Need Qt QPA and X11 clarification - c++

I tried to understand Qts platform handling for hours now, but I dont get it. For my hotkey handling I currently use a mixture of X11extras for getting display, xlib for key conversions and xcb for the Qt native event handling. Three libs to link. And where does the undocumented QPA play a role here? Now I wonder if this is necessary. I need some clarification here. I am using qt 5.4. What is the way to go for the future?

For Qt, you shouldn't need to do any native platform coding for key events unless you're using native windows. Read about QEvent and the event functions in QWidget.
Use QWidget::nativeEvent() or QCoreApplication::installNativeEventFilter() if you need direct access to raw X11 events. Native event filters at the application level are processed for every event and have more of a performance impact than subclassing QWidget and reimplementing nativeEvent().
Read about QWindow::fromWinId() and QWidget::createWindowContainer() if you need to embed a native window as a child widget.

Related

How to detect a Windows event in Qt?

I am trying to build an app to detect Windows events, in particular events related to multimedia (playing video, playing audio and images).
For instance, if Windows Media Player is opened, the related event should be detected.
There is no 'events' for that.
You can detect the lauches of media players (by winapi ::FindWindow) or image viewers.
I don't think it's possible to do this with QT's built in functions alone. You'll have to use the Windows API. Depending on what you actually want to do this can get quite complicated.
If you just want to check if a certain application has been started yet, you could use the FindWindow function. I'd suggest to use a qt timer to create signals that you can use to check if the Window has opened yet.
QTimer::singleShot(200, this, SLOT(checkForMediaPlayer()));
Just add this to your QObject along with the checkForMediaPlayer member function that'll do whatever you want once the MediaPlayer has been detected.

How can I integrate new Qt windows with an existing X application?

I have an existing (large) X application based on raw XLib. I would like to add additional windows to this application using Qt 4. What is the best way to do this?
Research so far:
(If it matters for the details, I'm looking at Qt 4.7.4 right now.)
My existing application calls XtAppNextEvent in a loop to handle its events. What I am hoping to do is replace this event loop with a Qt-based event loop, let Qt handle its own events, and make calls to XtDispatchEvent for non-Qt events.
I have located the part of Qt that processes X events (in src/gui/kernel/qapplication_x11.cpp, QApplication::x11ProcessEvent). I believe the key part of this function is:
QETWidget *widget = (QETWidget*)QWidget::find((WId)event->xany.window);
which determines whether the event refers to a window that Qt knows about. For non-Qt windows, this returns NULL. There are a couple of processing exceptions after this, then a block like:
if (!widget) { // don't know this windows
QWidget *popup = QApplication::activePopupWidget();
if (popup) {
// ... bunch of stuff not involving widget ...
}
return -1;
}
What I was hoping was there would be an event callback at this point that was called for non-Qt related window events, so I could simply implement a virtual function in my derived QApplication and proceed with the application's existing event processing. I can add such a function and rebuild Qt, but I would rather avoid that if possible.
Am I on the right track with this, or might there be a better way?
I have found existing questions similar to this, but they're all for Windows (MFC or .NET). This is specific to X.
The solution I ended up with was to find a copy of the Qt Motif Extension (it's no longer available from Digia directly as it is now unsupported, but you can still find copies of qtmotifextension-2.7-opensource.zip). In there, the qtmotif.h and qtmotif.cpp modules show how to create a QAbstractEventDispatcher that handles X events for both Xt/Motif and Qt components.

Filling text in qwidget using win32 api

I have a problem. I am using C++ to develop an application in Win32 that among other scopes automatize some user input process in an external app in order for the user to be ready to operate.
Particularly I would like to use Win32 API to fill some text in a Qt QWidget control. I wrote a DLL in pure C to get this task done. I tested it on a MFC application and it works very well.
Anyway I could not get it to work for Qt QWidget controls.
I was able to get the right handle via the EnumChildWindows function (stored in the struct Field).
SendMessage(Field.hFound,WM_SETTEXT,(WPARAM)NULL,(LPARAM)_T("bla bla bla"));
But the SendMessage doesn't seem to work because maybe the control (most probably a QLineedit) supports other messages to get this job done.
Is there any specification for these events, I googled a lot but I could not find anything suitable.
What is the most straightforward way to get this code working? Is there an Event table mapping for Qt I could use? Do I have to use some Qt headers and link it against a DLL (this could be a problem because of licensing)?
Thanks in advance.
Qt, at least 4.8 and 5.x, uses foreign controls. None of the widgets, beyond the window, have native handles. Your EnumChildWindows is most likely not finding what you think it's finding.
If you don't have access to the Qt application's source code, there's nothing else you can do, short of injecting your own code into the running application. If the application is dynamically linked, you can figure out what version of Qt it's using, and what compiler it was compiled with, and the likely set of Qt configuration options. You can then compile your own code with the same compiler and using same Qt version, and inject it into the running application. You can then enumerate visible windows, and their children, and find the control you're after.

QT How to embed an application into QT widget

In our project we have three independent applications, and we have to develop a QT control application that controls these three applications. The main window will be seperated to three sub windows - each one display another one application.
I thought to use QX11EmbedWidget and QX11EmbedContainer widgets, but two problems with that:
The QX11Embed* is based on X11 protocol and I dont know if it's supported on non-x11 systems like Windows OS.
Since QT 5 these classes are not existing, and the QT documentation doesn't mention why.
So that I dont know whether to use it or not - I'll be happy to get an answers.
In addition, I see that the QT 5.1 contains QWidget::createWindowContainer(); function that in some posts it looks like this should be the replacement to the X11Embed. Can anyone please explian me more how can I use this function to create a QT widget that will run another application (a Calculator for example) inside its?
I have searched a lot in Google, and didn't find answers to my Qs.
Can anyone please help me? Am I on the right way?
Thanks!
If all three independent applications are written with Qt, and you have their source, you should be able to unify them just through the parenting of GUI objects in Qt.
http://qt-project.org/doc/qt-4.8/objecttrees.html
http://qt-project.org/doc/qt-4.8/widgets-and-layouts.html
http://qt-project.org/doc/qt-4.8/mainwindows-mdi.html
If you don't have access to them in that way, what you are talking about is like 3rd party window management. It is kind of like writing a shell, like Windows Explorer, that manipulates the state and the size of other window applications.
Use a program like Spy++ or AutoIt Spy for Windows and the similar ones for other OS's, and learn the identifying markings of your windows you want to control, like the class, the window title, etc. Or you can launch the exe yourself in a QProcess::startDetached() sort of thing.
http://qt-project.org/doc/qt-5.1/qtcore/qprocess.html#startDetached
Then using the OS dependent calls control the windows. The Qt library doesn't have this stuff built in for third party windows, only for ones under the QApplication that you launched. There are a lot of examples of doing things like this by AutoHotKey, or AHK. It is a scripting language that is made for automating a lot of things in the windows environment, and there is port for Mac as well (though I haven't tried the mac port myself).
So in the end you are looking at finding your window probably with a call like this:
#include <windows.h>
HWND hwnd_1 = ::FindWindow("Window_Class", "Window Name");
LONG retVal = GetWindowLongA(hwnd_1, GWL_STYLE); // to query the state of the window
Then manipulate the position and state of the window like so:
::MoveWindow(hwnd_1, x, y, width, height, TRUE);
::ShowWindow(hwnd_1, SW_SHOWMAXIMIZED);
You can even draw widgets on top of the windows you are controlling if you set your window flags correctly for the windows you are manipulating.
transparent QLabel with a pixmap
Cannot get QSystemTrayIcon to work correctly with activation reason
Some gotchas that come up in Windows when doing all of this, is finding out the quirks of the Windows UI when they set the Display scaling different from what you expect, and if you want to play nice with the Task bar, and handling all the modal windows of your programs you are manipulating.
So overall, it is do-able. Qt will make a nice interface for performing these commands, but in the end you are looking at a lot of work and debugging to get it in a beautiful, reliable, window manager.
Hope that helps.
I never tried it myself, but from the docs in Qt 5.1 I would try QWindow::fromId(WId id), which gives you a QWindow, which should be embeddable with createWindowContainer:
QWindow * QWindow::fromWinId(WId id) [static] Creates a local
representation of a window created by another process or by using
native libraries below Qt.
Given the handle id to a native window, this method creates a QWindow
object which can be used to represent the window when invoking methods
like setParent() and setTransientParent(). This can be used, on
platforms which support it, to embed a window inside a container or to
make a window stick on top of a window created by another process.
But no guarantee. :-)

2 threads - one with opengl window and the second with wxwidgets one

I'm writing an editor and I have a problem which means calling native file save/open dialog from my opengl app. The editor is written with my in-game opengl gui. So i came up with idea that when user press "load" or "save", I will create a thread which will create required (non-visible) wx window and it will call wxFileDialog and after the job is done I will delete that thread. Is it possible or maybe there are better aproaches to acces file open/save dialog in cross platform way from an opengl app?
wxWidget has a OpenGL widget. Put your OpenGL stuff into this one, forward the event received by the widget to your GUI system, then you'll not have to battle for the event loop.
As others have already said, the simplest solution is to use wxWidgets for the main loop and wxGLCanvas for OpenGL stuff.
But if this is impossible, for some reason, you should indeed be able to use wxWidgets from another thread. Just remember that wxWidgets GUI functionality can only be used from a single thread so you need to initialize it from that thread too. And, of course, you'll need to handle thread synchronization yourself as wxWidgets won't know anything about the rest of your program.
If you are using GLUT, or equivalent, then you do NOT have a cross-platform framework. If you want a cross-platform app, then your will have to choose a framework ( e.g wxWidgets or Qt or whatever ) and proceed from there. Otherwise, you can use the native calls to the windows API if you are on windows, and the equivalent on other platforms.
GLUT only gives you a console style application. If you want a GUI, then you have to choose a GUI framework, even if you do not want cross-platform. There as many to choose from, the choice mostly depends on which you are most familiar with. Then you add the calls to the OpenGL library from you GUI application, however built. This way, you do not have to muck around with multiple threads.
It may be that you have a massive investment in your GLUT application, and do not wish to discard it merely to get a few GUI capabilities. In this case, I recommend building a new GUI app, separate from your GLUT application, which communicates with your existing app using a socket ( or other interprocess com system ) but runs in a separate process. This way you will not encounter all the ghastly, hard to fix bugs, created by multithreaded apps.