I ask user for input and write this data to disk. However I want the user to be able to update some of this data. It writes the data the first pass of the loop. But the second loop is not updating the description. Here is the code:
#include <iostream>
struct LabData {
int recordNumber;
char desc[16];
};
int main(int argc, const char * argv[]) {
// insert code here...
FILE *file = fopen("myfile.txt", "wb+");
if(file == 0)
std::cout << "ERROR FILE IS NULL!";
for(int i = 0; i < 10; i++)
{
LabData lb;
lb.recordNumber = i;
std::cout << "Enter a description: ";
std::cin.getline(lb.desc, 15);
if(fwrite(&lb, sizeof(lb), 1, file) != 1)
std::cout <<" ERROR IN WRITE!";
}
LabData lb;
for(int i = 9; i >= 0; i--)
{
fseek(file, i * sizeof(LabData), SEEK_SET);
fread(&lb, sizeof(LabData), 1, file);
if(lb.recordNumber != i)
std::cout << "Wrong record!";
else
{
std::cout << "Record number: " << lb.recordNumber << " Description: " << lb.desc << std::endl;
std::cout << "Enter new record description: ";
std::cin.getline(lb.desc, 15);
if(fwrite(&lb, sizeof(lb), 1, file) != 1)
std::cout <<" ERROR IN WRITE!";
}
}
for(int i = 0; i < 10; i++)
{
LabData lb;
fseek(file, i * sizeof(LabData), SEEK_SET);
fread(&lb, sizeof(LabData), 1, file);
std::cout << "Record number: " << lb.recordNumber << " Description: " << lb.desc << std::endl;
}
fclose(file);
return 0;
}
you need to put fseek(file, i * sizeof(LabData), SEEK_SET); before writing into the file, in the second loop,
std::cout << "Record number: " << lb.recordNumber << " Description: " << lb.desc << std::endl;
std::cout << "Enter new record description: ";
std::cin.getline(lb.desc, 15);
fseek(file, i * sizeof(LabData), SEEK_SET);
if(fwrite(&lb, sizeof(lb), 1, file) != 1)
std::cout <<" ERROR IN WRITE!";
Once you read from the file, you have to seek back to rewrite the data in same place.
Related
I am currently using the C++ to implement my code. The idea is I want to read a wav file through a program and then output its waveform on the screen. I have already found some references there:C++ Reading the Data part of a WAV file. and here is my code of reading the audio file. I have no idea of how to generate the waveform .
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
using std::string;
using std::fstream;
typedef struct WAV_HEADER
{
/* for the part of RIEF Chunk Descriptor */
uint8_t RIFF[4]; // RIFF Header Magic header
uint32_t ChunkSize; // RIFF Chunk Size
uint8_t WAVE[4]; // WAVE Header
/* for the part of "fmt" subChunk */
uint8_t fmt[4]; // FMT header
uint32_t Subchunk1Size; // Size of the fmt chunk
uint16_t AudioFormat; // Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM
uint16_t NumOfChan; // Number of channels 1=Mono 2=Sterio
uint32_t SamplesPerSec; // Sampling Frequency in Hz
uint32_t bytesPerSec; // bytes per second
uint16_t blockAlign; // 2=16-bit mono, 4=16-bit stereo
uint16_t bitsPerSample; // Number of bits per sample
/* For the part of "data" subChunk */
uint8_t Subchunk2ID[4]; // "data" string
uint32_t Subchunk2Size; // Sampled data length
}wav_hdr;
int getFileSize(FILE* inFile);
int main(int argc, char* argv[])
{
wav_hdr wavHeader;
int headerSize = sizeof(wav_hdr), filelength = 0;
const char* filePath;
string input;
if (argc <= 1)
{
cout << "Input wave file name: ";
cin >> input;
cin.get();
filePath = input.c_str();
}
else
{
filePath = argv[1];
cout << "Input wave file name: " << filePath << endl;
}
FILE* wavFile = fopen(filePath, "r");
if (wavFile == nullptr)
{
fprintf(stderr, "Unable to open wave file: %s\n", filePath);
return 1;
}
//Read the header
size_t bytesRead = fread(&wavHeader, 1, headerSize, wavFile);
cout << "Header Read " << bytesRead << " bytes." << endl;
if (bytesRead > 0)
{
//Read the data
uint16_t bytesPerSample = wavHeader.bitsPerSample / 8; //Number of bytes per sample
uint64_t numSamples = wavHeader.ChunkSize / bytesPerSample; //How many samples are in the wav file?
static const uint16_t BUFFER_SIZE = 4096;
int8_t* buffer = new int8_t[BUFFER_SIZE];
while ((bytesRead = fread(buffer, sizeof buffer[0], BUFFER_SIZE / (sizeof buffer[0]), wavFile)) > 0)
{
/** DO SOMETHING WITH THE WAVE DATA HERE **/
cout << "Read " << bytesRead << " bytes." << endl;
}
delete [] buffer;
buffer = nullptr;
filelength = getFileSize(wavFile);
cout << "File is :" << filelength << " bytes." << endl;
cout << "RIFF header :" << wavHeader.RIFF[0] << wavHeader.RIFF[1] << wavHeader.RIFF[2] << wavHeader.RIFF[3] << endl;
cout << "WAVE header :" << wavHeader.WAVE[0] << wavHeader.WAVE[1] << wavHeader.WAVE[2] << wavHeader.WAVE[3] << endl;
cout << "FMT :" << wavHeader.fmt[0] << wavHeader.fmt[1] << wavHeader.fmt[2] << wavHeader.fmt[3] << endl;
cout << "Data size :" << wavHeader.ChunkSize << endl;
// Display the sampling Rate from the header
cout << "Sampling Rate :" << wavHeader.SamplesPerSec << endl;
cout << "Number of bits used :" << wavHeader.bitsPerSample << endl;
cout << "Number of channels :" << wavHeader.NumOfChan << endl;
cout << "Number of bytes per second :" << wavHeader.bytesPerSec << endl;
cout << "Data length :" << wavHeader.Subchunk2Size << endl;
cout << "Audio Format :" << wavHeader.AudioFormat << endl;
// Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM
cout << "Block align :" << wavHeader.blockAlign << endl;
cout << "Data string :" << wavHeader.Subchunk2ID[0] << wavHeader.Subchunk2ID[1] << wavHeader.Subchunk2ID[2] << wavHeader.Subchunk2ID[3] << endl;
}
fclose(wavFile);
return 0;
}
// find the file size
int getFileSize(FILE* inFile)
{
int fileSize = 0;
fseek(inFile, 0, SEEK_END);
fileSize = ftell(inFile);
fseek(inFile, 0, SEEK_SET);
return fileSize;
}
I would have left this as a comment with code gists and not an answer since it doesn't answer your question directly but I don't have enough reputation for this.
I did what you're trying to do with Qt, most of my code comes from Qt's documentation. You need to find the peak value of the samples and then draw that. Let me share some code that could give you an idea on how you might want to do it.
void Waveform::appendSamples()
{
buffer = audioDecoder->read();
qreal peak = getPeakValue(buffer.format());
const qint16 *data = buffer.constData<qint16>();
int count = buffer.sampleCount() / 2;
for (int i = 0; i < count; i += 1200){ // I want 40 samples per second currently assuming 48kHz
double val = data[i]/peak;
samples.append(val * 300); // *300 for scaling
}
}
qreal Waveform::getPeakValue(const QAudioFormat &format)
{
qreal ret(0);
if (format.isValid()){
switch (format.sampleType()) {
case QAudioFormat::Unknown:
break;
case QAudioFormat::Float:
if (format.sampleSize() != 32)
ret = 0;
else
ret = 1.00003;
break;
case QAudioFormat::SignedInt:
if (format.sampleSize() == 32)
ret = INT_MAX;
else if (format.sampleSize() == 16)
ret = SHRT_MAX;
else if (format.sampleSize() == 8)
ret = CHAR_MAX;
break;
case QAudioFormat::UnSignedInt:
if (format.sampleSize() == 32)
ret = UINT_MAX;
else if (format.sampleSize() == 16)
ret = USHRT_MAX;
else if (format.sampleSize() == 8)
ret = UCHAR_MAX;
break;
default:
break;
}
}
return ret;
}
For the drawing part in Qt (probably not useful to you)
QSGNode* WaveformRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGSimpleRectNode *n = static_cast<QSGSimpleRectNode *>(oldNode);
if(!n){
n = new QSGSimpleRectNode();
n->setColor(Qt::red);
}
QVector<double> samples = wav->getSamples(); //retrieve the samples
int numberOfSamples = samples.size();
setItemWidth(qreal(numberOfSamples * 2)); //signal stuff for qml
for(int i = 0; i < numberOfSamples; ++i){
QSGSimpleRectNode *temp = new QSGSimpleRectNode();
temp->setColor(Qt::green);
temp->setRect(i * 2, height()/2 - samples[i], 2, samples[i] * 2);
n->appendChildNode(temp);
}
return n;
}
int main(int argc, char *argv[]) {
ifstream inFile;
int numOfLines = 0, numOfTokens = 0, numOfStrings = 0, maxStringLength = 0, l = 0, fileCount=0, mostCommonCount=0;
string inputFile, mostCommonList="", word;
for(int i = 1; i < argc; i++){
if(strpbrk(argv[i] , "-")){
if(flags.find(string(argv[i]))!=flags.end()) flags[string(argv[i])] = true;
else{
cerr << "INVALID FLAG " << argv[i] << endl;
exit(1);
}
}
else{
inFile.open(argv[i]);
fileCount++;
if(!inFile && fileCount==1){
cerr << "UNABLE TO OPEN " << argv[i] << endl;
exit(1);
}
else{
string line;
while(getline(inFile, line)) inputFile+=line+='\n';
if(fileCount>1){
cerr << "TOO MANY FILE NAMES" << endl;
exit(1);
}
}
}
}
int linenum = 0;
TType tt;
Token tok;
while((tok = getNextToken(&inFile, &linenum))!=DONE && tok != ERR){
tt = tok.GetTokenType();
word = tok.GetLexeme();
if(flags["-v"]==true){
(tt == ICONST||tt==SCONST||tt==IDENT) ? cout<<enumTypes[tok.GetTokenType()]<<"("<< tok.GetLexeme()<<")"<<endl : cout<< enumTypes[tok.GetTokenType()]<<endl;
}
if(flags["-mci"]==true){
if(tt==IDENT){
(identMap.find(word)!=identMap.end()) ? identMap[word]++ : identMap[word]=1;
if(identMap[word]>mostCommonCount) mostCommonCount = identMap[word];
}
}
if(flags["-sum"]==true){
numOfTokens++;
if(tt==SCONST){
numOfStrings++;
l = word.length();
if(l > maxStringLength) maxStringLength = l;
}
}
}
if(tok==ERR){
cout << "Error on line" << tok.GetLinenum()<<"("<<tok.GetLexeme()<<")"<<endl;
return 0;
}
if(flags["-mci"]==true){
cout << "Most Common Identifier: ";
if(!identMap.empty()){
word ="";
for(auto const& it : identMap){
if(it.second==mostCommonCount) word += it.first + ",";
}
word.pop_back();
cout << word << endl;
}
}
if(flags["-sum"]){
numOfLines = tok.GetLinenum();
numOfLines = tok.GetLinenum();
cout << "Total lines: " << numOfLines << endl;
cout << "Total tokens: " << numOfTokens << endl;
cout << "Total strings: " << numOfStrings << endl;
cout << "Length of longest string: " << maxStringLength << endl;
}
inFile.close();
return 0;
}
For some reason this code is running infinitely. I cannot figure out the source of error. I also do not know whether this file or the other linked file is causing this error so I posted the main program code. I think is one of the switch statements that causing this error but I am not sure. FYI: I am supposed to make a lexical analyzer so I had three files one lexigh.h (contains all the data types and all the functions), getToken.cpp(file that defines the functions from lexigh.h) and the main program which calls the methods and tests it.
I have been working on head pose estimation on depth data. And I have read G Fanelli's paper-"Real Time Head Pose Estimation from Consumer Depth Cameras" "Real Time Head Pose Estimation with Random Regression Forests". I test the data and the code Fanelli published on the website(http://www.vision.ee.ethz.ch/~gfanelli/head_pose/head_forest.html). However when I run the code, there is a problem. The error information is "usage: ./head_pose_estimation config_file depth_image". I think it is about file reading but I don't how to fix it.
and the code is like this:
int main(int argc, char* argv[])
{
if( argc != 3 )
{
cout << "usage: ./head_pose_estimation config_file depth_image" << endl;
exit(-1);
}
loadConfig(argv[1]);
CRForestEstimator estimator;
if( !estimator.loadForest(g_treepath.c_str(), g_ntrees) ){
cerr << "could not read forest!" << endl;
exit(-1);
}
string depth_fname(argv[2]);
//read calibration file (should be in the same directory as the depth image!)
string cal_filename = depth_fname.substr(0,depth_fname.find_last_of("/")+1);
cal_filename += "depth.cal";
ifstream is(cal_filename.c_str());
if (!is){
cerr << "depth.cal file not found in the same folder as the depth image! " << endl;
return -1;
}
//read intrinsics only
float depth_intrinsic[9]; for(int i =0; i<9; ++i) is >> depth_intrinsic[i];
is.close();
Mat depthImg;
//read depth image (compressed!)
if (!loadDepthImageCompressed( depthImg, depth_fname.c_str() ))
return -1;
Mat img3D;
img3D.create( depthImg.rows, depthImg.cols, CV_32FC3 );
//get 3D from depth
for(int y = 0; y < img3D.rows; y++)
{
Vec3f* img3Di = img3D.ptr<Vec3f>(y);
const int16_t* depthImgi = depthImg.ptr<int16_t>(y);
for(int x = 0; x < img3D.cols; x++){
float d = (float)depthImgi[x];
if ( d < g_max_z && d > 0 ){
img3Di[x][0] = d * (float(x) - depth_intrinsic[2])/depth_intrinsic[0];
img3Di[x][1] = d * (float(y) - depth_intrinsic[5])/depth_intrinsic[4];
img3Di[x][2] = d;
}
else{
img3Di[x] = 0;
}
}
}
g_means.clear();
g_votes.clear();
g_clusters.clear();
string pose_filename(depth_fname.substr(0,depth_fname.find_last_of('_')));
pose_filename += "_pose.bin";
cv::Vec<float,POSE_SIZE> gt;
bool have_gt = false;
//try to read in the ground truth from a binary file
FILE* pFile = fopen(pose_filename.c_str(), "rb");
if(pFile){
have_gt = true;
have_gt &= ( fread( >[0], sizeof(float),POSE_SIZE, pFile) == POSE_SIZE );
fclose(pFile);
}
//do the actual estimate
estimator.estimate( img3D,
g_means,
g_clusters,
g_votes,
g_stride,
g_maxv,
g_prob_th,
g_larger_radius_ratio,
g_smaller_radius_ratio,
false,
g_th
);
cout << "Heads found : " << g_means.size() << endl;
//assuming there's only one head in the image!
if(g_means.size()>0){
cout << "Estimated: " << g_means[0][0] << " " << g_means[0][1] << " " << g_means[0][2] << " " << g_means[0][3] << " " << g_means[0][4] << " " << g_means[0][5] <<endl;
float pt2d_est[2];
float pt2d_gt[2];
if(have_gt){
cout << "Ground T.: " << gt[0] << " " << gt[1] << " " << gt[2] << " " << gt[3] << " " << gt[4] << " " << gt[5] <<endl;
cv::Vec<float,POSE_SIZE> err = (gt-g_means[0]);
//multiply(err,err,err);
for(int n=0;n<POSE_SIZE;++n)
err[n] = err[n]*err[n];
float h_err = sqrt(err[0]+err[1]+err[2]);
float a_err = sqrt(err[3]+err[4]+err[5]);
cout << "Head error : " << h_err << " mm " << endl;
cout << "Angle error : " << a_err <<" degrees " << endl;
pt2d_gt[0] = depth_intrinsic[0]*gt[0]/gt[2] + depth_intrinsic[2];
pt2d_gt[1] = depth_intrinsic[4]*gt[1]/gt[2] + depth_intrinsic[5];
}
pt2d_est[0] = depth_intrinsic[0]*g_means[0][0]/g_means[0][2] + depth_intrinsic[2];
pt2d_est[1] = depth_intrinsic[4]*g_means[0][1]/g_means[0][2] + depth_intrinsic[5];
}
return 0;
}
can anyone could tell me how to fix the problem?Thanks so much!
You should always read the readme.txt (here attached in head_pose_estimation.tgz) before testing an application:
To run the example code, type ./head_pose_estimation config.txt
data/frame_XXXX_depth.bin. The config.txt file contains all parameters
needed for the head pose estimation, e.g., the path to the forest, the
stride, and z threshold used to segment the person from the
background.
I'm writing a tictactoe application which communicates between a server and client file. Currently, my program hangs when trying to read in the players move. The client is showing successful write to the pipe but the server is not reading the information. Any help would be appreciated. Heres the offending code from both portions. Edit: I just realized the formatting got completely buggered in the copy/paste, I am sorry.
client main() :
//used to define int holder for server read in
const int MAX = 2;
//used to define buffers to transfer information
const int BUFFERS = 10;
//path of the global pipe
const string PRIMARY = "/home/mking/GPipe";
int main() {
//variables
size_t result;
srand(time(NULL) );
int s = rand() % 10000;
if (s < 1000) { s += 1000; }
cout << s << endl;
string userWrite = "/temp/" + to_string(s);
s = rand() % 10000;
if (s < 1000) { s += 1000; }
cout << s << endl;
string serverWrite = "/temp/" + to_string(s);
cout << PRIMARY << endl;
cout << "User pipe is " << userWrite << endl;
cout << "Server pipe is " << serverWrite << endl;
// send personal pipe information through global pipe to server
FILE * comms = fopen(PRIMARY.c_str(), "w");
cout << "Comms open" << endl;
result = fwrite(userWrite.c_str(), 1, userWrite.length(), comms);
if (result < userWrite.length()) { cout << endl << endl << endl << endl << endl << "write error, userfifo" << endl; }
result = fwrite(serverWrite.c_str(), 1, serverWrite.length(), comms);
if (result < userWrite.length()) { cout << endl << endl << endl << endl << endl << "write error, serverfifo" << endl; }
cout << "Comms written to" << endl;
//done with comms so close it
fclose(comms);
// for some reason sending /tmp/ caused a hang also, so i improvised
userWrite.erase(2,1);
serverWrite.erase(2,1);
// make the personal pipes
cout << userWrite << " " << serverWrite << endl;
mkfifo(userWrite.c_str(), 0777);
mkfifo(serverWrite.c_str(), 0777);
// open the personal pipes with read or write privelege
cout << "fifos made" << endl;
FILE * pwrite = fopen(userWrite.c_str(), "w");
cout << "pwrite open" << endl;
FILE * pread = fopen(serverWrite.c_str(), "r");
cout << "pread open" << endl;
// if either pipe did not get made correctly, print an error
if (pwrite == NULL ) { cout << "pwrite is wrong" << endl; }
if (pread == NULL ) { cout << "pread is wrong" << endl; }
// used to transfer information between pipes
string buffer = "/temp/0000";
string catcher = "/temp/0000";
// initialize curses functions
initscr();
noecho();
keypad(stdscr,TRUE);
cbreak();
WINDOW * screen = newwin(LINES/2, COLS/2, 0, 0);
wclear(screen);
keypad(screen,TRUE);
//wait for input before playing the game
int c = getch();
displayOpening(screen);
c = getch();
//initialize the game data types
int row = 0;
int column = 0;
vector<pair<int, int> > userMoves;
vector<pair<int,int> > serverMoves;
int charInt[MAX];
bool invalid = 0;
//until game is over or user exits
while (1) {
// update the board
displayBoard(screen,userMoves,serverMoves, row, column, invalid);
// based on user input, do stuff, supports wsad or arrow keys
switch(c = getch() ) {
// if go up, move up a row or go back to bottom if at top
case KEY_UP:
case 'w':
if (row == 0) { row = 2; }
else { row--; }
break;
// if go down, move down a row or go back to the top if at bottom
case KEY_DOWN:
case 's':
if (row == 2) { row = 0; }
else { row++; }
break;
// if go left, move left a column or go back to the far right if at far left
case KEY_LEFT:
case 'a':
if (column == 0) { column = 2; }
else { column--; }
break;
// if go right, move right a column or go back to the far left if at far right
case KEY_RIGHT:
case 'd':
if (column == 2) { column = 0; }
else { column++; }
break;
// if spacebar is pressed, enter move if valid, otherwise tell invalid and get more input
case ' ':
if (checkX(row, column, userMoves, serverMoves)) {
invalid = 0;
// no longer used function, thought maybe was the issue
//addX(row,column,userMoves,buffer);
//catch information in buffer to send to server
buffer[8] = (row + '0');
buffer[9] = (column + '0');
//cout << "buffer 0 and 1 are " << int(buffer[0]) << " " << int(buffer[1]) << endl;
// add newest move to the list of user moves
userMoves.push_back(make_pair(row,column));
// check if the game is over, send a game over message to server if so and exit/clean up pipes
if (checkValid(userMoves,serverMoves) == 0 || (userMoves.size() + serverMoves.size() == 9) ) {
youwin(screen);
buffer[8] = (3 + '0');
buffer[9] = (3 + '0');
result = fwrite(buffer.c_str(), 1, buffer.length(), pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
//mvwaddch(screen, 12, 1, 'k');
//wrefresh(screen);
//cout << endl << endl << endl << endl << endl << buffer << " " << buffer.length() << endl;
// write newest move to server, currently where hangs!!!!!!
result = fwrite(buffer.c_str(),1,buffer.length(),pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
//cout << endl << "written successfully" << endl;
//mvwaddch(screen,12,1,'l');
//wrefresh(screen);
// read in server counter move
result = fread(&catcher[0],1,BUFFERS,pread);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "read error, servermove" << endl; }
// catch newest computer move
charInt[0] = (catcher[8] - '0');
charInt[1] = (catcher[9] - '0');
// if the server says it won, clean up pipes and exit
if (charInt[0] == 3 && charInt[1] == 3) {
youlose(screen);
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
// check if the server made a valid move
if (checkX(charInt[0], charInt[1], userMoves, serverMoves)) { invalid = 1; }
//addX(charInt[0],charInt[1],serverMoves,catcher);
// add newest server move to list of server moves
serverMoves.push_back(make_pair(charInt[0],charInt[1]));
// if server has won or a draw, tell the server and clean up pipes/exit
if (checkValid(userMoves,serverMoves) == 0) {
youlose(screen);
buffer[8] = (3 + '0');
buffer[9] = (3 + '0');
result = fwrite(&buffer[0],1,BUFFERS,pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
}
}
// if the move was invalid say so
else { invalid = 1; }
break;
// if user wants to exit, tell the server and clean up/exit
case 'q':
buffer[8] = 3 + '0';
buffer[9] = 3 + '0';
result = fwrite(&buffer[0],sizeof(char),BUFFERS,pwrite);
if (result < BUFFERS) { cout << endl << endl << endl << endl << endl << "write error, usermove" << endl; }
fclose(pread);
fclose(pwrite);
unlink(userWrite.c_str());
unlink(serverWrite.c_str());
endwin();
return 0;
break;
default:
break;
}
}
return 0;
}
server main() :
const int GRID = 9;
const int MAX_G = 10;
const int MAX_L = 10;
const string PRIMARY="/home/mking/GPipe";
int main() {
// variables to hold personal pipe input
char userWrite[MAX_L];
char serverWrite[MAX_L];
// open global pipe and prepare for input
cout << PRIMARY << endl;
FILE * comms = fopen(PRIMARY.c_str(), "r");
cout << "comms open" << endl;
pid_t pid;
bool valid = 1;
int charInt[MAX_G];
char prev[] = "/temp/0000";
size_t result;
// run until forced to close
while(1) {
// get the personal pipe names
//cout << "about to read user" << endl;
result = fread(&userWrite[0], sizeof(char),MAX_L,comms);
if (result < MAX_L && result > 0) { cout << "read error, user" << endl; }
//cout << "read user" << endl;
result = fread(&serverWrite[0], sizeof(char), MAX_L,comms);
if (result < MAX_L && result > 0) { cout << "read error, server" << endl; }
//cout << "read server" << endl;
//cout << "User pipe is " << userWrite << endl;
//cout << "Server pipe is " << serverWrite << endl;
// if a new pipe was detected, fork and play against a client
if (strcmp(prev, userWrite) != 0) { pid = fork(); }
strcpy(prev, userWrite);
// if a chiled, play against a client
if (pid == 0) {
//close comms and open personal pipes
cout << "In child" << endl;
fclose(comms);
string user(userWrite);
string server(serverWrite);
// was having issues with fread earlier also, roundabout fix
user.erase(2,1);
server.erase(2,1);
// set up pipes
cout << "opened pipes " << user << " " << server << endl;
FILE * userFifo = fopen(user.c_str(), "r");
cout << "opened user pipe" << endl;
FILE * serverFifo = fopen(server.c_str(), "w");
cout << "opened server pipe" << endl;
// set up data for server to check moves
pair<int,int> move;
vector<pair<int,int> > userMoves;
vector<pair<int,int> > serverMoves;
char buffer[MAX_G] = {'/','t','e','m','p','/','0','0' };
char filler[MAX_G];
vector<bool> untaken (GRID, 1);
// while game not over
while (valid) {
// get a new move, HANGS HERE!!!!!
cout << "waiting for user move" << endl;
result = fread(&filler[0], sizeof(char), MAX_G, userFifo);
if (result < MAX_G) { cout << "read error, usermove" << endl; }
cout << "move read in" << endl;
// catch user move
charInt[0] = filler[6] - '0';
charInt[1] = filler[7] - '0';
cout << charInt[0] << " " << charInt[1] << endl;
// if user says game over, close pipes
if (charInt[0] == 3 && charInt[1] == 3) {
fclose(userFifo);
fclose(serverFifo);
exit(0);
}
// add user move to list of moves
userMoves.push_back(make_pair(charInt[0], charInt[1]));
// mark location of taken moves
untaken[(userMoves.back().first * 3 + userMoves.back().second)] = 0;
// see if game can be ended and add a server move
valid = checkX(userMoves,serverMoves, untaken);
untaken[(serverMoves.back().first * 3 + serverMoves.back().second)] = 0;
//prepare server move for writing
buffer[6] = serverMoves.back().first + '0';
buffer[7] = serverMoves.back().second + '0';
//buffer[0] = -1;
//buffer[1] = -1;
// write servermove to client
//cout << buffer[0] << " " << buffer[1] << endl;
result = fwrite(&buffer[0],sizeof(char),MAX_G,serverFifo);
if (result < MAX_G) { cout << "write error, servermove" << endl; }
}
// close pipes if game is over
fclose(userFifo);
fclose(serverFifo);
exit(0);
}
}
fclose(comms);
return 0;
}
What do I have to do to make my program use a file that has been dragged and dropped onto its icon as a parameter?
My current main method looks like this:
int main(int argc, char* argv[])
{
if (argc != 2) {
cout << "ERROR: Wrong amount of arguments!" << endl;
cout << "\n" << "Programm closed...\n\n" << endl;
exit(1);
return 0;
}
Converter a(argv[1]);
// ...
cout << "\n" << "Programm finished...\n\n" << endl;
// cin.ignore();
return 0;
}
What I'd really like to be able to do is select 10 (or so) files, drop them onto the EXE, and process them from within my application.
EDIT:
The incomming parameter is used as filename, constructed in the cunstructor.
Converter::Converter(char* file) {
// string filename is a global variable
filename = file;
myfile.open(filename.c_str(), ios_base::in);
}
The method where the textfile gets read:
string Converter::readTextFile() {
char c;
string txt = "";
if (myfile.is_open()) {
while (!myfile.eof()) {
myfile.get(c);
txt += c;
}
} else {
error("ERROR: can't open file:", filename.c_str());
}
return txt;
}
EDIT2:
deleted
Update:
I got again to this point.
Actual Main method:
// File path as argument
int main(int argc, char* argv[]) {
if (argc < 2) {
cout
<< "ERROR: Wrong amount of arguments! Give at least one argument ...\n"
<< endl;
cout << "\n" << "Programm closed...\n\n" << endl;
cin.ignore();
exit(1);
return 0;
}
vector<string> files;
for (int g = 1; g < argc; g++) {
string s = argv[g];
string filename = "";
int pos = s.find_last_of("\\", s.size());
if (pos != -1) {
filename = s.substr(pos + 1);
cout << "argv[1] " << argv[1] << endl;
cout << "\n filename: " << filename << "\n pos: " << pos << endl;
files.push_back(filename);
}
files.push_back(s);
}
for (unsigned int k = 0; k < files.size(); k++)
{
cout << "files.at( " << k << " ): " << files.at(k).c_str() << endl;
Converter a(files.at(k).c_str());
a.getATCommandsFromCSV();
}
cout << "\n" << "Programm finished...\n\n" << endl;
cin.ignore();
return 0;
}
Actually the console window apears for maybe 0.5 sec and closes again.
It doen't stop on any of my cin.ignore(); Maybe it doesn't get there?
Can anyone help?
Your program does not need to do anything special apart from handling command-line arguments. When you drag-drop a file onto an application in Explorer it does nothing more than to pass the file name as argument to the program. Likewise for multiple files.
If all you expect is a list of file names, then just iterate over all arguments, do whatever you want with them and be done. This will work for zero to almost arbitrarily many arguments.
Maybe you could write a test program like this:
int main(int argc, char* argv[])
{
// argv[0] is not interesting, since it's just your program's path.
for (int i = 1; i < argc, ++i)
cout << "argv[" << i << "] is " << argv[i] << endl;
return 0;
}
And see what happens after you throw different files at it.
EDIT: Just look at Joey's answer.
Answer to the main question
TO SEE THE ANSWER TO YOUR LAST PROBLEM SEE BOTTOM OF THIS ANSWER
All drag&dropped files are get-able as argv[orderOfTheFile] (orderOfTheFile is from 1-n),
however how does windows create that order, now that is a real mystery...
Anyway let's say I would create 26 plain text files ( *.txt ), from a.txt to z.txt on my Desktop,
now if I would drag&dropped them on my ArgsPrinter_c++.exe located directly on C:\ drive,
an output would be similar to this:
argc = 27
argv[0] = C:\ArgsPrinter_c++.exe
argv[1] = C:\Users\MyUserName\Desktop\c.txt
argv[2] = C:\Users\MyUserName\Desktop\d.txt
argv[3] = C:\Users\MyUserName\Desktop\e.txt
argv[4] = C:\Users\MyUserName\Desktop\f.txt
argv[5] = C:\Users\MyUserName\Desktop\g.txt
argv[6] = C:\Users\MyUserName\Desktop\h.txt
argv[7] = C:\Users\MyUserName\Desktop\i.txt
argv[8] = C:\Users\MyUserName\Desktop\j.txt
argv[9] = C:\Users\MyUserName\Desktop\k.txt
argv[10] = C:\Users\MyUserName\Desktop\l.txt
argv[11] = C:\Users\MyUserName\Desktop\m.txt
argv[12] = C:\Users\MyUserName\Desktop\n.txt
argv[13] = C:\Users\MyUserName\Desktop\o.txt
argv[14] = C:\Users\MyUserName\Desktop\p.txt
argv[15] = C:\Users\MyUserName\Desktop\q.txt
argv[16] = C:\Users\MyUserName\Desktop\r.txt
argv[17] = C:\Users\MyUserName\Desktop\s.txt
argv[18] = C:\Users\MyUserName\Desktop\t.txt
argv[19] = C:\Users\MyUserName\Desktop\u.txt
argv[20] = C:\Users\MyUserName\Desktop\v.txt
argv[21] = C:\Users\MyUserName\Desktop\w.txt
argv[22] = C:\Users\MyUserName\Desktop\x.txt
argv[23] = C:\Users\MyUserName\Desktop\y.txt
argv[24] = C:\Users\MyUserName\Desktop\z.txt
argv[25] = C:\Users\MyUserName\Desktop\a.txt
argv[26] = C:\Users\MyUserName\Desktop\b.txt
My ArgsPrinter_c++.exe source code:
#include <iostream>
using namespace std;
int main(int argc, char* argv[]) {
cout << "argc = " << argc << endl;
for(int i = 0; i < argc; i++)
cout << "argv[" << i << "] = " << argv[i] << endl;
std::cin.ignore();
return 0;
}
Your last problem
I have created a simple program that creates only a sceleton of your class so it can be used, and the program's main itself ran JUST FINE => if your program exits too soon, the problem will be in your class...
Tested source code:
#include <iostream>
#include <vector>
using namespace std;
class Converter{
public:
Converter(const char* f){ cout << f << endl; }
void getATCommandsFromCSV(){ cout << "called getATCommandsFromCSV" << endl; }
};
int main(int argc, char* argv[]) {
vector<string> files;
for (int g = 1; g < argc; g++) {
string s = argv[g];
string filename = "";
int pos = s.find_last_of("\\", s.size());
if (pos != -1) {
filename = s.substr(pos + 1);
cout << "argv[1] " << argv[1] << endl;
cout << "\n filename: " << filename << "\n pos: " << pos << endl;
files.push_back(filename);
}
files.push_back(s);
}
for (unsigned int k = 0; k < files.size(); k++)
{
cout << "files.at( " << k << " ): " << files.at(k).c_str() << endl;
Converter a(files.at(k).c_str());
a.getATCommandsFromCSV();
}
cout << "\n" << "Programm finished...\n\n" << endl;
cin.ignore();
return 0;
}