C++ Storing child objects in a common container - c++

I have a set of abstract parent classes in a namespace, similar to the following
namespace Core {
class Sparse;
class Dense;
}
I define those classes somewhere and after that I derive some child classes:
class SparseA: public Core::Sparse;
class SparseB: public Core::Sparse;
class DenseA: public Core::Dense;
Now I want to instantiate some objects of the child classes and store them in a common container that can be accessible from anywhere. How can I do this?
And another question: Should I include the child classes in the Core namespace aswell?
Thank you.

As long classes Sparse and Dense are unrelated, you can't store instances of derived classes in the same c++ standard container (unless you're going to use such fancy stuff as boost::variant or boost::any).
If you give them a common (abstract) base class you can use smart pointers ( e.g. std::unique_ptr<> or std::shared_ptr) to keep referencing them in a container (using the same pseudo syntax as in your sample)
namespace Core {
class CommonBase;
class Sparse : public CommonBase;
class Dense : public CommonBase;
}
typedef std::vector<std::unique_ptr<Core::CommonBase>> MyContainerType;
Another option might be a template wrapper class solution
namespace Core {
class WrapperBase {
public:
// Expose the common interface of Sparse and Dense as
// pure virtual functions
virtual void foo() = 0;
virtual ~WrapperBase() {}
};
template<class Impl>
class Wrapper : public WrapperBase {
private:
Impl& impl_;
public:
Wrapper(Impl& impl) : impl_(impl) {}
void foo() {
impl.foo(); // Delegate to the actual implementation
}
};
class Sparse;
class Dense;
}
typedef std::vector<std::unique_ptr<Core::WrapperBase>> MyContainerType;
MyContainerType container;
container.push_back(std::make_unique<Wrapper<SparseA>>());
container.push_back(std::make_unique<Wrapper<SparseB>>());
container.push_back(std::make_unique<Wrapper<DenseA>>());
The latter will allow to loosely couple classes like Sparse and Dense within a single container, but still at least requires some abstract interface, that could be be used behaviorally consistent for both classes, and classes derived from them.

Related

How to enforce derived class members on derived classes

How does one enforce a derived class to have member data of a specific derived type.
i.e.,
class Project {
public:
int projdata;
};
class Article: public Project {
};
class Building: public Project {
};
class Emplooyee {
public:
std::vector<Project> projs;
}
class Architect: public Employee {
};
class Writer: public Employee {
};
How do I now enforce that Architect objects only have projects of type Building, while Novelist only have projects of type Article? i.e., I want to have something like
class Architect: public Employee {
public:
std::vector<Building> projs;
};
and
class Novelist: public Employee {
public:
std::vector<Article> projs;
};
I could also store pointers to projects and then store cast them into the correct type. Is there a technique or design pattern to enforce such corresponding inheritance rules on members of derived classes?
A compile time solution is to make the base a template:
template<class Proj>
class Emplooyee {
public:
std::vector<Proj> projs;
}
class Architect: public Employee<Building> {};
class Writer: public Employee<Article> {};
Additionally, you can add a one additional non-template base so that Architect and Writer are part of same hierarchy, but that non-template base cannot deal with the projs member.
If a template not an option, then you must rely on runtime checks. For that, Project must be a polymorphic type, and you must use typeid or dynamic_cast, to enforce the invariant. And you must use indirection to store the Project's in the first place. std::vector<Project> cannot store any Building nor Article objects because it only stores Project objects only
Like you mentioned, you could store polymorphic pointers in the base class:
class Employee {
public:
std::vector<Project*> projs;
}
And use dynamic_cast to downcast them:
dynamic_cast<Building*>(projs[i])->doSomething();
But I wouldn't recommend this approach(unless necessary) since this will require you to manage the memory behind those pointers. (Which of course can be off-loaded to std::unique_ptr for example.)
Unless you require the Employee to be a polymorphic class, far simpler approach would be to use a class template
template <typename T>
class Employee {
public:
std::vector<T> projs;
}
which can be used like so:
class Architect : public Employee<Building> {
};
Architect architect;
architect.projs.push_back(Building());

Inherit from a virtual class and specify it during construction

I would like to have the class (for instance, ATLAS), that inherits from a virtual class (for instance, MAP) so, that one of the specializations of MAP can be specified in the constructor of ATLAS (for instance, physicalMap or politicalMap). I wonder if it would be possible with C++?
class map {...};
class physicalMap: public virtual map {...};
class politicalMap: public virtual map {...};
class atlas: public virtual map {
atlas(int i): physicalMap(){...}
atlas(inti, int j): politicalMap(){...}
...
};
How do I specify the specialization I want?
You can't delegate constructor to "sister" (class that inherit the same base class) class constructor.
However with templates you can inherit from the template parameter and do something like that:
class map {...};
class physicalMap: public virtual map {...};
class politicalMap: public virtual map {...};
template<typename Map>
class atlas: public virtual Map {
atlas(int i): Map(){...}
...
};
...
atlas<physicalMap> a;
...
You don't need virtual inheritance for this. You may consider using template meta programming, wherein you can pass the class type itself as the template type parameter.
Example:
template<typename TargetClass>
class Map
{
// Work with TargetClass
// This class and the "target" class would know each other well
// in terms of what methods/variables are there in target class.
};
class PhysicalMap : Map<PhysicalMap>
{};
class PoliticalMap : Map<PoliticalMap>
{};
I have skipped Atlas to keep things simple (and understandable). If you need Atlas, you may skip these 2 intermediate classes (as inherited from Map<>), and instantiate PhysicalMap and PoliticalMap this way.
class PoliticalMap; // non-templated
class PhysicalMap;
class Atlas
{
// Instantiate maps
Map<PoliticalMap> _politicalMap;
Map<PhysicalMap> _physicalMap;
};
Ideally, you need to reconsider your class design and ideology.
The natural design here seems to use a member that points to a map. For example using unique_ptr
struct map
{
virtual ~map(); // required for unique_ptr to work
...
};
class atlas
{
std::unique_ptr<map> _map;
public:
atlas(int i)
: _map(i==0? new physicalMap():
i==1? new politicalMap():nullptr)
{
if(!_map)
throw std::runtime_error("not map");
}
};
You may still inherit from map, then
class atlas : public map
{
public:
/* implement public interface of map using _map */
};
although this is a bit cumbersome.

C++: Are common ancestry and an interface/prototype mutually exclusive features of a C++ class?

In C++, does inheriting a common ancestor and inheriting an interface (and requiring definition of a method in derived classes) require multiple inheritance? Eg. do I have to do the following (instead of merging MyInterface and ParentClass):
class MyInterface;
class ParentClass;
class DerivedClass1;
class DerivedClass2;
class SomeOtherType;
class YetAnotherType;
class MyInterface {
public:
// Must be defined in all derived classes
virtual SomeOtherType my_common_fxn(...) = 0;
...
};
class ParentClass {
private:
// Common ancestor
YetAnotherType _useful_member;
}
class DerivedClass1 : MyInterface, ParentClass {
public:
// Do some things with _useful_member, using approach #1
SomeOtherType my_common_fxn(...);
...
}
class DerivedClass2 : MyInterface, ParentClass {
public:
// Do some things with _useful_member, using approach #2
SomeOtherType my_common_fxn(...);
...
}
void fxn_or_method_using(ParentClass);
Is it possible to (elegantly) merge the functionality of MyInterface and ParentClass into a single class? (I believe that as MyInterface is an ABC I cannot use this type as a parameter to fxn_or_method_using.)
Apologies in advance if this is a duplicate- I've searched but none of the existing C++ questions appeared to line up. Q's and/or A's may have been over my (untrained) head.
There's nothing wrong with your inheritance model.
But in C++ you need a pointer or reference for polymorphism. Your fxn_or_method_using takes its parameter by value. That has several problems. It causes slicing, it prevents polymorphic function calls, and it can't work for an abstract type because you can't create instances of those.
If you change fxn_or_method_using to take its parameter by reference not value, then you can declare it as referring to MyInterface if you wish. All the disadvantages disappear and you get the polymorphic behaviour you want.
No. You can mix virtual and pure virtual and concrete inheritance all from the same class in C++ with no problems.
class baseClass{
public:
blah1(){
//stuff
}
virtual blah2();
virtual blah3() = 0;
};
class derivedClass : baseClass
{
};

Access protected function from derived class

I have the following typical scenario, in which I want to hide implementation details in a child class, and expose it through an interface:
template <typename Derived>
class Interface
{
public:
void a()
{
static_cast<Derived*>(this)->_a();
}
};
class Implementation : public Interface<Implementation>
{
protected:
void _a()
{
/*
...
*/
}
};
I think I understand why this doesn't work, and I know that declaring the class Interface as friend of Implementation solves it, but when it comes to more complex hierarchies, like multiple interfaces, and various levels of inheritance(as is my real case), things get really messy.
I would like to avoid having to declare friend class Interface<Implementation> in each class that implements an interface.
Is there an alternative nice-and-clean solution for this problem?
Thanks!
How about using virtual functions and polymorphism?
Create an object in your child class and reassign it to an interface class pointer or reference. Then create a pure virtual function in your interface class and define it in your child class.

C++03: Add fields to several derived classes

I have several derived classes (e.g. DerivedX, where x is derived class number) that differ in fields and member functions.
Than I want to extend each derived class with some set of properties (can be organised as a field Extension ex), preserving each DerivedX class. The latter means, that we could create "clear" DerivedX objects that would not contain the property Extension ex.
The derived objects are created in some code place (e.g., in function main()), than, if they possess an extended functionality, this functionality should be used (get,set, other methods are called from main()).
The first idea was to add this new property to every derived class forming new class (ExtendedX) for each of derived classes. But I feel the code would become bulky, it seems, this approach is bad:
class Base
{
protected:
int b;
...
}
class Derived1: public Base
{
protected:
int d1;
...
};
class Derived2: public Base
{
protected:
int d2;
...
}
...X classes defined
class Extended1: public Derived1
{
protected:
Extension ex;
public:
int getExProperty1(){return ex.getProperty1();} // the realization could differ: we could also return copy of Extension object, pointer, set every field separately or the whole Extension object
}
class Extended2: public Derived2
{
protected:
Extension ex;
public:
int getExProperty1(){return ex.getProperty1();} // the realization could differ: we could also return copy of Extension object, pointer, set every field separately or the whole Extension object
}
...X classes defined
The demanded functionality is repeated in each class in that case. It's highly deprecated practice.
The other (second) idea was to declare "class Extension" that would contain the property considered ("Extension ex" in the example) and create its objects on-demand along with the objects of classes DerivedX, when we need DerivedX objects to possess this property.
The third idea was to include pointer to Extension as a field to the Base class and simply initialize it to NULL when we don't want to use the extended functionality. But then, how can we call methods of Extension class from main()?
Extended functionality could also be different in the future (derived classes are extended in accordance with the kind of problem being solved), that's why the second and the third ideas are also better, than the first.
Is there any good solution to add pack of properties and functionality to multiple derived classes?
EDIT1:
I tried to implement mixin through CRTP, as suggested by Deduplicator.
However, the code fails with:
«class Base» has no member named «getProperty1»
«class Base» has no member named «setProperty1»
The code:
#include <iostream>
using namespace std;
class Base {
int a;
public:
virtual ~Base(){}
};
class Derived1: public Base
{
public:
virtual ~Derived1(){}
};
template <class T> class Extension: public T
{
int prop1;
public:
void setProperty1(int _p){prop1=_p;}
int getProperty1(){return prop1;}
};
int main()
{
Base* der = new Derived1();
Base* e = new Extension<Derived1>();
e->setProperty1(10);
cout<< e->getProperty1();
delete der;
delete e;
return 0;
}
Changing
e->
to
static_cast<Extension<Derived1> *>(e)->
makes the code working.
How to use Extension class objects right in this case?
Use the CRTP:
// Classes implementing additions
template<class T> class Extended : public T /*, potentially additional bases */ {
// Common extension here.
}
Another option, if you can redefine the various Derived classes but can't change the definition of Base, is to shove Extension into the class hierarchy between them and Base:
class Base
{ // ...
};
class Extension: public Base
{ // ...
};
class Derived1: public Extension
{ // ...
};
class Derived2: public Extension
{ // ...
};
This way, anything that doesn't need the new APIs in Extension can continue to use Base*, and the parts that need the new API can use Extension* (or dynamic_cast<Extension>(baseptr)) instead.
This assumes Extension needs access to Base. If it doesn't, then you can just implement Extension as a mixin:
class Base
{ // ...
};
class Extension
{ // ...
};
class Derived1: public Base, Extension
{ // ...
};
class Derived2: public Base, Extension
{ // ...
};
Composition or inheritance ?
when we need Derived objects to possess this property.
This sounds as if an object and its extended property have a "has-a" and not and "is-a" relationship. This would suggest composition rather than inheritance as solution.
"on demand" , "if we don't want" ...
These suggest an optional relationship. It sounds as if you'd decide at runtime and for each object if the extension is needed or not. This reinforces the preference for composition over inheritance.
To achieve this kind of behaviour with inheritance needs polymorphism, and you'd have to use pointers/references everytime you need to work with an object.
Extended functionality could also be different in the future (derived
classes are extended in accordance with the kind of problem being
solved),
In the future, could there be further derivation for the derived ? If yes, how would this further derivation relate to the extension ? If you'd say that further derivation would be independent of the extension, then composition should definitively be the choice.
Now which one of 2 and 3 to prefer ?
Looking at all the arguments above, the third option could be very interesting for both your current needs for a common extension, but also future needs.
Here is the general idea:
class Base {
...
protected:
Extension *ex;
void setExtension(Extension *e); // to be called by ctor or the derived.
public:
bool isExtended() { return ex!=nullptr; }
int getExProperty1(){ if (isExtend()) return ex->getProperty1();} // common member functions
};
But for this to remain extensible for future evolutions, Extension should define its member functions virtual. Then later some derived class could use a derivation of Extension:
class MyDerivedExtension : public Extension { // specially for Derived1 extensions
protected:
string myspecificproperty; // specific for Derived1
public:
int getPropery1 () { /* calculate it differently than for basic Extension */ }
string getProperty2 () { /*...*/ } // specific to Derived1
};
class Derived1: public Base
{
...
protected:
void setExtension(MyDerivedExtension *e) { Base::setExtension(e); } // to be called by ctor.
public:
string getExProperty2(){ if (isExtend()) return ex->getProperty2();} // non common member
};