Noexcept and copy, move constructors - c++

Everywhere I look it seems to be the agreement that the standard library must call copy constructors instead of move constructors when the move constructor is noexcept(false).
Now I do not understand why this is the case. And futher more Visual Studio VC v140 and gcc v 4.9.2 seems to do this differently.
I do not understand why noexcept this is a concern of e.g. vector. I mean how should vector::resize() be able to give strong exception guarantee if T does not. As I see it the exception level of vector will be dependend on T. Regardless if copy or move is used.
I understand noexcept to solely be a wink to the compiler to do exception handling optimization.
This little program calls the copy constructor when compiled with gcc and move constructor when compiled with Visual Studio.
include <iostream>
#include <vector>
struct foo {
foo() {}
// foo( const foo & ) noexcept { std::cout << "copy\n"; }
// foo( foo && ) noexcept { std::cout << "move\n"; }
foo( const foo & ) { std::cout << "copy\n"; }
foo( foo && ) { std::cout << "move\n"; }
~foo() noexcept {}
};
int main() {
std::vector< foo > v;
for ( int i = 0; i < 3; ++i ) v.emplace_back();
}

This is a multi-faceted question, so bear with me while I go through the various aspects.
The standard library expects all user types to always give the basic exception guarantee. This guarantee says that when an exception is thrown, the involved objects are still in a valid, if unknown, state, that no resources are leaked, that no fundamental language invariants are violated, and that no spooky action at a distance happened (that last one isn't part of the formal definition, but it is an implicit assumption actually made).
Consider a copy constructor for a class Foo:
Foo(const Foo& o);
If this constructor throws, the basic exception guarantee gives you the following knowledge:
No new object was created. If a constructor throws, the object is not created.
o was not modified. Its only involvement here is via a const reference, so it must not be modified. Other cases fall under the "spooky action at a distance" heading, or possibly "fundamental language invariant".
No resources were leaked, the program as a whole is still coherent.
In a move constructor:
Foo(Foo&& o);
the basic guarantee gives less assurance. o can be modified, because it is involved via a non-const reference, so it may be in any state.
Next, look at vector::resize. Its implementation will generally follow the same scheme:
void vector<T, A>::resize(std::size_t newSize) {
if (newSize == size()) return;
if (newSize < size()) makeSmaller(newSize);
else if (newSize <= capacity()) makeBiggerSimple(newSize);
else makeBiggerComplicated(newSize);
}
void vector<T, A>::makeBiggerComplicated(std::size_t newSize) {
auto newMemory = allocateNewMemory(newSize);
constructAdditionalElements(newMemory, size(), newSize);
transferExistingElements(newMemory);
replaceInternalBuffer(newMemory, newSize);
}
The key function here is transferExistingElements. If we only use copying, it has a simple guarantee: it cannot modify the source buffer. So if at any point an operation throws, we can just destroy the newly created objects (keep in mind that the standard library absolutely cannot work with throwing destructors), throw away the new buffer, and rethrow. The vector will look as if it had never been modified. This means we have the strong guarantee, even though the element's copy constructor only offers the weak guarantee.
But if we use moving instead, this doesn't work. Once one object is moved from, any subsequent exception means that the source buffer has changed. And because we have no guarantee that moving objects back doesn't throw too, we cannot even recover. Thus, in order to keep the strong guarantee, we have to demand that the move operation doesn't throw any exceptions. If we have that, we're fine. And that's why we have move_if_noexcept.
As to the difference between MSVC and GCC: MSVC only supports noexcept since version 14, and since that is still in development, I suspect the standard library hasn't been updated to take advantage yet.

The core issue is that it's impossible to offer strong exception safety with a throwing move constructor. Imagine if, in vector resize, half way through moving the elements to the new buffer, a move constructor throws. How could you possibly restore the previous state? You can't use the move constructor again because, well, that could just keep throwing.
Copying works for strong exception safety guarantee regardless of it's throwing nature because the original state is not damaged, so if you can't construct the whole new state, you can just clean up the partially-built state and then you're done, because the old state is still here waiting for you. Move constructors don't offer this safety net.
It's fundamentally impossible to offer strongly exception safe resize() with a throwing move, but easy with a throwing copy. This fundamental fact is reflected everywhere over the Standard library.
GCC and VS treat this differently because they are in different stages of conformance. VS has left noexcept to be one of the last features they implement, so their behaviour is a kind of mid-way between C++03's behaviour and C++11/14's. Particularly, since they don't have the ability to tell if your move constructor is actually noexcept or not, they basically just have to guess. From memory they simply assume that it is noexcept because throwing move constructors are not common and not being able to move would be a critical problem.

Related

Is it feasible to optimize the assignment operator with swap [duplicate]

What is the copy-and-swap idiom and when should it be used? What problems does it solve? Does it change for C++11?
Related:
What are your favorite C++ Coding Style idioms: Copy-swap
Copy constructor and = operator overload in C++: is a common function possible?
What is copy elision and how it optimizes copy-and-swap idiom
C++: dynamically allocating an array of objects?
Overview
Why do we need the copy-and-swap idiom?
Any class that manages a resource (a wrapper, like a smart pointer) needs to implement The Big Three. While the goals and implementation of the copy-constructor and destructor are straightforward, the copy-assignment operator is arguably the most nuanced and difficult. How should it be done? What pitfalls need to be avoided?
The copy-and-swap idiom is the solution, and elegantly assists the assignment operator in achieving two things: avoiding code duplication, and providing a strong exception guarantee.
How does it work?
Conceptually, it works by using the copy-constructor's functionality to create a local copy of the data, then takes the copied data with a swap function, swapping the old data with the new data. The temporary copy then destructs, taking the old data with it. We are left with a copy of the new data.
In order to use the copy-and-swap idiom, we need three things: a working copy-constructor, a working destructor (both are the basis of any wrapper, so should be complete anyway), and a swap function.
A swap function is a non-throwing function that swaps two objects of a class, member for member. We might be tempted to use std::swap instead of providing our own, but this would be impossible; std::swap uses the copy-constructor and copy-assignment operator within its implementation, and we'd ultimately be trying to define the assignment operator in terms of itself!
(Not only that, but unqualified calls to swap will use our custom swap operator, skipping over the unnecessary construction and destruction of our class that std::swap would entail.)
An in-depth explanation
The goal
Let's consider a concrete case. We want to manage, in an otherwise useless class, a dynamic array. We start with a working constructor, copy-constructor, and destructor:
#include <algorithm> // std::copy
#include <cstddef> // std::size_t
class dumb_array
{
public:
// (default) constructor
dumb_array(std::size_t size = 0)
: mSize(size),
mArray(mSize ? new int[mSize]() : nullptr)
{
}
// copy-constructor
dumb_array(const dumb_array& other)
: mSize(other.mSize),
mArray(mSize ? new int[mSize] : nullptr)
{
// note that this is non-throwing, because of the data
// types being used; more attention to detail with regards
// to exceptions must be given in a more general case, however
std::copy(other.mArray, other.mArray + mSize, mArray);
}
// destructor
~dumb_array()
{
delete [] mArray;
}
private:
std::size_t mSize;
int* mArray;
};
This class almost manages the array successfully, but it needs operator= to work correctly.
A failed solution
Here's how a naive implementation might look:
// the hard part
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get rid of the old data...
delete [] mArray; // (2)
mArray = nullptr; // (2) *(see footnote for rationale)
// ...and put in the new
mSize = other.mSize; // (3)
mArray = mSize ? new int[mSize] : nullptr; // (3)
std::copy(other.mArray, other.mArray + mSize, mArray); // (3)
}
return *this;
}
And we say we're finished; this now manages an array, without leaks. However, it suffers from three problems, marked sequentially in the code as (n).
The first is the self-assignment test.
This check serves two purposes: it's an easy way to prevent us from running needless code on self-assignment, and it protects us from subtle bugs (such as deleting the array only to try and copy it). But in all other cases it merely serves to slow the program down, and act as noise in the code; self-assignment rarely occurs, so most of the time this check is a waste.
It would be better if the operator could work properly without it.
The second is that it only provides a basic exception guarantee. If new int[mSize] fails, *this will have been modified. (Namely, the size is wrong and the data is gone!)
For a strong exception guarantee, it would need to be something akin to:
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get the new data ready before we replace the old
std::size_t newSize = other.mSize;
int* newArray = newSize ? new int[newSize]() : nullptr; // (3)
std::copy(other.mArray, other.mArray + newSize, newArray); // (3)
// replace the old data (all are non-throwing)
delete [] mArray;
mSize = newSize;
mArray = newArray;
}
return *this;
}
The code has expanded! Which leads us to the third problem: code duplication.
Our assignment operator effectively duplicates all the code we've already written elsewhere, and that's a terrible thing.
In our case, the core of it is only two lines (the allocation and the copy), but with more complex resources this code bloat can be quite a hassle. We should strive to never repeat ourselves.
(One might wonder: if this much code is needed to manage one resource correctly, what if my class manages more than one?
While this may seem to be a valid concern, and indeed it requires non-trivial try/catch clauses, this is a non-issue.
That's because a class should manage one resource only!)
A successful solution
As mentioned, the copy-and-swap idiom will fix all these issues. But right now, we have all the requirements except one: a swap function. While The Rule of Three successfully entails the existence of our copy-constructor, assignment operator, and destructor, it should really be called "The Big Three and A Half": any time your class manages a resource it also makes sense to provide a swap function.
We need to add swap functionality to our class, and we do that as follows†:
class dumb_array
{
public:
// ...
friend void swap(dumb_array& first, dumb_array& second) // nothrow
{
// enable ADL (not necessary in our case, but good practice)
using std::swap;
// by swapping the members of two objects,
// the two objects are effectively swapped
swap(first.mSize, second.mSize);
swap(first.mArray, second.mArray);
}
// ...
};
(Here is the explanation why public friend swap.) Now not only can we swap our dumb_array's, but swaps in general can be more efficient; it merely swaps pointers and sizes, rather than allocating and copying entire arrays. Aside from this bonus in functionality and efficiency, we are now ready to implement the copy-and-swap idiom.
Without further ado, our assignment operator is:
dumb_array& operator=(dumb_array other) // (1)
{
swap(*this, other); // (2)
return *this;
}
And that's it! With one fell swoop, all three problems are elegantly tackled at once.
Why does it work?
We first notice an important choice: the parameter argument is taken by-value. While one could just as easily do the following (and indeed, many naive implementations of the idiom do):
dumb_array& operator=(const dumb_array& other)
{
dumb_array temp(other);
swap(*this, temp);
return *this;
}
We lose an important optimization opportunity. Not only that, but this choice is critical in C++11, which is discussed later. (On a general note, a remarkably useful guideline is as follows: if you're going to make a copy of something in a function, let the compiler do it in the parameter list.‡)
Either way, this method of obtaining our resource is the key to eliminating code duplication: we get to use the code from the copy-constructor to make the copy, and never need to repeat any bit of it. Now that the copy is made, we are ready to swap.
Observe that upon entering the function that all the new data is already allocated, copied, and ready to be used. This is what gives us a strong exception guarantee for free: we won't even enter the function if construction of the copy fails, and it's therefore not possible to alter the state of *this. (What we did manually before for a strong exception guarantee, the compiler is doing for us now; how kind.)
At this point we are home-free, because swap is non-throwing. We swap our current data with the copied data, safely altering our state, and the old data gets put into the temporary. The old data is then released when the function returns. (Where upon the parameter's scope ends and its destructor is called.)
Because the idiom repeats no code, we cannot introduce bugs within the operator. Note that this means we are rid of the need for a self-assignment check, allowing a single uniform implementation of operator=. (Additionally, we no longer have a performance penalty on non-self-assignments.)
And that is the copy-and-swap idiom.
What about C++11?
The next version of C++, C++11, makes one very important change to how we manage resources: the Rule of Three is now The Rule of Four (and a half). Why? Because not only do we need to be able to copy-construct our resource, we need to move-construct it as well.
Luckily for us, this is easy:
class dumb_array
{
public:
// ...
// move constructor
dumb_array(dumb_array&& other) noexcept ††
: dumb_array() // initialize via default constructor, C++11 only
{
swap(*this, other);
}
// ...
};
What's going on here? Recall the goal of move-construction: to take the resources from another instance of the class, leaving it in a state guaranteed to be assignable and destructible.
So what we've done is simple: initialize via the default constructor (a C++11 feature), then swap with other; we know a default constructed instance of our class can safely be assigned and destructed, so we know other will be able to do the same, after swapping.
(Note that some compilers do not support constructor delegation; in this case, we have to manually default construct the class. This is an unfortunate but luckily trivial task.)
Why does that work?
That is the only change we need to make to our class, so why does it work? Remember the ever-important decision we made to make the parameter a value and not a reference:
dumb_array& operator=(dumb_array other); // (1)
Now, if other is being initialized with an rvalue, it will be move-constructed. Perfect. In the same way C++03 let us re-use our copy-constructor functionality by taking the argument by-value, C++11 will automatically pick the move-constructor when appropriate as well. (And, of course, as mentioned in previously linked article, the copying/moving of the value may simply be elided altogether.)
And so concludes the copy-and-swap idiom.
Footnotes
*Why do we set mArray to null? Because if any further code in the operator throws, the destructor of dumb_array might be called; and if that happens without setting it to null, we attempt to delete memory that's already been deleted! We avoid this by setting it to null, as deleting null is a no-operation.
†There are other claims that we should specialize std::swap for our type, provide an in-class swap along-side a free-function swap, etc. But this is all unnecessary: any proper use of swap will be through an unqualified call, and our function will be found through ADL. One function will do.
‡The reason is simple: once you have the resource to yourself, you may swap and/or move it (C++11) anywhere it needs to be. And by making the copy in the parameter list, you maximize optimization.
††The move constructor should generally be noexcept, otherwise some code (e.g. std::vector resizing logic) will use the copy constructor even when a move would make sense. Of course, only mark it noexcept if the code inside doesn't throw exceptions.
Assignment, at its heart, is two steps: tearing down the object's old state and building its new state as a copy of some other object's state.
Basically, that's what the destructor and the copy constructor do, so the first idea would be to delegate the work to them. However, since destruction mustn't fail, while construction might, we actually want to do it the other way around: first perform the constructive part and, if that succeeded, then do the destructive part. The copy-and-swap idiom is a way to do just that: It first calls a class' copy constructor to create a temporary object, then swaps its data with the temporary's, and then lets the temporary's destructor destroy the old state.
Since swap() is supposed to never fail, the only part which might fail is the copy-construction. That is performed first, and if it fails, nothing will be changed in the targeted object.
In its refined form, copy-and-swap is implemented by having the copy performed by initializing the (non-reference) parameter of the assignment operator:
T& operator=(T tmp)
{
this->swap(tmp);
return *this;
}
There are some good answers already. I'll focus mainly on what I think they lack - an explanation of the "cons" with the copy-and-swap idiom....
What is the copy-and-swap idiom?
A way of implementing the assignment operator in terms of a swap function:
X& operator=(X rhs)
{
swap(rhs);
return *this;
}
The fundamental idea is that:
the most error-prone part of assigning to an object is ensuring any resources the new state needs are acquired (e.g. memory, descriptors)
that acquisition can be attempted before modifying the current state of the object (i.e. *this) if a copy of the new value is made, which is why rhs is accepted by value (i.e. copied) rather than by reference
swapping the state of the local copy rhs and *this is usually relatively easy to do without potential failure/exceptions, given the local copy doesn't need any particular state afterwards (just needs state fit for the destructor to run, much as for an object being moved from in >= C++11)
When should it be used? (Which problems does it solve [/create]?)
When you want the assigned-to objected unaffected by an assignment that throws an exception, assuming you have or can write a swap with strong exception guarantee, and ideally one that can't fail/throw..†
When you want a clean, easy to understand, robust way to define the assignment operator in terms of (simpler) copy constructor, swap and destructor functions.
Self-assignment done as a copy-and-swap avoids oft-overlooked edge cases.‡
When any performance penalty or momentarily higher resource usage created by having an extra temporary object during the assignment is not important to your application. ⁂
† swap throwing: it's generally possible to reliably swap data members that the objects track by pointer, but non-pointer data members that don't have a throw-free swap, or for which swapping has to be implemented as X tmp = lhs; lhs = rhs; rhs = tmp; and copy-construction or assignment may throw, still have the potential to fail leaving some data members swapped and others not. This potential applies even to C++03 std::string's as James comments on another answer:
#wilhelmtell: In C++03, there is no mention of exceptions potentially thrown by std::string::swap (which is called by std::swap). In C++0x, std::string::swap is noexcept and must not throw exceptions. – James McNellis Dec 22 '10 at 15:24
‡ assignment operator implementation that seems sane when assigning from a distinct object can easily fail for self-assignment. While it might seem unimaginable that client code would even attempt self-assignment, it can happen relatively easily during algo operations on containers, with x = f(x); code where f is (perhaps only for some #ifdef branches) a macro ala #define f(x) x or a function returning a reference to x, or even (likely inefficient but concise) code like x = c1 ? x * 2 : c2 ? x / 2 : x;). For example:
struct X
{
T* p_;
size_t size_;
X& operator=(const X& rhs)
{
delete[] p_; // OUCH!
p_ = new T[size_ = rhs.size_];
std::copy(p_, rhs.p_, rhs.p_ + rhs.size_);
}
...
};
On self-assignment, the above code delete's x.p_;, points p_ at a newly allocated heap region, then attempts to read the uninitialised data therein (Undefined Behaviour), if that doesn't do anything too weird, copy attempts a self-assignment to every just-destructed 'T'!
⁂ The copy-and-swap idiom can introduce inefficiencies or limitations due to the use of an extra temporary (when the operator's parameter is copy-constructed):
struct Client
{
IP_Address ip_address_;
int socket_;
X(const X& rhs)
: ip_address_(rhs.ip_address_), socket_(connect(rhs.ip_address_))
{ }
};
Here, a hand-written Client::operator= might check if *this is already connected to the same server as rhs (perhaps sending a "reset" code if useful), whereas the copy-and-swap approach would invoke the copy-constructor which would likely be written to open a distinct socket connection then close the original one. Not only could that mean a remote network interaction instead of a simple in-process variable copy, it could run afoul of client or server limits on socket resources or connections. (Of course this class has a pretty horrid interface, but that's another matter ;-P).
This answer is more like an addition and a slight modification to the answers above.
In some versions of Visual Studio (and possibly other compilers) there is a bug that is really annoying and doesn't make sense. So if you declare/define your swap function like this:
friend void swap(A& first, A& second) {
std::swap(first.size, second.size);
std::swap(first.arr, second.arr);
}
... the compiler will yell at you when you call the swap function:
This has something to do with a friend function being called and this object being passed as a parameter.
A way around this is to not use friend keyword and redefine the swap function:
void swap(A& other) {
std::swap(size, other.size);
std::swap(arr, other.arr);
}
This time, you can just call swap and pass in other, thus making the compiler happy:
After all, you don't need to use a friend function to swap 2 objects. It makes just as much sense to make swap a member function that has one other object as a parameter.
You already have access to this object, so passing it in as a parameter is technically redundant.
I would like to add a word of warning when you are dealing with C++11-style allocator-aware containers. Swapping and assignment have subtly different semantics.
For concreteness, let us consider a container std::vector<T, A>, where A is some stateful allocator type, and we'll compare the following functions:
void fs(std::vector<T, A> & a, std::vector<T, A> & b)
{
a.swap(b);
b.clear(); // not important what you do with b
}
void fm(std::vector<T, A> & a, std::vector<T, A> & b)
{
a = std::move(b);
}
The purpose of both functions fs and fm is to give a the state that b had initially. However, there is a hidden question: What happens if a.get_allocator() != b.get_allocator()? The answer is: It depends. Let's write AT = std::allocator_traits<A>.
If AT::propagate_on_container_move_assignment is std::true_type, then fm reassigns the allocator of a with the value of b.get_allocator(), otherwise it does not, and a continues to use its original allocator. In that case, the data elements need to be swapped individually, since the storage of a and b is not compatible.
If AT::propagate_on_container_swap is std::true_type, then fs swaps both data and allocators in the expected fashion.
If AT::propagate_on_container_swap is std::false_type, then we need a dynamic check.
If a.get_allocator() == b.get_allocator(), then the two containers use compatible storage, and swapping proceeds in the usual fashion.
However, if a.get_allocator() != b.get_allocator(), the program has undefined behaviour (cf. [container.requirements.general/8].
The upshot is that swapping has become a non-trivial operation in C++11 as soon as your container starts supporting stateful allocators. That's a somewhat "advanced use case", but it's not entirely unlikely, since move optimizations usually only become interesting once your class manages a resource, and memory is one of the most popular resources.

Why do I need the copy-and-swap idiom? [duplicate]

What is the copy-and-swap idiom and when should it be used? What problems does it solve? Does it change for C++11?
Related:
What are your favorite C++ Coding Style idioms: Copy-swap
Copy constructor and = operator overload in C++: is a common function possible?
What is copy elision and how it optimizes copy-and-swap idiom
C++: dynamically allocating an array of objects?
Overview
Why do we need the copy-and-swap idiom?
Any class that manages a resource (a wrapper, like a smart pointer) needs to implement The Big Three. While the goals and implementation of the copy-constructor and destructor are straightforward, the copy-assignment operator is arguably the most nuanced and difficult. How should it be done? What pitfalls need to be avoided?
The copy-and-swap idiom is the solution, and elegantly assists the assignment operator in achieving two things: avoiding code duplication, and providing a strong exception guarantee.
How does it work?
Conceptually, it works by using the copy-constructor's functionality to create a local copy of the data, then takes the copied data with a swap function, swapping the old data with the new data. The temporary copy then destructs, taking the old data with it. We are left with a copy of the new data.
In order to use the copy-and-swap idiom, we need three things: a working copy-constructor, a working destructor (both are the basis of any wrapper, so should be complete anyway), and a swap function.
A swap function is a non-throwing function that swaps two objects of a class, member for member. We might be tempted to use std::swap instead of providing our own, but this would be impossible; std::swap uses the copy-constructor and copy-assignment operator within its implementation, and we'd ultimately be trying to define the assignment operator in terms of itself!
(Not only that, but unqualified calls to swap will use our custom swap operator, skipping over the unnecessary construction and destruction of our class that std::swap would entail.)
An in-depth explanation
The goal
Let's consider a concrete case. We want to manage, in an otherwise useless class, a dynamic array. We start with a working constructor, copy-constructor, and destructor:
#include <algorithm> // std::copy
#include <cstddef> // std::size_t
class dumb_array
{
public:
// (default) constructor
dumb_array(std::size_t size = 0)
: mSize(size),
mArray(mSize ? new int[mSize]() : nullptr)
{
}
// copy-constructor
dumb_array(const dumb_array& other)
: mSize(other.mSize),
mArray(mSize ? new int[mSize] : nullptr)
{
// note that this is non-throwing, because of the data
// types being used; more attention to detail with regards
// to exceptions must be given in a more general case, however
std::copy(other.mArray, other.mArray + mSize, mArray);
}
// destructor
~dumb_array()
{
delete [] mArray;
}
private:
std::size_t mSize;
int* mArray;
};
This class almost manages the array successfully, but it needs operator= to work correctly.
A failed solution
Here's how a naive implementation might look:
// the hard part
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get rid of the old data...
delete [] mArray; // (2)
mArray = nullptr; // (2) *(see footnote for rationale)
// ...and put in the new
mSize = other.mSize; // (3)
mArray = mSize ? new int[mSize] : nullptr; // (3)
std::copy(other.mArray, other.mArray + mSize, mArray); // (3)
}
return *this;
}
And we say we're finished; this now manages an array, without leaks. However, it suffers from three problems, marked sequentially in the code as (n).
The first is the self-assignment test.
This check serves two purposes: it's an easy way to prevent us from running needless code on self-assignment, and it protects us from subtle bugs (such as deleting the array only to try and copy it). But in all other cases it merely serves to slow the program down, and act as noise in the code; self-assignment rarely occurs, so most of the time this check is a waste.
It would be better if the operator could work properly without it.
The second is that it only provides a basic exception guarantee. If new int[mSize] fails, *this will have been modified. (Namely, the size is wrong and the data is gone!)
For a strong exception guarantee, it would need to be something akin to:
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get the new data ready before we replace the old
std::size_t newSize = other.mSize;
int* newArray = newSize ? new int[newSize]() : nullptr; // (3)
std::copy(other.mArray, other.mArray + newSize, newArray); // (3)
// replace the old data (all are non-throwing)
delete [] mArray;
mSize = newSize;
mArray = newArray;
}
return *this;
}
The code has expanded! Which leads us to the third problem: code duplication.
Our assignment operator effectively duplicates all the code we've already written elsewhere, and that's a terrible thing.
In our case, the core of it is only two lines (the allocation and the copy), but with more complex resources this code bloat can be quite a hassle. We should strive to never repeat ourselves.
(One might wonder: if this much code is needed to manage one resource correctly, what if my class manages more than one?
While this may seem to be a valid concern, and indeed it requires non-trivial try/catch clauses, this is a non-issue.
That's because a class should manage one resource only!)
A successful solution
As mentioned, the copy-and-swap idiom will fix all these issues. But right now, we have all the requirements except one: a swap function. While The Rule of Three successfully entails the existence of our copy-constructor, assignment operator, and destructor, it should really be called "The Big Three and A Half": any time your class manages a resource it also makes sense to provide a swap function.
We need to add swap functionality to our class, and we do that as follows†:
class dumb_array
{
public:
// ...
friend void swap(dumb_array& first, dumb_array& second) // nothrow
{
// enable ADL (not necessary in our case, but good practice)
using std::swap;
// by swapping the members of two objects,
// the two objects are effectively swapped
swap(first.mSize, second.mSize);
swap(first.mArray, second.mArray);
}
// ...
};
(Here is the explanation why public friend swap.) Now not only can we swap our dumb_array's, but swaps in general can be more efficient; it merely swaps pointers and sizes, rather than allocating and copying entire arrays. Aside from this bonus in functionality and efficiency, we are now ready to implement the copy-and-swap idiom.
Without further ado, our assignment operator is:
dumb_array& operator=(dumb_array other) // (1)
{
swap(*this, other); // (2)
return *this;
}
And that's it! With one fell swoop, all three problems are elegantly tackled at once.
Why does it work?
We first notice an important choice: the parameter argument is taken by-value. While one could just as easily do the following (and indeed, many naive implementations of the idiom do):
dumb_array& operator=(const dumb_array& other)
{
dumb_array temp(other);
swap(*this, temp);
return *this;
}
We lose an important optimization opportunity. Not only that, but this choice is critical in C++11, which is discussed later. (On a general note, a remarkably useful guideline is as follows: if you're going to make a copy of something in a function, let the compiler do it in the parameter list.‡)
Either way, this method of obtaining our resource is the key to eliminating code duplication: we get to use the code from the copy-constructor to make the copy, and never need to repeat any bit of it. Now that the copy is made, we are ready to swap.
Observe that upon entering the function that all the new data is already allocated, copied, and ready to be used. This is what gives us a strong exception guarantee for free: we won't even enter the function if construction of the copy fails, and it's therefore not possible to alter the state of *this. (What we did manually before for a strong exception guarantee, the compiler is doing for us now; how kind.)
At this point we are home-free, because swap is non-throwing. We swap our current data with the copied data, safely altering our state, and the old data gets put into the temporary. The old data is then released when the function returns. (Where upon the parameter's scope ends and its destructor is called.)
Because the idiom repeats no code, we cannot introduce bugs within the operator. Note that this means we are rid of the need for a self-assignment check, allowing a single uniform implementation of operator=. (Additionally, we no longer have a performance penalty on non-self-assignments.)
And that is the copy-and-swap idiom.
What about C++11?
The next version of C++, C++11, makes one very important change to how we manage resources: the Rule of Three is now The Rule of Four (and a half). Why? Because not only do we need to be able to copy-construct our resource, we need to move-construct it as well.
Luckily for us, this is easy:
class dumb_array
{
public:
// ...
// move constructor
dumb_array(dumb_array&& other) noexcept ††
: dumb_array() // initialize via default constructor, C++11 only
{
swap(*this, other);
}
// ...
};
What's going on here? Recall the goal of move-construction: to take the resources from another instance of the class, leaving it in a state guaranteed to be assignable and destructible.
So what we've done is simple: initialize via the default constructor (a C++11 feature), then swap with other; we know a default constructed instance of our class can safely be assigned and destructed, so we know other will be able to do the same, after swapping.
(Note that some compilers do not support constructor delegation; in this case, we have to manually default construct the class. This is an unfortunate but luckily trivial task.)
Why does that work?
That is the only change we need to make to our class, so why does it work? Remember the ever-important decision we made to make the parameter a value and not a reference:
dumb_array& operator=(dumb_array other); // (1)
Now, if other is being initialized with an rvalue, it will be move-constructed. Perfect. In the same way C++03 let us re-use our copy-constructor functionality by taking the argument by-value, C++11 will automatically pick the move-constructor when appropriate as well. (And, of course, as mentioned in previously linked article, the copying/moving of the value may simply be elided altogether.)
And so concludes the copy-and-swap idiom.
Footnotes
*Why do we set mArray to null? Because if any further code in the operator throws, the destructor of dumb_array might be called; and if that happens without setting it to null, we attempt to delete memory that's already been deleted! We avoid this by setting it to null, as deleting null is a no-operation.
†There are other claims that we should specialize std::swap for our type, provide an in-class swap along-side a free-function swap, etc. But this is all unnecessary: any proper use of swap will be through an unqualified call, and our function will be found through ADL. One function will do.
‡The reason is simple: once you have the resource to yourself, you may swap and/or move it (C++11) anywhere it needs to be. And by making the copy in the parameter list, you maximize optimization.
††The move constructor should generally be noexcept, otherwise some code (e.g. std::vector resizing logic) will use the copy constructor even when a move would make sense. Of course, only mark it noexcept if the code inside doesn't throw exceptions.
Assignment, at its heart, is two steps: tearing down the object's old state and building its new state as a copy of some other object's state.
Basically, that's what the destructor and the copy constructor do, so the first idea would be to delegate the work to them. However, since destruction mustn't fail, while construction might, we actually want to do it the other way around: first perform the constructive part and, if that succeeded, then do the destructive part. The copy-and-swap idiom is a way to do just that: It first calls a class' copy constructor to create a temporary object, then swaps its data with the temporary's, and then lets the temporary's destructor destroy the old state.
Since swap() is supposed to never fail, the only part which might fail is the copy-construction. That is performed first, and if it fails, nothing will be changed in the targeted object.
In its refined form, copy-and-swap is implemented by having the copy performed by initializing the (non-reference) parameter of the assignment operator:
T& operator=(T tmp)
{
this->swap(tmp);
return *this;
}
There are some good answers already. I'll focus mainly on what I think they lack - an explanation of the "cons" with the copy-and-swap idiom....
What is the copy-and-swap idiom?
A way of implementing the assignment operator in terms of a swap function:
X& operator=(X rhs)
{
swap(rhs);
return *this;
}
The fundamental idea is that:
the most error-prone part of assigning to an object is ensuring any resources the new state needs are acquired (e.g. memory, descriptors)
that acquisition can be attempted before modifying the current state of the object (i.e. *this) if a copy of the new value is made, which is why rhs is accepted by value (i.e. copied) rather than by reference
swapping the state of the local copy rhs and *this is usually relatively easy to do without potential failure/exceptions, given the local copy doesn't need any particular state afterwards (just needs state fit for the destructor to run, much as for an object being moved from in >= C++11)
When should it be used? (Which problems does it solve [/create]?)
When you want the assigned-to objected unaffected by an assignment that throws an exception, assuming you have or can write a swap with strong exception guarantee, and ideally one that can't fail/throw..†
When you want a clean, easy to understand, robust way to define the assignment operator in terms of (simpler) copy constructor, swap and destructor functions.
Self-assignment done as a copy-and-swap avoids oft-overlooked edge cases.‡
When any performance penalty or momentarily higher resource usage created by having an extra temporary object during the assignment is not important to your application. ⁂
† swap throwing: it's generally possible to reliably swap data members that the objects track by pointer, but non-pointer data members that don't have a throw-free swap, or for which swapping has to be implemented as X tmp = lhs; lhs = rhs; rhs = tmp; and copy-construction or assignment may throw, still have the potential to fail leaving some data members swapped and others not. This potential applies even to C++03 std::string's as James comments on another answer:
#wilhelmtell: In C++03, there is no mention of exceptions potentially thrown by std::string::swap (which is called by std::swap). In C++0x, std::string::swap is noexcept and must not throw exceptions. – James McNellis Dec 22 '10 at 15:24
‡ assignment operator implementation that seems sane when assigning from a distinct object can easily fail for self-assignment. While it might seem unimaginable that client code would even attempt self-assignment, it can happen relatively easily during algo operations on containers, with x = f(x); code where f is (perhaps only for some #ifdef branches) a macro ala #define f(x) x or a function returning a reference to x, or even (likely inefficient but concise) code like x = c1 ? x * 2 : c2 ? x / 2 : x;). For example:
struct X
{
T* p_;
size_t size_;
X& operator=(const X& rhs)
{
delete[] p_; // OUCH!
p_ = new T[size_ = rhs.size_];
std::copy(p_, rhs.p_, rhs.p_ + rhs.size_);
}
...
};
On self-assignment, the above code delete's x.p_;, points p_ at a newly allocated heap region, then attempts to read the uninitialised data therein (Undefined Behaviour), if that doesn't do anything too weird, copy attempts a self-assignment to every just-destructed 'T'!
⁂ The copy-and-swap idiom can introduce inefficiencies or limitations due to the use of an extra temporary (when the operator's parameter is copy-constructed):
struct Client
{
IP_Address ip_address_;
int socket_;
X(const X& rhs)
: ip_address_(rhs.ip_address_), socket_(connect(rhs.ip_address_))
{ }
};
Here, a hand-written Client::operator= might check if *this is already connected to the same server as rhs (perhaps sending a "reset" code if useful), whereas the copy-and-swap approach would invoke the copy-constructor which would likely be written to open a distinct socket connection then close the original one. Not only could that mean a remote network interaction instead of a simple in-process variable copy, it could run afoul of client or server limits on socket resources or connections. (Of course this class has a pretty horrid interface, but that's another matter ;-P).
This answer is more like an addition and a slight modification to the answers above.
In some versions of Visual Studio (and possibly other compilers) there is a bug that is really annoying and doesn't make sense. So if you declare/define your swap function like this:
friend void swap(A& first, A& second) {
std::swap(first.size, second.size);
std::swap(first.arr, second.arr);
}
... the compiler will yell at you when you call the swap function:
This has something to do with a friend function being called and this object being passed as a parameter.
A way around this is to not use friend keyword and redefine the swap function:
void swap(A& other) {
std::swap(size, other.size);
std::swap(arr, other.arr);
}
This time, you can just call swap and pass in other, thus making the compiler happy:
After all, you don't need to use a friend function to swap 2 objects. It makes just as much sense to make swap a member function that has one other object as a parameter.
You already have access to this object, so passing it in as a parameter is technically redundant.
I would like to add a word of warning when you are dealing with C++11-style allocator-aware containers. Swapping and assignment have subtly different semantics.
For concreteness, let us consider a container std::vector<T, A>, where A is some stateful allocator type, and we'll compare the following functions:
void fs(std::vector<T, A> & a, std::vector<T, A> & b)
{
a.swap(b);
b.clear(); // not important what you do with b
}
void fm(std::vector<T, A> & a, std::vector<T, A> & b)
{
a = std::move(b);
}
The purpose of both functions fs and fm is to give a the state that b had initially. However, there is a hidden question: What happens if a.get_allocator() != b.get_allocator()? The answer is: It depends. Let's write AT = std::allocator_traits<A>.
If AT::propagate_on_container_move_assignment is std::true_type, then fm reassigns the allocator of a with the value of b.get_allocator(), otherwise it does not, and a continues to use its original allocator. In that case, the data elements need to be swapped individually, since the storage of a and b is not compatible.
If AT::propagate_on_container_swap is std::true_type, then fs swaps both data and allocators in the expected fashion.
If AT::propagate_on_container_swap is std::false_type, then we need a dynamic check.
If a.get_allocator() == b.get_allocator(), then the two containers use compatible storage, and swapping proceeds in the usual fashion.
However, if a.get_allocator() != b.get_allocator(), the program has undefined behaviour (cf. [container.requirements.general/8].
The upshot is that swapping has become a non-trivial operation in C++11 as soon as your container starts supporting stateful allocators. That's a somewhat "advanced use case", but it's not entirely unlikely, since move optimizations usually only become interesting once your class manages a resource, and memory is one of the most popular resources.

Exception safety moving object off stack

I'm writing a mutex protected stack with the following function for popping a value off the top with possible failure:
bool try_pop(T& value)
{
std::lock_guard<std::mutex> lock(mutex_);
if (ctr_.empty())
return false;
value = std::move(ctr_.back());
ctr_.pop_back();
return true;
}
I'm using a std::vector as the underlying container. To store a non-copyable T in the stack (e.g. std::unique_ptr) I have used std::move to take the T off the back of the vector, otherwise a copy is made. Two questions: a) Is this correct? Will the T be moved or copied? b) I'm concerned about exception safety. If the move throws, then the stack will not be popped, but the top value may be in a half-moved state. Is this possible and how do I solve?
a) It will be moved, assuming it has a move constructor. For types that have defined a copy constructor but not a move constructor, it will be copied.
b) If you need the strong exception guarantee, then you should use std::move_if_noexcept which only enables moving when the input provides a noexcept() move constructor. That way, if the move constructor can throw, it will resort to making a copy so if an exception is thrown the object is left unchanged on the stack. std::move_if_noexcept was explicitly provided to help provide the strong guarantee in cases like this.
Edit: As Howard Hinnant points out, the current code example is using move assignment, not move construction, so std::move_if_noexcept will not likely do what you want. To solve it while using assignment, you'll need to write your own wrapper which is based on the std::move_if_noexcept:
template <class T> typename std::conditional<
!std::is_nothrow_move_assignable<T>::value && std::is_copy_assignable<T>::value,
const T&, T&&>::type move_if_assign_noexcept(T& x) noexcept {
return std::move(x);
}
It is correct (apart from the whole exception-safety thing) and it will be moved (if it supports moving).
As you have discovered, it's impossible to offer the strong exception guarantee if moves can throw- you have to resort to copying in that case. However, throwing moves are a very rare thing, so I wouldn't think about them too much.
1) Will be moved, since unique_ptr has move c-tor.
2)
From n3337 20.7.1.2
unique_ptr(unique_ptr&& u) noexcept;
unique_ptr& operator=(unique_ptr&& u) noexcept;

Does an exception use move semantics when thrown in C++11?

http://www.drdobbs.com/cpp/practical-c-error-handling-in-hybrid-env/197003350?pgno=4
In this article Herb Sutter explains that throwing an exception requires a copy of the exception as it's created as a temporary and therefore uses an std::auto_ptr to get round the copy overhead. In light of move semantics being made available in C++11 is this still necessary?
I have just checked, and the Standard allows
omitting the copy or move of an object specified by the operand of a throw expression into the exception object
omitting the copy or move of the exception object into the catch clause variable of the same type as the exception object if you don't otherwise change the meaning of the program (i.e if you would rethrow and subsequent catches would suddenly see a changed exception object changed by the previous catch block).
Since these omissions are allowed, the spec requires to first regard the source of the copy or move as an rvalue. So this means that the respective objects will be moved if possible. Of course copy and move elision are still allowed as the first choice.
Update
I was notified that the consideration of the exception object initializer of a catch clause parameter as an rvalue initializer will probably be dropped from the Standard (because in general it is not possible for all cases to detect when the behavior of the program is unchanged when omitting a copy/move), so I recommend to not rely on this (second bullet above).
What you can still rely about is the move of a local variable into the exception object, as in throw x; (first bullet above).
Move from exception objects is not mandatory now.
It's a defect of C++11. See CWG1493 .
Upon throw expression, a copy of the exception object always needs to be created as the original object goes out of the scope during the stack unwinding process.During that initialization, we may expect copy elision (see this) – omits copy or move constructors (object constructed directly into the storage of the target object). But even though copy elision may or may not be applied you should provide proper copy constructor and/or move constructor which is what C++ standard mandates(see 15.1). See below compilation error for reference.
But modern C++ provides more feature: "Moving safely with move semantics & exception"
struct demo
{
demo() = default;
demo(const demo &) { cout << "Copying\n"; }
// Exception safe move constructor
demo(demo &&) noexcept { cout << "Moving\n"; }
private:
std::vector<int> m_v;
};
int main()
{
demo obj1;
if (noexcept(demo(std::declval<demo>()))){ // if moving safe
demo obj2(std::move(obj1)); // then move it
}
else{
demo obj2(obj1); // otherwise copy it
}
demo obj3(std::move_if_noexcept(obj1)); // Alternatively you can do this----------------
return 0;
}
We can use noexcept(T(std::declval<T>())) to check if T’s move constructor exists and is noexcept in order to decide if we want to create an instance of T by moving another instance of T (using std::move). Alternatively, we can use std::move_if_noexcept, which uses noexcept operator and casts to either rvalue or lvalue. Such checks are used in std::vector and other containers.This will be useful while you are processing critical data which you don't want to lose. For example, we have critical data received from the server that we do not want to lose it at any cost while processing. In such a case, we should use std::move_if_noexcept which will move ownership of critical data only and only if move constructor is exception-safe.
From: 7 best practices for exception handling in C++

What is the copy-and-swap idiom?

What is the copy-and-swap idiom and when should it be used? What problems does it solve? Does it change for C++11?
Related:
What are your favorite C++ Coding Style idioms: Copy-swap
Copy constructor and = operator overload in C++: is a common function possible?
What is copy elision and how it optimizes copy-and-swap idiom
C++: dynamically allocating an array of objects?
Overview
Why do we need the copy-and-swap idiom?
Any class that manages a resource (a wrapper, like a smart pointer) needs to implement The Big Three. While the goals and implementation of the copy-constructor and destructor are straightforward, the copy-assignment operator is arguably the most nuanced and difficult. How should it be done? What pitfalls need to be avoided?
The copy-and-swap idiom is the solution, and elegantly assists the assignment operator in achieving two things: avoiding code duplication, and providing a strong exception guarantee.
How does it work?
Conceptually, it works by using the copy-constructor's functionality to create a local copy of the data, then takes the copied data with a swap function, swapping the old data with the new data. The temporary copy then destructs, taking the old data with it. We are left with a copy of the new data.
In order to use the copy-and-swap idiom, we need three things: a working copy-constructor, a working destructor (both are the basis of any wrapper, so should be complete anyway), and a swap function.
A swap function is a non-throwing function that swaps two objects of a class, member for member. We might be tempted to use std::swap instead of providing our own, but this would be impossible; std::swap uses the copy-constructor and copy-assignment operator within its implementation, and we'd ultimately be trying to define the assignment operator in terms of itself!
(Not only that, but unqualified calls to swap will use our custom swap operator, skipping over the unnecessary construction and destruction of our class that std::swap would entail.)
An in-depth explanation
The goal
Let's consider a concrete case. We want to manage, in an otherwise useless class, a dynamic array. We start with a working constructor, copy-constructor, and destructor:
#include <algorithm> // std::copy
#include <cstddef> // std::size_t
class dumb_array
{
public:
// (default) constructor
dumb_array(std::size_t size = 0)
: mSize(size),
mArray(mSize ? new int[mSize]() : nullptr)
{
}
// copy-constructor
dumb_array(const dumb_array& other)
: mSize(other.mSize),
mArray(mSize ? new int[mSize] : nullptr)
{
// note that this is non-throwing, because of the data
// types being used; more attention to detail with regards
// to exceptions must be given in a more general case, however
std::copy(other.mArray, other.mArray + mSize, mArray);
}
// destructor
~dumb_array()
{
delete [] mArray;
}
private:
std::size_t mSize;
int* mArray;
};
This class almost manages the array successfully, but it needs operator= to work correctly.
A failed solution
Here's how a naive implementation might look:
// the hard part
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get rid of the old data...
delete [] mArray; // (2)
mArray = nullptr; // (2) *(see footnote for rationale)
// ...and put in the new
mSize = other.mSize; // (3)
mArray = mSize ? new int[mSize] : nullptr; // (3)
std::copy(other.mArray, other.mArray + mSize, mArray); // (3)
}
return *this;
}
And we say we're finished; this now manages an array, without leaks. However, it suffers from three problems, marked sequentially in the code as (n).
The first is the self-assignment test.
This check serves two purposes: it's an easy way to prevent us from running needless code on self-assignment, and it protects us from subtle bugs (such as deleting the array only to try and copy it). But in all other cases it merely serves to slow the program down, and act as noise in the code; self-assignment rarely occurs, so most of the time this check is a waste.
It would be better if the operator could work properly without it.
The second is that it only provides a basic exception guarantee. If new int[mSize] fails, *this will have been modified. (Namely, the size is wrong and the data is gone!)
For a strong exception guarantee, it would need to be something akin to:
dumb_array& operator=(const dumb_array& other)
{
if (this != &other) // (1)
{
// get the new data ready before we replace the old
std::size_t newSize = other.mSize;
int* newArray = newSize ? new int[newSize]() : nullptr; // (3)
std::copy(other.mArray, other.mArray + newSize, newArray); // (3)
// replace the old data (all are non-throwing)
delete [] mArray;
mSize = newSize;
mArray = newArray;
}
return *this;
}
The code has expanded! Which leads us to the third problem: code duplication.
Our assignment operator effectively duplicates all the code we've already written elsewhere, and that's a terrible thing.
In our case, the core of it is only two lines (the allocation and the copy), but with more complex resources this code bloat can be quite a hassle. We should strive to never repeat ourselves.
(One might wonder: if this much code is needed to manage one resource correctly, what if my class manages more than one?
While this may seem to be a valid concern, and indeed it requires non-trivial try/catch clauses, this is a non-issue.
That's because a class should manage one resource only!)
A successful solution
As mentioned, the copy-and-swap idiom will fix all these issues. But right now, we have all the requirements except one: a swap function. While The Rule of Three successfully entails the existence of our copy-constructor, assignment operator, and destructor, it should really be called "The Big Three and A Half": any time your class manages a resource it also makes sense to provide a swap function.
We need to add swap functionality to our class, and we do that as follows†:
class dumb_array
{
public:
// ...
friend void swap(dumb_array& first, dumb_array& second) // nothrow
{
// enable ADL (not necessary in our case, but good practice)
using std::swap;
// by swapping the members of two objects,
// the two objects are effectively swapped
swap(first.mSize, second.mSize);
swap(first.mArray, second.mArray);
}
// ...
};
(Here is the explanation why public friend swap.) Now not only can we swap our dumb_array's, but swaps in general can be more efficient; it merely swaps pointers and sizes, rather than allocating and copying entire arrays. Aside from this bonus in functionality and efficiency, we are now ready to implement the copy-and-swap idiom.
Without further ado, our assignment operator is:
dumb_array& operator=(dumb_array other) // (1)
{
swap(*this, other); // (2)
return *this;
}
And that's it! With one fell swoop, all three problems are elegantly tackled at once.
Why does it work?
We first notice an important choice: the parameter argument is taken by-value. While one could just as easily do the following (and indeed, many naive implementations of the idiom do):
dumb_array& operator=(const dumb_array& other)
{
dumb_array temp(other);
swap(*this, temp);
return *this;
}
We lose an important optimization opportunity. Not only that, but this choice is critical in C++11, which is discussed later. (On a general note, a remarkably useful guideline is as follows: if you're going to make a copy of something in a function, let the compiler do it in the parameter list.‡)
Either way, this method of obtaining our resource is the key to eliminating code duplication: we get to use the code from the copy-constructor to make the copy, and never need to repeat any bit of it. Now that the copy is made, we are ready to swap.
Observe that upon entering the function that all the new data is already allocated, copied, and ready to be used. This is what gives us a strong exception guarantee for free: we won't even enter the function if construction of the copy fails, and it's therefore not possible to alter the state of *this. (What we did manually before for a strong exception guarantee, the compiler is doing for us now; how kind.)
At this point we are home-free, because swap is non-throwing. We swap our current data with the copied data, safely altering our state, and the old data gets put into the temporary. The old data is then released when the function returns. (Where upon the parameter's scope ends and its destructor is called.)
Because the idiom repeats no code, we cannot introduce bugs within the operator. Note that this means we are rid of the need for a self-assignment check, allowing a single uniform implementation of operator=. (Additionally, we no longer have a performance penalty on non-self-assignments.)
And that is the copy-and-swap idiom.
What about C++11?
The next version of C++, C++11, makes one very important change to how we manage resources: the Rule of Three is now The Rule of Four (and a half). Why? Because not only do we need to be able to copy-construct our resource, we need to move-construct it as well.
Luckily for us, this is easy:
class dumb_array
{
public:
// ...
// move constructor
dumb_array(dumb_array&& other) noexcept ††
: dumb_array() // initialize via default constructor, C++11 only
{
swap(*this, other);
}
// ...
};
What's going on here? Recall the goal of move-construction: to take the resources from another instance of the class, leaving it in a state guaranteed to be assignable and destructible.
So what we've done is simple: initialize via the default constructor (a C++11 feature), then swap with other; we know a default constructed instance of our class can safely be assigned and destructed, so we know other will be able to do the same, after swapping.
(Note that some compilers do not support constructor delegation; in this case, we have to manually default construct the class. This is an unfortunate but luckily trivial task.)
Why does that work?
That is the only change we need to make to our class, so why does it work? Remember the ever-important decision we made to make the parameter a value and not a reference:
dumb_array& operator=(dumb_array other); // (1)
Now, if other is being initialized with an rvalue, it will be move-constructed. Perfect. In the same way C++03 let us re-use our copy-constructor functionality by taking the argument by-value, C++11 will automatically pick the move-constructor when appropriate as well. (And, of course, as mentioned in previously linked article, the copying/moving of the value may simply be elided altogether.)
And so concludes the copy-and-swap idiom.
Footnotes
*Why do we set mArray to null? Because if any further code in the operator throws, the destructor of dumb_array might be called; and if that happens without setting it to null, we attempt to delete memory that's already been deleted! We avoid this by setting it to null, as deleting null is a no-operation.
†There are other claims that we should specialize std::swap for our type, provide an in-class swap along-side a free-function swap, etc. But this is all unnecessary: any proper use of swap will be through an unqualified call, and our function will be found through ADL. One function will do.
‡The reason is simple: once you have the resource to yourself, you may swap and/or move it (C++11) anywhere it needs to be. And by making the copy in the parameter list, you maximize optimization.
††The move constructor should generally be noexcept, otherwise some code (e.g. std::vector resizing logic) will use the copy constructor even when a move would make sense. Of course, only mark it noexcept if the code inside doesn't throw exceptions.
Assignment, at its heart, is two steps: tearing down the object's old state and building its new state as a copy of some other object's state.
Basically, that's what the destructor and the copy constructor do, so the first idea would be to delegate the work to them. However, since destruction mustn't fail, while construction might, we actually want to do it the other way around: first perform the constructive part and, if that succeeded, then do the destructive part. The copy-and-swap idiom is a way to do just that: It first calls a class' copy constructor to create a temporary object, then swaps its data with the temporary's, and then lets the temporary's destructor destroy the old state.
Since swap() is supposed to never fail, the only part which might fail is the copy-construction. That is performed first, and if it fails, nothing will be changed in the targeted object.
In its refined form, copy-and-swap is implemented by having the copy performed by initializing the (non-reference) parameter of the assignment operator:
T& operator=(T tmp)
{
this->swap(tmp);
return *this;
}
There are some good answers already. I'll focus mainly on what I think they lack - an explanation of the "cons" with the copy-and-swap idiom....
What is the copy-and-swap idiom?
A way of implementing the assignment operator in terms of a swap function:
X& operator=(X rhs)
{
swap(rhs);
return *this;
}
The fundamental idea is that:
the most error-prone part of assigning to an object is ensuring any resources the new state needs are acquired (e.g. memory, descriptors)
that acquisition can be attempted before modifying the current state of the object (i.e. *this) if a copy of the new value is made, which is why rhs is accepted by value (i.e. copied) rather than by reference
swapping the state of the local copy rhs and *this is usually relatively easy to do without potential failure/exceptions, given the local copy doesn't need any particular state afterwards (just needs state fit for the destructor to run, much as for an object being moved from in >= C++11)
When should it be used? (Which problems does it solve [/create]?)
When you want the assigned-to objected unaffected by an assignment that throws an exception, assuming you have or can write a swap with strong exception guarantee, and ideally one that can't fail/throw..†
When you want a clean, easy to understand, robust way to define the assignment operator in terms of (simpler) copy constructor, swap and destructor functions.
Self-assignment done as a copy-and-swap avoids oft-overlooked edge cases.‡
When any performance penalty or momentarily higher resource usage created by having an extra temporary object during the assignment is not important to your application. ⁂
† swap throwing: it's generally possible to reliably swap data members that the objects track by pointer, but non-pointer data members that don't have a throw-free swap, or for which swapping has to be implemented as X tmp = lhs; lhs = rhs; rhs = tmp; and copy-construction or assignment may throw, still have the potential to fail leaving some data members swapped and others not. This potential applies even to C++03 std::string's as James comments on another answer:
#wilhelmtell: In C++03, there is no mention of exceptions potentially thrown by std::string::swap (which is called by std::swap). In C++0x, std::string::swap is noexcept and must not throw exceptions. – James McNellis Dec 22 '10 at 15:24
‡ assignment operator implementation that seems sane when assigning from a distinct object can easily fail for self-assignment. While it might seem unimaginable that client code would even attempt self-assignment, it can happen relatively easily during algo operations on containers, with x = f(x); code where f is (perhaps only for some #ifdef branches) a macro ala #define f(x) x or a function returning a reference to x, or even (likely inefficient but concise) code like x = c1 ? x * 2 : c2 ? x / 2 : x;). For example:
struct X
{
T* p_;
size_t size_;
X& operator=(const X& rhs)
{
delete[] p_; // OUCH!
p_ = new T[size_ = rhs.size_];
std::copy(p_, rhs.p_, rhs.p_ + rhs.size_);
}
...
};
On self-assignment, the above code delete's x.p_;, points p_ at a newly allocated heap region, then attempts to read the uninitialised data therein (Undefined Behaviour), if that doesn't do anything too weird, copy attempts a self-assignment to every just-destructed 'T'!
⁂ The copy-and-swap idiom can introduce inefficiencies or limitations due to the use of an extra temporary (when the operator's parameter is copy-constructed):
struct Client
{
IP_Address ip_address_;
int socket_;
X(const X& rhs)
: ip_address_(rhs.ip_address_), socket_(connect(rhs.ip_address_))
{ }
};
Here, a hand-written Client::operator= might check if *this is already connected to the same server as rhs (perhaps sending a "reset" code if useful), whereas the copy-and-swap approach would invoke the copy-constructor which would likely be written to open a distinct socket connection then close the original one. Not only could that mean a remote network interaction instead of a simple in-process variable copy, it could run afoul of client or server limits on socket resources or connections. (Of course this class has a pretty horrid interface, but that's another matter ;-P).
This answer is more like an addition and a slight modification to the answers above.
In some versions of Visual Studio (and possibly other compilers) there is a bug that is really annoying and doesn't make sense. So if you declare/define your swap function like this:
friend void swap(A& first, A& second) {
std::swap(first.size, second.size);
std::swap(first.arr, second.arr);
}
... the compiler will yell at you when you call the swap function:
This has something to do with a friend function being called and this object being passed as a parameter.
A way around this is to not use friend keyword and redefine the swap function:
void swap(A& other) {
std::swap(size, other.size);
std::swap(arr, other.arr);
}
This time, you can just call swap and pass in other, thus making the compiler happy:
After all, you don't need to use a friend function to swap 2 objects. It makes just as much sense to make swap a member function that has one other object as a parameter.
You already have access to this object, so passing it in as a parameter is technically redundant.
I would like to add a word of warning when you are dealing with C++11-style allocator-aware containers. Swapping and assignment have subtly different semantics.
For concreteness, let us consider a container std::vector<T, A>, where A is some stateful allocator type, and we'll compare the following functions:
void fs(std::vector<T, A> & a, std::vector<T, A> & b)
{
a.swap(b);
b.clear(); // not important what you do with b
}
void fm(std::vector<T, A> & a, std::vector<T, A> & b)
{
a = std::move(b);
}
The purpose of both functions fs and fm is to give a the state that b had initially. However, there is a hidden question: What happens if a.get_allocator() != b.get_allocator()? The answer is: It depends. Let's write AT = std::allocator_traits<A>.
If AT::propagate_on_container_move_assignment is std::true_type, then fm reassigns the allocator of a with the value of b.get_allocator(), otherwise it does not, and a continues to use its original allocator. In that case, the data elements need to be swapped individually, since the storage of a and b is not compatible.
If AT::propagate_on_container_swap is std::true_type, then fs swaps both data and allocators in the expected fashion.
If AT::propagate_on_container_swap is std::false_type, then we need a dynamic check.
If a.get_allocator() == b.get_allocator(), then the two containers use compatible storage, and swapping proceeds in the usual fashion.
However, if a.get_allocator() != b.get_allocator(), the program has undefined behaviour (cf. [container.requirements.general/8].
The upshot is that swapping has become a non-trivial operation in C++11 as soon as your container starts supporting stateful allocators. That's a somewhat "advanced use case", but it's not entirely unlikely, since move optimizations usually only become interesting once your class manages a resource, and memory is one of the most popular resources.