How to move Borderless DhtmlDialog with other click events - c++

I am moving Borderless DHtmlDialog of MFC with this method:
BOOL CMyDlg::preTranslateMessage(MSG* pMsg)
{
if(pMsg->message == WM_LBUTTONDOWN)
{
PostMessage( WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM( pMsg->pt.x, pMsg->pt.y));
return false;
}
return CDHtmlDialog::preTranslateMessage(pMsg);
}
But the problem is that it is moving but couldn't picking up any click event for tags and ids given in DHTML_EVENT_MAP.
Can any one please guide what is the main problem in this? Please help.

This is because DHTML_EVENT_MAP will not handle click events on tags.
MFC macros are not supposed to do that. You will need event sink in your code.
Refer Handling HTML Element Events

Related

MFC Rich Edit Control 2.0 receiving click event

I was hoping someone out there would help me with my predicament I ran into. Essentially I have a Checkbox and a RichEditControl next to each other. I want to be able to know when a user has clicked on my RichEditControl so i can send a message to my checkbox to flag it on and off.
At first i tried to overlay my checkbox with empty text to act as a "blank" background for my RichEditControl so i wouldn't have to worry about sending messages left and right. No matter what i tried the "blank" background would overlap the RichEditControl text and leave it completely blank.
I searched on here for some help and i found this which is exactly what I ran into. I understand what he is saying but don't have the knowledge to implement what they said.
Right now I'm playing around with EN_LINK to attempt to capture a message so i can tell my checkbox to flag itself.
BEGIN_MESSAGE_MAP(TempInit, CDialog)
ON_NOTIFY(EN_LINK, IDC_TempInitMsg, &TempInit::OnEnLinkTempinitmsg)
END_MESSAGE_MAP()
void TempInit::OnEnLinkTempinitmsg(NMHDR *pNMHDR, LRESULT *pResult)
{
ENLINK *pEnLink = reinterpret_cast<ENLINK *>(pNMHDR);
// TODO: Add your control notification handler code here
// TODO: Add your control notification handler code here
radioClicked = !radioClicked;
if (radioClicked == true)
{
GetParent()->SendMessage(WM_MYRADIOCLICKED, CHECKENABLED, 0);
}
else
{
GetParent()->SendMessage(WM_MYRADIOCLICKED, CHECKDISABLED, 0);
}
}
*pResult = 0;
}
I'm sorry in advance if this is totally the wrong way to go about this. I've been googling for a few hours and have come empty handed. If anyone has any other method please help me if possible. I can post more code if what i have above isn't enough.
Steven,
One way to go about this would be to handle the EN_MSGFILTER notification from the rich edit control. I can't provide you any code to show you how to do this off hand but here's the documentation for the Notification messages from that the Rich edit control generates. Simply handle it the same way your doing with your radio button.
This will check the check box when the Rich Edit Ctrl has the focus and untick
it when it losses the focus.
BEGIN_MESSAGE_MAP(TempInit, CDialogEx)
ON_EN_SETFOCUS(IDC_RICHEDIT21, &TempInit::OnEnSetfocusRichedit21)
ON_EN_KILLFOCUS(IDC_RICHEDIT21, &TempInit::OnEnKillfocusRichedit21)
END_MESSAGE_MAP()
void CMFCApplication1Dlg::OnEnSetfocusRichedit21()
{
CButton* pCheckBox = (CButton*)GetDlgItem(IDC_CHECK1);
pCheckBox->SetCheck(1);
}
void CMFCApplication1Dlg::OnEnKillfocusRichedit21()
{
CButton* pCheckBox = (CButton*)GetDlgItem(IDC_CHECK1);
pCheckBox->SetCheck(0);
}

(WinAPI) Simulating item selection in ComboBox

I am currently writing a wrapper for an existing application that has its own GUI. I don't have access to original application's source code (unfortunately). The program that I am writing is in C++ and I am making use of WinAPI. I am manipulating target application by simulating button-clocks, ticking checkboxes etc.
The problem I am facing at the moment is following:
I need to make a selection in droplist implemented as WinAPI ComboBox. I am doing it by using macro ComboBox_SetCurSel. The selection in the droplist changes correctly. However in the original application there is a read-only textbox that changes the value depending on the selection in combobox. And this one does not change when I execute ComboBox_SetCurSel.
The assumption I made is that CBN_SELENDOK and/or CBN_SELCHANGE are sent when selecting an entry in ComboBox manually and this is the bit I am not doing when setting the selection with ComboBox_SetCurSel macro.
However due to lack of experience I cannot figure out how to resolve the problem. Who is normally listening for CBN_SELENDOK and CBN_SELCHANGE. Is it main application window, parent element of the combobox or main application thread? How do I find out.
Is there a macro that would do the whole thing? Like changing the selected item in ComboBox and sending all necessary notifications? Is there some smart workaround?
Any help on the subject, or any additional questions that would help to make situation more clear are welcome.
UPDATE: thanks for comment by Jonathan Potter. I am now attempting to send messages explicitly. Here is the part of the code where I am doing it:
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
PostMessage(GetParent(this->handle),WM_COMMAND, MAKEWPARAM(0,CBN_SELENDOK),0);
PostMessage(GetParent(this->handle),WM_COMMAND, MAKEWPARAM(0,CBN_SELCHANGE),0);
Note this->handle is just a handle to ComboBox itself as I have packed it into the structure for convenience. GetParent(this->handle) Should get immediate parent of ComboBox
Still no result. Does the order of messages matter? Also how do I obtain the identifier that needs to go into LOWORD of WPARAM sent along with WM_COMMAND?
ANSWER:
Thanks to AlwaysLearningNewStuff I have found and an answer. I have been sending messages with 0 as LPARAM. Apparently a handle to ComboBox itself neets to be sent as LPARAM in order for solution to work. This would take me ages to figure it out.
#AlwaysLearningNewStuff, you should have posted this as an answer, not a comment.
Also the bit about using GetDlgCtrlID() to get ControlID of the ComboBox is very useful. This makes code more reliable.
Thank you, everyone who participated.
Here is my final code:
if (this->handle == NULL)
{
return false;
}
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
PostMessage(GetParent(this->handle), WM_COMMAND, MAKEWPARAM(GetDlgCtrlID( this->handle ),CBN_SELENDOK),
(LPARAM)(this->handle));
PostMessage(GetParent(this->handle), WM_COMMAND, MAKEWPARAM(GetDlgCtrlID( this->handle ),CBN_SELCHANGE),
(LPARAM)(this->handle));
return true;
You are correct that CBN_SELCHANGE is not sent when using ComboBox_SetCurSel(), and the documentation says as much:
The CBN_SELCHANGE notification code is not sent when the current selection is set using the CB_SETCURSEL message.
So you have to send the notifications manually. However, you are missing key elements in your messages - the ComboBox's Control ID and HWND. The parent window uses those to identify which child control is sending messages to it so it can then act accordingly.
Try this instead:
int res = ComboBox_SetCurSel(this->handle, index);
if (res == CB_ERR)
{
return false;
}
HWND hParent = GetParent(this->handle);
int iCtrlId = GetDlgCtrlID(this->handle);
if (GetWindowLong(this->handle, GWL_STYLE) & CBS_SIMPLE)
PostMessage(hParent, WM_COMMAND, MAKEWPARAM(iCtrlId,CBN_SELENDOK), LPARAM(this->handle));
PostMessage(hParent, WM_COMMAND, MAKEWPARAM(iCtrlId,CBN_SELCHANGE), LPARAM(this->handle));

MFC Have enter key act as "apply" button

In a certain dialog I would like when the user presses the enter key for it to act as an "apply" button. So far I have at least been able to make the dialog not close upon pressing enter by overriding CWnd::PreTranslateMessage, so currently it just does nothing and I'm not sure how to send apply command from there.
Every dialog should have one and only one button with the BS_DEFPUSHBUTTON style, which indicates to the dialog that this is the button to activate with the Enter key. Usually this is the OK button, but you can make it the Apply button if you want to.
As Mark pointed out above the dialog manager already has all the logic built in to handle the Enter key by invoking the command associated with the default button. You can statically assign the BS_DEFPUSHBUTTON style or handle the DM_GETDEFID message.
The former is trivially easy and the latter is fairly simple to implement. Make sure you set the Default Button property to False for all buttons on your dialog. Now add a message handler for the DM_GETDEFID message. There is no dedicated macro for this message so you have to use the generic handler:
BEGIN_MESSAGE_MAP(CMyDialog, CDialogEx)
...
ON_MESSAGE(DM_GETDEFID, OnGetDefId)
END_MESSAGE_MAP()
The message handler is equally simple and uses the default message handler signature:
LRESULT CMyDialog::OnGetDefId(WPARAM wParam, LPARAM lParam)
{
return MAKELRESULT(ID_APPLY, DC_HASDEFID);
}
The message handler must return a value whose high-order word contains DC_HASDEFID and the low-order word contains the control ID.
If you navigate over the controls of the dialog you will see that the Apply button has the typical default button visual cue while focus is not on another command button. Pressing Enter while a non-button control has the input focus invokes the default button's command handler. No additional code required.
If your intent is to handle the Enter key without dismissing the dialog, you may be going about it incorrectly. Please take a look at this MSDN article. While using PreTranslateMessage should work, it is not the best way to handle these types of events.
You'll need to handle the OnKeyDown message, and handle the VK_RETURN character inside that function.
void MyCtrl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if(nChar == VK_RETURN)
{
// Do Stuff
return;
}
CWnd::OnKeyDown(nChar, nRepCnt, nFlags);
}
Another way to overwrite the message.
BOOL CMyDialog::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
switch (pMsg->wParam)
{
case VK_RETURN:
{
UINT nID = ::GetDlgCtrlID(pMsg->hwnd);
if (nID == ID_APPLY)
{
//DO YOUR STUFF HERE
}
}
break;
default:
break;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
Also, you don't need to use PreTranslateMessage if you are using ::OnKeyDown

Why doesn't OnKeyDown catch key events in a dialog-based MFC project?

I just create a dialog-based project in MFC (VS2008) and add OnKeyDown event to the dialog.
When I run the project and press the keys on the keyboard, nothing happens. But, if I remove all the controls from the dialog and rerun the project it works.
What should I do to get key events even when I have controls on the dialog?
Here's a piece of code:
void CgDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
AfxMessageBox(L"Key down!");
CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
When a dialog has controls on it, the dialog itself never gets the focus. It's stolen by the child controls. When you press a button, a WM_KEYDOWN message is sent to the control with focus so your CgDlg::OnKeyDown is never called. Override the dialog's PreTranslateMessage function if you want dialog to handle the WM_KEYDOWN message:
BOOL CgDlg::PreTranslateMessage(MSG* pMsg)
{
if(pMsg->message == WM_KEYDOWN )
{
if(pMsg->wParam == VK_DOWN)
{
...
}
else if(pMsg->wParam == ...)
{
...
}
...
else
{
...
}
}
return CDialog::PreTranslateMessage(pMsg);
}
Also see this article on CodeProject: http://www.codeproject.com/KB/dialog/pretransdialog01.aspx
Many of my CDialog apps use OnKeyDown(). As long you only want to receive key presses and draw on the screen (as in make a game), delete the default buttons and static text (the CDialog must be empty) and OnKeyDown() will start working. Once controls are placed on the CDialog, OnKeyDown() will no longer be called.

EN_MSGFILTER, can't prevent message propogation

I have a dialog with a rich-text control. The dialog wants to intercept right-click events on the control; in some cases the dialog should do its own functionality and block the message reaching the control, in other cases it should let the control receive the message.
So I have:
ON_NOTIFY(EN_MSGFILTER, IDC_RICHTEXT, OnRichTextMsgfilter)
void CMyDialog::OnRichTextMsgfilter(NMHDR *pNMHDR, LRESULT *pResult)
{
MSGFILTER *pMsgFilter = reinterpret_cast<MSGFILTER *>(pNMHDR);
*pResult = 0;
if (pMsgFilter->msg == WM_RBUTTONUP)
{
if(...)
*pResult=1;
}
}
I step through the code and pResult is set when it should be, but the control still gets the message. Looking at MSDN it says:
If the control should process the
event, the message returns a zero
value. If the control should ignore
the event, the message returns a
nonzero value.
But the defined message handler signature has no return... I am assuming that's what *pResult is for. Is that not true? If so how do I achieve this?
So i've tried to reproduce this behavior in a simple dialog based app and i really can't -- however, i'm not sure what it is that intercepting the right button message is trying to solve.
That said the following code completely blocks the Left button mouse clicks in my testing (If this returns TRUE the control does not respond to left clicks - however focus will get set to the control on the initial click down and that is more a window manager issue than the control itself)
void CTestDlg::OnMsgfilterRichedit1(NMHDR* pNMHDR, LRESULT* pResult)
{
MSGFILTER *pMsgFilter = reinterpret_cast<MSGFILTER *>(pNMHDR);
if (pMsgFilter->msg == WM_LBUTTONUP || pMsgFilter->msg == WM_LBUTTONDOWN)
{
*pResult = TRUE;
return;
}
*pResult = FALSE;
}
If i change *pResult = TRUE to *pResult = FALSE then the left clicks start working again.
It could be that you want to catch and filter out the WM_RBUTTONDOWN rather than WM_RBUTTONUP to do what you intend, but since i'm unsure what functionality you are trying to filter out i can't say for sure.
The WM_RBUTTONDOWN is stil getting through...