Im a beginner in C++ and working with unix. So here is my question.
I`ve written few lines in the main-function, and i needed a function, that is defined in the c_lib - library.
main.cpp:
#include <iostream>
#include "c_lib.cpp"
int main()
{
return 0;
}
i want to execute it on the terminal, so i wrote
g++ -c c_lib.cpp
g++ -c main.cpp
g++ -o run c_lib.o main.o
Until here, there is no error report.
Then
./run
I get the error
error: ./run: No such file or directory
What's wrong?
Including a .cpp is not usually done, usually only headers are included. Headers usually contain the declarations that define the interface to the code in the other .cpp
Can you show us the source of c_lib? That may help.
As the source of c_lib is #included, there is no need to compile it seperately. In fact this can/will cause errors (multiple definitions being the first to come to mind). You should only need to do:
g++ -o run main.cpp
to compile your code in this case.
(When using a header (.h), you will need to compile the implementation (.cpp) seperately)
Compile with warnings turned on:
g++ -Wall -Wextra -o run main.cpp
and you will get more output if there are problems with your code.
Is the run file being output by gcc? You can test by calling ls in the terminal (or ls run to only show the executable if it is present).
If the executable is present, it could be that it isn't marked as runnable. I'll go into that if it is a problem as it is outside the general scope of the site (though still related)
First of all you should not include source file into another source. You should create a header file and put declarations there (that allows main() to call functions from c_lib.cpp or use global variables if any)
When you run g++ you have to look into it's output, if operation succeed or not. In your case it failed so executable run was not created.
Usually you do not call compiler manually but write a makefile and let make utility to call g++.
Related
I've just inherited some C++ code that was written poorly with one cpp file which contained the main and a bunch of other functions. There are also .h files that contain classes and their function definitions.
Until now the program was compiled using the command g++ main.cpp. Now that I've separated the classes to .h and .cpp files do I need to use a makefile or can I still use the g++ main.cpp command?
list all the other cpp files after main.cpp.
ie
g++ main.cpp other.cpp etc.cpp
and so on.
Or you can compile them all individually. You then link all the resulting ".o" files together.
To compile separately without linking you need to add -c option:
g++ -c myclass.cpp
g++ -c main.cpp
g++ myclass.o main.o
./a.out
Now that I've separated the classes to .h and .cpp files do I need to use a makefile or can I still use the "g++ main.cpp" command?
Compiling several files at once is a poor choice if you are going to put that into the Makefile.
Normally in a Makefile (for GNU/Make), it should suffice to write that:
# "all" is the name of the default target, running "make" without params would use it
all: executable1
# for C++, replace CC (c compiler) with CXX (c++ compiler) which is used as default linker
CC=$(CXX)
# tell which files should be used, .cpp -> .o make would do automatically
executable1: file1.o file2.o
That way make would be properly recompiling only what needs to be recompiled. One can also add few tweaks to generate the header file dependencies - so that make would also properly rebuild what's need to be rebuilt due to the header file changes.
.h files will nothing to do with compiling ... you only care about cpp files... so type g++ filename1.cpp filename2.cpp main.cpp -o myprogram
means you are compiling each cpp files and then linked them together into myprgram.
then run your program ./myprogram
I know this question has been asked years ago but still wanted to share how I usually compile multiple c++ files.
Let's say you have 5 cpp files, all you have to do is use the * instead of typing each cpp files name E.g g++ -c *.cpp -o myprogram.
This will generate "myprogram"
run the program ./myprogram
that's all!!
The reason I'm using * is that what if you have 30 cpp files would you type all of them? or just use the * sign and save time :)
p.s Use this method only if you don't care about makefile.
You can still use g++ directly if you want:
g++ f1.cpp f2.cpp main.cpp
where f1.cpp and f2.cpp are the files with the functions in them. For details of how to use make to do the build, see the excellent GNU make documentation.
As rebenvp said I used:
g++ *.cpp -o output
And then do this for output:
./output
But a better solution is to use make file. Read here to know more about make files.
Also make sure that you have added the required .h files in the .cpp files.
You can use several g++ commands and then link, but the easiest is to use a traditional Makefile or some other build system: like Scons (which are often easier to set up than Makefiles).
If you want to use #include <myheader.hpp> inside your cpp files you can use:
g++ *.cpp -I. -o out
I used to use a custom Makefile that compiled all the files in current directory, but I had to copy it in every directory I needed it, everytime.
So I created my own tool - Universal Compiler which made the process much easier when compile many files.
You can do that using a single command assuming all the needed .cpp and .h files are in the same folder.
g++ *.cpp *.h -Wall && ./a.out
It will compile and execute at the same time.
when using compiler in the command line, you should take of the following:
you need not compile a header file, since header file gets substituted in the script where include directive is used.
you will require to compile and link the implementation and the script file.
for example let cow.h be header file and cow.cpp be implementation file and cow.cc(c++ files can have extension .cpp, .cc, .cxx, .C, .CPP, .cp) be script file.
Since gcc compiler notation for c++ file is g++, we can compile and link the files using
$g++ -g -Wall cow.cpp cow.cc -o cow.out
options '-g' and '-Wall' are for debugging info and getting warning for errors. Here cow.out is the name of the executable binary file that we can execute to run the program. it is always good to name your executable file otherwise name will be automatically given which might be confusing at times.
you can also do the same by using makefiles, makefiles will detect, compile and link automatically the specified files.
There are great resources for compilation using command line
enter link description here
~/In_ProjectDirectory $ g++ coordin_main.cpp coordin_func.cpp coordin.h
~/In_ProjectDirectory $ ./a.out
... Worked!!
Using Linux Mint with Geany IDE
When I saved each file to the same directory, one file was not saved correctly within the directory; the coordin.h file. So, rechecked and it was saved there as coordin.h, and not incorrectly as -> coordin.h.gch. The little stuff.
Arg!!
I have a template class of a binary tree, tree.tpp and tree.h. I have done a test with the class but I can't compile it
#include <cstdlib>
#include <iostream>
#include "arbolbinario.h"
using namespace std;
int main(int argc, char** argv) {
ArbolBinario<int> pila(45);
return 0;
}
And I'm having the following error when I do: g++ -c -o ./tree.o ./tree.tpp -I ./tree.h
g++: warning: ./tree.tpp: linker input file unused because linking not done
(I'm working with netbeans)
.tpp is not one of the file endings recognized by g++, see its documentation.
Therefore g++ assumes that you want the file to be passed to the linker directly. But since you used the -c flag, which indicates that you want g++ to only compile, but not invoke the linker, you get that error message.
The solution is to tell g++ what kind of file it is that you are passing it explicitly:
g++ -c -o ./tree.o -x c++ ./tree.tpp -I ./tree.h
or, better, rename your C++ source file use one of the common file endings for C++ source files, e.g. .cpp, .cc, .cxx, etc. That would result in less trouble with build tools and less confusion for others looking at your project.
As noted in the question comments -I ./tree.h also is clearly wrong, but not the cause of this particular error (and probably it just doesn't belong there at all).
However:
If your .tpp contains the implementation of methods of a class template, then you should not rename it (.tpp is appropriate in that case), but you also should not compile it as translation unit at all. That means it should not appear in any g++ command.
.tpp files implementing a template classes methods need to be included in the .h file with the class template definition, instead. Otherwise you will get linker errors later when you try to link your files, see Why can templates only be implemented in the header file?.
The -c flag tells GCC to only compile the input source files, not to do any linking.
If you want the compiler to link the object files into an executable binary, you need to remove the -c flag.
My Problem
I read somewhere that to add include paths to g++ you need to use the -I option:
g++ -I /some/directory and_then_my_files.cpp
However, I'm not sure if this is actually what I need. It's currently not working for me, and I couldn't find anything else close to what I have.
My Setup
I've got a directory with all my current project code, and in it a subdirectory classes, that contains various .h and .cpp files containing classes that may or may not be used when compiling my main files.
Since g++ ./classes/*.cpp main.cpp takes a long time (large number of files in classes directory), I'm looking for an alternative that only compiles and links the files that are included in the main file.
Main file:
#include "classes/a.h"
#include "classes/b.h"
// ... my code
And as you can imagine, g++ complains about undefined references to classes A and B, unless I add ./classes/*.cpp to the build command.
What I want to achieve
So -I and -L did not work, and adding the whole directory to the build command results in a ridiculously long build time - I'm talking 3-5 minutes, which really slows down my development speed.
Is there any way to only build/link the included classes from my classes directory, such as only classes A and B from the example I gave above?
Small Recap of what I've already tried
g++ -I ./classes main.cpp -o main
g++ -L ./classes main.cpp -o main (probably stupid but I tried it anyway)
g++ ./classes/*.cpp main.cpp -o main (what I currently have to resort to)
Thanks in advance :)
A temporary workaround
export CPLUS_INCLUDE_PATH=/usr/local/include
I already asked how to call a C++ constructor from a C file in How to call a C++ constructor from a C-File. Now when I successfully apply these methods suggested there, I receive an error
fatal error: string: No such file or directory compilation terminated
this error message points to the line: #include <string> in a header of a .cpp file.
I already found out that <string> is used by c++/g++ and <string.h> by c/gcc. Well the problem got clearer, when I checked the console output and there I can see, the (.cpp) file with the error was called by the gcc, which actually expects the <string.h> but that's not my intention - I need to compile it with the g++.
Now my question is: Can I force Eclipse to use a specific compiler? Here, for example just g++ (I heared it is capable of C-code too.) - Or even better, is there a way to chose the compiler for each directory in the workspace ?
Thanks for your advises
Answer respecting the wish of being able to specify the compiler for every subfolder:
What you are searching is probably a makefile project. That allows you to specify the toolchain, being for example the preprocessor, compiler and linker. g++ is an example for such a toolchain, as much as clang++ would be.
You can generate such a project in eclipse, writing the makefiles by hand, or use some build environment, such as CMake, which I would recommend for better portable code.
Both solutions would allow you to specify the compiler, as well as the compile flags, for every single directory of your project, if you wished so.
Writing a makefile for your existing C/C++ project can be achieved by completing the following steps:
in the folder where your source file is, right click and create a new file. New > File
name it makefile and click Finish
The new makefile should pop up in the editor and can be filled like follows:
makefile:
all: executable_name
clean:
-rm main.o executable_name[.exe on windows] executable_name
executable_name: main.o
g++ -g -o executable_name main.o
main.o: main.cpp
g++ -c -g main.cpp
Change Project's Setting can force eclipse to compile using g++:
I've just inherited some C++ code that was written poorly with one cpp file which contained the main and a bunch of other functions. There are also .h files that contain classes and their function definitions.
Until now the program was compiled using the command g++ main.cpp. Now that I've separated the classes to .h and .cpp files do I need to use a makefile or can I still use the g++ main.cpp command?
list all the other cpp files after main.cpp.
ie
g++ main.cpp other.cpp etc.cpp
and so on.
Or you can compile them all individually. You then link all the resulting ".o" files together.
To compile separately without linking you need to add -c option:
g++ -c myclass.cpp
g++ -c main.cpp
g++ myclass.o main.o
./a.out
Now that I've separated the classes to .h and .cpp files do I need to use a makefile or can I still use the "g++ main.cpp" command?
Compiling several files at once is a poor choice if you are going to put that into the Makefile.
Normally in a Makefile (for GNU/Make), it should suffice to write that:
# "all" is the name of the default target, running "make" without params would use it
all: executable1
# for C++, replace CC (c compiler) with CXX (c++ compiler) which is used as default linker
CC=$(CXX)
# tell which files should be used, .cpp -> .o make would do automatically
executable1: file1.o file2.o
That way make would be properly recompiling only what needs to be recompiled. One can also add few tweaks to generate the header file dependencies - so that make would also properly rebuild what's need to be rebuilt due to the header file changes.
.h files will nothing to do with compiling ... you only care about cpp files... so type g++ filename1.cpp filename2.cpp main.cpp -o myprogram
means you are compiling each cpp files and then linked them together into myprgram.
then run your program ./myprogram
I know this question has been asked years ago but still wanted to share how I usually compile multiple c++ files.
Let's say you have 5 cpp files, all you have to do is use the * instead of typing each cpp files name E.g g++ -c *.cpp -o myprogram.
This will generate "myprogram"
run the program ./myprogram
that's all!!
The reason I'm using * is that what if you have 30 cpp files would you type all of them? or just use the * sign and save time :)
p.s Use this method only if you don't care about makefile.
You can still use g++ directly if you want:
g++ f1.cpp f2.cpp main.cpp
where f1.cpp and f2.cpp are the files with the functions in them. For details of how to use make to do the build, see the excellent GNU make documentation.
As rebenvp said I used:
g++ *.cpp -o output
And then do this for output:
./output
But a better solution is to use make file. Read here to know more about make files.
Also make sure that you have added the required .h files in the .cpp files.
You can use several g++ commands and then link, but the easiest is to use a traditional Makefile or some other build system: like Scons (which are often easier to set up than Makefiles).
If you want to use #include <myheader.hpp> inside your cpp files you can use:
g++ *.cpp -I. -o out
I used to use a custom Makefile that compiled all the files in current directory, but I had to copy it in every directory I needed it, everytime.
So I created my own tool - Universal Compiler which made the process much easier when compile many files.
You can do that using a single command assuming all the needed .cpp and .h files are in the same folder.
g++ *.cpp *.h -Wall && ./a.out
It will compile and execute at the same time.
when using compiler in the command line, you should take of the following:
you need not compile a header file, since header file gets substituted in the script where include directive is used.
you will require to compile and link the implementation and the script file.
for example let cow.h be header file and cow.cpp be implementation file and cow.cc(c++ files can have extension .cpp, .cc, .cxx, .C, .CPP, .cp) be script file.
Since gcc compiler notation for c++ file is g++, we can compile and link the files using
$g++ -g -Wall cow.cpp cow.cc -o cow.out
options '-g' and '-Wall' are for debugging info and getting warning for errors. Here cow.out is the name of the executable binary file that we can execute to run the program. it is always good to name your executable file otherwise name will be automatically given which might be confusing at times.
you can also do the same by using makefiles, makefiles will detect, compile and link automatically the specified files.
There are great resources for compilation using command line
enter link description here
~/In_ProjectDirectory $ g++ coordin_main.cpp coordin_func.cpp coordin.h
~/In_ProjectDirectory $ ./a.out
... Worked!!
Using Linux Mint with Geany IDE
When I saved each file to the same directory, one file was not saved correctly within the directory; the coordin.h file. So, rechecked and it was saved there as coordin.h, and not incorrectly as -> coordin.h.gch. The little stuff.
Arg!!