Why does "cout" keep giving me error C1083? - c++

I was using Visual C++ 6.0 just now, and I keep getting this error:
fatal error C1083: Cannot open include file: 'streambuf': No such file or directory
My code is just a simple hello world program.
#include "stdafx.h"
#include <iostream>
using namespace std;
int main(int argc, char* argv[])
{
cout<<"Hello World.";
return 1;
}
Then I went and checked my INCLUDE folder and found a file called STREAMBF, but the compiler was looking for STREAMBUF. Notice that the file that is present is missing the U, between the B and the F. This was from a good copy of VC++6.0, directly from the actual CD, not a pirated copy. So there should be all the files needed. But it appears that a file is missing! Is this MS being stupid again, and yet making another big mistake, and forgetting to include an important file on their CDs? I'd hate to think that every single CD for VC++6.0 that was pressed that came out of MS factories had this problem. And I know that it is a missing file, not just a misnamed file, as renaming STREAMBF to STREAMBUF just led to more errors.
Anybody know where I can find a copy of the file STREAMBUF? Or am I just overlooking something here? Is this exact error a known problem with running old copies of VC++ on modern OS's like Windows 7? Is it possible that the only reason that it's looking for STREAMBUF is that this is a newer file associated with Win7, and that if it was running in a different environment (an older OS), it would actually be looking for the correct file, STREAMBF? Can somebody help me here?

Your installation is either broken, deprecated or interpretes your code in wrong way.
You should only use older compiles if you are trying to build project developed entirely for this version.
Try to compile same code with new compiler, if you want to use VS then you should look for Visual Studio Express 2013.
Your code does not have any errors.

Modify your program to, you should be able to see it okay.
#include <iostream.h>
using namespace std;
int main()
{
cout<<"Hello World.";
return 1;
}
However,
your compiler is pretty old. You need to an upgrade.
There are C++ compilers for Windows from Microsoft Express Visual Studios Link and Info VS2013 to
some other non-Microsoft like GCC for Windows.
If you don't have installation access there are some portable c++ compilers.
Finally there are some online compilers for simple test. web based online compilers.

For my win 10 installation of VC 6.0, I had the same problem ... fatal error C1083: Cannot open include file: 'streambuf': No such file or directory
Replacing with <iostream.h> does not solve the problem.
I have checked the header file installation folder (Program files\VS98\VC98\INCLUDE). For some (unknown) reason, some file names have been changed during installation. Restoring the original name has solved the problem, in my case, in example:
Turn STREAMBF into STREAMBUF, STDXCEPT into STDEXCEPT, XCEPTION into EXCEPTION, FCTIONAL into FUNCTIONAL.
Notice: other header file names might be wrong. I have listed above the file names wrong in my installation.
I hope this may help.

Related

LINK : fatal error LNK1181: cannot open input file 'opencv_world341d.lib'

I have found two similar questions this and this .
But they both use opencv, and opencv indeed provide the corresponding lib. I don't use opencv, and my project is very simple, just hello world.I have changed project default configuration like this
except for these configurations, others all take defaults
I just want to test my project configuration,that works find for win32 debug and release. But not work for x64 debug and release, they all tell me LINK : fatal error LNK1104: cannot open file 'opencv_world341d.lib'
I indeed know my project does not use any opencv lib, but why they tell me I need to use opencv_world341d.lib
my code
#include<iostream>
using namespace std;
int main()
{
cout << "hello world" << endl;
}
Thanks for everyone who comments on the question. I have solved the problem, although this problem not relevant to OpenCV to much, but I think the solution to the problem may be helpful to others. When I build project, visual studio 2019 tell me cannot link opencv_world341d.lib, so I go to Project->Properties->Linker->Input->Additional Dependencies , and I found opencv_world341d.lib. So I need to remove it, but it's readonly. From this we know visual studio using settings file (Microsoft.cpp..users.props) to control global settings including Global search path. These files are located at $(USERPROFILE)\appdata\local\microsoft\msbuild\v4.0 directory. Then I reedit Microsoft.cpp.<Platform>.users.props, delete opencv_world341d.lib, reboot visual studio, problem solved.

C++: Why does libtiff break the console-output?

So finally I’m not able to help myself out by researching anymore. Hopefully you can help me.
I recently decided to learn C++ in the context of my bachelor-thesis: My first aim is to read the pixel-values of a tiff-image with the libtiff-library. Yet, every call of a function of the library seems to break parts of my program.
Here’s the simple “HelloWorld”-Program, it works as it should:
#include "tiffio.h"
#include <iostream>
using namespace std;
int main() {
cout << "Hello" << endl;
// TIFF* tif = TIFFOpen("path to .tif", "r");
return 0;
}
When I uncomment the second line in main(), the code still does compile without errors (except the warning that ‘tif’ isn’t used) and I can start the program as usual. Yet nothing gets printed into the console anymore. Not “Hello” nor any errors.
Any suggestions where the error could be? The code should be alright, I guess I messed something up during the setup of the library or so. Here’s what I did:
I managed to set up eclipse (Mars, 32bit) for C++ and MinGW (32bit) on my 64bit Win7, then downloaded libtiff 4.0.4 and built it following this instruction.
I created a new C++-project with the mentioned code and did the following adjustments in the project-properties:
Project->Properties->C/C++ General->Paths and Symbols->Library
Paths-> Added “D:/… /tiff-4.0.4/libtiff/.libs”
Project->Properties->C/C++ Build->MinGW C++
Linker->Miscellaneous->Set Linkerflags to “-static-libgcc
-static-libstdc++”
Project->Properties->C/C++ Build->MinGW C++ Linker->Libraries-> Set
(-L) to “D:/… /tiff-4.0.4/libtiff/.libs” and (-l) to “libtiff”
I know the .tif is a valid file as I implemented parts of my program in C#, using the LibTiff.NET library by BitMiracle.
Thank you in advance!
Edit 1: The same error occures, even if TIFF* tif = TIFFOpen("path to .tif", "r"); is never called but written down in a dead part of the code. Debugging does not work either, the program seems to be terminated (exit value 0) before a single line is executed, without any error-reports.
I had the same issue and managed to get rid of it.
I set up eclipse (Mars) for C++ and MinGW on my 64bit Win7, then downloaded libtiff 4.0.4 and built it following this instruction.
After the build, I got two directories containing files:
include
tiff.h
tiffconf.h
tiffio.h
tiffio.hxx
tiffvers.h
lib
libtiff.a
libtiff.dll.a
libtiff.la
libtiffxx.a
libtiffxx.dll.a
libtiffxx.la
I also linked all include files and only the libtiff.a to my project and that solved it, ie, the other lines are now executed.
I hope, I helped with this post.

How to use a C struct in C++ code?

I am trying to write a program that should use a C library (the LIS library) in a C++ program. There seems to be a problem with the creation/initialization of struct objects.
When I run the example program on the wikipediapage: http://en.wikipedia.org/wiki/Lis_%28linear_algebra_library%29 it runs like a charm, but of course that is compiled as a C program.
In my C++ code I do it as follows:
#include "stdafx.h"
#include <iostream>
extern "C"
{
#include "lis.h"
#include "lis_config.h"
LIS_MATRIX A;
}
using namespace std;
int main(LIS_INT argc, char* argv[])
{
lis_initialize(&argc, &argv);
lis_matrix_create(LIS_COMM_WORLD, &A);
getchar();
return 0;
}
When I run this code, it gives me an access violation at the line lis_matrix_create. It seems as though A has an memory address, its data members (LIS_MATRIX is defined as a struct in Lis.h) have not been initialized, and therefore their addresses are NULL.
Could you please tell me how to create the LIS_MATRIX in such a way that I can use it like it is done in the example code on the wikipedia page?
Thank you in advance!
In reply to Adam and Ross Ridge:
I use visual studio 2013 on Windows 7 64 bit. The manual of the Lis library states that it is compatible with the Visual Studio 2008, 2010 and 2012 compilers, and also with gcc 3.4 and 4.4 and some IBM, Intel and PGI C++ compilers, I hope Visual Studio 2013 will not be a problem.
Also, in this code, if I take out the 'extern C' block, and include 'stdio.h' instead of iostream, it runs without problems (so I guess that it means the C compiler is used?). The minute I also include iostream, the access violation start.
You are including
lis_config.h
after
lis.h
wich is per se an error(you have to include it before). Also if you touched anything in lis_config you have to rebuild the whole library (using most same compilers flag of your project, for example "-msee2" if you used SSE2). Before rebuilding just swap headers only to see if that is enough..
A few more words: a library can easily detect headers included in wrong order, make a ticket to lis developers for that.

C++ Problems with #include <anyfile.h> when trying to compile a gstreamer app

I didn't find anything like this when I searched for it. I'm trying to make a simple gstreamer app based on code I found in another stack overflow thread. Whenever I try to compile it by going to the directory with command prompt and entering cl cppgstreamer.cc. Initially, the only include was #include <gstreamermm.h>, which gives me
cppgstreamer.cc(1) : fatal error C1083: Cannot open include file: 'gstreamermm.h
': No such file or directory
Even when I put cppgstreamer.cc into the same directory as gstreamermm.h. I then tried changing the include to
#include "C:\Users\MY_NAME\Documents\gstreamer c++\gstreamermm-0.10.10.2\gstreamer\gstreamermm.h"
with MY_NAME being replaced by my name.
This seems to work, but then it tries to do the includes in the gstreamermm.h, and they are in #include <file.h> form, so I get another fatal error C1083,except this time with init.h, or when I changed that, error.h. And they have dependencies. Is there a way that I can get my compiler to like the #include <file.h> syntax? I really don't want to go through the file and change every #include <file.h> to #include "file.h".
Sorry if this is a dumb question. I'm new to C++, although I've worked with C in the past.
I am using Microsoft Visual C++ Express 2010. Any help would be appreciated. Thanks!
You need to add the directory containing gstreamermm.h to include path. I don't have visual c++ here to check, but it's in somewhere in project properties under C/C++ .

Having trouble embedding Lua for Windows install into C++ program

This is the first question I have found myself not being able to get to the bottom of using my normal googling/stack overflowing/youtubing routine.
I am trying to compile a minimal Lua program inside of a C++ environment just to ensure my environment is ready to development. The Lua language will be later used for User Interface programming for my C++ game.
First some basic information on my environment:
Windows 7 64-bit
Visual studio 2010
Lua for Windows 5.1 (latest build I could download from google code)
Here is the code I am trying to compile:
// UserInt.cpp : Defines the entry point for the console application.
//
#pragma comment(lib,"lua5.1.dll")
#include "stdafx.h"
#ifndef __LUA_INC_H__
#define __LUA_INC_H__
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State * ls = luaL_newstate();
return 0;
}
#endif // __LUA_INC_H__
Here is the Error I am getting:
1>UserInt.obj : error LNK2019: unresolved external symbol _luaL_newstate referenced in function _wmain
1>c:\users\deank\documents\visual studio 2010\Projects\UserInt\Debug\UserInt.exe : fatal error LNK1120: 1 unresolved externals
Things I have tried:
I have read about lua_open()(and several other functions) no longer being used so I tried the newstate function instead. I get the same error. This was more of a sanity check than anything. I am using 5.1 and not 5.2 so I do not think this really matters.
I have also read this thread Cannot link a minimal Lua program but it does not seem to help me because I am not running the same environment as that OP. I am on a simple windows 7 and visual studio environment.
The top pragma comment line was something I saw in yet another thread. I get the same error with or without it.
I have gone into my visual studio C++ directories area and added the lua include to the includes and the lua lib to the libraries.
So it seems like my program is seeing the .h and seeing the symbol. But for some reason it is not getting the .cpp implementation for the functions. This is why I was hoping including that .dll directly would help fix the problem, but it hasn't.
So, I feel like I have exhausted all of my options solving this on my own. I hope someone is able to help me move forward here. Lua looks like an awesome language to script in and I would like to get my environment squared away for development.
I hope it is just some silly error on my part. I believe I have provided as much information as I can. If you need more specifics I will update with info if I can provide it.
Edit1
Tried the solution in this Can't build lua a project with lua in VS2010, library issue suspected
That did not work either.
You'll need to have the library (.LIB) file and add that to VS. Use Project > Properties and go to Linker > Input and add the full .lib filename to the "Additional Dependencies" line. Note that the .LIB is different from the .DLL.
Personally, I prefer adding the source code to my project, over referencing the dynamic link library. The following procedure will let you do as such.
Download the source code ( http://www.lua.org/ftp/ ), uncompress it.
In Visual Studio, choose File > New > Project and choose Visual C++, Win32, "Win32 Console Application".
In your project in Visual Studio, add all the source code, except luac.c. Also delete the main() function out of the file that VS created for you. This is usually given the name of the project you specified with the .cpp file extension. You could just remove this file all-together from the project.
Build and Run.
This is the Lua console