HippoMocks: is it possible to mock non-virtual methods? - c++

I've starting using HippoMocks for writing unit tests. I would like to know if it's possible to mock non-virtual class methods?
A first look at the code seems to indicate that the framework only supports virtual methods. But as it supports the mocking of simple C functions, it should be possible to do the same for non-virtual class methods.
Is there a way to achieve that?

It's not impossible, but it would lead to very weird use mechanisms - or no possibility for thread-safety.
C functions are flat-out always mocked. In that case it's always redirecting to the mock, you cannot call the original anymore.
C++ virtual functions are only mocked for the requested object, and any other object will still have the regular function there.
C++ non-virtual functions would look like a virtual function, but only be mockable on a per-class level. It's also very likely that your compiler will inline these functions, making it not likely to be reliable.
I've had a patch from somebody that just applied it blindly, and it suffered from the described problems. You'd need to be 100% sure that any access to that member function is not inlined, which is just about impossible.

Related

Why aren't all functions virtual in C++? [duplicate]

Is there any real reason not to make a member function virtual in C++? Of course, there's always the performance argument, but that doesn't seem to stick in most situations since the overhead of virtual functions is fairly low.
On the other hand, I've been bitten a couple of times with forgetting to make a function virtual that should be virtual. And that seems to be a bigger argument than the performance one. So is there any reason not to make member functions virtual by default?
One way to read your questions is "Why doesn't C++ make every function virtual by default, unless the programmer overrides that default." Without consulting my copy of "Design and Evolution of C++": this would add extra storage to every class unless every member function is made non-virtual. Seems to me this would have required more effort in the compiler implementation, and slowed down the adoption of C++ by providing fodder to the performance obsessed (I count myself in that group.)
Another way to read your questions is "Why do C++ programmers do not make every function virtual unless they have very good reasons not to?" The performance excuse is probably the reason. Depending on your application and domain, this might be a good reason or not. For example, part of my team works in market data ticker plants. At 100,000+ messages/second on a single stream, the virtual function overhead would be unacceptable. Other parts of my team work in complex trading infrastructure. Making most functions virtual is probably a good idea in that context, as the extra flexibility beats the micro-optimization.
Stroustrup, the designer of the language, says:
Because many classes are not designed to be used as base classes. For example, see class complex.
Also, objects of a class with a virtual function require space needed by the virtual function call mechanism - typically one word per object. This overhead can be significant, and can get in the way of layout compatibility with data from other languages (e.g. C and Fortran).
See The Design and Evolution of C++ for more design rationale.
There are several reasons.
First, performance: Yes, the overhead of a virtual function is relatively low seen in isolation. But it also prevents the compiler from inlining, and that is a huge source of optimization in C++. The C++ standard library performs as well as it does because it can inline the dozens and dozens of small one-liners it consists of. Additionally, a class with virtual methods is not a POD datatype, and so a lot of restrictions apply to it. It can't be copied just by memcpy'ing, it becomes more expensive to construct, and takes up more space. There are a lot of things that suddenly become illegal or less efficient once a non-POD type is involved.
And second, good OOP practice. The point in a class is that it makes some kind of abstraction, hides its internal details, and provides a guarantee that "this class will behave so and so, and will always maintain these invariants. It will never end up in an invalid state".
That is pretty hard to live up to if you allow others to override any member function. The member functions you defined in the class are there to ensure that the invariant is maintained. If we didn't care about that, we could just make the internal data members public, and let people manipulate them at will. But we want our class to be consistent. And that means we have to specify the behavior of its public interface. That may involve specific customizability points, by making individual functions virtual, but it almost always also involves making most methods non-virtual, so that they can do the job of ensuring that the invariant is maintained. The non-virtual interface idiom is a good example of this:
http://www.gotw.ca/publications/mill18.htm
Third, inheritance isn't often needed, especially not in C++. Templates and generic programming (static polymorphism) can in many cases do a better job than inheritance (runtime polymorphism). Yes, you sometimes still need virtual methods and inheritance, but it is certainly not the default. If it is, you're Doing It Wrong. Work with the language, rather than try to pretend it was something else. It's not Java, and unlike Java, in C++ inheritance is the exception, not the rule.
I'll ignore performance and memory cost, because I have no way to measure them for the "in general" case...
Classes with virtual member functions are non-POD. So if you want to use your class in low-level code which relies on it being POD, then (among other restrictions) any member functions must be non-virtual.
Examples of things you can portably do with an instance of a POD class:
copy it with memcpy (provided the target address has sufficient alignment).
access fields with offsetof()
in general, treat it as a sequence of char
... um
that's about it. I'm sure I've forgotten something.
Other things people have mentioned that I agree with:
Many classes are not designed for inheritance. Making their methods virtual would be misleading, since it implies child classes might want to override the method, and there shouldn't be any child classes.
Many methods are not designed to be overridden: same thing.
Also, even when things are intended to be subclassed / overridden, they aren't necessarily intended for run-time polymorphism. Very occasionally, despite what OO best practice says, what you want inheritance for is code reuse. For example if you're using CRTP for simulated dynamic binding. So again you don't want to imply your class will play nicely with runtime polymorphism by making its methods virtual, when they should never be called that way.
In summary, things which are intended to be overridden for runtime polymorphism should be marked virtual, and things which don't, shouldn't. If you find that almost all your member functions are intended to be virtual, then mark them virtual unless there's a reason not to. If you find that most of your member functions are not intended to be virtual, then don't mark them virtual unless there's a reason to do so.
It's a tricky issue when designing a public API, because flipping a method from one to the other is a breaking change, so you have to get it right first time. But you don't necessarily know before you have any users, whether your users are going to want to "polymorph" your classes. Ho hum. The STL container approach, of defining abstract interfaces and banning inheritance entirely, is safe but sometimes requires users to do more typing.
The following post is mostly opinion, but here goes:
Object oriented design is three things, and encapsulation (information hiding) is the first of these things. If a class design is not solid on this, then the rest doesn't really matter very much.
It has been said before that "inheritance breaks encapsulation" (Alan Snyder '86) A good discussion of this is present in the group of four design pattern book. A class should be designed to support inheritance in a very specific manner. Otherwise, you open the possibility of misuse by inheritors.
I would make the analogy that making all of your methods virtual is akin to making all your members public. A bit of a stretch, I know, but that's why I used the word 'analogy'
As you are designing your class hierarchy, it may make sense to write a function that should not be overridden. One example is if you are doing the "template method" pattern, where you have a public method that calls several private virtual methods. You would not want derived classes to override that; everyone should use the base definition.
There is no "final" keyword, so the best way to communicate to other developers that a method should not be overridden is to make it non-virtual. (other than easily ignored comments)
At the class level, making the destructor non-virtual communicates that the class should not be used as a base class, such as the STL containers.
Making a method non-virtual communicates how it should be used.
The Non-Virtual Interface idiom makes use of non-virtual methods. For more information please refer to Herb Sutter "Virtuality" article.
http://www.gotw.ca/publications/mill18.htm
And comments on the NVI idiom:
http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.3
http://accu.org/index.php/journals/269 [See sub-section]

Can I get away with not mocking all methods in an interface in C++ when using googlemock

I am using Google Mock 1.6 RC and am trying to Mock a COM Interface. There are close to 50 methods in the COM Interface some of which are inherited from base interfaces. When I create a mock struct that inherits from this interface and mock only the methods I am using, I get the cannot instantiate abstract class error.
I want to know if it is possible to do this in googlemock or not.
It is not possible to do. You have to overload all pure virtual methods from all interfaces (except for the constructor and destructor).
You have to override every method that has been declared as pure virtual in the classes you inherit from, directly or indirectly. There are two reasons not to want override them all:
There are too many of them and you have something better to do with your time than to go over them all.
Compiling a mock class with all of them mocked out is too slow and takes too much memory.
The fix for (1) is to use the gmock_gen.py script in Google Mock's scripts directory. It goes over the class definition and converts method declarations into the MOCK_METHOD statements. If you have problems with (2), you can replace the unnecessary MOCK_METHOD statements with stubs:
MOCK_METHOD1(f, bool(int i));
with
virtual bool f(int i) {
thrown std::exception("The stub for f(int) has been invoked unexpectedly.");
}
Throwing an exception will alert you to a situation where a particular stub has been invoked, meaning you likely need to mock it instead.
Edit: If the original interfaces to mock are written using Microsoft's macros, this thread has a script posted that converts them to C++ acceptable to gmock_gen.py.
I'm not entirely sure whether all methods should be covered in the mock class... In the gmock examples you can see that for example destructors are not mocked. Therefore I presume there is no need to mock the entire class.
Anyway, shouldn't you create mock class rather than mock struct?
However, there is a gmock_gen.py tool in scripts/generator that should do the hard work of mocking large classes for you.

If a class might be inherited, should every function be virtual?

In C++, a coder doesn't know whether other coders will inherit his class. Should he make every function in that class virtual? Are there any drawbacks? Or is it just not acceptable at all?
In C++, you should only make a class inheritable from if you intend for it to be used polymorphically. The way that you treat polymorphic objects in C++ is very different from how you treat other objects. You don't tend to put polymorphic classes on the stack, or pass them by or return them from functions by value, since this can lead to slicing. Polymorphic objects tend to be heap-allocated, be passed around and returns by pointer or by reference, etc.
If you design a class to not be inherited from and then inherit from it, you cause all sorts of problems. If the destructor isn't marked virtual, you can't delete the object through a base class pointer without causing undefined behavior. Without the member functions marked virtual, they can't be overridden in a derived class.
As a general rule in C++, when you design the class, determine whether you want it be inherited from. If you do, mark the appropriate functions virtual and give it a virtual destructor. You might also disable the copy assignment operator to avoid slicing. Similarly, if you want the class not to be inheritable, don't give it any of these functions. In most cases it's a logic error to inherit from a class that wasn't designed to be inherited from, and most of the times you'd want to do this you can often use composition instead of inheritance to achieve this effect.
No, not usually.
A non-virtual function enforces class-invariant behavior. A virtual function doesn't. As such, the person writing the base class should think about whether the behavior of a particular function is/should be class invariant or not.
While it's possible for a design to allow all behaviors to vary in derived classes, it's fairly unusual. It's usually a pretty good clue that the person who wrote the class either didn't think much about its design, lacked the resolve to make a decision.
In C++ you design your class to be used either as a value type or a polymorphic type. See, for example, C++ FAQ.
If you are making a class to be used by other people, you should put a lot of thought into your interface and try to work out how your class will be used. Then make the decisions like which functions should be virtual.
Or better yet write a test case for your class, using it how you expect it to be used, and then make the interface work for that. You might be surprised what you find out doing it. Things you thought were absolutely necessary might turn out to be rarely needed and things that you thought were not going to be used might turn out to be the most useful methods. Doing it this way around will save you time not doing unnecessary work in the long run and end up with solid designs.
Jerry Coffin and Dominic McDonnell have already covered the most important points.
I'll just add an observation, that in the time of MFC (middle 1990s) I was very annoyed with the lack of ways hook into things. For example, the documentation suggested copying MFC's source code for printing and modifying, instead of overriding behavior. Because nothing was virtual there.
There are of course a zillion+1 ways to provide "hooks", but virtual methods are one easy way. They're needed in badly designed classes, so that the client code can fix things, but in those badly designed classes the methods are not virtual. For classes with better design there is not so much need to override behavior, and so for those classes making methods virtual by default (and non-virtual only as active choice) can be counter-productive; as Jerry remarked, virtuals provide opportunites for derived classes to screw up.
There are design patterns that can be employed to minimize the possibilities of screw-ups.
For example, wrapping internal virtuals in exposed non-virtual methods with sanity checks, and, for example, using decoupled event handling (where appropriate) instead of virtuals.
Cheers & hth.,
When you create a class, and you want that class to be used polymorphically you have to consider that the class has two different interfaces. The user interface is defined by the set of public functions that are available in your base class, and that should pretty much cover all operations that users want to perform on objects of your class. This interface is defined by the access qualifiers, and in particular the public qualifier.
There is a second interface, that defines how your class is to be extended. At that level you have to think on what behavior you want to be overridden by extending classes, and what elements of your object you want to provide to extending classes. You offer access to derived classes by means of the protected qualifier, and you offer extension points by means of virtual functions.
You should try to follow the Non-Virtual Interface idiom whenever possible. That idiom (google for it) basically tries to fully separate the two interfaces by not having public virtual functions. Users call non-virtual functions, and those in turn call on configurable functionalities by means of protected/private virtual functions. This clearly separates extension points from the class interface.
There is a single case, where virtual has to be part of the user interface: the destructor. If you want to offer your users the ability to destroy derived objects through pointers to the base, then you have to provide a virtual destructor. Else you just provide a protected non-virtual one.
He should code the functions as it is, he shouldn't make them virtual at all, as in the circumstances specified by you.
The reasons being
1> The CLASS CODER would obviously have certain use of functions he is using.
2> The inherited class may or may not make use of these functions as per requirement.
3> Any function may be overwritten in derived class without any errors.

Mocking non-virtual methods in C++ without editing production code?

I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules.
Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (https://google.github.io/googletest/gmock_cook_book.html#MockingNonVirtualMethods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods
Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test.
I would appreciate any advise!
Thanks,
JW
EDIT: A more concrete examples
My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module.
In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?
There are some different ways of replacing non-virtual functions. One is to re-declare them and compile a new test executable for each different set of non-virtual functions you'd like to test. That's hardly scaleable.
A second option is to make them virtual for test. Most compilers allow you to define something on the command-line so compile your code with -DTEST_VIRTUAL=virtual or -DTEST_VIRTUAL to make them either virtual or normal depending on whether or not it's under test or not.
A third option which may be usable is to use a mocking framework that lets you mock non-virtual functions. I'm the author of HippoMocks (disclaimer with regard to neutrality and so on) and we've recently added the ability to mock plain C functions on X86 platforms. This can be extended to non-virtual member functions with a bit of work and would be what you're looking for. Keep in mind that, if your compiler can see both the use and the definition of a function at one time that it may inline it and that the mocking may fail. That holds in particular for functions that are defined in headers.
If regular C function mocking is sufficient for you, you can use it as it is now.
I would write a Perl/Ruby/Python script to read in the original source tree and write out a mocked source tree in a different directory. You don't have to fully parse C++ in order to replace a function definition.
One approach would be to specify different sources for testing. Say your production target uses rootModule.h and rootModule.cpp. Use different sources for your testing target. You can specify a different header by changing your include path, so that #include "rootModule.h" actually loads unittest/rootModule.h. Then mock rootModule to your heart's content.

C++ : implications of making a method virtual

Should be a newbie question...
I have existing code in an existing class, A, that I want to extend in order to override an existing method, A::f().
So now I want to create class B to override f(), since I don't want to just change A::f() because other code depends on it.
To do this, I need to change A::f() to a virtual method, I believe.
My question is besides allowing a method to be dynamically invoked (to use B's implementation and not A's) are there any other implications to making a method virtual? Am I breaking some kind of good programming practice? Will this affect any other code trying to use A::f()?
Please let me know.
Thanks,
jbu
edit: my question was more along the lines of is there anything wrong with making someone else's method virtual? even though you're not changing someone else's implementation, you're still having to go into someone's existing code and make changes to the declaration.
If you make the function virtual inside of the base class, anything that derives from it will also have it virtual.
Once virtual, if you create an instance of A, then it will still call A::f.
If you create an instance of B and store it in a pointer of type A*. And then you call A*::->f, then it will call B's B::f.
As for side effects, there probably won't be any side effects, other than a slight (unnoticeable) performance loss.
There is a very small side effect as well, there could be a class C that also derives from A, and it may implement C::f, and expect that if A*::->f was called, then it expects A::f to be called. But this is not very common.
But more than likely, if C exists, then it does not implement C::f at all, and in which case everything is fine.
Be careful though, if you are using an already compiled library and you are modifying it's header files, what you are expecting to work probably will not. You will need to recompile the header and source files.
You could consider doing the following to avoid side effects:
Create a type A2 that derives from A and make it's f virtual
Use pointers of type A2 instead of A
Derive B from type A2.
In this way anything that used A will work in the same way guaranteed
Depending on what you need you may also be able to use a has-a relationship instead of a is-a.
There is a small implied performance penalty of a vtable lookup every time a virtual function is called. If it were not virtual, function calls are direct, since the code location is known at compile time. Wheras at runtime, a virtual function address must be referenced from the vtable of the object you're calling upon.
To do this, I need to change A::f() to
a virtual method, I believe.
Nope, you do not need to change it to a virtual method in order to override it. However, if you are using polymorphism you need to, i.e. if you have a lot of different classes deriving from A but stored as pointers to A.
There's also a memory overhead for virtual functions because of the vtable (apart from what spoulson mentioned)
There are other ways of accomplishing your goal. Does it make sense for B to be an A? For example, it makes sense for a Cat to be an Animal, but not for a Cat to be a Dog. Perhaps both A and B should derive from a base class, if they are related.
Is there just common functionality you can factor out? It sounds to me like you'll never be using these classes polymorphically, and just want the functionality. I would suggest you take that common functionality out and then make your two separate classes.
As for cost, if you're using A ad B directly, the compile will by-pass any virtual dispatching and just go straight to the functions calls, as if they were never virtual. If you pass a B into a place expecting `A1 (as a reference or pointer), then it will have to dispatch.
There are 2 performance hits when speaking about virtual methods.
vtable dispatching, its nothing to really worry about
virtual functions are never inlined, this can be much worse than the previous one, function inlining is something that can really speed things in some situations, it can never happen with a virtual function.
How kosher it is to change somebody else's code depends entirely on the local mores and customs. It isn't something we can answer for you.
The next question is whether the class was designed to be inherited from. In many cases, classes are not, and changing them to be useful base classes, without changing other aspects, can be tricky. A non-base class is likely to have everything private except the public functions, so if you need to access more of the internals in B you'll have to make more modifications to A.
If you're going to use class B instead of class A, then you can just override the function without making it virtual. If you're going to create objects of class B and refer to them as pointers to A, then you do need to make f() virtual. You also should make the destructor virtual.
It is good programming practise to use virtual methods where they are deserved. Virtual methods have many implications as to how sensible your C++ Class is.
Without virtual functions you cannot create interfaces in C++. A interface is a class with all undefined virtual functions.
However sometimes using virtual methods is not good. It doesn't always make sense to use a virtual methods to change the functionality of an object, since it implies sub-classing. Often you can just change the functionality using function objects or function pointers.
As mentioned a virtual function creates a table which a running program will reference to check what function to use.
C++ has many gotchas which is why one needs to be very aware of what they want to do and what the best way of doing it is. There aren't as many ways of doing something as it seems when compared to runtime dynamic OO programming languages such as Java or C#. Some ways will be either outright wrong, or will eventually lead to undefined behavior as your code evolves.
Since you have asked a very good question :D, I suggest you buy Scott Myer's Book: Effective C++, and Bjarne Stroustrup's book: The C++ Programming Language. These will teach you the subtleties of OO in C++ particularly when to use what feature.
If thats the first virtual method the class is going to have, you're making it no longer a POD. This can break things, although the chances for that are slim.
POD: http://en.wikipedia.org/wiki/Plain_old_data_structures