Dev-C++ Hello world doesn't show - c++

I am new to C++. I downloaded and run Dev-C++ and I write and run F9 this:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello, world!";
return 0;
}
But no "Hello, world!" is printed, why?

Many IDE users have this problem. The program runs but it closes before you can see its results on the screen. One portable fix is to add this at the bottom of main before you return:
std::cin.get();
That way it will wait for you to enter some text before it exits.

#include <iostream>
using namespace std;
int main()
{
cout << "Hello, world!";
getchar();
return 0;
}
Add getchar() at the end of your program as a simple "pause-method" as consoles seems to close so fast, so you need to "delay" to see your console.

The output is printed to a terminal, and you don't have a newline etc.... very unlikely that you will see it, so
Add a newline to the output
make sure you have time to read the output before the terminal window closes (add a sleep or something)
Don't use using namespace as that is a bad practice and will lead to trouble in your programming.
So like;
#include <iostream>
#include <unistd.h>
int main()
{
std::cout << "Hello, world!" << std::endl;
sleep(2);
return 0;
}

Related

How to display stuff in VS Code debug console without `std::endl`?

When debugging an app using std::cout to print something, nothing appears in the debug console (3rd tab, not external console). One of the exceptions seems to be the use of std::endl:
#include <iostream>
#include <Windows.h>
using namespace std;
int main() {
while(true) {
Sleep(500);
std::cout << "Hello world!" << std::endl; // Works
}
}
#include <iostream>
#include <Windows.h>
using namespace std;
int main() {
while(true) {
Sleep(500);
std::cout << "Hello world!\n"; // Doesn't work
// std::cout << "Hello world!"; // Doesn't work
// std::cout << "Hello world!" << std::flush; // Doesn't work
}
}
In the first example our lines appear over time, while on the second doesn't appear at all (or the console refreshes somewhere around 60 secs). I think this is a bug but I'm not sure, so what is a workaround? Maybe I have to configure something instead? I found this problem while working on something else: C++: cannot see output in VS Code while debugging
Edit
The problem is what to do when u wanna output something without a new line

sleep statement not working properly in C++

I have been using the sleep statement like this: sleep(2); for a while but now it suddenly doesn't work properly anymore. Whenever I run this code (example):
#include <iostream>
using namespace std;
int main() {
cout << "Hi";
sleep(2);
cout << "Hello";
}
instead of saying "Hi" first then waiting two seconds and then saying "Hello", it first waits two seconds and then it displays both "Hi" and "Hello". I have other pieces of code that I wrote before and they do not have the problem, but as soon as I create a new target && file and try to write some code with the sleep statement in it, it does the same thing again, :(.
Please help me fix this guys, thanks!
Try flushing the buffer.
#include <iostream>
using namespace std;
int main() {
cout << "Hi";
cout << flush; // add this line
sleep(2);
cout << "Hello";
}
According to std reference, you should use:
std::this_thread::sleep_for(2s);
Of course, if you are using multi-thread environment this is best practise.

What to do to see the output of "cout" command?

I am starting with C++ (Visual Studio 2015 and Windows 8.1), with this simple code:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello world" << endl;
return 0;
}
But, the output screen shows nothing!, what shall I do?
Thanks in advance.
In Visual Studio, start the program with Ctrl-F5 and it will run and pause automagically for you. No additional code needed.
Your code is perfectly fine but the program currently only prints and exits right after, because this can happen very fast you might not be able to even see it,try pausing it :
#include <iostream>
using namespace std;
int main()
{
cout << "Hello world" << endl;
cin.get();
return 0;
}
Also, make sure your Anti Virus isn't blocking Visual Studio.
Your code is just fine, however, if you execute it as a cmd program, the program window will close immediately, you might not be able to even see the output. You can write extra code to solve this problem by "pausing" the program:
#include <iostream>
#include <windows.h>
using namespace std;
int main()
{
cout << "Hello world" << endl;
system("PAUSE");
return 0;
}
if you don't like include a windows.h file every time you type, you can add a "cin.get();" in the end of the code. But to be honest, since you are just a beginner, the coolest way I think you should try, is not to use Visual Studio to learn C/C++ but to install CodeBlocks(a simple but effective IDE) to write some codes that are not so long. You know, VS is for huge and complex projects and some practical program developing.
Another solution, platform dependent. My answer is for those of you who just need test pause for debugging purposes. It's not recommended release solution!
windows
#include <iostream>
int main()
{
std::cout << "Hello world" << endl;
system("pause");
return 0;
}
linux (and many alternatives)
#include <iostream>
int main()
{
std::cout << "Hello world" << endl;
system("read -rsp $'Press enter to continue...\n'");
return 0;
}
Detecting paltform
I used to do this on programming homework assignments, ensuring this only happens on windows:
#include <iostream>
int main()
{
std::cout << "Hello world" << endl;
#ifdef _WIN32
system("pause");
return 0;
}
Here's a good cheatsheet for ifdef macros and operating systems: http://sourceforge.net/p/predef/wiki/OperatingSystems/
The program exits on return 0; and window closes. Before this, you must pause the program. E.g you can wait for an input.
Here is a snippet from my code to do this. It works in both windows and linux.
#include <iostream>
using std::cout;
using std::cin;
// Clear and pause methods
#ifdef _WIN32
// For windows
void waitForAnyKey() {
system("pause");
}
#elif __linux__
// For linux
void waitForAnyKey() {
cout << "Press any key to continue...";
system("read -s -N 1"); // Continues when pressed a key like windows
}
#endif
int main() {
cout << "Hello World!\n";
waitForAnyKey();
return 0;
}

Making C++ pause

Is there a C++ equivalent to Python's time.sleep()?
Use boost::this_thread::sleep
// sleep for 5 seconds
boost::this_thread::sleep(boost::posix_time::seconds(5));
The following code will sleep for 10 milliseconds.
boost::this_thread::sleep(boost::posix_time::milliseconds(10))
Refer to boost::posix_time::time_duration for more ways to construct the duration.
I'm not aware of any portable function, but mainstream OSes have usleep for *nix and Sleep for Windows.
Please note that the code above was tested on Code::Blocks 12.11 and Visual Studio 2012
on Windows 7.
For forcing your programme stop or wait, you have several options :
sleep(unsigned int)
The value has to be a positive integer in millisecond.
That means that if you want your programme wait for 2 second, enter 2000.
Here's an example :
#include <iostream> //for using cout
#include <stdlib.h> //for using the function sleep
using namespace std; //for using cout
int main(void)
{
cout << "test" << endl;
sleep(5000); //make the programme waiting for 5 secondes
cout << "test" << endl;
sleep(2000); // wait for 2 secondes before closing
return 0;
}
If you wait too long, that probably means the parameter is in second. So change it like that :
sleep(5);
For those who get error message or problem using sleep try to replace it by _sleep or Sleep especially on Code::Bloks.
And if you still getting probleme, try to add of one this library on the biggining of the code.
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <dos.h>
#include <windows.h>
system("PAUSE")
A simple "Hello world" programme on windows console application would probably close before you can see anything. That the case where you can use system("Pause").
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
system("PAUSE");
return 0;
}
If you get the message "error: 'system' was not declared in this scope" just add
the following line at the biggining of the code :
#include <cstdlib>
cin.ignore()
The same result can be reached by using cin.ignore() :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.ignore();
return 0;
}
cin.get()
example :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.get();
return 0;
}
getch()
Just don't forget to add the library conio.h :
#include <iostream>
#include <conio.h> //for using the function getch()
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
getch();
return 0;
}
You can have message telling you to use _getch() insted of getch

How do you make a program sleep in C++ on Win 32?

How does one "pause" a program in C++ on Win 32, and what libraries must be included?
#include <windows.h>
Sleep(number of milliseconds);
Or if you want to pause your program while waiting for another program, use WaitForSingleObject.
In C++11, you can do this with standard library facilities:
#include <chrono>
#include <thread>
std::this_thread::sleep_for(std::chrono::milliseconds(x));
If you are using boost, you can use the thread::sleep function:
#include <boost/thread/thread.hpp>
boost::system_time time = boost::get_system_time();
time += boost::posix_time::seconds(1);
boost::thread::sleep(time);
Otherwise, you are going to have to use the win32 api:
#include <windows.h>
Sleep(1000);
And, apparently, C++0x includes this:
#include <thread>
std::this_thread::sleep_for(chrono::seconds(1));
Please note that the code above was tested on Code::Blocks 12.11 and Visual Studio 2012
on Windows 7.
For forcing your programme stop or wait, you have several options :
sleep(unsigned int)
The value has to be a positive integer in millisecond.
That means that if you want your programme wait for 2 second, enter 2000.
Here's an example :
#include <iostream> //for using cout
#include <stdlib.h> //for using the function sleep
using namespace std; //for using cout
int main(void)
{
cout << "test" << endl;
sleep(5000); //make the programme waiting for 5 secondes
cout << "test" << endl;
sleep(2000); // wait for 2 secondes before closing
return 0;
}
If you wait too long, that probably means the parameter is in second. So change it like that :
sleep(5);
For those who get error message or problem using sleep try to replace it by _sleep or Sleep especially on Code::Bloks.
And if you still getting probleme, try to add of one this library on the biggining of the code.
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <dos.h>
#include <windows.h>
system("PAUSE")
A simple "Hello world" programme on windows console application would probably close before you can see anything. That the case where you can use system("Pause").
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
system("PAUSE");
return 0;
}
If you get the message "error: 'system' was not declared in this scope" just add
the following line at the biggining of the code :
#include <cstdlib>
cin.ignore()
The same result can be reached by using cin.ignore() :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.ignore();
return 0;
}
cin.get()
example :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.get();
return 0;
}
getch()
Just don't forget to add the library conio.h :
#include <iostream>
#include <conio.h> //for using the function getch()
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
getch();
return 0;
}
You can have message telling you to use _getch() insted of getch
If you wish for the program to stay responsive while "paused", you need to use a timer event.
It depends on what type of program you are writing.
A console app can just call Sleep. A GUI app probably does not want to do this, as all the menus and widgets will go insensitive, and the app won't redraw itself during this period. Instead you need to do something like set yourself up a timer with a callback when it expires.
Dont use a sleep function in your GUI if it is not provided by the framework you are working with. This could create referencing problems to data (specially in a thread that is not the main thread). This could freeze you GUI. Its not just a question of sleeping for a short time , use waitmutexes if you need to do that.