Use LLVM debugger inside Emacs on OSX Yosemite - c++

I want to know if is possible to use the LLVM debugger with the Emacs, something like the M-x gdb interface standard.
Thanks in advance.

Adding LLVM debugger support to Emacs is surprisingly (or not, depending on your level of cynicism) contentious.
In February, 2015, Richard Stallman wrote:
The LLVM source repository includes a patch adding basic lldb support to gud.el.
It looks like there is a systematic effort to attack GNU packages.
The GNU Project needs to respond strategically, which means not by
having each GNU package cooperate with each attack. For now, please
do NOT install this change.
Stefan Monnier, one of the current maintainers, is much less hostile to the change:
Thanks, Andrew. I'd be happy to incorporate such a patch.
I took a quick look at the code, and seen from afar, there's no problem
with it, so all that is really needed is to clear the copyright status
of this code.
As of March, 2015, I don't believe that the LLVM debugger patch has been accepted.

Related

Issue With sigvec When Moving to New GCC/Red Hat Version

I work on a legacy system with old roots, and we're moving from Red Hat Linux 6 to 8, and GCC 4.4.7 to 8.3.1. I'm currently fixing up compilation problems and have a roadblock.
The problem I've run into is that the "sigvec" struct and function are no longer defined in signal.h on the newer system, and I can't find definitions for them in any other include files. The man pages on the new system indicate that signal.h is where they should be.
It also recommends using the POSIX signal API, but considering the legacy code and my lack of experience in this area of a fairly large product code base, I'd prefer keeping the status quo. This is low-level stuff; I'll dig into it if I have to, but if there's an easy workaround, I'd much prefer that.
Is there a package that we should install, or are these buried somewhere in an include file that I'm just not finding? I've searched Google a bit, but haven't found anything on this.
We received word back from Red Hat Support that sigvec support has been removed recently. Rewriting the code appears to be the only option.

build toolchain with cmake, clang and llvm for visual studio

I googled a lot and didn't find an appropriate answer, so I'm asking here.
What steps do I need to take to develop a c++ project from existing code which shall be compiled using cmake and clang?
I also want to have all the nice features like auto-completion and debugging with breakpoints and step by step debugging.
See the recent LLVM snapshot page for Windows builds integrating with Visual Studio here. There is an installer and a code formatting plugin. You will not get auto-complete and Clang/LLVM has nothing to do with debugging in Visual Studio (except that it will probably not work if you compile with Clang).
See also this interesting blog post predicting much good for LLVM on Windows in the future, backed by companies with paid developers ;-)
Staying on top of what the clang guys are doing for Windows is a good idea. The last two releases 3.6 and 3.7 show a commitment to the product but still some holes: MSVC C++: /Z7 but not quite /Zi debug information, not quite compatible with MSVC C++ exceptions (but Windows SEH works) meaning this is more like an auxiliary build tool at the moment than something you can build any running product on. I concur with the problems with exceptions at the moment.
I haven't got the strakh to post more than two links but the intervening weekly notes, have lots of interesting snippets including the coming of lldb to Windows and (if you care for this sort of thing) a longer post on compiling for CLR on Windows. Either way, looking at blog.llvm.org regularly is a good idea to keep this answer current.

How can I write cross-platform c++ programs on my mac?

My university professor has given a requirement for us in his c++ class: We must write our programs using the gnu C++ compiler (GCC). I understand that after installing xcode, I get an apple version of gcc. However, this is not fully cross compatible as I understand. So I have tried to install the gnu gcc compiler by using mac ports, but I have been unsuccessful. After doing:
port install gcc47
When I go to the terminal and run:
gcc47 -v
I get "command not found"
When I run:
gcc -v
I get:
gcc version 4.2.1 (Apple Inc. build 5666) (dot 3)
Showing that I am still using apple's version. The part I am not understanding is:
How do I install gcc (the gnu version, not apple's version)
How do I use it with an ide, such as eclipse?
The version of GCC you use (Apple or gnu native) should be irrelevant for you to proceed.
Writing portable C++ has nothing to do with the compiler--outside of ensuring your compiler does it's best to adhere to the C++ standard. Luckily enough, GCC is one of the best C++ compilers out there.
You're not looking to do cross-platform C++ per-se, because true portable C++ is somewhat of a pain to write given the various state of C++ compilers for various systems (for example the CC on VAX/VMS doesn't support templates...). I suspect what you want to do is ensure the code you write on your mac, can be compiled by your prof. As long as GCC can handle it on your mac, it should be fine.
So to your specific questions:
Your first question is unnecessary, as you can use apple's supplied g++ to compile your code.
For your second question, I would highly recommend against using an IDE while trying to learn. IDE's offer some really great time saving features, but they hide some important aspects, that I believe are worth struggling with early in your learning process, and which will help strengthen your C++ skills. And while things have certainly have gotten better, some IDE's were notorious for creating non-portable C++ (ie using void main()).
If you are still set on using Eclipse, or XCode, since it doesn't matter which GCC installation you use, the default setup should work just fine.
I've run into troubles installing gcc47 via ports in the past, but gcc46 went as expected. You may also want to install gcc_select.
From there, you can use gcc_select, or specify the path explicitly in Eclipse's toolchain editor.
Other notes:
If you don't need C++11 features, then Apple's GCC 4.2.1 should work fine. Perhaps you can detail why you can't use it. Basically, Apple's added some extensions to the toolchain in some cases (marked APPLE_ONLY), and you have good control of what options are enabled/disabled.
Recent versions of Clang which ship with Xcode handle C++ well (including some support for C++11). There are some advanced things in GCC that I miss when using Clang, but Clang's current C++ support is really quite good.

Linux C++ Debugger

I'm looking for the perfect Linux C++ debugger. I don't expect success, but the search should be informative.
I am a quite capable gdb user but STL and Boost easily crush my debugging skills. It not that I can't get into the internals of a data structure, it's that it takes so long I usually find another way( "when in doubt, print it out" ).
The macro language for gdb is weird and not very adaptive. Just look at the code for the stanford gdb utils to print out stl structures.
In short I'm unhappy with what I've got.
I recently stumbled upon Zero Bugs. It looks like a silver bullet. What do the current Zero Bugs users think of it?
Has anyone found other good solutions to the Linux C++ Debugger problem?
A development branch of gdb (part of gdb's Project Archer) adds Python support to gdb (to replace gdb's macros). There's a series of blog postings starting here that extensively covers getting started with Python-enabled gdb and offers several tutorials on using Python for defining new gdb commands and pretty printing of C++ data structures.
UndoDB is amazing if you don't mind paying for it. The reversible capability is much much faster than GDB's. http://www.undo-software.com/
There are simple scripts which let you dump STL structures from GDB.
Take a look here
You can try NetBeans IDE 6.5 with gdb 6.8, it is quite powerful!
http://www.netbeans.org/downloads/index.html
ddd (data display debugger)is quite good.....it is basically a visual gdb....
I use the following environment:
http://ec-lang.org/
It is a complete development environment for the eC language.
However, you can have a project with just c or c++ files without any eC specific files and build and debug them using the IDE.
This is the closest you will ever come to a "Borland C" like experience under linux.
It can be installed on Ubuntu/Debian with the following command:
sudo apt-get install ecere-sdk
Recentg gdb (e.g. version 8.1) and g++ (e.g. GCC 7, in february 2018) are able to debug standard C++ containers thru Python scripts.
I haven't done C++ development in Linux for a while now but when I did I had good luck when KDevelop's debugger. Nothing revolutionary but it let you quickly explore object properties like you are looking for.
Try ddd.
You can use Eclipse to step through C and C++ code if you are looking for an IDE type of debugger instead of a command-line debugger. It isn't perfect, but I've found it to work well for people already familiar with IDE debugging tools.
I am also partial to Valgrind for detecting memory errors.

What tools do you use to develop C++ applications on Linux? [closed]

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Closed 10 years ago.
I develop C++ applications in a Linux environment. The tools I use every day include Eclipse with the CDT plugin, gdb and valgrind.
What tools do other people use? Is there anything out there for Linux that rivals the slickness of Microsoft Visual Studio?
I use a bunch of terminal windows. I have vim running on interesting source files, make and g++ output on another for compiler errors or a gdb session for runtime errors. If I need help finding definitions I run cscope and use vim's cscope support to jump around.
Eclipse CDT is my second choice. It's nice but huge, ungainly and slow compared to vim.
Using terminal windows and vim is very flexible because I do not need to carry 400 MB of Java around with me I can use SSH sessions from anywhere.
I use valgrind when I need to find a memory issue.
I use strace to watch what my software is doing on a system call level. This lets me clean up really stupid code that calls time(0) four times in a row or makes too many calls to poll() or non-blocking read() or things like calling read() on a socket to read 1 byte at a time. (That is super inefficient and lazy!)
I use objdump -d to inspect the machine code, especially for performance sensitive inner loops. That is how I find things like the slowness of the array index operator on strings compared to using iterators.
I use oprofile to try to find hot spots in optimized code, I find that it often works a little better than gprof, and it can do things like look for data and instruction cache misses. That can show you where to drop some helpful prefetch hints using GCC's __builtin_prefetch. I tried to use it to find hot mis-predicted branches as well, but couldn't get that to work for me.
Update: I've found that perf works way better than oprofile. At least on Linux. Learn to use perf and love it as I do.
g++ of course, but also Code::Blocks which is an absolutely fantastic cross platform IDE (Win32, *nix, Mac).
I use the nightly (more like weekly lately) builds from the SVN. It has almost all the bells and whistles you would expect from a modern IDE. It's really a truly fantastic Open Source project.
Also, on Linux you get the joy of using Valgrind which is probably the best memory tracker (it does other things as well) tool that money can buy. And it's free :) Track down memory leaks and more with ease.
And there is just so much more! Linux is such a great dev platform :)
(edit) Just realized you mentioned Valgrind in your question, silly me for reading it too fast.
When develop C++ apps for linux, i prefer using a bunch of cmdline tools.
Vim extended with a lot of plugins.
Gdb with ddd, valgrind, libefence
and SCons (automake is a pain in ... you know where)
g++
emacs
bash command line
gdb-mode in emacs (type M-X gdb)
make
emacs, cmake, gdb, git, valgrind. It may not be as slick as Visual Studio but it works well, and it's easy to add functionality via bash scripting or emacs lisp.
Right now I use Qt Creator. It's cross-platform and integrates pretty nicely with Qt, though (of course) you have the option of creating a standalone application.
g++ and make
I believe KDevelop is what would be the closest from Microsoft Visual Studio.
You get pretty much everything (except unfortunately VS debugger which is indeed a killer).
Its already mature and its development is pretty fast and promising.
It actually implement a few stuff you won't even see in VS. For instance, open header file and cpp file in vertical tile mode, and have the cursor synchronized in both,
ie: when you select a functions prototype, you always have its implementation on your right.
KDevelop is a KDE project, but run on Gnome. Anjuta is an equivalent project on Gnome, but I find it unusable for real work. For the rest of the stack gcc make valgrind ddd (a gdb IDE) and python for scripting my code.
If you're ok to try a different approach than the VS IDE. You may consider trying vim. It takes a long time to get used to it though.
Eclipse CDT is really quite nice. I still have to resort to Emacs from time to time but I really love the indexing, call trees, type trees, refactoring support (thought it's nothing like Java refactoring), etc. Syntax highlighting is quite powerful if you customize it (can have separate colors for local variables, function arguments, methods, etc.). The code completion is really handy too. I've mostly used Eclipse 3.3 but 3.4 is great too.
Also, mostly I'm using this for a somewhat large project (~1e6 sloc) -- it may be overkill for toy projects.
When I developed C++ code on linux, I used emacs as an editor and as a gdb front-end. Later, my company purchased SlickEdit for all of the programmers, which is a nice IDE, maybe not on a par with Visual Studio. We used gdb extensively, with the occasional use of valgrind and gprof. I highly recommend using a scripting language to complement C++ on day-to-day tasks. I went from PERL to python to the current ruby. All of them get the job done and have strengths where C++ has weaknesses. And, of course, you have all the shell commands at your disposal. I daily use sort(), uniq(), awk, etc. And one more recommendation is ack, a grep successor.
You need a standard toolchain + an IDE.
There's nothing much to say about the standard toolchain. Just install e.g. on Ubuntu/Debian via
aptitude install build-essential
The interesting part is about an IDE.
My personal impression is that nowadays - in the 21th century - vi/emacs/make/autotools/configure is not enough for developing software projects above a certain size (... and yes, please please please blame me for the heritage heresy ...).
Which IDE to choose is simply a matter of taste. You will find a lot of threads on SOF. Here is a permalink discussing which C++ IDE might be the "best": C++ IDE for Linux.
I use the NetBeans C++ plugin, which is superb and integrates with CVS and SVN. The project management side is also very good. I was up and running with it in minutes. It's an impressive IDE but being Java, can be a little sluggish.
GCC
GHC
Vim
Cmake
cscope
GDB
Valgrind
strace
git
Is there really anything else you could possibly need?
Bash
Vim
Make
G++
GDB
Valgrind
Gprof
svn
Never a GUI to be seen except a good terminal with tab support; keep code, debugger, output, etc all in separate windows and tab back and forwards really quickly.
In addition to many already listed, we use the autoconf toolset for deploying our program to users.
CMake
vim
g++
kdevelop (compiled from SVN daily!)
Mercurial when I can, SVN when I have to, git when there's really no other choice (contributing to project that uses it)
valgrind
Anjuta is a nice idea that makes Linux C++ dev quite enjoyable as well.
I'm another for KDevelop. It has a very diverse set of tools. I'm not real familiar with VS and whether or not it has integrated console access via its interface, but KDevelop can allow you to run a konsole inside the IDE, which I always find very useful. You could always give Netbeans a go now that it has full C/C++ support.
Other than that, I make good use of gdb and its gui-based version ddd for problems with the code or other bugs. For throw-away programs, like others that already posted - I use g++ at the terminal and make for some larger projects.
Eclipse CDT for editing, SVN for source control, SCons for build management, CruiseControl for automated builds and a proprietary unit test framework.
I use Eclipse+CDT on Windows and Cygwin + g++ to cross compile for Linux.
(Cross compilers are built using crosstool, a nice script-set for generating cross compilers)
Mi first choice is allways emacs with a lot of plugins: ecb gives some buffers to navigate on the folders, gdb, svn or git integration... This is mi first choice using Python too.
As a second choice, Netbeans with C++ plugin, is very simple and quite powerfull, but too heavy I think.
I use whatever is on the system. I prefer Eclipse CDT as an editor, and g++ as a compiler. However, if eclipse is not an option I use vi, which is fine as well.
The Eclipse incubation project Linux Tools integrates C/C++ Development tools.
It's a GUI plugin to integrate tools like Valgrind, GProf, GCov, SystemTap etc into the Eclipse C++ CDT IDE.
Search for Eclipse Helios IDE for C/C++ Linux Developers (includes Incubating components), (120 MB)
Found this after trying to build Linux Tools using the .psf file available.
Thankfully found this package hiding right at the bottom of the Helios packages download page.
Note that this is an incubation project so you can expect the support to only get better with time.
See Also:
For updated info on installing and using Eclipse Linux Tools Click Here
FlexeLint for static code analysis, in addition to mentioned above:
Eclipse with CDT, gcc, make, gdb, valgrind, bash shell.
Source version control: Clearcase or git, depending on project.