visual studio c++ project consistantly restarting once [closed] - c++

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Whenever I start my command line, debug executable, whether using the debugger within visual studio or on its own, it always restarts once. It is the weirdest thing: I start it, it seems to be running and I can interact with it, but then a few seconds later it just restarts on its own. And this happens only once; the .exe that opens the second time is stable and will keep on running until I stop it. Any ideas on what is going on here? I tried googling the issue but not sure exactly what to search for!

As #drescherjm commented, the issue was my antivirus. Disabling it fixed the issue.

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Deep linking in docusaurus generates 404 page not found errors [closed]

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Closed 2 months ago.
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ampersandtarski.github.io is a site generated with docusaurus and hosted by github pages. Currently, during generation docusaurus doesn't detect any broken links. Also, the links at the site work as expected, as long as you use the links from the site themselve.
The weird thing is, that whenever you copy a link and open it in a new tab of your browser, it returs a 404-page-not-found error. Therefor deep linking to specific pages on the site doesn't work as well.
I am amazed by this phenomenon, and I am clueless to where to look for a (direction to a) solution.
Does anybody have an idea on what may cause this undesired effect?
Thanks for reading!
Finaly I figured out what was going wrong. It had to do with the casing. A directory where most of the docs were stored, started with an upper-case character. After changing this all to lowercase, my problem was solved.

Cpp file says [converted] and is a bunch of random characters [closed]

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Closed 3 years ago.
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My code was converted to these random characters at some point after I saved my program using Vi. I did this project for a grade in one of my college courses and didn’t get any credit, despite the fact that I spent hours working on my code for this to happen. If anyone knows how to convert it back to C++ I would be thankful.
Turns out I had saved my file under the wrong folder and I was able to recover my original file. Thanks to all for helping out with this! It seems like it always tends to be something so simple...

Xcode not printing log/console messages. Shows a black debugger [closed]

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Closed 8 years ago.
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I'm running an ipad project on XCode. My project builds and runs successfully. But the logger messages (cout/printf statements) are not getting printed. It was working fine. I don't know what I did.
This is how the debugger screen looks when the project is running.
Help please..
Works after restarting Xcode. Should be a glitch.
Try to quit and restart the simulator.
If that still doesn't work then put a break point right before and after your print statements and see if your program is reaching that point.
If it doesn't reach the print statement, then put a break point in your viewDidLoad function and check if your program is running at all or not.

Qt creator error during release qmake [closed]

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Closed 8 years ago.
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I have error when I try qmake my project in release mode. In debug mode everything is ok, but when I change to release - 'magic' starts. I have no clue what is wrong. Before I could several times qmake release version. What am I doing wrong? (below some output - sorry for partly polish information)
ASSERT: "fileName.isEmpty() || isAbsolutePath(fileName)" in file Q:\qt5_workdir\w\s\qtbase\qmake\library\ioutils.cpp, line 61
20:20:45: Proces "C:\Qt\Qt5.1.1\5.1.1\msvc2010_opengl\bin\qmake.exe" zakończył się kodem wyjściowym 1.
(translate: 20:20:45: Process "C:\Qt\Qt5.1.1\5.1.1\msvc2010_opengl\bin\qmake.exe" finish with return code 1.)
This is not quite magical. You either used back slashes, etc, a.k.a. wrong input path or were simply facing this already fixed bug in later versions:
qmake is crashing with "Qwt 6.1 rc3" and Qt 5
As you can see, this was fixed in 5.2.0 when wrong path is supplied. Based on your comment that Q:\ was unknown for you, it could also be the reason for the crash.

How to know when a Gdk.Pixbuf is finished loading [closed]

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Closed 8 years ago.
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I am loading a Gdk.Pixbuf from bytes:
_pixbuf = new Gdk.Pixbuf(bytes);
Then, I'd like to read the _pixbuf data. But, it appears that the data is actually loading in the background because the data doesn't exist for a while. If I wait, all is fine.
How can I either know when it is finished, or force the update?
It turns out that this code was fine... I was executing it in the graphics thread, and returning before it was done. Once I executed it so that it blocked until it was complete, then all was fine.