invoke object c++. Reflection in c++ - c++

I am new to C++ and I'm trying to implement Reflection.
I have a Method class, Field class, and Object class.
Say, that I have an Object of Class Male called Daniel.
The class Male has a method called increaseAge() which increases Daniel's age by 1.
Daniel has an int field - age.
How do I invoke the Method increaseAge() on Daniel.
typedef void(*Func)(Object*);
class Method{
private:
std::string nameMethod;
Func f;
public:
Method(std::string name,Func fun){
nameMethod=name;
f=fun;
};
/*virtual void invoke(Object* const obj);
if Object has method, then invoke method on obj.
else > throw MethodNotFound.
*/
};
#endif /* METHOD_H_ */
and, my main.cpp looks like this:
#include <iostream>
#include <string>
#include "Field.h"
#include "Method.h"
using namespace std;
void increaseAge(Object* obj){
age++;
}
int main(){
Method* m2 = new Method("increaseAge",increaseAge);
Object Daniel = new Male;
m2.invoke(Daniel);
}

Related

Why am I getting a "no matching function" error?

Pretty new to C++, I was given an assignment that is basically about utilizing two different classes, however when creating my header files and c++ files and attempting to compile I get an error that reads no matching function for call to 'Owner::Owner()'. Since I am not super familiar with C++ yet I am assuming that this issue has something to do with my constructors and the way I am trying to call them, my assignment details what I think my issue is about but I am having trouble understanding exactly what needs to be done. I will provide the assignment details on the issue, as well as the code and compilation error below. Sorry for all the information I've just been stuck with this issue for a while and I can't seem to figure out a solution.
Transcribed Error
In constructor 'Dog::Dog(std::__cxx11::string, int)':
Dog.cpp:23:46: error: no matching function for call to 'Owner::Owner()' Dog::Dog(std::string unsetBreed, int unsetAge){
Assignment Details
Now you will write a program that consists of two classes, a Dog class and an Owner class. Their specification is shown in the UML diagram below. Notice that in our design, every Dog has an Owner class member. Class Owner is immutable, as mentioned above. An immutable class is just a class whose members cannot be changed(mutated) after an object was instantiated. Therefore, the Owner class does not have any setter methods. The Owner’s class attributes must be set at the time of creation(in the Owner’s constructor). You will call Owner’s constructor from inside Dog’s constructor. Do not forget to do it inside each constructor in class Dog.
Dog.h File
#ifndef DOG_H_INCLUDED
#define DOG_H_INCLUDED
#include <iostream>
#include "Owner.h"
class Dog {
//-----------------------//
private:
std::string breed;
int age;
Owner owner;
static int dogCount;
//-----------------------//
public:
Dog();
Dog(std::string, int);
std::string getBreed();
int getAge();
void setBreed(std::string);
void setAge(int);
void printDogInfo();
int getDogCount();
};
#endif // DOG_H_INCLUDED
Owner.h File
#ifndef OWNER_H_INCLUDED
#define OWNER_H_INCLUDED
#include <iostream>
class Owner {
//-----------------------//
private:
std::string name;
int age;
//-----------------------//
public:
Owner(std::string, int);
std::string getName();
int getAge();
//-----------------------//
};
#endif // OWNER_H_INCLUDED
Dog.cpp File
#include <iostream>
#include "Owner.cpp"
#include "Owner.h"
#include "Dog.h"
//---------------SETTERS------------------//
void Dog::setBreed(std::string dogBreed){dogBreed = breed;}
void Dog::setAge(int dogAge){dogAge = age;}
//--------------GETTERS------------------//
std::string Dog::getBreed(){return breed;}
int Dog::getAge(){return age;}
int Dog::getDogCount(){return dogCount;}
//--------------OTHERS-------------------//
Dog::Dog(std::string unsetBreed, int unsetAge){
Owner::Owner(std::string unsetName, int unsetOwnerAge);
Dog::setBreed(unsetBreed);
Dog::setAge(unsetAge);
}
void Dog::printDogInfo(){
Dog::getBreed();
Dog::getAge();
}
Owner.cpp File
#include <iostream>
#include "Owner.h"
#include "Dog.h"
//--------------GETTERS------------------//
int Owner::getAge(){return age;}
std::string Owner::getName(){return name;}
//--------------OTHERS-------------------//
Owner::Owner(std::string unsetName, int unsetOwnerAge){
Owner::getName();
Owner::getAge();
}
The problem here is that you don't have a constructor that receives 0 parameters.
You have 2 options:
1 - Define other constructor:
//header file
class Owner {
...
public:
Owner(std::string, int);
Owner();
...
};
//cpp file
...
Owner::Owner(){
name = "Jhon Doe";
age = 18;
}
...
2 - Define default params:
//header file
class Owner {
...
public:
Owner(std::string unsetName = "John Doe", int unsetAge = 18);
...
};
//cpp file
...
Owner::Owner(std::string unsetName = "John Doe", int unsetAge = 18);
Owner::getName();
Owner::getAge();
}
...
Note: I don't know why you are calling getter in the constructors.
Looks like your Owner class dosen't have a default constructor try including Owner::Owner() constructor.

Calling a function from another class from within an unordered_multimap?

This is related to my last post that you can find here: Creating an unordered_map of std::functions with any arguments. I have now gone ahead and extended this out to classes. So let's say I have three different classes. And these classes all have different methods except for getVariable() and setVariable(int). So for this example we will class them ClassA, ClassB, and ClassC.
I also have a base class which I want to use as my driver. Essentially, if I want to set the variable between ClassA and ClassC I would call the base class' setVariable function.
#ifndef BASE_CLASS_HPP
#define BASE_CLASS_HPP
#include <unordered_map>
#include <functional>
#include <utility>
#include <string>
#include <any>
template<class A, class B>
class BaseClass
{
public:
BaseClass() { bindThem(); }
std::pair<int,int> getValue()
{
// return classA and ClassB's values
}
void setValue(int newVal)
{
auto iter = functions.equal_range("setValue");
std::any_cast<void(*)(int)>(mapIter->second)(newVal);
}
private:
std::unordered_multimap<std::string,std::any> functions;
void bindThem()
{
functions.emplace("setValue",&A::setValue);
functions.emplace("setValue",&B::setValue);
functions.emplace("getValue",&A::getValue);
functions.emplace("getValue",&B::getValue);
}
};
I then have in main:
#include <iostream>
#include "baseClass.hpp"
#include "classA.hpp"
#include "classB.hpp"
#include "classC.hpp"
int main()
{
ClassA a;
ClassB b;
ClassC c;
c.setValue(20);
BaseClass<ClassA,ClassB> base1;
BaseClass<ClassA,ClassC> base2;
base1.setValue(15);
auto values = base1.getValues();
}
I can place the functions withing my map, however, when I try to any_cast I don't get anything in return. I also tried:
std::any_cast<void(A::*)(int)>(mapIter->second)(newVal);
But that also gives me a compiler error of must use .* or ->* and I have tried everything to get it to compile and I don't really know what I am doing wrong. I also realized, if I called it that way, then I wouldn't be able to access B's setVariable function since I am using A's namespace.
Is there anyway I can get this to work how I want it to? I am essentially trying to modify those class values without having to make any copies of those classes and instead directly modify them from within this driver.
I still don't quite understand the purpose of such structure, but here an option how to make it at least compile:
#include <unordered_map>
#include <functional>
#include <utility>
#include <string>
#include <any>
template<class A, class B>
class BaseClass
{
public:
BaseClass() { bindThem(); }
std::pair<int,int> getValue()
{
auto range = functions.equal_range("getValue");
return
{
(a.*std::any_cast<int(A::*)()>(*range.first))(),
(b.*std::any_cast<int(B::*)()>(*range.second))()
};
}
void setValue(int newVal)
{
auto range = functions.equal_range("setValue");
(a.*std::any_cast<void(A::*)(int)>(*range.first))(newVal);
(b.*std::any_cast<void(B::*)(int)>(*range.second))(newVal);
}
private:
std::unordered_multimap<std::string,std::any> functions;
void bindThem()
{
functions.emplace("setValue",&A::setValue);
functions.emplace("setValue",&B::setValue);
functions.emplace("getValue",&A::getValue);
functions.emplace("getValue",&B::getValue);
}
A a;
B b;
};
class ClassA
{
public:
void setValue(int){}
int getValue() {return 0;}
};
class ClassB
{
public:
void setValue(int){}
int getValue() {return 1;}
};
int main()
{
BaseClass<ClassA, ClassB> x;
x.setValue(3);
auto i = x.getValue();
}
Please note several things:
I've added members to BaseClass since to call member functions you need an object to be called on.
I'm using first and last iterators of the range from equal_range, but the order of elements in that range is implementation defined. So to make things work you need to take care of distinguishing which container element corresponds to class A and which to class B.

chess game - error in abstract class

#pragma once
#include <string>
#include <iostream>
using namespace std;
class Chess_tool
{
public:
Chess_tool(string color, char name);
virtual bool legal_movement(int source[], int dest[]) const = 0;
private:
string _color;
char _name;
};
Im trying to create chess game, so I create abstract class for chess tool (queen, king, rook...)
I also created king tool to check my code:
#pragma once
#include "Chess_tool.h"
class King : Chess_tool
{
public:
King(string color, char name);
virtual bool legal_movement(int source[], int dest[]);
};
and I create game_board class:
#pragma once
#include "Game_board.h"
#include "Chess_tool.h"
#include <iostream>
#define BOARD_SIZE 8
using namespace std;
class Chess_tool;
class Game_board
{
public:
Game_board();
~Game_board();
void move(string panel);
protected:
Chess_tool* _board[BOARD_SIZE][BOARD_SIZE];
};
the problem is here, when i try to add object to the matrix its show me error :
1 IntelliSense: object of abstract class type "King" is not allowed:
pure virtual function "Chess_tool::legal_movement" has no overrider
#pragma once
#include "Chess_tool.h"
#include "Game_board.h"
#include "King.h"
using namespace std;
enum Turn { WIHTE, BLACK };
class Manager : Game_board
{
public:
Manager();
~Manager();
virtual bool legal_movement(int source[], int dest[]) const = 0;
};
....
#include "Manager.h"
Manager::Manager()
{
_board[0][0] = new King();
}
The member function in the base class is const-qualified, not in the derived class.
So these are not the same functions through inheritance. You've declared a new virtual function, not overriden the first one.
Add const to the second one so that it actually override the base class function.
Remember that for virtual function overriding to kick in, there are a few condition to actually satisfy. They must have:
the same name
the same return type
the same parameters count and type
the same const-qualification (our case here)
a few other minor things (for example, compatible exceptions specifications)
If any condition isn't satisfied, you create a very similar, but different, function for the compiler.
With C++11, you should use override for the functions you want to override, so the compiler knows your intention and tells you that you've made a mistake. E.g.:
virtual bool legal_movement(int source[], int dest[]) override;
// ^^^^^^^^

C++ Inheritance - Running Parent Method in Child Class

My parent class, Course, has the method addStudent(Student s). My child class, BetterCourse, inherits from Course. Every time I try to run BetterCourse.addStudent(s), I get the following error:
error: no matching function for call to
‘BetterCourse::addStudent(Student (&)())’ note: candidates are: void Course::addStudent(Student)
I understand it's telling me addStudent() hasn't been defined in BetterCourse and that it's recommending I use the one present in the parent class, Course. This has me confused as the whole idea around inheritance is not needing to redefine inherited functions and variables.
Course is as follows:
#include <iostream>
#include <string>
#include "Student.h"
using namespace std;
class Course
{
protected:
string id;
string name;
public:
Course();
Course(string id, string name);
void addStudent(Student s);
};
Course::Course()
{
//code
}
Course::Course(string id, string name)
{
//code
}
void Course::addStudent(Student s)
{
//code
}
BetterCourse:
#include <iostream>
#include <string>
#include "Course.h"
using namespace std;
class BetterCourse : public Course
{
public:
BetterCourse(string id, string name) : Course(id,name){};
};
From your error it seems that you for the first time get to the ugliest part of C++.
This:
Student s();
Is function declaration - not object definition. s type is Student (*)() so when you call:
BetterCourse bc;
bc.addStudent(s);
You get your error - you don't have method to add functions returning Student.
Define Student in the following ways:
Student s;
Student s {}; // new C++11 way
Student s = Student(); //
It sounds like you're actually calling the function 'addStudent' with an inappropriate argument. Could you show the code that is actually calling addStudent on the BetterCourse object? It sounds like you're using a reference to the student instead of the student object itself.
you can not call BetterCourse.addStudent(s) you should create an object
BetterCourse obj;
obj.addStudent(s);
should work
If you want to call BetterCourse::addStudent(s) than declare addStudent(s) as static method

Delegate in c++ (or something like this)

In C++, i have:
//Base1.h
#ifndef BASE1_H
#define BASE1_H
#include <iostream>
#include <string>
#include "Base2.h"
using namespace std;
class Base1{
private:
string name;
public:
Base1(string _name);
void printSomething();
string getName();
};
#endif
In Base1.cpp i implement constructor Base1(string _name) and string getName() as normal, and the printSomething():
void Base1::printSomething(){
Base2 b2;
// how to pass a parameter in the following code?
b2.printBase1();
}
// This is Base2.h
#ifndef BASE2_H
#define BASE2_H
#include <iostream>
#include <string>
#include "Base1.h"
using namespace std;
class Base2{
public:
Base2();
void printBase1(Base1 b);
};
#endif
And Base2() constructor i implement as usual, this is my printBase1(Base1 b):
void Base2::printBase1(Base1 b){
cout << b.getName();
}
So, in the end, i want to use printSomething() in Base1 class, but i don't know how to pass parameter to the b2.printBase1() in printSomething() as above in my code. is there anything like b2.printBase1(this) in C++? If not, can you give me a suggestion?
Since this is a pointer in C++, you need to dereference it:
b2.printBase1(*this);
Note that you have circular includes, you should remove #include "Base2.h" from Base1.h. Also look into passing parameters by (const) reference, especially for non-POD types, otherwise you might not get the expected behavior.
For example, your signature is
void printBase1(Base1 b);
when you call it, you create a copy of the parameter in the function, and thus operating on a copy. You should change this to:
void printBase1(Base1& b);
or
void printBase1(const Base1& b); //if you don't change b
Pass by value only when you're certain you need a copy.