Why can't static member functions be constant? - c++

I went through the already existing thread on this topic and wasn't convinced with the explanation.
What I could pick up from there was:
When a non-static member function is declared const, the restriction is imposed on this this pointer. As static member functions donot involve the this pointer, they cannot be declared const.
Is that it? Doesn't sound too convincing to me. I mean, I'm not questioning why it's so. I just want to to the reason why.

A const non-static member function is allowed to modify local, static, and global variables; it just isn't allowed to modify members of its class through the this pointer (implicitly or explicitly). A const static member function, therefore, would be allowed to modify local, static, and global variables, just like a non-member function. This would make the const meaningless.
If you want to write a function that isn't allowed to modify any non-local variables at all, you can declare it constexpr, although that also imposes additional restrictions.

The reason the const/non-const distinction for functions is important is that there are contexts in which it is not legal to call a non-const function. So the distinction can be used to enforce invariants.
For example, if you pass a non-const reference to a function, if your class is properly designed, you are guaranteed that the function can't change the value of the thing the reference refers to. This allows you to avoid copies.
Also, a non-const reference can't bind to a temporary. This permits functions to signal whether they return values through references or just take a value. You will get an error at compile time if you inadvertently ignore a returned value because a temporary was created unexpectedly.
None of this would apply to static functions because there is no context in which you would be prohibited from calling them. So the entire rationale for the distinction does not exist with static functions.

Related

Declare reference member variable that you won't have at instantiation

Coming from Java, C++ is breaking my brain.
I need a class to hold a reference to a variable that's defined in the main scope because I need to modify that variable, but I won't be able to instantiate that class until some inner loop, and I also won't have the reference until then. This causes no end of challenges to my Java brain:
I'm used to declaring a variable to establish its scope, well in advance of knowing the actual value that will go in that variable. For example, creating a variable that will hold an object in my main scope like MyClass test; but C++ can't abide a vacuum and will use the default constructor to actually instantiate it right then and there.
Further, given that I want to pass a reference later on to that object (class), if I want the reference to be held as a member variable, it seems that the member variable must be initialized when it's declared. I can't just declare the member variable in my class definition and then use some MyClass::init(int &myreference){} later on to assign the reference when I'll have it in my program flow.
So this makes what I want to do seemingly impossible - pass a reference to a variable to be held as a member variable in the class at any other time than instantiation of that class. [UPDATE, in stack-overflow-rubber-ducking I realized that in this case I CAN actually know those variables ahead of time so can side-step all this mess. But the question I think is still pertinent as I'm sure I'll run into this pattern often]
Do I have no choice but to use pointers for this? Is there some obvious technique that my hours of Google-fu have been unable to unearth?
TLDR; - how to properly use references in class member variables when you can't define them at instantiation / constructor (ie: list initialization)?
Declare reference member variable that you won't have at instantiation
All references must be initialised. If you don't have anything to initialise it to, then you cannot have a reference.
The type that you seem to be looking for is a pointer. Like references, pointers are a form of indirection but unlike references, pointers can be default initialised, and they have a null state, and can made to point to an object after their initialisation.
Important note: Unlike Java references, C++ references and pointers do not generally extend the lifetime of the object that they refer to. It's very easy to unknowingly keep referring to an object outside of its lifetime, and attempting to access through such invalid reference will result in undefined behaviour. As such, if you do store a reference or a pointer to an object (that was provided as an argument) in a member, then you should make that absolutely clear to the caller who provides the object, so that they can ensure the correct lifetime. For example, you could name the class as something like reference_wrapper (which incidentally is a class that exists in the standard library).
In order to have semantics similar to Java references, you need to have shared ownership such that each owner extends the lifetime of the referred object. In C++, that can be achieved with a shared pointer (std::shared_ptr).
Note however, that it's generally best to not think in Java, and translate your Java thoughts into C++, but it's better to rather learn to think in C++. Shared ownership is convenient, but it has a cost and you have to consider whether you can afford it. A Java programmer must "unlearn" Java before they can write good C++. You can also subsitatute C++ and Java with most other programming languages and same will apply.
it seems that the member variable must be initialized when it's declared.
Member variables aren't directly initialised when they are declared. If you provide an initialiser in a member declaration, that is a default member initialiser which will be used if you don't provide an initialiser for that member in the member initialiser list of a constructor.
You can initialise a member reference to refer to an object provided as an argument in a (member initialiser list of a) constructor, but indeed not after the class instance has been initialised.
Reference member variables are even more problematic beyond the lifetime challenges that both references and pointers have. Since references cannot be made to point to other objects nor default initialised, such member necessarily makes the class non-"regular" i.e. the class won't behave similar ways as fundamental types do. This makes such classes less intuitive to use.
TL;DR:
Java idioms don't work in C++.
Java references are very different from C++ references.
If you think that you need a reference member, then take a step back and consider another idea. First thing to consider: Instead of referring to an object stored elsewhere, could the object be stored inside the class? Is the class needed in the first place?

user defined conversion c++ using operator keyword - const or no const [duplicate]

This question already has answers here:
Meaning of 'const' last in a function declaration of a class?
(12 answers)
Closed 5 years ago.
What exactly does the const keyword in C++ mean when it's written at the end of a member function (after the argument list)?
It means that *this is const inside that member function, i.e. it doesn't alter the object.
The keyword this is a prvalue expression whose value is the address of the object for which the function is called. The type of this in a member function of a class X is X*. If the member function is declared const, the type of this is const X*. [section 9.3.2 §1]
In a const member function, the object for which the function is called is accessed through a const access path; therefore, a const member function shall not modify the object and its non-static data members. [section 9.3.2 §2]
This means that a const member function can be called on a const instance of the class. A non-const member function can't be called on [1]a const object, since it could potentially try to modify it.
[1] Note: a temporary is not a const object unless it's of const type.
const at the end of a function signature means that the function should assume the object of which it is a member is const. In practical terms it means that you ask the compiler to check that the member function does not change the object data in any way. It means asking the compiler to check that it doesn't directly change any member data, and it doesn't call any function that itself does not guarantee that it won't change the object.
When you create a const object you are asking the compiler to make sure that that object does not change beyond its initialization. That in turns means that the compiler will check you don't directly change its member data and that you don't call any function that does not guarantee it won't change the object.
This is all part of the const correctness philosophy. In essence it means that if things work right now and they won't change then they will never break. In other words, constant things are easier to work with reliably. This const thing at the end of function signatures is a tool for you to prohibit things from breaking. This in turns means you should put const everywhere you possibly can.
Compiler optimizations are possible, but the main benefit is in enforcing the contract expressed in the function's declaration - if you define a member function as const, the compiler prevents any modification to the object inside that function.
You can exempt individual fields in the class from this restriction using mutable in their declaration. This is useful for example when you have a class that encapsulates its own lock_guard, which must change its value to enforce thread safety even within const member functions.

What's the use of const variable members in C++?

Are there any scenarios where a const variable member is useful in C++?
If you want to make an immutable class, the usual approach is to declare private members with get-only const functions to access their values. This has the advantage that the class can be copy assigned and so on. So in this case you don't need const variable members.
On the other hand, if the class has a const member variable, it won't get an automatic copy assignment operator. I don't see an scenario where this would be useful.
A main advantage of a const data member is the same as with a reference member (indeed a reference can be usefully thought of as a const pointer), namely that it forces initialization, unless the member is of a type with a user-defined default constructor. The compiler will insist on initialization. Still, I've never found that so useful that I've started doing it.
An alternative, if guaranteed initialization is what one desires, is to wrap the data member in a class that does not provide default construction. With this approach the data member can be assigned to, if it supports assignment.
Another advantage (of a const data member) is that it expresses an intended constraint, with compiler checking, and that's almost always good. The more constraints on how values can change, the less there is to consider to understand or debug the code.
Once you initialize a variable const then you never can re-initialized it. Each later attempt to re-initialize the const variable will produce a compilation error.
It is helpful when you want to prevent the accidental modification of some variable which you never want to be change. Like in mathematics we need PI, we can declared it as a constant -
private const double PI = 3.1416;

volatile member function vs. constant member function in C++

A lot of people are saying
"volatile member function is completely analogous to how const works."
They are quite similar in the sense of if a pointer is marked as const/volatile, it can only access member functions marked as const/volatile.
But actually defining a member function as const has an additional effect, which makes the function read-only. Any modifications of the object inside the function will cause a compiler error. Is there such analogs in volatile member function?
Well, a volatile member function will make the object members volatile, that is, this will be as if it were defined volatile T * const this. And as a consequence, any reference to a member variable is also volatile.
Remember that volatile read/writes are operations that cannot be elided/reordered by the compiler. They are usually used to implement memory-mapped hardware devices or things like that.
Frankly speaking I've never been a use of this feature, other than doing smart tricks to filter the access to the function, not to make use of the volatile-ness of the object. If your code is low level enough to need volatile you probably will want to go putting the volatile just in the variables you need.
Short answer: yes.
If an instance of an object is declared volatile then it is an error to call non-volatile methods on it (or for those methods to call other non-volatile methods).
A non-volatile instance can still call volatile methods, but not that it is perfectly legal to have two otherwise identical methods in a class - one volatile and one not. In that case a non-volatile instance will call the non-volatile version of the method.
But actually defining a member function as const has an additional effect, which makes the function read-only.
That's a bit of a misconception. It doesn't make the member function read-only - it makes *this const. There's a small, but important, difference between the two (the member function can still modify mutable members, and if it wants to be nasty, it can cast away the const-ness of *this to modify anything it wants, and the compiler won't complain).
And a volatile member function works in the exact same way - it makes *this volatile.

Good Practice: To Modify Only Function Parameters?

Say, I develop a complex application: Within object member functions, should I modify only those objects, that are passed to the member functions as parameters, or can I access and modify any other objects I have access to(say public or static objects)?
Technically, I know that it is possible to modify anything I have access to. I am asking about good practices.
Sometimes, it is bothering to pass as an argument everythying i will access and modify, especially if I know that the object member function will not be used by anybody else, but me. Thanks.
Global state is never a good idea (though it is sometimes simpler, for example logging), because it introduces dependencies that are not documented in the interface and increase coupling between components. Therefore, modifying a global state (static variables for example) should be avoided at all costs. Note: global constants are perfectly okay
In C++, you have the const keyword, to document (and have the compiler enforce) what can be modified and what cannot.
A const method is a guarantee that the visible state of an object will be untouched, an argument passed by const reference, or value, will not be touched either.
As long as it is documented, it is fine... and you should strive for having as few non-const methods in your class interface and as few non-const parameters in your methods.
If you have a class with member variables, then it is entirely acceptable to modify those member variables in a member method regardless of whether those member variables are private, protected, or public. This is want is meant by encapsulation.
In fact, modifying the variables passed into the member method is probably a bad idea; returning a new value is what you'd want, or getting a new value back from a separate member method.