Socket Server with Multiple clients. Killing child processes - c++

I have been writing a server that supposed to work with multiple clients using fork().
I am closing the sockets and exiting the child processes, but after handling all the clients I end up with tons of child processes (Have checked it with ps -ef).
Am I missing something here?
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include "sbb_socket.h"
#include "bond_container.h"
#include <iostream>
#define SBB_ANY
void do_process(int sd_current);
int main(int argc, char* argv[])
{
/*
* get the number of clients from argument
*/
long client_count = 1;
if (argc > 1 && strtol(argv[1], NULL, 10) > 0) {
client_count = strtol(argv[1], NULL, 10);
}
pid_t pid;
int sd_current;
/*
* get an internet domain socket
*/
int sd;
if ((sd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
/*
* set up the socket structure
*/
struct sockaddr_in sock_addr;
memset(&sock_addr, 0, sizeof(sock_addr));
sock_addr.sin_family = AF_INET;
#ifdef SBB_ANY
/* set to INADDR_ANY if want server to be open to any client on any machine */
sock_addr.sin_addr.s_addr = INADDR_ANY;
#else
char hostname[128];
/*
* we'll default to this host and call a section 3 func to get this host
*/
if( gethostname(hostname,sizeof(hostname)) ){
fprintf(stderr," SBB gethostname(...) failed errno: %d\n", errno);
exit(1);
}
//printf("SBB gethostname() local hostname: \"%s\"\n", hostname);
/*
* set up socket structure for our host machine
*/
struct hostent *hp;
if ((hp = gethostbyname(hostname)) == 0) {
fprintf(stderr,"SBB gethostbyname(...) failed errno: %d exiting...\n", errno);
exit(1);
}
sock_addr.sin_addr.s_addr = ((struct in_addr *)(hp->h_addr))->s_addr;
#endif
sock_addr.sin_port = htons(PORT);
/*
* bind the socket to the port number
*/
if (bind(sd, (struct sockaddr *) &sock_addr, sizeof(sock_addr)) == -1) {
perror("bind");
exit(1);
}
/*
* advertise we are available on this socket/port
*/
if (listen(sd, 5) == -1) {
perror("listen");
exit(1);
}
while(1)
{
/*
* wait for a client to connect
*/
struct sockaddr_in sock_addr_from_client;
socklen_t addrlen = sizeof(sock_addr_from_client);
if ((sd_current = accept(sd, (struct sockaddr *) &sock_addr_from_client, &addrlen)) == -1) {
fprintf(stderr,"SBB accept(...) failed errno: %d exiting...\n", errno);
exit(1);
}
/*
* block on socket waiting for client message
*/
if ((pid = fork()) < 0) {
printf("Error on fork");
exit(1);
}
if (pid == 0) {
close(sd);
do_process(sd_current);
exit(0);
}
else {
close(sd_current);
}
}
}

The hanging child processes are probably zombie processes.
You could do for example following for avoiding problem:
Use waitpid() of wait() in parent process to get rid of zombies.
Use 'double fork' trick to put child processes under init process.

Related

Reason for connection error in socket programming (on client side)?

I'm having issues with my connect() method on the client side of my socket programming. I'm not sure if the issue is with my code or my method of running it. I'm running it in two seperate terminal windows - one for the server (which I'm running first) with the command './server 8080' and one for the client with the command './client 4 8080 hello'. When I run my code, the server program stops in the while loop just after the printf("this prints\n") line. I presume this means that it is waiting for a client to connect to it. The client program fails on the connect() call, and prints out my error message "Connection Failed". My code is posted below.
Server Code:
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <sys/wait.h>
#define bufsize 1024
void eatZombies(int n){
wait3(NULL,WNOHANG,NULL); // Nom Nom
}
int main(int argc, char *argv[]){
int sock, length, msgsock, status;
struct sockaddr_in server;
pid_t id;
signal(SIGCHLD, &eatZombies);
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(atoi(argv[1])); // this time 1st arg is port#
if(bind(server_fd, (struct sockaddr *)&server, sizeof(server)) < 0){
printf("Error binding the socket\n");
exit(0);
}
if(listen(server_fd, SOMAXCONN) < 0){
printf("Error listening for connections\n");
exit(0);
}
char buffer[1024] = {0};
char *hello = "Hello from server";
int addrlen = sizeof(server);
while(1){
printf("this prints\n");
int client_fd = accept(server_fd, (struct sockaddr *)&server, (socklen_t*)&addrlen);
printf("this doesnt\n");
if(client_fd < 0){
printf("Error accepting connection\n");
exit(0);
}
// the next call makes a new child process that will actually handle the client.
id = fork();
// when id == 0, this is the child and needs to do the work for the server.
// when if > 0, this is the parent, and it should just loop around,
// when id < 0, we had an error.
if(id > 0){
continue;
}
else if(id < 0){
printf("Error\n");
exit(0);
}
read(client_fd, buffer, 1024);
printf("%s\n", buffer);
write(client_fd, hello, strlen(hello), 0);
printf("Hello message sent\n");
exit(0);
}
return 0;
}
Client Code:
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define bufsize 1024
int main(argc, argv) int argc; char *argv[];{
int sock, rval;
struct hostent *host;
struct sockaddr_in server; // not a pointer
char buf[bufsize];
printf("%d\n", argc);
if(argc != 4){
printf("usage:\ntcpclient hostname port string\n\n");
return(-1);
}
// look up hostname (server) using DNS
if ((host = gethostbyname(argv[1])) == 0) {
fprintf(stderr, "%s: unknown host\n", argv[1]);
return(-1);
}
// Set up fields for socket to point to host and port
bcopy(host->h_addr, &server.sin_addr, host->h_length);
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
// Create socket
sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0){
printf("Socket Creation Failed\n");
exit(0);
}
// connect (3-way handshake)
if(connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0){
printf("Connection Failed\n");
exit(0);
}
// Copy the arg into buf so we can send it to the server
strncpy(buf, argv[3], bufsize);
// Send sentence to server
send(sock, buf, strlen(buf), 0);
printf("Message sent\n");
// read response from server
rval = read(sock, buf, bufsize);
// print result to window
fprintf(stdout,"%s\n", buf);
close(sock);
}
When running ./client 4 8080 hello, 4 is the host name. You meant to call ./client localhost 8080 hello.
So it was just a mistake in calling the application, not in the code.

Multipath udp connections

I programmed client and server codes. Both client and server have two interfaces and two separate IP addresses. To check the result, i made two tap loopbacks.
And then, i check the server and client. It seems that client is sending packets over both sockets but server only receives packets from one socket.
Could you please guide me what is the problem with my code or maybe the loopbaks?
client
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <string.h>
#include <iostream>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/socket.h>
#define BUFLEN 2048
#define MSGS 5 /* number of messages to send */
int main(void)
{
struct sockaddr_in myaddr, remaddr;
int fd, i, slen=sizeof(remaddr);
char buf[BUFLEN]; /* message buffer */
int recvlen; /* # bytes in acknowledgement message */
char *server = "192.168.10.10"; /* change this to use a different server */
//////////////////////////////////
struct sockaddr_in myaddr2, remaddr2;
int fd2, slen2=sizeof(remaddr2);
char buf2[BUFLEN]; /* message buffer */
int recvlen2; /* # bytes in acknowledgement message */
char *server2 = "192.168.11.11"; /* change this to use a different server */
//////////////////////////////
/* create a socket */
if ((fd=socket(AF_INET, SOCK_DGRAM, 0))==-1)
printf("socket created\n");
/////////////////////////////
if ((fd2=socket(AF_INET, SOCK_DGRAM, 0))==-1)
printf("socket2 created\n");
/////////////////////////////
/* bind fd and fd2 */
memset((char *)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
//myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
inet_pton(AF_INET, "192.168.10.10", &myaddr.sin_addr.s_addr);
myaddr.sin_port = htons(2000);
/////////////////////////////
memset((char *)&myaddr2, 0, sizeof(myaddr2));
myaddr2.sin_family = AF_INET;
//myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
inet_pton(AF_INET, "192.168.11.11", &myaddr2.sin_addr.s_addr);
myaddr2.sin_port = htons(2001);
/////////////////////////////
if (bind(fd, (struct sockaddr *)&myaddr, sizeof(myaddr)) < 0) {
perror("bind failed");
return 0;
}
/////////////////////////////
if (bind(fd2, (struct sockaddr *)&myaddr2, sizeof(myaddr2)) < 0) {
perror("bind2 failed");
return 0;
}
/////////////////////////////
// printf("binding ip %s to port %d\n", myaddr.sin_addr.s_addr, myaddr.sin_port);
/* now define remaddr, the address to whom we want to send messages */
/* For convenience, the host address is expressed as a numeric IP address */
/* that we will convert to a binary format via inet_aton */
memset((char *) &remaddr, 0, sizeof(remaddr));
remaddr.sin_family = AF_INET;
remaddr.sin_port = htons(3000);
if (inet_aton(server, &remaddr.sin_addr)==0) {
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
/////////////////////////////
memset((char *) &remaddr2, 0, sizeof(remaddr2));
remaddr2.sin_family = AF_INET;
remaddr2.sin_port = htons(4000);
if (inet_aton(server2, &remaddr2.sin_addr)==0) {
fprintf(stderr, "inet_aton2() failed\n");
exit(1);
}
/////////////////////////////
/* now let's send the messages */
for (i=0; i < MSGS; i++) {
printf("Sending packet %d to %s port %d\n", i, server, remaddr.sin_port);
sprintf(buf, "This is packet %d", i);
if (sendto(fd, buf, strlen(buf), 0, (struct sockaddr *)&remaddr, slen)==-1) {
perror("sendto");
exit(1);
}
printf("socket %i SENT A PACKET \n", fd);
printf("Sending packet %d to %s port %d\n", i, server2, remaddr2.sin_port);
sprintf(buf2, "This is packet %d", i);
if (sendto(fd2, buf2, strlen(buf2), 0, (struct sockaddr *)&remaddr2, slen2)==-1) {
perror("sendto2");
exit(1);
}
printf("socket %i SENT A PACKET \n", fd2);
}
close(fd);
close(fd2);
return 0;
}
server
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <string.h>
#include <errno.h>
#include <iostream>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/select.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <netdb.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define BUFSIZE 2048
int
main(int argc, char **argv)
{
int n;
fd_set readfds;
struct timeval tv;
struct sockaddr_in myaddr; /* our address */
struct sockaddr_in remaddr; /* remote address */
socklen_t addrlen = sizeof(remaddr); /* length of addresses */
int recvlen; /* # bytes received */
int fd; /* our socket */
unsigned char buf[BUFSIZE]; /* receive buffer */
/////////////////////
struct sockaddr_in myaddr2; /* our address */
struct sockaddr_in remaddr2; /* remote address */
socklen_t addrlen2 = sizeof(remaddr2); /* length of addresses */
int recvlen2; /* # bytes received */
int fd2; /* our socket */
unsigned char buf2[BUFSIZE]; /* receive buffer */
/////////////////////
/* create a UDP socket */
if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("cannot create socket\n");
return 0;
}
printf("socket %i is open \n", fd);
///////////////////////////////
if ((fd2 = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("cannot create socket2\n");
return 0;
}
printf("socket %i is open \n", fd2);
///////////////////////////////
// clear the set ahead of time
FD_ZERO(&readfds);
// add our descriptors to the set
FD_SET(fd, &readfds);
FD_SET(fd2, &readfds);
// since we got s2 second, it's the "greater", so we use that for
// the n param in select()
n = fd2 + 1;
/* bind the socket to any valid IP address and a specific port */
memset((char *)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
//myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
inet_pton(AF_INET, "192.168.10.10", &myaddr.sin_addr.s_addr);
myaddr.sin_port = htons(3000);
if (bind(fd, (struct sockaddr *)&myaddr, sizeof(myaddr)) < 0) {
perror("bind failed");
return 0;
}
///////////////////////////
memset((char *)&myaddr2, 0, sizeof(myaddr2));
myaddr2.sin_family = AF_INET;
//myaddr2.sin_addr.s_addr = htonl(INADDR_ANY);
inet_pton(AF_INET, "192.168.11.11", &myaddr2.sin_addr.s_addr);
myaddr2.sin_port = htons(4000);
if (bind(fd2, (struct sockaddr *)&myaddr2, sizeof(myaddr2)) < 0) {
perror("bind2 failed");
return 0;
}
// wait until either socket has data ready to be recv()d (timeout 10.5 secs)
tv.tv_sec = 50;
tv.tv_usec = 500000;
for (;;) {
int rv = select(n, &readfds, NULL, NULL, &tv);
if (rv == -1) {
perror("select"); // error occurred in select()
} else if (rv == 0) {
printf("Timeout occurred! No data after 10.5 seconds.\n");
} else {
// one or both of the descriptors have data
if (FD_ISSET(fd, &readfds)) {
printf("socket %i RECEIVED A PACKET \n", fd);
printf("waiting on port %d\n", myaddr.sin_port);
recvlen = recvfrom(fd, buf, BUFSIZE, 0, (struct sockaddr *)&remaddr, &addrlen);
if (recvlen > 0) {
buf[recvlen] = 0;
printf("received message: \"%s\" (%d bytes)\n", buf, recvlen);
}
else
printf("uh oh - something went wrong!\n");
//sprintf(buf, "ack %d", msgcnt++);
}
if (FD_ISSET(fd2, &readfds)) {
printf("socket %i RECEIVED A PACKET \n", fd2);
printf("waiting on port %d\n", myaddr2.sin_port);
recvlen2 = recvfrom(fd2, buf2, BUFSIZE, 0, (struct sockaddr *)&remaddr2, &addrlen2);
if (recvlen2 > 0) {
buf[recvlen2] = 0;
printf("received message2: \"%s\" (%d bytes)\n", buf2, recvlen2);
}
else
printf("uh oh - something went wrong2!\n");
//sprintf(buf, "ack %d", msgcnt++);
}
}
}
}
result is shown in the picture:
================
Right now i checked the program in ns3 simulator network. It works correctly. so it seems that problem is with loopback. Please guide me how could i make loopback and test it over localhost.

Server port doenst get back to listen and is in closed_wait state , because of starting a daemon application from client

Below is the basic client and server code .
While iam trying to start an appliaction(which has to keep running in the machine once we send a msg to server) during connect call.
using system(/bin/myApplication) in the client code (This basically is a simple c executable with an infinite loop,assuming my application has to be running);
Once iam starting the application the server is in CLOSED_WAIT State and its coming back to listen only if i stop this application .
The issue is with the server socket in CLOSED_WAIT state, Is there a way that this application keep running as a seperate process and server would be in listen state again.
Client Code: There is a system command after read.and it starts an application(basically is an c executable with an infinite while loop)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("\n Error : Fputs error\n");
}
}
system(/bin/myApplication);
if(n < 0)
{
printf("\n Read error \n");
}
return 0;
Server Code:
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0;
struct sockaddr_in serv_addr;
char sendBuff[1025];
time_t ticks;
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(listenfd, 10);
while(1)
{
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
ticks = time(NULL);
snprintf(sendBuff, sizeof(sendBuff), "%.24s\r\n", ctime(&ticks));
write(connfd, sendBuff, strlen(sendBuff));
close(connfd);
sleep(1);
}
}
My Sample C File , which iam trying to execute using system command in client
code. with
gcc Sample.c -o myApplication
int main(int argc, char *argv[])
{
while(1)
{
}
}
I have tried using fork , but still the socket is in same state , is there anyway that this application runs seperately and doesnt effect the socket nor does it depend on the parent process(Server here).
Your client app never closes the socket, and since the sample app you spawn loops forever, the client never exits. This leaves the TCP connection state hanging on both sides.
In the client, try closing the socket before spawning the sample app.
Also, I think you're confused about the TCP states. A server endpont in the LISTEN state does not transition to CLOSE_WAIT and back. The LISTEN endpoint (the socket you called listen() on) will stay in that state until closed. The connected endpoint (the socket returned by accept()) will transition through various states during its lifetime.
If you're using the netstat command to see the states, be sure to use the -a flag to display the listening endpoints as well.
I added the below line before the system command
fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);
And Changed my client code to
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <fcntl.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
printf("\n Error : Fputs error\n");
}
}
fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);
system("/software/itcsm/itcsm/refasset/bin/start_script.sh 1");
if(n < 0)
{
printf("\n Read error \n");
}
printf("\n after system \n");
return 0;
}
By default whenever we fork a process (which system command does), the child inherits all the parent's file descriptors. If the child doesn't need those descriptors, it SHOULD close them voluntarily on file descriptor using fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);

Client-server text file transfer using UDP & sockets in C++, server creates a blank file

First of all, I'd like to point out that i'm not a good programmer, so please be patient with me. The logic in the program is as follows: the client sends the server a text file, the server saves it under a different name. In short, very similar to this topic:
" File transfer server/client using socket " except that I'm using a different protocol. I think I've managed to succesfully send the file, but it seems like the server, afters creating a blank file, stucks in a loop/doesn't write anything in it.
Here's the code for the client:
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h> /* memset() */
#include <sys/time.h> /* select() */
#include <errno.h>
#include <sys/stat.h>
#include <fcntl.h>
#define REMOTE_SERVER_PORT 1500
#define MAX_MSG 100
#define PLIK "/home/aatami/Documents/programowanie/serwer/plik.txt"
#define LENGTH 512
int main(int argc, char *argv[]) {
int sd, rc, i,fd;
unsigned int cliLen;
struct sockaddr_in cliAddr, remoteServAddr;
struct hostent *h;
char buf[LENGTH];
/* check command line args */
if(argc<3) {
printf("usage : %s <server> <data1> ... <dataN> \n", argv[0]);
exit(1);
}
/* get server IP address (no check if input is IP address or DNS name */
h = gethostbyname(argv[1]);
if(h==NULL) {
printf("%s: unknown host '%s' \n", argv[0], argv[1]);
exit(1);
}
printf("%s: sending data to '%s' (IP : %s) \n", argv[0], h->h_name,
inet_ntoa(*(struct in_addr *)h->h_addr_list[0]));
remoteServAddr.sin_family = h->h_addrtype;
memcpy((char *) &remoteServAddr.sin_addr.s_addr,
h->h_addr_list[0], h->h_length);
remoteServAddr.sin_port = htons(REMOTE_SERVER_PORT);
/* socket creation */
sd = socket(AF_INET,SOCK_DGRAM,0); /* port 0 - system gets the first free one */
if(sd<0) {
printf("%s: cannot open socket \n",argv[0]);
exit(1);
}
/* bind any port */
cliAddr.sin_family = AF_INET;
cliAddr.sin_addr.s_addr = htonl(INADDR_ANY);
cliAddr.sin_port = htons(0);
rc = bind(sd, (struct sockaddr *) &cliAddr, sizeof(cliAddr));
if(rc<0) {
printf("%s: cannot bind port\n", argv[0]);
exit(1);
}
/* send data */
for(i=2;i<argc;i++) {
rc = sendto(sd, argv[i], strlen(argv[i])+1, 0,
(struct sockaddr *) &remoteServAddr,
sizeof(remoteServAddr));
if(rc<0) {
printf("%s: cannot send data %d \n",argv[0],i-1);
close(sd);
exit(1);
}
/* send text file */
char sdbuf[LENGTH];
printf("[Client] Sending %s to the Server... ", PLIK);
FILE *fs = fopen(PLIK, "r");
if(fs == NULL)
{
printf("ERROR: File %s not found.\n", PLIK);
exit(1);
}
bzero(sdbuf, LENGTH);
int fs_block_sz;
while((fs_block_sz = fread(sdbuf, sizeof(char), LENGTH, fs)) > 0)
{
if(send(sd, sdbuf, fs_block_sz, 0) < 0)
{
fprintf(stderr, "ERROR: Failed to send file %s. (errno = %d)\n", PLIK, errno);
break;
}
bzero(sdbuf, LENGTH);
}
printf("Ok File %s from Client was Sent!\n", PLIK);
}
return 1;
}
And the code for the server:
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h> /* close() */
#include <string.h> /* memset() */
#include <errno.h>
#define LENGTH 512
#define LOCAL_SERVER_PORT 1500
#define MAX_MSG 100
#define PLIKSERV "/home/aatami/Documents/programowanie/serwer/plikserv.txt"
int main(int argc, char *argv[]) { /* licznik argumentow, tablica argumentow */
int sd, rc,nsockfd;
unsigned int n,cliLen;
struct sockaddr_in cliAddr, servAddr;
char msg[MAX_MSG];
char buf[512],sbuf[LENGTH];
/* socket creation */
sd=socket(AF_INET, SOCK_DGRAM, 0);
if(sd<0) {
printf("%s: cannot open socket \n",argv[0]);
exit(1);
}
/* bind local server port */
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
servAddr.sin_port = htons(LOCAL_SERVER_PORT);
rc = bind (sd, (struct sockaddr *) &servAddr,sizeof(servAddr));
if(rc<0) {
printf("%s: cannot bind port number %d \n",
argv[0], LOCAL_SERVER_PORT);
exit(1);
}
printf("%s: waiting for data on port UDP %u\n",
argv[0],LOCAL_SERVER_PORT);
/* server infinite loop */
while(1) {
/* init buffer */
memset(msg,0x0,MAX_MSG);
/* receive message */
cliLen = sizeof(cliAddr);
n = recvfrom(sd, msg, MAX_MSG, 0,
(struct sockaddr *) &cliAddr, &cliLen);
if(n<0) {
printf("%s: cannot receive data \n",argv[0]);
continue;
}
/* print received message */
printf("%s: from %s:UDP%u : %s \n",
argv[0],inet_ntoa(cliAddr.sin_addr),
ntohs(cliAddr.sin_port),msg);
unsigned int sin_size = sizeof(struct sockaddr_in);
FILE *fr = fopen(PLIKSERV, "a");
if(fr == NULL)
printf("File %s Cannot be opened file on server.\n", PLIKSERV);
else
{
bzero(sbuf, LENGTH);
int fr_block_sz = 0;
while((fr_block_sz = recvfrom(sd, buf, LENGTH, 0,(struct sockaddr *) &cliAddr, &cliLen)) > 0)
{
int write_sz = fwrite(buf, sizeof(char), fr_block_sz, fr);
if(write_sz < fr_block_sz)
{
perror("File write failed on server.\n");
}
bzero(buf, LENGTH);
if (fr_block_sz == 0 || fr_block_sz != 512)
{
break;
}
}
if(fr_block_sz < 0)
{
if (errno == EAGAIN)
{
printf("recv() timed out.\n");
}
else
{
fprintf(stderr, "recv() failed due to errno = %d\n", errno);
exit(1);
}
}
printf("Ok received from client!\n");
fclose(fr);
}
}/* end of server infinite loop */
return 0;
}
Any help greatly appreciated!
After seen your code I'd suggest try to send a "Hello world\n" from client to the server, see if you get it there. Once you make the connection between client and server then try to expand the code to do a file transfer.
But keep this in mind about UDP:
"UDP uses a simple transmission model with a minimum of protocol mechanism. It has no handshaking dialogues, and thus exposes any unreliability of the underlying network protocol to the user's program. As this is normally IP over unreliable media, there is no guarantee of delivery, ordering or duplicate protection. If error correction facilities are needed at the network interface level, an application may use the Transmission Control Protocol (TCP) which is designed for this purpose."
As you start the client, it sends all packets as fast as possible, could it be that the packets get lost or disordered or even duplicates at the server site. I also suggest waiting for a packet to acknowledge the correct reception. I mean, when then server receives a packet it sends a packet to acknowledge it to the client. This way, a conversation (dialog) could be held and the transfer accomplished satisfactory.

bad file descriptor with close() socket (c++)

I'm running out of file descriptors when my program can't connect another host. The close() system call doesn't work, the number of open sockets increases. I can se it with
cat /proc/sys/fs/file-nr
Print from console:
connect: No route to host
close: Bad file descriptor
connect: No route to host
close: Bad file descriptor
..
Code:
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <string.h>
#include <iostream>
using namespace std;
#define PORT 1238
#define MESSAGE "Yow!!! Are we having fun yet?!?"
#define SERVERHOST "192.168.9.101"
void
write_to_server (int filedes)
{
int nbytes;
nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1);
if (nbytes < 0)
{
perror ("write");
}
}
void
init_sockaddr (struct sockaddr_in *name,
const char *hostname,
uint16_t port)
{
struct hostent *hostinfo;
name->sin_family = AF_INET;
name->sin_port = htons (port);
hostinfo = gethostbyname (hostname);
if (hostinfo == NULL)
{
fprintf (stderr, "Unknown host %s.\n", hostname);
}
name->sin_addr = *(struct in_addr *) hostinfo->h_addr;
}
int main()
{
for (;;)
{
sleep(1);
int sock;
struct sockaddr_in servername;
/* Create the socket. */
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock < 0)
{
perror ("socket (client)");
}
/* Connect to the server. */
init_sockaddr (&servername, SERVERHOST, PORT);
if (0 > connect (sock,
(struct sockaddr *) &servername,
sizeof (servername)))
{
perror ("connect");
sock = -1;
}
/* Send data to the server. */
if (sock > -1)
write_to_server (sock);
if (close (sock) != 0)
perror("close");
}
return 0;
}
Fix:
if (0 > connect (sock,
(struct sockaddr *) &servername,
sizeof (servername)))
{
perror ("connect");
}
else
write_to_server (sock);
if (close (sock) != 0)
perror("close");
It looks like the problem is in the structure of your program. Every time through your infinite loop, you're creating a new socket. I'd suggest moving this out of the loop and re-using it.
If you'd like to just fix the way you're doing it now though, use close inside the "connect" failed if statement you have now. The descriptor is allocated by the 'socket' call and only connected with the 'connect' call. By setting your 'sock' variable to -1, you're throwing away the descriptor allocated by 'socket'. Call close, then set it to -1 and you should be set.