Differences between class and global variables - c++

So, I was trying to make a list of the different types of variables and wanted to confirm if my classification was correct or not.
Three types, I say:
1.Static/Class
2.Instance
3.Global
I understand that global variables are declared outside the class definition but static variables must be declared (not necessarily instantiated) within the class definition. Are there any more important differences between the class and global variables?

A class is not synonymous with a static variable. Any variable can be declared static. Where it's declared will impact what it actually means.
What Does static Mean?
A class really isn't a variable type, it's how you define a new variable type. int is a type of variable, and Foo is a type of variable once you've defined it with the class keyword.
Instance really makes no sense. You have an instance of a variable, (e.g. an instance of an integer) but that's not a variable type.
In the terms of "types of variables", as you're looking at them, I would say there are two types: global and local. Static just has too many meanings to be included in that list.

Related

Is initializing variables in a namespace similar to initializing them as a class member?

In other words: is it fair to say that a namespace has member variables and functions just like a class does?
Not really. A namespace is used to limit the scope of variables, functions and classes. Meaning that by putting them into a namespace, you can have the same named function appear in your code and distinguish them through the use of a namespace.
A class is meant to represent a self-contained set of data (the variables) with a set of operations (the functions) to be performed on that data.
While you can have classes that only have static members and only publicly accessible variables, you start to lose the advantages (and the point) of classes.
No.
The terms member, member variables, member functions and methods are commonly used for class (struct) variables and functions only.
Functions in a namespace are just functions in the scope of the namespace, like variables are simply variables in the scope of the namespace.
Besides the differences between namespaces and classes regarding access and other stuff, the most import difference here is that you can create multiple objects of a class which then each hold their data in their member variables, and the methods == member functions work on this data.

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I know the keyword in c has two usage:
modify variables
modify global variables
this usage limited the scope of global variable range from the point that defined to the end of the file.
modify local variables
this usage limited the scope of local variable in the function that defined, but also remained in the static area of memory
modify functions
this means can only invoke the function in the file it's defined.
and in c++, beside the usage in c, static also used to modify the data member and function member of class. This usage limited the member belong to the class instead of the objects of the class.
I want to know are there anything else usage of static in c/c++?
static is probably the most confusingly overloaded keyword in both C and C++. It means different things in different places.
Within functions, static is a storage class, denoting variables which exist for the lifetime of the programme. So saying
void f() {
static int i = 0;
}
says that the value of i will be preserved between calls to f(). Other storage classes are the default auto (but beware the change in meaning in C++11), extern, and register, plus thread_local in C11/C++11.
At file scope (or namespace scope in C++), static is a linkage specifier. Functions and variables marked static in this way have internal linkage, and so are local to the current translation unit. What this means is that a function like
static int f() {
return 3;
}
can only be referenced by other functions inside the same .c file. This usage of static was deprecated in C++03 in favour of unnamed namespaces. I read somewhere it was undeprecated again in C++11.
In C++, when applied to a member function or member variable of a class, it means that the function or variable does not need a class instance in order to be accessed. There is little different between "class static" member functions/variables and global functions/variable in terms of implementation, except that C++ class access specifiers apply to members.
One last one: in C99 (but not C++), static can be used within an array function parameter, like so:
void f(int a[static 4]) {
}
this specifies that the parameter a must by an integer array of size at least 4.
I think that's all of them, but let me know in the comments if there are any I've forgotten!
Static In the C language family, a static variable is one that exists for the lifetime of a compilation
unit (a source file or module). A static variable can be declared module-wide, and thus be
accessed by all functions defined within the same source file. Such a static variable cannot
be directly accessed from other modules, but inner-module API can pass pointers to static variables and
modify those through pointers. A static variable can also be declared within a function body, where the
usual scope rules apply. A static variable declared within a function is only initialized when
the module is initialized (typically when the application loads), and preserves its values over multiple
invocations of the function that contains the definition.
In C++, a static variable can also be a member of a class definition. Access to a static member
variable is governed by the standard access modifiers (private, public, protected), but all instances of
this class share the same static variable, and share the same value. Modifying the value of this variable
affects all objects of the class. VolatileThe volatile keyword is something all together different, and not in any way
an opposite to static. A static variable may or may not be declared volatile, just as a global or local variable
can be. The volatile keyword is a hint informing the compiler that the variable's value
might change without the compiler's knowledge. Therefore, the compiler's code optimizer cannot make assumptions
about the variable's current value, and must always (re-) read the variable's content.
In reference to c++ -> The static keyword can be used to declare variables, functions, class data members and class functions.
Here are the common usages in different scenarios ( ref from MSDN )
When you declare a variable or function at file scope (global and/or namespace scope), the static keyword specifies that the variable or function has internal linkage. When you declare a variable, the variable has static duration and the compiler initializes it to 0 unless you specify another value.
When you declare a variable in a function, the static keyword specifies that the variable retains its state between calls to that function.
When you declare a data member in a class declaration, the static keyword specifies that one copy of the member is shared by all instances of the class. A static data member must be defined at file scope. An integral data member that you declare as const static can have an initializer.
When you declare a member function in a class declaration, the static keyword specifies that the function is shared by all instances of the class. A static member function cannot access an instance member because the function does not have an implicit this pointer. To access an instance member, declare the function with a parameter that is an instance pointer or reference.
You cannot declare the members of a union as static. However, a globally declared anonymous union must be explicitly declared static.
check following also:
The static keyword and its various uses in C++
static keyword usage

Can one declare but not define local variable in C/C++?

Sorry, forgot, was it possible to declare but not define local (inside function) variable in C/C++?
Looks like it is not possible, since it is impossible to access local variable from somewhere else, except this function.
Then, what is it correct to say: variable should be "declared" before use or "defined" before use?
Sorry, forgot, was it possible to declare but not define local (inside function) variable in C/C++?
No, local (block-scope) variables only have declarations. They are instantiated when the program reaches the declaration, with no need for a separate definition to control instantiation.
Then, what is it correct to say: variable should be "declared" before use or "defined" before use?
Variables, and named entities in general, must be declared before use. Not all variables have separate definitions; if they do, then the definition doesn't usually need to be available to use the variable.
Global (namespace-scope) and static member variables (depending on use) need definitions, to determine which translation unit is responsible for instantiating them. Global variables can also be declared separately from their definition, in their namespace or in functions inside that namespace.
For local variables, there is no concept of definition. They are just declared and are conditionally instantiated according to the flow of program.
Separate declaration and definition are used for global variables and functions.

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I know the keyword in c has two usage:
modify variables
modify global variables
this usage limited the scope of global variable range from the point that defined to the end of the file.
modify local variables
this usage limited the scope of local variable in the function that defined, but also remained in the static area of memory
modify functions
this means can only invoke the function in the file it's defined.
and in c++, beside the usage in c, static also used to modify the data member and function member of class. This usage limited the member belong to the class instead of the objects of the class.
I want to know are there anything else usage of static in c/c++?
static is probably the most confusingly overloaded keyword in both C and C++. It means different things in different places.
Within functions, static is a storage class, denoting variables which exist for the lifetime of the programme. So saying
void f() {
static int i = 0;
}
says that the value of i will be preserved between calls to f(). Other storage classes are the default auto (but beware the change in meaning in C++11), extern, and register, plus thread_local in C11/C++11.
At file scope (or namespace scope in C++), static is a linkage specifier. Functions and variables marked static in this way have internal linkage, and so are local to the current translation unit. What this means is that a function like
static int f() {
return 3;
}
can only be referenced by other functions inside the same .c file. This usage of static was deprecated in C++03 in favour of unnamed namespaces. I read somewhere it was undeprecated again in C++11.
In C++, when applied to a member function or member variable of a class, it means that the function or variable does not need a class instance in order to be accessed. There is little different between "class static" member functions/variables and global functions/variable in terms of implementation, except that C++ class access specifiers apply to members.
One last one: in C99 (but not C++), static can be used within an array function parameter, like so:
void f(int a[static 4]) {
}
this specifies that the parameter a must by an integer array of size at least 4.
I think that's all of them, but let me know in the comments if there are any I've forgotten!
Static In the C language family, a static variable is one that exists for the lifetime of a compilation
unit (a source file or module). A static variable can be declared module-wide, and thus be
accessed by all functions defined within the same source file. Such a static variable cannot
be directly accessed from other modules, but inner-module API can pass pointers to static variables and
modify those through pointers. A static variable can also be declared within a function body, where the
usual scope rules apply. A static variable declared within a function is only initialized when
the module is initialized (typically when the application loads), and preserves its values over multiple
invocations of the function that contains the definition.
In C++, a static variable can also be a member of a class definition. Access to a static member
variable is governed by the standard access modifiers (private, public, protected), but all instances of
this class share the same static variable, and share the same value. Modifying the value of this variable
affects all objects of the class. VolatileThe volatile keyword is something all together different, and not in any way
an opposite to static. A static variable may or may not be declared volatile, just as a global or local variable
can be. The volatile keyword is a hint informing the compiler that the variable's value
might change without the compiler's knowledge. Therefore, the compiler's code optimizer cannot make assumptions
about the variable's current value, and must always (re-) read the variable's content.
In reference to c++ -> The static keyword can be used to declare variables, functions, class data members and class functions.
Here are the common usages in different scenarios ( ref from MSDN )
When you declare a variable or function at file scope (global and/or namespace scope), the static keyword specifies that the variable or function has internal linkage. When you declare a variable, the variable has static duration and the compiler initializes it to 0 unless you specify another value.
When you declare a variable in a function, the static keyword specifies that the variable retains its state between calls to that function.
When you declare a data member in a class declaration, the static keyword specifies that one copy of the member is shared by all instances of the class. A static data member must be defined at file scope. An integral data member that you declare as const static can have an initializer.
When you declare a member function in a class declaration, the static keyword specifies that the function is shared by all instances of the class. A static member function cannot access an instance member because the function does not have an implicit this pointer. To access an instance member, declare the function with a parameter that is an instance pointer or reference.
You cannot declare the members of a union as static. However, a globally declared anonymous union must be explicitly declared static.
check following also:
The static keyword and its various uses in C++
static keyword usage

Difference between static in C and static in C++??

What is the difference between the static keyword in C and C++?
The static keyword serves the same purposes in C and C++.
When used at file level (outside of a function), it sets the visibility of the item it's applied to. Static items are not visible outside of their compilation unit (e.g., to the linker). Their duration is the same as the duration of the program.
These file-level items (functions and data) should be static unless there's a specific need to access them from outside (and there's almost never a need to give direct access to data since that breaks the central tenet of encapsulation).
If (as your comment to the question indicates) this is the only use of static you're concerned with then, no, there is no difference between C and C++.
When used within a function, it sets the duration of the item. Again, the duration is the same as the program and the item continues to exist between invocations of that function.
It does not affect the visibility of that item since it's visible only within the function. An example is a random number generator that needs to keep its seed value between invocations but doesn't want that value visible to other functions.
C++ has one more use, static within a class. When used there, it becomes a single class variable that's common across all objects of that class. One classic example is to store the number of objects that have been instantiated for a given class.
As others have pointed out, the use of file-level static has been deprecated in favour of unnamed namespaces. However, I believe it'll be a cold day in a certain warm place before it's actually removed from the language - there's just too much code using it at the moment. And ISO C have only just gotten around to removing gets() despite the amount of time we've all known it was a dangerous function.
And even though it's deprecated, that doesn't change its semantics now.
The use of static at the file scope to restrict access to the current translation unit is deprecated in C++, but still acceptable in C.
Instead, use an unnamed namespace
namespace
{
int file_scope_x;
}
Variables declared this way are only available within the file, just as if they were declared static.
The main reason for the deprecation is to remove one of the several overloaded meanings of the static keyword.
Originally, it meant that the variable, such as in a function, would be given storage for the lifetime of the program in an area for such variables, and not stored on the stack as is usual for function local variables.
Then the keyword was overloaded to apply to file scope linkage. It's not desirable to make up new keywords as needed, because they might break existing code. So this one was used again with a different meaning without causing conflicts, because a variable declared as static can't be both inside a function and at the top level, and functions didn't have the modifier before. (The storage connotation is totally lost when referring to functions, as they are not stored anywhere.)
When classes came along in C++ (and in Java and C#) the keyword was used yet again, but the meaning is at least closer to the original intention. Variables declared this way are stored in a global area, as opposed to on the stack as for function variables, or on the heap as for object members. Because variables cannot be both at the top level and inside a class definition, extra meaning can be unambiguously attached to class variables. They can only be referenced via the class name or from within an object of that class.
It has the same meaning in both languages.
But C++ adds classes. In the context of a class (and thus a struct) it has the extra meaning of making the method/variable class members rather members of the object.
class Plop
{
static int x; // This is a member of the class not an instance.
public:
static int getX() // method is a member of the class.
{
return x;
}
};
int Plop::x = 5;
Note that the use of static to mean "file scope" (aka namespace scope) is only deoprecated by the C++ Standard for objects, not for functions. In other words,:
// foo.cpp
static int x = 0; // deprecated
static int f() { return 1; } // not deprecated
To quote Annex D of the Standard:
The use of the static keyword is
deprecated when declaring objects in
namespace scope.
You can not declare a static variable inside structure in C... But allowed in Cpp with the help of scope resolution operator.
Also in Cpp static function can access only static variables but in C static function can have static and non static variables...😊