Thread guard for a variable - c++

I want to use a variable across multiple threads. To safeguard simultaneous access to that variable, i would like to add a mutex for that variable. But mutex and critical section better suited for piece of code. In case of a variable, it looked ugly to place lock and unlock code everywhere the variable is used. Is there any other simpler way than mutex and critical section?

If it's one variable that you want to protect then use std::atomic (if you are using c++11) or boost::atomic if not.
If it's multiple shared variables in the critical section then you'd need to be careful of cache coherency issues. So I'd use mutexes in that case arround the critical section

Related

C++ 17 shared_mutex : why read lock is even necessary for reading threads [duplicate]

I have a class that has a state (a simple enum) and that is accessed from two threads. For changing state I use a mutex (boost::mutex). Is it safe to check the state (e.g. compare state_ == ESTABLISHED) or do I have to use the mutex in this case too? In other words do I need the mutex when I just want to read a variable which could be concurrently written by another thread?
It depends.
The C++ language says nothing about threads or atomicity.
But on most modern CPU's, reading an integer is an atomic operation, which means that you will always read a consistent value, even without a mutex.
However, without a mutex, or some other form of synchronization, the compiler and CPU are free to reorder reads and writes, so anything more complex, anything involving accessing multiple variables, is still unsafe in the general case.
Assuming the writer thread updates some data, and then sets an integer flag to inform other threads that data is available, this could be reordered so the flag is set before updating the data. Unless you use a mutex or another form of memory barrier.
So if you want correct behavior, you don't need a mutex as such, and it's no problem if another thread writes to the variable while you're reading it. It'll be atomic unless you're working on a very unusual CPU. But you do need a memory barrier of some kind to prevent reordering in the compiler or CPU.
You have two threads, they exchange information, yes you need a mutex and you probably also need a conditional wait.
In your example (compare state_ == ESTABLISHED) indicates that thread #2 is waiting for thread #1 to initiate a connection/state. Without a mutex or conditionals/events, thread #2 has to poll the status continously.
Threads is used to increase performance (or improve responsiveness), polling usually results in decreased performance, either by consuming a lot of CPU or by introducing latencey due to the poll interval.
Yes. If thread a reads a variable while thread b is writing to it, you can read an undefined value. The read and write operation are not atomic, especially on a multi-processor system.
Generally speaking you don't, if your variable is declared with "volatile". And ONLY if it is a single variable - otherwise you should be really careful about possible races.
actually, there is no reason to lock access to the object for reading. you only want to lock it while writing to it. this is exactly what a reader-writer lock is. it doesn't lock the object as long as there are no write operations. it improves performance and prevents deadlocks. see the following links for more elaborate explanations :
wikipedia
codeproject
The access to the enum ( read or write) should be guarded.
Another thing:
If the thread contention is less and the threads belong to same process then Critical section would be better than mutex.

Reader/Writer Locks (c++)

I have a thread that continuously read a global variable and there is another thread that occasionally update (write) global variable.
What could be the best way to do that and what would be the cost?
Is it possible if I do not put lock on read side and put a lock in writer side?
Thanks
A lock protects the resource/variable and if the readers use it, the writer also should. If the global variable is a primitive type, I would suggest you make it an atomic using std::atomic<>. If it is a complex type, like a class, you should use a lock to ensure that your readers read a consistent state.
I have had much success with spinlocks in situations where you might expect low contention. But if your readers are reading at a high rate and you have many of them. A mutex or atomic should be used.
This scenario doesn't need any locks. You need locks when multiple threads modify state or when multiple threads read some state but you want to make sure that they read an up to date version or the same version.

Thread Synchronization - Critical Section or Mutex?

If I need to synchronize two threads that both call a function with send() on a specific socket, would it be more useful to warp a critical section on the send() function or look into using a mutex? (since a socket is a kernel object)
Assuming Windows platform (that's where we have a choice between critical sections and mutexes).
Mutex (of CreateMutex) is way slower: locking and unlocking is always a system call, even if there is no contention. The cost of send, though, is likely to be enough to make this difference unnoticeable.
As pointed by another answer, mutexes can be shared between processes (if named/reopened or inherited), and critical sections are process-local.
I am assuming that this is about Windows (can't recall seeing critical section elsewhere).
It doesn't matter really which synchronization object you use if all the locking is within one process. If you want to lock across process boundary, then you should use mutex because critical section only works within single process, but named mutex can be shared between many processes.
I think, mutex should work faster.

Do I need a mutex for reading?

I have a class that has a state (a simple enum) and that is accessed from two threads. For changing state I use a mutex (boost::mutex). Is it safe to check the state (e.g. compare state_ == ESTABLISHED) or do I have to use the mutex in this case too? In other words do I need the mutex when I just want to read a variable which could be concurrently written by another thread?
It depends.
The C++ language says nothing about threads or atomicity.
But on most modern CPU's, reading an integer is an atomic operation, which means that you will always read a consistent value, even without a mutex.
However, without a mutex, or some other form of synchronization, the compiler and CPU are free to reorder reads and writes, so anything more complex, anything involving accessing multiple variables, is still unsafe in the general case.
Assuming the writer thread updates some data, and then sets an integer flag to inform other threads that data is available, this could be reordered so the flag is set before updating the data. Unless you use a mutex or another form of memory barrier.
So if you want correct behavior, you don't need a mutex as such, and it's no problem if another thread writes to the variable while you're reading it. It'll be atomic unless you're working on a very unusual CPU. But you do need a memory barrier of some kind to prevent reordering in the compiler or CPU.
You have two threads, they exchange information, yes you need a mutex and you probably also need a conditional wait.
In your example (compare state_ == ESTABLISHED) indicates that thread #2 is waiting for thread #1 to initiate a connection/state. Without a mutex or conditionals/events, thread #2 has to poll the status continously.
Threads is used to increase performance (or improve responsiveness), polling usually results in decreased performance, either by consuming a lot of CPU or by introducing latencey due to the poll interval.
Yes. If thread a reads a variable while thread b is writing to it, you can read an undefined value. The read and write operation are not atomic, especially on a multi-processor system.
Generally speaking you don't, if your variable is declared with "volatile". And ONLY if it is a single variable - otherwise you should be really careful about possible races.
actually, there is no reason to lock access to the object for reading. you only want to lock it while writing to it. this is exactly what a reader-writer lock is. it doesn't lock the object as long as there are no write operations. it improves performance and prevents deadlocks. see the following links for more elaborate explanations :
wikipedia
codeproject
The access to the enum ( read or write) should be guarded.
Another thing:
If the thread contention is less and the threads belong to same process then Critical section would be better than mutex.

Why do locks work?

If the locks make sure only one thread accesses the locked data at a time, then what controls access to the locking functions?
I thought that boost::mutex::scoped_lock should be at the beginning of each of my functions so the local variables don't get modified unexpectedly by another thread, is that correct? What if two threads are trying to acquire the lock at very close times? Won't the lock's local variables used internally be corrupted by the other thread?
My question is not boost-specific but I'll probably be using that unless you recommend another.
You're right, when implementing locks you need some way of guaranteeing that two processes don't get the lock at the same time. To do this, you need to use an atomic instruction - one that's guaranteed to complete without interruption. One such instruction is test-and-set, an operation that will get the state of a boolean variable, set it to true, and return the previously retrieved state.
What this does is this allows you to write code that continually tests to see if it can get the lock. Assume x is a shared variable between threads:
while(testandset(x));
// ...
// critical section
// this code can only be executed by once thread at a time
// ...
x = 0; // set x to 0, allow another process into critical section
Since the other threads continually test the lock until they're let into the critical section, this is a very inefficient way of guaranteeing mutual exclusion. However, using this simple concept, you can build more complicated control structures like semaphores that are much more efficient (because the processes aren't looping, they're sleeping)
You only need to have exclusive access to shared data. Unless they're static or on the heap, local variables inside functions will have different instances for different threads and there is no need to worry. But shared data (stuff accessed via pointers, for example) should be locked first.
As for how locks work, they're carefully designed to prevent race conditions and often have hardware level support to guarantee atomicity. IE, there are some machine language constructs guaranteed to be atomic. Semaphores (and mutexes) may be implemented via these.
The simplest explanation is that the locks, way down underneath, are based on a hardware instruction that is guaranteed to be atomic and can't clash between threads.
Ordinary local variables in a function are already specific to an individual thread. It's only statics, globals, or other data that can be simultaneously accessed by multiple threads that needs to have locks protecting it.
The mechanism that operates the lock controls access to it.
Any locking primitive needs to be able to communicate changes between processors, so it's usually implemented on top of bus operations, i.e., reading and writing to memory. It also needs to be structured such that two threads attempting to claim it won't corrupt its state. It's not easy, but you can usually trust that any OS implemented lock will not get corrupted by multiple threads.