-lgtk-x11-2.0: No such file or directory - c++

I am trying to compile a gtk example program, but I am getting this compilation error:
gcc: error: -lgtk-x11-2.0: No such file or directory
this is the command I am using to compile:
gcc -Wall -g helloworld.c -o helloworld `pkg-config --cflags gtk+-2.0` \ `pkg-config --libs gtk+-2.0`
and this is my code (it is from this site https://developer.gnome.org/gtk-tutorial/2.90/c39.html):
#include <gtk/gtk.h>
/* This is a callback function. The data arguments are ignored
* in this example. More on callbacks below. */
static void hello( GtkWidget *widget,
gpointer data )
{
g_print ("Hello World\n");
}
static gboolean delete_event( GtkWidget *widget,
GdkEvent *event,
gpointer data )
{
/* If you return FALSE in the "delete-event" signal handler,
* GTK will emit the "destroy" signal. Returning TRUE means
* you don't want the window to be destroyed.
* This is useful for popping up 'are you sure you want to quit?'
* type dialogs. */
g_print ("delete event occurred\n");
/* Change TRUE to FALSE and the main window will be destroyed with
* a "delete-event". */
return TRUE;
}
/* Another callback */
static void destroy( GtkWidget *widget,
gpointer data )
{
gtk_main_quit ();
}
int main( int argc,
char *argv[] )
{
/* GtkWidget is the storage type for widgets */
GtkWidget *window;
GtkWidget *button;
/* This is called in all GTK applications. Arguments are parsed
* from the command line and are returned to the application. */
gtk_init (&argc, &argv);
/* create a new window */
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
/* When the window is given the "delete-event" signal (this is given
* by the window manager, usually by the "close" option, or on the
* titlebar), we ask it to call the delete_event () function
* as defined above. The data passed to the callback
* function is NULL and is ignored in the callback function. */
g_signal_connect (window, "delete-event",
G_CALLBACK (delete_event), NULL);
/* Here we connect the "destroy" event to a signal handler.
* This event occurs when we call gtk_widget_destroy() on the window,
* or if we return FALSE in the "delete-event" callback. */
g_signal_connect (window, "destroy",
G_CALLBACK (destroy), NULL);
/* Sets the border width of the window. */
gtk_container_set_border_width (GTK_CONTAINER (window), 10);
/* Creates a new button with the label "Hello World". */
button = gtk_button_new_with_label ("Hello World");
/* When the button receives the "clicked" signal, it will call the
* function hello() passing it NULL as its argument. The hello()
* function is defined above. */
g_signal_connect (button, "clicked",
G_CALLBACK (hello), NULL);
/* This will cause the window to be destroyed by calling
* gtk_widget_destroy(window) when "clicked". Again, the destroy
* signal could come from here, or the window manager. */
g_signal_connect_swapped (button, "clicked",
G_CALLBACK (gtk_widget_destroy),
window);
/* This packs the button into the window (a gtk container). */
gtk_container_add (GTK_CONTAINER (window), button);
/* The final step is to display this newly created widget. */
gtk_widget_show (button);
/* and the window */
gtk_widget_show (window);
/* All GTK applications must have a gtk_main(). Control ends here
* and waits for an event to occur (like a key press or
* mouse event). */
gtk_main ();
return 0;
}

The backslash before the second call to pkg-config is adding a space at the beginning of the argument. Remove it.
gcc: error: -lgtk-x11-2.0: No such file or directory
^

Related

Check if GTK window has keyboard and mouse focus window C++

Is there a GTK3 function that detects if a window has focus? I am currently using the following code:
#include <gtk/gtk.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
GtkWidget *LinuxWindow;
static void buttonMessage(GtkWidget *widget, gpointer data)
{
g_print("Yay, you clicked me!\n");
}
int main() {
GtkWidget *Box, *Button;
int argC = 0;
char **argV;
// Setup the window and fixed grid
gtk_init(&argC, &argV);
LinuxWindow = gtk_window_new(GTK_WINDOW_TOPLEVEL);
Box = gtk_fixed_new();
// Set the title
gtk_window_set_title(GTK_WINDOW(LinuxWindow), "Title");
// Setup the window events
gtk_widget_show_all(LinuxWindow);
g_signal_connect(G_OBJECT(LinuxWindow), "destroy", G_CALLBACK(gtk_main_quit),
NULL);
// Add controls
Button = gtk_button_new_with_label("Click Me!");
g_signal_connect(Button, "clicked", G_CALLBACK(buttonMessage), NULL);
gtk_fixed_put(GTK_FIXED(Box), Button, 20, 20);
gtk_fixed_move(GTK_FIXED(Box), Button, 20, 20);
gtk_widget_set_size_request(Button, 30, 100);
gtk_container_add(GTK_CONTAINER(LinuxWindow), Box);
gtk_widget_show_all(LinuxWindow);
// Create a dialog
GtkWidget *dialog;
dialog = gtk_message_dialog_new(
GTK_WINDOW(LinuxWindow), GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO, GTK_BUTTONS_OK, "Hello and welcome to my GTK GUI...", NULL);
gint ret = gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(GTK_WIDGET(dialog));
printf("%i", ret);
// Add the fixed grid and go the to the main window loop
gtk_main();
return 0;
}
I am compiling it using
g++ -std=c++17 -m64 -o gtkTest myGtkApp.cpp -lX11 `pkg-config --cflags gtk+-3.0` `pkg-config --libs gtk+-3.0`
I want to detect if the window is focused and print it to the console.
There is a function: gtk_widget_is_focus ().
You need to assure parents have the "has-focus" property set.
Doc. excerpt:
gtk_widget_is_focus (GtkWidget *widget);
Determines if the widget is the focus widget within its toplevel. (This does not mean that the “has-focus” property is necessarily set; “has-focus” will only be set if the toplevel widget additionally has the global input focus.)
If you want to receive an event when the window is focused then register a callback for the enter-notify-event (signal)
In the linked doc. there is a section just three points after enter-notify-event that is what you want:
The “focus” signal
Sorry, I should have to mention this event the first time.

GTK Blinks when drawing

I'm really new with GTK, and im trying to learn how to handle it for a project i have in mind.
The thing is, i could manage to make an app for placing "Generators" on a window ... Each time i click on the screen, the app place a gen in the window, and prepare another one ready to be placed ...
The problem is that the program blinks when is drawing all the generators ...
Each gen has to redraw itself all the time, and this is i think the problem... Here is the code ... how can i make it faster? ... Thanks in advance!!
// gcc main.c -o main `pkg-config gtk+-3.0 --cflags --libs`
#include <gtk/gtk.h>
#include <stdlib.h>
#include <iostream>
#include <vector>
using namespace std;
class Gen{
public:
int x;
int y;
GdkPixbuf *pix;
GtkWidget *canvas;
bool placed;
Gen(GtkWidget *canvas){
this->canvas=canvas;
GError *err = NULL;
pix = gdk_pixbuf_new_from_file("./Img/gen.png", &err);
pix= gdk_pixbuf_scale_simple(pix,50,50, GDK_INTERP_BILINEAR);
x=10;y=10;
placed=0;
}
void draw(cairo_t *cr){
gdk_cairo_set_source_pixbuf(cr, pix, x, y);
cairo_paint(cr);
}
void updatePosition(int a, int b){
if(placed==0){
x=a-25;
y=b-25;
}
}
void place(){
placed=1;
}
};
class Map{
public:
vector<Gen *> Gens;
GtkWidget *window;
GtkWidget *canvas;
int xPointer,yPointer;
Map(GtkWidget *_window, GtkWidget *_canvas){
window=_window;
canvas=_canvas;
}
void draw(){
cairo_t *cr;
cr = gdk_cairo_create (gtk_widget_get_window(canvas));
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_rectangle(cr, xPointer-35, yPointer-35, 70, 70);
cairo_paint(cr);
for(vector<Gen *>::const_iterator i=Gens.begin();i!=Gens.end();i++){
(*i)->draw(cr);
}
cairo_destroy (cr);
}
void place(){
Gen *aux=Gens.back();
aux->place();
//Gens.push_back(new Gen(canvas));
}
void moving(int x,int y){
xPointer=x;yPointer=y;
if(Gens.size()==0){
Gens.push_back(new Gen(canvas));
}
else if (Gens.back()->placed==1){
Gens.push_back(new Gen(canvas));
}
Gen *aux=Gens.back();
aux->updatePosition(x,y);
this->draw();
cout<<"Elementos -> "<<Gens.size()<<"\n";
}
};
static gboolean
moving(GtkWidget *da, GdkEvent *event, gpointer data)
{
int x, y;
GdkModifierType state;
gdk_window_get_device_position (gdk_event_get_window ((GdkEvent *) event),
gdk_event_get_device ((GdkEvent *) event),
&x, &y, &state);
/*
(void)event; (void)data;
((Gen *)da)->draw();*/
Map *g=(Map *)data;
g->moving(x,y);
}
static gboolean
placing (GtkWidget *da, GdkEvent *event, gpointer data)
{
Map *g=(Map *)data;
g->place();
}
int main ( int argc, char **argv) {
GtkWidget *window;
GtkWidget *canvas;
gtk_init (&argc , &argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_widget_set_size_request (window,
500, 500);
g_signal_connect (window, "destroy",
G_CALLBACK (gtk_main_quit) , NULL);
canvas = gtk_drawing_area_new ();
Map *g=new Map(window,canvas);
gtk_container_add (GTK_CONTAINER (window), canvas);
gtk_widget_set_events(window, GDK_POINTER_MOTION_MASK);
//g_signal_connect (canvas, "draw", G_CALLBACK (drawing), (gpointer *)g);
g_signal_connect (window, "motion-notify-event", G_CALLBACK (moving), (gpointer *)g);
g_signal_connect (window, "button-press-event", G_CALLBACK (placing), (gpointer *)g);
//g_signal_connect (canvas, "motion-notify-event", (GCallback) on_window_draw, NULL);
gtk_widget_set_app_paintable(canvas, TRUE);
gtk_widget_show_all (window);
gtk_main ();
return 0;
}
Several remarks here:
Gen::pix is allocated each time a Gen object is created. It's the same pixbuf, but you create one, then another one when using the scaling function (meaning you're leaking memory of the original pixbuf), and this for each Gen object. This is really unefficient, so using a static pix member, loading then scaling the pixbuf and fixing the memory leak would allow you to do this only once.
Then: you're calling gdk_cairo_create in the draw handler, but since GTK 3, you're supposed to get the cairo context as an input parameter in the draw signal callback. I see you're calling a custom draw method through the motion events, that's not how the GTK+ drawing stack works!
To do it right:
in the main, connect to the draw signal of the GtkDrawingArea
in your motion callbacks, just change positions of the Gen objects, and call gtk_widget_queue_draw for the drawing area. This will fire the draw signal for you.
in the callback connected to the draw signal, you then redraw your Gen objects in the cairo context you're given.
to improve performance, you can use the cairo clipping functions, or call gtk_widget_queue_draw_area or gtk_widget_queue_draw_region instead of gtk_widget_queue_draw. You'll get then a pre-computed clipping region in the cairo context you'll receive in your draw callback. With those hints, you can determine exactly what part of the image needs to be redrawn, and avoid unnecessary work.
Please read The GTK+ Drawing Model in the official documentation.

Dereferencing a String Vector in C++ when passing to GTK callback

I have this code which is trying to pass a vector to a callback function:
static void displayvecchoices( GtkWidget *widget, gpointer data ) {
std::vector<std::string> vecp = *(std::vector<std::string> *)(data);
std::cout<<"vec: "<<vecp[0]<<std::endl;
}
int main(int argc, char *argv[] ) {
GtkWidget *window;
GtkWidget *display;
gtk_init(&argc, &argv);
window = gtk_dialog_new ();
g_signal_connect (window, "destroy", G_CALLBACK (destroy), NULL);
gtk_window_fullscreen (GTK_WINDOW(window));
std::vector<std::string> vec;
vec.push_back("1");
display = gtk_button_new_with_label ("Display");
g_signal_connect_swapped (display, "clicked", G_CALLBACK (displayvecchoices), &vec);
gtk_widget_set_can_default (display, TRUE);
gtk_box_pack_start (GTK_BOX (GTK_DIALOG (window)->action_area), display, TRUE, TRUE, 0);
gtk_widget_grab_default (display);
gtk_widget_show (display);
gtk_main();
return 0;
}
When the button display is clicked, I get an error of 'bad alloc' and the program crashes.
When I try this:
std::vector<std::string>* vecp = (std::vector<std::string> *)(data);
std::cout<<"vec: "<<(*vecp)[0]<<std::endl;
It prints out vec: but no element and the size is said to be 18446744073706420840 of the vector.
It looks, your callback arguments are swapped:
you should either use g_signal_connect_object instead of g_signal_connect_swapped or
change displayvecchoices declaration to
static void displayvecchoices(gpointer data, GtkWidget *widget)

Compilation for GTK+ using OpenGL

Context: I am learning development of GUI using GTK+. I also wanted to draw lines and circles on the GUI. So I started with the tutorials and I am stuck with the part of GtkGLArea. I am following the code given in the GTK+ documentation
The error:
glTrial.cpp:32:13: error: variable or field ‘on_realize’ declared void
on_realize (GtkGLarea *area)
^
glTrial.cpp:32:13: error: ‘GtkGLarea’ was not declared in this scope
glTrial.cpp:32:24: error: ‘area’ was not declared in this scope
on_realize (GtkGLarea *area)
I believe I am not compiling properly and the compiler is not able to find correct headers.
Compilation:
g++ -std=c++14 \`pkg-config --cflags gtk+-3.0\` -o glTrial glTrial.cpp \`pkg-config --libs gtk+-3.0\`
The code:
#include <gtk/gtk.h>
#include <gtkgl-2.0/gtkgl/gdkgl.h>
#include <gtkgl-2.0/gtkgl/gtkglarea.h>
static void
print_hello (GtkWidget *widget,
gpointer user_data)
{
g_print ("Hello World\n");
}
static gboolean
render (GtkGLArea *area, GdkGLContext *context)
{
// inside this function it's safe to use GL; the given
// #GdkGLContext has been made current to the drawable
// surface used by the #GtkGLArea and the viewport has
// already been set to be the size of the allocation
// we can start by clearing the buffer
//glClearColor (0, 0, 0, 0);
// glClear (GL_COLOR_BUFFER_BIT);
// draw your object
// draw_an_object ();
// we completed our drawing; the draw commands will be
// flushed at the end of the signal emission chain, and
// the buffers will be drawn on the window
return TRUE;
}
static void
on_realize (GtkGLarea *area)
{
// We need to make the context current if we want to
// call GL API
gtk_gl_area_make_current (area);
// If there were errors during the initialization or
// when trying to make the context current, this
// function will return a #GError for you to catch
if (gtk_gl_area_get_error (area) != NULL)
return;
// You can also use gtk_gl_area_set_error() in order
// to show eventual initialization errors on the
// GtkGLArea widget itself
GError *internal_error = NULL;
init_buffer_objects (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
init_shaders (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
}
static void
activate (GtkApplication* app,
gpointer user_data)
{
GtkWidget *window;
GtkWidget *grid;
GtkWidget *button;
GtkWidget *gl_area =gtk_gl_area_new();
/* Create a new window, and set its title */
window = gtk_application_window_new(app);
gtk_window_set_title(GTK_WINDOW(window), "Window");
gtk_container_set_border_width(GTK_CONTAINER(window), 10);
// gtk_window_set_default_size(GTK_WINDOW(window), 200, 200);
/* Here we construct the container that is going to pack the buttons*/
grid = gtk_grid_new();
/* Pack the container in the window */
gtk_container_add (GTK_CONTAINER (window), grid);
button = gtk_button_new_with_label ("Quit");
g_signal_connect_swapped (button, "clicked", G_CALLBACK (gtk_widget_destroy), window);
gtk_grid_attach (GTK_GRID (grid), button, 0, 0, 2, 1);
button = gtk_button_new_with_label ("Hello");
g_signal_connect_swapped (button, "clicked", G_CALLBACK (print_hello), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 0, 1, 2, 1);
/* Trial for GL area*/
g_signal_connect (gl_area, "render", G_CALLBACK(render), NULL);
gtk_grid_attach (GTK_GRID (grid), gl_area, 0, 2, 10, 10);
gtk_widget_show_all (window);
}
int
main (int argc,
char **argv)
{
GtkApplication *app;
int status;
g_application_run (G_APPLICATION (app), argc, argv);
// app = gtk_application_new("org.gtk.example", G_APPLICATION_FLAGS_NONE);
g_signal_connect(app, "activate", G_CALLBACK (activate), NULL);
status = g_application_run (G_APPLICATION (app), argc, argv);
g_object_unref (app);
return status;
}
According to a fast google, you are looking for GtkGLArea, note the uppercase A.
– derhass
you need:
sudo apt install *epoxy*
and
c++ t.c --target=arm-linux-gnu `pkg-config --libs --cflags gtk+-3.0 epoxy ` -o op

OpenCV blocking my GTK interface

I've coded a very simple GUI with GTK3, with three buttons:
Start: calls OpenCV VideoCapture
Stop: stops the VideoCapture
Quit: destroys the window
The problem arises when I hit "Stop", the OpenCV process blocks the GUI and the command is executed after many seconds (typically, a minute).
this is my main:
bool stop = false;
static void start_webcam (GtkWidget *widget, gpointer data)
{
cout<<"Webcam On"<<endl;
int err = 0;
**err = opencv_webcam(); // this function loads the OpenCV Webcam**
// troubles?
if (err != 0)
{
cout<<"Unable to load the webcam. Error Code # "<<err<<endl;
}
}
static void stop_webcam (GtkWidget *widget, gpointer data)
{
stop = true;
cout<<"Webcam Off"<<endl;
}
int main (int argc, char *argv[])
{
// Widgets
GtkWidget *window;
GtkWidget *grid;
GtkWidget *button;
// GTK Init
gtk_init (&argc, &argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW (window), "WEBCAM CONTROL PANEL");
g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);
gtk_container_set_border_width (GTK_CONTAINER (window), 10);
grid = gtk_grid_new ();
gtk_container_add (GTK_CONTAINER (window), grid);
/// START WEBCAM
button = gtk_button_new_with_label ("Start");
g_signal_connect (button, "clicked", G_CALLBACK (start_webcam), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 0, 0, 1, 1);
/// STOP WEBCAM
button = gtk_button_new_with_label ("Stop");
g_signal_connect (button, "clicked", G_CALLBACK (stop_webcam), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 1, 0, 1, 1);
/// QUIT
button = gtk_button_new_with_label ("Quit");
g_signal_connect (button, "clicked", G_CALLBACK (gtk_main_quit), NULL);
gtk_grid_attach (GTK_GRID (grid), button, 0, 1, 2, 1);
/// GO!
gtk_widget_show_all (window);
gtk_main ();
return 0;
}
I would like to set some high priority to the Quit button. I tried by setting the highest priority in my main by SetPriorityClass() in Windows, but I was unsuccessful.
Thank you very much!
EDIT
this is my openCV code:
extern bool stop;
int opencv_webcam()
{
/// Various stuff
cv::Mat frame;
cv::namedWindow("Webcam Session");
/// Webcam Opening
cv::VideoCapture clip(0);
while(stop != true)
{
// frames extraction
clip.grab();
clip.retrieve(frame);
// troubles?
if ((frame.empty()==1))
{
// errore!
return -1;
}
/// SHOW the frames
cv::imshow("Webcam Session", frame);
if (waitKey(30)>= 0)
{
break;
}
}
return 0;
}
GTK+ is NOT multithreaded. When one of your signal handlers is running, all other GUI processing stops. Your opencv_webcam() function is running on the GUI thread, and runs its main loop while processing the Start button signal. The reason why your Stop and Quit buttons aren't working is because they never get a chance to run (at least not until opencv_webcam() errors out).
I don't know what the appropriate solution is; I don't know enough about OpenCV to suggest a solution that lets you have stable timing while playing nice with GTK+. I know of two possibilities, though:
Doing all OpenCV processing in a gdk_threads_add_idle() callback (stable timing will be harder)
Running OpenCV on a different thread (you will need to communicate frame images across threads if you want to show them in your window)
You will need to search around and figure out what the best solution is. Try Googling for "gtk opencv" and seeing what you get.
Alternatively, if you're doing strict webcam work, you might want to look at libcheese, which is a GTK+ complement specifically intended for webcams.
As for button priorities, there's no signal prioritization that I know of. Given the diagnosis of your bug above, you should be able to see why prioritization wouldn't have helped anyway. In fact, I don't know of any GUI toolkit for any platform that has that ability. You should instead fix threading bugs that prevent the GUI from being snappy.