C++ int with preceding 0 changes entire value - c++

I have this very strange problem where if I declare an int like so
int time = 0110;
and then display it to the console the value returned is 72. However when I remove the 0 at the front so that int time = 110; the console then displays 110 like expected.
Two things I'd like to know, first of all why it does this with a preceding 0 at the start of the int and is there a way to stop it so that 0110 at least equals 110?Secondly is there any way to keep it so that 0110 returns 0110?
If you take a crack guess at the variable name I'm trying to do operations with 24hr time, but at this point any time before 1000 is causing problems because of this.
Thanks in advance!

An integer literal that starts from 0 defines an octal integer literal. Now in C++ there are four categories of integer literals
integer-literal:
decimal-literal integer-suffixopt
octal-literal integer-suffixopt
hexadecimal-literal integer-suffixopt
binary-literal integer-suffixopt
And octal-integer literal is defined the following way
octal-literal:
0 octal-literal
opt octal-digit
That is it starts from 0.
Thus this octal integer literal
0110
corresponds to the following decimal number
8^2 + 8^1
that is equal to 72.
You can be sure that 72 in octal representation is equivalent to 110 by running the following simple program
#include <iostream>
#include <iomanip>
int main()
{
std::cout << std::oct << 72 << std::endl;
return 0;
}
The output is
110

It is because of Integer Literals. Placing a 0 before number means its a octal number. For binary it is 0b, for hexadecimal it is 0x or 0X. You don't need to write any thing for decimal. See the code bellow.
#include<stdio.h>
int main()
{
int binary = 0b10;
int octal=010;
int decimal = 10;
int hexa = 0x10;
printf("%d %d %d %d\n", octal, decimal, hexa, binary);
}
For more information visit tutorialspoint.

The compiler is interpreting the leading zero as an octal number. The octal value of "110" is 72 in decimal. There's no need for the leading zero if you're just storing an int value.
You're trying to store "time" as it appears on a clock. That's actually more complicated than a simple int. You could store the number of minutes since midnight instead.

Zero at the start means the number is in octal. Without it is decimal.

Related

how to store 0 in MSB of int datatype in C++? [duplicate]

This question already has answers here:
Print leading zeros with C++ output operator?
(6 answers)
Closed 12 months ago.
#include<iostream>
using namespace std;
int main()
{
int x = 0101;
cout<<x;
return 0;
}
The output I am getting is 101 but I want 0101 instead. what to do??
First of all, you should get 65 as 0101 is parsed as octal 101 (64+1).
If you want to use binary literal, you can prepend 0b
#include<iostream>
using namespace std;
int main(){
int x = 0b0101;
cout<<x;
return 0;
}
https://godbolt.org/z/5Pxqehz7P
Integer values are written in
4 forms in C++:
Decimal with digits 0-9: 1590, 4581
Octal with digits 0-7 and starting with a leading zero: 043, 077
Hexadecimal with digits 0-9 and a-f, starting with a leading 0x or 0X: 0xc0d3, 0X170
Binary from C++ version 14 onwards with digits zero and one, a leading 0b or 0B: 0b1011, 0B0101
You number (a.k.a numeric literal) 0101 is in octal form (in standard C++ anyway) as it has a leading zero.
As #peru mentioned, you have to convert your number into one of the four supported numeric literal forms mentioned above.
If you have a C++14 compiler, you can do 0b0101 directly. Chances are you have to stick with the other three forms.
Octal and hexadecimal are easier to convert to and from binary. It's a good idea to choose them when working with binary. Five is still five in octal and hexadecimal, of course...
The cout stream prints integers in decimal format. So you can look at your compiler documentation to see if there is a binary output option. Alternatively, you can implement it yourself. For an 8 bit number:
void print_bin8(int num){
for(int pos = 7; pos > 0; pos--){
int bitmask = (1 << pos);
int bit = num & bitmask;
if(bit != 0){ cout << 1;}
else{ cout << 0;}
}
Basically mask each bit out with an AND and print it MSB to LSB.

Scanf does not read leading 0s if digit after leading 0s are 8 or 9

I have a very strange question which stems from a bug of a C++11 program I have been writing.
See the following code:
long long a[1000];
int main(int argc, char * argv[]) {
for(long long i = 0; i < 300; ++i) {
scanf("%lli", &a[i]);
std::cout << a[i] << std::endl;
}
return 0;
}
Trying the inputs 1, 2 etc we get outputs 1\n, 2\n, etc. like expected. This also works for inputs like 001 where we get 1\n, 0004 where we get 4\n.
However when the digit after the leading zeros is an 8 or 9, the scanf() reads the leading zeroes first, then reads the digits after.
For example:
Input: 0009, output: 000\n9\n.
Input: 08, output 0\n8\n.
Input: 00914, output 00\n914\n.
I've done some testing and for these cases it seems the scanf() reads the leading zeros first, and the remaining digits are left in the buffer, which are picked up on the second run of the loop.
Can someone hint at what is going on?
I am using XCode 11.3.7 and compiling with Clang C++11. (I haven't messed with the project settings)
Thank you in advance!!!
Use %lld instead of %lli.
The reason %i doesn't work is because 0 is interpreted as a prefix for octal numbers, and the digits 8 and 9 don't exist in octal:
d Matches an optionally signed decimal integer; the next pointer must be a pointer to int.
i Matches an optionally signed integer; the next pointer must be a pointer to int. The integer is read in base 16 if it begins with 0x or 0X, in base 8 if it begins with 0, and in base 10 otherwise. Only characters
that correspond to the base are used.
You would also get the wrong answer for other numbers, e.g. 010 in octal would be parsed as 8.
Or, even better: use C++ instead of C.
std::cin >> a[i];

Difference between converting int to char by (char) and by ASCII

I have an example:
int var = 5;
char ch = (char)var;
char ch2 = var+48;
cout << ch << endl;
cout << ch2 << endl;
I had some other code. (char) returned wrong answer, but +48 didn't. When I changed ONLY (char) to +48, then my code got corrected.
What is the difference between converting int to char by using (char) and +48 (ASCII) in C++?
char ch=(char)var; has the same effect as char ch=var; and assigns the numeric value 5 to ch. You're using ASCII (supported by all modern systems) and ASCII character code 5 represents Enquiry 'ENQ' an old terminal control code. Perhaps some old timer has a clue what it did!
char ch2 = var+48; assigns the numeric value 53 to ch2 which happens to represent the ASCII character for the digit '5'. ASCII 48 is zero (0) and the digits all appear in the ASCII table in order after that. So 48+5 lands on 53 (which represents the character '5').
In C++ char is a integer type. The value is interpreted as representing an ASCII character but it should be thought of as holding a number.
Its numeric range is either [-128,127] or [0,255]. That's because C++ requires sizeof(char)==1 and all modern platforms have 8 bit bytes.
NB: C++ doesn't actually mandate ASCII, but again that will be the case on all modern platforms.
PS: I think its an unfortunate artifact of C (inherited by C++) that sizeof(char)==1 and there isn't a separate fundamental type called byte.
A char is simply the base integral denomination in c++. Output statements, like cout and printf map char integers to the corresponding character mapping. On Windows computers this is typically ASCII.
Note that the 5th in ASCII maps to the Enquiry character which has no printable character, while the 53rd character maps to the printable character 5.
A generally accepted hack to store a number 0-9 in a char is to do: const char ch = var + '0' It's important to note the shortcomings here:
If your code is running on some non-ASCII character mapping then characters 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9 may not be laid out in order in which case this wouldn't work
If var is outside the 0 - 9 range this var + '0' will map to something other than a numeric character mapping
A guaranteed way to get the most significant digit of a number independent of 1 or 2 is to use:
const auto ch = to_string(var).front()
Generally char represents a number as int does. Casting an int value to char doesn't provide it's ASCII representation.
The ASCII codes as numbers for digits range from 48 (== '0') to 58 (== '9'). So to get the printable digit you have to add '0' (or 48).
The difference is that casting to char (char) explicitly converts the digit to a char and adding 48 do not.
Its important to note that an int is typically 32 bit and char is typically 8 bit. This means that the number you can store in a char is from -127 to +127(or 0 to 255-(2^8-1) if you use unsigned char) and in an int from −2,147,483,648 (−231) to 2,147,483,647 (231 − 1)(or 0 to 2^32 -1 for unsigned).
Adding 48 to a value is not changing the type to char.

why does ascii value vary for signed and unsigned character in c++?

I have tried these 2 following codes:
int main()
{
int val=-125;
char code=val;
cout<<"\t"<<code<<" "<<(int)code;
getch();
}
The output i got is a^ -125
The second code is:
int main()
{
int val=-125;
unsigned char code=val;
cout<<"\t"<<code<<" "<<(int)code;
getch();
}
The output i got is: a^ 131
after trying both the codes is it safe to conclude that a character can have 2 ASCII values or my approach to find ASCII value(s) is flawed?
P.S.-
I was unable to upload the pictures of my output, so I am forced to type the output where the character I got isn't present in the standard keyboard.
In both examples 'code' has the same bitwise value. The first bit is 1, because it was a negativ number. Since both 'codes' have the same value the output character is the same (converting from number->character treats the number as an unsigned value).
After that you convert your character back to a (signed) interger. This conversion respects the type and the sign of you char.
->unsigned char -> int -> int always positiv
->char -> int -> int has the same sign as the char (and because the first bit was 1 it's negativ here)
unsigned integers in C++ have modulo 2n behavior, where n is the number of value bits.
that means if your char has 8 bits, then unsigned char has modulo 256 behavior.
this behavior is as if the values 0 through 255 were placed on a clockface. any operation that produces a result that goes past the 0-255 divide just effectively wraps around. just like arithmetic with hours on a clockface.
which means that assigning the value -125 yields the corresponding value in the range 0 through 255, namely -125 + 256 = 131.

what does that mean, C programm for RLE

I am new to C so I do not understand what is happening in this line:
out[counter++] = recurring_count + '0';
What does +'0' mean?
Additionally, can you please help me by writing comments for most of the code? I don't understand it well, so I hope you can help me. Thank you.
#include "stdafx.h"
#include "stdafx.h"
#include<iostream>
void encode(char mass[], char* out, int size)
{
int counter = 0;
int recurring_count = 0;
for (int i = 0; i < size - 1; i++)
{
if (mass[i] != mass[i + 1])
{
recurring_count++;
out[counter++] = mass[i];
out[counter++] = recurring_count + '0';
recurring_count = 0;
}
else
{
recurring_count++;
}
}
}
int main()
{
char data[] = "yyyyyyttttt";
int size = sizeof(data) / sizeof(data[0]);
char * out = new char[size + 1]();
encode(data, out, size);
std::cout << out;
delete[] out;
std::cin.get();
return 0;
}
It adds the character encoding value of '0' to the value in recurring_count. If we assume ASCII encoded characters, that means adding 48.
This is common practice for making a "readable" digit from a integer value in the range 0..9 - in other words, convert a single digit number to an actual digit representation in a character form. And as long as all digits are "in sequence" (only digits between 0 and 9), it works for any encoding, not just ASCII - so a computer using EBCDIC encoding would still have the same effect.
recurring_count + '0' is a simple way of converting the int recurring_count value into an ascii character.
As you can see over on wikipedia the ascii character code of 0 is 48. Adding the value to that takes you to the corresponding character code for that value.
You see, computers may not really know about letters, digits, symbols; like the letter a, or the digit 1, or the symbol ?. All they know is zeroes and ones. True or not. To exist or not.
Here's one bit: 1
Here's another one: 0
These two are only things that a bit can be, existence or absence.
Yet computers can know about, say, 5. How? Well, 5 is 5 only in base 10; in base 4, it would be a 11, and in base 2, it would be 101. You don't have to know about the base 4, but let's examine the base 2 one, to make sure you know about that:
How would you represent 0 if you had only 0s and 1s? 0, right? You probably would also represent the 1 as 1. Then for 2? Well, you'd write 2 if you could, but you can't... So you write 10 instead.
This is exactly analogous to what you do while advancing from 9 to 10 in base 10. You cannot write 10 inside a single digit, so you rather reset the last digit to zero, and increase the next digit by one. Same thing while advancing from 19 to 20, you attempt to increase 9 by one, but you can't, because there is no single digit representation of 10 in base 10, so you rather reset that digit, and increase the next digit.
This is how you represent numbers with just 0s and 1s.
Now that you have numbers, how would you represent letters and symbols and character-digits, like the 4 and 3 inside the silly string L4M3 for example? You could map them; map them so, for example, that the number 1 would from then on represent the character A, and then 2 would represent B.
Of course, it would be a little problematic; because when you do that the number 1 would represent both the number 1 and the character A. This is exactly the reason why if you write...
printf( "%d %c", 65, 65 );
You will have the output "65 A", provided that the environment you're on is using ASCII encoding, because in ASCII 65 has been mapped to represent A when interpreted as a character. A full list can be found over there.
In short
'A' with single quotes around delivers the message that, "Hey, this A over here is to receive whatever the representative integer value of A is", and in most environments it will just be 65. Same for '0', which evaluates to 48 with ASCII encoding.