Use REGEX to replace X(...) with X{...} - regex

The problem comes from updating code to C++11, which uses initialisers.
So:
a = X(4);
b = X();
c = X( (1+2)*(3+4) );
void P : X(5) { foo(); }
Becomes
a = X{4};
b = X{};
c = X{ (1+2)*(3+4) };
void P : X{5} { foo(); }
My IDE (XCode) supports RegEx search and replace.
I've tried:
X\((.*)\) -> X{$1}
But it fails on:
X(foo); Y(bar); -> X{foo); Y(bar};
Is there any way to accomplish this transformation?
EDIT: might this answer hold the key? Or this one?
EDIT: Sorry, my list of examples was incomplete. It's going to be difficult to categorise in advance, so I will just have to keep amending the question until I've got all the edge cases. I think the problem is that any kind of trick cannot be relied upon.

This is because the operators * and + are greedy. However, you can enforce laziness by using the expression
X\((.*?)\);
The ? Symbol enforces a lazy match.

Related

Is it possible to force a trailing return type to a new line with clang-format?

I'm looking a for a way to cause trailing return types to always be put on a new line. I noticed clang format will do this with long declarations, but will not if it's short enough. Is there a way to change this?
Ex.
auto foo() -> std::optional<std::string>
{
// ...
}
Becomes
auto foo()
-> std::optional<std::string>
{
// ...
}
Not as far as I am aware (likely because it's a somewhat relatively new feature)
A workaround is to put a comment there:
auto foo() //
-> std::optional<std::string>
{
// ...
}
But seeing as it's not implemented as standard, probably means it's a very uncommon notation, so maybe it's best to stick to the default

Defining const "variable" inside if block

I have the following code:
Foo a;
if (some_fairly_long_condition) {
a = complicated_expression_to_make_foo_1();
} else {
a = complicated_expression_to_make_foo_2();
}
I have two issues with this:
a is a const and should be declared so
the "empty" constructor, Foo() is called for no reason (maybe this is optimised away?)
One way to fix it is by using the ternary operator:
const Foo a = some_fairly_long_condition?
complicated_expression_to_make_foo_1():
complicated_expression_to_make_foo_2();
Is this good practice? How do you go about it?
To answer the second part of your question:
I usually put the initialization code into a lambda:
const Foo a = [&]()->Foo{
if (some_fairly_long_condition) {
return complicated_expression_to_make_foo_1();
} else {
return complicated_expression_to_make_foo_2();
}
}();
In most cases you should even be able to omit the trailing return type, so you can write
const Foo a = [&](){ ...
As far as the first part is concerned:
I'd say that greatly depends on how complex your initialization code is. If all three parts are really complicated expressions (and not just a function call each) then the solution with the ternary operator becomes an unreadable mess, while the lambda method (or a separate named function for that matter) allows you to break up those parts into the respective sub expressions.
If the problem is to avoid ternaty operator and your goal is to define the constant a, this code is an option:
Foo aux;
if (some_fairly_long_condition) {
aux = complicated_expression_to_make_foo_1();
} else {
aux = complicated_expression_to_make_foo_2();
}
const Foo a(aux);
It is a good solution, without any new feature ---as lambdas--- and including the code inline, as you want.

Simple boost smart pointer syntax issue

When using either boost::scoped_ptr or boost::shared_ptr I get the error
1>*\algomanager.cpp(28) : error C2064: term does not evaluate to a
function taking 1 arguments
I have code like this . . .
class X{
boost::shared_ptr<cPreFilterProcess> preProcess;
public:
X(){
preProcess(new cPreFilterProcess(pars));
}
};
What am I missing? Thanks.
My mythical glass orb of magic debugging tells me you're doing something like this:
class X{
boost::shared_ptr<cPreFilterProcess> preProcess;
public:
X(){
preProcess(new cPreFilterProcess(pars));
}
};
You need to use either the member initializer like:
X() : preProcess(...){}
Or use .reset since your can't just assign a pointer like that:
X() { preProcess.reset(...); }
I would strongly recommend the first option though.
If you just write this as a statement:
preProcess ( new cPreFilterProcess(pars) );
it's not valid, because preProcess is already constructed, so that syntax tries to "call" it like a function.
This is not valid either:
preProcess = new cPreFilterProcess(pars);
because you can't assign a cPreFilterProcess* to a shared_ptr<cPreFilterProcess>
Maybe you mean:
preProcess.reset( new cPreFilterProcess(pars) );
or
preProcess = boost::shared_ptr<cPreFilterProcess>( new cPreFilterProcess(pars) );

Syntax for std::binary_function usage

I'm a newbie at using the STL Algorithms and am currently stuck on a syntax error. My overall goal of this is to filter the source list like you would using Linq in c#. There may be other ways to do this in C++, but I need to understand how to use algorithms.
My user-defined function object to use as my function adapter is
struct is_Selected_Source : public std::binary_function<SOURCE_DATA *, SOURCE_TYPE, bool>
{
bool operator()(SOURCE_DATA * test, SOURCE_TYPE ref)const
{
if (ref == SOURCE_All)
return true;
return test->Value == ref;
}
};
And in my main program, I'm using as follows -
typedef std::list<SOURCE_DATA *> LIST;
LIST; *localList = new LIST;;
LIST* msg = GLOBAL_DATA->MessageList;
SOURCE_TYPE _filter_Msgs_Source = SOURCE_TYPE::SOURCE_All;
std::remove_copy(msg->begin(), msg->end(), localList->begin(),
std::bind1st(is_Selected_Source<SOURCE_DATA*, SOURCE_TYPE>(), _filter_Msgs_Source));
What I'm getting the following error in Rad Studio 2010. The error means "Your source file used a typedef symbol where a variable should appear in an expression. "
"E2108 Improper use of typedef 'is_Selected_Source'"
Edit -
After doing more experimentation in VS2010, which has better compiler diagnostics, I found the problem is that the definition of remove_copy only allows uniary functions. I change the function to uniary and got it to work.
(This is only relevant if you didn't accidentally omit some of your code from the question, and may not address the exact problem you're having)
You're using is_Selected_Source as a template even though you didn't define it as one. The last line in the 2nd code snippet should read std::bind1st(is_Selected_Source()...
Or perhaps you did want to use it as a template, in which case you need to add a template declaration to the struct.
template<typename SOURCE_DATA, typename SOURCE_TYPE>
struct is_Selected_Source : public std::binary_function<SOURCE_DATA *, SOURCE_TYPE, bool>
{
// ...
};
At a guess (though it's only a guess) the problem is that std::remove_copy expects a value, but you're supplying a predicate. To use a predicate, you want to use std::remove_copy_if (and then you'll want to heed #Cogwheel's answer).
I'd also note that:
LIST; *localList = new LIST;;
Looks wrong -- I'd guess you intended:
LIST *locallist = new LIST;
instead.

Possible to have C++ anonymous functions with boost?

I'm trying to solve a problem that anonymous functions make much, much easier, and was wondering if this was possible in c++.
What I would like to do is (essentially)
template<typename T>
T DoSomething(T one, function<T(T)> dosomething)
{
return one + dosomething(5);
}
void GetMyVal(...)
{
DoSomething<int>(1, /*anonymous func here*/)
}
This example is very, very simplified for what I have to do. In C# I would do p => p*5. I know this is easy with C++0x, but I can't use that. I feel that I should be able to do it with either boost::lambda, or a compination of boost::bind and boost::function with placeholders, but I can't seem to get it to work. This may not be possible and thats also fine, but please answer if its not possible. Thanks.
EDIT:
Ok, it seems the simple case of an int works fine, what about a more complicated structure? So, lets try
struct NumHolder
{
int x;
}
template<typename T>
T DoSomething(T one, function<T(NumHolder)> dosomething)
{
NumHolder temp;
temp = 5
return one + dosomething(temp);
}
void GetMyVal(...)
{
DoSomething<int>(1, /*anonymous func here*/)
}
Here my C# expression would be along the lines of p => p.temp * 5. Is this possible to do in C++ with boost?
EDIT 2: OK, now I'm just curious :D How would I call a function within the lambda expression? So, if we have
int ChangeVal(int mult)
{
return mult*5;
}
struct NumHolder
{
int x;
}
template<typename T>
T DoSomething(T one, function<T(NumHolder)> dosomething)
{
NumHolder temp;
temp = 5
return one + dosomething(temp);
}
void GetMyVal(...)
{
DoSomething<int>(1, /*anonymous func here*/)
}
In C# I could call p => ChangeVal(p). What would the syntax be for this with the C++ lambda expressions?
As Anders notes in his answer, boost::lambda can be useful, but the code can become hard to read in some cases. It thus depends on what you want to do in your anonymous function.
For simple case like the p => p * 5 you mention in your question, it seems to me that using Lambda or Bind would be reasonable, though:
DoSomething(1, _1 * 5);
Edit:
Your second example hits one area where the syntax gets quickly verbose: Member (data or function) access. Because the "dot" operator can't be overloaded in C++, you have to use a bind expression to get the "x" from the argument:
DoSomething(1, bind(&NumHolder::x, _1) * 5);
or, with Boost.Lambda, use the overloaded ->* operator:
DoSomething(1, &_1->* &NumHolder::x * 5);
Edit 2:
OK, one last time :)
In your last question, you write that in C#, you'd write p => ChangeVal(p), but the code above shows a ChangeVal taking an int, not a NumHolder, so it's not clear what you mean.
Assuming that ChangeVal takes an int and that you want the anonymous function to do the equivalent of ChangeVal(the_arg.x), you'd write this with Boost.Lambda:
DoSomething(1, bind(&ChangeVal, &_1->*&NumHolder::x));
or this with Boost.Bind (works with Lambda too):
DoSomething(1, bind(&ChangeVal, bind(&NumHolder::x, _1));
No, it isn't possible to do in a simple way. boost::lambda can help, but in my opinion the code is so hard to read when using it so I would avoid it.
I think the equivalent to C# p=>p*5 would be _1*5, but I've only looked at it briefly so I'm not sure. For simple stuff it works, but as soon as you need control structures you will have to use another set of control structures which are functionally based, rather than imperative. I found this so different from normal C++ code that I decided for myself that it is not worth using it, because it makes the code so hard to read for others.
boost doesn't extend syntax of c++. there are no anonymous functions in c++.