Unexpected output instead of runtime error - c++

It might be obvious for who knows the background magic, but I could not understand how below code is giving correct output. I expected a runtime error. Please help.
class a
{
public:
void print()
{
cout<<"Hello\n"<<endl;
int d = 100;
cout<<d<<endl;
}
int val;
};
int main()
{
a* ptr;
ptr->print();
return SUCCESS;
}
OUTPUT is as below :
Hello
100

There is no magic - your code has undefined behavior. In your code you do not access ptr which is implicitly passed to print() as this pointer, that is why no error happen.
It may happen in several other cases:
Accessing fields of a instance. It will require to read memory *(this + field_offset) which will cause runtime error.
Accessing virtual methods. Implementations known to me use vtable to do that, which is usually stored as first pointer in object space, so pointer to vtable would be same as this, so: vtable = *this
Other cases, depending on compiler and platform
NOTE: type conversion is omitted from examples with this

a::print is a not a virtual method, hence it is just a normal function that has an extra argument to receive the this pointer. Since the method never uses the this pointer, the fact that it is uninitialized doesn't turn into a memory access error or other failure. Declaring a::print static will still compile in this case since it doesn't use the this pointer. Declaring a::print virtual or accessing this inside the method will likely lead to the program crashing, at least under some circumstances.
The behavior is still undefined and it is an ill-formed program, but as it stands now it is very likely to work deterministically on most systems. In general C++ does not give runtime errors for such cases, but if you compile with e.g. "clang++ -Wall" a warning indicating the uninitialized variable will be given. (And there are tools such as clang's asan which will go further in diagnosing such errors.)

Related

I accidentally called a member function without own class object. But how does this work?

Here is my code.
class IService {
};
class X_Service {
public:
void service1() {
std::cout<< "Service1 Running..."<<std::endl;
}
};
int main() {
IService service;
auto func = reinterpret_cast<void (IService::*)()>(&X_Service::service1);
(service.*(func))();
return 0;
}
I don't understand how this works. I didn't inherit IService and didn't create a X_Service object but it works.
Can someone explain this?
Your confusion probably comes from the misunderstanding that because something compiles and runs without crashing, it "works". Which is not really true.
There are many ways you can break the rules of the language and still write code that compiles and runs. By using reinterpret_cast here and making an invalid cast you have broken the rules of the language, and your program has Undefined Behaviour.
That means it can seem to work, it can crash or it can just do something completely different from what you intended.
In your case it seems to work, but it's still UB and the code is not valid.
Under the hood your compiler will turn all these functions into machine code that is basically just jumps to certain addresses in memory and then executing commands stored there.
A member function is just a function that has in addition to local variables and parameters, a piece of memory that stores the address of the class object. That piece of memory holds the address you are accessing when you use the this keyword.
If you call a member function on a wrong object or nullptr, then you basically just make the this pointer point to something invalid.
Your function doesn't access this, which is the reason your program doesn't blow up.
That said, this is still undefined behavior, and anything could happen.
So, I had some fun and manipulated the code a bit. This is also an empirical answer. There are a lot of pitfalls that risk stack corruption with this way of doing things, so I changed the code a bit to make it to where stack corruption does not occur but kind of show what it happening.
#include <iostream>
class IService {
public:
int x;
};
class X_Service {
public:
int x;
void service1() {
this->x = 65;
std::cout << this->x << std::endl;
}
};
int main() {
IService service;
auto func = reinterpret_cast<void (IService::*)()>(&X_Service::service1);
(service.*(func))();
std::cout << service.x << std::endl;
std::cin.get();
X_Service derp;
(derp.service1)();
std::cout << derp.x << std::endl;
return 0;
}
So from the outset, auto gave you the power to make a none type safe pointer void (IService::*)()also the instance of the object itself is this-> regardless of what member function of whatever class you are stealth inheriting from. The only issue is that the first variable of the instance is interpreted based on the first variable of the class you are stealth inheriting from, which can lead to stack corruption if the type differs.
Ways to get cool output but inevitably cause stack corruption, you can do the following fun things.
class IService {
public:
char x;
};
Your IDE will detect stack corruption of your IService object, but getting that output of
65
A
is kind of worth it, but you will see that issues will arise doing this stealth inheritance.
I'm also on an 86x compiler. So basically my variable are all lined up. Say for instance if I add an int y above int x in Iservice, this program would output nonsense. Basically it only works because my classes are binary compatible.
When you reinterpret_cast a function or member function pointer to a different type, you are never allowed to call the resulting pointer except if you cast it back to its original type first and call through that.
Violating this rule causes undefined behavior. This means that you loose any language guarantee that the program will behave in any specific way, absent additional guarantees from your specific compiler.
reinterpret_cast is generally dangerous because it completely circumvents the type system. If you use it you need to always verify yourself by looking at the language rules, whether the cast and the way the result will be used is well-defined. reinterpret_cast tells the compiler that you know what you are doing and that you don't want any warning or error, even if the result will be non-sense.

Method call after invalid C-style cast works

So I'm trying to learn a bit more about the differences between C-style-casts, static_cast, dynamic_cast and I decided to try this example which should reflect the differences between C-style-casts and static_cast pretty good.
class B
{
public:
void hi() { cout << "hello" << endl; }
};
class D: public B {};
class A {};
int main()
{
A* a = new A();
B* b = (B*)a;
b->hi();
}
Well this code snippet should reflect that the C-style-cast goes very wrong and the bad cast is not detected at all. Partially it happens that way. The bad cast is not detected, but I was surprised when the program, instead of crashing at b->hi();, it printed on the screen the word "hello".
Now, why is this happening ? What object was used to call such a method, when there's no B object instantiated ? I'm using g++ to compile.
As others said it is undefined behaviour.
Why it is working though? It is probably because the function call is linked statically, during compile-time (it's not virtual function). The function B::hi() exists so it is called. Try to add variable to class B and use it in function hi(). Then you will see problem (trash value) on the screen:
class B
{
public:
void hi() { cout << "hello, my value is " << x << endl; }
private:
int x = 5;
};
Otherwise you could make function hi() virtual. Then function is linked dynamically, at runtime and program crashes immediately:
class B
{
public:
virtual void hi() { cout << "hello" << endl; }
};
This only works because of the implementation of the hi() method itself, and the peculiar part of the C++ spec called undefined behaviour.
Casting using a C-style cast to an incompatible pointer type is undefined behaviour - literally anything at all could happen.
In this case, the compiler has obviously decided to just trust you, and has decided to believe that b is indeed a valid pointer to an instance of B - this is in fact all a C-style cast will ever do, as they involve no runtime behaviour. When you call hi() on it, the method works because:
It doesn't access any instance variables belonging to B but not A (indeed, it doesn't access any instance variables at all)
It's not virtual, so it doesn't need to be looked up in b's vtable to be called
Therefore it works, but in almost all non-trivial cases such a malformed cast followed by a method call would result in a crash or memory corruption. And you can't rely on this kind of behaviour - undefined doesn't mean it has to be the same every time you run it, either. The compiler is perfectly within its rights with this code to insert a random number generator and, upon generating a 1, start up a complete copy of the original Doom. Keep that firmly in mind whenever anything involving undefined behaviour appears to work, because it might not work tomorrow and you need to treat it like that.
Now, why is this happening ?
Because it can happen. Anything can happen. The behaviour is undefined.
The fact that something unexpected happened demonstrates well why UB is so dangerous. If it always caused a crash, then it would be far easier to deal with.
What object was used to call such a method
Most likely, the compiler blindly trusts you, and assumes that b does point to an object of type B (which it doesn't). It probably would use the pointed memory as if the assumption was true. The member function didn't access any of the memory that belongs to the object, and the behaviour happened to be the same as if there had been an object of correct type.
Being undefined, the behaviour could be completely different. If you try to run the program again, the standard doesn't guarantee that demons won't fly out of your nose.

C++ Pointer can call Member Function without Object

Amazingly people may call it feature but I use to say it another bug of C++ that we can call member function through pointer without assigning any object. See following example:
class A{
public:
virtual void f1(){cout<<"f1\n";}
void f2(){cout<<"f2\n";};
};
int main(){
A *p=0;
p->f2();
return 0;
}
Output:
f2
We have checked this in different compilers & platforms but result is same, however if we call virtual function through pointer without object then there occur run-time error. Here reason is obvious for virtual function when object is checked it is not found so there comes error.
This is not a bug. You triggered an Undefined Behavior. You may get anything including the result you expected.
Dereferencing a NULL pointer is undefined behavior.
BTW, there is no thing such as "bug of C++". The bugs may occur in C++ Compilers not in the language it self.
As pointed out, this is undefined behaviour, so anything goes.
To answer the question in terms of the implementation, why do you see this behaviour?
The non-virtual call is implemented as just an ordinary function call, with the this pointer (value null) passed in as paremeter. The parameter is not dereferenced (as no member variables are used), so the call succeeds.
The virtual call requires a lookup in the vtable to get the adress of the actual function to call. The vtable address is stored in a pointer in the data of the object itself. Thus to read it, a de-reference of the this pointer is required - segmentation fault.
When you create a class by
class A{
public:
virtual void f1(){cout<<"f1\n";}
void f2(){cout<<"f2\n";};
};
The Compiler puts the code of member functions in the text area.
When you do p->MemberFunction() then the compiler just deferences p and tries to find the function MemberFunction using the type information of p which is Class A.
Now since the function's code exists in the text area so it is called. If the function had references to some class variables then while accessing them, you might have gotten a Segmentation Fault as there is no object, but since that is not the case, hence the function executes properly.
NOTE: It all depends on how a compiler implements member function access. Some compiler may choose to see if the pointer of object is null before accessing the member function, but then the pointer may have some garbage value instead of 0 which a compiler cannot check, so generally compilers ignore this check.
You can achieve a lot with undefined behavior. You can even call a function which only takes 1 argument and receive the second one like this:
#include <iostream>
void Func(int x)
{
uintptr_t ptr = reinterpret_cast<uintptr_t>(&x) + sizeof(x);
uintptr_t* sPtr = (uintptr_t*)ptr;
const char* secondArgument = (const char*)*sPtr;
std::cout << secondArgument << std::endl;
}
int main()
{
typedef void(*PROCADDR)(int, const char*);
PROCADDR ext_addr = reinterpret_cast<PROCADDR>(&Func);
//call the function
ext_addr(10, "arg");
return 0;
}
Compile and run under windows and you will get "arg" as result for the second argument. This is not a fault within C++, it is just plain stupid on my part :)
This will work on most compilers. When you make a call to a method (non virtual), the compiler translates:
obj.foo();
to something:
foo(&obj);
Where &obj becomes the this pointer for foo method. When you use a pointer:
Obj *pObj = NULL;
pObj->foo();
For the compiler it is nothing but:
foo(pObj);
i.e.:
foo(NULL);
Calling any function with null pointer is not a crime, the null pointer (i.e. pointer having null value) will be pushed to call stack. It is up to the target function to check if null was passed to it. It is like calling:
strlen(NULL);
Which will compile, and also run, if it is handled:
size_t strlen(const char* ptr) {
if (ptr==NULL) return 0;
... // rest of code if `ptr` is not null
}
Thus, this is very much valid:
((A*)NULL)->f2();
As long as f2 is non-virtual, and if f2 doesn't read/write anything out of this, including any virtual function calls. Static data and function access will still be okay.
However, if method is virtual, the function call is not as simple as it appears. Compiler puts some additional code to perform late binding of given function. The late binding is totally based on what is being pointed by this pointer. It is compiler dependent, but a call like:
obj->virtual_fun();
Will involve looking up the current type of obj by virtual function table lookup. therefore, obj must not be null.

Strange results with object creation and binding

Mistakenly I wrote something daft, which to my surprise worked.
class A
{ public:
void print()
{
std::cout << "You can't/won't see me !!!" << std::endl;
}
A* get_me_the_current_object()
{
return this;
}
};
int main()
{
A* abc = dynamic_cast<A*>(abc);
abc->print();
}
Here, A* abc = dynamic_cast<A*>(abc), I am doing dynamic_cast on a pointer, which isn't declared. But, it works, so I assumed that the above statement is broken as:
A* abc;
abc = dynamic_cast<A*>(abc);
and therefore, it works. However, on trying some more weird scenarios such as:
A* abc;
abc->print();
and, further
A* abc = abc->get_me_the_current_object();
abc->print();
I was flabbergasted, looking at how these examples worked and the mapping was done.
Can someone please elaborate on how these are working? Thanks in advance.
You've made the common mistake of thinking that undefined behaviour and C++ bugs mean you should expect to see a dramatic crash or your computer catching fire. Sometimes nothing happens. That doesn't mean the code "works", because it's still got a bug, it's just that the symptoms haven't shown up ... yet.
But, it works, so I assumed that the above statement is broken as:
Yes, all you're doing is converting an uninitialized pointer to the same type, i.e. no conversion needed, so the compiler does nothing. Your pointer is still the same type and is still uninitialized.
This is similar to this:
int i = i;
This is valid according to the grammar of C++, because i is in scope at that point, but is undefined because it copies an uninitialized object. It's unlikely to actually set your computer on fire though, it appears to "work".
Can someone please elaborate on how these are working?
Technically you're dereferencing an invalid pointer, which is undefined behaviour, but since your member functions don't actually use any members of the object, the invalid this pointer is not dereferenced, so the code "works" (or at least appears to.)
This is similar to:
void function(A* that)
{
std::cout << "Hello, world!\n";
}
A* p;
function(p);
Because the that pointer is not used (like the this pointer is not used in your member functions) this doesn't necessarily crash, although it might do on implementations where even copying an uninitialized pointer could cause a hardware fault. In your example it seems that your compiler doesn't need to dereference abc to call a non-static member function, and passing it as the hidden this parameter does not cause a hardware fault, but the behaviour is still undefined even though it doesn't fail in an obvious way such as a segfault..
abc is uninitialized and points to an undefined location in memory, but your methods don't read anything from *this so they won't crash.
The fact that they won't crash is almost certainly implementation defined behavior though.

Why am I able to make a function call using an invalid class pointer

In below code snippet, although pointer is not initialized the call is still made successfully
temp *ptr;
ptr->func2();
Is it due to C++ language property, or it is VC++6 compiler which is foul playing?
class temp {
public:
temp():a(9){}
int& func1()
{
return a;
}
bool func2(int arg)
{
if(arg%2==0)
return true;
return false;
}
int a;
};
int main(int argc, char **argv)
{
temp *ptr;
int a;
cin>>a;
if(ptr->func2(a))
{
cout<<"Good poniner"<<endl;
}
ptr->func1(); // Does not crash here
int crashere=ptr->func1();// But does crash here
return 0;
}
The C++ compiler doesn't prevent you from using uninitialised pointers, and although the results are undefined, it's normal for compilers in the real world to generate code that ignores the fact that the pointer is uninitialised.
It's one of the reasons why C++ is both fast and (comparatively) dangerous relative to some other languages.
The reason your call to func2 succeeds is that it doesn't touch its this pointer. The pointer value is never used, so it can't cause a problem. In func1 you do use the this pointer (to access a member variable), which is why that one crashes.
This is entirely compiler-dependent and undefined behaviour according to the standard. You shouldn't rely on this.
Call to func2() succeeds because the exact method to call is known at compile time (the call is not virtual) and the method itself doesn't dereference this pointer. So invalid this is okay.
ptr->func1(); // This works
because the compiler is instructed to return the reference to the class member. To do so it simply adds the offset of the member to the invalid value of this pointer and that produces yet another invalid pointer (reference, which is almost the same).
int crashere=ptr->func1();// Crashes here
because now the compiler is instructed to retrieve the value via that invalid reference and this crashed the program.
C++ has the notion of Undefined Behavior. Using an uninitialized pointer is a common example of such Undefined Behavior. For performance reasons, the C++ standard places no restrictions whatsoever on the possible outcome. That is to say, formatting the harddisk is perfectly acceptable.
I suspect that ptr->func2() is optimised away as it always returns true. But as Richie says, the use of the pointer is fine in this case as you;re not touching any instance data (a) and as such there is nothing to crash into.
Its not working. Its just by luck that your application is not crashing where your expecting it to crash. Its not a feature but a side-effect of the compiler which is allowing the function call to seem to work.
You can call the methods using uninitialised pointers. It will work either
ptr->func1();
or
int crashere=ptr->func1();//