Dot42 gives "object reference not set to an instance of an object" when inputting registration key - dot42

Dot42 gives "object reference not set to an instance of an object" when inputting registration key. Manual activation from the website is not working...
screenshot: http://i.stack.imgur.com/oB3MJ.jpg
[edit 1]
Currently using Windows 7
[edit 2]
Can someone please verify? Thanks :)

For just a week, dot42 is an Open Source project. You can find it here:
https://github.com/dot42
From these sources you can build a version that does not require activation. In fact, the entire license mechanism has been removed. The version that you build from the sources corresponds to the Professional version.
Thanks for reminding that we should post a release to the web site that is build from the sources as posted on github.

Related

Xcode failed to load #rpath/libvulkan.1.dylib [duplicate]

I am trying to run a Swift app on my iPhone 4s. It works fine on the simulator, and my friend can successfully run it on his iPhone 4s. I have iOS 8 and the official release of Xcode 6.
I have tried
Restarting Xcode, iPhone, computer
Cleaning & rebuilding
Revoking and creating new certificate/provision profile
Runpath Search Paths is $(inherited) #executable_path/Frameworks
Embedded Content Contains Swift Code is 'Yes'
Code Signing Identity is developer
Below is the error in entirety
dyld: Library not loaded: #rpath/libswiftCore.dylib
Referenced from: /private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/AppName.app/AppName
Reason: no suitable image found. Did find:
/private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/AppName.app/Frameworks/libswiftCore.dylib: mmap() error 1 at
address=0x008A1000, size=0x001A4000 segment=__TEXT in Segment::map() mapping
/private/var/mobile/Containers/Bundle/Application/LONGSERIALNUMBER/APPLICATION_NAME/Frameworks/libswiftCore.dylib
For me none of the previous solutions worked. We discovered that there is an "Always Embed Swift Standard Libraries" flag in the Build Settings that needs to be set to YES. It was NO by default!
Build Settings > Always Embed Swift Standard Libraries
After setting this, clean the project before building again.
For keen readers some explanation
The most important part is:
set the Embedded Content Contains Swift Code (EMBEDDED_CONTENT_CONTAINS_SWIFT) build setting to YES in your app as shown in Figure 2. This build setting, which specifies whether a target's product has embedded content with Swift code, tells Xcode to embed Swift standard libraries in your app when set to YES.
The flag was formerly called Embedded Content Contains Swift Code
Surprisingly enough, all i did was "Clean" my project (shift+cmd+K) and it worked. Did seem to be related to the certificate though.
I started getting this error when I removed:
#executable_path/Frameworks
from Runpath Search Paths in my build settings. Replacing it fixed everything up again (thank goodness for source control!)
I don't know how it got there, but it appears to be needed for a binary to find its embedded Swift runtime.
For the device, you also need to add the dynamic framework to the Embedded binaries section in the General tab of the project.
In Xcode 8 the option for Embedded Content Contains Swift Code option is no longer available.
It has been renamed to "Always Embed Swift Standard Libraries = YES"
Xcode 13 here (13.1 with react-native).
Created a clean react-native project and saw /usr/lib/swift as an entry in Runpath Search Paths.
After adding that, my project finally ran without crashing!
Nothing helped from what was suggested before.
I think it's a bug when certificates are generated directly from Xcode. To resolve (at least in Xcode 6.1 / 6A1052d):
go to the Apple Developer website where certificates are managed: https://developer.apple.com/account/ios/certificate/certificateList.action
select your certificate(s) (which should show "Managed by Xcode" under "Status") and "Revoke" it
follow instructions here to manually generate a new certificate: https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/MaintainingCertificates/MaintainingCertificates.html#//apple_ref/doc/uid/TP40012582-CH31-SW32
go to Xcode > Preferences > Accounts > [your Apple ID] > double-click your team name > hit refresh button to update certificates and provisioning profiles
I was having this issue with running my Swift tests (but not my app). It turns out that the test needed to have more than #executable_path/Frameworks in it's Runpath Search Paths build setting for the test target. Setting the Runpath Search Paths to the following worked a charm for me:
$(inherited)
#executable_path/Frameworks
#loader_path/Frameworks
OK, sharing here another cause of this error. It took me a few hours to sort this out.
In my case the trust policy of my certificate in Keychain Access was Always Trust, changing it back to defaults solved the problem.
In order to open the certificate settings window double click the certificate in the Keychain Access list of certificates.
This issue occurs again in Xcode 10.2. You must download and install the following package from Apple. It provides Swift 5 Runtime Support for Command Line Tools.
https://support.apple.com/kb/DL1998?locale=en_US
You have to set the Runpath Search Paths to #executable_path/Frameworks as showed in the following screenshot of Build Settings:
If you have any embedded frameworks made in Swift, than you can set to YES the Build Options Embedded Content Contains Swift Code.
I think Apple has already summarized it under Swift app crashes when trying to reference Swift library libswiftCore.dylib
Cited from Technical Q&A QA1886:
Swift app crashes when trying to reference Swift library
libswiftCore.dylib.
Q: What can I do about the libswiftCore.dylib loading error in my
device's console that happens when I try to run my Swift language app?
A: To correct this problem, you will need to sign your app using code
signing certificates with the Subject Organizational Unit (OU) set to
your Team ID. All Enterprise and standard iOS developer certificates
that are created after iOS 8 was released have the new Team ID field
in the proper place to allow Swift language apps to run.
Usually this error appears in the device's console log with a message
similar to one of the following:
[....] [deny-mmap] mapped file has no team identifier and is not a platform binary:
/private/var/mobile/Containers/Bundle/Application/5D8FB2F7-1083-4564-94B2-0CB7DC75C9D1/YourAppNameHere.app/Frameworks/libswiftCore.dylib
Dyld Error Message:
Library not loaded: #rpath/libswiftCore.dylib
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x0000000120021088
Triggered by Thread: 0
Referenced from: /private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/TestApp
Reason: no suitable image found. Did find:
/private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/Frameworks/libswiftCore.dylib: mmap() error 1 at address=0x1001D8000, size=0x00194000 segment=__TEXT in Segment::map() mapping /private/var/mobile/Containers/Bundle/Application/C3DCD586-2A40-4C7C-AA2B-64EDAE8339E2/TestApp.app/Frameworks/libswiftCore.dylib
Dyld Version: 353.5
The new certificates are needed when building an archive and packaging
your app. Even if you have one of the new certificates, just resigning
an existing swift app archive won’t work. If it was built with a
pre-iOS 8 certificate, you will need to build another archive.
Important: Please use caution if you need to revoke and setup up a new
Enterprise Distribution certificate. If you are an in-house Enterprise
developer you will need to be careful that you do not revoke a
distribution certificate that was used to sign an app any one of your
Enterprise employees is still using as any apps that were signed with
that enterprise distribution certificate will stop working
immediately. The above only applies to Enterprise Distribution
certificates. Development certs are safe to revoke for
enterprise/standard iOS developers.
As the AirSign guys state the problem roots from the missing OU attribute in the subject field of the In-House certificate.
Subject: UID=269J2W3P2L, CN=iPhone Distribution: Company Name, OU=269J2W3P2L, O=Company Name, C=FR
I have an enterprise development certificate, creating a new one solved the issue.
Let's project P is importing custom library L, then you must add L into
P -> Build Phases -> Embed Frameworks -> +. That works for me.
This error message can also be caused when upgrading Xcode (and subsequently to a new version of Swift) and your project uses a framework built/compiled with an older/previous version of Swift.
In this case rebuilding the framework and re-adding it will fix the problem.
The most easy and easy to ignored way : clean and rebuild.
This solved the issue after tried the answers above and did not worked.
I was having the same problem after moving to a new mac, and after hours, trying all the suggested answers in the questions, none of this worked for me.
The solution for me was installing this missing certificate.
http://developer.apple.com/certificationauthority/AppleWWDRCA.cer
Found the answer here.
https://stackoverflow.com/a/14495100/976628
Change Copy Pods Resources for the target from:
"${SRCROOT}/Pods/Target Support Files/Pods-Wishlist/Pods-Wishlist-resources.sh"
to:
"${SRCROOT}/Pods/Target Support Files/Pods-Wishlist/Pods-Wishlist-frameworks.sh"
I solved by deleting the derived data and this time it worked correctly. Tried with Xcode 7.3.1GM
After having tried out everything, I finally found out, that the build seems not always include every detail again and again. Maybe for speeding up the process...
In order to ensure WHOLE packaging before running on a device, make a Clean first: Shift-Cmd-K.
Then build with: Cmd-B.
After that run it on your device.
Easy.
Kind regards to all you nice guys in that place!
In my case, it was just the name of my target :
I renamed it like this : MyApp.something and the same issue appeared.
But I saw in the build Settings window, my product module name has been changed like this MyApp-something.
So, I removed the dot in my target name (MyAppSomething) and the issue was gone.
For me, having tried everything with no success, what worked was to remove #executable_path/Frameworks from the Packaging section (don't know how it came to be in there in the first place)
We had a unity project that creates an xcode project that includes libraries that use swift.
We tried each and every reasonable suggestion on this thread.
Nothing worked. Code runs fine on new devices, and crashes on iOS<=12
It seems that swift is so smart, that even if you set it to "ALWAYS_EMBED_SWIFT_LIBRAIES"="YES" it does not include the swift libraries.
What actually solved the problem for us is to include a dummy swift file in the project.
The file must contain calls to dispatch, foundation libraries.
Apparently this hints mighty-xcode to force include the libraries, but this time for real.
Here is the dummy file we added that made it work:
import Dispatch
import Foundation
class ForceSwiftInclusion {
init() {
// Force dispatch library.
DispatchQueue.main.async {
print("something")
}
// Force foundation library.
let uuid = UUID().uuidString
print("\(uuid)")
}
}
For unity, also add project.AddBuildProperty(target, "SWIFT_VERSION", "Swift 5"); to your post processing for creating the xcode project.
What worked for me in Xcode 11 was going to General -> Frameworks, Libraries, and Embedded Content and changing the "Embed" option for the framework in question to "Embed & Sign"
None of the solutions worked for me. Restarting the phone fixed it. Strange but it worked.
none of these solutions seemed to work but when I changed the permission of the world Wide Developer cert to Use System defaults then it worked. I have included the steps and screenshots in the link below
I would encourage you to log the ticket in apple bug report as mentioned here as Apple really should solve this massive error:
https://stackoverflow.com/a/41401354/559760
I had the same issue for Xcode 13+ when I create a release build. Had to waste my time on troubleshooting this issue. Finally I was able to fix the issue with following step.
I added a new entry for Release in Runpath Search Paths in Build Settings -> Linking.
/usr/lib/swift
After adding that, I could run my app without crashing!
Xcode 7.2, iOS 9.2 on one device, 9.0 on other. Both had the error. No idea what changed that caused it, but the solutions above for the WWDR were correct for me. Install that cert and problem solved.
https://forums.developer.apple.com/message/43547
https://forums.developer.apple.com/message/84846
There are lot's of answers there but might be my answer will help some one.
I am having same issue, My app works fine on Simulator but on Device got crashed as I Lunches app and gives error as above. I have tried all answers and solutions . In My Case , My Project I am having multiple targets .I have created duplicate target B from target A. Target B works fine while target A got crashed. I am using different Image assets for each target. After searching and doing google I have found something which might help to someone.
App stop crashing when I change name of Launch images assets for both apps . e.g Target A Launch Image asset name LaunchImage A . Target B Lunch Image asset name LaunchImage B and assigned properly in General Tab of each target . My Apps works fine.
For me building a MacOS command line Swift app that depended on 3rd party Swift libs (e.g. SQLite) none of the above solutions seemed to work. What did work was directly adding the following path to my Runpath Search Paths in the Build Settings:
/Applications/Xcode.app/Contents//Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/
Doing that did give a warning at runtime saying that Xcode had found 2 versions of libswiftCore - which makes sense. Except that not including that line resulted in Xcode not finding any versions of libswiftCore.
Anyway, that'll do for me even if it doesn't seem right - my app is just a utility that I'm not intending to distribute and at least it runs now!
I have multiple version of Xcode installed at the same time. The framework was built with a newer version of Xcode. The app that I tried to compile was with an older version of Xcode. When I cleaned and compiled both the framework and the app with the same version of Xcode then things worked.

Chromium: How to build chromedriver.exe from source in Windows 10?

I am following page for building chromedriver.exe from source code:
https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#Get-the-code
I have installed Visual Studio 2017 as stated.
Also downloaded and extracted depot_tools in C:\src\depot_tools.
I have installed Python 2 and msysgit previously.
I have added depot_tools in PATH System Variables.
I have also added 'DEPOT_TOOLS_WIN_TOOLCHAIN' variable in System Variables with value 0.
Now as stated I am running gclient command from cmd but nothing is working.
I can't move further.
Also if you have any Video Referral please share as I didn't get any on Google search.
And if you know it well and would like to help please share your email id or twitter handle because it seems hard to get answers to such queries as there are only few such questions on StackOverflow and that too uanswered. So a contact might be helpful.

How to set up C++ REST SDK on VS 2015

So i'm new to libraries and learning to design API's.. I need this library to create a program that checks if a username already exist using an API provided by site. Anyway, i already installed the ZIP File v2.7.0 on Github
https://github.com/Microsoft/cpprestsdk/tree/v2.7.0
I read the documentation but it's too hard to understand.. For me it's not a noob friendly.. But i choose the "Build from source" What i did so far is open the cpprestsdk140.sln and build it using VS 2015. What's next after it? Is it installed already ? How will i use this for the program i want to accomplish?
Thanks you in advance!

Unable to create registration information for file named?

I'm trying to deploy my ActiveX Control DLL developed in ATL project in VS2008 (I'm new to this kind of deployment).
Follow some tutorials, I'm trying to create msi file for my control using Setup Project in VS2008. I've set the Register property of Primary Output to vsdrpCOM. It built with no errors, but I got the warning: Unable to create registration information for file named. Although I can install the control in IE, it doesn't work but displayed with a red X icon. I've also tried other Register options but it's no use.
I think my control is still not registered during installation because of the warning.
Could anyone please give me some instruction to solve this? I've spent hours on google :-(
Thank you!
Use the property vsdrfCOMSelfReg.
See http://msdn.microsoft.com/en-us/library/h793hc1y%28v=vs.90%29.aspx.

Flex/Flash Builder stand alone has a duplicate "Open Resource" menu

I've seen an issue a few different installations whereby the Open Resoure menu open in Navigate appears twice, which wouldn't be a problem if it didn't disable the CTRL+SHIFT+R shortcut to it.
I've seen it affect both Flex Builder 3 and Flash Builder 4, but it only seems to affect the standalone version when it is installed after the plugin version. Re-installation doesn't seem to help.
NOTE: I'm posting this with the intent of self-answering
I recently spotted the answer posted by Kammerer on a related question, but it doesn't appear will in search results. I'm reproducing the solution here, but please vote up the original answer if this answer helped.
Open %FLEX_BUILDER_HOME%\plugins\com.adobe.flexbuilder.standalone_3.0.214193\plugin.xml
%FLEX_BUILDER_HOME% is the installation directory for Flex/Flash Builder
Requires elevation on Windows Vista/7
The version number may not match the above
Search for com.adobe.flexbuilder.standalone.navigate and comment out (or remove) the entire <actionSet> ... </actionSet> node that contains it
Save the file
Run %FLEX_BUILDER_EXE -clean
%FLEX_BUILDER_EXE% is FlexBuilder.exe or FlashBuilder.exe, depending on your version