Is the Go programming language replacing C++? [closed] - c++

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I have read on some blogs that Go is a better system programming language and is going to replace C/C++. I am currently learning C++. So, I was wondering whether I should continue learning C++ or move to Go?

Go is designed for reliable, fast online services. It's the recommended language of Google App Engine. It does have general feature parity with C, plus additional scalability features. Perhaps, one day, it will be adopted for embedded programming and client-side applications, but that has yet to happen.
C is used in many, many application domains. No other language approaches its breadth of use. As a first language, though, it won't help you develop good habits.
C++ is a multi-paradigm language. It supports deep, generic metaprogramming. Many users of C++ are really using "embedded domain-specific languages" (EDSLs) where a library provides functionality defined within the C++ grammar. Go does not attempt to provide this depth, which is a Pandora's box of complexity.

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Should I use the Guidelines Support Library (GSL) in a new C++ project? [closed]

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What are the pros and cons in favor of and against using the Guidelines Support Library (GSL) in a new C++ project? I find some constructs there very attractive but am a bit scared of including and relying on such a fundamental library.
The GSL is just a support library for the C++ core guidelines. If you are using the GSL, then these core guidelines should be the guidelines you apply to your code (not Google's or any other found online). You don't need the GSL for the core guidelines nor do you need to use everything in the GSL. Personnally I have started using it for simple bits like index and not_null.
The GSL is not perfect, there are many things that could/should be added, it doesn't impede me for doing crazy things, but it helps adding a framework/some kind of verification to what I'm doing. Also it removes the signed/unsigned issues with index.
I would advise to use it in a new project, as its run-time overhead should be null, but it's a matter of taste. If your project has lots of new developers (or toddlers), then it's something considering to help them growing up.

Can OOP be used in Embedded C? [closed]

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I'm very new to software development and really loving it.
Currently, my work involves C++ programming in an OOP implementation (basically, the guys who started the framework for the software used OOP approach in everything). I jumped in and inherited what's already there.
Hobby-wise, I would like to develop a framework also for an embedded application.
Basically programming Embedded C on a microcontroller.
Is it wise to do the framework in OOP approach also?
I was thinking it is more organized.
Thanks in advance for the answers!
I would say that it depends on your microcontroller specifications (and how many resources you have).
In my experience (as Olaf says it's a subjective opinion):
OOP approach is usually clearer, avoids some mistakes for common variables and allows other person to use the framework without a painful learning process.
However... it usually require more resources as you need to encapsulate everything and that leads into more functions.
So... it depends...
It depends on your Embedded applicaton.
In some scenarios some c++ features costlier.
for e.g. run time polymorphism. .
Hope this link helps.!
http://www.embedded.com/design/programming-languages-and-tools/4424383/A-guide-to-C--for-C-programmers

Flex and Bison tools [closed]

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I want know which is best whether compiler design using either tools like Flex & Bison or C/C++.
Because I've heard that developing with tools is not worthy at all. I'm a beginner to compiler design so I need clarification about this. And other thing that I want to ask you is which of those two ways as I said above expected by a company in compiler design. Please help me!!!
This depends on complexity of your syntax you want to parse. It is not hard to implement simple grammar by hand but without experience it is hard for complex grammars.
If you don't have any experience with lexers and parsers, it would be better to start with other tools not using LR (LALR) parser but LL because they are much more intuitive for starters.
I have very good experience with ANTLR. It generates Java code but it has also C++ backend and nice grammar development tools (ANTLRWorks).
So my advice is none of those two you have chosen but start with ANTLR.
If you are not constrained by C/C++, I would recommend Eclipse Xtext. It is simple to learn, has great documentation, and has the added benefit of automatically generating an Eclipse-based IDE that supports your language, with syntax-highlighting, content assist, and other powerful features.
Xtext has its own programming language (Xtend) which is a more powerful version of Java (in a way, it is similar to Scala). Xtext uses ANTLR internally.

The suitability of procedural programs for graphical applications [closed]

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Dear software engineers:
I am currently teaching a procedural programming unit (using the C language) to a group of Level 3 students in the UK. Here is the Unit 16 Procedural Programming specification document.
For a Distinction (higher level) task, the students must "evaluate the suitability of procedural programs for graphical applications".
It is possible to implement graphical applications using GTK and Qt, but it's also possible to create blinking text on a webpage (just because you can, it doesn't mean you should).
Many games and desktop applications are written in C++, so I suspect that object-oriented code is better for building graphical applications.
To reiterate, I need to "evaluate the suitability of procedural programs for graphical applications".
As a software engineer, how would you answer this question?
[Edit] For what it's worth, I received an excellent response to this question on Quora.
I don't think that object-oriented or procedural programs are "better", any more than writing algorithms in recursive or iterative style are "better".
Lots of wonderful code was written before object-orientation came along.
I think the styles have more to do with managing complexity. Objects are state and behavior together in a single software component. When you system maps well to objects, that style can be a good way to manage complexity. It's worked well for GUI components like windows, buttons, etc.
But it need not be the only way.
I took an intro programming class in C at Stanford University in 1996, when C++ was just starting to take hold and neither Java nor C# existed. They had students doing graphical programming using a very disciplined style that used well designed libraries and rigorous decomposition. I would defy you to find better code.
Even with object oriented programming, normally functions will eventually get called to perform some operations, and the code in those functions would be considered procedural. The main difference is how the code ended up calling those functions along with the parameters used by those functions.

Value Oriented Programming Languages [closed]

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In this greak talk Value of Values, Rich talks about Place Oriented Programming (PLOP) which mutates data in place, lets call the languages with everything immutable or values as Value Oriented Programming (VLOP) for a moment. What languages other than Clojure are VLOP and how they implemented immutability (e.g. Structural Sharing, Plain Copy etc.) ?
"Value-oriented programming" is, more or less, just an alternative name for functional programming. For example, see here (1998) or here (2004), and most prominently, Andrew Appel's 1995 talk "Value-oriented programming, not object-oriented programming!" (which I cannot find online). The actual term can be traced back to at least 1981.
Unfortunately, the name never caught on, although Appel and other people have argued in the past that it is more accurate (and perhaps also more buzzword-compliant), and would have made functional programming an easier sell.
In other words, you are just looking for functional languages, of which there are many. Most famously, Haskell, ML (Ocaml and SML), Scheme.