concrete case all classes require a constructor argument and thus I have to create a constructor with this argument also in the _Child-class and pass it to the base which I really want to avoid.
Do you have an idea how to do that?
Thanks a lot!
Indirection is a solution. Instead of a template template parameter you pass a "meta function" -- a function that maps one type to another in form of a struct with a nested class template:
struct mf1 {
template<class Arg1>
struct eval {
typedef ClassTemplateWithOneArg<Arg1> type;
};
};
template<class Arg2>
struct mf2 {
template<class Arg1>
struct eval {
typedef ClassTemplateWithTwoArgs<Arg1,Arg2> type;
};
};
template<class MetaFunc>
void do_something()
{
typedef typename MetaFunc::template eval<int>::type clazztype;
clazztype x;
}
void foo() {
do_something<mf1>();
do_something<mf2<double> >();
}
In C++0x this could be reduced to a "template typedef":
template<class Arg1>
using NewClassTemplate = ClassTemplateWithTwoArgs<Arg1,double>;
which allows you to pass NewClassTemplate as a template template argument which also accepts only one template parameter.
There is no generic solution. Your best bet is
template<class T>
void doSomething()
{
T x;
}
template <class T>
class ClassWithOneArg
{
T t;
};
template <class T1, class T2 = double>
class ClassWithTwoArgs
{
T1 t1;
T2 t2;
};
int main(){
doSomething<ClassWithOneArg<int>>();
doSomething<ClassWithTwoArgs<int, double> >();
}
It seems that what you are after is similar to the rebinding of allocators (given an allocator, containers need to be able to produce an allocator for a different type - e.g std::list<int> might need a allocator<list_node<int> > from allocator<int>.
However, the class templates would have to be modified for this.
template<class T>
void doSomething(const T&)
{
typename T::template rebind_1st<int>::type x;
}
template <class T>
class ClassWithOneArg
{
T t;
public:
template <class U>
struct rebind_1st { typedef ClassWithOneArg<U> type; };
};
template <class T1, class T2>
class ClassWithTwoArgs
{
T1 t1;
T2 t2;
public:
template <class U>
struct rebind_1st { typedef ClassWithTwoArgs<U, T2> type; };
};
int main()
{
doSomething(ClassWithOneArg<char>());
doSomething(ClassWithTwoArgs<char, double>() );
}
Assuming you want declare template instantiations of the same class with a different type for the first template parameter, it appears a version of visitor's code is possible that doesn't require modifying original classes.
template <class T, class NewFirstArg>
struct rebind_1st;
template <template <class> class T, class Arg1, class NewFirstArg>
struct rebind_1st<T<Arg1>, NewFirstArg>
{
typedef T<NewFirstArg> type;
};
template <template <class, class> class T, class Arg1, class Arg2, class NewFirstArg>
struct rebind_1st<T<Arg1, Arg2>, NewFirstArg>
{
typedef T<NewFirstArg, Arg2> type;
};
template <class T>
void foo()
{
typename rebind_1st<T, int>::type x;
(void)x;
}
template <class T>
struct One{};
template <class T1, class T2>
struct Two{};
int main()
{
foo<One<char> >();
foo<Two<char, double> >();
}
This works with MSVC:
template<class T>
void doSomething()
{
T x;
}
// class definitions omitted...
void test() {
doSomething<ClassWithOneArg<int> >();
doSomething<ClassWIthTwoArgs<int, double> >();
}
I do not fully understand why you want to define the first parameter of your template template parameter to be int inside of doSomething. Looks like a "template smell" to me, since doSomething has to know a lot about its template template parameter.
Wouldn't it be cleaner to call doSomething the way i proposed? (But obviously i don't know the context of your calls).