Confused about array parameters - c++

This is an exercise from C++ Primer 5th edition, which goes:
Exercise 6.24: Explain the behavior of the following function. If there are problems in the code, explain what they are and how you might fix them.
void print(const int ia[10])
{
for (size_t i = 0; i != 10; ++i)
cout << ia[i] << endl;
}
I can not find any problem in the codes. What is the point of this exercise?

The general problem is that in C++ declaration syntax, array types in function parameter declarations mean something non-intuitive: A parameter declared as T[] or as T[10] or as T[1279] is actually declared as T* – all these parameter declarations are identical.*
Remember that there are no prvalues of array type in C++, and so array types cannot be function parameter or return types. (When used as a prvalue, an array decays to a pointer to its first element.)
Therefore, your function declaration is actually (with T = const int):
void print(const int *);
This parameter type plays well with the array-to-pointer decay, but it is now clear that you can pass any pointer to int to this function, and the correctness of the function execution cannot be determined from the function definition alone.
*) It's a bit more complicated in C99.
On a side note, array glvalues are perfectly fine, as is the following function which has a parameter whose type is "reference to array":
void print10(const int (&a)[10])
{
for (auto i : a) { std::cout << i << "\n"; }
}

Related

Why is that you can modify an array inside a function without using any reference or pointer [duplicate]

This question already has answers here:
Array changed in a void function, is still changed outside! why? (scope)
(4 answers)
Passing an array as a parameter in C
(3 answers)
Passing Arrays to Function in C++
(5 answers)
Passing an array as an argument to a function in C
(11 answers)
Closed 11 months ago.
I don't get it why you can alter the values inside the array, without using a reference or a pointer (&, *), I'm a freshmen student, and I don't know the reason behind, I hope someone can provide a logical answer, please refer to the code below, Thank You in Advance.
#include <iostream>
using namespace std;
void a(int x[]){
for(int i = 0; i < 5; i++){
x[i] += 2;
}
}
int main(){
int x[5] = {1,2,3,4,5};
a(x);
for(auto b : x){
cout << b << " ";
}
return 0;
}
A function parameter is never an array in C++. When you declare a function parameter as an array, it is automatically adjusted to be a pointer to element of such array. These declarations are effectively identical:
void a(int x[]); // looks like an array of int of unknown bound
void a(int* x); // declaration above is adjusted to this
void a(int x[1234]); // the size is ignored completely
An array implicitly converts to a pointer to the first element of the array (such conversion is called decay). Hence, you can call the function that doesn't accept an array parameter by passing an array argument:
int* ptr1 = x; // implicit conversion
int* ptr2 = &x[0]; // same conversion explicitly
a(x); // same conversion happens here
These two rules (function parameter adjustment and array to pointer decay) make it so that what syntactically looks like passing arrays by value, is actually done using indirection. Within the function, you modify the elements by indirecting through the pointer parameter that points to the array that exists outside of the function.
Important note: The adjustment of array to pointer in function parameter does not apply in other contexts. Arrays and pointers are distinct types with different properties.
Another note: The adjustment does not apply to parts of compound types. For example, a function parameter of type "pointer to array" will not be adjusted to be "pointer to pointer" and "reference to array" will not be adjusted to be "reference to pointer".
The parameter having the array type in this function declaration
void a(int x[]){
is adjusted by the compiler to pointer type to array elements type. That is the above declaration is equivalent to
void a(int *x){
In this call of the function
a(x);
the array designator is implicitly converted to pointer to its first element. That is the call is equivalent to
a( &x[0]);
So within the function you have a pointer to the first element of the array declared in main.
Using the pointer arithmetic you can access elements of the array. That is the elements of the array are passed to the function by reference in the C meaning indirectly through a pointer to them.
Within the function the variable x has the type int *. And this expression statement
x[i] += 2;
is equivalent to
*( x + i ) += 2;
Beacuse
void a(int x[]){
is the same as
void a(int *x){
and so you are using a pointer
Why?
Because an array like
int x[10];
'decays' to a pointer when passed to a function (and in other places). This can be very confusing but at the same time is very flexible
It mens that I can have a function like strlen that can accpet a 'real' array, or a pointer. These 'strings'
char *s1 = malloc(10);
strcpy(s1, "hello");
char s2[] = "hello";
char *s3 = "hello";
store their data in different ways but all can be handled by
size_t strlen(const char *s);
note that this is exactly the same as
size_t strlen(const char s[]);
they are 2 different ways of writing the same thing. Personal preference is for the second type if its really is an 'array' vs a pointer to maybe an array.
One issue with this 'decay' is that inside strlen (or any pointer/array accepting function) it is impossible to 'know' the length just from the parameter. The compiler knows that the size of s2 is 6 but this information is not carried forward to the function.
Regularly SO sees this
void my_func(int *arr){
int len = sizeof(arr)/sizeof(arr[0]);
....
}
int a[10];
my_func(a);
This will give len = 1 or 2 (depending on 32 or 64 bit machine), never 10
The flexibility costs a litle power

Can a pointer convert to an array during a function call?

Consider the following piece of code:
#include <iostream>
#include <typeinfo>
void use_pointer(int *ptr)
{
std::cout << typeid(ptr).name() << std::endl;
}
void use_array(int arr[])
{
std::cout << typeid(arr).name() << std::endl;
}
int main()
{
int *ptr = nullptr;
// std::cout << typeid(int *).name() << std::endl; // output: Pi
int arr[1];
// std::cout << typeid(int[]).name() << std::endl; // output: A_i
use_pointer(arr);
use_array(ptr);
}
Compiling this program using g++ 6.5.0 outputs:
$ g++ -std=c++11 arrays_2.cpp -Wall
$ ./a.out
Pi
Pi
Now, when calling use_pointer(arr) the array is being decayed to a pointer. (Is that correct? The word "decay" is new to me.)
And the C++ Standard says at [conv.array#1]:
An lvalue or rvalue of type “array of N T” or “array of unknown bound
of T” can be converted to a prvalue of type “pointer to T”. The
temporary materialization conversion ([conv.rval]) is applied. The
result is a pointer to the first element of the array.
I think I understand that my "array of int" converts to a "pointer to int". (Is that correct?)
Now, what happens exactly when calling use_array(ptr). Since the type of the parameter in this case is array of int, did the "pointer to int" convert to an "array of int"?
A pointer to the standard would be much appreciated.
Pointers are pointers, and arrays are arrays. However, arrays naturally decays to pointers to their first element. So when you pass the array arr to any of the function you have, it will decay to &arr[0].
Also note that when declaring function arguments, array-notation (like int arr[]) doesn't mean that it's an array, it's still translated by the compiler as a pointer (i.e. int* arr).
Regarding the decay from array to pointer, it can't happen the other way. Once you have a pointer, all you have is that pointer and the single element it points to.
Your code has little to do with pointer decay. Rather, it demonstrates type adjustment of function parameters.
When used as a type of a function parameter, T[] is being adjusted to T*. This is not a decay, not a conversion, it's a rewrite. The program is rewritten to use T*, as if no T[] was ever there in the source code.
To reiterate, there are no function parameters of type T[] in C++. When the programmer writes one, the compiler immediately substitutes T* and forgets that T[] was ever there. This is in contrast with normal arrays and their decay to pointers. There are most definitely arrays in C++ which are very different from pointers. They decay to pointers only in (many but not all) expressions. It's a one way street: a pointer never un-decays to an array
Can a pointer convert to an array during a function call?
No. See the last example when passing by reference.
An array type has a size (that includes all elements). When it decays into a pointer this size information is lost. So there is no way to convert a pointer back into an array (as you don't know how big the array is).
You probably noticed that array and pointer parameters are actually synonyms for each other to the compiler:
> cat b.cpp
void use_pointer(int *ptr)
{}
void use_pointer(int (arr)[])
{}
> g++ b.cpp
b.cpp:8:6: error: redefinition of 'use_pointer'
void use_pointer(int (arr)[])
^
b.cpp:4:6: note: previous definition is here
void use_pointer(int *ptr)
It does not matter to the compiler these are both the same thing.
So when you pass an array as a parameter it will usually decay into a pointer (for the address of the first element of the array).
Now you can pass an array by reference but the syntax is different.
void use_pointerref(int (&arr)[1]) // You have to specify the exact size
{} // And lace the ampersand in there.
But you will notice that a pointer will not bind to this function.
use_arrayref(arr);
use_arrayref(ptr);
> g++ b.cpp
b.cpp:31:5: error: no matching function for call to 'use_arrayref'
use_arrayref(ptr);
^~~~~~~~~~~~
b.cpp:14:6: note: candidate function not viable: no known conversion from
'int *' to 'int (&)[1]' for 1st argument
void use_arrayref(int (&arr)[1])
Some notes:
But let us think about that. C++ semantics are normally pass by value. So if you had succeeded (or should I say if the language allowed) in passing the array you would have made a copy of the array that would have been passed to the function. This is probably not desirable so apssing the pointer is an efficient way of passing by value (though you do . get a type change).
Note that the pass by reference is very limited as it must know the exact type. We usually get around the size issue by making it a template.
template<int S>
void use_pointerref(int (&arr)[S])
{
std::cout << typeid(arr).name() << " Size: " << S << std::endl;
}

What is the difference between 'struct (*)[]' and 'struct *[]'?

I am playing around with pointers, arrays of pointers, and arrays.
I created a struct called Fraction and tried passing an array of Fraction into a function that takes an array of Fraction pointers. I get the error:
Error 1 error C2664: 'void display(Fraction *[],int)' : cannot convert
argument 1 from 'Fraction (*)[10]' to 'Fraction *[]'
I understand that this does not work, but what you you call each of these? Fraction(*)[] and Fraction*[]. for example: int[] is an array of integers, and an int* is an integer pointer. The above code, looks identical to me aside from the parenthesis around the *.
I do not need to fix this error I just simply want to understand the differences between the two, seemingly similar structures.
Cause of the error
The parameter Fraction *fracArr[] expects an array of pointers to fractions.
You have defined Fraction farry[max_size]; meaning that farry is an array of fractions.
When you call the function providing &farry as first argument, you are trying to take a pointer to an array (Fraction (*)[10]) instead of an array of pointers (Fraction *[]). Therefore the mismatch error.
Solution
If your goal is to work with an array of fractions, just change your function as follows:
void display(Fraction fracArr[], int fracCounter){
for (int i = 0; i < fracCounter; i++){
cout << fracArr[i].num << "/" << fracArr[i].den << endl;
}
}
and call it with display(farry, fracCounter);.
Additional remarks:
More generally, an argument of type array of unknown size T arg[] is passed as a pointer T *arg pointing to the first element.
Defining your argument Fraction *arg[] or Fraction **arg would result in the same code. The [] just hides this technical detail and make the intent clearer (i.e. working with an array of pointers vs. working with a pointer to pointer)
Fraction*[] is an array of Fraction* (an array of pointers). Fraction(*)[] is a pointer to Fraction[] (pointer to an array). The difference is that parentheses isolate the "pointer" from the Fraction, because otherwise the two would bind to each other and give you a different type than intended.
Mechanically, a * or a & would much rather bind to a type name than be isolated and represent the entire thing, so you have to use parentheses to isolate it from the element type. This is also true when declaring function pointers: int*(int, int) is a function that takes two ints and returns an int*, while int(*)(int, int) is a pointer to a function that takes two ints and returns an int.
Consider this simple program:
#include <iostream>
#include <typeinfo>
struct Type {};
// 1: Array of Type*.
void func(Type *arr [3]) {
std::cout << "Type* array.\n"
<< typeid(arr).name() << "\n\n";
}
// 2: Array of Type&.
// Illegal.
// void func(Type &arr [3]) {
// std::cout << "Type& array.\n"
// << typeid(arr).name() << "\n\n";
// }
// 3: Pointer to array of Type.
void func(Type (*arr) [3]) {
std::cout << "Pointer to Type array.\n"
<< typeid(arr).name() << "\n\n";
}
// 4: Reference to array of Type.
void func(Type (&arr) [3]) {
std::cout << "Reference to Type array.\n"
<< typeid(arr).name() << "\n\n";
}
int main() {
// Array of Type.
Type t_arr[3] = {};
// Array of Type*.
Type* tp_arr[3] = { &t_arr[0], &t_arr[1], &t_arr[2] };
// Array of Type&.
// Illegal.
// Type& tr_arr[3] = { t_arr[0], t_arr[1], t_arr[2] };
std::cout << "Type[3]: " << typeid(t_arr).name() << "\n\n";
func(t_arr); // Calls #4.
func(&t_arr); // Calls #3.
func(tp_arr); // Calls #1.
}
Depending on the compiler used, it'll output either mangled or unmangled types for arr, and the output shows that all three are different types:
// MSVC:
Type[3]: struct Type [3]
Reference to Type array.
struct Type [3]
Pointer to Type array.
struct Type (*)[3]
Type* array.
struct Type * *
// GCC:
Type[3]: A3_4Type
Reference to Type array.
A3_4Type
Pointer to Type array.
PA3_4Type
Type* array.
PP4Type
This syntax is a bit wonky if you're not used to it, and can be somewhat easy to mistype, so it may be a good idea to make a type alias if you need to use it.
// Array.
typedef Type Type_arr_t[3];
// Pointer.
typedef Type (*Type_arr_ptr_t)[3];
// Reference.
typedef Type (&Type_arr_ref_t)[3];
// ...
// Without typedefs.
Type arr [3];
Type (*arr_p)[3] = &arr;
Type (&arr_r)[3] = arr;
// With typedefs.
Type_arr_t arr2;
Type_arr_ptr_t arr2_p = &arr2;
Type_arr_ref_t arr2_r = arr2;
This is extremely useful when declaring functions that return pointers or references to arrays, because they look silly without typedefs, and are really easy to get wrong and/or forget the syntax for.
typedef Type (*Type_arr_ptr_t)[3];
typedef Type (&Type_arr_ref_t)[3];
// Without typedefs.
Type (*return_ptr())[3];
Type (&return_ref())[3];
// With typedefs.
Type_arr_ptr_t return_ptr_2();
Type_arr_ref_t return_ref_2();
For more information regarding how to parse something like this, see the clockwise spiral rule.
Note: When an array is passed by value as a function parameter, and in many other situations (specifically, in any situation where an array isn't expected, but a pointer is), type and dimension information is lost, and it is implicitly converted to a pointer to the first element of the array; this is known as the array decaying into a pointer. This is demonstrated in func(Type*[3]) above, where the compiler takes a parameter type of Type*[3], an array of Type*, and replaces it with Type**, a pointer to Type*; the [3] is lost, and replaced with a simple *, because functions can take pointers but not arrays. When func() is called, the array will decay due to this. Due to this, the following signatures are treated as identical, with the parameter being Type** in all three.
void func(Type*[3]);
void func(Type*[] ); // Dimension isn't needed, since it'll be replaced anyways.
void func(Type** );
This is done because it's more efficient than trying to pass the entire array by value (it only needs to pass a pointer, which easily fits inside a single register, instead of trying to load the entire thing into memory), and because encoding the array type into the function's parameter list would remove any flexibility from the function regarding the size of the array it can take (if a function were to take Type[3], then you couldn't pass it a Type[4] or a Type[2]). Due to this, the compiler will silently replace a Type[N] or Type[] with a Type*, causing the array to decay when passed. This can be avoided by specifically taking a pointer or reference to the array; while this is as efficient as letting the array decay (the former because it still just passes a pointer, the latter because most compilers implement references with pointers), it loses out on flexibility (which is why it's usually paired with templates, which restore the flexibility, without removing any of the strictness).
// Will take any pointer to a Type array, and replace N with the number of elements.
// Compiler will generate a distinct version of `func()` for each unique N.
template<size_t N>
void func(Type (*)[N]);
// Will take any reference to a Type array, and replace N with the number of elements.
// Compiler will generate a distinct version of `func()` for each unique N.
template<size_t N>
void func(Type (&)[N]);
Note, however, that C doesn't have the luxury of templates, and thus any code that is intended to work with both languages should either use the C idiom of passing a "size" parameter along with the array, or be written specifically for a certain size of array; the former is more flexible, while the latter is useful if you will never need to take an array of any other size.
void func1(Type *arr, size_t sz);
void func2(Type (*arr)[3]);
Also note that there are situations where an array won't decay into a pointer.
// Example array.
Type arr[3];
// Function parameter.
void func(Type arr[3]);
void func(Type (*arr)[3]);
void func(Type (&arr)[3]);
// Function template parameter.
template<typename T>
void temp(T t);
// Class template parameter.
template<typename T>
struct S { typedef T type; };
// Specialised class template parameter.
template<typename T> struct S2;
template<typename T, size_t Sz>
struct S2<T[Sz]> { typedef T type[Sz]; };
func(arr); // C: arr decays into Type*.
// C++: arr either binds to a Type(&)[3], or decays into Type*.
// If both are available, causes error due to ambiguous function call.
func(&arr); // C/C++: No decay, &arr is Type(*)[3].
sizeof(arr); // C/C++: No decay, evaluates to (sizeof(Type) * 3).
alignof(arr); // C/C++: No decay, evaluates to alignof(Type).
decltype(arr); // C++: No decay, evaluates to Type[3].
typeid(arr); // C++: No decay, evaluates to a std::type_info for Type[3].
for (Type& t : arr); // C++: No decay, ranged-based for accepts arrays.
temp(arr); // C++: arr decays to Type* during function template deduction.
temp<Type[3]>(arr); // C++: No decay, deduction isn't required.
// For class templates, deduction isn't performed, so array types used as template parameters
// don't decay.
S<Type[3]>::type; // C++: No decay, type is Type[3].
S2<Type[3]>::type; // C++: No decay, type is Type[3].
// String literals are arrays, too.
decltype("Hello."); // C++: No decay, evaluates to const char[7].
char c_arr[] = "Hello."; // C/C++: No decay, c_arr is a local array, of type char[7],
// containing copy of "Hello."
const char* c_ptr = "Hello."; // C/C++: const char[7] "Hello." is stored in read-only
// memory, and ptr points to it.
// There may be other cases in which arrays don't decay, which I'm currently not aware of.
So, in short, while, say, Type[3] is an array type, and Fraction*[5] is an array type, there are cases where a declaration of the two will be silently replaced with a Type* or Fraction**, respectively, by the compiler, and where type and dimension information will be lost due to this; this loss is known as array decay or array-to-pointer decay.
Thanks go to juanchopanza for reminding me to mention array-to-pointer decay.
This is one of these places where the compiler outputting a raw type versus a parameter declaration causes a little confusion. If you re-insert the variable names, the comparison is now between:
Fraction (*farray)[10]
and:
Fraction *farray[]
At this point the error becomes obvious if you are willing to accept that declarations have a precedence just like regular expressions.
According to C/C++'s precedence table, [] as the array index operator binds more tightly than unary * the pointer de-reference operator.
If you apply this same rule to the declarations, the second becomes an array of pointers, while the first one has the "pointer" bound more tightly due to the parentheses, therefore it is a pointer to an array.

What does A::* mean where A is a class type [duplicate]

I'm trying to understand how "pointer to member" works but not everything is clear for me.
Here is an example class:
class T
{
public:
int a;
int b[10];
void fun(){}
};
The following code ilustrate the problem and contains questions:
void fun(){};
void main()
{
T obj;
int local;
int arr[10];
int arrArr[10][10];
int *p = &local; // "standard" pointer
int T::*p = &T::a; // "pointer to member" + "T::" , that is clear
void (*pF)() = fun; //here also everything is clear
void (T::*pF)() = T::fun;
//or
void (T::*pF)() = &T::fun;
int *pA = arr; // ok
int T::*pA = T::b; // error
int (T::*pA)[10] = T::b; // error
int (T::*pA)[10] = &T::b; //works;
//1. Why "&" is needed for "T::b" ? For "standard" pointer an array name is the representation of the
// address of the first element of the array.
//2. Why "&" is not needed for the pointer to member function ? For "standard" pointer a function name
// is the representation of the function address, so we can write &funName or just funName when assigning to the pointer.
// That's rule works there.
//3. Why the above pointer declaration looks like the following pointer declaration ?:
int (*pAA)[10] = arrArr; // Here a pointer is set to the array of arrays not to the array.
system("pause");
}
Why "&" is needed for "T::b" ?
Because the standard requires it. This is to distinguish it from accessing a static class member.
From a standard draft n3337, paragraph 5.3.1/4, emphasis mine:
A pointer to member is only formed when an explicit & is used and its operand is a qualified-id not enclosed
in parentheses. [Note: that is, the expression &(qualified-id), where the qualified-id is enclosed in
parentheses, does not form an expression of type “pointer to member.” Neither does qualified-id, because
there is no implicit conversion from a qualified-id for a non-static member function to the type “pointer to
member function” as there is from an lvalue of function type to the type “pointer to function” (4.3). Nor is
&unqualified-id a pointer to member, even within the scope of the unqualified-id’s class. — end note]
For "standard" pointer an array name is the representation of the address of the first element of the array.
Not really. An array automatically converts to a pointer to first element, where required. The name of an array is an array, period.
Why "&" is not needed for the pointer to member function ?
It is needed. If your compiler allows it, it's got a bug. See the standardese above.
For "standard" pointer a function name is the representation of the function address, so we can write &funName or just funName when assigning to the pointer.
The same thing aplies here as for arrays. There's an automatic conversion but otherwise a function has got a function type.
Consider:
#include <iostream>
template<typename T, size_t N>
void foo(T (&)[N]) { std::cout << "array\n"; }
template<typename T>
void foo(T*) { std::cout << "pointer\n"; }
int main()
{
int a[5];
foo(a);
}
Output is array.
Likewise for functions pointers:
#include <iostream>
template<typename T>
struct X;
template<typename T, typename U>
struct X<T(U)> {
void foo() { std::cout << "function\n"; }
};
template<typename T, typename U>
struct X<T(*)(U)> {
void foo() { std::cout << "function pointer\n"; }
};
void bar(int) {}
int main()
{
X<decltype(bar)> x;
x.foo();
}
Output is function.
And a clarification about this, because I'm not sure what exactly your comment is meant to say:
int arrArr[10][10];
int (*pAA)[10] = arrArr; // Here a pointer is set to the array of arrays not to the array.
Again, array-to-pointer conversion. Note that the elements of arrArr are int[10]s. pAA points to the first element of arrArr which is an array of 10 ints located at &arrArr[0]. If you increment pAA it'll be equal to &arrArr[1] (so naming it pA would be more appropriate).
If you wanted a pointer to arrArr as a whole, you need to say:
int (*pAA)[10][10] = &arrArr;
Incrementing pAA will now take you just past the end of arrArr, that's 100 ints away.
I think the simplest thing is to forget about the class members for a moment, and recap pointers and decay.
int local;
int array[10];
int *p = &local; // "standard" pointer to int
There is a tendency for people to say that a "decayed pointer" is the same as a pointer to the array. But there is an important difference between arr and &arr. The former does not decay into the latter
int (*p_array_standard)[10] = &arr;
If you do &arr, you get a pointer to an array-of-10-ints. This is different from a pointer to an array-of-9-ints. And it's different from a pointer-to-int. sizeof(*p_array_standard) == 10 * sizeof(int).
If you want a pointer to the first element, i.e. a pointer to an int, with sizeof(*p) == sizeof(int)), then you can do:
int *p_standard = &(arr[0);
Everything so far is based on standard/explicit pointers.
There is a special rule in C which allows you to replace &(arr[0]) with arr. You can initialize an int* with &(arr[0]) or with arr. But if you actually want a pointer-to-array, you must do int (*p_array_standard)[10] = &arr;
I think the decaying could almost be dismissed as a piece of syntactic sugar. The decaying doesn't change the meaning of any existing code. It simply allows code that would otherwise be illegal to become legal.
int *p = arr; // assigning a pointer with an array. Why should that work?
// It works, but only because of a special dispensation.
When an array decays, it decays to a pointer to a single element int [10] -> int*. It does not decay to a pointer to the array, that would be int (*p)[10].
Now, we can look at this line from your question:
int (T::*pA3)[10] = T::b; // error
Again, the class member is not relevant to understanding why this failed. The type on the left is a pointer-to-array-of-ints, not a pointer-to-int. Therefore, as we said earlier, decaying is not relevant and you need & to get the pointer-to-array-of-ints type.
A better question would be to ask why this doesn't work (Update: I see now that you did have this in your question.)
int T::*pA3 = T::b;
The right hand side looks like an array, and the left hand side is a pointer to a single element int *, and therefore you could reasonably ask: Why doesn't decay work here?
To understand why decay is difficult here, let's "undo" the syntactic sugar, and replace T::b with &(T::b[0]).
int T::*pA3 = &(T::b[0]);
I think this is the question that you're interested in. We've removed the decaying in order to focus on the real issue. This line works with non-member objects, why doesn't it work with member objects?
The simple answer is that the standard doesn't require it. Pointer-decay is a piece of syntactic sugar, and they simply didn't specify that it must work in cases like this.
Pointers-to-members are basically a little fussier than other pointers. They must point directly at the 'raw' entity as it appears in the object.
(Sorry, I mean it should refer (indirectly) by encoding the offset between the start of the class and the location of this member. But I'm not very good at explaining this.)
They can't point to sub-objects, such as the first element of the array, or indeed the second element of the array.
Q: Now I have a question of my own. Could pointer decay be extended to work on member arrays like this? I think it makes some sense. I'm not the only one to think of this! See this discussion for more. It's possible, and I guess there's nothing stopping a compiler from implementing it as an extension. Subobjects, including array members, are at a fixed offset from the start of the class, so this is pretty logical.
The first thing to note is that arrays decay into pointers to the first element.
int T::*pA = T::b;
There are two issues here, or maybe one, or more than two... The first is the subexpression T::b. The b member variable is not static, and cannot be accessed with that syntax. For pointer to members you need to always use the address-of operator:
int T::*pa = &T::b; // still wrong
Now the problem is that the right hand side has type int (T::*)[10] that does not match the left hand side, and that will fail to compile. If you fix the type on the left you get:
int (T::*pa)[10] = &T::b;
Which is correct. The confusion might have risen by the fact that arrays tend to decay to the first element, so maybe the issue was with the previous expression: int *p = a; which is transformed by the compiler into the more explicit int *p = &a[0];. Arrays and functions have a tendency to decay, but no other element in the language does. And T::b is not an array.
Edit: I skipped the part about functions...
void (*pF)() = fun; //here also everything is clear
void (T::*pF)() = T::fun;
//or
void (T::*pF)() = &T::fun;
It might not be as clear as it seems. The statement void (T::*pf)() = T::fun; is illegal in C++, the compiler you use is accepting it for no good reason. The correct code is the last one: void (T::*pf)() = &T::fun;.
int (T::*pA)[10] = &T::b; //works;
3.Why the above pointer declaration looks like the following pointer declaration ?
int (*pAA)[10] = arrArr;
To understand this, we needn't confuse ourselves with member arrays, simple arrays are good enough. Say've we two
int a[5];
int a_of_a[10][5];
The first (left-most) dimension of the array decays and we get a pointer to the first element of the array, when we use just the array's name. E.g.
int *pa = a; // first element is an int for "a"
int (*pa_of_a)[5] = a_of_a; // first element is an array of 5 ints for "a_of_a"
So without using & operator on the array, when we assign its name to pointers, or pass it to function as arguments, it decays as explained and gives a pointer to its first element. However, when we use the & operator, the decay doesn't happen since we're asking for the address of the array and not using the array name as-is. Thus the pointer we get would be to the actual type of the array without any decay. E.g.
int (*paa) [5] = &a; // note the '&'
int (*paa_of_a) [10][5] = &a_of_a;
Now in your question the upper declaration is a pointer to an array's address without the decay (one dimension stays one dimension), while the lower declaration is a pointer to an array name with decay (two dimensions become one dimension). Thus both the pointers are to an array of same single dimension and look the same. In our example
int (*pa_of_a)[5]
int (*paa) [5]
notice that the types of these pointers are the same int (*) [5] although the value they point to are of different array's.
Why "&" is needed for "T::b" ?
Because that's how the language is specified. It was decided not to complicate the language with a member-to-pointer conversion just for the sake of saving a single character even though, for historical reasons, we have similar conversions for arrays and functions.
For "standard" pointer an array name is the representation of the address of the first element of the array.
No it isn't; it's convertible to a pointer to its first element due to an arcane conversion rule inherited from C. Unfortunately, that's given rise to a widespread (and wrong) belief that an array is a pointer. This kind of confusion is probably part of the reason for not introducing similar bizarre conversions for member pointers.
Why "&" is not needed for the pointer to member function ?
It is. However, your compiler accepts the incorrect void main(), so it may accept other broken code.
For "standard" pointer a function name is the representation of the function address, so we can write &funName or just funName when assigning to the pointer.
Again, the function name isn't a pointer; it's just convertible to one.
Why the above pointer declaration looks like the following pointer declaration ?
One is a pointer to an array, the other is a pointer to a member array. They are quite similar, and so look quite similar, apart from the difference which indicates that one's a member pointer and the other's a normal pointer.
Because T on it's own already has a well defined meaning: the type Class T. So things like T::b are logically used to mean members of Class T. To get the address of these members we need more syntax, namely &T::b. These factors don't come into play with free functions and arrays.
A pointer to a class or struct type points to an object in memory.
A pointer to a member of a class type actually points to an offset from the start of the object.
You can think of these kind of pointers as pointers to blocks of memory. These need an actual address and offset, hence the &.
A pointer to function points to the access point of the function in the assembly code. A member method in general is the same as a function that passes a this pointer as the first argument.
That's in crude nut shell the logic behind needing a & to get the address for members and object address in general.
void (*pF)() = fun; //here also everything is clear
It doesn't work because function fun is undefined
int T::*pA = T::b; // error
What is T::b? T::b is not static member. So you need specific object. Instead write
int *pA = &obj.b[0];
Similarly,
int (T::*pA)[10] = &T::b; //works;
It can be compiled. But it will not work as you expected. Make b static or call obj.b to get access to defined member of defined object. We can easily check this. Create conctructor for your class T
class T
{
public:
T() {
a = 444;
}
int a;
int b[10];
void fun(){}
};
On what value points pA ?
int T::*pA = &T::a;
*pA doesn't not point on variable with value 444, because no object has been created, no constructor has been called.

function overloading with const parameters

Function overloading can happen between two member functions which have the same number of parameters, if one of them is declared as const.
But what if one function has a const argument, another has non-const argument of same type?
Will it work for references and pointers? If C++ provides it, why does it provide? Please share the reason with me if you know.
Below is the example that helps you in understanding the above scenario.
void fun(const int i)
{
cout << "fun(const int) called ";
}
void fun(int i)
{
cout << "fun(int ) called " ;
}
int main()
{
const int i = 10;
fun(i);
return 0;
}
Output: Compiler Error: redefinition of 'void fun(int)'
void fun(char *a)
{
cout<<"non-const fun() called";
}
void fun(const char *a)
{
cout<<"const fun() called";
}
int main()
{
const char *ptr = "GeeksforGeeks";
fun(ptr);
return 0;
}
Output: const fun() called
Why is the second one allowed in C++?
The first one's parameters are top-level const. This means that the function can't change the parameter's value, however, the caller doesn't care: The callee gets a copy of the argument, so if a parameter has top-level const, it's an implementation detail. Note that the following works:
void f(int); // forward declare
void g(){ f(42); }
void f(int const i){ /*...*/ } // define above declared function
For the second set of overloads, the const isn't top-level anymore. It describes whether or not the callee can change what the pointer points at. As a caller, you do care about that. It's not just an implementation detail anymore.
First, explain why the first code is not allowed while the second one is ok.
const int and int as parameter, you pass any related type, double, int or anything else can convert to int, both const int and int can accept the pass-in value, there's no difference practically. And if the complier allow to the define both, then which one to call? You don't know, neither the complier. So the first part of code is not allowed.
When it comes to second example, reference and pointer makes a difference. Because you can't pass a const int* to initialize int * and neither can use const int to initialize int&. So if you define two functions with same return type, one is "const version" pointer or reference parameter, and the other is not, that makes a difference. Another question comes up, what if I pass a int object(or called variable, same meaning) or int * pointer, then which one is matched (when parameters are pointer or reference)? The answer is the "non-const" one. if you want to match the "const version" with non-const object or non point to const pointer, you may need const_cast which I am trying to figure out.
So back to your question:
But what if one function has a const argument, another has non-const argument of same type? Will it work for references and pointers?
Yes, it to some extent only works for reference and pointers.
And
If C++ provides it, why does it provide?
Can't tell. I don't have much experience.
For further information, read the very related part sections of C++ Primer 5th.
Links of screenshots are listed as follows:
https://imgur.com/tnqrxVY
https://imgur.com/hF1MjUH
https://imgur.com/Fg2zeEw
By the way, though I am a newbie. But what is int const i from the first answer? And I don't understand what "it's an implementation detail" exactly mean. No offense, just can't understand that part of answer. :D