Tabcontrol paints over main window childs - c++

Here is how the program looks as it starts :
http://oi58.tinypic.com/2dwgs4h.jpg (can't upload images if I have less than 10 rep, sorry)
As soon as I hover with the cursor to change tab, every control which is not a child of the tabcontrol gets painted over in white as shown here :
http://oi61.tinypic.com/2yvuiwl.jpg
Here is how I created the TabControl in WM_CREATE:
RECT client_rect;
GetClientRect(hwnd, &client_rect);
TabControl = CreateWindowEx(WS_EX_COMPOSITED, WC_TABCONTROL, L"", WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN,
10, 10, client_rect.right - client_rect.left - 20,
client_rect.bottom - client_rect.top - 20, hwnd, (HMENU)110, GetModuleHandle(NULL), NULL);
TCITEM tab_info;
memset(&tab_info, 0, sizeof(tab_info));
tab_info.mask = TCIF_TEXT;
tab_info.pszText = L"Encoder";
tab_info.cchTextMax = 5;
SendMessage(TabControl, TCM_INSERTITEM, 0, (LPARAM)&tab_info);
tab_info.pszText = L"Decoder";
SendMessage(TabControl, TCM_INSERTITEM, 1, (LPARAM)&tab_info);
tab_info.pszText = L"Info Tab ";
SendMessage(TabControl, TCM_INSERTITEM, 2, (LPARAM)&tab_info);
RECT tab_rectangle;
GetClientRect(TabControl, &tab_rectangle);
SendMessage(TabControl, TCM_ADJUSTRECT, FALSE, (LPARAM)&tab_rectangle);
DefaultTabProc = (WNDPROC)SetWindowLongPtr(TabControl, GWL_WNDPROC, (LONG_PTR)TabProc);
Every other control is a child of the main window, except for the two buttons on the left which are defined as childs of the TabControl it self.
I've subclassed the TC to be able to paint that 50x50 px bitmap in bottom left and I'm handling the WM_PAINT of the subclassed wndproc this way :
case WM_PAINT:
{
if (!BitmapCall) //bool to decide whether I invalidated this rect to print the bitmap or not
CallWindowProc(DefaultTabProc, hwnd, uMsg, wParam, lParam);
if (EncodingTab) //we are in the Encoding tab, so print the bitmap
{
HDC hdc = GetDC(hwnd);
Graphics grap(hdc);
grap.DrawImage(&(*bitmap), 20, 248);
ReleaseDC(hwnd, hdc);
BitmapCall = false;
}
break;
}
Strangely, if I call Graphics grap(GetDC(hwnd)); the problem does not arise, and I'd take this route if it wasn't for the great memory leak i'm facing over few dozens of seconds after the application starts.
I tried to handle Tabcontrol's WM_ERASEBKGND and just return TRUE without luck. I could then make every control child of the TC but apparently groupboxes and radio buttons doesn't like the idea and gets painted all in black leaving me with even more troubles.
Painting the bitmap from the main frame window looks impossible since it gets overpainted by again said TC,
I may finally try to handle the order in which everything gets painted but I have no clue on where to start/how to do
Thanks in advance

Related

it's possible draw a rectangle on Edit control with ES_PASSWORD style?

i'm trying draw a rectangle roundend around of control, i've done something like this:
LRESULT CALLBACK WindPorc(HWND hwnd, UINT umsg, WPARAM wparam, LPARAM lparam)
{
case WM_CTLCOLOREDIT:
{
// device handle
HDC Chdc = (HDC)wparam;
// handle to control
HWND CHand = (HWND)lparam;
// new object pen...
HPEN penx = CreatePen(PS_SOLID, 5, RGB(0, 255, 255));
// apply pen to device handle and back up the original handle
HGDIOBJ objb = SelectObject(Chdc, penx);
// auto...
RECT rectx;
GetClientRect(CHand, &rectx);
// Now draw the rect with round borders...
RoundRect(Chdc, (rectx.left -2), (rectx.top - 2), (rectx.right + 2), (rectx.bottom + 2), 5, 5);
// reset device hand...
SelectObject(Chdc, objb);
// Set text color...
SetTextColor(Chdc, RGB(0, 255, 255));
// clean up...
DeleteObject(penx);
DeleteObject(objb);
// I should return a brush for the bk, but this don't care now...
//return;
}
}
void InitUI()
{
// just the edit control, isn't need the RegisterClass etc...
HWND Edit1 = CreateWindowEx
(
NULL,
L"EDIT",
NULL,
WS_CHILD | WS_VISIBLE |
ES_LEFT | ES_MULTILINE, // Just a demonstration, it should be ES_PASSWORD
10, 120, 200, 22,
winx, // parent window HWND...
(HMENU)TEXTBOX_1, // id
(HINSTANCE)GetWindowLong(winx, GWL_HINSTANCE),
NULL
);
}
ok, this would look like this:
but if i change the style on CreateWindowEx(); to ES_PASSWORD the edges disappear, leaving something like this:
Why do they disappear?
I would say the implementation is wrong in multiple ways:
Chdc is a DC that can draw on the client area of the edit control only, while you want to draw on the parent window's (dialog's) client area.
GetClientRect() always returns (0,0) for the top-left corner, as the rectangle is relative to... the edit control itself.
WM_CTLCOLOREDIT may not be the best place to draw the rectangle, you need to make some tests to check when this message is actually called.
If you wish to keep the implementation this way, you should:
Draw using the parent window's DC, not the edit control's one.
Instead of GetClientRect() call GetWindowRect() and then ScreenToClient() to make coordinates relative to the parent window's client area.
Use the WM_PAINT message (and the BeginPaint()/EndPaint() functions) to get a DC for the parent window.
I would consider a different implementation though, create an Owner-Drawn Static Control, some few pixels larger than the edit control, placed somehow "around" the edit control (set the WS_CLIPSIBLINGS style to make sure that the edit control stays on top of the static one). Drawing should be carried-out processing the WM_DRAWITEM message. I think this implementation is more robust.

Search icon in edit control overlapped by input area

I am trying to make a search edit control in MFC that has an icon displayed in the control window all the time (regardless the state and text of the control). I have written something like this many years ago and worked very well, but the code no longer works on Windows 7 and newer (maybe even Vista, but did not try that). What happens is that the image shown in the control is overlapped with the input area (see the picture below).
The idea behind the code:
have a class derived from CEdit (that handles painting in OnPaint)
the icon is displayed on the right and the edit area is shrunk based on the size of the icon
resizing is done differently for single-line and multiline edits. For single line I call SetMargins and for multiline edits I call SetRect.
this edit resizing is applied in PreSubclassWindow(), OnSize() and OnSetFont()
This is how the edit input size is applied:
void CSymbolEdit::RecalcLayout()
{
int width = GetSystemMetrics( SM_CXSMICON );
if(m_hSymbolIcon)
{
if (GetStyle() & ES_MULTILINE)
{
CRect editRect;
GetRect(&editRect);
editRect.right -= (width + 6);
SetRect(&editRect);
}
else
{
DWORD dwMargins = GetMargins();
SetMargins(LOWORD(dwMargins), width + 6);
}
}
}
The following image shows the problem with the single line edits (the images have been zoomed in for a better view). The yellow background is for highlighting purposes only, in real code I am using the COLOR_WINDOW system color. You can see that when the single line edit has text and has the input the left side image is painted over. This does not happen with the multiline edit where SetRect correctly sets the formatting rectangle.
I have tried using ExcludeClipRect to remove the area of the edit where the image is being displayed.
CRect rc;
GetClientRect(rc);
CPaintDC dc(this);
ExcludeClipRect(dc.m_hDC, rc.right - width - 6, rc.top, rc.right, rc.bottom);
DWORD dwMargins = GetMargins();
SetMargins(LOWORD(dwMargins), width + 6);
This does not seem to have any effect on the result.
For reference, this is the painting method, written years ago and used to work well on Windows XP, but not correct any more.
void CSymbolEdit::OnPaint()
{
CPaintDC dc(this);
CRect rect;
GetClientRect( &rect );
// Clearing the background
dc.FillSolidRect( rect, GetSysColor(COLOR_WINDOW) );
DWORD dwMargins = GetMargins();
if( m_hSymbolIcon )
{
// Drawing the icon
int width = GetSystemMetrics( SM_CXSMICON );
int height = GetSystemMetrics( SM_CYSMICON );
::DrawIconEx(
dc.m_hDC,
rect.right - width - 1,
1,
m_hSymbolIcon,
width,
height,
0,
NULL,
DI_NORMAL);
rect.left += LOWORD(dwMargins) + 1;
rect.right -= (width + 7);
}
else
{
rect.left += (LOWORD(dwMargins) + 1);
rect.right -= (HIWORD(dwMargins) + 1);
}
CString text;
GetWindowText(text);
CFont* oldFont = NULL;
rect.top += 1;
if(text.GetLength() == 0)
{
if(this != GetFocus() && m_strPromptText.GetLength() > 0)
{
oldFont = dc.SelectObject(&m_fontPrompt);
COLORREF color = dc.GetTextColor();
dc.SetTextColor(m_colorPromptText);
dc.DrawText(m_strPromptText, rect, DT_LEFT|DT_SINGLELINE|DT_EDITCONTROL);
dc.SetTextColor(color);
dc.SelectObject(oldFont);
}
}
else
{
if(GetStyle() & ES_MULTILINE)
CEdit::OnPaint();
else
{
oldFont = dc.SelectObject(GetFont());
dc.DrawText(text, rect, DT_SINGLELINE | DT_INTERNAL | DT_EDITCONTROL);
dc.SelectObject(oldFont);
}
}
}
I have looked at other implementations of similar edit controls and they all have the same fault now.
Obviously, the question is how do I exclude the image area from the input area of the control?
I think what's going on is that CPaintDC calls BeginPaint(), which sends a WM_ERASEBKGND to the edit box. I wasn't able to ignore it, so I guess it's being sent to maybe an internal STATIC window? Not sure.
Calling ExcludeClipRect() in your OnPaint() handler won't do anything because EDIT will reset the clipping region to the whole client area in either BeginPaint() or its own WM_PAINT handler.
However, EDIT sends a WM_CTRCOLOREDIT to its parent just before painting itself, but seemingly after setting the clipping region. So you can call ExcludeClipRect() there. Sounds like an implementation detail which may change with future versions of the common controls. Indeed, it seems to have done so already.
I did a quick test without MFC on Windows 7, here's my window procedure:
LRESULT CALLBACK wnd_proc(HWND h, UINT m, WPARAM wp, LPARAM lp)
{
switch (m)
{
case WM_CTLCOLOREDIT:
{
const auto dc = (HDC)wp;
const auto hwnd = (HWND)lp;
RECT r;
GetClientRect(hwnd, &r);
// excluding the margin, but not the border; this assumes
// a one pixel wide border
r.left = r.right - some_margin;
--r.right;
++r.top;
--r.bottom;
ExcludeClipRect(dc, r.left, r.top, r.right, r.bottom);
return (LRESULT)GetStockObject(DC_BRUSH);
}
}
return ::DefWindowProc(h, m, wp, lp);
}
I then subclassed the EDIT window to draw my own icon in WM_PAINT, and then forwarded the message so I didn't have to draw everything else myself.
LRESULT CALLBACK edit_wnd_proc(
HWND h, UINT m, WPARAM wp, LPARAM lp,
UINT_PTR id, DWORD_PTR data)
{
switch (m)
{
case WM_PAINT:
{
const auto dc = GetDC(h);
// draw an icon
ReleaseDC(h, dc);
break;
}
}
return DefSubclassProc(h, m, wp, lp);
}
Note that I couldn't call BeginPaint() and EndPaint() (the equivalent of constructing a CPaintDC) in WM_PAINT because the border wouldn't get drawn. I'm guessing it has something to do with calling BeginPaint() twice (once manually, once by EDIT) and the handling of WM_ERASEBKGND. YMMV, especially with MFC.
Finally, I set the margins right after creating the EDIT:
SendMessage(
e, EM_SETMARGINS,
EC_LEFTMARGIN | EC_RIGHTMARGIN, MAKELPARAM(0, margin));
You might also have to update the margins again if the system font changes.
Have a look at this tutorial... from www.catch22.net. It gives a clear picture of how to insert a button into edit control. Though it is an Win32 example, this can be improvised to MFC as the basic structure of MFC is using win32 apis.
http://www.catch22.net/tuts/win32/2001-05-20-insert-buttons-into-an-edit-control/#
It uses WM_NCCALCSIZE to restrict the text control.

WinAPI. How to redraw window which has no background?

Hi I have WNDCLASSEX structure which has this data:
m_wndClass.cbSize = sizeof(WNDCLASSEX);
m_wndClass.style = CS_NOCLOSE;
m_wndClass.lpfnWndProc = WndProc;
m_wndClass.cbClsExtra = 0;
m_wndClass.cbWndExtra = 0;
m_wndClass.hInstance = GetModuleHandle(NULL);
m_wndClass.hIcon = NULL;
m_wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
m_wndClass.hbrBackground = NULL;
m_wndClass.lpszMenuName = NULL;
m_wndClass.lpszClassName = Checkbox::CHECKBOX_CLASS.c_str();
m_wndClass.hIconSm = NULL;
I need to have window without background, because I need to draw text on parent window and text may be any color.
Drawing works fine, code for drawing:
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC dc = BeginPaint(window, &ps);
if (!classInfo->m_text.empty())
{
HDC wdc = GetDC(window);
SetBkMode(wdc,TRANSPARENT);
DrawText(wdc, classInfo->m_text.c_str(), -1, &classInfo->m_textRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP);
ReleaseDC(window, wdc);
}
EndPaint(window, &ps);
break;
}
However I have method to change text of label:
void Checkbox::SetText(const String& text)
{
m_text = text;
SetTextRectSize(); //calculates size of RECT
if (m_window != NULL)
InvalidateRect(m_window, NULL, TRUE);
}
After I create window with label I see label, however if I want to change text on it, it doesn't change (I need to manualy resize window and it changes after that). However I hadn't have this problem at the time when I used to have colored background, for example my window class had this:
m_wndClass.hbrBackground = HBRUSH(COLOR_3DFACE+1);
I want to ask, how to update window which, has no background.
EDIT: I have tried some stuff
FillRect(dc, &rect, (HBRUSH)GetStockObject(NULL_BRUSH));
also tried to change window procedure:
case WM_CTLCOLORSTATIC:
{
HDC hdc = (HDC) wp;
SetBkMode (hdc, TRANSPARENT);
return (LRESULT)GetStockObject(NULL_BRUSH);
}
And the result is that I draw new text on previous, after setting text into some longer text part of label becomes corupted! see this but after resizing the main window my label becomes readable.
Your code doesn't set the device context's text foreground color for DrawText(), although the default is black. See SetTextColor().
SetBkMode(..., TRANSPARENT) just sets the background color/mode for the DrawText() rect, not the entire window.
You are asking about how to draw the window so it is transparent, but the problem isn't with the drawing at all.
The answer is essentially that everything you have done so far towards making a transparent window is wrong. It looks like the window is transparent, but in fact it is not, as you can see from the behaviour you describe when you move and resize the window. That's the classic symptom.
In other words, you haven't made the window transparent, you have just stopped drawing the background. What you see as the background is just whatever happened to be underneath the window when it was first drawn.
You need make a Layered window. To find out how to make transparent windows, go here:
http://msdn.microsoft.com/en-us/library/ms997507.aspx
Do you want Text/Check/Label be transparent on parent form?
You can Add WS_CLIPSIBLINGS and WS_EX_TRANSPARENT..
Use SetBkMode(hDC, TRANSPARENT) When WM_PAINT message

window with transparent client area

I register the window class like this:
WNDCLASSEX wctt;
wctt.cbSize = sizeof(WNDCLASSEX);
wctt.style = CS_DBLCLKS;
wctt.lpfnWndProc = WndProcTooltip;
wctt.cbClsExtra = 0;
wctt.cbWndExtra = 0;
wctt.hInstance = m_hAppInstance;
wctt.hIcon = NULL;
wctt.hCursor = LoadCursor(NULL, IDC_SIZE);
wctt.hbrBackground = NULL;
wctt.lpszMenuName = NULL;
wctt.lpszClassName = _T("myWindow");
wctt.hIconSm = NULL;
RegisterClassEx(&wctt)
As you can see I use wctt.hbrBackground = NULL; so it will have no background.
The window is created like this:
::CreateWindowEx(WS_EX_TOPMOST | WS_EX_TOOLWINDOW,
_T("myWindow"),
NULL,
WS_VISIBLE | WS_POPUP,
50,
50,
150,
100,
NULL,
NULL,
m_hAppInstance,
NULL);
In the paint section I draw icon on the window:
PAINTSTRUCT ps;
HDC hdc;
BITMAP bitmap;
ICONINFO iconinfo;
hdc = ::BeginPaint(hWnd, &ps);
::SetBkMode(hdc,TRANSPARENT);
::GetIconInfo(localIcon, &iconinfo);
::GetObject(iconinfo.hbmColor, sizeof(bitmap), &bitmap);
::DeleteObject(iconinfo.hbmColor);
::DeleteObject(iconinfo.hbmMask);
::DrawIconEx(hdc, 0,0, localIcon, bitmap.bmWidth, bitmap.bmHeight, 0, NULL, DI_NORMAL);
The icon size is smaller than the window size and I get on the background the current view on the window below the popup.
But now when I move the window (or minimize the window below the popup) the background is not changing.
I was trying to make a timer that each time do the flowing:
RECT rcClient;
GetClientRect(hWnd, &rcClient);
InvalidateRect(hWnd,&rcClient,TRUE);
This makes the print function run again but the background of the icon is not changing.
Should I do anything in WM_ERASEBKGND?
Does Anyone have any idea how to make it work?
thanks,
guy
It's not enough to just let the background stay unpainted; you also need to get the window below yours to repaint itself when necessary.
If the windows are part of the same hierarchy, created by the same thread, it is sufficient to give your window the WS_EX_TRANSPARENT extended style. This causes the window underneath to paint itself first so the background is always up-to-date.
Otherwise you need to use SetWindowRgn so that your window actually doesn't exist outside of the borders you wish to paint.
Look at Layered Window. This feature allows creating semi-transparent windows of different shapes.
Add WS_EX_LAYERED extended attribute in your window class.
You can control the transparency of your window with these two functions:
SetLayeredWindowAttributes:
bAlpha controls the opacity of the entire window, if you pass LWA_ALPHA in dwFlags.
When bAlpha is 0, the window is completely transparent. When bAlpha is 255, the window is opaque.
crKey sets the color that would transparent.
All pixels painted by the window in this color will be transparent.
UpdateLayeredWindow gives you precise control over window transparency, you can give different parts of window different levels of transparency.
If you're trying to create a non-rectangular window, this is not sufficient. Setting "no background" simply means the background will not be drawn, and you'll see whatever happens to be in memory at that location.
To create a non-rectangular window, have a look at the SetWindowRgn function.

Transparent radio button control with themes using Win32

I am trying to make a radio button control with a transparent background using only Win32 when themes are enabled. The reason for doing this is to allow a radio button to be placed over an image and have the image show (rather than the grey default control background).
What happens out of the box is that the control will have the grey default control background and the standard method of changing this by handling either WM_CTLCOLORSTATIC or WM_CTLCOLORBTN as shown below does not work:
case WM_CTLCOLORSTATIC:
hdcStatic = (HDC)wParam;
SetTextColor(hdcStatic, RGB(0,0,0));
SetBkMode(hdcStatic,TRANSPARENT);
return (LRESULT)GetStockObject(NULL_BRUSH);
break;
My research so far indicates that Owner Draw is the only way to achieve this. I've managed to get most of the way with an Owner Draw radio button - with the code below I have a radio button and a transparent background (the background is set in WM_CTLCOLORBTN). However, the edges of the radio check are cut off using this method - I can get them back by uncommenting the call to the function DrawThemeParentBackgroundEx but this breaks the transparency.
void DrawRadioControl(HWND hwnd, HTHEME hTheme, HDC dc, bool checked, RECT rcItem)
{
if (hTheme)
{
static const int cb_size = 13;
RECT bgRect, textRect;
HFONT font = (HFONT)SendMessageW(hwnd, WM_GETFONT, 0, 0);
WCHAR *text = L"Experiment";
DWORD state = ((checked) ? RBS_CHECKEDNORMAL : RBS_UNCHECKEDNORMAL) | ((bMouseOverButton) ? RBS_HOT : 0);
GetClientRect(hwnd, &bgRect);
GetThemeBackgroundContentRect(hTheme, dc, BP_RADIOBUTTON, state, &bgRect, &textRect);
DWORD dtFlags = DT_VCENTER | DT_SINGLELINE;
if (dtFlags & DT_SINGLELINE) /* Center the checkbox / radio button to the text. */
bgRect.top = bgRect.top + (textRect.bottom - textRect.top - cb_size) / 2;
/* adjust for the check/radio marker */
bgRect.bottom = bgRect.top + cb_size;
bgRect.right = bgRect.left + cb_size;
textRect.left = bgRect.right + 6;
//Uncommenting this line will fix the button corners but breaks transparency
//DrawThemeParentBackgroundEx(hwnd, dc, DTPB_USECTLCOLORSTATIC, NULL);
DrawThemeBackground(hTheme, dc, BP_RADIOBUTTON, state, &bgRect, NULL);
if (text)
{
DrawThemeText(hTheme, dc, BP_RADIOBUTTON, state, text, lstrlenW(text), dtFlags, 0, &textRect);
}
}
else
{
// Code for rendering the radio when themes are not present
}
}
The method above is called from WM_DRAWITEM as shown below:
case WM_DRAWITEM:
{
LPDRAWITEMSTRUCT pDIS = (LPDRAWITEMSTRUCT)lParam;
hTheme = OpenThemeData(hDlg, L"BUTTON");
HDC dc = pDIS->hDC;
wchar_t sCaption[100];
GetWindowText(GetDlgItem(hDlg, pDIS->CtlID), sCaption, 100);
std::wstring staticText(sCaption);
DrawRadioControl(pDIS->hwndItem, hTheme, dc, radio_group.IsButtonChecked(pDIS->CtlID), pDIS->rcItem, staticText);
SetBkMode(dc, TRANSPARENT);
SetTextColor(hdcStatic, RGB(0,0,0));
return TRUE;
}
So my question is two parts I suppose:
Have I missed some other way to achieve my desired result?
Is it possible to fix the clipped button corners issue with my code and still have a transparent background
After looking at this on and off for nearly three months I've finally found a solution that I'm pleased with. What I eventually found was that the radio button edges were for some reason not being drawn by the routine within WM_DRAWITEM but that if I invalidated the radio button control's parent in a rectangle around the control, they appeared.
Since I could not find a single good example of this I'm providing the full code (in my own solution I have encapsulated my owner drawn controls into their own class, so you will need to provide some details such as whether the button is checked or not)
This is the creation of the radiobutton (adding it to the parent window) also setting GWL_UserData and subclassing the radiobutton:
HWND hWndControl = CreateWindow( _T("BUTTON"), caption, WS_CHILD | WS_VISIBLE | BS_OWNERDRAW,
xPos, yPos, width, height, parentHwnd, (HMENU) id, NULL, NULL);
// Using SetWindowLong and GWL_USERDATA I pass in the this reference, allowing my
// window proc toknow about the control state such as if it is selected
SetWindowLong( hWndControl, GWL_USERDATA, (LONG)this);
// And subclass the control - the WndProc is shown later
SetWindowSubclass(hWndControl, OwnerDrawControl::WndProc, 0, 0);
Since it is owner draw we need to handle the WM_DRAWITEM message in the parent window proc.
case WM_DRAWITEM:
{
LPDRAWITEMSTRUCT pDIS = (LPDRAWITEMSTRUCT)lParam;
hTheme = OpenThemeData(hDlg, L"BUTTON");
HDC dc = pDIS->hDC;
wchar_t sCaption[100];
GetWindowText(GetDlgItem(hDlg, pDIS->CtlID), sCaption, 100);
std::wstring staticText(sCaption);
// Controller here passes to a class that holds a map of all controls
// which then passes on to the correct instance of my owner draw class
// which has the drawing code I show below
controller->DrawControl(pDIS->hwndItem, hTheme, dc, pDIS->rcItem,
staticText, pDIS->CtlID, pDIS->itemState, pDIS->itemAction);
SetBkMode(dc, TRANSPARENT);
SetTextColor(hdcStatic, RGB(0,0,0));
CloseThemeData(hTheme);
return TRUE;
}
Here is the DrawControl method - it has access to class level variables to allow state to be managed since with owner draw this is not handled automatically.
void OwnerDrawControl::DrawControl(HWND hwnd, HTHEME hTheme, HDC dc, bool checked, RECT rcItem, std::wstring caption, int ctrlId, UINT item_state, UINT item_action)
{
// Check if we need to draw themed data
if (hTheme)
{
HWND parent = GetParent(hwnd);
static const int cb_size = 13;
RECT bgRect, textRect;
HFONT font = (HFONT)SendMessageW(hwnd, WM_GETFONT, 0, 0);
DWORD state;
// This method handles both radio buttons and checkboxes - the enums here
// are part of my own code, not Windows enums.
// We also have hot tracking - this is shown in the window subclass later
if (Type() == RADIO_BUTTON)
state = ((checked) ? RBS_CHECKEDNORMAL : RBS_UNCHECKEDNORMAL) | ((is_hot_) ? RBS_HOT : 0);
else if (Type() == CHECK_BOX)
state = ((checked) ? CBS_CHECKEDNORMAL : CBS_UNCHECKEDNORMAL) | ((is_hot_) ? RBS_HOT : 0);
GetClientRect(hwnd, &bgRect);
// the theme type is either BP_RADIOBUTTON or BP_CHECKBOX where these are Windows enums
DWORD theme_type = ThemeType();
GetThemeBackgroundContentRect(hTheme, dc, theme_type, state, &bgRect, &textRect);
DWORD dtFlags = DT_VCENTER | DT_SINGLELINE;
if (dtFlags & DT_SINGLELINE) /* Center the checkbox / radio button to the text. */
bgRect.top = bgRect.top + (textRect.bottom - textRect.top - cb_size) / 2;
/* adjust for the check/radio marker */
// The +3 and +6 are a slight fudge to allow the focus rectangle to show correctly
bgRect.bottom = bgRect.top + cb_size;
bgRect.left += 3;
bgRect.right = bgRect.left + cb_size;
textRect.left = bgRect.right + 6;
DrawThemeBackground(hTheme, dc, theme_type, state, &bgRect, NULL);
DrawThemeText(hTheme, dc, theme_type, state, caption.c_str(), lstrlenW(caption.c_str()), dtFlags, 0, &textRect);
// Draw Focus Rectangle - I still don't really like this, it draw on the parent
// mainly to work around the way DrawFocus toggles the focus rect on and off.
// That coupled with some of my other drawing meant this was the only way I found
// to get a reliable focus effect.
BOOL bODAEntire = (item_action & ODA_DRAWENTIRE);
BOOL bIsFocused = (item_state & ODS_FOCUS);
BOOL bDrawFocusRect = !(item_state & ODS_NOFOCUSRECT);
if (bIsFocused && bDrawFocusRect)
{
if ((!bODAEntire))
{
HDC pdc = GetDC(parent);
RECT prc = GetMappedRectanglePos(hwnd, parent);
DrawFocus(pdc, prc);
}
}
}
// This handles drawing when we don't have themes
else
{
TEXTMETRIC tm;
GetTextMetrics(dc, &tm);
RECT rect = { rcItem.left ,
rcItem.top ,
rcItem.left + tm.tmHeight - 1,
rcItem.top + tm.tmHeight - 1};
DWORD state = ((checked) ? DFCS_CHECKED : 0 );
if (Type() == RADIO_BUTTON)
DrawFrameControl(dc, &rect, DFC_BUTTON, DFCS_BUTTONRADIO | state);
else if (Type() == CHECK_BOX)
DrawFrameControl(dc, &rect, DFC_BUTTON, DFCS_BUTTONCHECK | state);
RECT textRect = rcItem;
textRect.left = rcItem.left + 19;
SetTextColor(dc, ::GetSysColor(COLOR_BTNTEXT));
SetBkColor(dc, ::GetSysColor(COLOR_BTNFACE));
DrawText(dc, caption.c_str(), -1, &textRect, DT_WORDBREAK | DT_TOP);
}
}
Next is the window proc that is used to subclass the radio button control - this
is called with all windows messages and handles several before then passing unhandled
ones on to the default proc.
LRESULT OwnerDrawControl::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData)
{
// Get the button parent window
HWND parent = GetParent(hWnd);
// The page controller and the OwnerDrawControl hold some information we need to draw
// correctly, such as if the control is already set hot.
st_mini::IPageController * controller = GetWinLong<st_mini::IPageController *> (parent);
// Get the control
OwnerDrawControl *ctrl = (OwnerDrawControl*)GetWindowLong(hWnd, GWL_USERDATA);
switch (uMsg)
{
case WM_LBUTTONDOWN:
if (controller)
{
int ctrlId = GetDlgCtrlID(hWnd);
// OnCommand is where the logic for things like selecting a radiobutton
// and deselecting the rest of the group lives.
// We also call our Invalidate method there, which redraws the radio when
// it is selected. The Invalidate method will be shown last.
controller->OnCommand(parent, ctrlId, 0);
return (0);
}
break;
case WM_LBUTTONDBLCLK:
// We just treat doubleclicks as clicks
PostMessage(hWnd, WM_LBUTTONDOWN, wParam, lParam);
break;
case WM_MOUSEMOVE:
{
if (controller)
{
// This is our hot tracking allowing us to paint the control
// correctly when the mouse is over it - it sets flags that get
// used by the above DrawControl method
if(!ctrl->IsHot())
{
ctrl->SetHot(true);
// We invalidate to repaint
ctrl->InvalidateControl();
// Track the mouse event - without this the mouse leave message is not sent
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hWnd;
TrackMouseEvent(&tme);
}
}
return (0);
}
break;
case WM_MOUSELEAVE:
{
if (controller)
{
// Turn off the hot display on the radio
if(ctrl->IsHot())
{
ctrl->SetHot(false);
ctrl->InvalidateControl();
}
}
return (0);
}
case WM_SETFOCUS:
{
ctrl->InvalidateControl();
}
case WM_KILLFOCUS:
{
RECT rcItem;
GetClientRect(hWnd, &rcItem);
HDC dc = GetDC(parent);
RECT prc = GetMappedRectanglePos(hWnd, parent);
DrawFocus(dc, prc);
return (0);
}
case WM_ERASEBKGND:
return 1;
}
// Any messages we don't process must be passed onto the original window function
return DefSubclassProc(hWnd, uMsg, wParam, lParam);
}
Finally the last little piece of the puzzle is that you need to invalidate the control (redraw it) at the right times. I eventually found that invalidating the parent allowed the drawing to work 100% correctly. This was causing flicker until I realised that I could get away by only invalidating a rectangle as big as the radio check, rather than as big as the whole control including text as I had been.
void InvalidateControl()
{
// GetMappedRectanglePos is my own helper that uses MapWindowPoints
// to take a child control and map it to its parent
RECT rc = GetMappedRectanglePos(ctrl_, parent_);
// This was my first go, that caused flicker
// InvalidateRect(parent_, &rc_, FALSE);
// Now I invalidate a smaller rectangle
rc.right = rc.left + 13;
InvalidateRect(parent_, &rc, FALSE);
}
A lot of code and effort for something that should be simple - drawing a themed radio button over a background image. Hopefully the answer will save someone else some pain!
* One big caveat with this is it only works 100% correctly for owner controls that are over a background (such as a fill rectangle or an image). That is ok though, since it is only needed when drawing the radio control over a background.
I've done this some time ago as well. I remember the key was to just create the (radio) buttons as usual. The parent must be the dialog or window, not a tab control. You could do it differently but I created a memory dc (m_mdc) for the dialog and painted the background on that. Then add the OnCtlColorStatic and OnCtlColorBtn for your dialog:
virtual HBRUSH OnCtlColorStatic(HDC hDC, HWND hWnd)
{
RECT rc;
GetRelativeClientRect(hWnd, m_hWnd, &rc);
BitBlt(hDC, 0, 0, rc.right - rc.left, rc.bottom - rc.top, m_mdc, rc.left, rc.top, SRCCOPY);
SetBkColor(hDC, GetSysColor(COLOR_BTNFACE));
if (IsAppThemed())
SetBkMode(hDC, TRANSPARENT);
return (HBRUSH)GetStockObject(NULL_BRUSH);
}
virtual HBRUSH OnCtlColorBtn(HDC hDC, HWND hWnd)
{
return OnCtlColorStatic(hDC, hWnd);
}
The code uses some in-house classes and functions similar to MFC, but I think you should get the idea. As you can see it draws the background of these controls from the memory dc, that's key.
Give this a try and see if it works!
EDIT: If you add a tab control to the dialog and put the controls on the tab (that was the case in my app) you must capture it's background and copy it to the memory dc of the dialog. It's a bit of an ugly hack but it works, even if the machine is running some extravagant theme that uses a gradient tab background:
// calculate tab dispay area
RECT rc;
GetClientRect(m_tabControl, &rc);
m_tabControl.AdjustRect(false, &rc);
RECT rc2;
GetRelativeClientRect(m_tabControl, m_hWnd, &rc2);
rc.left += rc2.left;
rc.right += rc2.left;
rc.top += rc2.top;
rc.bottom += rc2.top;
// copy that area to background
HRGN hRgn = CreateRectRgnIndirect(&rc);
GetRelativeClientRect(m_hWnd, m_tabControl, &rc);
SetWindowOrgEx(m_mdc, rc.left, rc.top, NULL);
SelectClipRgn(m_mdc, hRgn);
SendMessage(m_tabControl, WM_PRINTCLIENT, (WPARAM)(HDC)m_mdc, PRF_CLIENT);
SelectClipRgn(m_mdc, NULL);
SetWindowOrgEx(m_mdc, 0, 0, NULL);
DeleteObject(hRgn);
Another interesting point, while we're busy now, to get it all non-flickering create the parent and children (buttons, statics, tabs etc) with the WS_CLIPCHILDREN and WS_CLIPSIBLINGS style. The the order of creation is essential: First create the controls you put on the tabs, then create the tab control. Not the other way around (although it feels more intuitive). That because the tab control should clip the area obscured by the controls on it :)
I can't immediately try this out, but so far as I recall, you don't need owner draw. You need to do this:
Return 1 from WM_ERASEBKGND.
Call DrawThemeParentBackground from WM_CTLCOLORSTATIC to draw the background there.
Return GetStockObject(NULL_BRUSH) from WM_CTLCOLORSTATIC.
Knowing the sizes and coordinates radio button, we will copy the
image to them closed.
Then we create a brush by means of
BS_PATTERN style CreateBrushIndirect
Farther according to the
usual scheme - we return handle to this brush in reply to COLOR -
the message (WM_CTLCOLORSTATIC).
I have no idea why you are doing it so difficult, this is best solved via CustomDrawing
This is my MFC Handler to draw a Notebook on a CTabCtrl control. I'm not really sure why i need to Inflate the Rectangle, because if i don't do it a black border is drawn.
And another conceptional bug MS made is IMHO that i have to overwrite the PreErase drawing phase instead of the PostErase. But if i do the later the checkbox is gone.
afx_msg void AguiRadioButton::OnCustomDraw(NMHDR* notify, LRESULT* res) {
NMCUSTOMDRAW* cd = (NMCUSTOMDRAW*)notify;
if (cd->dwDrawStage == CDDS_PREERASE) {
HTHEME theme = OpenThemeData(m_hWnd, L"Button");
CRect r = cd->rc; r.InflateRect(1,1,1,1);
DrawThemeBackground(theme, cd->hdc, TABP_BODY, 0, &r,NULL);
CloseThemeData(theme);
*res = 0;
}
*res = 0;
}