Undefined references to base template class' methods - c++

I have a bunch of things mixed, and they all lead to undefined references. Please, excuse me for simply dropping the code, but, since I don't know which are the individual problems, I can't search for them.
c.hpp
// A public class
class C {
private:
// This class is private because it is used just for convenience;
// it is not part of C's interface. Its methods are not defined because
// the types for which it will be instantiated are known.
template<typename T>
class Base {
private:
T* variable;
public:
// Note that this method should be available to C users, i.e., it
// is part of the interface. Should Base then be in the public
// section of C?
T* get() const noexcept;
};
public:
// Users of this class do not care how Derived1 and Derived2 are
// implemented. Since they were very similar in nature (think of
// them as the various iterator versions), I decided that it would
// be better to let the shared code be in a common template which
// was then instantiated for a set of known parameters.
class Derived1 : public Base<char> {
public:
int function() noexcept;
};
class Derived2 : public Base<int> {
/* ... */
};
};
// Should the following be included? Would it avoid unneeded implicit instantiations,
// or are those already avoided because C::Base's methods are declared but not defined?
extern template C::Base<char>;
extern template C::Base<int>;
c.cpp
template<typename T>
T* C::Base<T>::get() const noexcept {
return this->variable;
}
// This approach serves to hide the implementation and to shorten build times,
// while maintaining the flexibility of templates. Or so I believe.
template class C::Base<char>;
template class C::Base<int>;
// This should be another question, but... is this the correct place for
// class method attributes? There isn't much information about attributes.
[[gnu::visibility("default")]]
int C::Derived1::function() noexcept {
return 7;
}
When the code is compiled under default visibility, it all compiles, links and runs fine. However, if visibility is switched to hidden, which is what I want to achieve, there are linking errors:
undefined reference to C::Base<char>::get() const
undefined reference to C::Base<int>::get() const
The rest of the code links fine, because all functions are marked with the appropiate visibility attribute, as shown. Since the public functions of C::Base are intended to be part of the exposed interface, they should be marked with default visibility too, but I don't know how. For instance, all of the following seems to be forbidden:
// This is not possible because templates are not "real" entities
[[gnu::visibility("default")]]
template<typename T>
T* C::Base<T>::get() const noexcept {
return this->variable;
}
// But it isn't possible to specify it here either!
[[ /*error*/ ]] template [[ /*error*/ ]] class [[ /*error*/ ]]
C::Base<int> [[ /*error*/ ]];
I have also tried to specify the attribute in the declaration of the methods:
class C {
private:
template<typename T>
class Base {
private:
/* ... */
public:
[[gnu::visibility("default")]]
T* get() const noexcept;
};
/* ... */
};
but it didn't change anything.
Could you please explain what is happening, covering the concerns expressed in the comments? Specifically, how and where should the visibility attribute be specified?

Related

How to avoid defining the whole template class in header file

I have class like this:
template <typename T>
class C
{
public:
C(T t): t{t} {}
void publicMethodA() { privateMethodA(); }
void publicMethodB() {}
void publicMethodC() {}
// ...
private:
void privateMethodA() { t.call(); /* only one place that uses t member */ }
void privateMethodB() {}
// ...
T t;
};
In this example I need template field t in only ONE place (in privateMethodA) and it forces me to define each method in the header file (but they do not use t member). How can I avoid this? Do you have any ideas?
You can put everything that does not depend on T in a base class and inherit from it. Anyhow, already the fact that the class is a template, but has many methods that do not depend on the template parameter suggests that you are putting stuff inside a single class that better belongs into seperate ones.

Undefined reference to a method that is defined, declaration in header and source match

I have the following method declared in the public area of a class like that:
In the header file:
class EntityManager
{
public:
...
template <typename ComponentType>
bool addComponentToEntity(const Entity in_Entity, const shared_ptr<ComponentType> in_ComponentInstance);
...
}
In the source file:
template <typename ComponentType>
bool EntityManager::addComponentToEntity(const Entity in_Entity, const shared_ptr<ComponentType> in_ComponentInstance)
{
...
}
Then I try to use it like this:
Entity l_Entity = 1;
shared_ptr<TestComponent> l_TestComponent(new TestComponent());
EntityManager* l_EntityManager = new EntityManager();
l_EntityManager->addComponentToEntity<TestComponent>(l_Entity, l_TestComponent);
This results in the compiler complaining:
undefined reference to `bool EntityManager::addComponentToEntity<TestComponent>(unsigned long, boost::shared_ptr<TestComponent>)'|
I am aware that this is probably because I am not very experienced in C++ programming, but I can't see a reason why the function is undefined. I ommitted some other code that calls other functions of the EntityManager class and that works perfectly well.
I also tried rewriting the function with regular pointers, references and even passes by value with the same result.
Template methods/functions must be defined in the header itself (unless the method's class itself is defined in a source file). This is also the case for all methods of a template class (even if the methods themselves aren't template methods).
Most people don't even bother defining them below the class definition, they just define them inline inside the class:
class EntityManager
{
public:
...
template <typename ComponentType>
bool addComponentToEntity(const Entity in_Entity, const shared_ptr<ComponentType> in_ComponentInstance)
{
...
}
...
}

Is it possible trigger a compiler / linker error if a template has not been instantiated with a certain type?

Follow-up question to [Does casting to a pointer to a template instantiate that template?].
The question is just as the title says, with the rest of the question being constraints and usage examples of the class template, aswell as my tries to achieve the goal.
An important constraint: The user instantiates the template by subclassing my class template (and not through explicitly instantiating it like in my tries below). As such, it is important to me that, if possible, the user doesn't need to do any extra work. Just subclassing and it should work (the subclass actually registers itself in a dictionary already without the user doing anything other than subclassing an additional class template with CRTP and the subclass is never directly used by the user who created it). I am willing to accept answers where the user needs to do extra work however (like deriving from an additional base), if there really is no other way.
A code snippet to explain how the class template is going to be used:
// the class template in question
template<class Resource>
struct loader
{
typedef Resource res_type;
virtual res_type load(std::string const& path) const = 0;
virtual void unload(res_type const& res) const = 0;
};
template<class Resource, class Derived>
struct implement_loader
: loader<Resource>
, auto_register_in_dict<Derived>
{
};
template<class Resource>
Resource load(std::string const& path){
// error should be triggered here
check_loader_instantiated_with<Resource>();
// search through resource cache
// ...
// if not yet loaded, load from disk
// loader_dict is a mapping from strings (the file extension) to loader pointers
auto loader_dict = get_all_loaders_for<Resource>();
auto loader_it = loader_dict.find(get_extension(path))
if(loader_it != loader_dict.end())
return (*loader_it)->load(path);
// if not found, throw some exception saying that
// no loader for that specific file extension was found
}
// the above code comes from my library, the code below is from the user
struct some_loader
: the_lib::implement_loader<my_fancy_struct, some_loader>
{
// to be called during registration of the loader
static std::string extension(){ return "mfs"; }
// override the functions and load the resource
};
And now in tabular form:
User calls the_lib::load<my_fancy_struct> with a resource path
Inside the_lib::load<my_fancy_struct>, if the resource identified by the path isn't cached already, I load it from disk
The specific loader to be used in this case is created at startup time and saved in a dictionary
There is a dictionary for every resource type, and they map [file extension -> loader pointer]
If the dictionary is empty, the user either
didn't create a loader for that specific extension or
didn't create a loader for that specific resource
I only want the first case to have me throw a runtime exception
The second case should be detected at compile / link time, since it involves templates
Rationale: I'm heavily in favor of early errors and if possible I want to detect as many errors as possible before runtime, i.e. at compile and link time. Since checking if a loader for that resource exists would only involve templates, I hope it's possible to do this.
The goal in my tries: Trigger a linker error on the call to check_error<char>.
// invoke with -std=c++0x on Clang and GCC, MSVC10+ already does this implicitly
#include <type_traits>
// the second parameter is for overload resolution in the first test
// literal '0' converts to as well to 'void*' as to 'foo<T>*'
// but it converts better to 'int' than to 'long'
template<class T>
void check_error(void*, long = 0);
template<class T>
struct foo{
template<class U>
friend typename std::enable_if<
std::is_same<T,U>::value
>::type check_error(foo<T>*, int = 0){}
};
template struct foo<int>;
void test();
int main(){ test(); }
Given the above code, the following test definition does achieve the goal for MSVC, GCC 4.4.5 and GCC 4.5.1:
void test(){
check_error<int>(0, 0); // no linker error
check_error<char>(0, 0); // linker error for this call
}
However, it should not do that, as passing a null pointer does not trigger ADL. Why is ADL needed? Because the standard says so:
§7.3.1.2 [namespace.memdef] p3
[...] If a friend declaration in a nonlocal class first declares a class or function the friend class or function is a member of the innermost enclosing namespace. The name of the friend is not found by unqualified lookup or by qualified lookup until a matching declaration is provided in that namespace scope (either before or after the class definition granting friendship). [...]
Triggering ADL through a cast, as in the following definition of test, achieves the goal on Clang 3.1 and GCC 4.4.5, but GCC 4.5.1 already links fine, as does MSVC10:
void test(){
check_error<int>((foo<int>*)0);
check_error<char>((foo<char>*)0);
}
Sadly, GCC 4.5.1 and MSVC10 have the correct behaviour here, as discussed in the linked question and specifically this answer.
The compiler instatiates a template function whenever it is referenced and a full specification of the template is available. If none is available, the compiler doesn't and hopes that some other translation unit will instantiate it. The same is true for, say, the default constructor of your base class.
File header.h:
template<class T>
class Base
{
public:
Base();
};
#ifndef OMIT_CONSTR
template<class T>
Base<T>::Base() { }
#endif
File client.cc:
#include "header.h"
class MyClass : public Base<int>
{
};
int main()
{
MyClass a;
Base<double> b;
}
File check.cc:
#define OMIT_CONSTR
#include "header.h"
void checks()
{
Base<int> a;
Base<float> b;
}
Then:
$ g++ client.cc check.cc
/tmp/cc4X95rY.o: In function `checks()':
check.cc:(.text+0x1c): undefined reference to `Base<float>::Base()'
collect2: ld returned 1 exit status
EDIT:
(trying to apply this to the concrete example)
I'll call this file "loader.h":
template<class Resource>
struct loader{
typedef Resource res_type;
virtual res_type load(std::string const& path) const = 0;
virtual void unload(res_type const& res) const = 0;
loader();
};
template<class Resource>
class check_loader_instantiated_with : public loader<Resource> {
virtual Resource load(std::string const& path) const { throw 42; }
virtual void unload(Resource const& res) const { }
};
template<class Resource>
Resource load(std::string const& path){
// error should be triggered here
check_loader_instantiated_with<Resource> checker;
// ...
}
And another file, "loader_impl.h":
#include "loader.h"
template<class Resource>
loader<Resource>::loader() { }
This solution has one weak point that I know of. Each compilation unit has a choice of including either only loader.h or loader_impl.h. You can only define loaders in compilation units that include loader_impl, and in those compilation units, the error checking is disabled for all loaders.
After thinking a bit about your problem, I don't see any way to achieve this. You need a way to make the instantiation "export" something outside the template so that it can be accessed without referencing the instantiation. A friend function with ADL was a good idea, but unfortunately it was shown that for ADL to work, the template had to be instantiated. I tried to find another way to "export" something from the template, but failed to find one.
The usual solution to your problem is to have the user specializes a trait class:
template < typename Resource >
struct has_loader : boost::mpl::false_ {};
template <>
struct has_loader< my_fancy_struct > : boost::mpl::true_ {};
To hide this from the user, you could provide a macro:
#define LOADER( loaderName, resource ) \
template <> struct has_loader< resource > : boost::mpl::true_ {}; \
class loaderName \
: the_lib::loader< resource > \
, the_lib::auto_register_in_dict< loaderName >
LOADER( some_loader, my_fancy_struct )
{
public:
my_fancy_struct load( std::string const & path );
};
It is up to you to determine whether having this macro is acceptable or not.
template <class T>
class Wrapper {};
void CheckError(Wrapper<int> w);
template <class T>
class GenericCheckError
{
public:
GenericCheckError()
{
Wrapper<T> w;
CheckError(w);
}
};
int main()
{
GenericCheckError<int> g1; // this compiles fine
GenericCheckError<char> g2; // this causes a compiler error because Wrapper<char> != Wrapper<int>
return 0;
}
Edit:
Alright this is as close as I can get. If they subclass and either instantiate OR define a constructor that calls the parent's constructor, they will get a compiler error with the wrong type. Or if the child class is templatized and they subclass and instantiate with the wrong type, they will get a compiler error.
template <class T> class Wrapper {};
void CheckError(Wrapper<int> w) {}
template <class T>
class LimitedTemplateClass
{
public:
LimitedTemplateClass()
{
Wrapper<T> w;
CheckError(w);
}
};
// this causes no compiler error
class UserClass : LimitedTemplateClass<int>
{
UserClass() : LimitedTemplateClass<int>() {}
};
// this alone (no instantiation) causes a compiler error
class UserClass2 : LimitedTemplateClass<char>
{
UserClass2() : LimitedTemplateClass<char>() {}
};
// this causes no compiler error (until instantiation with wrong type)
template <class T>
class UserClass3 : LimitedTemplateClass<T>
{
};
int main()
{
UserClass u1; // this is fine
UserClass2 u2; // this obviously won't work because this one errors after subclass declaration
UserClass3<int> u3; // this is fine as it has the right type
UserClass3<char> u4; // this one throws a compiler error
return 0;
}
Obviously you can add other accepted types by defining additional CheckError functions with those types.

pimpl for a templated class

I want to use the pimpl idiom to avoid having users of my library need our external dependencies (like boost, etc) however when my class is templated that seems to be impossible because the methods must be in the header. Is there something I can do instead?
If the class is templated, your users essentially need to compile it (and this is literally true in the most widely-used C++ implementations) and so they need your external dependencies.
The simplest solution is to put the bulk of your class's implementation in a non-template base class (or encapsulated member object of some class). Solve the module-hiding problem there.
And then write the template derived (or enclosing) class to add type safety to it.
For example, suppose you have a template that provides the amazing ability to allocate on first access (omitting the necessary copy constructor, assignment, destructor):
template <class T>
class MyContainer
{
T *instance_;
public:
MyContainer() : instance_(0) {}
T &access()
{
if (instance_ == 0)
instance_ = new T();
return *instance_;
}
};
If you wanted the "logic" to be separated into a non-template base class, you'd have to parameterise the behaviour in the non-template way, which is to say, use virtual functions:
class MyBase
{
void *instance_;
virtual void *allocate() = 0;
public:
MyBase() : instance_(0) {}
void *access()
{
if (instance_ == 0)
instance_ = allocate();
return instance_;
}
};
Then you can add the type-awareness in the outer layer:
template <class T>
class MyContainer : MyBase
{
virtual void *allocate()
{ return new T(); }
public:
T &access()
{ return *(reinterpret_cast<T *>(MyBase::access())); }
};
i.e. You use virtual functions to allow the template to "fill in" the type-dependent operations. Obviously this pattern would only really make sense if you have some business logic that is worth the effort of hiding.
You can explicitly instantiate templates in the source file, but that is possible only if you know what the template type is going to be. Otherwise, do not use pimpl idiom for templates.
Something like this :
header.hpp :
#ifndef HEADER_HPP
#define HEADER_HPP
template< typename T >
class A
{
// constructor+methods + pimpl
};
#endif
source.cpp :
#include "header.hpp"
// implementation
// explicitly instantiate for types that will be used
template class A< int >;
template class A< float >;
// etc...
There are two general solutions:
while the interface depends on some type T, it defers to a more weakly typed implementation (e.g. one using void* pointers directly or trough type erasure), or
you support only a specific and quite limited number of types.
The second solution is relevant for e.g. char/wchar_t-dependent stuff.
The first solution was quite common in the early days of C++ templates, because at that time compilers were not good at recognizing commonalities in the generated machine code, and would introduce so called “code bloat”. Today, much to the surprise of any novice who tries it out, a templated solution can often have smaller machine code footprint than a solution relying on runtime polymorphism. Of course, YMMV.
Cheers & hth.,

How does the pimpl idiom reduce dependencies?

Consider the following:
PImpl.hpp
class Impl;
class PImpl
{
Impl* pimpl;
PImpl() : pimpl(new Impl) { }
~PImpl() { delete pimpl; }
void DoSomething();
};
PImpl.cpp
#include "PImpl.hpp"
#include "Impl.hpp"
void PImpl::DoSomething() { pimpl->DoSomething(); }
Impl.hpp
class Impl
{
int data;
public:
void DoSomething() {}
}
client.cpp
#include "Pimpl.hpp"
int main()
{
PImpl unitUnderTest;
unitUnderTest.DoSomething();
}
The idea behind this pattern is that Impl's interface can change, yet clients do not have to be recompiled. Yet, I fail to see how this can truly be the case. Let's say I wanted to add a method to this class -- clients would still have to recompile.
Basically, the only kinds of changes like this that I can see ever needing to change the header file for a class for are things for which the interface of the class changes. And when that happens, pimpl or no pimpl, clients have to recompile.
What kinds of editing here give us benefits in terms of not recompiling client code?
The main advantage is that the clients of the interface aren't forced to include the headers for all your class's internal dependencies. So any changes to those headers don't cascade into a recompile of most of your project. Plus general idealism about implementation-hiding.
Also, you wouldn't necessarily put your impl class in its own header. Just make it a struct inside the single cpp and make your outer class reference its data members directly.
Edit: Example
SomeClass.h
struct SomeClassImpl;
class SomeClass {
SomeClassImpl * pImpl;
public:
SomeClass();
~SomeClass();
int DoSomething();
};
SomeClass.cpp
#include "SomeClass.h"
#include "OtherClass.h"
#include <vector>
struct SomeClassImpl {
int foo;
std::vector<OtherClass> otherClassVec; //users of SomeClass don't need to know anything about OtherClass, or include its header.
};
SomeClass::SomeClass() { pImpl = new SomeClassImpl; }
SomeClass::~SomeClass() { delete pImpl; }
int SomeClass::DoSomething() {
pImpl->otherClassVec.push_back(0);
return pImpl->otherClassVec.size();
}
There has been a number of answers... but no correct implementation so far. I am somewhat saddened that examples are incorrect since people are likely to use them...
The "Pimpl" idiom is short for "Pointer to Implementation" and is also referred to as "Compilation Firewall". And now, let's dive in.
1. When is an include necessary ?
When you use a class, you need its full definition only if:
you need its size (attribute of your class)
you need to access one of its method
If you only reference it or have a pointer to it, then since the size of a reference or pointer does not depend on the type referenced / pointed to you need only declare the identifier (forward declaration).
Example:
#include "a.h"
#include "b.h"
#include "c.h"
#include "d.h"
#include "e.h"
#include "f.h"
struct Foo
{
Foo();
A a;
B* b;
C& c;
static D d;
friend class E;
void bar(F f);
};
In the above example, which includes are "convenience" includes and could be removed without affecting the correctness ? Most surprisingly: all but "a.h".
2. Implementing Pimpl
Therefore, the idea of Pimpl is to use a pointer to the implementation class, so as not to need to include any header:
thus isolating the client from the dependencies
thus preventing compilation ripple effect
An additional benefit: the ABI of the library is preserved.
For ease of use, the Pimpl idiom can be used with a "smart pointer" management style:
// From Ben Voigt's remark
// information at:
// http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Checked_delete
template<class T>
inline void checked_delete(T * x)
{
typedef char type_must_be_complete[ sizeof(T)? 1: -1 ];
(void) sizeof(type_must_be_complete);
delete x;
}
template <typename T>
class pimpl
{
public:
pimpl(): m(new T()) {}
pimpl(T* t): m(t) { assert(t && "Null Pointer Unauthorized"); }
pimpl(pimpl const& rhs): m(new T(*rhs.m)) {}
pimpl& operator=(pimpl const& rhs)
{
std::auto_ptr<T> tmp(new T(*rhs.m)); // copy may throw: Strong Guarantee
checked_delete(m);
m = tmp.release();
return *this;
}
~pimpl() { checked_delete(m); }
void swap(pimpl& rhs) { std::swap(m, rhs.m); }
T* operator->() { return m; }
T const* operator->() const { return m; }
T& operator*() { return *m; }
T const& operator*() const { return *m; }
T* get() { return m; }
T const* get() const { return m; }
private:
T* m;
};
template <typename T> class pimpl<T*> {};
template <typename T> class pimpl<T&> {};
template <typename T>
void swap(pimpl<T>& lhs, pimpl<T>& rhs) { lhs.swap(rhs); }
What does it have that the others didn't ?
It simply obeys the Rule of Three: defining the Copy Constructor, Copy Assignment Operator and Destructor.
It does so implementing the Strong Guarantee: if the copy throws during an assignment, then the object is left unchanged. Note that the destructor of T should not throw... but then, that is a very common requirement ;)
Building on this, we can now define Pimpl'ed classes somewhat easily:
class Foo
{
public:
private:
struct Impl;
pimpl<Impl> mImpl;
}; // class Foo
Note: the compiler cannot generate a correct constructor, copy assignment operator or destructor here, because doing so would require access to Impl definition. Therefore, despite the pimpl helper, you will need to define manually those 4. However, thanks to the pimpl helper the compilation will fail, instead of dragging you into the land of undefined behavior.
3. Going Further
It should be noted that the presence of virtual functions is often seen as an implementation detail, one of the advantages of Pimpl is that we have the correct framework in place to leverage the power of the Strategy Pattern.
Doing so requires that the "copy" of pimpl be changed:
// pimpl.h
template <typename T>
pimpl<T>::pimpl(pimpl<T> const& rhs): m(rhs.m->clone()) {}
template <typename T>
pimpl<T>& pimpl<T>::operator=(pimpl<T> const& rhs)
{
std::auto_ptr<T> tmp(rhs.m->clone()); // copy may throw: Strong Guarantee
checked_delete(m);
m = tmp.release();
return *this;
}
And then we can define our Foo like so
// foo.h
#include "pimpl.h"
namespace detail { class FooBase; }
class Foo
{
public:
enum Mode {
Easy,
Normal,
Hard,
God
};
Foo(Mode mode);
// Others
private:
pimpl<detail::FooBase> mImpl;
};
// Foo.cpp
#include "foo.h"
#include "detail/fooEasy.h"
#include "detail/fooNormal.h"
#include "detail/fooHard.h"
#include "detail/fooGod.h"
Foo::Foo(Mode m): mImpl(FooFactory::Get(m)) {}
Note that the ABI of Foo is completely unconcerned by the various changes that may occur:
there is no virtual method in Foo
the size of mImpl is that of a simple pointer, whatever what it points to
Therefore your client need not worry about a particular patch that would add either a method or an attribute and you need not worry about the memory layout etc... it just naturally works.
With the PIMPL idiom, if the internal implementation details of the IMPL class changes, the clients do not have to be rebuilt. Any change in the interface of the IMPL (and hence header file) class obviously would require the PIMPL class to change.
BTW,
In the code shown, there is a strong coupling between IMPL and PIMPL. So any change in class implementation of IMPL also would cause a need to rebuild.
Consider something more realistic and the benefits become more notable. Most of the time that I have used this for compiler firewalling and implementation hiding, I define the implementation class within the same compilation unit that visible class is in. In your example, I wouldn't have Impl.h or Impl.cpp and Pimpl.cpp would look something like:
#include <iostream>
#include <boost/thread.hpp>
class Impl {
public:
Impl(): data(0) {}
void setData(int d) {
boost::lock_guard l(lock);
data = d;
}
int getData() {
boost::lock_guard l(lock);
return data;
}
void doSomething() {
int d = getData();
std::cout << getData() << std::endl;
}
private:
int data;
boost::mutex lock;
};
Pimpl::Pimpl(): pimpl(new Impl) {
}
void Pimpl::doSomething() {
pimpl->doSomething();
}
Now no one needs to know about our dependency on boost. This gets more powerful when mixed together with policies. Details like threading policies (e.g., single vs multi) can be hidden by using variant implementations of Impl behind the scenes. Also notice that there are a number of additional methods available in Impl that aren't exposed. This also makes this technique good for layering your implementation.
In your example, you can change the implementation of data without having to recompile the clients. This would not be the case without the PImpl intermediary. Likewise, you could change the signature or name of Imlp::DoSomething (to a point), and the clients wouldn't have to know.
In general, anything that can be declared private (the default) or protected in Impl can be changed without recompiling the clients.
In non-Pimpl class headers the .hpp file defines the public and private components of your class all in one big bucket.
Privates are closely coupled to your implementation, so this means your .hpp file really can give away a lot about your internal implementation.
Consider something like the threading library you choose to use privately inside the class. Without using Pimpl, the threading classes and types might be encountered as private members or parameters on private methods. Ok, a thread library might be a bad example but you get the idea: The private parts of your class definition should be hidden away from those who include your header.
That's where Pimpl comes in. Since the public class header no longer defines the "private parts" but instead has a Pointer to Implementation, your private world remains hidden from logic which "#include"s your public class header.
When you change your private methods (the implementation), you are changing the stuff hidden beneath the Pimpl and therefore clients of your class don't need to recompile because from their perspective nothing has changed: They no longer see the private implementation members.
http://www.gotw.ca/gotw/028.htm
Not all classes benefit from p-impl. Your example has only primitive types in its internal state which explains why there's no obvious benefit.
If any of the members had complex types declared in another header, you can see that p-impl moves the inclusion of that header from your class's public header to the implementation file, since you form a raw pointer to an incomplete type (but not an embedded field nor a smart pointer). You could just use raw pointers to all your member variables individually, but using a single pointer to all the state makes memory management easier and improves data locality (well, there's not much locality if all those types use p-impl in turn).