c++ Lithuanian language, how to get more than ascii - c++

I am trying to use Lithuanian in my c++ application, but every try is unsuccesfull.
Multi-byte character set is used. I have tryed everything i have tought of, i am new in c++. Never ever tryed to do something in Lithuanian.
Tryed every setlocale(LC_ALL, "en_US.utf8"); setlocale(LC_ALL, "Lithuanian");...
Researched for 2 hours and didnt found proper examples, solution.
I do have a average sized project which needs Lithuanian translation from database and it cant understand most of "ĄČĘĖĮŠŲŪąčęėįšųū".
Compiler - "Visual studio 2013"
Database - sqlite3.
I cant get simple strings to work(defined myself), and output as Lithuanian to win32 application, even.

In Windows use wide character strings (1UTF-16 encoding, wchar_t type) for internal text handling, and preferably UTF-8 for external text files and networking.
Note that Visual C++ will translate narrow text literals from the source encoding to Windows ANSI, which is a platform-dependent usually single-byte encoding (you can check which one via the GetACP API function), i.e., Visual C++ has the platform-specific Windows ANSI as its narrow C++ execution character set.
But also do note that for an app restricted to non-Windows platforms, i.e. Unix-land, it makes practical sense to do everything in UTF-8, based on char type.
For the database communication you may need to translate to and from the program's internal text representation.
This depends on what the database interface requires, which is not stated.
Example for console output in Windows:
#include <iostream>
#include <fcntl.h>
#include <io.h>
auto main() -> int
{
_setmode( _fileno( stdout ), _O_WTEXT );
using namespace std;
wcout << L"ĄČĘĖĮŠŲŪąčęėįšųū" << endl;
}
To make this compile by default with g++, the source code encoding needs to be UTF-8. Then, to make it produce correct results with Visual C++ the source code encoding needs to be UTF-8 with BOM, which happily is also accepted by modern versions of g++. For otherwise the Visual C++ compiler will assume the Windows ANSI encoding and produce an incorrect UTF-16 string.
Not coincidentally this is the default meaning of UTF-8 in Windows, e.g. in the Notepad editor, namely UTF-8 with BOM.
But note that while in Windows the problem is that the main system compiler requires a BOM for UTF-8, in Unix-land the problem is the opposite, that many old tools can't handle the BOM (for example, even MinGW g++ 4.9.1 isn't yet entirely up to speed: it sometimes includes the BOM bytes, then incorrectly interpreted, in error messages).
1) On other platforms wide character text can be encoded in other ways, e.g. with UTF-32. In fact the Windows convention is in direct conflict with the C and C++ standards which require that a single wchar_t should be able to encode any character in the extended character set. However, this requirement was, AFAIK, imposed after Windows adopted UTF-16, so the fault probably lies with the politics of the C and C++ standardization process, not yet another Microsoft'ism.

Complexity of internationalisation
There are several related but distinct topics that can cause mismatches between them, making try and error approach very tedious:
type used for storing strings and chars: windows iuses wchar_t by default, but for most APIs you have also char equivalents functions
character set encoding this defines how the chars stored in the type are to be understood. For exemple unicode (UTF8, UTF16, UTF32), 7 bits ascii, 8 bit ansii. In windows, by default it is UTF16 for wchar_t and ansi/windows for char
locale defines, among other things, the character set asumptions, when processing strings. This permit to use language independent functions like isalpha(i, loc), islower(i, loc), ispunct(i, loc) to find out if a given character is alphanumeric, a lower case alphabetic, or a punctuation, for example to bereak down a user text into words. C++ offers here portable functions.
output codepage or font used to show a character to the user. This assumes that the font used shows the characters using the same character set used in the code internals.
source code encoding. For example your editor could assume an ansi encoding, with windows 1252 character set.
Most typical errors
The problem n°1 is Win32 console output, as unicode is not well supported by the console. But this is not your problem here.
Another cause of mismatch is the encoding of your text editor. It might not be unicode, but use a windows code page. In this case, you type "Č", the deditor displays it as such, but editor might use windows 1257 encoding for lithuanian and store 0xC8 in the file. If you then display this literal with a windows unicode function, it will interpret 0xC8 as "latin E grave accent" and print something else, as the right unicode encoding for "Č" is 0x010C !
I can be even worse: the compiler may have its own assumption about character set encoding used and convert your litterals into unicode using false assumptions (it happened to me when I used some exotic code generation switch).
How to do ?
To figure out what goes wront, proceed by elimination:
First, for plain windows, use the native unicode setting. Ok it's UTF16 and wchar_t instead of UTF8 and as thus comes with some drawbacks, but it's native and well supported.
Then use explict unicode coding in litterals, for example TEXT("\u010C") instead of TEXT("Č"). This avoids editor and compiler mismatch.
If it's still not the right character, make sure that your font FULLY supports unicode. The default system font for instance doesn't while most other do. You can easily check with the windows font pannel (WindowKey+R fonts then click on "search char") to display the character table of your font.
Set fonts explicitely in your code
For example, a very tiny experiment :
...
case WM_PAINT:
{
hdc = BeginPaint(hWnd, &ps);
auto hf = CreateFont(24, 0, 0, 0, 0, TRUE, 0, 0, 0, 0, 0, 0, 0, L"Times New Roman");
auto hfOld = SelectObject(hdc, hf); // if you comment this out, € and Č won't display
TextOut(hdc, 50, 50, L"Test with éç € \u010C special chars", 30);
SelectObject(hdc, hfOld);
DeleteObject(hf);
EndPaint(hWnd, &ps);
break;
}

Related

Text on MFC Controls - Unicode Characters such as Japanese get cut off

Background
I'm working on a C++/MFC application and we've been converting it to display unicode characters to support foreign languages. For the most part this has been successful and unicode characters are displayed correctly. But I've encountered an issue where certain text on certain controls gets cut off.
Example
Here you can see a button that should display "ログアウト/終了" but gets cutoff and displays an unknown character in it's place.
But if I pad the string with spaces it displays fine. The number of spaces needed varies by string. This string needed 4 spaces to display correctly, whereas another string with one less character needed 5 spaces; there doesn't seem to be a correlation or pattern with the number of spaces needed. And also, I don't want to pad strings randomly throughout the code, especially when other languages don't need this at all.
What I've tried (doesn't work)
Shrinking the font size
Resizing the control
Changing the font facename
Changing the font character set
Copying the control properties from another control in the application that does not have this issue
Add extra null terminators
Padding with zero-width characters
Using SetWindowTextW
Changing source and execution character sets
Changing system locale
The only thing I've found that works is padding with an arbitrary amount of spaces which is certainly not an ideal solution.
Other info
I've only noticed this issue for Japanese characters, but have only tested English, German, and Japanese.
Japanese characters use 3 bytes of data, which I suspect has something to do with this but I don't know what or why. English characters use 1 byte and certain German characters use 2 bytes.
A control (button/label/etc) in one place may have an issue whereas a control in a different place that contains the same text does not have the issue, even if they're both buttons..etc.
When the text is cutoff, it typically either displays a question mark box (like the first image) or a random character/letter at the end. This character changes each time I run the application, but the question box is the most common.
For my padding "fix", it doesn't matter if the spaces are at the beginning or end of the string, as long as the number of spaces is enough. It also doesn't need to be spaces, any non-zero-width character works.
Compiled using MBCS (Multibyte Character Set) and the Windows 10 UTF-8 Unicode Support setting enabled. (As opposed to compiling with UNICODE defined which isn't an option. Large old codebase)
EDIT: Here is an example on how the text is set
GetDlgItem(IDC_SOME_CTRL_ID)->SetWindowText(GetTranslation("Some String"));
Where GetTranslation() is our own function to look up the translation of "Some String" (basically a lookup table) and return a CString. Using a debugger I can see the returned CString always has the correct string value. I can replace GetTranslation with a hardcoded Japanese string and the issue will still happen.
EDIT 2: I got complaints that this code wasn't enough.
myapp.rc
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "afxres.h"
#undef APSTUDIO_READONLY_SYMBOLS
IDD_VIEW_MENU DIALOGEX 0, 0, 50, 232
STYLE DS_SETFONT | WS_CHILD
FONT 14, "Verdana", 0, 0, 0x1
BEGIN
CONTROL "btn0",IDC_BUTTON_MENU_0,"Button",BS_3STATE | BS_PUSHLIKE,12,38,25,13
END
#endif
resource.h
#define IDC_BUTTON_MENU_0 6040
ViewMenu.cpp
#include "stdafx.h"
#include "ViewMenu.h"
CViewMenu::CViewMenu() : CFormView(CViewMenu::IDD)
{
}
void CViewMenu::DoDataExchange(CDateExchange* pDX)
{
CFormView::DoDataExchange(pDX);
DDX_Control(pDX, IDC_BUTTON_MENU_0, m_ctrlMenuButton0);
}
void CViewMenu::OnInitialUpdate()
{
CFormView::OnInitialUpdate();
}
void CViewMenu::OnDraw(CDC* pDC)
{
CFormView::OnDraw(pDC);
GetDlgItem(IDC_BUTTON_MENU_0)->SetWindowText("ログアウト/終了");
return;
}
ViewMenu.h
#include "resource.h"
class CViewMenu : public CFormView
{
protected:
CViewMenu();
public:
enum { IDD = IDD_VIEW_MENU };
CButton m_ctrlMenuButton0;
}
The following should work in Windows 10 versions 1903 and later, regardless of the default system locale, and fulfills OP's requirements (string literals, MBCS build, no Unicode windows etc). It was verified to work in version 2004 set to En-US locale, without "Beta: Use Unicode UTF-8 for worldwide language support" checked, using VS 2019 16.7.5 to build.
Save source files containing characters outside the active codepage in UTF-8 encoding, with or without BOM.
Compile with _MBCS defined (in the IDE: Properties / Advanced / Character Set = MBCS).
Compile with the /utf-8 switch (C/C++ / Command Line / Additional Options = /utf-8).
Create a manifest file declaring UTF-8 as the target codepage for the process (per the activeCodePage documentation).
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">
<activeCodePage>UTF-8</activeCodePage>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
Add the manifest file to the project (in the IDE: Manifest Tool / General / Input and Output / Additional Manifest Files = manifest file created at the previous step).
This ain't Python. With C++ you need to know, why your code works. Otherwise it doesn't.
GetDlgItem(IDC_BUTTON_MENU_0)->SetWindowText("ログアウト/終了");
That's where you and your compiler start to disagree. You think this should be UTF-8. Your compiler, on the other hand, trusts you, and assumes that you are using the source character set.
While you are unaware of a concept called source character set, you get all confused about something that should be the norm: Garbage in, garbage out.
If you feel like fixing the "Garbage in" part (now, clearly, that is your job), read up on C++ string literals. In case you don't make it to the end, the quickest way to fix your ungodly workaround is to use a u8 prefix.
Seriously, though, the real solutions is to use Windows' native character encoding. Which, oddly, you seem to reject, even though you could use it, given a string literal. I mean, it's not like you have to change anything global. Just call SetWindowTextW and use an L prefix.
Just saying, you know...

Can't display 'ä' in GLFW window title

glfwSetWindowTitle(win, "Nämen");
Becomes "N?men", where '?' is in a little black, twisted square, indicating that the character could not be displayed.
How do I display 'ä'?
If you want to use non-ASCII letters in the window title, then the string has to be utf-8 encoded.
GLFW: Window title:
The window title is a regular C string using the UTF-8 encoding. This means for example that, as long as your source file is encoded as UTF-8, you can use any Unicode characters.
If you see a little black, twisted square then this indicates that the ä is encoded with some iso encoding that is not UTF-8, maybe something like latin1. To fix this you need to open it in the editor in which you can change the encoding of the file, change it to uft-8 (without BOM) and fix the ä in the title.
It seems like the GLFW implementation does not work according to the specification in this case. Probably the function still uses Latin-1 instead of UTF-8.
I had the same problem on GLFW 3.3 Windows 64 bit precompiled binaries and fixed it like this:
SetWindowTextA(glfwGetWin32Window(win),"Nämen")
The issue does not lie within GLFW but within the compiler. Encodings are handled by the major compilers as follows:
Good guy clang assumes that every file is encoded in UTF-8
Trusty gcc checks the system's settings1 and falls back on UTF-8, when it fails to determine one.
MSVC checks for BOM and uses the detected encoding; otherwise it assumes that file is encoded using the users current code page2.
You can determine your current code page by simply running chcp in your (Windows) console or PowerShell. For me, on a fresh install of Windows 11, it yields "850" (language: English; keyboard: German), which stands for Code Page 850.
To fix this issue you have several solutions:
Change your systems code page. Arguably the worst solution.
Prefix your strings with u8, escape all unicode literals and convert the string to wide char before passing Win32 functions; e.g.:
const char* title = u8"\u0421\u043b\u0430\u0432\u0430\u0020\u0423\u043a\u0440\u0430\u0457\u043d\u0456\u0021";
// This conversion is actually performed by GLFW; see footnote ^3
const int l = MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0);
wchar_t* buf = _malloca(l * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, title, -1, buf, l);
SetWindowTextW(hWnd, buf);
_freea(buf);
Save your source files with UTF-8 encoding WITH BOM. This allows you to write your strings without having to escape them. You'll still need to convert the string to a wide char string using the method seen above.
Specify the /utf-8 flag when compiling; this has the same effect as the previous solution, but you don't need the BOM anymore.
The solutions stated above still require you convert your good and nice string to a big chunky wide string.
Another option would be to provide a manifest4 with the activeCodePage set to UTF-8. This way all Win32 functions with the A-suffix (e.g. SetWindowTextA) now accept and properly handle UTF-8 strings, if the running system is at least or newer than Windows Version 1903.
TL;DR
Compile your application with the /utf-8 flag active.
IMPORTANT: This works for the Win32 APIs. This doesn't let you magically write Unicode emojis to the console like a hipster JS developer.
1 I suppose it reads the LC_ALL setting on linux. In the last 6 years I have never seen a distribution, that does NOT specify UTF-8. However, take this information with a grain of salt; I might be entirely wrong on how gcc handles this now.
2 If no byte-order mark is found, it assumes that the source file is encoded in the current user code page [...].
3 GLFW performs the conversion as seen here.
4 More about Win32 ANSI-APIs, Manifest and UTF-8 can be found here.

Writing unicode(?) character directly from source code to WriteConsoleOutput

I'm trying to use WriteConsoleOutput from the WinApi to write characters to the command prompt window buffer. The thing is, I'd really like to be able to write characters such as ☺ directly into the source code, as-is, instead of using some kind of encoding/notation like '\uFFFF' or '0xFF', since I don't understand them too well (differences between codepages/character sets/etc.)
The code below showcases the simplest form of my problem. Running this code does not print ☺ into the command prompt window, but a question mark (?) instead.
#include <Windows.h>
int main()
{
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR_INFO c[1] = {0};
COORD cS = {1, 1};
COORD cH = {0, 0};
SMALL_RECT sr = {0, 0, 0, 0};
c[0].Attributes = FOREGROUND_INTENSITY;
c[0].Char.UnicodeChar = '☺';
WriteConsoleOutput(h, c, cS, cH, &sr);
Sleep(5000);
return 0;
}
It is vital for my code to display output identically between all Windows versions, regardless of the languages installed/used. So to my knowledge (which admittedly is absolutely minimal), I'd need to set a specific codepage (one which would hopefully be supported by the command prompt in any language Windows).
I've tried:
• Changing from using the CHAR_INFO.UnicodeChar to CHAR_INFO.AsciiChar
• Fiddling around with SetConsoleCP and SetConsoleOutputCP functions, but I haven't got a clue on how to utilize them to help me with this problem.
• Changing the Visual Studio -> Project -> Project properties.. -> Character Set setting to every possible value.
• Using specifically either WriteConsoleOutputA or WriteConsoleOutputW in addition to the aforementioned settings
• Changing the source code file encoding to UTF-8 with(/out) signature.
In my project I'm programmatically setting the command prompt font to 8x8 Terminal, which to my knowledge does not support actual unicode characters. The available characters are displayed here. Those characters do include '☺', so I'm not entirely sure my question is about unicode. I have no idea anymore. Please help.
C source has to be ascii only. If you embed non-ascii characters in a C source file, and IDE might show them in what appears to be the correct format, but the compiler quite likely treats them differently, and the executable function you pass them to can treat them differently still. It's just not portable or reliable. But you can use the escape sequence \x to embed arbitrary bytes in C strings.
UTF-8 is good for internal use, but Windows APIs don't yet support it, so you need to convert to Windows 16 bit chars (UTF-16 nearly but not quite), to display extended characters. However you have to ensure that you are calling the wide character version of the Windows API. Most Windows API functions that take string come in a A and W version (ascii and wide) for binary backwards compatibility. If you query the identifier in the IDE (go to definition etc) you should see which version you have.

Why Non-Unicode apps system locale makes Unicode fonts with symbol charset displayed incorrectly?

I'm trying to display Unicode chars from Wingdings font (it's Unicode TrueType font supporting symbol charset only).
It's displayed correctly on my Win7/64 system using corresponding regional OS settings:
Formats: Russian
Location: Russia
System locale (AKA Language for Non-Unicode applications): English
But if I switch System locale to Russian, Unicode characters with codes > 127 are displayed incorrectly (replaced with boxes).
My application is created as using Unicode Charset in Visual Studio, it calls only Unicode Windows API functions.
Also I noted that several Windows apps also display such chars incorrectly with symbol fonts (Symbol, Wingdings, Webdings etc), e.g. Notepad, Beyond Compare 3. But WordPad and MS Office apps aren't affected.
Here is minimal code snippet (resources cleanup skipped for brevity):
LOGFONTW lf = { 0 };
lf.lfCharSet = SYMBOL_CHARSET;
lf.lfHeight = 50;
wcscpy_s(lf.lfFaceName, L"Wingdings");
HFONT f = CreateFontIndirectW(&lf);
SelectObject(hdc, f);
// First two chars displayed OK, 3rd and 4th aren't (replaced with boxes) if
// Non-Unicode apps language is NOT English.
TextOutW(hdc, 10, 10, L"\x7d\x7e\x81\xfc");
So the question is: why the hell Non-Unicode apps language setting affects Unicode apps?
And what is the correct (and most simple) way to display SYMBOL_CHARSET fonts without dependency to OS system locale?
The root cause of the problem is that Wingdings font is actually non-Unicode font. It supports Unicode partially, so some symbols are still displayed correctly. See #Adrian McCarthy's answer for details about how it's probably works under the hood.
Also see more info here: http://www.fileformat.info/info/unicode/font/wingdings
and here: http://www.alanwood.net/demos/wingdings.html
So what can we do to avoid such problems? I found several ways:
1. Quick & dirty
Fall back to ANSI version of API, as #user1793036 suggested:
TextOutA(hdc, 10, 10, "\x7d\x7e\x81\xfc"); // Displayed correctly!
2. Quick & clean
Use special Unicode range F0 (Private Use Area) instead of ASCII character codes. It's supported by Wingdings:
TextOutW(hdc, 10, 10, L"\xf07d\xf07e\xf081\xf0fc"); // Displayed correctly!
To explore which Unicode symbols are actually supported by font some font viewer can be used, e.g. dp4 Font Viewer
3. Slow & clean, but generic
But what to do if you don't know which characters you have to display and which font actually will be used? Here is most universal solution - draw text by glyphs to avoid any undesired translations:
void TextOutByGlyphs(HDC hdc, int x, int y, const CStringW& text)
{
CStringW glyphs;
GCP_RESULTSW gcpRes = {0};
gcpRes.lStructSize = sizeof(GCP_RESULTS);
gcpRes.lpGlyphs = glyphs.GetBuffer(text.GetLength());
gcpRes.nGlyphs = text.GetLength();
const DWORD flags = GetFontLanguageInfo(hdc) & FLI_MASK;
GetCharacterPlacementW(hdc, text.GetString(), text.GetLength(), 0,
&gcpRes, flags);
glyphs.ReleaseBuffer(gcpRes.nGlyphs);
ExtTextOutW(hdc, x, y, ETO_GLYPH_INDEX, NULL, glyphs.GetString(),
glyphs.GetLength(), NULL);
}
TextOutByGlyphs(hdc, 10, 10, L"\x7d\x7e\x81\xfc"); // Displayed correctly!
Note GetCharacterPlacementW() function usage. For some unknown reason similar function GetGlyphIndicesW() would not work returning 'unsupported' dummy values for chars > 127.
Here's what I think is happening:
The Wingdings font doesn't have Unicode mappings (a cmap table?). (You can see this by using charmap.exe: the Character set drop down control is grayed out.)
For fonts without Unicode mappings, I think Windows assumes that it depends on the "Language for Non-Unicode applications" setting.
When that's English, Windows (probably) uses code page 1252, and all the values map to themselves.
When that's Russian, Windows (probably) uses code page 1251, and then tries to remap them.
The '\x81' value in code page 1251 maps to U+0403, which obviously doesn't exist in the font, so you get a box. Similarly the, '\xFC' maps to U+044C.
I assumed that if you used ExtTextOutW with the ETO_GLYPH_INDEX flag, Windows wouldn't try to interpret the values at all and just treat them as glyph indexes into the font. But that assumption is wrong.
However, there is another flag called ETO_IGNORELANGUAGE, which is reserved, but, empirically, it seems to solve the problem.

Printing Copyright Symbol in Visual Studio 2010

I have been struggling to print Copyright symbol in Windows using Visual Studio. I understand that 0xA9 is the ASCII code for Copyright symbol and it works on non-windows platform. But on Windows I can't print the Copyright symbol using the same code.
#include "iostream.h"
using namespace std;
int main(int argc, char * argv[])
{
cout << (char)0xA9 << " Copyright symbol" << endl;
return 0;
}
Output on Linux/HP-UX and AIX: © Copyright symbol
Output on Windows: ⌐ Copyright symbol
I am new to Windows, can someone help me out.
As Basile points out, the copyright symbol (©) is not an ASCII character. In other words, it is not one of the characters included in the 7-bit ASCII character set.
You need to switch to a Unicode encoding in order to use "special" characters like this that extend beyond the range of 7-bit ASCII. That's not difficult in Windows, it just requires that you use wide characters (wchar_t) instead of narrow characters (char). Unlike most Unix-based systems that implement Unicode support using UTF-8 (which uses the regular char data type), Windows does not have built-in support for UTF-8. It uses UTF-16 instead, which requires that you use the larger wchar_t type.
Conveniently, the C++ standard library also supports wide character strings, you just need to use the appropriate versions of the classes. The ones you want will have a w appended to the front of their names. So, rewriting your code to use wide (Unicode) characters on Windows, it would look like this:
#include <iostream> // (standard C++ headers should be in angle brackets)
int main(int argc, char * argv[])
{
std::wcout << (wchar_t)0xA9 << " Copyright symbol" << std::endl;
return 0;
}
The reason you're getting that strange ⌐ character when you try the original code on Windows is that that character is what the value 0xA9 maps to in your default Windows character set. You see, the char type supports 8-bit values, but I said above that the ASCII character set only defines 7 bits worth of characters. That extra bit is used on Windows to define some additional useful characters.
There are two different sets of extended narrow (non-Unicode) character sets, one is called the OEM character set and the other is (for historical reasons) called the ANSI character set. Generally, the Command Prompt uses the OEM character set, which fills most of the upper range with characters for drawing lines, boxes, and other simulated graphics in a text-based environment. Legacy, non-Unicode Windows applications generally use the ANSI character set, which is specific to your localized version of Windows and fills the upper range with characters needed to display all of the letters/symbols in your language.
If it sounds complicated, that's because it is. That's why everyone has forgotten all of this stuff and uses exclusively Unicode on Windows. I strongly recommend that path to you as well. :-)
Edit: Nuts, I forgot it was more complicated than this. Changing your code to output wide characters may not be sufficient. The Windows Command Prompt is broken backwards-compatible in all sorts of ways, severely hobbling its support for Unicode characters.
By default, it uses raster fonts which probably don't even provide symbols for most of the Unicode characters (the copyright symbol is likely common enough to be an exception). You need to change the font used by the Command Prompt to something else like Lucida Console or Consolas to ensure that it works correctly. Fortunately, you can set the defaults for all Command Prompt windows. Unfortunately, this is a per-user setting.
Additionally, the Command Prompt still uses the active code page, so all of that stuff I was explaining above is still relevant and you can't forget about it. You can change the particular code page that it uses with the chcp xxxx command, where xxxx is the number of the code page you wish to use. Unfortunately, this applies only to the current console session and must be reset each time. Not a good solution for an application program that needs to output Unicode characters.
More information on these problems and how to output Unicode strings on the Command Prompt is available in the answers to these questions:
What encoding/code page is cmd.exe using?
Can command prompt display unicode characters?
Notice that 0xa9 is not ASCII (which had 7 bits characters, limited to 0 - 0x7f range). It could be ISO/IEC 8859-1. Many current systems (including most Linux terminals today) use UTF-8 these days, in which the copyright glyph is encoded by two bytes, so you would code "\302\251" or "\xc2\xa9" in your C or C++ source. So your program don't display a copyright sign in my Linux xfce4-terminal which uses UTF-8.
Some Windows machines had different encoding systems.
I would setup your system (be it Linux or Windows) to use UTF8 character encoding, if possible, on its terminal (or use UTF16 wide chars). Read about UTF-8 everywhere.
An ASCII conventional evocation of copyright is very commonly (C) precisely because the ASCII encoding does not have any copyright glyph.
Taken and adapted from here:
#if defined(WIN32)
#include <windows.h>
#endif
#include <stdio.h>
void print_copyright_hint() {
printf("Copyright ");
#if defined(WIN32)
auto copyright = const_cast<wchar_t *>(L"©");
auto handle = GetStdHandle(STD_OUTPUT_HANDLE);
WriteConsoleW(handle, copyright, static_cast<DWORD>(wcslen(copyright)), nullptr, nullptr);
#else
printf("©");
#endif
printf(" my Company");
}
You can use alt+0169.
Forgive me if i am wrong.