Common controls are not properly painted when I resize window - c++

INTRODUCTION:
I am creating tab control with child dialog boxes as pages.
I have Visual Styles enabled via #pragma comment. I have also called InitCommonControlsEx and #pragma comment( lib, "comctl32.lib" ) as well.
Initially, when window loads, dialog and its common controls have proper background, please see image below:
During resizing things are not so consistent -> background starts to mismatches visibly. I will provide screenshot below:
You can clearly see that checkbox and static control have improper background, while it seems to me that dialog box ( created to act as a child control ) has proper background.
Edited on November 24th, 2014:
After enclosing controls into group boxes there seems to be no painting problems. My monitor is old CRT ( Samsung SyncMaster 753s ), and I have bad eyesight, but again, it seems that everything paints properly. The window still flickers horribly on resize, but I have tried everything in my power to fix it.
QUESTION:
How can I fix this?
MY EFFORTS TO SOLVE THIS:
I haven't found anything yet but I am still Goggling while typing this question...
RELEVANT INFORMATION:
Here are the instructions for creating demo that illustrates the problem:
1.) Create empty C++ project in Visual Studio;
2.) add header file, name it pomocne_funkcije.h and copy/paste following:
#include <windows.h>
#include <windowsx.h>
#include <comutil.h>
#include <commctrl.h>
#include <stdio.h>
#include <vector>
#include <ole2.h>
#include <string>
#include <stdlib.h>
#include <locale.h>
#include <Uxtheme.h>
#pragma comment( linker, "/manifestdependency:\"type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' \
language='*'\"")
#pragma comment( lib, "comctl32.lib")
#pragma comment( lib,"Msimg32.lib")
#pragma comment( lib, "comsuppw.lib")
#pragma comment( lib, "UxTheme.lib")
3.) Create dialog box in resource editor, add checkbox static control.
Set the following for dialog box:
Border : none
Control : true
Control parent : true
Style : child
System menu : false
4.) Here is the code for main.cpp :
#include "pomocne_funkcije.h"
static HINSTANCE hInst;
// dialog procedure for firts tab
INT_PTR CALLBACK Ugovori(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
{
EnableThemeDialogTexture( hDlg, ETDT_ENABLETAB );
}
return (INT_PTR)TRUE;
}
return (INT_PTR)FALSE;
}
// main window procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static HWND hDlgFirstTab; // handle to the first page dialog box
switch(msg)
{
case WM_CREATE:
{
RECT rcClient = {0};
::GetClientRect( hwnd, &rcClient );
HWND hwndTab = CreateWindowEx( 0, WC_TABCONTROL,
L"Ugovori", WS_CHILD | WS_VISIBLE,
10, 10, rcClient.right - rcClient.left - 20,
rcClient.bottom - rcClient.top - 63,
hwnd, (HMENU)3000,
((LPCREATESTRUCT)lParam)->hInstance, 0 );
TCITEM tci = {0};
tci.mask = TCIF_TEXT;
tci.pszText = L"Основни подаци";
TabCtrl_InsertItem( hwndTab, 0, &tci );
// set font so cyrilic symbols can be properly displayed instead of ???
SendMessage( hwnd, WM_SETFONT,
(WPARAM)(HFONT)GetStockObject(DEFAULT_GUI_FONT),
(LPARAM)TRUE );
SendMessage( hwndTab, WM_SETFONT,
(WPARAM)(HFONT)GetStockObject(DEFAULT_GUI_FONT),
(LPARAM)TRUE );
// create page ( dialog box )
hDlgFirstTab = CreateDialog( ((LPCREATESTRUCT)lParam)->hInstance,
MAKEINTRESOURCE(IDD_DIALOG1),
hwnd,
(DLGPROC)Ugovori ); // dialog procedure
ShowWindow( hDlgFirstTab, SW_SHOW );
}
return 0L;
case WM_MOVE:
case WM_MOVING:
case WM_SIZING:
case WM_SIZE:
{
RECT rcClient = {0};
GetClientRect( hwnd, &rcClient );
SetWindowPos( GetDlgItem( hwnd, 3000 ), NULL,
rcClient.left + 10, // move it away from window edge by 10 pixels
rcClient.top + 10, // move it away from window edge by 10 pixels
rcClient.right - rcClient.left - 20,
// - 63 was the size of the button,
// but I have deleted that button here to preserve space
rcClient.bottom - rcClient.top - 63,
SWP_NOZORDER | SWP_NOCOPYBITS );
// get tab control's client rectangle
GetClientRect( GetDlgItem( hwnd, 3000 ), &rcTab );
//============= place dialog box into tab's client area
MapWindowPoints( GetDlgItem( hwnd, 3000 ), hwnd,
(LPPOINT)(&rcTab), 2 );
// get tab's display area
TabCtrl_AdjustRect( GetDlgItem( hwnd, 3000 ),
FALSE, &rcTab );
// move dialog box
SetWindowPos(hDlgFirstTab, NULL,
rcTab.left, rcTab.top,
rcTab.right - rcTab.left,
rcTab.bottom - rcTab.top,
SWP_NOZORDER);
//========================= done
// repaint window
InvalidateRect( hwnd, NULL, FALSE );
}
return 0L;
case WM_ERASEBKGND:
return 1L;
case WM_PAINT:
{
PAINTSTRUCT ps = {0};
HDC hdc = BeginPaint( hwnd, &ps );
SendMessage( hwnd, WM_PRINTCLIENT, (WPARAM)hdc, 0 );
EndPaint( hwnd, &ps );
}
return 0L;
case WM_PRINTCLIENT:
{
RECT rcClient = {0};
GetClientRect( hwnd, &rcClient );
FillRect( (HDC)wParam, &rcClient,
(HBRUSH)GetStockObject(WHITE_BRUSH) );
}
return 0L;
case WM_CLOSE:
::DestroyWindow(hwnd);
return 0L;
case WM_DESTROY:
::PostQuitMessage(0);
return 0L;
default:
return ::DefWindowProc( hwnd, msg, wParam, lParam );
}
return 0;
}
// WinMain
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nCmdShow)
{
// store hInstance in global variable for later use
hInst = hInstance;
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
// initialize common controls
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(INITCOMMONCONTROLSEX);
iccex.dwICC = ICC_LISTVIEW_CLASSES | ICC_UPDOWN_CLASS |
ICC_STANDARD_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&iccex);
// register main window class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon( hInstance, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = L"Main_Window";
wc.hIconSm = LoadIcon( hInstance, IDI_APPLICATION );
if(!RegisterClassEx(&wc))
{
MessageBox(NULL,
L"Window Registration Failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// create main window
hwnd = CreateWindowEx( 0, L"Main_Window",
L"Contract manager",
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL, NULL, hInstance, 0 );
if(hwnd == NULL)
{
MessageBox(NULL, L"Nemogu da napravim prozor!", L"Greska!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
I am working in Visual Studio 2008 on Windows XP using C++ and WinAPI.

Your tab dialogs are below the tab control in the Z order. This causes crazy overdraw issues on first resizing. After adding the tab dialogs as childs to your main window, call SetWindowPos(tab, HWND_TOP, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE) to move them to the top of the Z order.
Had this exact issue; took me days to figure it out. I created a simple application in Visual Studio:
manifest reference to ComCtrl v 6
InitCommonControlsEx()
a dialog with a tab control
a sub-dialog for the tab content (sibling to the tab)
in the sub-dialog, a radio button and a static
no fancy handling of WM_PRINTCLIENT or anything alike
just EnableThemeDialogTexture() in WM_INITDIALOG of the sub-dialog
I went to check it on XP and … it worked perfect and looked beautiful, apart from flickering.
I added WS_CLIPCHILDREN and suddenly was able to reproduce your screenshots perfectly. I was first thinking this was the cause.
I kept pushing and added WS_COMPOSITED to prevent flickering, and the tab window suddenly was gone – entirely covered by the tab’s background. Now I realized the Z order was at fault.
Child windows are always created at the bottom of the Z order, i.e. below your tab control. Your code never moves them upwards. The tabs only ever displayed by pure luck/overdraw, producing the artifacts you observe. Fix the Z order and there will be no more artifacts.

Related

Why isn't SetWindowRgn working as it should? [duplicate]

I have some problems with making static controls rounded. I can't understand why SetWindowRgn doesn't work for a static control here. Also I've tried SelectClipRgn and it works. But nevertheless why SetWindowRgn doesn't? The Microsoft documentation states that
The system does not display any portion of a window that lies outside
of the window region.
The control must be rounded and clipped according to the documentation. But it is not. Here's my example of the problem:
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
HRGN hrgnMain = CreateRoundRectRgn(0, 0, 200, 200, 5, 5);
int res = SetWindowRgn(hwnd, hrgnMain, TRUE);
ShowWindow(hwnd, nCmdShow);
HWND hControl = CreateWindow(L"Static", L"hello, world", WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40, hwnd, NULL, hInstance, NULL);
HRGN hrgnControl = CreateRoundRectRgn(0, 0, 10, 10, 5, 5);
res = SetWindowRgn(hControl, hrgnControl, TRUE);
ShowWindow(hwnd, nCmdShow);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Some builtin controls use CS_PARENTDC class style.
CS_PARENTDC sets the clipping region of the child window to that of the parent window. This conflicts with SetWindowRgn which wants to install custom region. Depending how your window is refreshed you could get different combinations of custom region working or not. For example if you resize parent window you can get your control refreshed partially with region set and partially without region.
Parent Display Device Contexts states that:
The system ignores the CS_PARENTDC style if the parent window uses a
private or class device context, if the parent window clips its child
windows, or if the child window clips its child windows or sibling
windows.
But it looks that setting only WS_CLIPCHILDREN for parent windows is not enough. Adding WS_CLIPSIBLINGS or WS_CLIPCHILDREN flags in control styles (even if you have only one child) triggers desired behavior.
HWND hControl = CreateWindow(
L"Static",
L"hello, world",
WS_CLIPSIBLINGS | WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40,
hwnd,
NULL,
hInstance,
NULL);
Your code without WS_CLIPSIBLINGS
And with WS_CLIPSIBLINGS
Alternatively the CS_PARENT style could be removed by using GetClassLongPtr and SetClassLongPtr. Because CS_PARENT is used only to reuse clipping region it shouldn't have any other unexpected effects.
SetClassLongPtr(
hControl,
GCL_STYLE,
GetClassLongPtr( hControl, GCL_STYLE ) & ~CS_PARENTDC );

Listview C++ win32 API - Example Not Working

I am trying to create a listview in C++ with the win32 api, however the code supplied on mdsn is giving me an error.
HWND CreateListView (HWND hwndParent)
{
INITCOMMONCONTROLSEX icex; // Structure for control initialization.
icex.dwICC = ICC_LISTVIEW_CLASSES;
InitCommonControlsEx(&icex);
RECT rcClient; // The parent window's client area.
GetClientRect (hwndParent, &rcClient);
// Create the list-view window in report view with label editing enabled.
HWND hWndListView = CreateWindow(WC_LISTVIEW, //ERROR red line under create window
L"",
WS_CHILD | LVS_REPORT | LVS_EDITLABELS,
0, 0,
rcClient.right - rcClient.left,
rcClient.bottom - rcClient.top,
hwndParent,
(HMENU)IDM_CODE_SAMPLES, //ERROR IDM CODE SAMPLES undefined
g_hInst, //ERROR
NULL);
return (hWndListView);
}
This example is strait from mdsn and I have no idea why it is not working. I am getting IDM_CODE_SAMPLES Undefined, and something wrong with createwindow. Please help me to get this working it would be really helpful.
IDM_CODE_SAMPLES is the ID you want to assign to your control. You can either define the symbol to a numeric value, or use the numeric value directly (choose 100, for example). The ID is useful if you want to reference a particular control, although its HWND is equally useful as an ID.
g_hInst is presumably a global variable of type HMODULE, initialized from WinMain. If you don't want to use the global variable, you can call GetModuleHandle(nullptr) in its place, provided that you are compiling an .exe as opposed to a .dll.
You'll get a lot of helpful information when working through Intro to Win32 programming in C++.
I am now getting an error (1 unresolved externals)
We can find from InitCommonControlsEx function.
Ensures that the common control DLL (Comctl32.dll) is loaded, and
registers specific common control classes from the DLL.
Add:
#include <commctrl.h>
#pragma comment(lib,"Comctl32.lib")
Minimal code example:
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
#include <commctrl.h>
#pragma comment(lib,"Comctl32.lib")
#define IDM_CODE_SAMPLES 101
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
HWND CreateListView(HWND hwndParent);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
// Register the window class.
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
// Create the window.
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
CreateListView(hwnd);
if (hwnd == NULL)
{
return 0;
}
ShowWindow(hwnd, nCmdShow);
// Run the message loop.
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
HWND CreateListView(HWND hwndParent)
{
INITCOMMONCONTROLSEX icex; // Structure for control initialization.
icex.dwICC = ICC_LISTVIEW_CLASSES;
InitCommonControlsEx(&icex);
RECT rcClient; // The parent window's client area.
GetClientRect(hwndParent, &rcClient);
// Create the list-view window in report view with label editing enabled.
HWND hWndListView = CreateWindow(WC_LISTVIEW, //ERROR red line under create window
L"",
WS_CHILD | LVS_REPORT | LVS_EDITLABELS,
0, 0,
rcClient.right - rcClient.left,
rcClient.bottom - rcClient.top,
hwndParent,
(HMENU)IDM_CODE_SAMPLES, //ERROR IDM CODE SAMPLES undefined
GetModuleHandle(nullptr), //ERROR
NULL);
return (hWndListView);
}
Just in case someone else is having issues around SysListView32:
#include <Ole2.h>
OleInitialize(NULL);
#include <commctrl.h>
#pragma comment(lib, "Shlwapi.lib")
#pragma comment(lib, "comctl32.lib")
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwICC = ICC_LISTVIEW_CLASSES;
InitCtrls.dwSize = sizeof(INITCOMMONCONTROLSEX);
BOOL bRet = InitCommonControlsEx(&InitCtrls);
...
For reference: fully working example with bells and whistles: https://github.com/jjYBdx4IL/Win32-List-View

Why does SetWindowRgn not work for static controls?

I have some problems with making static controls rounded. I can't understand why SetWindowRgn doesn't work for a static control here. Also I've tried SelectClipRgn and it works. But nevertheless why SetWindowRgn doesn't? The Microsoft documentation states that
The system does not display any portion of a window that lies outside
of the window region.
The control must be rounded and clipped according to the documentation. But it is not. Here's my example of the problem:
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
HRGN hrgnMain = CreateRoundRectRgn(0, 0, 200, 200, 5, 5);
int res = SetWindowRgn(hwnd, hrgnMain, TRUE);
ShowWindow(hwnd, nCmdShow);
HWND hControl = CreateWindow(L"Static", L"hello, world", WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40, hwnd, NULL, hInstance, NULL);
HRGN hrgnControl = CreateRoundRectRgn(0, 0, 10, 10, 5, 5);
res = SetWindowRgn(hControl, hrgnControl, TRUE);
ShowWindow(hwnd, nCmdShow);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Some builtin controls use CS_PARENTDC class style.
CS_PARENTDC sets the clipping region of the child window to that of the parent window. This conflicts with SetWindowRgn which wants to install custom region. Depending how your window is refreshed you could get different combinations of custom region working or not. For example if you resize parent window you can get your control refreshed partially with region set and partially without region.
Parent Display Device Contexts states that:
The system ignores the CS_PARENTDC style if the parent window uses a
private or class device context, if the parent window clips its child
windows, or if the child window clips its child windows or sibling
windows.
But it looks that setting only WS_CLIPCHILDREN for parent windows is not enough. Adding WS_CLIPSIBLINGS or WS_CLIPCHILDREN flags in control styles (even if you have only one child) triggers desired behavior.
HWND hControl = CreateWindow(
L"Static",
L"hello, world",
WS_CLIPSIBLINGS | WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40,
hwnd,
NULL,
hInstance,
NULL);
Your code without WS_CLIPSIBLINGS
And with WS_CLIPSIBLINGS
Alternatively the CS_PARENT style could be removed by using GetClassLongPtr and SetClassLongPtr. Because CS_PARENT is used only to reuse clipping region it shouldn't have any other unexpected effects.
SetClassLongPtr(
hControl,
GCL_STYLE,
GetClassLongPtr( hControl, GCL_STYLE ) & ~CS_PARENTDC );

C++ Win32 Background Image

I have looked at some background drawing tutorials but I still can't draw my background; it's always white. My resources are already in the project. I have tried a few other ways by using paint instead but it still would not draw the background image.
#include <windows.h>
#include <commctrl.h>
#include "resource.h"
HINSTANCE hInst;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HWND hProgress, hWndBottom;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
hInst = hInstance;
MSG msg = {0};
WNDCLASS wc = {0};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hbrBackground = CreatePatternBrush( LoadBitmap( hInstance, MAKEINTRESOURCE(IDB_BG) ));//(HBRUSH)(COLOR_BACKGROUND);
wc.lpszClassName = "Test";
if( !RegisterClass(&wc) )
return 1;
if( !CreateWindow(wc.lpszClassName,
"Tests",
WS_POPUPWINDOW|WS_VISIBLE, //WS_OVERLAPPEDWINDOW|WS_VISIBLE
1,1,200,250,0,0,hInstance,NULL))
return 2;
while( GetMessage( &msg, NULL, 0, 0 ) > 0 )
DispatchMessage( &msg );
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//Make TopMost
::SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
INITCOMMONCONTROLSEX InitCtrlEx;
InitCtrlEx.dwSize = sizeof(INITCOMMONCONTROLSEX);
InitCtrlEx.dwICC = ICC_PROGRESS_CLASS;
SendMessage(hProgress, PBM_SETRANGE, 0, MAKELPARAM(0, 100));
switch(message)
{
case WM_CREATE:
{
hProgress = CreateWindowEx(0, PROGRESS_CLASS, NULL,
WS_CHILD | WS_VISIBLE | PBS_SMOOTH,
10, 190, 170, 10,
hWnd, NULL, hInst, NULL);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
If you're going to draw a bitmap for your background, you do not just set the background brush to the handle of your bitmap.
Instead, you set the background brush to NULL, and handle the WM_ERASEBKGND message. You respond to it by drawing your bitmap (e.g., with BitBlt or StretchBlt), then you return TRUE (or any other non-zero value) to tell DefWindowProc that the background has been erased, so it shouldn't try to erase it.
Note that if you're doing this in an MDI program, you need to do this in the MDI client window. With MDI, you have a parent window, a client window, and some number of MDI child windows. What looks like the background of the main window is really occupied by the MDI client window, so that's where you need to draw in your background.

Visual studio "cannot find the path specified" error

I am having a problem creating a simple window in C++ visual studio. I started a new "empty project" and only created one .cpp file. When I try to run the program, I get this error:
Unable to start program C:\...\Project1.exe. The system cannot find the file specified.
Why does this happen? I'm using visual studio 2010.
Here is my code:
#include <windows.h>
// Function prototypes.
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam );
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow );
int WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR szCmdLine,
int iCmdShow )
#pragma region part 1 - STARTUP STUFF
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = TEXT("Philip");
wc.lpszMenuName = 0; // no menu - ignore
wc.style = CS_HREDRAW | CS_VREDRAW; // Redraw the window
RegisterClass( &wc );
HWND hwnd = CreateWindow(
TEXT("Philip"),
TEXT("window's title!"),// appears in title of window
WS_OVERLAPPEDWINDOW,
10, 10,
200, 200,
NULL, NULL,
hInstance, NULL );
ShowWindow(hwnd, iCmdShow );
UpdateWindow(hwnd);
#pragma endregion
#pragma region part 2 - ENTER A LOOP TO CONTINUALLY KEEP CHECKING WITH WIN O/S FOR USER INTERACTION
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
#pragma endregion
return msg.wParam; // return from WinMain
}
LRESULT CALLBACK WndProc( HWND hwnd, // "handle" to the window that this message is for
UINT message, // TYPE of message (e.g. WM_PAINT is a message asking to paint the window)
WPARAM wparam, // information about the actual message
LPARAM lparam ) // MORE info about the message
{
switch( message )
{
case WM_CREATE:
// upon creation, let the speaker beep at 50Hz, for 10ms.
Beep( 50, 10 );
return 0;
break;
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint( hwnd, &ps );
// draw a circle and a 2 squares
Ellipse( hdc, 20, 20, 160, 160 );
Rectangle( hdc, 50, 50, 90, 90 );
Rectangle( hdc, 100, 50, 140, 90 );
EndPaint( hwnd, &ps );
}
return 0;
break;
case WM_DESTROY:
PostQuitMessage( 0 ) ;
return 0;
break;
}
return DefWindowProc( hwnd, message, wparam, lparam );
}
If you want to create a window then your kind of project is Windows Form Application (see picture above).
The solutions are an abstract concept to get together several projects. For example you could want to have a Windows Form Application using the features of a Class Library.