linking bullet include directory with cmake - c++

I have a common problem, "include not found". While I was using the command line to set the includes and libraries directories everything was fine,
Quote:
g++ src/B_engine.cc -lLinearMath -lBulletSoftBody -lBulletCollision -lBulletDynamics -I/usr/include/bullet -o a.out
but I need to make it working with cmake, there is a copy of my current cmake,
cmake_minimum_required( VERSION 2.8 )
project( a.out )
set( SOURCES src/B_engine.cc )
set( EXECUTABLE_NAME a.out )
find_package( Bullet REQUIRED )
add_executable( ${EXECUTABLE_NAME} ${SOURCES} )
add_definitions(-std=c++11)
when I do a "ccmake .", I see :
BULLET_INCLUDE_DIR /usr/include/bullet
CMAKE_BUILD_TYPE
CMAKE_INSTALL_PREFIX /usr/local
so, me (with the command line) and cmake are expecting to use /usr/include/bullet as directory. But when I do "make", I get this error :
[100%]
Scanning dependencies of target a.out
Building CXX object CMakeFiles/a.out.dir/src/B_engine.cc.o
In file included from /home/user/test/src/B_engine.cc:2:0:/home/user/test/src/B_engine.hh:5:36: fatal error: btBulletDynamicsCommon.h: No such file or directory
#include <btBulletDynamicsCommon.h>
I do not understand why the g++ command line and cmake doesn't give the same result.

Maybe the find_package script for Bullet only locates the include dir but does not add it to the include list.
So I'd add it explicitly:
include_directories(${BULLET_INCLUDE_DIR})

Related

what is the proper way of configuring visual studio code to use sdl2 over mingw32 and cmake [duplicate]

I'm trying to use CLion to create a SDL2 project.
The problem is that the SDL headers can't be found when using #include's.
My CMakeLists.txt file:
cmake_minimum_required(VERSION 2.8.4)
project(ChickenShooter)
set(SDL2_INCLUDE_DIR C:/SDL/SDL2-2.0.3/include)
set(SDL2_LIBRARY C:/SDL/SDL2-2.0.3/lib/x64)
include_directories(${SDL2_INCLUDE_DIR})
set(SOURCE_FILES main.cpp)
add_executable(ChickenShooter ${SOURCE_FILES})
target_link_libraries(ChickenShooter ${SDL2_LIBRARY})
My test main.cpp:
#include <iostream>
#include "SDL.h" /* This one can't be found */
int main(){
if (SDL_Init(SDL_INIT_VIDEO) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Quit();
return 0;
}
Thank you for any help you could give me.
Edit:
I'm using Windows and CLion is configured to use cygwin64.
This blog post shows how you can do it: Using SDL2 with CMake
On Linux you can use a recent CMake (e.g. version 3.7) and using SDL2 works out of the box.
cmake_minimum_required(VERSION 3.7)
project(SDL2Test)
find_package(SDL2 REQUIRED)
include_directories(SDL2Test ${SDL2_INCLUDE_DIRS})
add_executable(SDL2Test Main.cpp)
target_link_libraries(SDL2Test ${SDL2_LIBRARIES})
Under Windows you can download the SDL2 development package, extract it somewhere and then create a sdl-config.cmake file in the extracted location with the following content:
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include")
# Support both 32 and 64 bit builds
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(SDL2_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2main.lib")
else ()
set(SDL2_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2main.lib")
endif ()
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
When you now configure inside the CMake-GUI application there will be a SDL2_DIR variable. You have to point it to the SDL2 directory where you extracted the dev package and reconfigure then everything should work.
You can then include SDL2 headers by just writing #include "SDL.h".
Don't set the path to SDL2 by hand. Use the proper find command which uses FindSDL. Should look like:
find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
find_library(SDL2_LIBRARY NAME SDL2)
add_executable(ChickenShooter main.cpp)
target_include_directories(ChickenShooter ${SDL2_INCLUDE_DIR})
target_link_libraries(ChickenShooter ${SDL2_LIBRARY})
If SDL2 is not found, you have to add the path to SDL2 to CMAKE_PREFIX_PATH, that's the place where CMake looks for installed software.
If you can use Pkg-config, its use might be easier, see How to use SDL2 and SDL_image with cmake
If you feel more comfortable to use a FindSDL2.cmake file similar to FindSDL.cmake provided by CMake, see https://brendanwhitfield.wordpress.com/2015/02/26/using-cmake-with-sdl2/
You can also pull in the SDL source repository as a submodule and build/link it statically along with your main program via add_subdirectory() and target_link_libraries():
cmake_minimum_required( VERSION 3.18.0 )
project( sdl2-demo )
set( SDL_STATIC ON CACHE BOOL "" FORCE )
set( SDL_SHARED OFF CACHE BOOL "" FORCE )
# 'external/sdl' should point at a SDL
# repo clone or extracted release tarball
add_subdirectory( external/sdl )
add_executable(
${CMAKE_PROJECT_NAME}
"src/main.cpp"
)
target_link_libraries( ${CMAKE_PROJECT_NAME} SDL2main SDL2-static )
(At least as of the release-2.0.9 tag, possibly earlier.)
I recently discovered the latest version of SDL2 (version 2.0.12) now comes with all the required CMake config/install scripts, so there's no need to use FindSDL anymore.
I downloaded the SDL source from https://www.libsdl.org/download-2.0.php then from the root folder ran...
cmake -S . -B build/debug -G Ninja -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_BUILD_TYPE=Debug
cmake --build build/debug --target install
This will build and install the debug version of the library, you can then also run...
cmake -S . -B build/release -G Ninja -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_BUILD_TYPE=Release
cmake --build build/release --target install
Which will build and install the release version of the library (and because the SDL CMake script uses DEBUG_POSTFIX the release version of the library won't overwrite the debug one as the debug versions all have 'd' appended to their name).
In your CMakeLists.txt file you can then simply do this:
find_package(SDL2 REQUIRED)
add_executable(${PROJECT_NAME} ...)
target_link_libraries(
${PROJECT_NAME} PRIVATE
SDL2::SDL2
SDL2::SDL2main
You'll need to tell your application where to find the SDL install folder if you used a custom location as I've done in the example. To do this from the root folder of your app run:
cmake -S . -B build/debug -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=</absolute/path/to/install/dir>
cmake --build build/debug
Note: You can use $(pwd) (*nix/macOS) or %cd% (Windows) to create a hybrid relative path which can be very useful.
You can omit both DCMAKE_INSTALL_PREFIX and DCMAKE_PREFIX_PATH if you want to install SDL to the default system location.
In the examples I've opted to use the Ninja generator as it is consistent across macOS/Windows - it can be used with MSVC/Visual Studio, just make sure you run this (path may differ slightly depending on year/version) to add Ninja to your path.
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat
Update:
One other thing I remembered which is useful on Windows is the ability to copy the SDL .dll file into the application binary directory, this can be achieved like so:
if (WIN32)
# copy the .dll file to the same folder as the executable
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2::SDL2>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
VERBATIM)
endif()
Using the SDL2 CMake module that I developed, you can integrate the SDL2 library easily in a modern and portable approach.
You should just copy the module in cmake/sdl2 (Or just clone the modules repo) in your project:
git clone https://github.com/aminosbh/sdl2-cmake-modules cmake/sdl2
Then add the following lines in your CMakeLists.txt:
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
find_package(SDL2 REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Main)
Note: If CMake didn't find the SDL2 library (in Windows), we can specify the CMake option SDL2_PATH as follows:
cmake .. -DSDL2_PATH="/path/to/sdl2"
For more details, please read the README.md file.
The SDL2 CMake modules support other related libraries : SDL2_image, SDL2_ttf, SDL2_mixer, SDL2_net and SDL2_gfx.
You can find a list of examples/samples and projects that uses these modules here : https://github.com/aminosbh/sdl-samples-and-projects
With the compiled version of SDL2-2.0.9 with MinGW-w64 in Windows, the following configuration works for me:
find_package(SDL2 REQUIRED)
add_executable(sdl-test ${SOURCES})
target_link_libraries(sdl-test
mingw32
SDL2::SDL2main
SDL2::SDL2
)
A longer explanation
By reading SDL2Targets.cmake file, I've learned that SDL2 is providing several targets:
SDL2::SDL2main (lib/libSDL2main.a)
SDL2::SDL2 (lib/libSDL2.dll.a)
SDL2::SDL2-static (lib/libSDL2-static.a)
Each of them has INTERFACE_INCLUDE_DIRECTORIES defined, which means we don't need to manually specify include_directories for SDL2.
But by only adding SDL2::SDL2main and SDL2::SDL2 as target_link_libraries is not enough. The g++ compiler might be complaining about "undefined reference to `WinMain'".
By inspecting the compiler options, I found that the SDL2 libraries are added before -lmingw32 option. In order to make the -lmingw32 option comes before SDL2 libraries, we have to also specify mingw32 as the first target_link_libraries. Which will make this configuration working.
The command that I have used for building it is:
$ mkdir build && cd build && cmake .. -G"MinGW Makefiles" && cmake --build .
The only small problem here is in the finally generated compiler options, the -lmingw32 option is duplicated. But since it doesn't affect the linking process, I've ignored it for now.
On Linux, in Clion, this works:
cmake_minimum_required(VERSION 3.20)
project(first_game)
set(CMAKE_CXX_STANDARD 14)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
add_executable(${PROJECT_NAME} main.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
You don't seems to have a CMake error whike generating your make file. But I think your problem is, the SDL Header are located in a subfolder named "SDL2".
Change your CMakeLists.txt to include
C:/SDL/SDL2-2.0.3/include/SDL2
Instead of
C:/SDL/SDL2-2.0.3/include
I had the same problem and none of the other solutions worked.
But I finally got it working by following this solution : How to properly link libraries with cmake?
In a nutshell, the problem was that the SDL2 library was not linked properly in my CMakeLists.txt. And by writing this into the file, it worked (more explainations in the other thread) :
project (MyProgramExecBlaBla) #not sure whether this should be the same name of the executable, but I always see that "convention"
cmake_minimum_required(VERSION 2.8)
ADD_LIBRARY(LibsModule
file1.cpp
file2.cpp
)
target_link_libraries(LibsModule -lpthread)
target_link_libraries(LibsModule liblapack.a)
target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)
ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)
target_link_libraries(MyProgramExecBlaBla LibsModule)
Highlighting the steps of how I was able to eventually accomplish this using the FindSDL2.cmake module:
Download SDL2-devel-2.0.9-VC.zip (or whatever version is out after this answer is posted) under the Development Libraries section of the downloads page.
Extract the zip folder and you should see a folder similar to "SDL2-2.0.9". Paste this folder in your C:\Program Files(x86)\ directory.
Copy the FindSDL2.cmake module and place it in a new "cmake" directory within your project. I found a FindSDL2.cmake file in the answer referenced in the Accepted Answer: https://brendanwhitfield.wordpress.com/2015/02/26/using-cmake-with-sdl2/
Find the SET(SDL2_SEARCH_PATHS line in the FindSDL2.cmake and add your copied development directory for SDL2 as a new line: "/Program Files (x86)/SDL2-2.0.9" # Windows
Within my CMakeLists.txt, add this line: set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
After this, running CMake worked for me. I'm including the rest of my CMakeLists just in case it further clarifies anything I may have left out:
cmake_minimum_required(VERSION 2.8.4)
project(Test_Project)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# includes cmake/FindSDL2.cmake
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set(SOURCE_FILES src/main.cpp src/test.cpp)
add_executable(test ${SOURCE_FILES})
# The two lines below have been removed to run on my Windows machine
#INCLUDE(FindPkgConfig)
#PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
find_package(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(chip8 ${SDL2_LIBRARY})
Hope this helps somebody in the near future.
by the time of my answer, SDL2 is provided with sdl2-config executable (as I understand, developers call him "experimental").
After "make install" of SDL2 you can try calling it from terminal with
sdl2-config --cflags --libs to see what it outputs.
And then you can add call to it in your makefile:
set(PROJECT_NAME SomeProject)
project(${PROJECT_NAME})
execute_process(COMMAND /usr/local/bin/sdl2-config --libs RESULT_VARIABLE CMD_RES OUTPUT_VARIABLE SDL2_CFLAGS_LIBS ERROR_VARIABLE ERR_VAR OUTPUT_STRIP_TRAILING_WHITESPACE)
message("SDL2_CFLAGS_LIBS=${SDL2_CFLAGS_LIBS}; CMD_RES=${CMD_RES}; ERR_VAR=${ERR_VAR}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${SDL2_CFLAGS_LIBS}")
set(SOURCE_FILES main.cpp)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
Here I have a problem - if I only put an executable name without path like
execute_process(COMMAND sdl2-config --libs <...>
I get error "No such file", i.e. cmake does not search in current path and I don't know how to write it properly by now.
One more notice: in my makefile I do not user --cflags option, because cmake finds includes correctly and I do not need to specify them explicitly.
For your information, I was able to successfully cmake and compile SDL2_ttf while linking to SDL2 source code.
At first I was getting errors due to cmake not being able to locate SDL2, even though it was specified in cmake using the SLD2_DIR variable in cmake.
It seems that for some reason cmaking SDL2 fails to create the SDL2Targets.cmake file which is searched for by SDL2_ttf
If this is the case for you, get the SDL2Targets.cmake file from https://bugs.archlinux.org/task/57972 and modify the file like so:
You can remove the following lines:
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
and add this one:
set(_IMPORT_PREFIX "C:/SDL2-2.0.12")
Obviously change the filepath to the place you unpacked the SDL2 source code
I'm not sure if this is exactly your issue, but there it is.

CMake and Make need to be run twice in order to build code successfully

I am using CMake 3.8.2, GNU make 4.2.1 and GCC 6.4.0 for my C++14 project and I noticed a strange behavior when building. I am using CMake for an out-of-source build in a sub-folder called "build" where I run cmake .. followed by make.
CMake runs fine without any errors and make will build all source files like I expect until it is done compiling and starts linking them. It will then fail with an error
[ 83%] ...
[100%] Linking CXX executable myproject
/usr/bin/ld: some-source-file.cc.o: undefined reference to symbol '_ZNKSt7__cxx1118basic_stringstreamIcSt11char_traitsIcESaIcEE3strEv##GLIBCXX_3.4.21'
Interestingly it doesn't show any compiler warnings up to this point and only shows the above mentioned linker error.
Now when I ignore the error and simply run cmake .. and then make again (just like I did before) I get all the compiler warnings that my code should produce and everything links perfectly fine, even though I didn't change any code or CMake-related files in the meantime.
I can reproduce this behavior by deleting all files in the build dir by running rm -r *.
Here is my CMakeLists.txt file:
# Define minimum required CMake version
cmake_minimum_required(VERSION 3.8.2)
# Setting compiler related settings
set(CMAKE_CXX_COMPILER "${CMAKE_SOURCE_DIR}/toolchain/binary/gcc-6.4.0/bin/gcc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wconversion -O2 -lstdc++")
set(CMAKE_CXX_STANDARD 14)
# Define project name
project(MyProject)
# Find source files
file(GLOB_RECURSE SOURCES application/*.cc)
# Adding third-party sources
set(SOURCES ${SOURCES} "third-party/cpp-base64/base64.cpp")
# Executable to be built from which source files
add_executable(myproject ${SOURCES})
# Find and include and link Botan
find_library(BOTAN botan-2 "third-party/botan/build/lib")
include_directories("third-party/botan/build/include/botan-2")
# Includes that are part of the project
include_directories("${CMAKE_SOURCE_DIR}/application/include")
# Include nlohmann/json
include_directories("third-party/json/src")
# Include cpp-base64 by René Nyffenegger
include_directories("third-party/cpp-base64")
find_package(Boost REQUIRED COMPONENTS program_options)
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
endif()
# Link third-party libraries
target_link_libraries(myproject ${Boost_LIBRARIES} ${BOTAN})
Note: I am required to check-in the compiler and libraries I am using, which is why I specified them in the CMake file.
If it only works the second time it has to do with cached variables.
So I'm pretty sure that it will work the first time if you modify CMAKE_CXX_COMPILER setting by adding set(... CACHE INTERNAL "") to:
set(CMAKE_CXX_COMPILER "${CMAKE_SOURCE_DIR}/toolchain/binary/gcc-6.4.0/bin/gcc" CACHE INTERNAL "")
And move set(CMAKE_CXX_FLAGS ...) after the project() command.
But please also be noted that you shouldn't put the compiler into your CMakeLists.txt.
References
CMake: In which Order are Files parsed (Cache, Toolchain, …)?
Passing compiler options cmake
CMake Error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found

CMake does not produce .exe file

I have built a CERN's ROOT script which based on c++ and i write(edit an example) CMakeList.txt. I am so rokie at CMake btw.
When I command to compile with cmake .., it done correctly -i think- with no errors. But .exe file what i want to produce does not appear.
My directory orders
/Project
../TLV.cpp
../CMakeLists.txt
../build
There is my CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project(TLV)
#Set CXX flags to compile with c++11 and error warnings quiet
set(CMAKE_CXX_FLAGS "-O3 -fPIC -Wall -Wextra -std=c++11 -m64")
#Load root
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} $ENV{ROOTSYS}/etc/cmake)
#print conf
message(STATUS "Environmental CMAKE_MODULE_PATH is $ENV{ROOTSYS}")
#find the package with extra libraries needed
find_package(ROOT MODULE REQUIRED Cling TreePlayer Tree Rint Postscript Matrix RIO Core Foam RooStats RooFit RooFitCore Gpad Graf3d Graf Hist Net TMVA XMLIO MLP)
#include ROOT stuff
include(${ROOT_USE_FILE})
message(STATUS "Environmental ROOTSYS is $ENV{ROOTSYS}")
message(STATUS "found root at: ${ROOT_USE_FILE}")
message(STATUS "ROOT_LIBRARIES=${ROOT_LIBRARIES}")
#produce executables in bin path
set(EXECUTABLE_OUTPUT_PATH bin)
#include_directories(./../Framework Headers)
#${FROM_OTHERS_INCLUDE})
#defines all .cpp support class with corresponding Headers
#file(GLOB SRCS Sources/*.cpp Headers/*.hpp )
#${FROM_OTHERS_HEADER} ${FROM_OTHERS_SOURCE})
#add executable
add_executable( TLV TLV.cpp )
#link the executable with the root libraries
target_link_libraries(TLV ${ROOT_LIBRARIES})
I do not get it where I am wrong.
A typical scenario on a project which uses cmake is
cd src_directory # for example cd ~/src/root-6.08.06/
mkdir build # skip this if dir build already exists
cd build
cmake .. # the .. just says your source home dir is up a dir
cmake-gui .. # (optional) skip this unless you need a GUI alternative to cmake where you can edit settings
cmake --build # if you have a quad core CPU could use: make -j8 ... or make -j $(nproc) # on linux
then launch binary and confirm its OK then if desired install it using
sudo make install

link path confusion after target_link_libraries call

I have a cmake project where I want to add a class containing the matlab engine. For compiling it I need to include two libraries eng and mx, which I do by adding
target_link_libraries( ${TARGET} /usr/local/MATLAB/R2013b/bin/glnxa64/libeng.so)
target_link_libraries( ${TARGET} /usr/local/MATLAB/R2013b/bin/glnxa64/libmx.so)
to my CMakeLists.txt file.
However there are also lots of other old versions of libraries in /usr/local/MATLAB/R2013b/bin/glnxa64/, which seem
to be automatically added to the path as well when calling the above command. I think this causes the compiler to not find my
normal libraries anymore and produces an error.
How can I include only the two above libraries, and not all the others in the glnxa64 folder?
The warning shown after running cmake . :
CMake Warning at CMakeLists.txt:23 (add_executable):
Cannot generate a safe runtime search path for target CCDWidget because
files in some directories may conflict with libraries in implicit
directories:
runtime library [libboost_program_options.so.1.49.0] in /usr/lib may be hidden by files in:
/usr/local/MATLAB/R2013b/bin/glnxa64
runtime library [libboost_system.so.1.49.0] in /usr/lib may be hidden by files in:
/usr/local/MATLAB/R2013b/bin/glnxa64
runtime library [libboost_filesystem.so.1.49.0] in /usr/lib may be hidden by files in:
/usr/local/MATLAB/R2013b/bin/glnxa64
runtime library [libboost_regex.so.1.49.0] in /usr/lib may be hidden by files in:
/usr/local/MATLAB/R2013b/bin/glnxa64
Some of these libraries may not be found correctly.
And the error message during linking:
Linking CXX executable CCDWidget
/usr/lib/x86_64-linux-gnu/libharfbuzz.so.0: undefined reference to `FT_Face_GetCharVariantIndex'
/usr/lib/x86_64-linux-gnu/libharfbuzz.so.0: undefined reference to `FT_Get_Advance'
collect2: error: ld returned 1 exit status
make[2]: *** [CCDWidget] Error 1
make[1]: *** [CMakeFiles/CCDWidget.dir/all] Error 2
make: *** [all] Error 2
Below is my full CMakeLists.txt file. Lines commented out with two ## are alternatives that I tried before and didn't solve my problem.
I also added LINK_PRIVATE to the target_link_libraries command as shown in the code below, which didn't make a difference.
The option PRIVATE alone seems to be not accepted by my cmake version, as it changed the error meassage to
/usr/bin/ld: cannot find -lPRIVATE
collect2: error: ld returned 1 exit status
When the #eng line is commented out, the compilation and linking works without errors
(when calling the matlab engine is also commented out in Readout.cpp), so the error must be produced by that line.
#Specify the version being used as well as the language
cmake_minimum_required(VERSION 2.6)
##cmake_policy(SET CMP0003 NEW)
#Name your project here
project(CCDWidget)
set(TARGET CCDWidget)
set(MAIN_SOURCES CCDWidget.cpp main.cc CCDControl.cpp VideoWindow.cpp ImageWindow.cpp ThisMeasurement.cpp KineticSeries.cpp FastKinetics.cpp Readout.cpp)
##SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
#set_source_files_properties(Readout.cpp PROPERTIES COMPILE_FLAGS "-I/usr/local/MATLAB/R2013b/extern/include -I/usr/local/MATLAB/R2013b/simulink/include -DMATLAB_MEX_FILE -ansi -D_GNU_SOURCE -I/usr/local/MATLAB/R2013b/extern/include/cpp -I/usr/local/MATLAB/R2013b/extern/include -DGLNXA64 -DGCC -DMX_COMPAT_32 -DNDEBUG -Wno-effc++")
find_package(Boost COMPONENTS program_options system filesystem regex REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTKMM gtkmm-3.0)
include_directories( ${GTKMM_INCLUDE_DIRS} )
include_directories( ${Boost_INCLUDE_DIR} )
include_directories( ${PROJECT_SOURCE_DIR} )
##link_directories(/usr/local/MATLAB/R2013b/bin/glnxa64)
##target_link_libraries( ${TARGET} eng)
##target_link_libraries( ${TARGET} mx)
set(CMAKE_CXX_FLAGS "--std=c++11")
add_executable( ${TARGET} ${MAIN_SOURCES} )
target_link_libraries( ${TARGET} ${GTKMM_LIBRARIES} )
target_link_libraries( ${TARGET} ${Boost_LIBRARIES} )
target_link_libraries( ${TARGET} LINK_PRIVATE /usr/local/MATLAB/R2013b/bin/glnxa64/libeng.so) # eng
#target_link_libraries( ${TARGET} LINK_PRIVATE /usr/local/MATLAB/R2013b/bin/glnxa64/libmx.so ) # mx
target_link_libraries( ${TARGET} andor )
You could try using an imported target:
add_library(eng SHARED IMPORTED)
set_property(TARGET eng PROPERTY IMPORTED_LOCATION /usr/local/MATLAB/R2013b/bin/glnxa64/libeng.so)
...
add_executable( ${TARGET} ${MAIN_SOURCES} )
...
target_link_libraries(${TARGET} eng)
For debugging you could try to build with "make VERBOSE=1".
This will show you the used gcc command line.
CMake probably transforms your target_link_libraries command to something like:
g++ ... -L/usr/local/MATLAB/R2013b/bin/glnxa64 -leng ...
gcc then finds some boost libraries in this folder.

Linking log4cpp library to project with cmake

I am trying to link log4cpp to my project. I use CMake and i can't figure out a way to do so.
Log4cpp is install on projectfolder/log4cpp/ (with bin/ include/ lib/ ... in it)
I use the following Findlog4cpp.cmake :
IF (LOG4CPP_FOUND)
SET(LOG4CPP_FIND_QUIETLY TRUE)
ENDIF (LOG4CPP_FOUND)
FIND_PATH(LOG4CPP_INCLUDE_DIR log4cpp/FileAppender.hh
"./log4cpp/include/"
)
FIND_LIBRARY(LOG4CPP_LIBRARIES
NAMES liblog4cpp.so
PATHS "./log4cpp/lib"
)
SET(LOG4CPP_FOUND 0)
IF(LOG4CPP_INCLUDE_DIR)
IF(LOG4CPP_LIBRARIES)
SET(LOG4CPP_FOUND 1 CACHE INTERNAL "log4cpp found")
IF (NOT LOG4CPP_FIND_QUIETLY)
MESSAGE(STATUS "Found Log4CPP")
ENDIF (NOT LOG4CPP_FIND_QUIETLY)
ENDIF(LOG4CPP_LIBRARIES)
ENDIF(LOG4CPP_INCLUDE_DIR)
MARK_AS_ADVANCED(
LOG4CPP_INCLUDE_DIR
LOG4CPP_LIBRARIES
)
and in my CMakeLists.txt i call it :
...
FIND_PACKAGE(log4cpp REQUIRED)
INCLUDE_DIRECTORIES(${LOG4CPP_INCLUDE_DIR})
SET(LIBS ${LOG4CPP_LIBRARIES} ${LIBS})
MESSAGE("############################# ${LOG4CPP_LIBRARIES}")
MESSAGE("############################# ${LOG4CPP_INCLUDE_DIR}")
...
The output :
-- Found Log4CPP
############################# /SOMEPATH/projectfolder/log4cpp/lib/liblog4cpp.so
############################# /SOMEPATH/projectfolder/log4cpp/include
-- Configuring done
-- Generating done
-- Build files have been written to: /SOMEPATH/projectfolder/
Then when i run make i have the folowing errors :
/SOMEPATH/projectfolder/common/Common.h:24:31: error: log4cpp/Category.hh: No such file or directory
/SOMEPATH/projectfolder/common/Common.h:25:35: error: log4cpp/FileAppender.hh: No such file or directory
/SOMEPATH/projectfolder/common/Common.h:26:34: error: log4cpp/BasicLayout.hh: No such file or directory
i just included the headers in common.h ( #include "log4cpp/xxx.hh" )
I add that all the build and compile works fine (with cmake then make) without log4cpp
Any help would be greatly appreciated
If you're adding your common directory as a subdirectory with its own CMakeLists.txt, you need to call INCLUDE_DIRECTORIES before you call ADD_SUBDIRECTORY if you want the directories already included to be passed down.