I'm trying to customzie the WixUI_Minimal dialog set on WiX 3.11, using Visual Studio.
Following the manual here does not work anymore as it reports of a lot of duplicate symbols. For example:
Duplicate symbol 'ControlEvent:VerifyReadyDlg/Back/NewDialog/WelcomeDlg/Installed AND PATCH' found. This typically means that an Id is duplicated. Check to make sure all your identifiers of a given type (File, Component, Feature) are unique
(This stack overflow question ran into the same issue)
Trying the solutions in this question did not help either as it was coming up with various error codes (different than those mentioned in the question).
This question and this one didn't help either.
It seems something broke in Wix 3.11 / Visual Studio 2017. Has anyone managed to understand how to fix it? Am kind of fearing WiX is losing it's support from its authors...
I'm not sure why you think WiX is losing support. Plenty of free support is provided here and on the wix-users mailing list. They also offer paid support options with SLAs and fixes. Other consultants such as myself provide free support and paid support also.
The WiXUI is a simple to use canned set of UI with limited override/transformation capabilities. You can do things like insert a dialog into a wizard loop sequence but doing so requires that you understand how the rows in the ControlEvent table area evaluated.
You can get an example here:
https://github.com/iswix-llc/iswix/blob/master/Application/IsWiXNewAddIn/MSISolutionTemplate/SetupProjectTemplate/UI.wxs
My uncommenting line 10 it causes it to consume this fragment:
https://github.com/iswix-llc/iswix/blob/master/Application/IsWiXNewAddIn/MSISolutionTemplate/SetupProjectTemplate/UI-CustomDialog.wxs
Lines 33-34 insert rows into the ControlEvent table that take priority over existing rows based on:
https://learn.microsoft.com/en-us/windows/desktop/msi/controlevent-table
If this is too limiting for your needs, you can intead not use the UI extension and simply take a copy of all of it's files from here and do anything you want with them:
https://github.com/wixtoolset/wix3/tree/develop/src/ext/UIExtension/wixlib
Finally if that doesn't meet your needs you can always create a custom bootstrapper application for Burn and use WPF/MVVM to do anything you could possibly want.
FWIW, I've been writing installers for 23 years and using MSI for 16 years. I'm the author for the FOSS project IsWiX which provides templates and designers to simplify automate most of this work. You can get an idea of how IsWiX works here:
https://github.com/iswix-llc/iswix-tutorials
1 hour free consultations are available for interested parties. Just shoot me an email or send me a LinkedIn invite.
I already did some searching on stackoverflow and as far as I can see there are many ways to use databases in C++. Unfortunately at work my tools are pretty limited. I only get to use visual studio C++ 6 and don't even have boost (although I have learned to cope with that) - I assume that I can only use what is the standard distribution being delivered togather with VS C++ 6.
Now my code generates a lot of data and I would like to store some of it in a simple databse (like an MS Access db). What tools might I be able to use?
My alternative approauch would be to create a database-like object via a struct and vectors/arrays.
I also have office 2010 installed - perhaps I could somehow use Access?
Computation-speed also plays a role - the faster the better.
Another important thing: my PC at work isn't an open client. Thus I can not install any new software. Downloading and moving files works. Basically I must be able to install the tool by just moving the files into a desired folder.
Please let me know if the question is confusing or insufficiently detailed I will do what i can to remedy the situation then.
Thnaks in advance for your help :)
Even though you said 'only standard tools', I'd still say, get SQLite. It ss a public domain software, i.e. no license whatsoever . You can download an 'amalgamation' - one .h file and one .c file and include it into your project. It should compile in VC6 no problem. Very easy to use, you will be up and running in 10 minutes.
It does exactly what you need - a DB in a single file, no servers, zero-setup, etc.
Well, Visual C++ 6 did include MFC which had a suite of classes for the creation and manipulation of databases, I'm fairly certain it would be possible to use these to create a database that is accessible from Access. Unfortunately Microsoft's online help doesn't seem to go back that far, but all the reference material you need should come with the VS 6. (In my opinion VS Help system was better back then anyways.)
On a side note, you could download an old version of boost that would work with VS6. I'm not sure what the last version of boost that supports VS6 is, my guess it's somewhere around 1.3x.
VC6 should work.
Can you use MFC's db objects? (DAO I think back then?).
If your app really generates a lot of data, you might want to look at MySql. I've run into size limitations in older Access tables. Unless it's an extraordinarily simple db, you probably don't want to brew your own (though it might be fun if you have a lot of time).
The key will be finding a driver/db combo that will work. I would install the GA (free) MySql, create a tiny db with 1 table and find the driver ("connector" in MySql terms) that will work. Maybe older ODBC driver?
Also, check out ConnectionStrings.com for info on getting connected to a particular database / driver.
What is an effective way of maintaining the version of my project?
I started in a project, and I want it to look professional. I want to do a version for my project, like 1.0 or something, but I don't know how to maintain it or from where to start.
Is there a criteria for incrementing the version before the decimal or after the decimal point, I think I read somewhere its major or minor changes.
Also, is there an existing software that works on the version of my project automatically depending on the changes I make on my code?
NOTE: I use Code::Blocks
See this for lots of great information about versioning!
You didn't mention which development platform you were using, but most of them support auto-incrementing version numbers, but this is only good to signify different builds, rather than a whole new version.
Here is an article that describes the basics of version control Source Code Control
What I do is to have a four field version number. This is made up of the following:
Major version number (which seldom changes and only with major changes in functionality)
Minor version number (which sometimes changes with large changes in functionality)
Issue number which (changes with minor changes in functionality)
Build number which is incremented every time I do a build
The purpose of this numbering scheme is so that when there is a field issue, I can determine which version of the source code in my repository was used in the specific build that the field site is having a problem. I can also know what test environment I need to set up so far as files, database, and equipment.
The issue number tends to change when I am making a change in the functionality that may impact database schema in a small way, new parameters being added, new functionality requested for a customer. The Minor version number tends to change when the new functionality or the changes for a customer are significant.
The Major number tends to change only when there is something really earth shattering that means that going from the older major version to the newer major version is a significant upgrade effort. Cases where it has changed was when we moved from Windows CE to Windows XP, an operating system change which required some source changes for that. At the same time we went to UNICODE support for Far East Asian languages as well.
The main thing is to provide some way that when you see the complete version number you can know immediately the major functionality that is there and to know what the version primarily supports and does not support.
When a particular field is incremented, the following fields are reset back to one (1). So when going from Rel 2.2.1 to Rel 2.3.0 the first field stays the same, the second field is incremented, the third field is set to zero, and the fourth field (build number) will start with one for the first build. Then as there is a build of Rel 2.3.0 the fourth field (the build number) will be incremented.
And each time I do a build, I keep the build products (the installers) for that build stored on a server along with the build notes for that build describing the changes made for the build. I also will do a branch in my repository (Subversion) so as to make it easy to find the source code for that build.
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As we are (me and people I work with) more and more frustrated while working with C++ projects 250 000+ LOC in VS2010 sp1 (the slowness of this IDE is just unbelievable), in my company we were talking about migrating our code to some different IDE. We did some research, and a strong candidate seems to be Embarcadero C++ builder 2011 XE. Any thoughts on it? Is it any good? How does it compares to VS2010 ultimate?
I've been using C++ Builder since 1.0 and I hate it with a passion. You would think after all these years, simple little annoyances would be fixed by now but they are not. Here is a list of issues I have with C++ Builder IDE.
Your layout or personality never is maintained. You create one, save it and it only applies to certain things. For example the debugger window will not maintain its position nor will the message window. If you detach the project explorer it will sometimes dissappear. Most of the time reloading your personality doesn't fix this either. You are stuck dragging your windows back into place.
The debugger will sometimes work and sometimes not work. In a debug build if you set a break point and begin stepping through code, you can hover over a variable to inspect it. Sometimes this works and sometimes it doesn't work on the exact same variable. Crazy!
Eclipse looks for code mistakes like if you forget to put a semi-colon at the end of your statement, it puts a little ? mark in the margin. C++ Builder doesn't do anything like this. It gives you a cryptic compile time error message.
Recent versions of C++ Builder use a makefile similar to VS; it's an XML mess. Eclipse works with CMake and Makefiles. I've read in places that the CMake maintainers are looking for a C++Builder generator but last I checked this doesn't exist. I do embedded and cross compiling so sometimes my C++ Builder code is copied to my embedded development environment or shared with it and I wind up maintaining two build environments.
Not really an IDE but C++Builder does not take advantage of multiple CPUs to compile code. There is, however, a 3rd party tool you can spend more money on to get this. It's called TwineCompile (http://www.jomitech.com/twine.php). With Eclipse, they call out to whatever compiler you're using (gcc, etc...) and those compilers and make support -j option.
C++Builder comes with a limited version of AQTime which is a dynamic code profiler. Spend more and you get the more advanced version. Eclipse supports many dynamic and static code analysis (which also cost $$) but at least the plugins are there. We use Klockworx.
C++ Builder has no support, that I'm aware of, for external source control like GIT. Eclipse does. C++ Builder comes with subversion, I think, built-in. If it supports GIT, I could never get it to work. It tells me it doesn't understand the URL scheme when I give it a git path.
Certain template code I write causes the compiler to segfault and have to completely restart the IDE. This is nuts to me. You have a compiler that is 10+ years old and it's still segfaulting. I have a piece of C++ template code that when I take it to my work computer running exact same version of C++ Builder, it compiles OK, but on my home machine it segfaults. I'm absolutely sure there are no adverse factors at play like viruses, etc...
While compiling a large project that may take a long time, you are unable to browse code with the IDE. Sometimes you may see a compiler warning scroll by and you have to either wait for the compile job to complete to inspect the mentioned line or use an alternate means to open the file.
C++ Builder IDE has a concept of a Project Group with sub projects that are more/less self contained. The Project Group has no concept of a project group include/link path like the sub-projects have. Sub-projects have a base, debug, release paths where debug and release can inherit or block from the base but you don't have this at the project group level. The IDE has global settings which can be inherited but it's for everything you do in the IDE. So there is no way to modify for a given project group, just the include/linker paths for a set of sub-projects. I just think they could have done a better job with this.
C++ Builder's Build output is not color coded to, for example, show errors in red and warnings in some other color. Everything is black and white. VC and Eclipse color code and give option to change colors for various warnings and errors. The output tab in C++ Builder is same way. On big projects, it's very difficult to investigate compiler warnings with the other noise. In C++ Builder's IDE you can select level of warnings but this only affects output in the Output tab and you still get other stupid noise like letting me know its deleting linker state files "CleanLinkerStateFiles."
Unless you're doing Windows desktop GUI development, stay away from Embarcadero/C++ Builder. I started using C++ Builder version 1 back in the Borland days and have a few large projects that are heavily invested in the VCL so I'm stuck with it for those projects but all my new projects, I've been using Eclipse.
On a positive note about C++ Builder, the VCL is quite nice. It's not multi-threaded but it's nice for creating a desktop GUI app really quick. I think it's much faster to get a C++ based GUI app up in CBuilder than it is in VS. And there appears to be a ton of free and paid GUI components for CBuilder; again with a C++ focus. I know C# + VS has a wealth of GUI controls.
UPDATE:
I just ran into a problem today that is same as the one mentioned in this forum:
http://qc.embarcadero.com/wc/qcmain.aspx?d=57631
[ILINK32 Warning] Warning: Error detected (ILI4536)
Make up your mind. Is it a warning or a god dam error?
Scroll all the way to the end where you find individuals modifying ILINK32.EXE to get it working again. As of this morning, our builds stop working. We're dead in the water as we scramble to understand and find out what to do about this.
Is this the kind of compiler/IDE you want to depend on? Again, this product has been around for more than a decade and it still has issues like this. I find this completely unacceptable. Crap product from a company that doesn't give a shit.
Not actually an answer, but I'll just leave it here:
It costs money (yes, VS too, but you already own that, don't you?)
It will be not too easy to migrate a big enough project to new IDE (and compiler), not to say about the people you work with and their habits (I would just quit probably).
There's a new compiler too, with its brand bugs and caveats to learn about. And it's much less widely used than VC++. However, it's based on Clang, which should support standards better than VC++, and be easier to port existing C++ code to.
The difficulty of migrating hugely depends on the nature of your project (is it GUI based, how deeply does it rely on MS VC++ being the compiler?)
There is nothing positive about Embarcadero XE, neither their aging IDE neither their aging compiler. Only use it if you're bound to it (legacy software) or if you want to do Delphi.
For C++, do yourself a favor and join 21st century : stick with something more powerful, versatile and modern such as VC++ or Qt.
This question is really a matter of personal opinion.
I personally HATE Visual Studio with a passion, I avoid it like the plague. My exposure to Eclipse has been limited to Java, but even then I've had a hard time working with it.
I have been using C++Builder for 15 years, since v3.0 all the way up to the latest XE6. Yes, it has quirks and limitations, but I still find it the easiest IDE for me to work with and be productive with, once you know how to work with (or around) them. Maybe my experience with it is hindering my ability to work with other IDEs, but so be it. I still prefer C++Builder over any other. But I only use it for Windows development (the VCL is very mature and robust), I don't do cross-platform development with it yet (FireMonkey still has a ways to go to evolve and mature). And I do use plenty of open-source projects with it. Yes, sometimes I have to tweak their projects and/or code to make them compile, but that it usually a one-time deal and then they work fine.
I'd suggest Eclipse.
As an IDE, it takes a little while to get used too, but it is well
worth the effort.
It's available for Mac OS, Linux and Windows.
You need to have Java installed on your computer, but that's
really a non - issue.
It supports Cygwin, MinGW, and the MicrosoftVisual C++ toolchains. The build in CDT Builder is pretty good too.
You can use it to develop for languages other than C++ (Java , JavaScript, PHP ..)
You can extend it's functionality by installing plugins
IT'S FREE!
Did I mention that it has a built in Web Browser ? Really useful for referring to online documentation, while coding.
1.
We have a solution over 1M LOC and VS2010 handles it ok. We especially like /MP switch for compiling on all available CPU cores.
You did not specify your hardware. If you don't yet run on at least i7-2600 + fast SSD, I suggest trying hardware upgrade first.
2.
I used to use Borland tools a lot in the past. Delphi was rather stable; C++ Builder was much more buggy. Couple of years ago I helped to upgrade old Delphi projects to newer Delphi IDE with some service packs installed. And it had bugs even in the basic File IO APIs which have worked since Turbo Pascal. We had to downgrade to a previous version. I expect that quality of C++ Builder won't be much better than of VS2010.
3.
You did not specify what exactly is slow. You may want to convert some projects into components compiled separately. Also make sure you use PCH.
Also it worth investigating if you abuse C++ inclusion model by including a lot of unneeded header files in each and every unit. If, after preprocessing, Intellisense and compiler have to deal with huge amount of code, no IDE can help.
I have not used Visual Studio 2010 Ultimate for C++, rather C# and C# web services development. That being said, as a test between VS 2010 Ultimate and C++Builder XE, I have created a simple VS C++ Windows Forms application to click a button and show "Hello World" through an event handler. Getting the button onto the VS Window Designer is okay, as long as you remember to access View | Toolbox. If not, it will take some time to track down where the visual components are hanging out.
For reasons that do not make any language sense, the button click event handler has a signature that looks like:
System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
}
and it goes to the header file as one would expect. The ^ symbol makes little sense. Does using it tie into the CLI/CLR better? I expected a * to indicate a pointer.
After using the default Form1 (only header file created) and subsequently adding a new windows form, I finally obtained the respective cpp file. Maybe the C++ Windows Form Wizard has a bug. Who knows? Anyhow, when adding the button click event by double clicking the button in the designer, the cpp does not obtain the method in either cpp form I tested. Maybe this is normal, I do not know. The end result of this is that after trying to use the MessageBox function within the cpp, it only caused compilation errors. I am sure there is yet another header file that has to be in the include path. I spent no time tracking this down. Trying to set a label component text property caused compilation errors too. About 20 minutes later, I went to C++Builder XE3 in frustration.
In C++Builder, I have tested VCL Forms, FireMonkey Desktop, and FireMonkey Metropolis application creation from the project wizard. Sure enough, I have three different applications saying, "Hello World," in about three minutes total, all calling C++Builder's built in global shortcut function called ShowMessage("insert message here"). The timing could have been slightly different as I did not time it with a stop watch. It took longer to save files with meaningful names than the code itself: one line of typing in the respective click event body in each cpp (not the header).
The other main daily use gotcha with VS, for those of us who love the Brief key map, is that VS is highly challenging to configure into Brief. When doing heavy development in C#, I use C++Builder's editor in Brief mode, saving files as often as I want. VS does correctly detect file updates as you click back to the VS IDE.
On the slowness mentioned by the OP above, I suggest also looking very closely at the hardware platform relative to running Visual Studio. I have noticed that if the .Net framework is out of date, VS will be slow within the IDE. It does not seem to matter which language the project is in either. I use Visual Studio 2010 Ultimate on Parallels with Windows XP Pro, with 2 virtual cores. Generally, VS responds normally within the IDE. While using it, I am NOT thinking, "VS is soooo slow."
Regarding migrating a quarter million lines to C++Builder from VS, I am not sure whether VS event handlers will convert by some wizard or other migration tool. The ^ symbol, if consistently used in all event handlers, may not be a big deal for a regular expression conversion that is custom written. If the project is very thin on the user interface layer and heavy in business rules and data, converting to C++Builder should be relatively easy. I would expect some new coding for the new user interface click events passing the user interaction into the other layers. For prototyping, using data aware components are likely your best bet. In normal application running, expect to have the business rules layer use the STL and built in C++Builder data structures (even the AnsiString c_str() method) to interact with non data aware components. The performance and user experience will likely improve.
Start Edit
A big knock on C++Builder XE3 (note this is two releases behind the current one of five) is that the 64-bit Windows support is only for console applications. The knock is more from not being frequently broadcast on how to use the Add Platform sub-menu that appears when right clicking the mouse over the Target Platforms choice in the Project tree view. This quick method to add more platforms to a project after it may first be targeting 32-bit Windows is virtually painless. A new sub-dialog appears after clicking the sole sub-menu choice and a drop down box appears to select the new operating system and respective 32-bit or 64-bit versions. In my opinion, Embarcadero is not demonstrating often enough how simple it is to add other target platforms. So, to ease all developer's pain if this is not known in advance, I have found three web pages on the Embarcadero site. The first one has pretty pictures of creating a FireMonkey desktop application. Step 5 has the screen capture of the Target Platforms | Add Platform sub-menu choice for adding the Mac OS X platform. It is here titled Creating Your First FireMonkey Application for Desktop Platforms (C++): http://docwiki.embarcadero.com/RADStudio/XE2/en/Creating_Your_First_FireMonkey_Application_for_Desktop_Platforms_%28C%2B%2B%29
The more terse and no picture procedure is here titled Steps in Creating Cross-Platform Applications:
http://docwiki.embarcadero.com/RADStudio/XE2/en/Steps_in_Creating_Cross-Platform_Applications
The Windows centric procedure and a small screen capture is here titled 64-bit Cross-Platform Application Development for Windows:
http://docwiki.embarcadero.com/RADStudio/XE3/en/64-bit_Cross-Platform_Application_Development_for_Windows
I have found on an Embarcadero forum post that an upgrade to the Update 1 XE3 release from the original XE3 release has a Target Platform selection issue. There can be an internal path setting or two that is incorrect, and possibly having to change an original XE3 project file (.cbproj) to enable Win64. Apparently the original release project file has this set to false.
XE5 (note version five as of December 2013) is supposed to have 64-bit Windows support for both console and forms applications (e.g. VCL, FireMonkey Desktop, FireMonkey Metropolis), OS X, iOS (Android coming sometime soon). For the complete list, review the C++Builder feature matrix pdf for all of the XE5 details:
http://www.embarcadero.com/products/cbuilder/cbuilder-feature-matrix.pdf
Since the XE3 Update 1 has been shown to resolve Target Platform selection issues, when compared to the original XE3, there should not be any weird behaviors. I have also come across an Embarcadero post that states from a TeamB member that for mobile applications, the Target Platform choices are filtered such that mixing a desktop platform project with a mobile one is not allowed. So, if one wanted to try creating a desktop application and then with a mouse click force it into an iPhone, some other development tool will have to be used. C++Builder and/or Delphi will not attempt to squeeze desktop components onto a mobile device. You have to start with a mobile application project. Here is the forum link:
https://forums.embarcadero.com/thread.jspa?threadID=96371
(End Edit)
If curious about my overall background, I have used C++Builder since version one, Visual Studio .NET (C# 1.0) and Visual Studio 2010 Ultimate. It seems like Visual Studio concentrates on C# more than any other language. There are eighteen C# projects and fifteen C++ projects when selecting File | New Project. To reach the Visual Studio C++ project area, make sure to reach it by opening the "Other Languages" sub-tree.
In recent Internet posts between Visual Studio latest and greatest and C++Builder latest and greatest, purchase prices vary in the thousands of dollars. Even if never ever having an installation to upgrade either tool, C++Builder remains a bargain compared to Visual Studio. Please conduct thorough research before spending your hard earned cash. Hopefully both tools have 30-day trial installations to compare side by side, as your mileage may vary.
Background:
I have an application written in native C++ which uses the wxWidgets toolkit's wxODBC database access library which is being removed from all future versions of wxWidgets . I need to replace this with another database access method that supports the assumptions and contraints outlined below. I don't require that the replacement use native DBMS APIs or ODBC under the hood, but it must meet the contraints outlined below.
Assumptions/Constraints
The library must:
Support Native (i.e. unmanaged) C++
32-bit Windows 2000/XP/2003
Visual Studio 2005
Microsoft SQL Server 2000 and 2005
Oracle 9 and 10
Run-time Performance greater than or equal to wxODBC
Single programmer API supporting multiple DBMS (e.g. don't want to write different code for using different DBMS)
Nice but Optional:
64-bit Windows operating systems
32-bit and/or 64-bit Linux operating systems
Microsoft SQL Server 2008
Oracle 11
MySQL
Any additional DBMS
Visual Studio 2008
Open Source
Runtime Performance near or equal to native DBMS API
Question:
What good libraries are available - either free, open source or pay - that support multiple DBMS from a single API including Oracle and Microsoft SQL Server and can be used from native C++?
Please describe any past experiences you have had - good OR bad - with a given library and why you are making your recommendation for or against a given library, especially in regards to the assumptions and contraints above.
See Also:
https://stackoverflow.com/questions/74141/good-orm-for-c-solutions
I use SQLAPI++. Well worth a look.
http://www.sqlapi.com/
A library is http://otl.sourceforge.net/
An employer of mine used it.
I can't tell you how its performance compares with wxODBC, but it might fit your requirements.
You can use SOCI http://soci.sourceforge.net or also Wt::Dbo, http://www.webtoolkit.eu and look at the Wt::Dbo component.
You can check Debea - SQL Database Access and ORM for C++. It has API for wxWidgets built-in.
Qt is also an option. It supports the connections to the servers you want, and quite simple to use.
http://doc.trolltech.com/4.4/sql-driver.html#supported-databases
When using Qt, you don't need to build against all Qt. You can for example just use the SQL part, and leave the whole GUI part outside.
Since it has been recently LGPL-ed, you can also use it for a proprietary application.