QButtonGroup setExclusive() issue - c++

I'm trying to group a few QPushButton`s into QButtonGroup with exclusive checking, but after launch i'm still able to check multiple buttons.
// pen toggle button
penB.setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
penB.setIconSize(QSize(ICON_SIZE,ICON_SIZE));
penB.setCheckable(true);
penB.toggle();
penB.setIcon(QIcon(":icons/pen.png"));
// circle toggle button
circleB.setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
circleB.setIconSize(QSize(ICON_SIZE,ICON_SIZE));
circleB.setCheckable(true);
circleB.setIcon(QIcon(":icons/circle.png"));
figureBox.addButton(&penB);
figureBox.addButton(&circleB);
figureBox.setExclusive(true);
// add buttons to grid
layoutG.addWidget(&openB,1,1);
layoutG.addWidget(&saveB,1,2);
layoutG.addWidget(&penB,1,3);
layoutG.addWidget(&circleB,2,3);
I think, its just need to procees some events. If its true, which events exactly?
Thanks in advance.

I've tried to replicate your example and for me it works OK:
widget.h:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QPushButton>
#include <QButtonGroup>
#include <QGridLayout>
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private:
QGridLayout layoutG;
QButtonGroup figureBox;
QPushButton openB;
QPushButton saveB;
QPushButton penB;
QPushButton circleB;
};
#endif // WIDGET_H
widget.cpp:
#include "widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent)
{
// pen toggle button
penB.setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
penB.setIconSize(QSize(16, 16));
penB.setCheckable(true);
penB.toggle();
// circle toggle button
circleB.setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
circleB.setIconSize(QSize(16, 16));
circleB.setCheckable(true);
figureBox.addButton(&penB);
figureBox.addButton(&circleB);
figureBox.setExclusive(true);
// add buttons to grid
layoutG.addWidget(&openB,1,1);
layoutG.addWidget(&saveB,1,2);
layoutG.addWidget(&penB,1,3);
layoutG.addWidget(&circleB,2,3);
setLayout(&layoutG);
}
Widget::~Widget()
{
}
The single thing that could be not ok in your code is that I don't see where you set the layout, but maybe you didn't add the code for simplicity reasons. Another thing is that the only excluding buttons would be penB and circleB.
Check my example, see what you're doing wrong and maybe come back with a feedback.

Sorry, guys. Its time to go to the bed. Im forgot to declare QButtonGroup in .h file, it was declared at the local function, so just memory leak.

Related

Qt/C++ widget inside widget does not appear

I am writing Qt/C++ project and I created my mainwindow.ui in QtDesigner. I placed in mainwindow.ui an empty widget which later I want to extend by putting there my widget written in code. This is my code:
class which extends QWidget
#pragma once
#include <QtGui>
#include <QWidget>
using namespace QtDataVisualization;
class GraphDataCreator : public QWidget
{
Q_OBJECT
public:
GraphDataCreator(QWidget* parent = 0);
~GraphDataCreator();
};
cpp of this class:
#include "GraphDataCreator.h"
GraphDataCreator::GraphDataCreator(QWidget* parent)
: QWidget(parent)
{
this->setStyleSheet("background-color:green;");
}
and the mainwindow class:
#pragma once
#include <QMainWindow>
#include "ui_MainWindow.h"
#include "GraphDataCreator.h"
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QMainWindow*parent = Q_NULLPTR);
~MainWindow();
private:
Ui::MainWindow ui;
};
cpp of main window class
#include "MainWindow.h"
#include <string>
#include <QtGui>
#include "GraphDataCreator.h"
MainWindow::MainWindow(QMainWindow*parent)
: QMainWindow(parent)
{
ui.setupUi(this);
QGridLayout* layout = new QGridLayout(ui.Chart3DWidget);
GraphDataCreator* chart3D = new GraphDataCreator(ui.Chart3DWidget);
layout->addWidget(chart3D);
QWidget* test_widget = new QWidget;
test_widget->setStyleSheet("background-color: red;");
layout->addWidget(test_widget);
ui.Chart3DWidget->setLayout(layout);
}
I wanted to be the whole widget in ui green, but it didn't appear so I put there test_widget with red background and the result is that it is half nothing/half red. So the green widget excists there but it is not visible. And my question is why the green part is not visible??? And how to solve it?
Of course names of classes are weird because I tried to do something else and this explanation simplifies that problem.
EDIT:
thx #sajas for help! Actually I used that link Why do stylesheets not work when subclassing QWidget and using Q_OBJECT? and I used case 2 written there so I deleted Q_OBJECT macro in GraphDataCreator class and it worked without any other changes. The function for background color of widget I left the same and everything else. The result is as expected half green / half red. Anyway I think I should include macro Q_Object as written in link over there because it is a Qt class, but it does work without. Maybe there is a small bug in Qt??? To sum up if you delete Q_Object macro it works.

Why does my toolbar dock to the incorrect location?

I have a weird scenario. I create a QMainWindow that is embedded in a QGraphicsScene. I want to have multiple QMainWindows each with a toolbar inside the scene. I'm simulating an MDI Area, without using the QMdiArea class.
Here is the MainWindow.cpp
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent){
resize(1000, 750);
qApp->setStyle(QStyleFactory::create("Fusion"));
QGraphicsView* view = new QGraphicsView;
QGraphicsScene* scene = new QGraphicsScene;
view->setFixedSize(1000, 750);
view->setScene(scene);
view->scene()->setSceneRect(-150, -150, view->size().width(), view->size().height());
setCentralWidget(view);
QWidget* widget = new QWidget;
widget->resize(300, 300);
QVBoxLayout* vLay = new QVBoxLayout;
widget->setLayout(vLay);
QMainWindow* testWindow = new QMainWindow;
testWindow->resize(300, 300);
QToolBar* toolbar = new QToolBar;
toolbar->setFloatable(false);
toolbar->setStyleSheet("border: 1px solid red"); //For better seeing the issue
toolbar->addAction("Test");
testWindow->addToolBar(toolbar);
vLay->addWidget(testWindow);
scene->addWidget(widget);
}
What happens is the QToolBar will spawn in the correct location on the embedded QMainWindow, but when it's moved and docked anywhere, it will snap too far up and too far to the left. I've added outliner code to outline the toolbar so you can see the toolbar box.
Here is the MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QToolBar>
#include <QVBoxLayout>
class MainWindow : public QMainWindow{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
};
#endif // MAINWINDOW_H
Why does the toolbar do this weird snapping effect? I added the QMainWindow into a QWidget on purpose, as it's needed for something I'm doing. I realize that embedding just the QMainWindow has the desired interaction, but I need it embedded in the QWidget. I also realize that not having parents are bad for memory management, but I handle that as well.
I'm on Qt Version 5.10.1 and I'm using Redhat as my OS.

How to insert items dynamically in scroll area and loading the scroll bar in Qt?

Before we start things, this could be a possible duplicate of Qt Scroll Area does not add in scroll bars, however the answer provided by the user and which seemed to work for the OP, does not work for me. I fear it may have to do with versions, perhaps? Or am I missing something? (it is possible!)
Alright, for those who know Qt, I am a beginner and I have what seem to be a pretty silly problem, but is giving me a lot of headaches:
I want to press a push button and add items to a container, then it is supposed to be possible to scroll it down. As simple as that.
So I thought that perhaps setting a layout to scrollArea would do the job. It indeed adds my items as I wanted, but it doesn't load the scrollBar. I have checked the ScrollPolicy already, but nothing satisfied my issue. It is like the GVBoxLayout doesn't increase size and doesn`t let the scroll area to scroll.
Does anybody have a clue on how to fix it?
Code below:
saleWindow.h
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QListWidget>
#include<QString>
namespace Ui {
class SaleWindow;
}
class SaleWindow : public QMainWindow
{
Q_OBJECT
public:
explicit SaleWindow(QWidget *parent = 0);
~SaleWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::SaleWindow *ui;
QVBoxLayout *gBoxLayout;
QMap<QString, QListWidget *> m_mappings;
};
#endif // SALEWINDOW_H
saleWindow.cpp
#include "salewindow.h"
#include "ui_salewindow.h"
#include <iostream>
#include <QGroupBox>
#include <QLabel>
//#include <QtSql/QSqlDatabase>
//#include <QtSql>
#include <QtWidgets/QPushButton>
SaleWindow::SaleWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::SaleWindow),
gBoxLayout(new QVBoxLayout())
{
ui->setupUi(this);
// Adding layout to scrollbar
{
ui->scrollArea_sales->setWidgetResizable(true);
ui->scrollArea_sales->setLayout(gBoxLayout);
QWidget *central = new QWidget;
ui->scrollArea_sales->setWidget(central);
}
}
SaleWindow::~SaleWindow()
{
delete ui;
delete gBoxLayout;
}
void SaleWindow::on_pushButton_clicked()
{
QGroupBox *sale = new QGroupBox();
sale->setTitle("minha venda");
gBoxLayout->addWidget(sale);
ui->scrollArea_sales->setLayout(gBoxLayout);
}
If you are using a QScrollArea for the scrollArea_sales object from the ui editor, you can see in the object inspector(qtdesigner) a default widget in the QScrollArea, so you not need to add this. Try this code:
// Adding layout to scrollbar(on the contrctor, replace yor scope by)
{
ui->scrollArea_sales->widget()->setLayout(gBoxLayout);
}
void MainWindow::on_pushButton_clicked() {// on the slot replace all by:
QGroupBox *sale = new QGroupBox();
sale->setTitle("minha venda");
ui->scrollArea_sales->widget()->layout()->addWidget(sale);
}

Qt window wont close using "this->close()" from other class

I will start off by explaining my main goal. I have a main window with 7 buttons on it(amongst other things), when you hit each button, it closes out the current window and opens up a new window. All the windows will have the same 7 buttons, so you can go between each window. With all windows having the exact same 7 buttons, I wanted to set up a function that each class can call to set up each button and connect to a slot() in my mainwindow.cpp(called setupSubsystemButtons in example below). However, I can't seem to get the window to close using the standard "this->close()"...it works when I go from the main window to another window(the main window closes) but when I go from a different window to say the home window, the different window doesn't close. Suggestions would be greatly appreciated. My guess is that my understanding of "this" when it comes to calling slots in another class is wrong.
mainwindow.cpp( the parts that are relevant)
void MainWindow::ECSgeneralScreen()
{
ECSgeneralCommand *ECSgeneral = new ECSgeneralCommand;
this->close();
ECSgeneral->show();
//opens up the ECS screen
}
void MainWindow::homeScreen()
{
MainWindow *home = new MainWindow;
this->close();
home->show();
//opens up the ECS screen
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setupSubsystemButtons(QGridLayout *layout)
{
//Push Button Layout
homeScreenButton = new QPushButton("Home");
layout->addWidget(homeScreenButton, 3, 11);
connect(homeScreenButton, SIGNAL(clicked()), this, SLOT(homeScreen()));
ECSgeneralScreenButton = new QPushButton("General");
layout->addWidget(ECSgeneralScreenButton,5,11);
connect(ECSgeneralScreenButton, SIGNAL(clicked()), this, SLOT(ECSgeneralScreen()));
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtWidgets>
#include <QDialog>
namespace Ui {
class MainWindow;
}
class MainWindow : public QDialog
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
QWidget *window;
void setupSubsystemButtons(QGridLayout *layout);
~MainWindow();
private slots:
public slots:
void ECSgeneralScreen();
void homeScreen();
};
#endif // MAINWINDOW_H
ecsgeneralcommandWindow
include "ecsgeneralcommand.h"
#include "mainwindow.h"
#include <QtWidgets>
#include <QtCore>
ECSgeneralCommand::ECSgeneralCommand(MainWindow *parent) : QDialog(parent)
{
QGridLayout *layout = new QGridLayout;
QWidget::setFixedHeight(600);
QWidget::setFixedWidth(650);
...
//Setup Subsystem Buttons
test.setupSubsystemButtons(layout);
setLayout(layout);
}
ecsgeneralcommandWindow header
#ifndef ECSGENERALCOMMAND_H
#define ECSGENERALCOMMAND_H
#include <QDialog>
#include <QMainWindow>
#include <QtWidgets>
#include <QObject>
#include "mainwindow.h"
class ECSgeneralCommand : public QDialog
{
Q_OBJECT
public:
explicit ECSgeneralCommand(MainWindow *parent = 0);
private:
MainWindow test;
public slots:
};
#endif // ECSGENERALCOMMAND_H
Slots are just normal functions. When Qt invokes a slot, it ends up calling the appropriate receiver's method. In other words, this equals to the value of the 3rd argument of your connect statements. You passed this there, so the receiver is MainWindow object. E.g. MainWindow::homeScreen method always tries to close MainWindow. If it is already hidden, this action takes no effect.
You should either have a slot in each window class and connect buttons to appropriate receivers, or use a pointer to the currently active window instead of this when calling close(). But your architecture is strange in the first place. Why would you need to create these buttons for each window? It is reasonable to create them once and use in all windows. Also hiding and showing windows is not necessary. You can create one main window with buttons and a QStackedWidget that will contain the content of all other windows. Maybe you can even use QTabWidget instead of these buttons.

Connect not working properly while using QDialog as a popup

I am having a problem with connect in the program I am currently writing. I first create a "main window" dialog that contains buttons, line edits, etc. (which all work perfectly fine with my custom slots). One of the buttons (the "Add Class" button) should create a new pop up dialog that is a child of the mainWindow dialog. I wrote a new .h and .cpp for this new dialog (addClass.h and addClass.cpp). When I click the button, the dialog modality is set to ApplicationModal and up to this point, the code works; when I click "Add Class" and new dialog shows up as a pop up with all the labels, line edits, and buttons that I want. The problem comes in when I try and use the connect using this new class. Upon clicking the ok button the connect is not executed. The program compiles properly (using qmake and then make) and gives no errors during run time. I also took the .h and .cpp files from the pop up dialog and tested them with their own main.cpp and the connect worked perfectly. I am stumped as to what the problem could be, so any help would be awesome!
Here are some snipets of code that might be helpful:
the custom slot that initiates the pop up dialog in mainWindow.cpp (works and I include "addClass.h" in mainWindow.cpp):
void mainWindow::addClassCombo(){
addClass aC(win);
}
addClass.h:
#ifndef ADDCLASS_H
#define ADDCLASS_H
#include <QDialog>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QString>
class addClass : public QDialog{
Q_OBJECT
public:
addClass(QWidget *parent = 0);
private slots:
void addToTxt();
private:
QDialog *addMathClass;
QVBoxLayout *mainLayout;
QHBoxLayout *layoutOkCanc;
QLabel *nameL; //label for name of math class to be added
QLineEdit *name; //line edit for name
QPushButton *ok; //ok button
QPushButton *canc; //cancel button
};
#endif
addClass.cpp (works with its own main.cpp but not the one with my mainWindow.cpp):
#include <QtGui>
#include <QTextStream>
#include "addClass.h"
#include <iostream>
addClass::addClass(QWidget *parent):QDialog(parent){
addMathClass = new QDialog(parent);
mainLayout = new QVBoxLayout(addMathClass);
layoutOkCanc = new QHBoxLayout();
nameL = new QLabel("Math Class Name:");
name = new QLineEdit;
nameL->setBuddy(name);
ok = new QPushButton("Ok");
canc = new QPushButton("Cancel");
QObject::connect(canc, SIGNAL(clicked()), addMathClass, SLOT(close()) ); //<-works
QObject::connect(ok, SIGNAL(clicked()), this, SLOT(addToTxt()) ); //<-doesn't work
QObject::connect(ok, SIGNAL(clicked()), addMathClass, SLOT(close()) ); //<-works
layoutOkCanc->addStretch();
layoutOkCanc->addWidget(ok);
layoutOkCanc->addWidget(canc);
mainLayout->addWidget(nameL);
mainLayout->addWidget(name);
mainLayout->addLayout(layoutOkCanc);
addMathClass->setWindowModality(Qt::ApplicationModal);
addMathClass->setWindowTitle("Add Class");
addMathClass->show();
}
void addClass::addToTxt(){
std::cout<<"testing"<<std::endl;
}
Your addClass aC(win); goes out of scope and is being destroyed. Connection works, but after object destruction is disconnected. That's why you're not getting slot called