Set System date and time using C++ in Linux - c++

I am in the middle of developing a cross platform application that changes the system date and time to a specified value. I have completed the part for Windows.
How can I set the system date and time from a C++ program in Linux? I am looking for a function similar to SetSystemTime(SYSTEMTIME &x).
As far as I understood settimeofday() does nothing with the date and I am not sure about the usage of function stime(). I hope mktime() has nothing to do with my need.
Can anybody help me.

You understand wrongly. settimeofday(2) is setting the Epoch time. which is both date and time. Read time(7)
So you if you start from a string expressing a date, convert that string with strptime(3) to a struct tm then convert that to a Unix time with mktime(3) then feed that to settimeofday (i.e. the tv_sec field).
However, settimeofday requires root privilege and I believe you usually should avoid calling it (at least on usual, Internet-connected, computers). Better set some NTP client service on your Linux PC (e.g. run ntpd or chrony and more generally read the sysadmin chapter on keeping time...). See also adjtimex(2)
BTW, changing abruptly the system time on a multi-tasking system -like Linux or Windows- is a very dangerous operation (since it will upset and disturb a lot of system tasks depending or using the time). There are few good reasons to do that (it is a very bad idea in general). If you do that, do that with very few programs & services running (e.g. single user mode Linux). You should not do that in ordinary application code.

I write this piece of code to set Date and Time under Linux.
#include <time.h>
struct tm time = { 0 };
time.tm_year = Year - 1900;
time.tm_mon = Month - 1;
time.tm_mday = Day;
time.tm_hour = Hour;
time.tm_min = Minute;
time.tm_sec = Second;
if (time.tm_year < 0)
{
time.tm_year = 0;
}
time_t t = mktime(&time);
if (t != (time_t) -1)
{
stime(&t);
}
Note that stime requires root privileges.

Example using clock_settime instead of stime since, as Mehmet Fide pointed out, stime is now deprecated. I like the reference code from Converting between timespec & std::chrono for this:
#include <time.h>
#include <chrono>
using std::chrono; // for example brevity
constexpr timespec timepointToTimespec(
time_point<system_clock, nanoseconds> tp)
{
auto secs = time_point_cast<seconds>(tp);
auto ns = time_point_cast<nanoseconds>(tp) -
time_point_cast<nanoseconds>(secs);
return timespec{secs.time_since_epoch().count(), ns.count()};
}
const char* timePointToChar(
const time_point<system_clock, nanoseconds>& tp) {
time_t ttp = system_clock::to_time_t(tp);
return ctime(&ttp);
}
const time_point system_time = system_clock::now();
cout << "System time = " << timePointToChar(system_time) << endl;
const timespec ts = timepointToTimespec(system_time);
clock_settime(CLOCK_REALTIME, &ts);

Related

How to tell if it's before a configured time in C++?

I'm trying to find the best way to see if the current time is before a specified time. Say I want to see if it's before 14:32. What's the best way to do this in C++? Ideally I'd be able to build some time object that represents 14:32, then compare it with the current time as some object.
This is what I'm doing right now. Pretty messy and uses 3 different representations of time.
int hour_ = 14;
int min_ = 32;
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
std::time_t tt = std::chrono::system_clock::to_time_t(now);
std::tm utc_tm = *gmtime(&tt);
if ((utc_tm.tm_hour < hour_) || (utc_tm.tm_hour == hour_ && utc_tm.tm_min < min_) ) {
std::cout << "It's before " << hour_ << ":" << min_ << std::endl;
}
Here is how you can do it in C++20. Later I will show how to convert this to use a free, open-source C++20 chrono preview library which works with C++11/14/17.
#include <chrono>
bool
is_now_before(std::chrono::minutes local_config_tod)
{
using namespace std::chrono;
auto tz = current_zone();
auto now = system_clock::now();
auto local_day = floor<days>(zoned_time{tz, now}.get_local_time());
auto utc_config = zoned_time{tz, local_day + local_config_tod}.get_sys_time();
return now < utc_config;
}
The parameter has type minutes which will be interpreted to be the local time of day in minutes. For example 14:32 is represented by minutes{872}. This representation is compact (one integer), and it is trivial to convert {hours, minutes} to just minutes (shown below).
current_zone() gets the computer's current local time zone. This information is needed twice in this function, so it is best to just get it once. Not only does this save the result, but it also sidesteps the problem of the local time zone changing out from under you (between multiple calls) in a mobile device.
Next the current time is obtained (just once) via system_clock. This gives the current time in UTC.
Now we have a choice:
We could do the comparison in UTC, or
We could do the comparison in local time.
Doing the comparison in UTC is less error prone in the corner case that the UTC offset is changing in the current local day (such as going on or off of daylight saving).
To convert the local config time-of-day (local_config_tod) to a UTC time_point one first has to find out what the current local day is. In general this can be different than the current UTC day. So the current UTC now has to be converted to local time, and then truncated to days-precision:
auto local_day = floor<days>(zoned_time{tz, now}.get_local_time());
Now a local time_point can be created simply by summing local_day and local_config_tod. This local time_point can then be converted back into UTC (a time_point based on system_clock but with seconds precision):
auto utc_config = zoned_time{tz, local_day + local_config_tod}.get_sys_time();
The line of code above handles the corner cases for you. If there is not a unique (one-to-one) mapping from local time to UTC, then an exception is thrown. The .what() of the exception type will have a detailed description about how this mapping is either ambiguous, or non-existent.
Assuming the above mapping does not throw an exception, you can simply compare these two UTC time_points:
return now < utc_config;
The precision of this comparison is with whatever precision your system_clock has (typically microseconds to nanoseconds).
This can be exercised like so:
int hour_ = 14;
int min_ = 32;
using namespace std::chrono;
auto b = is_now_before(hours{hour_} + minutes{min_});
If 14 and 32 are literals (and you're in C++14 or later), it can be shortened to:
auto b = is_now_before(14h + 32min);
If you are using a standard prior to C++17, the zoned_time constructions will require an explicit template parameter:
auto local_day = floor<days>(zoned_time<system_clock::duration>{tz, now}.get_local_time());
auto utc_config = zoned_time<minutes>{tz, local_day + local_config_tod}.get_sys_time();
If you would like to use the free, open-source C++20 chrono preview library, add #include "date/tz.h" and using namespace date;. Some installation is required.
If you would like to avoid an exception in the case that local_day + local_config_tod does not have a unique mapping to UTC, that is also possible with minor changes to is_now_before. But you will have to decide things such as: Do I want to compare against the first or second local_config_tod of the local_day (in case the UTC offset has been decreased).
Oops! Is the config time already UTC?
On re-reading your question it occurred to me that I may have misread your question. If 14:32 is UTC, then things get much, much simpler! And rather than removing my answer showing the local 14:32 interpretation, I thought it would be better to add this, so future readers could pick either solution.
Assuming the config is a UTC time, then time zones play no role at all:
#include <chrono>
bool
is_now_before(std::chrono::minutes utc_config_tod)
{
using namespace std::chrono;
auto now = system_clock::now();
auto utc_day = floor<days>(now);
return now < utc_day + utc_config_tod;
}
The current day in UTC is simply:
auto utc_day = floor<days>(now);
And now the config date-time is simply utc_day + utc_config_tod. This is just drop-dead simple.
If you can't use C++20, the free, open-source C++20 chrono preview library is also much simpler now as it is header-only, requiring no installation at all. Just #include "date/date.h" and add using namespace date;.
In C++ we can use the mt_structure from the date/time functions (documentation here: https://en.cppreference.com/w/cpp/chrono/c/tm) Here is how I would print the date, and check to see if it's past a certain time
#include <iostream>
#include <ctime>
#include <chrono>
using namespace std;
int main()
{
time_t t = time(0); // get time now
tm* now = localtime(&t);
cout << (now->tm_year + 1900) << '-'
<< (now->tm_mon + 1) << '-'
<< now->tm_mday << ", "
<< now->tm_hour << ":" << now->tm_min
<< "\n";
int hour = 7, minute = 30;
if((now->tm_hour > hour) || (now->tm_hour == hour && now->tm_min >= minute))
cout << "it's past 7:30\n";
else
cout << "it's not past 7:30";
}
prints:
2021-10-27, 20:40
it's past 7:30

Time offset calculation is off by one minute

I am trying to replace a number of different time classes with a single consistent API. However I have recently run into a problem whereby I cannot serialise the timezone offset correctly. Note that I am attempting to replicate an existing format that is already in wide use in the system.
The format should be YYYY-mm-DD HH:MM:SS.xxxxxxx -HHMM, where the x represents the sub-second precision and the last -HHMM is the TZ offset from UTC.
Code:
using namespace My::Time;
namespace chrn = std::chrono;
time_point now = clock::now();
time_point lclNow = getDefaultCalendarProvider()->toLocal(now);
duration diff{ lclNow - now };
std::wstring sign = diff > duration::zero() ? L" +" : L" -";
duration ms{ now.time_since_epoch().count() % duration::period::den };
int diffHrs = popDurationPart<chrn::hours>(diff).count();
int diffMins{ abs(chrn::duration_cast<chrn::minutes>(diff).count()) };
std::cout << Format{ lclNow, TimeZone::UTC, L" %Y-%m-%d %H:%M:%S." } << ms.count()
<< sign << std::setfill(L'0') << std::setw(2) << diffHrs
<< std::setfill(L'0') << std::setw(2) << diffMins << std::endl;
Problem:
Expected:<2016-05-25 09:45:18.1970000 +0100> Actual:< 2016-05-25
09:45:18.1964787 +0059>
The expected value is what you get when I use the old class to do the same operation. The problem appears to be at the point where I attempt to get the difference between lclNow and now.
Currently I am in UTC +1 (due to DST being in effect). However the diff value is always 35999995635. Being on Visual C++ in Windows the tick is 100 ns, so there are 10000000 ticks per second, meaning the diff value is 3599.9995 seconds, which is just short of the 3600 seconds I would need to make an hour.
When I print the two time values using the same format then I can see that they are exactly one hour apart. So it appears that the time-zone translation is not the issue.
The issue appears to have come from the time-zone conversions as I was attempting (as SamVarshavchik pointed out). Unfortunately I am unable to use Howard Hinnant's very complete date and tz libraries because they require a mechanism to update the IANA time-zone DB that is required for them to work, so I resorted to wrapping the Windows native calls for the time-zone conversions; namely the TzSpecificLocalTimeToSystemTime and SystemTimeToTzSpecificLocalTime functions.
However these only work with SYSTEMTIME and not time_point. This meant I took the quick and easy option of converting the time_point to a FILETIME (just modify the "epoch") and the FILETIME to a SYSTEMTIME before passing it to one of the two above functions. This resulted in truncation of the time value when it was pushed into the SYSTEMTIME struct (which only holds millisecond resolution). The outcome is that while I was accurate for dates, I was not entirely accurate when converting the date back into the original value.
The new solution does no calendar mapping for the basic time_point to time_point translations. It uses the following code to work out the offset in std::chrono::minutes (where zoneInfo is a TIME_ZONE_INFORMATION):
time_point WindowsTzDateProvider::doToUtc(const time_point& inLocal) const {
return inLocal + getBias(inLocal);
}
time_point WindowsTzDateProvider::doToLocal(const time_point& inUtc) const {
return inUtc - getBias(inUtc);
}
std::chrono::minutes WindowsTzDateProvider::doGetBias(const time_point& input) const {
bool isDst = CalendarDateProvider::isDstInEffect(input);
minutes baseBias{ zoneInfo.Bias };
minutes extraBias{ isDst ? zoneInfo.DaylightBias : zoneInfo.StandardBias };
return baseBias + extraBias;
}
bool CalendarDateProvider::isDstInEffect(const time_point& t) {
time_t epochTime = clock::to_time_t(t);
tm out;
#ifdef WIN32
localtime_s(&out, &epochTime);
#else
localtime_r(&out, &epochTime);
#endif
return out.tm_isdst > 0;
}
Note: I'm using the non-virtual interface idiom for the classes, hence the "do..." versions of the methods.
Consider using this free, open source time zone library which does exactly what you want with very simple syntax, and works on VS-2013 and later:
#include "tz.h"
#include <iostream>
int
main()
{
using namespace date;
using namespace std::chrono;
auto t = make_zoned(current_zone(), system_clock::now());
std::cout << format("%F %T %z", t) << '\n';
}
This should output for you:
2016-05-25 09:45:18.1970000 +0100

How do you print the current system time with milliseconds in C++11?

I've got a problem with getting actual system time with milliseconds. The only one good method I found is in Windows.h, but I can't use it. I'm supposed to use std::chrono. How can I do this?
I spent a lot of time trying to google it, but I found only second-precision examples.
I'm trying to get string like this:
[2014-11-25 22:15:38:449]
Using code from this answer:
#include <chrono>
#include <ctime>
#include <iostream>
template <typename Duration>
void print_time(tm t, Duration fraction) {
using namespace std::chrono;
std::printf("[%04u-%02u-%02u %02u:%02u:%02u.%03u]\n", t.tm_year + 1900,
t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec,
static_cast<unsigned>(fraction / milliseconds(1)));
// VS2013's library has a bug which may require you to replace
// "fraction / milliseconds(1)" with
// "duration_cast<milliseconds>(fraction).count()"
}
int main() {
using namespace std;
using namespace std::chrono;
system_clock::time_point now = system_clock::now();
system_clock::duration tp = now.time_since_epoch();
tp -= duration_cast<seconds>(tp);
time_t tt = system_clock::to_time_t(now);
print_time(*gmtime(&tt), tp);
print_time(*localtime(&tt), tp);
}
One thing to keep in mind is that the fact that the timer returns values of sub-millisecond denominations does not necessarily indicate that the timer has sub-millisecond resolution. I think Windows' implementation in VS2015 may finally be fixed, but the timer they've been using to back their chrono implementation so far has been sensitive to the OS timeBeginPeriod() setting, displaying varying resolution, and the default setting is I think 16 milliseconds.
Also the above code assumes that neither UTC nor your local timezone are offset from the epoch of std::chrono::system_clock by a fractional second value.
Example of using Howard's date functions to avoid ctime: http://coliru.stacked-crooked.com/a/98db840b238d3ce7
This answer still uses a bit of C API but is only used in the function, so you can forget about it:
template<typename T>
void print_time(std::chrono::time_point<T> time) {
using namespace std;
using namespace std::chrono;
time_t curr_time = T::to_time_t(time);
char sRep[100];
strftime(sRep,sizeof(sRep),"%Y-%m-%d %H:%M:%S",localtime(&curr_time));
typename T::duration since_epoch = time.time_since_epoch();
seconds s = duration_cast<seconds>(since_epoch);
since_epoch -= s;
milliseconds milli = duration_cast<milliseconds>(since_epoch);
cout << '[' << sRep << ":" << milli.count() << "]\n";
}
This is merely a rewrite of the code that bames53, but using strftime to shorten the code a bit.
std::chrono give you utilities to represent a point in time or the elapsed duration between two points in time. It allows you to get information about these time intervals.
It does not provide any calendar information. Unfortunately, at this time there are no tools in the C++ standard for these. boost::date_time may be helpful here.
Did anybody notice that to_time_t rounds the seconds, instead of truncating
auto now = system_clock::now();
time_t secs = system_clock::to_time_t(now);
now {_MyDur={_MyRep=15107091978759765 } }
secs = 1510709198
so when you tack on the milliseconds
auto tse = now.time_since_epoch();
auto now_ms = duration_cast<milliseconds>(tse);
auto now_s = duration_cast<seconds>(tse);
auto jst_ms = now_ms - now_s;
DWORD msecs = jst_ms.count();
msecs = 875
secs should be 1510709197, but look at now_s, it's right
now_s {_MyRep=1510709197 }

iterate day wise with ptime

I wan't to iterate day by day in a for loop. I created a Boost ptime that represent a day like '2012-01-01 00:00:00' at my local time. (Germany)
It currently looks like this (ptime start_t, ptime end_t):
for( posix_time::ptime i = start_t; i < end_t; i += gregorian::days(1) ) {
...
}
The date 25.10.2009 has 23 hours because of the switch between the daylight saving times. But the command gregorian::days(1) adds 24 hours.
Does anyone have a good solution to iterate day-wise by involving the time zone without generating my own timezone database?
For a simple day iteration, you can use the day_iterator. However, as far as I know, the Gregorian Date System of boost is agnostic to DST (DST is a property of time, not of date). Similarly, the Posix Time System "defines a non-adjusted time system". I think the Local Time System is appropriate for your task.
Example:
#include <boost/date_time.hpp>
int main()
{
using namespace boost;
// POSIX time zone string for Germany
//local_time::time_zone_ptr zone(
// new local_time::posix_time_zone("CET-1CEST,M3.5.0,M10.5.0/3") );
// load from a database
local_time::tz_database db;
db.load_from_file("path_to_boost/libs/date_time"
"/data/date_time_zonespec.csv");
local_time::time_zone_ptr zone = db.time_zone_from_region("Europe/Berlin");
local_time::local_date_time ldt =
local_time::local_sec_clock::local_time(zone);
posix_time::ptime pt = posix_time::second_clock::local_time();
while(true)
{
ldt += gregorian::days(1);
pt += gregorian::days(1);
std::cout << "local_date_time: " << ldt << '\n';
std::cout << "ptime: " << pt << '\n';
std::cin.ignore();
}
}
Note: I don't know how to get the time zone from the user's / system's settings, nor could I find a reliable source for the POSIX time zone string. There's the boost documentation plus what wikipedia says, but better you check it yourself.
Thanks to Matt Johnson for pointing out a mistake in the POSIX time string and providing the alternative solution via a database.
Thanks for your answer!
It helped me a lot and I also got a good solution from a coworker: the boost::locale methods and classes.
It's pretty easy to get the correct local timezone with these namespace.
For further information: http://www.boost.org/doc/libs/1_54_0/libs/locale/doc/html/index.html
Example:
for( boost::locale::date_time i = start; i.time < end; += period::day(1) ) {
...
}

Windows: how to get the current time in milliseconds in c++? [duplicate]

How can I get the Windows system time with millisecond resolution?
If the above is not possible, then how can I get the operating system start time? I would like to use this value together with timeGetTime() in order to compute a system time with millisecond resolution.
Try this article from MSDN Magazine. It's actually quite complicated.
Implement a Continuously Updating, High-Resolution Time Provider for Windows
(archive link)
This is an elaboration of the above comments to explain the some of the whys.
First, the GetSystemTime* calls are the only Win32 APIs providing the system's time. This time has a fairly coarse granularity, as most applications do not need the overhead required to maintain a higher resolution. Time is (likely) stored internally as a 64-bit count of milliseconds. Calling timeGetTime gets the low order 32 bits. Calling GetSystemTime, etc requests Windows to return this millisecond time, after converting into days, etc and including the system start time.
There are two time sources in a machine: the CPU's clock and an on-board clock (e.g., real-time clock (RTC), Programmable Interval Timers (PIT), and High Precision Event Timer (HPET)). The first has a resolution of around ~0.5ns (2GHz) and the second is generally programmable down to a period of 1ms (though newer chips (HPET) have higher resolution). Windows uses these periodic ticks to perform certain operations, including updating the system time.
Applications can change this period via timerBeginPeriod; however, this affects the entire system. The OS will check / update regular events at the requested frequency. Under low CPU loads / frequencies, there are idle periods for power savings. At high frequencies, there isn't time to put the processor into low power states. See Timer Resolution for further details. Finally, each tick has some overhead and increasing the frequency consumes more CPU cycles.
For higher resolution time, the system time is not maintained to this accuracy, no more than Big Ben has a second hand. Using QueryPerformanceCounter (QPC) or the CPU's ticks (rdtsc) can provide the resolution between the system time ticks. Such an approach was used in the MSDN magazine article Kevin cited. Though these approaches may have drift (e.g., due to frequency scaling), etc and therefore need to be synced to the system time.
In Windows, the base of all time is a function called GetSystemTimeAsFiletime.
It returns a structure that is capable of holding a time with 100ns resoution.
It is kept in UTC
The FILETIME structure records the number of 100ns intervals since January 1, 1600; meaning its resolution is limited to 100ns.
This forms our first function:
A 64-bit number of 100ns ticks since January 1, 1600 is somewhat unwieldy. Windows provides a handy helper function, FileTimeToSystemTime that can decode this 64-bit integer into useful parts:
record SYSTEMTIME {
wYear: Word;
wMonth: Word;
wDayOfWeek: Word;
wDay: Word;
wHour: Word;
wMinute: Word;
wSecond: Word;
wMilliseconds: Word;
}
Notice that SYSTEMTIME has a built-in resolution limitation of 1ms
Now we have a way to go from FILETIME to SYSTEMTIME:
We could write the function to get the current system time as a SYSTEIMTIME structure:
SYSTEMTIME GetSystemTime()
{
//Get the current system time utc in it's native 100ns FILETIME structure
FILETIME ftNow;
GetSytemTimeAsFileTime(ref ft);
//Decode the 100ns intervals into a 1ms resolution SYSTEMTIME for us
SYSTEMTIME stNow;
FileTimeToSystemTime(ref stNow);
return stNow;
}
Except Windows already wrote such a function for you: GetSystemTime
Local, rather than UTC
Now what if you don't want the current time in UTC. What if you want it in your local time? Windows provides a function to convert a FILETIME that is in UTC into your local time: FileTimeToLocalFileTime
You could write a function that returns you a FILETIME in local time already:
FILETIME GetLocalTimeAsFileTime()
{
FILETIME ftNow;
GetSystemTimeAsFileTime(ref ftNow);
//convert to local
FILETIME ftNowLocal
FileTimeToLocalFileTime(ftNow, ref ftNowLocal);
return ftNowLocal;
}
And lets say you want to decode the local FILETIME into a SYSTEMTIME. That's no problem, you can use FileTimeToSystemTime again:
Fortunately, Windows already provides you a function that returns you the value:
Precise
There is another consideration. Before Windows 8, the clock had a resolution of around 15ms. In Windows 8 they improved the clock to 100ns (matching the resolution of FILETIME).
GetSystemTimeAsFileTime (legacy, 15ms resolution)
GetSystemTimeAsPreciseFileTime (Windows 8, 100ns resolution)
This means we should always prefer the new value:
You asked for the time
You asked for the time; but you have some choices.
The timezone:
UTC (system native)
Local timezone
The format:
FILETIME (system native, 100ns resolution)
SYTEMTIME (decoded, 1ms resolution)
Summary
100ns resolution: FILETIME
UTC: GetSytemTimeAsPreciseFileTime (or GetSystemTimeAsFileTime)
Local: (roll your own)
1ms resolution: SYSTEMTIME
UTC: GetSystemTime
Local: GetLocalTime
GetTickCount will not get it done for you.
Look into QueryPerformanceFrequency / QueryPerformanceCounter. The only gotcha here is CPU scaling though, so do your research.
Starting with Windows 8 Microsoft has introduced the new API command GetSystemTimePreciseAsFileTime
Unfortunately you can't use that if you create software which must also run on older operating systems.
My current solution is as follows, but be aware: The determined time is not exact, it is only near to the real time. The result should always be smaller or equal to the real time, but with a fixed error (unless the computer went to standby). The result has a millisecond resolution. For my purpose it is exact enough.
void GetHighResolutionSystemTime(SYSTEMTIME* pst)
{
static LARGE_INTEGER uFrequency = { 0 };
static LARGE_INTEGER uInitialCount;
static LARGE_INTEGER uInitialTime;
static bool bNoHighResolution = false;
if(!bNoHighResolution && uFrequency.QuadPart == 0)
{
// Initialize performance counter to system time mapping
bNoHighResolution = !QueryPerformanceFrequency(&uFrequency);
if(!bNoHighResolution)
{
FILETIME ftOld, ftInitial;
GetSystemTimeAsFileTime(&ftOld);
do
{
GetSystemTimeAsFileTime(&ftInitial);
QueryPerformanceCounter(&uInitialCount);
} while(ftOld.dwHighDateTime == ftInitial.dwHighDateTime && ftOld.dwLowDateTime == ftInitial.dwLowDateTime);
uInitialTime.LowPart = ftInitial.dwLowDateTime;
uInitialTime.HighPart = ftInitial.dwHighDateTime;
}
}
if(bNoHighResolution)
{
GetSystemTime(pst);
}
else
{
LARGE_INTEGER uNow, uSystemTime;
{
FILETIME ftTemp;
GetSystemTimeAsFileTime(&ftTemp);
uSystemTime.LowPart = ftTemp.dwLowDateTime;
uSystemTime.HighPart = ftTemp.dwHighDateTime;
}
QueryPerformanceCounter(&uNow);
LARGE_INTEGER uCurrentTime;
uCurrentTime.QuadPart = uInitialTime.QuadPart + (uNow.QuadPart - uInitialCount.QuadPart) * 10000000 / uFrequency.QuadPart;
if(uCurrentTime.QuadPart < uSystemTime.QuadPart || abs(uSystemTime.QuadPart - uCurrentTime.QuadPart) > 1000000)
{
// The performance counter has been frozen (e. g. after standby on laptops)
// -> Use current system time and determine the high performance time the next time we need it
uFrequency.QuadPart = 0;
uCurrentTime = uSystemTime;
}
FILETIME ftCurrent;
ftCurrent.dwLowDateTime = uCurrentTime.LowPart;
ftCurrent.dwHighDateTime = uCurrentTime.HighPart;
FileTimeToSystemTime(&ftCurrent, pst);
}
}
GetSystemTimeAsFileTime gives the best precision of any Win32 function for absolute time. QPF/QPC as Joel Clark suggested will give better relative time.
Since we all come here for quick snippets instead of boring explanations, I'll write one:
FILETIME t;
GetSystemTimeAsFileTime(&t); // unusable as is
ULARGE_INTEGER i;
i.LowPart = t.dwLowDateTime;
i.HighPart = t.dwHighDateTime;
int64_t ticks_since_1601 = i.QuadPart; // now usable
int64_t us_since_1601 = (i.QuadPart * 1e-1);
int64_t ms_since_1601 = (i.QuadPart * 1e-4);
int64_t sec_since_1601 = (i.QuadPart * 1e-7);
// unix epoch
int64_t unix_us = (i.QuadPart * 1e-1) - 11644473600LL * 1000000;
int64_t unix_ms = (i.QuadPart * 1e-4) - 11644473600LL * 1000;
double unix_sec = (i.QuadPart * 1e-7) - 11644473600LL;
// i.QuadPart is # of 100ns ticks since 1601-01-01T00:00:00Z
// difference to Unix Epoch is 11644473600 seconds (attention to units!)
No idea how drifting performance-counter-based answers went up, don't do slippage bugs, guys.
QueryPerformanceCounter() is built for fine-grained timer resolution.
It is the highest resolution timer that the system has to offer that you can use in your application code to identify performance bottlenecks
Here is a simple implementation for C# devs:
[DllImport("kernel32.dll")]
extern static short QueryPerformanceCounter(ref long x);
[DllImport("kernel32.dll")]
extern static short QueryPerformanceFrequency(ref long x);
private long m_endTime;
private long m_startTime;
private long m_frequency;
public Form1()
{
InitializeComponent();
}
public void Begin()
{
QueryPerformanceCounter(ref m_startTime);
}
public void End()
{
QueryPerformanceCounter(ref m_endTime);
}
private void button1_Click(object sender, EventArgs e)
{
QueryPerformanceFrequency(ref m_frequency);
Begin();
for (long i = 0; i < 1000; i++) ;
End();
MessageBox.Show((m_endTime - m_startTime).ToString());
}
If you are a C/C++ dev, then take a look here: How to use the QueryPerformanceCounter function to time code in Visual C++
Well, this one is very old, yet there is another useful function in Windows C library _ftime, which returns a structure with local time as time_t, milliseconds, timezone, and daylight saving time flag.
In C11 and above (or C++17 and above) you can use timespec_get() to get time with higher precision portably
#include <stdio.h>
#include <time.h>
int main(void)
{
struct timespec ts;
timespec_get(&ts, TIME_UTC);
char buff[100];
strftime(buff, sizeof buff, "%D %T", gmtime(&ts.tv_sec));
printf("Current time: %s.%09ld UTC\n", buff, ts.tv_nsec);
}
If you're using C++ then since C++11 you can use std::chrono::high_resolution_clock, std::chrono::system_clock (wall clock), or std::chrono::steady_clock (monotonic clock) in the new <chrono> header. No need to use Windows-specific APIs anymore
auto start1 = std::chrono::high_resolution_clock::now();
auto start2 = std::chrono::system_clock::now();
auto start3 = std::chrono::steady_clock::now();
// do some work
auto end1 = std::chrono::high_resolution_clock::now();
auto end2 = std::chrono::system_clock::now();
auto end3 = std::chrono::steady_clock::now();
std::chrono::duration<long long, std::milli> diff1 = end1 - start1;
std::chrono::duration<double, std::milli> diff2 = end2 - start2;
auto diff3 = std::chrono::duration_cast<std::chrono::milliseconds>(end3 - start3);
std::cout << diff.count() << ' ' << diff2.count() << ' ' << diff3.count() << '\n';