makefile generate file object for the header file only? - c++

im having probleme in makefile.
when i execute make commande in the terminal it has to generate header.o and main.o and then combine them to generate the excutable kmeans.o file,but it did not, it only generate header.o which is km.o and stop without any error message.
this is my make file :
CFLAGS = -ggdb
DEFINES = -DDEBUGGA
INCLUDES =
LIBS = -lstdc++
EXAMPLE = kmeans.o
CC=g++
.cpp.o:
$(CC) -c $(CFLAGS) $(DEFINES) $(INCLUDES) $<
all:: km.o kmeans.o
km.o: km.cpp km.hpp
gnuplot_i.o: gnuplot_i.hpp
kmeans.o: main.cpp
kmeans: $(EXAMPLE)
$(CC) -o $# $(CFLAGS) $(EXAMPLE) $(LIBS)
clean:
rm -f $(EXAMPLE) kmeans
The km.cpp and km.hpp is the header file and it implementation.
gnuplot_i.hpp is header with its implementation.
main.cpp file the file which links all these libries.

The default target in this makefile is all: km.o kmeans.o.
So when you run make that is what will run. So make will create those two .o files and stop.
If you want make to be the same as make kmeans then you need all: kmeans as your default rule or to move the kmeans target above the all target (since the first target is the default one).

Related

When do files in C++ with direct & indirect dependencies have to be recompiled and when is a new linking of the executable sufficient? [duplicate]

I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles.
AS = nasm
CC = gcc
LD = ld
TARGET = core
BUILD = build
SOURCES = source
INCLUDE = include
ASM = assembly
VPATH = $(SOURCES)
CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \
-nostdinc -fno-builtin -I $(INCLUDE)
ASFLAGS = -f elf
#CFILES = core.c consoleio.c system.c
CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
SFILES = assembly/start.asm
SOBJS = $(SFILES:.asm=.o)
COBJS = $(CFILES:.c=.o)
OBJS = $(SOBJS) $(COBJS)
build : $(TARGET).img
$(TARGET).img : $(TARGET).elf
c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img
$(TARGET).elf : $(OBJS)
$(LD) -T link.ld -o $# $^
$(SOBJS) : $(SFILES)
$(AS) $(ASFLAGS) $< -o $#
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
#Clean Script - Should clear out all .o files everywhere and all that.
clean:
-del *.img
-del *.o
-del assembly\*.o
-del core.elf
My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful.
What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer.
I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile?
EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.
As already pointed out elsewhere on this site, see this page:
Auto-Dependency Generation
In short, gcc can automatically create .d dependency files for you, which are mini makefile fragments containing the dependencies of the .c file you compiled.
Every time you change the .c file and compile it, the .d file will be updated.
Besides adding the -M flag to gcc, you'll need to include the .d files in the makefile (like Chris wrote above).
There are some more complicated issues in the page which are solved using sed, but you can ignore them and do a "make clean" to clear away the .d files whenever make complains about not being able to build a header file that no longer exists.
You could add a 'make depend' command as others have stated but why not get gcc to create dependencies and compile at the same time:
DEPS := $(COBJS:.o=.d)
-include $(DEPS)
%.o: %.c
$(CC) -c $(CFLAGS) -MM -MF $(patsubst %.o,%.d,$#) -o $# $<
The '-MF' parameter specifies a file to store the dependencies in.
The dash at the start of '-include' tells Make to continue when the .d file doesn't exist (e.g. on first compilation).
Note there seems to be a bug in gcc regarding the -o option. If you set the object filename to say obj/_file__c.o then the generated _file_.d will still contain _file_.o, not obj/_file_c.o.
This is equivalent to Chris Dodd's answer, but uses a different naming convention (and coincidentally doesn't require the sed magic. Copied from a later duplicate.
If you are using a GNU compiler, the compiler can assemble a list of dependencies for you. Makefile fragment:
depend: .depend
.depend: $(SOURCES)
rm -f ./.depend
$(CC) $(CFLAGS) -MM $^>>./.depend;
include .depend
There is also the tool makedepend, but I never liked it as much as gcc -MM
You'll have to make individual targets for each C file, and then list the header file as a dependency. You can still use your generic targets, and just place the .h dependencies afterwards, like so:
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
foo.c: bar.h
# And so on...
Basically, you need to dynamically create the makefile rules to rebuild the object files when the header files change. If you use gcc and gnumake, this is fairly easy; just put something like:
$(OBJDIR)/%.d: %.c
$(CC) -MM -MG $(CPPFLAGS) $< | sed -e 's,^\([^:]*\)\.o[ ]*:,$(#D)/\1.o $(#D)/\1.d:,' >$#
ifneq ($(MAKECMDGOALS),clean)
include $(SRCS:%.c=$(OBJDIR)/%.d)
endif
in your makefile.
Over and above what #mipadi said, you can also explore the use of the '-M' option to generate a record of the dependencies. You might even generate those into a separate file (perhaps 'depend.mk') which you then include in the makefile. Or you can find a 'make depend' rule which edits the makefile with the correct dependencies (Google terms: "do not remove this line" and depend).
Simpler solution: Just use the Makefile to have the .c to .o compilation rule be dependent on the header file(s) and whatever else is relevant in your project as a dependency.
E.g., in the Makefile somewhere:
DEPENDENCIES=mydefs.h yourdefs.h Makefile GameOfThrones.S07E01.mkv
::: (your other Makefile statements like rules
::: for constructing executables or libraries)
# Compile any .c to the corresponding .o file:
%.o: %.c $(DEPENDENCIES)
$(CC) $(CFLAGS) -c -o $# $<
None of the answers worked for me. E.g. Martin Fido's answer suggests gcc can create dependency file, but when I tried that it was generating empty (zero bytes) object files for me without any warnings or errors. It might be a gcc bug. I am on
$ gcc --version gcc (GCC) 4.4.7 20120313 (Red Hat 4.4.7-16)
So here's my complete Makefile that works for me; it's a combination of solutions + something that wasn't mentioned by anyone else (e.g. "suffix replacement rule" specified as .cc.o:):
CC = g++
CFLAGS = -Wall -g -std=c++0x
INCLUDES = -I./includes/
# LFLAGS = -L../lib
# LIBS = -lmylib -lm
# List of all source files
SRCS = main.cc cache.cc
# Object files defined from source files
OBJS = $(SRCS:.cc=.o)
# # define the executable file
MAIN = cache_test
#List of non-file based targets:
.PHONY: depend clean all
## .DEFAULT_GOAL := all
# List of dependencies defined from list of object files
DEPS := $(OBJS:.o=.d)
all: $(MAIN)
-include $(DEPS)
$(MAIN): $(OBJS)
$(CC) $(CFLAGS) $(INCLUDES) -o $(MAIN) $(OBJS) $(LFLAGS) $(LIBS)
#suffix replacement rule for building .o's from .cc's
#build dependency files first, second line actually compiles into .o
.cc.o:
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
clean:
$(RM) *.o *~ $(MAIN) *.d
Notice I used .cc .. The above Makefile is easy to adjust for .c files.
Also notice importance of these two lines :
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
so gcc is called once to build a dependency file first, and then actually compiles a .cc file. And so on for each source file.
I believe the mkdep command is what you want. It actually scans .c files for #include lines and creates a dependency tree for them. I believe Automake/Autoconf projects use this by default.

Makefile with multiple separate *.cpp files to output separate *.exe files in different dir

I am stuck, writing my Makefile.
Directory structure:
.\
Makefile
.\src\*.cpp(s)
.\bin
Desire: What I want to achieve with one Makefile.
Run: make
Output (Terminal):
g++ -g -Wall -c -o src/program1.o src/program1.cpp
g++ -g -Wall -c -o src/program2.o src/program2.cpp
g++ -g -Wall -c -o src/program3.o src/program3.cpp
g++ -g -Wall -c -o src/program4.o src/program4.cpp
Output (in /bin/)
program1.exe
program2.exe
program3.exe
program4.exe
EDIT:
CXX = g++
CXXFLAGS = -Wall -g3 -O0
SRC := ${wildcard src/*.cpp}
OBJS := $(SRC:.cpp=.o)
BIN := $(SRC:src/%.cpp=bin/%)
.PHONY: all
all: $(BIN)
$(BIN): $(OBJS)
$(CXX) -c $(CXXFLAGS) -o $(OBJS)
bin/%: src/%.o
$(CXX) -o $# $^
Error:
g++: warning: linker input file unused because linking not done
The introductory parts of the GNU make manual describe that all: $(BIN) creates a target all that depends on a target bin. That means make will try to create bin. Then you have $(BIN): $(OBJS) which says bin depends on all the object files, so make will try to create all the object files. Then there's a recipe for that rule that says, after you've created the object files run this command, which links together all the object files into a single program (bin).
So make is doing exactly what you asked it to do.
The problem is that is apparently not what you want it to do.
In your question you write, then take the original filenames of each *.cpp and add that to the executable which I don't fully understand, but I assumed that you want to link all the objects into a single executable, which is what your makefile does.
But then later you write: How can I output to bin directory and generate the correct executables?, but you never define what "correct executables" means, and this makes it sound like you want to turn each individual object file into its own executable; that's clearly not what your makefile does.
So before you can tell make what you want, first you have understand clearly what you want so you can write it in your makefile. And if you need us to help you write it into your makefile, you need to explain it clearly in your question so we can understand it.
Cheers!
ETA
OK so you want every source file to compile into an object file, then every object file to compile to a separate binary.
First compute the names of all the binaries you want to build:
SRCS := $(wildcard src/*.cpp)
BINS := $(SRCS:src/%.cpp=bin/%)
Now make a rule that depends on all the binaries:
all: $(BINS)
Now make a pattern rule that tells make how to build each one of those binaries:
bin/% : src/%.o
$(CXX) $(CXXFLAGS) -o $# $^ $(LDLIBS)
Now you're actually done, because make already has a built-in rule that knows how to build a .o file into the same directory where the .c file lives, so it can figure out how to build the src/x.o files on its own.
Try something like:
SRC:=${wildcard src/*.cpp}
OBJ:=$(patsubst %.cpp,%.o,${patsubst src/%,bin/%,${SRC}}}
to get the list of the object files, and the rule:
obj/%.o : src/%.cpp
${CXX} -o $# -c $<
for compiling into the right location.
EDIT You have now clarified that each file is a separate main.
SRC:=${wildcard src/*.cpp}
BIN:=$(patsubst %.cpp,,${patsubst src/%,bin/%,${SRC}}}
to get the list of the object files, and the rule:
bin/% : src/%.cpp
${CXX} -o $# $<
will write each output as an executable in bin. To kick it off:
all : ${BIN}

Creating makefile c++ that stores .o to a directory

Here is an example of how my datas are stored :
\Program
main.cpp
makefile
\Part1
file1.cpp
file1.h
file2.cpp
etc
\Part2
file3.cpp
file4.cpp
file4.h
etc..
\Part3
file5.cpp
file5.h
etc..
\Objects
file1.o
file2.o
file3.o
file4.o
I think you understood.
My problem is that whatever I try my makefile does not work
clang: error: no input files
or
Undefined symbols for architecture x86_64:
Well, I tried to learn by myself how to build a makefile. I leant the easiest way like :
all:exe
exe: Objects/file1.o Objects/file2.o Objects/file3.o Objects/file4.o Objects/file5.o .....
$(CPP) $(LFLAGS) Objects/file1.o Objects/file2.o Objects/file3.o ... -o exe
And then, for each .o I ask the makefile to do like :
Objects/file1.0: Part1/file1.cpp
$(CPP) $(CFLAGS) -o $(OBJ/file1).o Part1/file1.o
But I keep having this issue :
makefile:XX: warning: overriding commands for target .o'
makefile:XX: warning: ignoring old commands for target.o'
For every file
I tried to learn how to build makefile more proprelly but it's quite difficult. I tried many, many things and it doesn't work.
Here is what I mean when I say a proper way to write makefile
ALL_CPP=Part1/*.cpp, Part2/*.cpp, Part3/*.cpp, Part4/*.cpp
CPP_FILES := $(wildcard $(ALL_CPP))
OBJ_FILES = $(patsubst $(ALL_CPP),Objects/%.o,$(CPP_FILES))
main: $(OBJ_FILES)
g++ -o $# $^
Objects/%.o: Animal/%.cpp
g++ $(CFLAGS) -c -o $# $<
Objects/%.o: Enclos/%.cpp
g++ $(CFLAGS) -c -o $# $<
Objects/%.o: Menu/%.cpp
g++ $(CFLAGS) -c -o $# $<
Objects/%.o: Zoo/%.cpp
g++ $(CFLAGS) -c -o $# $<
But of course it doesn't work.
My question is :
How to create a makefile which would work in an environment like mine (with different subfolder) and which would store the .o in a dedicated folder.
I worked using xcode but unfortunately I want a menu where you can navigate using the arrows which doesn't work on the xcode console.
Your second attempt was pretty close.
The problem is with this line
OBJ_FILES = $(patsubst $(ALL_CPP),Objects/%.o,$(CPP_FILES))
The first argument to $(patsubst) is the pattern to match but $(ALL_CPP) isn't a pattern. You want dir/%.c for each directory there. You could make that list of patterns if you really wanted to but there's a better way to do it.
You really have two transformations here. One to replace any leading directory with Objects and one to replace .cpp with .o.
So do them separately.
Use a Substitution Reference for the first part:
OBJ_FILES := $(CPP_FILES:.cpp=.o)
and the notdir and addprefix file name functions for the second part:
OBJ_FILES := $(addprefix Objects/,$(notdir $(OBJ_FILES))
and that should make things work.

Confused how my Makefile is remaking object files

My make file is failing to find my include directory when it tries to remake object files. For example, when I call make tests I get the output:
g++ -c -o sdl_class.o sdl_class.cpp
sdl_class.cpp:9:23: fatal error: sdl_class.h: No such file or directory
#include <sdl_class.h>
^
compilation terminated.
make: *** [sdl_class.o] Error 1
My Makefile is this:
#Originally from: http://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/
#But will be heavily modified
IDIR =../include
CC=g++
CFLAGS=-w -I$(IDIR)
#ODIR=obj
LDIR =../lib
LIBS=-lSDL2
_DEPS = sdl_class.h SDL_image.h
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
OBJ = sdl_class.o tests.o
#OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
%.o: %.cpp $(DEPS)
$(CC) -c -o $# $< $(CFLAGS) $(LIBS)
tests: sdl_class.o tests.o
$(CC) -o $# $^ $(CFLAGS) $(LIBS)
all: $(OBJ)
$(CC) -o $# $^ $(CFLAGS) $(LIBS)
.PHONY: clean
clean:
rm -f *.o *~ core $(IDIR)/*~
My understanding is that when I call make tests, that it should attempt to remake the sdl_class.o file. This should then call the %.o rule, which should try to make the object file by calling something like:
g++ -c -o sdl_class.o sdl_class.cpp -w -I../include -lSDL2
However, this is not the case as it looks like it is calling $(CC) -c -o $# $< $(CFLAGS) $(LIBS), as you can see from above.
Do I have a fundamental misunderstanding about how make builds its rules? Seems likely, this is my first Makefile. Perhaps I am confused on how compilation works in general, as I'm somewhat new to that as well.
I would say that the problem is that one or more of the files ../include/sdl_class.h or ../include/SDL_image.h does not exist. Because of that, make is deciding that your pattern rule does not match (because not all the prerequisites can be found or made) and it defaults to the built-in rule to create object files from .cpp files.
The built-in rules use the make variables CXX for the C++ compiler and CXXFLAGS for the C++ flags: the CC and CFLAGS variables are used for the C compiler. That's why your settings for CFLAGS are being ignored.
If you run make -d sdl_class.o you'll see which file make is looking for and why it decides to not use your pattern rule.
If you rewrite your rules like this it will work better:
%.o: %.cpp
$(CC) -c -o $# $< $(CFLAGS)
sdl_class.o tests.o: $(DEPS)
because make will now complain that the relevant files can't be found or created.
There are other issues, of course. You shouldn't be passing $(LIBS) to your compile command; that belongs only in your link line. And, you should probably stick to the standard variables CXX for the C++ compiler, CPPFLAGS for preprocessor flags like -I and -D, and CXXFLAGS for C++ compiler flags. Also, linker library flags like -L../lib go in LDFLAGS and linker libraries like -lSDL2 go in LDLIBS.
CC/CCFLAGS are for C compilation. You should use CXX and CXXFLAGS for C++. They are used in built-in rules and in the LINK.cc macro, making the Makefile much simpler, and thus less error prone.
CXXFLAGS = -Wall ...
prog : foo.o bar.o
$(LINK.cc) -o $# $^
see Default linker setting in Makefile for linking C++ object files

C++ Makefile %.c works, %.cpp not?

i wrting a simple makefile for c++ files but here is a problem i do not understand.
I have 2 folders
/src for .cpp files
main.cpp
check cpp
/include for .hpp files
check.hpp
My Makefiles looks like this
LIBS = -lsfml-graphics -lsfml-window -lsfml-system
CC = g++
VPATH = src include
CPPFLAGS = -I include
### Files ###
OBJ = main.o check.o
### Rules ###
all: sfml-app
sfml-app: $(OBJ)
$(CC) -o sfml-app $(OBJ) $(LIBS)
%.o: %.c
$(CC) -c $<
clean:
rm -rf *o $(OBJ)
if i use my makefile likes this, everything works fine.
But if i change %.o: %.c to %.o: %.cpp he said
src/main.cpp:2:21: critical error: check.hpp: file or folder not found
is it wrong to write .cpp instead of .c even it is a c++ project? This confused me a bit. Why .c works finde and .cpp not.
thanks for your help :) !
Because make is trying to build a .o from a .cpp file, when you write a rule like %.o : %.c it has no effect on make because make is not trying to build a .o from a .c. Because of that, make is using its own built-in rules to compile the .cpp file into the .o file and the built-in rule works fine.
When you change the rule to be %.o : %.cpp, now your rule matches what make wants to build and so make uses your rule instead of its own built-in rule. Obviously your rule is broken and does not work.
Why does it not work? Because you are not using $(CPPFLAGS), and so the -I include flags are not passed to the compiler, and so the compiler cannot find your header files.
The flags variable for the C++ language is called CXXFLAGS, and you should be using $(CXX) instead of $(CC) in your code. CPPFLAGS is the variable for preprocessor arguments.
Use standard make file flags
CXX for g++
CPP for cpp files
and try:
%.o: %.cpp
$(CXX) $(CXXFLAGS) -c $<
The default rules are:
For C files:
$(CC) -c $(CPPFLAGS) $(CFLAGS) $?
For C++ files
$(CXX) -c $(CPPFLAGS) $(CXXFLAGS) $?
For linking:
$(CC) $(LDFLAGS) $^ $(LOADLIBES)
CPPFLAGS is supposed to be pre-processor flags. The other two (CFLAGS CXXFLAGS) are flags for the specific languages. You should adjust your usage as such.
Also it is unusual to exlicitly define the object files:
OBJ = main.o check.o
It is more usual to define the source files. Then define object files in terms of the source files
OBJ = $(patsubst %.cpp, %.o, $(SRC))
Personally I like to build everything in the directory so use
SRC = $(wildcard *.cpp)
But this will depend a lot on the project.