CodeLite - build settings malfunction - c++

from unknown reason I can't compile a single file/project in C++ in my CodeLite environment.
I'm using latest version of CodeLite, i.e.: 7.0 with pre-installed MinGW libraries. OS/ Windows 7.
Strangely after reinstallation, time and again I get the following error while trying to build/compile C++ project:
C:\Windows\system32\cmd.exe /C " -j 2 -e -f Makefile"
Name'-j' is not recognized as an internal or external command operable program or batch file
When I try to run the program (I was used to click run and get immediate results since it was compiling and running the code at one time) I get absolutely nothing.
Any idea how can I fix this strange issue ? Reinstalling IDE doesn't really help :(

C:\Windows\system32\cmd.exe /C " -j 2 -e -f Makefile".
Do you have MinGW installed? CodeLite 7.0 does not come with MinGW
To fix your problem:
Install MinGW, I recommend using TDM-GCC (make sure you accept the default options by TDM-GCC installer, especially, the install location path)
After the installation is completed, let CodeLite detect your compiler: Settings->Build Settings->Compilers->Add Compiles->Add an existing compiler and point CodeLite to the folder where you installed MinGW
You should now have this compiler configured in CodeLite. right Click on your project and open the settings dialog (keyboard shortcut Alt-F7) : Project settings->Common Settings->General->Compiler and select your compiler from the list
Build your project again, this time it should work properly.
Also, I recommend you to use the latest weekly build (it contains a new "setup wizard" that includes installing a compiler), you can get it from codelite's downloads page
Eran

Related

Cannot Run Compiler 'cl' for qt5.10.1 on Windows 10 in terminal

I have never used qt before, but I got a task to build an already existing application for Windows and Mac using the newest version of qt. What I have done so far is:
Installed Visual Studio Professional 2017.
Installed the latest Qt 5 Open Source.
Note: when installing the QT 5 I installed all of the components under QT/ QT 5.10.1 which were: qt 5.10.1 components and under QT/Tools I installed QT Creator 4.6.0 CDB Debugger Support and MinGW 5.3.0 : qt 5 Tools
I cloned the branch from GitHub that I wanted to build to C:/Projects
Then in Git Bash I cd to the project and tried to run qmake. The first time I had this problem:
"bash: qmake: command not found"
After searching into the problem I found out that I haven't added "Qt/5.10.1/msvc2017_64/bin" to PATH and I added it. Now when I echo $PATH I can see the directory added.
Now after bash recognises qmake and I try to run it it says:
Project ERROR: Cannot run target compiler 'cl'. Output:
===================
Maybe you forgot to setup the environment?
I have no idea how to fix the problem due to the fact that I have never used QT to build anything before. Can you help me?
In the read me file for the application I am trying to build it says:
Step-by-step instructions
1. Clone this branch
2. cd into the project
3. Run qmake - this wil generate Makefiles for all of the project's modules
4.Run make (Use the -j4 of -j flags - this greatly speeds up the build process - see the manual page for make for more info). You can also use the -s flag to silence the output - this also wins you a few seconds.
I am a bit puzzled by the instructions, it does not say to run qmake -project anywhere, but there is a qt project file in the directory that I cd to. Does this mean that I don't have to run qmake -project?
Also I have no idea how to run make by using the -j4 and -j flags and how to run flags in general. Could someone help me?
I believe that for the Cannot Run Compiler 'cl' issue I have some kind of a problem with the set up. Did I install too many components or is it to do with the VS setup?
I highly recommend you to install Qt from the Qt installer, and to use Qt Creator.
However, if you want to use it from source, you first need to get a compiler (ex: MinGW). Then you need to execute the instructions, but you need to use a MinGW (or whatever compiler you use) command prompt, which will automatically set the environment variables needed.
Note that this is Windows specific. On mac and linux, the compiler's environment variables are already set in the default command prompt (if there is a compiler, obviously).

Is it possible to build ffmpeg x64 on Windows?

The real answer is probably "no", but still, just to double check.
Has anyone ever been able to build ffmpeg x64 on Windows (VS2013 or VS2015)? I know it is not possible with publicly available sources without heavy modifications. However, if somebody did it and if he is willing to share a few tips...
Edit:
It is interesting how most of the required x64 tools for running the "configure" are distributed without dependencies and it is impossible to get them anywhere. Looks like a professional trolling.
Edit2:
There are thousands of errors like this:
fatal error C1083: Cannot open include file: 'features.h': No such file or directory
features.h is missing as many other header files. Is there a fix for that, or switching to Linux is the only option?
I used to compile ffmpeg on a linux machine with MinGW, but now I'm able to compile on a windows machine, in my case Windows 10.
NOTE:
For me it only worked for ffmpeg versions >= 3.0 and I tested using VS 2013 and 2015
Few steps but very important:
Download and install (except YASM):
Visual Studio 2013 or 2015
YASM
MSYS2
Steps:
Install MSYS2 to a fixed folder (eg.: C:\Dev\msys64)
Run msys2.exe
Execute command "pacman -S make gcc diffutils" and press "Y" to install
Close msys2
Rename C:\Dev\msys64\usr\bin\link.exe to some other name (eg.: msys2_link.exe)
Copy and rename "yasm--win64.exe" to "C:\Dev\yasm.exe"
Add "C:\Dev" to environment variables PATH
Run VS2013/2015 x86 (for x86) or x64 for (x64) Command Prompt
Execute "C:\Dev\msys64\msys2_shell.cmd -msys -use-full-path"
On the msys2 window execute "which cl" and you should see the path of your VS
Execute "which link" and you should also see the path of your VS
Go to the ffmpeg source path (eg.: "cd /c/ffmpeg3.3")
Run ./configure and make
I use this configuration:
./configure \
--toolchain=msvc \
--arch=x86_64 \
--enable-yasm \
--enable-asm\
--enable-shared \
--enable-w32threads \
--disable-programs \
--disable-ffserver \
--disable-doc \
--disable-static \
--prefix=/c/ffmpeg3.3/DLLS
NOTE2:
If you used the last line --prefix=/c/ffmpeg3.3/DLLS, as a final step, run make install and the binaries will be copied to that path
Hope it helped.
Best of luck
Assuming with x64 you mean the standard 64-bit version, yes it is possible. See the fate page for all tested builds of FFmpeg, there's various 32- and 64-bit versions of Visual Studio in that list, including VS2013 and VS2015 64-bit. Search for "Microsoft (R) C/C++ Optimizing Compiler Version 18.00.40629 for x64" (or "19.00.24215.1") or "VS2013"/"VS2015", all the way at the bottom. For exact build options, see here for 2013 or here for 2015. The important part is to open a Windows shell with the 64-bit commandline build tools in your $PATH and open a msys shell from there, and then run configure using the --arch=x86_64 --target-os=win64 --toolchain=msvc options. For more detail, see the MSVC compilation wiki page.
No, it cannot be done. MS compiler doesn't support #include_next. Plus, many other problems... You need MinGW.
There is a How-to on the FFmpeg Page itself.It didn't work for me so far, but at least you should get rid of the C99 Errors and so on.
https://trac.ffmpeg.org/wiki/CompilationGuide/MSVC
Maybe you try installing this stuff (I had to download pkg-config seperatly with Msys2 for it to work) and follow these steps.

Recipe for target failed error in Eclipse using cygwin

First of all, I know that this question already exists multiple times in Stackoverflow but the answers provided for all of them didn't solve my issue(See section "Solutions worked for others" at the end of this question).
I am using the Eclipse IDE(Juno) with CDT plugin and Cygwin installed in my Windows-7 64-bit platform.
I successfully compiled and run the Hello World 'C' program but the Hello World "C++ program" is having Launch failed. Binary not found error.
I am also having recipe for target project.exe failed error in my auto-generated makefile.
Error line in makefile: #echo 'Building target: $#'
Additionally:
In c/c++ build -> toolchain editor ->
Current toolchain : Cygwin GCC
Current Builder : Gnu Make Builder
Used Tools:
GCC Assembler,
GCC Archiver,
Cygwin C++ Compiler,
Cygwin C Compiler,
Cygwin C Linker,
Cygwin C++ Linker.
When I change Current Builder from "Gnu Make Builder" to "CDT Internal Builder" the recipe for target project.exe failed error disappears but the Launch failed. Binary not found error still exists.
And also I dont have MinGW installed.
Solutions worked for others :
Before running the project directly using the run command, first Build the project and then run.
I build the project every time before I run it.
Eclipse can't find or point to an .exe file but the exe file runs fine when run from windows explorer and the answer to it is add -arch i386 to miscellaneous under linker.
My build runs without error but not creating the exe file. So this doesnt apply to me
Project->Properties->C/C++ Build->Settings->Binary Parsers
set "Cygwin PE Parser" and/or " PE Window Parser" and alike.
Tried all of them with different combinations but did not work
I also did :
adding the cygwin install dir to the path variable
added all the includes folders needed for cygwin for both GNU C and GNU C++ in Paths-and-Symbols -> includes
Saved the project before building and then running
restarted eclipse again
checked if g++ is installed using which g++ in terminal
and so on.
What could be a fix to this problem? Or do I have to install MinGW (I tried already to install MinGW with the installer.exe they provided and it failed on downloading the files several times) and try again.
I couldn't find the solution. Please show me what am I missing here.
Thanks in advance.

How to install C++ plugin to Eclipse?

I have Eclipse Helios and wanted to code C++ using it, but I keep running into the "Launch failed. Binary Not found" error.
I installed the MingW C++ compiler using the "mingw-get-inst-20120426" file and selected the "C compiler, C++ compiler, MSYS Basic System, and MingW Developer Toolkit".
Then I went to Eclipse > project > properties > C/C++ General > Paths and Symbols, then selected the GNU C++ in the Includes tab and added the "C:\MinGW\lib\gcc\mingw32\4.6.2\include\c++" path.
I also went to C/C++ build > Environment and appended the "C:\MinGW\bin;C:\MinGW\msys\1.0\bin" to the PATH.
Then I created a Hello World C++ project, selecting the MingW GCC under Toolchains, and then built the project using the "hammer" icon.
However, once I ran the HelloWorld program it gets the "Launch failed. Binary Not Found" error.
Here is another error:
g++ -IC:\MinGW\lib\gcc\mingw32\4.6.2\include\c++ -O0 -g3 -Wall -c -
fmessage-length=0 -osrc\HelloWorld.o ..\src\HelloWorld.cpp
Internal Builder: Cannot run program "g++": The system cannot find the
file specified.
I also downloaded the CDT (C/C++ Development Tooling) and transferred the "features" and "plugins" folder to the eclipse folder.
Can someone please give me step-by-step on how to resolve this?
Firstly, in the following examples all drive-letters should be replaced with the relevant ones on your system. Not all of these steps are really necessary, but it works (and the more the merrier).
We start with the slightly simpler release config - we want to make it compile.
Go to Project -- Properties
Look if the include directories are correct and in place.
Go to Project -- Properties -- Run/Debug Settings -- NEW -- Main Tab
Set to Release and Browse to the Release folder of the project. If the exe file is not set type in its name.
Switch to Common Tab. Check Allocate Console and Launch in Background. Don't Run yet.
Go to Project -- Properties -- C/C++ Build -- Discovery Options
Tools -- GCC C++ Compiler
"Browse" to the mingw bin folder and select the g++.exe or copy mingw32-g++.exe to g++.exe
Note: The image points to mingw32-g++.exe please use g++.exe
Right click on the project and look -- Build Configurations -- Set Active -- Release is checked.
Right click on the project -- Run As -- Run Configurations.
Under C/C++ Application select, the one which refers to the release version. Then click Run
If this works, I will show you how to set the Debug Properties. (more complicated)
Nowadays (Eclipse Juno and newer), it is much simpler. You just need to:
Install MinGW (and including C++ compiler)
Add the paths "C:\minGW\bin" and "C:\minGW\msys\1.0\bin" (or wherever you installed MinGW to) to your Windows "Path" variable
Install Eclipse. If Eclise already is installed, restart it. it will recognize that MinGW is now available.
Create a New project: "C++ Project"
For every Project type in the following dialog, you should now be able to select the "MinGW GCC" toolchain
Happy coding
See here: http://www.youtube.com/watch?v=QhvXCg2CY4Q
g++ is installed as part of MinGW. If you are getting an error in Eclipse that it cannot find g++ then your path is most likely incorrect. From a command prompt you should be able to run:
g++ --version
and it should display the version of g++ in the MinGW/bin directory.
Eclipse uses this path to locate the include files and the compiler. Once you get the path correct restart Eclipse and the problems listed in your question should be resolved.

Netbeans and MinGW-w64

I'm trying to configure my NetBeans on win7 64bit, to work with the MinGW-w64.
So I put in the %PATH% variable the following paths of the compiler:
C:\mingw-w64-bin_i686\mingw\bin
C:\minGw-MSYS\msys\bin
C:\mingw-w64-bin_i686\libexec\gcc\x86_64-w64-mingw32\4.7.0
Then I opened NetBeans and this was configured:
The configuration in NetBeans
I tried to compile a little test program but I received this error:
g++.exe: fatal error: -fuse-linker-plugin, but liblto_plugin-0.dll not
found compilation terminated. make[2]: *
[dist/Debug/MinGW-Windows/test.exe] Error 1 make1: [.build-conf]
Error 2 make: ** [.build-impl] Error 2
BUILD FAILED (exit value 2, total time: 1s)
I do have this file in C:\mingw-w64-bin_i686\libexec\gcc\x86_64-w64-mingw32\4.7.0
what am I missing?
Right, after months of putting this off I've finally sat down and done it. I'll probably make a more detailed post on my blog with pretty pictures but here is a trimmed down SO version which will hopefully be enough for you (and everyone else) to get going with.
Prerequisites
Remove MinGW, MSYS and CMake if you have them and can afford to lose them (we will reinstall MinGW (obv.) and MSYS but not CMake as it doesn't appear to be needed.)
Netbeans or other suitable IDE
64bit Windows.
EnvMan (optional but handy for managing Windows Environment
variables.)
Installation
MinGW-W64 C compiler and MSYS
Download and install MinGW-W64
http://mingw-w64.sourceforge.net/ (link is on the left menu with a
hyperlink called 'WIN64 Downloads'.)
There are a lot of versions which can be a bit complicated. We are
going with mingw-w64-bin_i686-mingw_20111220 (although the numbers at
the end may be different) which basically says we want the version
with the windows binaries.
Once the download is complete (about 300mb so 10min or so) extract to
C:\MinGW-W64 or similar. Make sure there aren't any spaces in the
path!
Download MSYS for MinGW-W64
Took a bit of searching
http://sourceforge.net/apps/trac/mingw-w64/wiki/MSYS is the wiki for
it and
http://sourceforge.net/projects/mingw-w64/files/External%20binary%20packages%20%28Win64%20hosted%29/MSYS%20%2832-bit%29/
is where I found the download and the version I went with was
MSYS-20111123
Once the download is complete extract the files to C:\MSys or
similar. Make sure there aren't any spaces in the path!
Setup
Add 'C:\MinGW-W64\bin' to your Windows PATH variable.
Add 'C:\MSys\msys\bin' to your Windows PATH variable.
Start Netbeans and go to Tools -> Options -> C/C++.
Click 'Add' under 'Tool Collection' and select the base directory of
MinGW-W64 (C:\MinGW-W64\bin).
Select 'MinGW' from 'Tool Collection Family' if it isn't
auto-detected and click 'OK'.
Set the 'C Compiler to C:\MinGW-W64\bin\x86_64-w64-mingw32-gcc.exe.
Set the 'C++ Compiler to C:\MinGW-W64\bin\x86_64-w64-mingw32-g++.exe.
Set the 'Make Command' to C:\MSys\msys\bin\make.exe.
And that should be it!
I should note that I am using the system to compile a library file to be use via JNI so have some additional steps for that which I missed out as they weren't needed here. However I made a quick 'Hello World' program and it compiled and ran nicely.
Happy coding!
I have just downloaded the latest automated build, unzipped it, added the main bin directory to path, and run:
x86_64-w64-mingw32-gcc test.cpp -o test.exe
and
x86_64-w64-mingw32-gcc -fuse-linker-plugin test.cpp -o test.exe
and it works. The same for the i686 variant. Your IDE is doing something wrong. Or you shouldn't have messed with the files. Or you shouldn't have removed the prefixes. Seriously.
PS: You only have to add the main "bin" directory to PATH, all the rest is wrong.
With some searching via your favorite Internet search engine, I have come across a better approach to quickly add MinGW-x64 to a Windows 64-bit system. On the Sourceforge site is MSYS2.
While following the installation directions and obtaining the most up to date packages, there may be a time out at the primary mirror site on Sourceforge. If so, follow the mirror site update directions and update the three pacman text files in the respective MSYS2 directory (e.g. /etc/pacman.d). Then proceed to complete the package updates from the MSYS2 installation directions.
Within the MSYS2 packages are things like gcc, llvm, make, dmake, etc. Here is the command used from the MSYS2 command line shell (e.g. bash) to install the GNU make utility:
$ pacman -S msys/make
The executable location it will be placed is: /usr/bin inside the MSYS2 command shell. As far as configuring Netbeans for where make.exe is located, the Windows path is:
MSYS2 installation directory\usr\bin\make.exe
(e.g. C:\msys64\usr\bin\make.exe).
To successfully build C++ with Netbeans, I used the GNU make package (e.g. msys/make). Then in order to use the default make files that Netbeans manages, and to not interfere with other C++ compilers within your Windows installation (e.g. Visual Studio, Intel, CLang from Visual Studio, etc.), run Netbeans from the MinGW-x64 command shell provided by MSYS2. In this way, the environment variables and other things like:
ls rm mkdir
will indicate successful execution and compilation within the Netbeans internal terminal window. I opened the MinGW-w64 Win64 Shell by navigating to the installed shortcut from MSYS2's installation. Then pasted into the MinGW-x64 shell command line, the Target property value from the Netbeans Windows desktop shortcut:
$ "C:\Program Files (x86)\NetBeans 7.4\bin\netbeans.exe"
And then could finally create the respective debug and release object and executable files. I also modified the Netbeans project output to be within the MSYS2 directory structure. Then run the executable within the MSYS2 MinGW-x64 shell. Running from the Netbeans IDE produces this error message:
Unable to start pty process: The application failed with exit code
-1073741515 (0xc0000135).
If the MSYS2 path were in the computer system's PATH environment variable, then perhaps this error would not happen.