how to pass array to constructor in c++? - c++

I am trying to pass an array to constructor in C++ but it is not working:
arrayClass(int *array,int size){
a = new int[15];
for(int i(0); i < size; i++) {
this->a[i] = array[i];
}
this->size = size;
cout << "In second constructor" << endl;
}
in main()
int array[3]={1,2,3};
arrayClass a2(array,3);

Your example is working fine - just take care to delete[] with new[] allocated space accordingly after you're finished (to prevent memory leaking). Also instead of using 15 as hardcoded constant, you probably want to use the parameter size (otherwise for arrays bigger than 15 elements, you would have an memory access violation).
class ArrayClass{
public:
ArrayClass(int* array, int size){
a = new int[size];
for (int i(0); i < size; i++) {
this->a[i] = array[i];
}
this->size = size;
}
virtual ~ArrayClass(){
delete[] a;
}
private:
int* a;
int size;
};
int main(int argc, char** argv){
int array[3] = { 1, 2, 3 };
ArrayClass a2(array, 3);
return 0;
}
Arrays can be allocated in C++ in different ways:
int a[3]; // will allocate the space for 3 elements statically from the stack
int* a = new int[3]; // will allocate space for 3 elements dynamically from the heap
Basically it decides in which memory your array will be located - but there are many differences in these two methods involved - see i.e. What and where are the stack and heap?.
Some main differences are:
stack allocations can't use a dynamical length like a variable i.e. int size = 10; int a[size]; // <- is invalid
stack allocations are 'deleted' automatically when they are out-of-scope
heap allocations have to be deleted[] explicit to not leak memory
The line int* a = new int[3]; will declare a pointer-variable to an memory location where 3 int values can fit in. So after the declaration these 3 values can be addressed directly as a[0], a[1] and a[2]. After all operations are finished delete[] a; is necessary. Because if the pointer a* is getting out-of-scope (i.e. end of your function) the memory for the 3 values is not deallocated automatically.

Related

SIGSEGV error while declaring array without creating new int[size]

I tried to write code where i have to return the pointer pointing to the first element of array.
I tried using this:-
int *construct(int arr[],int n)
{
int size=(int)(ceil(log2(n)));
size=2*pow(2,size)-1;
int st[size];
for(int i=0;i<size;i++)
st[i]=INT_MAX;
constructUtil(arr,st,0,n-1,0);
int *pt=&st[0];
return pt;
}
This gave me error.
But when i declared the same array like this:
int *st=new int[size];
It executed successfully.
What is the difference between these two?
You canĀ“t return a pointer to a local array in C. You have to use malloc to allocate the memory and generate a pointer to a memory region for your array. Now you can return the pointer and the memory stays valid:
#include <stdio.h>
#include <stdlib.h>
int* construct(int n);
int main()
{
int* ArrayPointer = construct(100);
printf("Address: %p", ArrayPointer);
for(int i = 0; i < 100; i++)
{
printf("%i\n\r", ArrayPointer[i]);
}
free(ArrayPointer);
return 0;
}
int* construct(int n)
{
int* array = (int*)malloc(n * sizeof(int));
for(int i = 0; i < n; i++)
{
array[i] = i;
}
return array;
}
The instruction new does something similar to the malloc function (not exactly the same). The key operation of new is to ask the OS for some free memory for dynamic allocation (like malloc but from another memory pool). See the difference between malloc and new here. Another option (without dynamic memory) is to declare a static array with a fixed size. So the compiler will reserve the memory and you can pass the address of this array to your function

How do I set an array to a new array?

I need to implement a function that modifies an array. The new array may be a different size. cout prints 1. I understand what's wrong with this code but I just cannot figure out what the syntax is.
//tried this..
int reduce(int *array[])
{
*array = new int[1];
(*array)[0] = 6;
return 0;
}
//also tried this..
int reduce(int array[])
{
array = new int [1];
array[0] = 6;
return 0;
}
int main()
{
int a[1] = {1};
int *p = a;
reduce(&p);
cout << a[0];
return 0;
}
Don't understand your question correctly, but this is what you may do:
void reduce(int *a, int size)
{
for (int i =0; i < size; ++i) {
*(a+i) = 6; // or whatever value to want to
}
}
Call it this way:
int main(){
int a[5] = {1, 1, 1, 1, 1};
int *p = a;
reduce(p, 5);
for (int i =0; i < 5; ++i) { cout << a[i]<<endl; }
return 0;
}
EDIT
What you are trying to do can be vaguely done this way:
int * reduce (int **b, int size) {
*b = new int[size];
for (int i =0; i < size; ++i) {
*(*b + i) = 6;
}
return *b;
}
int main(){
int a[5] = {1, 1, 1, 1, 1};
int *p = a;
p = reduce(&p, 5);
cout << p[0];
cout << p[1];
cout << p[2];
cout << p[3];
cout << p[4];
delete [] p;
return 0;
}
But it still wont change where a is pointing to.
What you are trying to do is not possible with statically defined arrays.
When you use an array like
int a[1] = {1};
you cannot change the size of the array at run time, you cannot make it point to dynamically allocated memory. You may only access and modify the elements the array. That's it.
The function reduce changes where p points to but it does not change the elements of a.
If you want to modify the contents of a, you can simply use a as an argument, and set the values.
MODIFIED:
You want to modify array a, try this :
int reduce(int **array)
{
*array = new int[1];
(*array)[0] = 6;
return 0;
}
int main()
{
int *a = new int[1];
reduce(&a);
cout << a[0];
return 0;
}
First of all, the formal parameter int* array[] actually is the same as int** array (you can think of it as a two-dimensional array). This is probably not what you want.
The answer of #everettjf will only work if you do not change the size of the array. A possible solution (that completely replaces the array) would be
#include <iostream>
void print_array(int[],int);
int* reduce(int array[]) {
// get rid of the old array
delete[] array;
// create a new one
array = new int[7]{8,4,6,19,3,56,23};
// need to return the new address, so that
// the main function is informed on the new
// address
return array;
}
int main() {
// initialize array
int *a = new int[1]{4};
print_array(a,1);
// "change" array by completely replacing it
a=reduce(a);
print_array(a,7);
return 0;
}
// simply prints out the array; no error checking!
void print_array(int array[], int length) {
std::cout << "[";
for (int i = 0; i < length ; ++i) {
std::cout << array[i] << " ";
}
std::cout << "]" << std::endl;
}
In the reduce function, the initial array is completely deleted. Afterwards, you can create a new one (I chose to just use 7 random numbers). It is important to return that pointer back to the caller (the main method). Otherwise the a pointer in the main method would point to invalid
If you are not forced (by some kind of excercise, for example) to use arrays, you should look into http://en.cppreference.com/w/cpp/container/vector
The premise of your question is invalid. It is not possible to resize an array of automatic storage duration (aka a in main()) after its definition by ANY means in standard C++.
Dynamic memory allocations in either of your reduce() functions will not cause a in main() to be resized.
reduce(&p) will calls the first version of reduce() , which will then change p (so it points at the dynamically allocated memory) but not affect a.
If main() calls reduce(a) or reduce(p) (the two are equivalent, given the initialisation int *p = a) will change neither a nor p, but instead cause a memory leak.
The underlying problem, I suspect, is that you believe - incorrectly - that pointers and arrays are the same thing. They are actually different things, but can be used in the same way in various contexts. And your code is one of the contexts in which they cannot be used interchangeably.
If you want a resizeable array, use a static container (like std::vector<int>) and - if you want a function to resize it, pass it by reference. It manages its own memory dynamically, so is able to dynamically resize itself.

Doubling the Size of a C++ Array

The following snippet of code is my attempt to increase the size of an array by a factor of two. I am having several problems with it. Most importantly, should I be calling delete on my original array?
void enlarge(int *array, int* dbl int size) {
for (int i = 0; i < size; i++)
dbl[i] = array[i];
delete array;
array = dbl;
}
You have a few problems:
Modifying array only modifies the local copy of the pointer. You need to take a reference-to-pointer if you want the modification to be observed by the calling code.
You need to use delete[] when deleting things allocated with new[].
You attempt to copy too many items, and in so doing you overrun the original array.
void enlarge(int *& array, int size) {
// ^
// Use a reference to a pointer.
int *dbl = new int[size*2];
for (int i = 0; i < size; i++) {
// ^
// Iterate up to size, not size*2.
dbl[i] = array[i];
}
delete[] array;
// ^
// Use delete[], not delete.
array = dbl;
}
However, I would strongly suggest using std::vector<int> instead; it will automatically resize as necessary and this is completely transparent to you.
keyword double cannot be used as variable name, and previous array must be deleted before new allocation get assigned to same pointer, and loop should copy size no of items from prev array (not 2 * size)
void enlarge(int **array, int size) {
int *d = new int[size*2];
for (int i = 0; i < size; i++)
d[i] = *array[i];
delete [] *array;
*array = d;
}
if previous array was int *arr, and size is the currentsize of the array arr, call should be as: enlarge(&arr, size)

C++: The value that the pointer is pointing to changes

I am trying to code a class that represents a set of integers. It's a homework assignment but for the life of me I cannot figure out this issue.
In the class "IntSet", I have two private variables; one is a pointer to an array the other is the size of the array. I can create objects of this class and they work as intended. But I have this function named "join" that returns an object of the IntSet class. It essentially concatenates the arrays together then uses that array to create the returning object.
Here is my code:
#include <iostream>
using namespace std;
class IntSet {
int * arrPtr;
int arrSize;
public:
//Default Constructor
IntSet() {
int arr[0];
arrPtr = arr;
arrSize = 0;
}
//Overloaded Constructor
IntSet(int arr[], int size) {
arrPtr = arr;
arrSize = size;
}
//Copy Constructor
IntSet(const IntSet &i) {
arrPtr = i.arrPtr;
arrSize = i.arrSize;
}
/*
* Returns a pointer to the first
* element in the array
*/
int* getArr() {
return arrPtr;
}
int getSize() {
return arrSize;
}
IntSet join(IntSet &setAdd) {
//Make a new array
int temp[arrSize + setAdd.getSize()];
//Add the the values from the current instance's array pointer
//to the beginning of the temp array
for (int i = 0; i < arrSize; i++) {
temp[i] = *(arrPtr + i);
}
//Add the values from the passed in object's array pointer
//to the temp array but after the previously added values
for (int i = 0; i < setAdd.getSize(); i++) {
temp[i + arrSize] = *(setAdd.getArr() + i);
}
//Create a new instance that takes the temp array pointer and the
//size of the temp array
IntSet i(temp, arrSize + setAdd.getSize());
//Showing that the instance before it passes works as expected
cout << "In join function:" << endl;
for (int j = 0; j < i.getSize(); j++) {
cout << *(i.getArr() + j) << endl;
}
//Return the object
return i;
}
};
int main() {
//Make two arrays
int arr1[2] = {2 ,4};
int arr2[3] = {5, 2, 7};
//Make two objects normally
IntSet i(arr1, 2);
IntSet j(arr2, 3);
//This object has an "array" that has arr1 and arr2 concatenated, essentially
//I use the copy constructor here but the issue still occurs if I instead use
//Inset k = i.join(j);
IntSet k(i.join(j));
//Shows the error. It is not the same values as it was before it was returned
cout << "In main function:" << endl;
for (int l = 0; l < k.getSize(); l++) {
cout << *(k.getArr() + l) << endl;
}
return 0;
}
The program compiles and the output as of now is:
In join function:
2
4
5
2
7
In main function:
10
0
-2020743083
32737
-2017308032
I don't know why but the 10 and 0 are always the same every time I recompile and run. Also, if I print out the address of the pointer rather than the value(in both the join function and the main function), I get the same memory address.
Sorry if I misuse terms, I come from a java background, so pointers and such are a little new to me. If any clarification is needed, please ask.
Thanks in advance.
int temp[arrSize + setAdd.getSize()];
This is a local array, its lifetime ends once the function returned.
IntSet i(temp, arrSize + setAdd.getSize());
Here you are constructing an IntSet with this array. In fact the constructor simply changes a member pointer to the value of temp:
IntSet(int arr[], int size) {
arrPtr = arr;
arrSize = size;
}
As a result, since the lifetime of the object that temp and consequently also i.arrPtr is pointing to ends after leaving join, you will have a wild pointer. Dereferencing this pointer later in main invokes undefined behavior.
You need to allocate the array dynamically with new[] and delete it later with delete[]. The same goes for your constructors. Also note that if you use new[] in join and delete[] in the destructor, then you also have to make sure that the copy constructor actually copies the array (create new array with new[] and copy contents). If you simply assign the pointer then both the source and destination object will point to the same array and they will also both try to delete it at deconstruction, again invoking undefined behaviour.
But since this C++, you might as well use a std::vector which does all of this for you. (or std::set if you actually want a integer set)
The quickest fix with your code is to change
int temp[arrSize + setAdd.getSize()];
into this
int * temp = new int[arrSize + setAdd.getSize()];
The thing is that you allocated temp on the stack, so when join() returns that memory is releases. By allocating memory on the heap (as per the fix) the memory is not released when join() returns.
There are other things wrong with your code -- depending on the point of the assignment. I think most of these will be fixed when you consider the implications of having memory on the heap.

Array data being corrupted after passing pointer, C

I'm dereferencing a pointer to my array struct in my function and printing it within the function. This works correctly, however, as soon as I return the pointer out of the function it prints incorrectly. I did some research on similar questions, but I just cannot seem to find my exact problem.
correct print: 11 5 1 2 3 4 5 10 20 30 40
incorrect: 11 5 1 2 5024 96 0 0 20 30 40
(Problem areas are in commented in CAPS)
[arraytools.cpp]
#include "arraytools.h"
#include <iostream>
using namespace std;
void DisplayArray (short int* a)
{
short int size = a[0];
int i;
for (i=0; i<size; i++)
{
cout<< a[i] << " ";
}
cout<<endl;
}
short int* ConcatArray (short int* a1, short int* a2)
{
short int size = a1[0] + a2[0] + 1; //size of newarray
short int *ptr; //pointer for newarray
short int newarray[size]; //initializing new array with given new size
newarray[0] = size; //making first object in new array the size of it
int i,j;
for (i=0; i<a1[0]; i++) //loop to store first array objects to newarray
{
newarray[i+1] = a1[i];
}
int lastpoint = a1[0] + 1; //marks the point to start adding the second array to newarray
for (j=0; j<a2[0]; j++) //loop to store second array objects to newarray
{
newarray[lastpoint] = a2[j];
lastpoint++;
}
ptr = &newarray[0]; //assigning new array to pointer
DisplayArray(ptr); //PRINTS CORRECTLY HERE
return ptr;
}
[main.cpp]
#include "arraytools.h"
#include <iostream>
using namespace std;
int main()
{
char choice = 'y'; //user defined later in program
while (choice == 'y') // for repeating process
{
//declaring two arrays of short int
short int arr1[] = {5,1,2,3,4};
short int arr2[] = {5, 10, 20, 30, 40};
//pointers to refer to declared arrays
short int* nptr, *ar1, *ar2;
ar1 =arr1;
ar2 =arr2;
DisplayArray(ar1);
DisplayArray(ar2);
nptr = ConcatArray(ar1, ar2); //RECIEVES RETURNED POINTER
DisplayArray(nptr); //PRINTS INCORRECTLY
cout<<"Run process again? y/n: "; //loop exit condition
cin >> choice;
}
return 0;
}
This line is root of problem:
short int newarray[size];
It allocates array in stack, and then you return address of that, even though it becomes invalid as soon as you return from that function. Try this:
short *newarray = new short [size];
Now it goes to heap. Of course you should also delete that with delete[] operator when you no longer need it, like maybe in main after printing:
delete[] nptr;
You are allocating newarray "on the stack". It will be reclaimed once it goes out of scope (i.e. function ends). Use malloc if you really want to do this. Or if you really are using C++ consider a better container such as std::vector.
ConcatArray (short int* a1, short int* a2)
{
short int size = a1[0] + a2[0] + 1; //size of newarray
short int *ptr; //pointer for newarray
short int newarray[size]; //initializing new array with given new size
When you put the new array as a variable local to the function, it is allocated on the stack (usually). Then you return a pointer to the calling code. But the memory is freed up once the method returns. So the pointer is pointing to an undefined area of memory once the called function returns.
Your function returns a pointer on a local variable wich is stored in stack. You need malloc memory for your data.