Permission refused when connecting to domain socket created by Boost.Asio - c++

I'm trying to create a server that receives connections via domain sockets. I can start the server and I can see the socket being created on the filesystem. But whenever I try to connect to it via socat I get the following error:
2015/03/02 14:00:10 socat[62720] E connect(3, LEN=19 AF=1 "/var/tmp/rpc.sock", 19): Connection refused
This is my Asio code (only the .cpp files). Despite the post title I'm using the Boost-free version of Asio but I don't think that would be a problem.
namespace myapp {
DomainListener::DomainListener(const string& addr) : socket{this->service}, Listener{addr} {
remove(this->address.c_str());
stream_protocol::endpoint ep(this->address);
stream_protocol::acceptor acceptor(this->service, ep);
acceptor.async_accept(this->socket, ep, bind(&DomainListener::accept_callback, this, _1));
}
DomainListener::~DomainListener() {
this->service.stop();
remove(this->address.c_str());
}
void DomainListener::accept_callback(const error_code& ec) noexcept {
this->socket.async_read_some(asio::buffer(this->data), bind(&DomainListener::read_data, this, _1, _2));
}
void DomainListener::read_data(const error_code& ec, size_t length) noexcept {
//std::cerr << "AAA" << std::endl;
//std::cerr << this->data[0] << std::endl;
//std::cerr << "BBB" << std::endl;
}
}
Listener::Listener(const string& addr) : work{asio::io_service::work(this->service)} {
this->address = addr;
}
void Listener::listen() {
this->service.run();
}
Listener::~Listener() {
}
In the code that uses these classes I call listen() whenever I want to start listening to the socket for connections.
I've managed to get this to work with libuv and changed to Asio because I thought it would make for more readable code but I'm finding the documentation to be very ambiguous.

The issue is most likely the lifetime of the acceptor.
The acceptor is an automatic variable in the DomainListener constructor. When the DomainListener constructor completes, the acceptor is destroyed, causing the acceptor to close and cancel outstanding operations, such as the async_accept operations. Cancelled operations will be provided an error code of asio::error::operation_aborted and scheduled for deferred invocation within the io_service. Hence, there may not be an active listener when attempting to connect to the domain socket. For more details on the affects of IO object destruction, see this answer.
DomainListener::DomainListener(const string&) : /* ... */
{
// ...
stream_protocol::acceptor acceptor(...);
acceptor.async_accept(..., bind(accept_callback, ...));
} // acceptor destroyed, and accept_callback likely cancelled
To resolve this, consider extending the lifetime of the acceptor by making it a data member for DomainListener. Additionally, checking the error_code provided to asynchronous operations can provide more insight into the asynchronous call chains.
Here is a complete minimal example demonstrating using domain sockets with Asio.
#include <cstdio>
#include <iostream>
#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
/// #brief server demonstrates using domain sockets to accept
/// and read from a connection.
class server
{
public:
server(
boost::asio::io_service& io_service,
const std::string& file)
: io_service_(io_service),
acceptor_(io_service_,
boost::asio::local::stream_protocol::endpoint(file)),
client_(io_service_)
{
std::cout << "start accepting connection" << std::endl;
acceptor_.async_accept(client_,
boost::bind(&server::handle_accept, this,
boost::asio::placeholders::error));
}
private:
void handle_accept(const boost::system::error_code& error)
{
std::cout << "handle_accept: " << error.message() << std::endl;
if (error) return;
std::cout << "start reading" << std::endl;
client_.async_read_some(boost::asio::buffer(buffer_),
boost::bind(&server::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void handle_read(
const boost::system::error_code& error,
std::size_t bytes_transferred)
{
std::cout << "handle_read: " << error.message() << std::endl;
if (error) return;
std::cout << "read: ";
std::cout.write(buffer_.begin(), bytes_transferred);
std::cout.flush();
}
private:
boost::asio::io_service& io_service_;
boost::asio::local::stream_protocol::acceptor acceptor_;
boost::asio::local::stream_protocol::socket client_;
std::array<char, 1024> buffer_;
};
int main(int argc, char* argv[])
{
if (argc != 2)
{
std::cerr << "Usage: <file>\n";
return 1;
}
// Remove file on startup and exit.
std::string file(argv[1]);
struct file_remover
{
file_remover(std::string file): file_(file) { std::remove(file.c_str()); }
~file_remover() { std::remove(file_.c_str()); }
std::string file_;
} remover(file);
// Create and run the server.
boost::asio::io_service io_service;
server s(io_service, file);
io_service.run();
}
Coliru does not have socat installed, so the following commands use OpenBSD netcat to write "asio domain socket example" to the domain socket:
export SOCKFILE=$PWD/example.sock
./a.out $SOCKFILE &
sleep 1
echo "asio domain socket example" | nc -U $SOCKFILE
Which outputs:
start accepting connection
handle_accept: Success
start reading
handle_read: Success
read: asio domain socket example

Related

Boost asio - is it possible to reuse a socket?

After I:
created a tcp-socket
put it in listening
received an Incoming "message" from the Client
"processed" the incoming accomplice and closed the socket...
Whether that it is possible to put this socket on listening again? Experiment shows that no - the accept() function - throws an error.
Is it possible, somehow, to "reset" a closed socket to its original state? In order not to release the previously allocated memory for this socket and not to create a new socket, which in the end will also have to be deleted.
PS:
my_socket_p = new boost::asio::ip::tcp::socket(io_context);
my_acceptor.accept(my_socket_p );
The socket you put in listening mode is typically not the socket that you close when you're done handling a request.
Asio makes this distinction more explicit than in the underlying sockets API. I discussed this before here: Design rationale behind that separate acceptor class exists in ASIO (see also e.g. What does it mean to "open" an acceptor?).
Simple example of a typical server that accepts requests and echoes them back reversed:
Live On Coliru
#include <boost/asio.hpp>
#include <iostream>
namespace asio = boost::asio;
using asio::ip::tcp;
int main() {
boost::asio::io_context ioc;
// listen on port 7878
tcp::acceptor acc(ioc, {{}, 7878});
acc.listen();
while (true) {
tcp::socket conn = acc.accept();
auto peer = conn.remote_endpoint();
try {
std::string request;
read_until(conn, asio::dynamic_buffer(request), "\n");
reverse(begin(request), end(request) - 1); // reverse until line-end
write(conn, asio::buffer("reversed: " + request));
conn.close();
} catch(boost::system::system_error const& se) {
std::cerr << "Error with peer " << peer << ": " << se.code().message() << std::endl;
}
}
}
With example clients:
netcat 127.0.0.1 7878 <<< "Hello world!"
netcat 127.0.0.1 7878 <<< "Bye world!"
Prints
reversed: !dlrow olleH
reversed: !dlrow eyB
Re-using?
There are other overloads of accept that take a socket by reference, and yes they can be re-used:
tcp::socket conn(ioc); // reused
while (true) {
acc.accept(conn);
auto peer = conn.remote_endpoint();
With the rest of the code un-changed: Live On Coliru
More Typical
More typically code would be asynchronous and the "connection handling" would be in some other class, e.g. Session. In such cases conn would be moved into Session. This is also explicitly documented as proper use, e.g.:
Following the move, the moved-from object is in the same state as if constructed using the basic_socket(const executor_type&) constructor.
So, you could write the code as such:
tcp::socket conn(ioc); // reused
while (true) {
acc.accept(conn);
std::make_shared<Session>(std::move(conn))->run();
}
You can see it Live On Coliru again, although I'll include the far more idiomatic version using the move-accept handler overload of async_accept instead here:
Live On Coliru
#include <boost/asio.hpp>
#include <iostream>
namespace asio = boost::asio;
using asio::ip::tcp;
using boost::system::error_code;
struct Session : std::enable_shared_from_this<Session> {
Session(tcp::socket s) : conn_(std::move(s)) {}
void run() { do_reverse_echo(); }
private:
void do_reverse_echo() {
async_read_until( //
conn_, asio::dynamic_buffer(buffer_), "\n",
[this, self = shared_from_this()](error_code ec, size_t) {
if (ec) {
std::cerr << "Error with peer " << peer_ << ": " << ec.message() << std::endl;
return;
}
reverse(begin(buffer_), end(buffer_) - 1); // reverse until line-end
buffer_ = "reversed: " + buffer_;
async_write(conn_, asio::buffer(buffer_), asio::detached);
});
}
tcp::socket conn_;
tcp::endpoint peer_{conn_.remote_endpoint()};
std::string buffer_;
};
struct Listener {
Listener(asio::any_io_executor ex, uint16_t port) : acc(ex, {{}, port}) {
acc.listen();
accept_loop();
}
private:
tcp::acceptor acc;
void accept_loop() {
acc.async_accept([this](error_code ec, tcp::socket conn) {
if (ec) {
std::cerr << "Stopping listener: " << ec.message() << std::endl;
return;
}
accept_loop();
std::make_shared<Session>(std::move(conn))->run();
});
}
};
int main() {
boost::asio::io_context ioc;
Listener s(ioc.get_executor(), 7878);
ioc.run();
}
Still with the same output, obviously.

How can I get around this "Network connection aborted by local system" using Boost Asio with a shared pointer?

I'm trying to write a TCP client using several different examples using Asio from Boost 1.60. The connection works properly for probably 30 seconds or so, but disconnects with the error:
The network connection was aborted by the local system
I've attempted to set up a "ping/pong" setup to keep the connection alive but it still terminates. The only previous Stack Overflow answers I've found suggested using Boost's shared_from_this and a shared pointer, which I've adapted my code to use. But the problem persists.
Setting up the Connection object and its thread:
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver res(ios);
boost::shared_ptr<Connection> conn = boost::shared_ptr<Connection>(new Connection(ios));
conn->Start(res.resolve(boost::asio::ip::tcp::resolver::query("myserver", "10635")));
boost::thread t(boost::bind(&boost::asio::io_service::run, &ios));
Here's the relevant portions of the Connection class (I made sure to use shared_from_this() everywhere else, too):
class Connection : public boost::enable_shared_from_this<Connection>
{
public:
Connection(boost::asio::io_service &io_service)
: stopped_(false),
socket_(io_service),
deadline_(io_service),
heartbeat_timer_(io_service)
{
}
void Start(tcp::resolver::iterator endpoint_iter)
{
start_connect(endpoint_iter);
deadline_.async_wait(boost::bind(&Connection::check_deadline, shared_from_this()));
}
private:
void start_read()
{
deadline_.expires_from_now(boost::posix_time::seconds(30));
boost::asio::async_read_until(socket_, input_buffer_, 0x1f,
boost::bind(&Connection::handle_read, shared_from_this(), _1));
}
void handle_read(const boost::system::error_code& ec)
{
if (stopped_)
return;
if (!ec)
{
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
if (!line.empty())
{
std::cout << "Received: " << line << "\n";
}
start_read();
}
else
{
// THIS IS WHERE THE ERROR IS LOGGED
std::cout << "Error on receive: " << ec.message() << "\n";
Stop();
}
}
void check_deadline()
{
if (stopped_)
return;
if (deadline_.expires_at() <= deadline_timer::traits_type::now())
{
socket_.close();
deadline_.expires_at(boost::posix_time::pos_infin);
}
deadline_.async_wait(boost::bind(&Connection::check_deadline, shared_from_this()));
}
};
The issue turned out to be on the server's end. The server wasn't sending the "pong" response to the client's ping properly, so the async_read_until() call never finished and consequently never reset the deadline timer.

understand boost::asio async_read behavior when there is nothing to read

I am trying to understand what would happen with async_read when there is nothing to read.
For example, a client creates a connection to a server, then start async_read(), but that server does not expect to send anything to this client. So what would happen? Should I receive a EOF?
Updata:
I think #user786653 is right. I made a simple example (see following).
#include <iostream>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/asio.hpp>
class test{
public:
test(boost::asio::io_service& io_service):_socket(io_service){
}
void handle_connect(){
std::cout<<"entering test::handle_connect"<<std::endl;
char reply[128];
boost::asio::async_read(_socket, boost::asio::buffer(reply, sizeof(reply)),
[](boost::system::error_code ec, std::size_t /*length*/){
std::cout<<"Read result:"<< ec<<" - "<<ec.message()<<std::endl;
});
}
boost::asio::ip::tcp::socket & socket(){
return _socket;
}
private:
boost::asio::ip::tcp::socket _socket;
};
int main() {
try {
boost::asio::io_service io_service;
boost::asio::ip::tcp::socket s(io_service);
boost::asio::ip::tcp::resolver resolver(io_service);
boost::asio::ip::tcp::resolver::query query("127.0.0.1", "8000");
boost::asio::ip::tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator;
test t(io_service);
t.socket().async_connect(endpoint,boost::bind(&test::handle_connect, &t));
io_service.run();
} catch (std::exception& e) {
std::cerr << "Exception: " << e.what() << "\n";
}
}
Quoting from the latest (1.68.0) documentation:
This function is used to asynchronously read a certain number of bytes of data from a stream. The function call always returns immediately. The asynchronous operation will continue until one of the following conditions is true:
The supplied buffers are full. That is, the bytes transferred is equal to the sum of the buffer sizes.
An error occurred.
So nothing will happen until the server closes the connection (resulting in an error).
You can test this out for yourself:
#include <iostream>
#include <boost/asio.hpp>
int main() {
try {
boost::asio::io_context io_context;
boost::asio::ip::tcp::socket s(io_context);
boost::asio::ip::tcp::resolver resolver(io_context);
boost::asio::connect(s, resolver.resolve("localhost", "8000"));
char reply[128];
async_read(s, boost::asio::buffer(reply, sizeof(reply)), [](boost::system::error_code ec, std::size_t /*length*/) {
std::cout << "Read result: " << ec << " - " << ec.message() << "\n";
});
io_context.run();
} catch (std::exception& e) {
std::cerr << "Exception: " << e.what() << "\n";
}
}
Start a server that doesn't respond on localhost port 8000 (or change the code). E.g. something like nc -l 8000 or python -m SimpleHTTPServer. Then run the program and wait. Nothing happens. Now stop the server, on my (Windows) machine this results in:
Read result: system:10054 - An existing connection was forcibly closed by the remote host

Boost Asio - Why do my asynchronous operations not launch?

I recently met a problem with boost::asio asynchronous tasks. I want to return a pointer on an object listening to a port.
It works when I use the socket.read_some method but this method blocks my main and I want my MyClass::create method to return.
So I tried a async_read call but I saw that inside my read() method, no asynchronous tasks are launched. I tried to figure out what may cause the problem but see no solution to this issue.
Here is my code, here it's not with an async_read but with an async_wait, and the same problem appears, the timer is not launched.
Thanks for any help I might get.
The header file:
#ifndef MYCLASS_HPP
#define MYCLASS_HPP
#include <memory>
#include <boost/asio.hpp>
class MyClass
{
public:
MyClass(boost::asio::io_service& ios);
void read();
void read_handler(const boost::system::error_code& error);
static std::shared_ptr<MyClass> create(std:: string const & host, uint16_t port);
bool connect (std::string const & host, uint16_t port);
void connect_handler(const boost::system::error_code& error);
boost::asio::ip::tcp::socket m_socket;
bool m_flag;
std::vector<uint8_t> m_buffer;
};
#endif
Source file:
#include "MyClass.hpp"
#include <boost/bind.hpp>
MyClass::MyClass(boost::asio::io_service& ios)
:m_flag(false), m_socket(ios), m_buffer(20)
{
}
void MyClass::read_handler(const boost::system::error_code& er)
{
std::cout << "Timer waited 5 sec" << std::endl;
}
void MyClass::read()
{
boost::asio::deadline_timer t(m_socket.get_io_service(),boost::posix_time::seconds(5));
t.async_wait(boost::bind(&MyClass::read_handler,this,boost::asio::placeholders::error));
m_socket.get_io_service().run();//Should make the io_service wait for all asynchronous tasks to finish
std::cout << "This message should be displayed after the wait" << std::endl;
}
void MyClass::connect_handler(const boost::system::error_code& error)
{
if(!error)
{
std::cout << "Connection done" << std::endl;
m_flag = 1;
}
else
{
std::cout << "Error in connection: " << error.message() << std::endl;
}
}
//connect method
bool MyClass::connect(std::string const & host, uint16_t port)
{
boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::address::from_string(host),port);
m_socket.async_connect(endpoint,
boost::bind(&MyClass::connect_handler, this,
boost::asio::placeholders::error));
m_socket.get_io_service().run();//Wait async_connect and connect_handler to finish
if (m_flag == 0) return false;
else return true;
}
std::shared_ptr<MyClass> MyClass::create(std:: string const & host, uint16_t port)
{
boost::asio::io_service ios;
std::shared_ptr<MyClass> ptr(new MyClass(ios));
bool bol = ptr->connect(host, port);
ptr->read();
//while(1){}
if(bol == true)
{
//connection success, reading currently listening, pointer is returned to the user
return ptr;
}
else
{
//connection failure, pointer is still returned to the user but not listening as he's not connected
return ptr;
}
}
And my main:
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/asio.hpp>
#include "MyClass.hpp"
int main()
{
try
{
std::cout << "Creation of instance" << std::endl;
std::shared_ptr <MyClass> var = MyClass::create("127.0.0.1", 8301);
std::cout << "Instance created" << std::endl;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}
I figured out how to solve my problem.
I had indeed problems with io_service being destroyed after "create" method, so the pointer returned in the main was not able to continue reading.
I had to call run() at one point to launch callbacks but i couldn't do it in the main, as I wanted the main to keep doing other things.
So I created a class launching a separated thread and containing an io_service. That thread is calling run() periodically. It was then added as an attribute to MyClass.
Now I have the call to "create" returning a pointer to MyClass who doesn't stop whatever asynchronous task was launched in MyClass.

Boost::Asio peer-to-peer udp chat

I'm writing peer-to-peer (it shouldn't have server - it's a task) program for exchanging text messages. It's a very tiny chat. Simply messages, nothing else. It's my 1st practice with Boost::Asio, therefore I've some questions.
My chat should be peer-to-peer as I said and it should use udp protocol. I think, the best way is to use broadcast. And the first problem: how can I learn about new connections?
Another problem is in sending message: I send it on broadcast address and then it spreads to all computers in local network. Is it right?
This code sends message and receives its back. Like an echo. Is it right?
#include <iostream>
#include <boost/asio.hpp>
#include <boost/array.hpp>
int main()
{
try
{
namespace ip = boost::asio::ip;
boost::asio::io_service io_service;
ip::udp::socket socket(io_service,
ip::udp::endpoint(ip::udp::v4(), 1555));
socket.set_option(boost::asio::socket_base::broadcast(true));
ip::udp::endpoint broadcast_endpoint(ip::address_v4::broadcast(), 1555);
boost::array<char, 4> buffer1;
socket.send_to(boost::asio::buffer(buffer1), broadcast_endpoint);
ip::udp::endpoint sender_endpoint;
boost::array<char, 4> buffer2;
std::size_t bytes_transferred =
socket.receive_from(boost::asio::buffer(buffer2), sender_endpoint);
std::cout << "got " << bytes_transferred << " bytes." << std::endl;
}
catch (std::exception &e)
{
std::cerr << e.what();
}
system("PAUSE");
return 0;
}
Tested on Ubuntu 20.04.3 LTS and Boost.Asio 1.71.
Usually this kind of task is accomplished by using multicast. Broadcast creates too much load on a network.
Basing on the sender and receiver examples while combining both of them, you should open your socket on a multicast address, which represents a "chat room" and at the same time subscribe to that multicast group to receive the messages sent from other chat participants.
#include <iostream>
#include <string>
#include <boost/asio.hpp>
constexpr std::uint16_t multicast_port = 30001;
class Peer {
public:
Peer(boost::asio::io_context& io_context,
const boost::asio::ip::address& chat_room,
const std::string& nickname)
: socket_(io_context)
, multicast_endpoint_(chat_room, multicast_port)
, nickname_(nickname)
{
boost::asio::ip::udp::endpoint listen_endpoint(chat_room, multicast_port);
socket_.open(listen_endpoint.protocol());
socket_.set_option(boost::asio::ip::udp::socket::reuse_address(true));
socket_.bind(listen_endpoint);
Note that we using reuse_address option, so you could test this example locally.
If you want to receive messages sent to multicast group, you have to subscribe to that multicast group:
socket_.set_option(boost::asio::ip::multicast::join_group(chat_room));
And as you asked if you want to learn about new connections (though UDP is a connectionless protocol), you can send multicast welcome message:
auto welcome_message = std::string(nickname_ + " connected to the chat\n");
socket_.async_send_to(boost::asio::buffer(welcome_message), multicast_endpoint_,
[this](const boost::system::error_code& error_code, std::size_t bytes_sent){
if (!error_code.failed()){
std::cout << "Entered chat room successfully" << std::endl;
}
});
So, for now we have to establish two loops: first one will expect local user's input, send it to the multicast group and then waits for another user input, while the other one will listen for incoming UDP datagrams on a socket, print datagram's content on every datagram received and then return back to socket listening:
void do_receive(){
socket_.async_receive_from(boost::asio::buffer(receiving_buffer_), remote_endpoint_,
[this](const boost::system::error_code& error_code, std::size_t bytes_received){
if (!error_code.failed() && bytes_received > 0){
auto received_message_string = std::string(receiving_buffer_.begin(), receiving_buffer_.begin() + bytes_received);
// We don't want to receive the messages we produce
if (received_message_string.find(name_) != 0){
std::cout.write(receiving_buffer_.data(), bytes_received);
std::cout << std::flush;
}
do_receive();
}
});
}
void do_send(){
std::string nickname = nickname_;
std::string message;
std::getline(std::cin, message);
std::string buffer = name.append(": " + message);
socket_.async_send_to(boost::asio::buffer(buffer, maximum_message_size_), multicast_endpoint_,
[this, message](const boost::system::error_code& /*error_code*/, std::size_t bytes_sent){
std::cout << "You: " << message << std::endl;
do_send();
});
}
There we also invoke the same IO function in each completion handler to achieve the loop effect still looking like recursion.
For now, all we have to do is to publish each of the function call in the separate threads because of io_context.run() invocation blocking, otherwise one of our loops will block another one, so we call io_context.run() in each thread:
int main(int argc, char* argv[])
{
boost::asio::thread_pool thread_pool(2);
if(argc != 3){
std::cerr << "Usage: ./peer <your_nickname> <multicast_address>" << std::endl;
std::exit(1);
}
boost::asio::io_context io_context;
boost::asio::ip::address chat_room(boost::asio::ip::make_address(argv[2]));
Peer peer(io_context, chat_room, argv[1]);
boost::asio::post(thread_pool, [&]{
peer.do_receive();
io_context.run();
});
boost::asio::post(thread_pool, [&]{
peer.do_send();
io_context.run();
});
thread_pool.join();
return 0;
}
Full source code is available here.