Overloading implemented virtual function - c++

Suppose I have a class Foo
class Foo{
public:
bool virtual bar(){return false;}
};
And class FooFoo inheriting Foo. bar() is not overriden in class FooFoo. I cannot change the headers of Foo or FooFoo. Is it then at all possible to override the default implementation of bar() in FooFoo?

This is impossible; you can't modify a class without modifying it, as it were.
Your best option is probably to publicly inherit from FooFoo and override in the derived class.

Is it then at all possible to override the default implementation of
bar() in FooFoo?
No, but you could derive another class, and use that class "polymorphically" via the base. This should have the same effect, given that the original client of Foo does his work through the interface of Foo, as he should
Therefore:
//In Foo.h - may not be modified
struct Foo
{
virtual bool bar(){ return true;}
};
//In FooFoo.h - may not be modified, hence no override...
struct FooFoo: public Foo
{
virtual bool bar(){/**/}
};
//FooFoo_2 - The new class - may be implemented in terms of FooFoo
struct FooFoo_2: public Foo
{
virtual bool bar() override{/*new implementation*/}
};
void fooUser( Foo& foo )
{
bool result = foo.bar();
if (result ){} //etc
}
int main()
{
FooFoo_2 theNewImplementation;
fooUser( theNewImplementation );
return 0;
}
Note also that "override" is not required, but if added, one would get a compiler error if the signature of bar changes in base (which would cause derived to not be virtual anymore) - something that one would want to be aware of.
Regards

No. You can only override a function by declaring the override within the derived class's definition.

In C++ language no. In particular implementation it is technically possible to manually modify vtable for class FooFoo and replace pointer to Foo::bar() to something else. Of course this would be an ugly hack and neither recommended practice in any sense nor guaranteed to work even when something changes (for example compilation flags).

No. You'll need to declare the override in the FooFoo class definition, which you said you cannot do. If you tried to define the overriden function in FooFoo, outside of the class, you'd run into errors, since it was not previously declared to be overriden in FooFoo.
Also note, in C++11 and later, you should use the override attribute. Example:
struct FooFoo : Foo
{
bool bar() override { return true; }
};

Related

How to defined a static interface in base class and make sure the interface must be implement in derived class?

It is very easy that we can make sure derived class must implement interface defined in base class.
That is pure virtual function.
For example:
class BaseClass
{
...
virtual void print()=0;
...
}
class DerivedClass :public BaseClass
{
// function must be implement, otherwise compiler will complain ...
void print()
{
}
};
Can we defined a static interface in base class and make sure the interface must be implement in derivate class?
I want something like this
class BaseClass
{
...
static void print(); // base class only define static interface
...
}
class DerivedClass :public BaseClass
{
// derived class must implement interface, otherwise compiler will complain ...
static void print()
{
}
};
I have no idea about this.
Thanks for your time.
It is not possible to make a virtual static function. For the simple reason that when calling a static function, you always know the class that defines that function in compile time. Unlike virtual functions, where you don't know the type of the object whose method you're calling.
For example:
class A
{
public:
virtual void f() {printf("A");}
};
class B : public A
{
virtual void f() override {printf("B");}
};
void g(A& a)
{
a.f();
}
int main()
{
B b;
g(b);
return 0;
}
In the above example, inside the function g, the correct function is invoked (B::f). Even though while compiling the function it is not known what the type of its argument is (it could be A or any class derived from A).
Without making f() virtual, you would have overloaded the method f, rather than overridden it. Which means that in the following example, the output would be "A", even though you might expect it to be "B":
class A
{
public:
void f() {printf("A");}
};
class B : public A
{
void f() {printf("B");}
};
void g(A& a)
{
a.f();
}
int main()
{
B b;
g(b);
return 0;
}
This may cause serious bugs, and it is suggested to never overload base class methods, and to always use the override keyword when overriding a virtual method to escape those bugs.
When making a static function, you can simply overload it, it would not create a compilation error. However, you probably never should overload it, because it may hide a bug that is very difficult to track (you are certain that B::f() is being called while actually A::f() is being called).
Furthermore, it is not possible to 'force' the derived class to implement a static interface, because there is no such thing as a static interface. Because you have no virtual static functions, you may not pass a reference or pointer to the interface that would implement this function.

C++: Override method which has the same name as the class

Let's say I have a nice looking base class called base:
class base
{
public:
virtual void foo() const = 0;
};
Now, I have a class named foo that I would like to inherit from base and override base::foo:
class foo : public base
{
public:
virtual void foo() const override;
};
This is illegal in C++, as you are not allowed to name a method the same thing as the class (C++ greedily believes methods with the same name as the class are constructors, which are not allowed to have return types). Is there any way around this that doesn't involve changing the name of the class or method? I want external users to be able to create foo classes without the knowledge that there is a method base::foo called by someone else (imagine foo can be both a noun and a verb).
Is there any way around this that doesn't involve changing the name of the class or method?
No, there isn't.
All methods named foo are special in class foo -- they are constructors. Hence, they cannot be overridden virtual member functions.
I'll take a wild guess and just say NO.
You can have a lot of ambiguities in C++ (that sometimes have to be explicitly disambiguated), but I don't even see a way how a compiler or programmer could disambiguate this situation. Well, A programmer can (a function with a return type is obviously not a constructor), but C++ can't.
In C++, the only method that can have the class' name is its constructor.
So, no. You can't.
Okay, here's my (slightly evil) solution...
// Create an intermediate class which actually implements the foo method:
class foo_intermediate : public base
{
public:
virtual void foo() const override;
};
// Derive from that class and forward the constructor along
class foo : public foo_intermediate
{
public:
using foo_intermediate::foo_intermediate;
private:
friend class foo_intermediate;
// Actual implementation for the foo function goes here
void foo_impl() const;
};
// In some CPP file:
void foo_intermediate::foo() const
{
// Need to access the typename foo via namespace (global here)
static_cast<const ::foo*>(this)->foo_impl();
}
Actually calling foo is a bit funny, since this can't work:
void bar()
{
foo x;
x.foo(); // <- illegal attempt to access to the foo constructor
}
You must access through an alias:
void baz()
{
foo x;
base& rx = x;
rx.foo(); // legal
}
As an alternative, you can use a typedef:
class foo_impl : public base
{
public:
virtual void foo() const override;
};
using foo = foo_impl;
This gets around the issue of calling x.foo(), since it no longer appears as a constructor access.
I made a Gist so others could play with the two solutions if they are so inclined.

Design Techniques to Defend Against the Pitfalls of Inheritance in C++

Summary
I relied on the compiler to point to every location in my code I would need to update while changing the signature of a member function in a parent class, but the compiler failed to point out an overridden instance of that function in a child class, causing a logical error in my program. I would like to re-implement the classes so that I can rely more on the compiler while making changes of this kind.
Details via an example
I have the following classes:
class A
{
public:
void foo();
virtual void bar();
}
class B: public A
{
public:
void bar();
}
This is the implementation:
void A:foo(){ ... bar(); ... }
void A:bar(){ ... }
void B:bar(){ ... }
Note that whhen I call b->foo() (where b has type B* and B is a subclass of A) the bar() method called is B:bar()
After changing the type-signature of A:bar(), to say A:bar(some_parameter), my code looked like this:
void A:foo(){ ... bar(param); ... }
void A:bar(param) { ... }
void B:bar(){ ... }
Now, when I call b->foo(), of course A:bar(param) is called. I expected such a case to be caught by the compiler, but I realize now that it cannot.
How would I implement classes A & B to avoid bugs of this class.
I expected such a case to be caught by the compiler, but I realize now
that it cannot do so.
Actually, it can do so. You can use override on B::bar's declaration, and the compiler will error if there is no suitable base class function for it to override.
The way to detect this issue in c++03 where it did not have yet the override specifier (It is since c++11 standard) is to do pure virtual method in an interface. If you change the sign of a pure virtual method, all its subclasses must change it too or they will not compile.
Do not depend on concrete classes. Depend on interfaces. You will do better designs.
Your design would change to something like this:
class IA
{
public:
void foo() { ... bar(); ...}
virtual void bar() = 0;
virtual ~IA() {}
};
class A : public IA
{
public:
void bar() {...}
};
class B : public IA
{
public:
void bar() {...}
};
Now, if you change the sign of bar in the interface, all its subclasses must change it too.

a way in c++ to hide a specific function

i have an inheritance struct A : public B, i want to hide individual functions from B, is this possible?
i know the opposite is possible using using BMethod in the A declaration.
cheers
If you want to selectively hide functions from B it does not make much sense to use public inheritance in the first place.
Use private inheritance & selectively bring methods from B into the scope of A:
struct B{
void method1(){};
void method2(){};
};
struct A : private B{
using B::method1;
};
A a;
a.method1();
a.method2(); //error method2 is not accesible
There is an issue here: this would be a direct violation of the Liskov Substitution Principle, namely A would not act as a B any longer.
If you wish to reuse B implementation, the solution is simply to do so:
class A
{
public:
void foo() { return b.foo(); }
void bar() { return b.bar(); }
// ...
private:
B b;
};
Don't abuse inheritance, use composition instead
The using keyword can be used to change visibility
struct A
{
void method1();
};
struct B: public A
{
void method2();
private:
using A::method1;
};
Aside from the ways described in the previous answers—composition, private inheritance, and non-private inheritance but with the inherited method declared private—another way is to explicitly delete the inherited method:
#include <iostream>
struct A {
void foo() { std::cout << "foo\n"; }
};
struct B : A {
void foo() = delete;
};
int main() {
B b;
b.foo(); // COMPILER ERROR
}
Although the b.foo() call produces a compiler error, client code can still call the base class’s version by qualifying with the base class identifier A:
b.A::foo(); // compiles, outputs 'foo' to console
This explicit deletion way works when foo is not a virtual non-deleted method in A. By C++11 Standard §10.3/16, this explicit deletion is ill-formed when the deleted method in the derived class overrides a virtual non-deleted method of the base class. For more info on this restriction, see the answers to the SO question C++11 Delete Overriden Method.
You can't "hide it" per se, but you can make it a compile time error to call it. Example:
struct A
{
void AMethod() {}
};
class B : public A
{
void AMethod() {} //Hides A::AMethod
};
int main()
{
B myB;
myB.AMethod(); //Error: AMethod is private
static_cast<A*>(&myB)->AMethod(); //Ok
return 0;
}
Examples on codepad with the error, and without.
That all said, despite this being possible, you really shouldn't do it. You'll confuse the hell out of clients.
EDIT: Note that you can also do this with virtual functions (And with the error).
To those that are suggesting composition... this might not be the best possible way of going about things. My understanding is that the Liskov Substitution Principle only states that there's the possibility of the functions from the base class being used on the child, not that they necessarily should be. For example, for a particular base class you may have multiple functions that essentially perform the same operation, but for different specific cases. In the derived class you may want to abstract these public functions away in favor of simplifying the user's interface. This is where private inheritance can be used. Private inheritance might also be a necessity, if we have protected functions in the base class that we don't want the user of the base class to call, yet would be invaluable to the derived class.
In short, if you HAVE to, use private inheritance, but composition is preferred in most cases.
There is yet another approach.
class A{
void f1();
void f2();
void f3();
}
class BInterface{
void f2();
void f3();
}
class B : public A, BInterface
{
}
BInterface b = new B();
b->f1(); //doesn't work since f1 is not declared in BInterface
b->f2(); //should work
b->f3(); //should work
delete(b);
Use BInterface as a filter for inherited classes to exclude undesirable methods. Liskov Substitution principle isn't violated in this case since an object of BInterface class is not an object of A class even though that an object of B class is an object of BInterface class.
If the methods are private in B, then they will remain hidden to a even if you use public inheritance.
Can't alter the visibility of the original method.
You could create a method in struct A with the same name and have that method be private, but that doesn't prevent the method from being called when an instance of struct A is being referenced by a variable of type B.
Why don't you make it Virtual in the base class and override it in its Children? (more help)

Overwriting pure virtual functions by 'using' a separately inherited method

Just a small annoyance really as I can work around the problem by wrapping the derived function instead of using the 'using' keyword but why doesn't the following work (the compiler tells me that 'get_elem' is still pure virtual in 'Bar' class).
class Elem {};
class DerivedElem : public Elem {};
class Foo {
public:
virtual Elem& get_elem() = 0;
};
class Goo {
protected:
DerivedElem elem;
public:
DerivedElem& get_elem() { return elem; }
};
class Bar : public Foo, public Goo {
public:
using Goo::get_elem;
};
int main(void) {
Bar bar;
}
Cheers,
Tom
If Goo is a "mixin" designed to implement the interface Foo in a particular way (there could be other mixins with other implementations), then Goo can derive from Foo (instead of Bar doing so).
If Goo isn't designed to implement the interface Foo, then it would be a terrible mistake to treat Bar as though it had implemented that pure virtual function, when it fact it just happens to have a function of the same signature. If you want implicit interfaces and "duck" typing in C++ you can do it, but you have to do it with templates. Rightly or wrongly, pure virtual functions are for explicitly declared interfaces, and Goo's get_elem function is not explicitly declared to implement Foo::get_elem. So it doesn't.
I guess that doesn't explain why in principle the language couldn't define using Goo::get_elem for Foo;, or some such declaration in Bar, to avoid the need for Bar to contain a lot of boilerplate wrapping the call.
You can maybe do something with templates to allow Goo to support this to some extent, without really knowing about Foo:
template <typename T>
class Goo : public T {
protected:
DerivedElem elem;
public:
DerivedElem& get_elem() { return elem; }
};
class Bar : public Goo<Foo> {};
class Baz : public Goo<Fuu> {};
Where Fuu is some other interface that has a get_elem function. Obviously it's then the responsibility of the author of Bar to ensure that Goo really does implement the contract of Foo, and the same for Baz checking the contract of Fuu.
By the way, this form of covariance is a bit dodgy. Looking at Foo, someone might expect the expression bar.get_elem() = Elem() to be valid, and it isn't, so LSP is violated. References are funny like that. ((Foo &)bar).get_elem() = Elem() is valid but in general doesn't work! It only assigns to the Elem sub-object, and for that matter so does ((Foo &)bar).get_elem() = DerivedElem(). Polymorphic assignment is basically a nuisance.
In your example, the Foo and Goo are separate classes. In Bar, the method get_elem from Goo is not at all the same with the one in Foo, even if their signature match.
By having using Goo::get_elem, you simply tell the compiler to resolve unqualified call to get_elem() to the one in Goo.
You've encountered one of the many odd corners of C++. In this case C++ does not consider two virtual functions inherited from different classes to be the same function even though they have the same name and type signature.
There are some good reasons for C++ to act this way. For example, it's frequently the case that those two functions really aren't the same, despite the fact they have the same name and type signature. The semantic meaning of the two functions are different.
Here is an example:
namespace vendor1 {
class Circle {
public:
virtual ::std::size_t size() const { return sizeof(*this); }
};
} // namespace vendor1
namespace vendor2 {
class Shape {
public:
virtual double size() const = 0;
};
class Circle : public Shape {
public:
virtual double size() const { return radius_ * radius_ * M_PI; }
};
} // namespace vendor2
And then you try this:
namespace my_namespace {
class Circle : public ::vendor1::Circle, public ::vendor2::Circle {
// Oops, there is no good definition for size
};
So you have to resort to this:
namespace my_namespace {
class Vendor1Circle : public ::vendor1::Circle {
public:
virtual ::std::size_t data_structure_size() const { return size(); }
};
class Vendor2Circle : public ::vendor2::Circle {
public:
virtual double area() const { return size(); }
};
class Circle : public Vendor1Circle, public Vendor2Circle {
// Now size is still ambiguous and should stay that way
// And in my opinion the compiler should issue a warning if you try
// to redefine it
};
So, C++ has good reason to treat virtual functions with the same type signature (the return type is not part of the type signature) and name from two different bases as different functions.
As far as using goes... All a using directive says is "Add the names from this other namespace to this namespace as if there were declared here.". This is a null concept as far as virtual functions are concerned. It merely suggests that any ambiguity when using a name should be resolved a different way. It only declares a name, it doesn't define the name. In order for a virtual function to be overridden a new definition is required.
OTOH, if you put in a simple thunk redefinition inline like this:
class Bar : public Foo, public Goo {
public:
virtual DerivedElem& get_elem() { return Goo::get_elem(); }
};
a good compiler should see that and know to not even bother to create the function, and instead just fiddle the virtual table entries to do the right thing. It may need to actually emit code for it and have the symbol available in case its address is taken, but it should still be able to simply fiddle the virtual table into having the function completely disappear when called through a Foo *.