SAS Enterprise Guide - Rounding Numbers before PROC COMPARE - sas

So I want to compare a summation field from 2 tables based on certain grouped variables. But because I don't care of any difference smaller than .000099, I rounded the field to the 4th decimal before using PROC COMPARE, but I'm still seeing differences smaller than .000099.
I don't want to use the METHOD arguement in PROC COMPARE.

Try the criterion option rather than method:
proc compare data = x criterion = 0.0001;
Some discussion can be found here under The Equality Criterion.
Edit: As Joe points out this implicitly sets method = relative, so to fit the question method = absolute would also be necessary. But unfortunately that falls short of Jayesh's request...

If you absolutely can't stand to change METHOD, then you do have the option of FUZZ, which will allow you to hide differences less than the fuzz factor. It doesn't make the differences go away - they still flag as different - but it hides the difference (any difference < FUZZ will be shown as zero or missing depending on the context). You would then have to postprocess your dataset or report in order to eliminate those differences by hand.
If you're seeing differences like this after rounding, what you're likely seeing is issues caused by floating point precision. Even with rounding, the next significant digit can be affected; you would need to round to something even less significant to be sure of 'true' .0001 being suppressed. [IE, rounding doesn't work perfectly because the rounded number still has to be stored as a numeric - and since you round to decimal values, not to binary, it doesn't guarantee a correctly storable number.]

Related

Fortran - want to round to one decimal point

In fortran I have to round latitude and longitude to one digit after decimal point.
I am using gfortran compiler and the nint function but the following does not work:
print *, nint( 1.40 * 10. ) / 10. ! prints 1.39999998
print *, nint( 1.49 * 10. ) / 10. ! prints 1.50000000
Looking for both general and specific solutions here. For example:
How can we display numbers rounded to one decimal place?
How can we store such rounded numbers in fortran. It's not possible in a float variable, but are there other ways?
How can we write such numbers to NetCDF?
How can we write such numbers to a CSV or text file?
As others have said, the issue is the use of floating point representation in the NetCDF file. Using nco utilities, you can change the latitude/longitude to short integers with scale_factor and add_offset. Like this:
ncap2 -s 'latitude=pack(latitude, 0.1, 0); longitude=pack(longitude, 0.1, 0);' old.nc new.nc
There is no way to do what you are asking. The underlying problem is that the rounded values you desire are not necessarily able to be represented using floating point.
For example, if you had a value 10.58, this is represented exactly as 1.3225000 x 2^3 = 10.580000 in IEEE754 float32.
When you round this to value to one decimal point (however you choose to do so), the result would be 10.6, however 10.6 does not have an exact representation. The nearest representation is 1.3249999 x 2^3 = 10.599999 in float32. So no matter how you deal with the rounding, there is no way to store 10.6 exactly in a float32 value, and no way to write it as a floating point value into a netCDF file.
YES, IT CAN BE DONE! The "accepted" answer above is correct in its limited range, but is wrong about what you can actually accomplish in Fortran (or various other HGL's).
The only question is what price are you willing to pay, if the something like a Write with F(6.1) fails?
From one perspective, your problem is a particularly trivial variation on the subject of "Arbitrary Precision" computing. How do you imagine cryptography is handled when you need to store, manipulate, and perform "math" with, say, 1024 bit numbers, with exact precision?
A simple strategy in this case would be to separate each number into its constituent "LHSofD" (Left Hand Side of Decimal), and "RHSofD" values. For example, you might have an RLon(i,j) = 105.591, and would like to print 105.6 (or any manner of rounding) to your netCDF (or any normal) file. Split this into RLonLHS(i,j) = 105, and RLonRHS(i,j) = 591.
... at this point you have choices that increase generality, but at some expense. To save "money" the RHS might be retained as 0.591 (but loose generality if you need to do fancier things).
For simplicity, assume the "cheap and cheerful" second strategy.
The LHS is easy (Int()).
Now, for the RHS, multiply by 10 (if, you wish to round to 1 DEC), e.g. to arrive at RLonRHS(i,j) = 5.91, and then apply Fortran "round to nearest Int" NInt() intrinsic ... leaving you with RLonRHS(i,j) = 6.0.
... and Bob's your uncle:
Now you print the LHS and RHS to your netCDF using a suitable Write statement concatenating the "duals", and will created an EXACT representation as per the required objectives in the OP.
... of course later reading-in those values returns to the same issues as illustrated above, unless the read-in also is ArbPrec aware.
... we wrote our own ArbPrec lib, but there are several about, also in VBA and other HGL's ... but be warned a full ArbPrec bit of machinery is a non-trivial matter ... lucky you problem is so simple.
There are several aspects one can consider in relation to "rounding to one decimal place". These relate to: internal storage and manipulation; display and interchange.
Display and interchange
The simplest aspects cover how we report stored value, regardless of the internal representation used. As covered in depth in other answers and elsewhere we can use a numeric edit descriptor with a single fractional digit:
print '(F0.1,2X,F0.1)', 10.3, 10.17
end
How the output is rounded is a changeable mode:
print '(RU,F0.1,2X,RD,F0.1)', 10.17, 10.17
end
In this example we've chosen to round up and then down, but we could also round to zero or round to nearest (or let the compiler choose for us).
For any formatted output, whether to screen or file, such edit descriptors are available. A G edit descriptor, such as one may use to write CSV files, will also do this rounding.
For unformatted output this concept of rounding is not applicable as the internal representation is referenced. Equally for an interchange format such as NetCDF and HDF5 we do not have this rounding.
For NetCDF your attribute convention may specify something like FORTRAN_format which gives an appropriate format for ultimate display of the (default) real, non-rounded, variable .
Internal storage
Other answers and the question itself mention the impossibility of accurately representing (and working with) decimal digits. However, nothing in the Fortran language requires this to be impossible:
integer, parameter :: rk = SELECTED_REAL_KIND(radix=10)
real(rk) x
x = 0.1_rk
print *, x
end
is a Fortran program which has a radix-10 variable and literal constant. See also IEEE_SELECTED_REAL_KIND(radix=10).
Now, you are exceptionally likely to see that selected_real_kind(radix=10) gives you the value -5, but if you want something positive that can be used as a type parameter you just need to find someone offering you such a system.
If you aren't able to find such a thing then you will need to work accounting for errors. There are two parts to consider here.
The intrinsic real numerical types in Fortran are floating point ones. To use a fixed point numeric type, or a system like binary-coded decimal, you will need to resort to non-intrinsic types. Such a topic is beyond the scope of this answer, but pointers are made in that direction by DrOli.
These efforts will not be computationally/programmer-time cheap. You will also need to take care of managing these types in your output and interchange.
Depending on the requirements of your work, you may find simply scaling by (powers of) ten and working on integers suits. In such cases, you will also want to find the corresponding NetCDF attribute in your convention, such as scale_factor.
Relating to our internal representation concerns we have similar rounding issues to output. For example, if my input data has a longitude of 10.17... but I want to round it in my internal representation to (the nearest representable value to) a single decimal digit (say 10.2/10.1999998) and then work through with that, how do I manage that?
We've seen how nint(10.17*10)/10. gives us this, but we've also learned something about how numeric edit descriptors do this nicely for output, including controlling the rounding mode:
character(10) :: intermediate
real :: rounded
write(intermediate, '(RN,F0.1)') 10.17
read(intermediate, *) rounded
print *, rounded ! This may look not "exact"
end
We can track the accumulation of errors here if this is desired.
The `round_x = nint(x*10d0)/10d0' operator rounds x (for abs(x) < 2**31/10, for large numbers use dnint()) and assigns the rounded value to the round_x variable for further calculations.
As mentioned in the answers above, not all numbers with one significant digit after the decimal point have an exact representation, for example, 0.3 does not.
print *, 0.3d0
Output:
0.29999999999999999
To output a rounded value to a file, to the screen, or to convert it to a string with a single significant digit after the decimal point, use edit descriptor 'Fw.1' (w - width w characters, 0 - variable width). For example:
print '(5(1x, f0.1))', 1.30, 1.31, 1.35, 1.39, 345.46
Output:
1.3 1.3 1.4 1.4 345.5
#JohnE, using 'G10.2' is incorrect, it rounds the result to two significant digits, not to one digit after the decimal point. Eg:
print '(g10.2)', 345.46
Output:
0.35E+03
P.S.
For NetCDF, rounding should be handled by NetCDF viewer, however, you can output variables as NC_STRING type:
write(NetCDF_out_string, '(F0.1)') 1.49
Or, alternatively, get "beautiful" NC_FLOAT/NC_DOUBLE numbers:
beautiful_float_x = nint(x*10.)/10. + epsilon(1.)*nint(x*10.)/10./2.
beautiful_double_x = dnint(x*10d0)/10d0 + epsilon(1d0)*dnint(x*10d0)/10d0/2d0
P.P.S. #JohnE
The preferred solution is not to round intermediate results in memory or in files. Rounding is performed only when the final output of human-readable data is issued;
Use print with edit descriptor ‘Fw.1’, see above;
There are no simple and reliable ways to accurately store rounded numbers (numbers with a decimal fixed point):
2.1. Theoretically, some Fortran implementations can support decimal arithmetic, but I am not aware of implementations that in which ‘selected_real_kind(4, 4, 10)’ returns a value other than -5;
2.2. It is possible to store rounded numbers as strings;
2.3. You can use the Fortran binding of GIMP library. Functions with the mpq_ prefix are designed to work with rational numbers;
There are no simple and reliable ways to write rounded numbers in a netCDF file while preserving their properties for the reader of this file:
3.1. netCDF supports 'Packed Data Values‘, i.e. you can set an integer type with the attributes’ scale_factor‘,’ add_offset' and save arrays of integers. But, in the file ‘scale_factor’ will be stored as a floating number of single or double precision, i.e. the value will differ from 0.1. Accordingly, when reading, when calculating by the netCDF library unpacked_data_value = packed_data_value*scale_factor + add_offset, there will be a rounding error. (You can set scale_factor=0.1*(1.+epsilon(1.)) or scale_factor=0.1d0*(1d0+epsilon(1d0)) to exclude a large number of digits '9'.);
3.2. There are C_format and FORTRAN_format attributes. But it is quite difficult to predict which reader will use which attribute and whether they will use them at all;
3.3. You can store rounded numbers as strings or user-defined types;
Use write() with edit descriptor ‘Fw.1’, see above.

How to detect floating point representation errors ...99999... or ...00000... and correct them in C++

I am using Firebird 1.5.x database and it has problems with variables that are stored in double precision or numeric(15,2) fields. E.g. I can issue update (field_1 and field_2 are declared as numeric(15,2)):
update test_table set
field_1=0.34,
field_2=0.69;
But when field_1 and field_2 is read into variables var_1 and var_2 inside the SQL stored procedure, then var_1 and var_2 assume values 0.340000000000000024 and 0.689999999999999947 respectively. The multiplication var_1*var_2*25 gives 5.8649999999999999635 which can be rounded as 5.86. This ir wrong apparently, because the correct final value is 5.87.
The rounding is done with user defined function which comes from C++ DLL which I develop. The idea is to detect situations with represenation error, make correction and apply the rounding procedure to the corrected values only.
So, the question is - how to detect and correct represenation errors. E.g.
detect that 0.689999999999999947 should be corrected to 0.69 and detect, that 0.340000000000000024 should be corrected to 0.34. Generally there can be situation when the number of significant numbers after point is more or less than 2, e.g. 0.23459999999999999854 should be corrected to 0.2346.
Is if possible to do in C++ and maybe some solutions already exist for this?
p.s. I tested this case in more recent Firebird versions 2.x and there is no problem with reading database fields into variables in stored procedure. But I can guess that nevertheless the representation errors can arise in more recent Firebird versions too during some lengthy calculations.
Thanks!
This problem exists in all programming languages where floating point variables are used.
You need to understand that there is no accurate way to display 1/3. Any display of that value is a compromise that must be agreed to between the concerned parties. The required precision is what must be agreed to. If you understand that, we can move on.
So how do we (for example) develop accounting systems with accuracy? One approach is to round(column_name, required_precision) all values as they are used in calculations. Also round the result of any division to the same precision. It is important to constently use the agreed-to precision throughout the application.
Another alternative is to always multiply the floating-point values by 100 (if your values represent currency) and assign the resulting values to Integer variables. Again, the result of a division must be rounded to 0 decimal places before it is assigned to it's integer storage. Values are then divided by 100 for display purposes. This is as good as it gets.

`std::sin` is wrong in the last bit

I am porting some program from Matlab to C++ for efficiency. It is important for the output of both programs to be exactly the same (**).
I am facing different results for this operation:
std::sin(0.497418836818383950) = 0.477158760259608410 (C++)
sin(0.497418836818383950) = 0.47715876025960846000 (Matlab)
N[Sin[0.497418836818383950], 20] = 0.477158760259608433 (Mathematica)
So, as far as I know both C++ and Matlab are using IEEE754 defined double arithmetic. I think I have read somewhere that IEEE754 allows differents results in the last bit. Using mathematica to decide, seems like C++ is more close to the result. How can I force Matlab to compute the sin with precision to the last bit included, so that the results are the same?
In my program this behaviour leads to big errors because the numerical differential equation solver keeps increasing this error in the last bit. However I am not sure that C++ ported version is correct. I am guessing that even if the IEEE754 allows the last bit to be different, somehow guarantees that this error does not get bigger when using the result in more IEEE754 defined double operations (because otherwise, two different programs correct according to the IEEE754 standard could produce completely different outputs). So the other question is Am I right about this?
I would like get an answer to both bolded questions. Edit: The first question is being quite controversial, but is the less important, can someone comment about the second one?
Note: This is not an error in the printing, just in case you want to check, this is how I obtained these results:
http://i.imgur.com/cy5ToYy.png
Note (**): What I mean by this is that the final output, which are the results of some calculations showing some real numbers with 4 decimal places, need to be exactly the same. The error I talk about in the question gets bigger (because of more operations, each of one is different in Matlab and in C++) so the final differences are huge) (If you are curious enough to see how the difference start getting bigger, here is the full output [link soon], but this has nothing to do with the question)
Firstly, if your numerical method depends on the accuracy of sin to the last bit, then you probably need to use an arbitrary precision library, such as MPFR.
The IEEE754 2008 standard doesn't require that the functions be correctly rounded (it does "recommend" it though). Some C libms do provide correctly rounded trigonometric functions: I believe that the glibc libm does (typically used on most linux distributions), as does CRlibm. Most other modern libms will provide trig functions that are within 1 ulp (i.e. one of the two floating point values either side of the true value), often termed faithfully rounded, which is much quicker to compute.
None of those values you printed could actually arise as IEEE 64bit floating point values (even if rounded): the 3 nearest (printed to full precision) are:
0.477158760259608 405451814405751065351068973541259765625
0.477158760259608 46096296563700889237225055694580078125
0.477158760259608 516474116868266719393432140350341796875
The possible values you could want are:
The exact sin of the decimal .497418836818383950, which is
0.477158760259608 433132061388630377105954125778369485736356219...
(this appears to be what Mathematica gives).
The exact sin of the 64-bit float nearest .497418836818383950:
0.477158760259608 430531153841011107415427334794384396325832953...
In both cases, the first of the above list is the nearest (though only barely in the case of 1).
The sine of the double constant you wrote is about 0x1.e89c4e59427b173a8753edbcb95p-2, whose nearest double is 0x1.e89c4e59427b1p-2. To 20 decimal places, the two closest doubles are 0.47715876025960840545 and 0.47715876025960846096.
Perhaps Matlab is displaying a truncated value? (EDIT: I now see that the fourth-last digit is a 6, not a 0. Matlab is giving you a result that's still faithfully-rounded, but it's the farther of the two closest doubles to the desired result. And it's still printing out the wrong number.
I should also point out that Mathematica is probably trying to solve a different problem---compute the sine of the decimal number 0.497418836818383950 to 20 decimal places. You should not expect this to match either the C++ code's result or Matlab's result.

Comparing Floating Point Nos - Google Test Framework

While going through this post at SO by the user #skrebbel who stated that the google testing framework does a good and fast job for comparing floats and doubles. So I wrote the following code to check the validity of the code and apparently it seems like I am missing something here , since I was expecting to enter the almost equal to section here this is my code
float left = 0.1234567;
float right= 0.1234566;
const FloatingPoint<float> lhs(left), rhs(right);
if (lhs.AlmostEquals(rhs))
{
std::cout << "EQUAL"; //Shouldnt it have entered here ?
}
Any suggetsions would be appreciated.
You can use
ASSERT_NEAR(val1, val2, abs_error);
where you can give the acceptable - your chosen one, like, say 0.0000001 - difference as abs_error, if the default one is too small, see here https://github.com/google/googletest/blob/master/googletest/docs/advanced.md#floating-point-comparison
Your left and right are not “almost equal” because they are too far apart, farther than the default tolerance of AlmostEquals. The code in one of the answers in the question you linked to shows a tolerance of 4 ULP, but your numbers are 14 ULP apart (using IEEE 754 32-bit binary and correctly rounding software). (An ULP is the minimum increment of the floating-point value. It is small for floating-point numbers of small magnitude and large for large numbers, so it is approximately relative to the magnitude of the numbers.)
You should never perform any floating-point comparison without understanding what errors may be in the values you are comparing and what comparison you are performing.
People often misstate that you cannot test floating-point values for equality. This is false; executing a == b is a perfect operation. It returns true if and only if a is equal to b (that is, a and b are numbers with exactly the same value). The actual problem is that they are trying to calculate a correct function given incorrect input. == is a function: It takes two inputs and returns a value. Obviously, if you give any function incorrect inputs, it may return an incorrect result. So the problem here is not floating-point comparison; it is incorrect inputs. You cannot generally calculate a sum, a product, a square root, a logarithm, or any other function correctly given incorrect input. Therefore, when using floating-point, you must design an algorithm to work with approximate values (or, in special cases, use great care to ensure no errors are introduced).
Often people try to work around errors in their floating-point values by accepting as equal numbers that are slightly different. This decreases false negatives (indications of inequality due to prior computing errors) at the expense of increasing false positives (indications of equality caused by lax acceptance). Whether this exchange of one kind of error for another is acceptable depends on the application. There is no general solution, which is why functions like AlmostEquals are generally bad.
The errors in floating-point values are the results of preceding operations and values. These errors can range from zero to infinity, depending on circumstances. Because of this, one should never simply accept the default tolerance of a function such as AlmostEquals. Instead, one should calculate the tolerance, which is specific to their applications, needs, and computations, and use that calculated tolerance (or not use a comparison at all).
Another problem is that functions such as AlmostEquals are often written using tolerances that are specified relative to the values being compared. However, the errors in the values may have been affected by intermediate values of vastly different magnitude, so the final error might be a function of data that is not present in the values being compared.
“Approximate” floating-point comparisons may be acceptable in code that is testing other code because most bugs are likely cause large errors, so a lax acceptance of equality will allow good code to continue but will report bugs in most bad code. However, even in this situation, you must set the expected result and the permitted error tolerance appropriately. The AlmostEquals code appears to hard-code the error tolerance.
(Not sure if this 100% applies to the original question but this is what I came for when I stumbled upon it)
There also exist ASSERT_FLOAT_EQ and EXPECT_FLOAT_EQ (or the corresponding versions for double) which you can use if you don't want to worry about tolerable errors yourself.
Docs: https://github.com/google/googletest/blob/master/docs/reference/assertions.md#floating-point-comparison-floating-point

How can I get consistent program behavior when using floats?

I am writing a simulation program that proceeds in discrete steps. The simulation consists of many nodes, each of which has a floating-point value associated with it that is re-calculated on every step. The result can be positive, negative or zero.
In the case where the result is zero or less something happens. So far this seems straightforward - I can just do something like this for each node:
if (value <= 0.0f) something_happens();
A problem has arisen, however, after some recent changes I made to the program in which I re-arranged the order in which certain calculations are done. In a perfect world the values would still come out the same after this re-arrangement, but because of the imprecision of floating point representation they come out very slightly different. Since the calculations for each step depend on the results of the previous step, these slight variations in the results can accumulate into larger variations as the simulation proceeds.
Here's a simple example program that demonstrates the phenomena I'm describing:
float f1 = 0.000001f, f2 = 0.000002f;
f1 += 0.000004f; // This part happens first here
f1 += (f2 * 0.000003f);
printf("%.16f\n", f1);
f1 = 0.000001f, f2 = 0.000002f;
f1 += (f2 * 0.000003f);
f1 += 0.000004f; // This time this happens second
printf("%.16f\n", f1);
The output of this program is
0.0000050000057854
0.0000050000062402
even though addition is commutative so both results should be the same. Note: I understand perfectly well why this is happening - that's not the issue. The problem is that these variations can mean that sometimes a value that used to come out negative on step N, triggering something_happens(), now may come out negative a step or two earlier or later, which can lead to very different overall simulation results because something_happens() has a large effect.
What I want to know is whether there is a good way to decide when something_happens() should be triggered that is not going to be affected by the tiny variations in calculation results that result from re-ordering operations so that the behavior of newer versions of my program will be consistent with the older versions.
The only solution I've so far been able to think of is to use some value epsilon like this:
if (value < epsilon) something_happens();
but because the tiny variations in the results accumulate over time I need to make epsilon quite large (relatively speaking) to ensure that the variations don't result in something_happens() being triggered on a different step. Is there a better way?
I've read this excellent article on floating point comparison, but I don't see how any of the comparison methods described could help me in this situation.
Note: Using integer values instead is not an option.
Edit the possibility of using doubles instead of floats has been raised. This wouldn't solve my problem since the variations would still be there, they'd just be of a smaller magnitude.
I've worked with simulation models for 2 years and the epsilon approach is the sanest way to compare your floats.
Generally, using suitable epsilon values is the way to go if you need to use floating point numbers. Here are a few things which may help:
If your values are in a known range you and you don't need divisions you may be able to scale the problem and use exact operations on integers. In general, the conditions don't apply.
A variation is to use rational numbers to do exact computations. This still has restrictions on the operations available and it typically has severe performance implications: you trade performance for accuracy.
The rounding mode can be changed. This can be use to compute an interval rather than an individual value (possibly with 3 values resulting from round up, round down, and round closest). Again, it won't work for everything but you may get an error estimate out of this.
Keeping track of the value and a number of operations (possible multiple counters) may also be used to estimate the current size of the error.
To possibly experiment with different numeric representations (float, double, interval, etc.) you might want to implement your simulation as templates parameterized for the numeric type.
There are many books written on estimating and minimizing errors when using floating point arithmetic. This is the topic of numerical mathematics.
Most cases I'm aware of experiment briefly with some of the methods mentioned above and conclude that the model is imprecise anyway and don't bother with the effort. Also, doing something else than using float may yield better result but is just too slow, even using double due to the doubled memory footprint and the smaller opportunity of using SIMD operations.
I recommend that you single step - preferably in assembly mode - through the calculations while doing the same arithmetic on a calculator. You should be able to determine which calculation orderings yield results of lesser quality than you expect and which that work. You will learn from this and probably write better-ordered calculations in the future.
In the end - given the examples of numbers you use - you will probably need to accept the fact that you won't be able to do equality comparisons.
As to the epsilon approach you usually need one epsilon for every possible exponent. For the single-precision floating point format you would need 256 single precision floating point values as the exponent is 8 bits wide. Some exponents will be the result of exceptions but for simplicity it is better to have a 256 member vector than to do a lot of testing as well.
One way to do this could be to determine your base epsilon in the case where the exponent is 0 i e the value to be compared against is in the range 1.0 <= x < 2.0. Preferably the epsilon should be chosen to be base 2 adapted i e a value that can be exactly represented in a single precision floating point format - that way you know exactly what you are testing against and won't have to think about rounding problems in the epsilon as well. For exponent -1 you would use your base epsilon divided by two, for -2 divided by 4 and so on. As you approach the lowest and the highest parts of the exponent range you gradually run out of precision - bit by bit - so you need to be aware that extreme values can cause the epsilon method to fail.
If it absolutely has to be floats then using an epsilon value may help but may not eliminate all problems. I would recommend using doubles for the spots in the code you know for sure will have variation.
Another way is to use floats to emulate doubles, there are many techniques out there and the most basic one is to use 2 floats and do a little bit of math to save most of the number in one float and the remainder in the other (saw a great guide on this, if I find it I'll link it).
Certainly you should be using doubles instead of floats. This will probably reduce the number of flipped nodes significantly.
Generally, using an epsilon threshold is only useful when you are comparing two floating-point number for equality, not when you are comparing them to see which is bigger. So (for most models, at least) using epsilon won't gain you anything at all -- it will just change the set of flipped nodes, it wont make that set smaller. If your model itself is chaotic, then it's chaotic.