I am working on a project where we have used pthread_create to create several child threads.
The thread creation logic is not in my control as its implemented by some other part of project.
Each thread perform some operation which takes more than 30 seconds to complete.
Under normal condition the program works perfectly fine.
But the problem occurs at the time of termination of the program.
I need to exit from main as quickly as possible when I receive the SIGINT signal.
When I call exit() or return from main, the exit handlers and global objects' destructors are called. And I believe these operations are having a race condition with the running threads. And I believe there are many race conditions, which is making hard to solve all of theses.
The way I see it there are two solutions.
call _exit() and forget all de-allocation of resources
When SIGINT is there, close/kill all threads and then call exit() from main thread, which will release resources.
I think 1st option will work, but I do not want to abruptly terminate the process.
So I want to know if it is possible to terminate all child threads as quickly as possible so that exit handler & destructor can perform required clean-up task and terminate the program.
I have gone through this post, let me know if you know other ways: POSIX API call to list all the pthreads running in a process
Also, let me know if there is any other solution to this problem
What is it that you need to do before the program quits? If the answer is 'deallocate resources', then you don't need to worry. If you call _exit then the program will exit immediately and the OS will clean up everything for you.
Be aware also that what you can safely do in a signal hander is extremely limited, so attempting to perform any cleanup yourself is not recommended. If you're interested, there's a list of what you can do here. But you can't flush a file to disk, for example (which is about the only thing I can think of that you might legitimately want to do here). That's off limits.
I need to exit from main as quickly as possible when I receive the SIGINT signal.
How is that defined? Because there's no way to "exit quickly as possible" when you receive one signal like that.
You can either set flag(s), post to semaphore(s), or similar to set a state that tells other threads it's time to shut down, or you can kill the entire process.
If you elect to set flag(s) or similar to tell the other threads to shut down, you set those flags and return from your signal handler and hope the threads behave and the process shuts down cleanly.
If you elect to kill threads, there's effectively no difference in killing a thread, killing the process, or calling _exit(). You might as well just keep it simple and call _exit().
That's all you can chose between when you have to make your decision in a single signal handler call. Pick one.
A better solution is to use escalating signals. For example, when you get SIGQUIT or SIGINT, you set flag(s) or otherwise tell threads it's time to clean up and exit the process - or else. Then, say five seconds later whatever is shutting down your process sends SIGTERM and the "or else" happens. When you get SIGTERM, your signal handler simply calls _exit() - those threads had their chance and they messed it up and that's their fault. Or you can call abort() to generate a core file and maybe provide enough evidence to fix the miscreant threads that won't shut down.
And finally, five seconds later the managing process will nuke the process from orbit with SIGKILL just to be sure.
Is there a unified ACE function to shut down all existing reactors, threads, pipes etc in current process and allow a safe exit? For example if I have a critical error and want to shut-down my process gracefuly (and make sure it won't get stuck).
Calling exit() isn't very thread-safe, especially if there's a reactor listening on another thread.
ACE_OS::exit()
It won't cleanly exit a reactor loop, or close individual handles, but the OS process run-down is very good at closing things. If you're exiting in response to a critical error, it's not important to hit every element individually.
If you have something like a database to close properly, that's different - you'd have to add "atexit"-type handlers for that.
I've a daemon util, which i need to run without crash. I know i can register for signals and skip all the signals except SIGKILL and i did that too in my application.
My daemon is a multithreaded and i want to know if there's SIGABRT signal raised due to some code in a thread, would that thread exit ..? Or if i skip the SIGABRT signal, that thread will continue running ..?
let's say my app last crashed because of this error
*** error for object 0x101800068: incorrect checksum for freed object - object was probably modified after being freed.
Can i keep my thread running, if it doesn't exits and would it create any issue ..?
I want my application to keep running no matter what. I want my application to recover from the error, like process restart. If i could exit all threads , except my main() during the crash signal and restart all the threads it would be better. But as far as i have noticed, the threads are not exiting during the signals. How can i get all my threads to exit during these signals, so that i can restart them ..?
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There are conditions where a thread is forced to go down and if one thread goes down the whole program goes down. That's it.
This is different for processes.
So one approach to build a more robust multi-tasking system would be to use processes instead of threads with having each process be supervised and restarted on crash by another process. The latter of cource could also be supervised and restartet on crash, this in turn then could also be ...
Ok, perhaps it might be more efficient to generate/compose code that does not crash.
Is it possible with a C++ program to monitor which processes gets killed (either by the user or by the OS), or if the process terminates for some other reasons which are not segmentation fault or illegal operations, and perform some actions afterwards?
Short answer, yes it's possible.
Long answer:
You will need to implement signal handlers for the different signals that may kill a process. You can't necessarily catch EVERY type of signal (in particular, SIGKILL is not possible to catch since that would potentially make a process unkillable).
Use the sigaction function call to set up your signal handlers.
There is a decent list of which signals do what here (about 1/3 down from the top):
http://pubs.opengroup.org/onlinepubs/7908799/xsh/signal.h.html
Edit: Sorry, thought you meant within the process, not from outside of the process. If you "own" the process, you can use ptrace and it's PTRACE_GETSIGINFO to get what the signal was.
To generally "find processes killed" would be quite difficult - or at least to tell the difference between processes just exiting on their own, as opposed to those that exit because they are killed for some other reason.
I've got a C++ Win32 application that has a number of threads that might be busy doing IO (HTTP calls, etc) when the user wants to shutdown the application. Currently, I play nicely and wait for all the threads to end before returning from main. Sometimes, this takes longer than I would like and indeed, it seems kind of pointless to make the user wait when I could just exit. However, if I just go ahead and return from main, I'm likely to get crashes as destructors start getting called while there are still threads using the objects.
So, recognizing that in an ideal, platonic world of virtue, the best thing to do would be to wait for all the threads to exit and then shutdown cleanly, what is the next best real world solution? Simply making the threads exit faster may not be an option. The goal is to get the process dead as quickly as possible so that, for example, a new version can be installed over it. The only disk IO I'm doing is in a transactional db, so I'm not terribly concerned about pulling the plug on that.
Use overlapped IO so that you're always in control of the threads that are dealing with your I/O and can always stop them at any point; you either have them waiting on an IOCP and can post an application level shutdown code to it, OR you can wait on the event in your OVERLAPPED structure AND wait on your 'all threads please shutdown now' event as well.
In summary, avoid blocking calls that you can't cancel.
If you can't and you're stuck in a blocking socket call doing IO then you could always just close the socket from the thread that has decided that it's time to shut down and have the thread that's doing IO always check the 'shutdown now' event before retrying...
I use an exception-based technique that's worked pretty well for me in a number of Win32 applications.
To terminate a thread, I use QueueUserAPC() to queue a call to a function which throws an exception. However, the exception that's thrown isn't derived from the type "Exception", so will only be caught by my thread's wrapper procedure.
The advantages of this are as follows:
No special code needed in your thread to make it 'stoppable' - as soon as it enters an alertable wait state, it will run the APC function.
All destructors get invoked as the exception runs up the stack, so your thread exits cleanly.
The things you need to watch for:
Anything doing catch (...) will eat your exception. User code should always use catch(const Exception &e) or similar!
Make sure your I/O and delays are done in an "alertable" way. For example, this means calling sleepex(N, true) instead of sleep(N).
CPU-bound threads need to call sleepex(0,true) occasionally to check for termination.
You can also 'protect' areas of your code to prevent task termination during critical sections.
Best way: Do your work while the app is running, and do nothing (or as close to) at shutdown (works for startup too). If you stick to that pattern, then you can tear down the threads immediately (rather than "being nice" about it) when the shutdown request comes without worrying about work that still needs to be done.
In your specific situation, you'd probably need to wait for IO to finish (writes, at least) if you're doing local work there. HTTP requests and such you can probably just abandon/close outright (again, unless you're writing something). But if it is the case that you're writing during this shutdown and waiting on that, then you may want to notify the user of that, rather than letting your process look hung while you're wrapping things up.
I'd recommend having your GUI and work be done on different threads. When a user requests a shutdown, dismiss the GUI immediately giving the appearance that the application has closed. Allow the worker threads to close gracefully in the background.
If you want to pull the plug messily, exit(0) will do the trick.
I once had a similar problem, albeit in Visual Basic 6: threads from an app would connect to different servers, download some data, perform some operations looping upon that data, and store on a centralized server the result.
Then, new requirement was that threads should be stoppable from main form. I accomplished this in an easy though dirty fashion, by having the threads stop after N loops (equivalent roughly to half a second) to try to open a mutex with a specific name. Upon success, they immediately stopped whatever they were doing and quit, continued otherwise.
This mutex was created only by the main form, once it was created all the threads would soon close themselves. The disadvantage was that user needed to manually specify it wanted to run the threads again - another button to "Enable threads to run" accomplished this by releasing the mutex :D
This trick is guaranteed to work for mutex operations are atomic. Problem is you're never sure a thread really closed - a failure in the logic of handling the "openMutex succeeded" case could mean it never ends. You also don't know when/if all the threads have closed (assuming your code is right, this would take roughly the same time it takes for the loops to stop and "listen").
With VB's "apartment" model of multi-threading it's somewhat difficult to send info from the threads to the main app back and forth, it's much easier to "fire and forget" or to send it only from the main app to the thread. Thus, the need of these kind of long-cuts. Using C++ you're free to use your multi-threading model, so these constraints might not apply to you.
Whatever you do, do NOT use TerminateThread, especially on anything that could be in OS HTTP calls. You could potentially break IE until reboot.
Change all of your IO to an asynchronous or non-blocking model so that they can watch for termination events.
If you need to shutdown suddenly: Just call ExitProcess - which is what is going to be called just as soon as you return from WinMain anyway. Windows itself creates many worker threads that have no way to be cleaned up - they are terminated by process shutdown.
If you have any threads that are performing writes of some kind - obviously those need a chance to close their resources. But anything else - ignore the bounds checker warnings and just pull the rug from under their feet.
You can call TerminateProcess - this will stop the process immediately, without notifying anyone and without waiting for anything.
*NULL = 0 is the fastest way. if you don't want to crash, call exit() or its win32 equivalent.
Instruct the user to unplug the computer. Short of that, you have to abandon your asynchronous activities to the wind. Or is that HWIND? I can never remember in C++. Of course, you could take the middle road and quickly note in a text file or reg key what action was abandoned so that the next time the program runs it can take up that action again automatically or ask the user if they want to do so. Depending on what data you lose when you abandon the asynch action, you may not be able to do that. If you're interacting with the user, you may want to consider a dialog or some UI interaction that explains why its taking so long.
Personally, I prefer the instruction to the user to just unplug the computer. :)