Value initialization: default initialization or zero initialization? - c++

I have templated gray_code class which is meant to store some unsigned integer whose underlying bits are stored in Gray code order. Here it is:
template<typename UnsignedInt>
struct gray_code
{
static_assert(std::is_unsigned<UnsignedInt>::value,
"gray code only supports built-in unsigned integers");
// Variable containing the gray code
UnsignedInt value;
// Default constructor
constexpr gray_code()
= default;
// Construction from UnsignedInt
constexpr explicit gray_code(UnsignedInt value):
value( (value >> 1) ^ value )
{}
// Other methods...
};
In some generic algorithm, I wrote something like this:
template<typename UnsignedInt>
void foo( /* ... */ )
{
gray_code<UnsignedInt> bar{};
// Other stuff...
}
In this piece of code, I expected bar to be zero-intialized and therefore bar.value to be zero-initialized. However, after having struggled with unexpected bugs, it appears that bar.value is initialized with garbage (4606858 to be exact) instead of 0u. That surprised me, so I went to cppreference.com to see what the line above was exactly supposed to do...
From what I can read, the form T object{}; corresponds to value initialization. I found this quote interesting:
In all cases, if the empty pair of braces {} is used and T is an aggregate type, aggregate-initialization is performed instead of value-initialization.
However, gray_code has a user-provided constructor. Therefore it is not an aggregate thus aggregate initialization is not performed. gray_code has no constructor taking an std::initializer_list so list initialization is not performed either. The value-initialized of gray_code should then follow the usual C++14 rules of value initialization:
1) If T is a class type with no default constructor or with a user-provided default constructor or with a deleted default constructor, the object is default-initialized.
2) If T is a class type without a user-provided or deleted default constructor (that is, it may be a class with a defaulted default constructor or with an implicitly-defined one) then the object is zero-initialized and then it is default-initialized if it has a non-trivial default constructor.
3) If T is an array type, each element of the array is value-initialized.
4) Otherwise, the object is zero-initialized.
If I read correctly, gray_code has an explicitly defaulted (not user-provided) default constructor, therefore 1) does not apply. It has a defaulted default constructor, so 2) applies: gray_code is zero-initialized. The defaulted default constructor seems to meet all the requirements of a trivial default constructor, so default initialization should not happen. Let's have a look then at how gray_code is zero-initialized:
If T is a scalar type, the object's initial value is the integral constant zero implicitly converted to T.
If T is an non-union class type, all base classes and non-static data members are zero-initialized, and all padding is initialized to zero bits. The constructors, if any, are ignored.
If T is a union type, the first non-static named data member is zero-initialized and all padding is initialized to zero bits.
If T is array type, each element is zero-initialized
If T is reference type, nothing is done.
gray_code is a non-union class type. Therefore, all of its non-static data members should be initialized which means that value is zero-initialized. value satisfies std::is_unsigned and is therefore a scalar type, which means that it should be initialized with "the integral constant zero implicitly converted to T".
So, if I read correctly all of that, in the function foo above, bar.value should always be initialized with 0 and it should never be initialized with garbage, am I right?
Note: the compiler I compiled my code with is MinGW_w4 GCC 4.9.1 with (POSIX threads and dwarf exceptions) in case that helps. While I sometimes get garbage on my computer, I never managed to get anything else than zero with online compilers.
Update: It seems to be a GCC bug that the error is mine and not that of my compiler. Actually, when writing this question, I assumed for the sake of simplicity that
class foo {
foo() = default;
};
and
class foo {
foo();
};
foo::foo() = default;
were equivalent. They are not. Here is the quote from the C++14 standard, section [dcl.fct.def.default]:
A function is user-provided if it is user-declared and not explicitly defaulted or
deleted on its first declaration.
In other words, when I got garbage values, my defaulted default constructor was indeed user-provided since it was not explicitly efaulted on its first declaration. Therefore, what happened was not zero initialization but default initialization. Thanks #Columbo again for pointing out the real problem.

So, if I read correctly all of that, in the function foo above,
bar.value should always be initialized with 0 and it should never be
initialized with garbage, am I right?
Yes. Your object is direct-list-initialized. C++14's* [dcl.init.list]/3 specifies that
List-initialization of an object or reference of type T is defined
as follows:
[… Inapplicable bullet points…]
Otherwise, if T is an aggregate, aggregate initialization is performed (8.5.1).
Otherwise, if the initializer list has no elements and T is a class type with a default constructor, the object is value-initialized.
[…]
Your class isn't an aggregate since it has user-provided constructors, but it does have a default constructor. [dcl.init]/7:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with either no default constructor (12.1) or a default constructor that
is user-provided or deleted, then the object is default-initialized;
if T is a (possibly cv-qualified) class type without a user-provided or deleted default constructor, then the object is
zero-initialized and the semantic constraints for
default-initialization are checked, and if T has a non-trivial
default constructor, the object is default-initialized;
[dcl.fct.def.default]/4:
A special member function is user-provided if it is user-declared and
not explicitly defaulted […] on its first declaration.
So your constructor is not user-provided, therefore the object is zero-initialized. (The constructor is not called since its trivial)
And finally, in case this was not clear, to zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is initialized to the value obtained by converting the integer literal 0 (zero) to T;
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
[…]
Thus either
Your compiler is bugged
…or your code triggers undefined behavior at some other point.
* The answer is still yes in C++11, though the quoted sections are not equivalent.

Related

Default argument using curly braces initializer

I have this snippet of code which seems to work well:
class foo{/* some member variables and functions*/};
void do_somthing(foo x={}){}
int main(){
do_somthing();
}
I used to use void do_somthing(foo x=foo()){} to default the x argument but I see this way ={} in some book or online example(can not remember). Is it totally ok to use it? Is there any difference between the two methods?
foo x=foo() is copy initialization,
Initializes an object from another object
and foo() is value initialization.
This is the initialization performed when a variable is constructed with an empty initializer.
foo x={} is aggregate initialization.
Initializes an aggregate from braced-init-list
If the number of initializer clauses is less than the number of
members and bases (since C++17) or initializer list is completely
empty, the remaining members and bases (since C++17) are initialized
by their default initializers, if provided in the class definition,
and otherwise (since C++14) by empty lists, which performs
value-initialization.
So the result is the same in this case (both value-initialized).
And the effects of value initialization in this case are:
if T is a class type with a default constructor that is neither user-provided nor deleted (that is, it may be a class with an implicitly-defined or defaulted default constructor), the object is zero-initialized
Finally the effects of zero initialization in this case are:
If T is a scalar type, the object's initial value is the integral
constant zero explicitly converted to T.
If T is an non-union class type, all base classes and non-static data
members are zero-initialized, and all padding is initialized to zero
bits. The constructors, if any, are ignored.

Confused by the difference about value-initializtion between C++ 11&14 [duplicate]

Consider the following code:
class A {
public:
int i;
A() {}
};
class B {
public:
A a;
int i;
};
int main() {
B* p = new B {};
std::cout << p->i << " " << p->a.i << "\n";
}
Compiled with -std=c++11 in clang++, p->i turns out to be zero, but p->a.i doesn't. Shouldn't the whole object be zeroed as long as its class doesn't have user-provided constructor?
EDIT: Since there are some extensive discussion in the comments, I think it's better to add some excerpt from the standard here:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
To zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T;
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero-initialized and padding is initialized to zero bits;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
The second bullet of each applies here.
Clang is correct, per the C++11 standard plus relevant DRs
In the original C++11 specification, B{} would perform value-initialization, resulting in a.i being zero-initialized. This was a change in behavior compared to C++98 for cases like
B b = {};
... which were handled as aggregate initialization in C++98 but treated as value-initialization in C++11 FDIS.
However, the behavior in this case was changed by core issue 1301, which restored the C++98 behavior by mandating that aggregate initialization is used whenever an aggregate is initialized by a braced-init-list. Since this issue is considered a DR, it is treated as de facto applying to earlier revisions of the C++ standard, so a conforming C++11 compiler would be expected to perform aggregate initialization here rather than value-initialization.
Ultimately, it's a bad idea to rely on value-initialization to initialize your data members, especially for a class that has user-provided constructors.
It does indeed look like a bug (or, as pointed out in the comments, behaving according to C++03 despite specifying C++11). In C++11, value-initialisation should zero the members of a before calling its default constructor. Initialisation of B is governed by this rule of 8.5/7
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
The zero-initialisation should recursively zero-initialise a per this rule of 8.5/5
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized
and, of course, zero-initialisation of a should set i to zero.
It is not a compiler bug, it is a bug in your code. The compiler seems to be implementing the C++03 behaviour, but this has crucially changed in C++11.
These are some relevant quotes from the C++03 and C++11 standards
In C++03:
To value-initialize an object of type T means:
— if T is a class type
(clause 9) with a user-declared constructor (12.1), then the default
constructor for T is called (and the initialization is ill-formed if T
has no accessible default constructor);
— if T is a non-union class
type without a user-declared constructor, then every non-static data
member and base-class component of T is value-initialized;
(emphasis mine)
In C++11:
To value-initialize an object of type T means:
— if T is a (possibly
cv-qualified) class type (Clause 9) with a user-provided constructor
(12.1), then the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default
constructor);
— if T is a (possibly cv-qualified) non-union class type
without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called.
and
To zero-initialize an object or reference of type T means:
— if T is a
scalar type (3.9), the object is set to the value 0 (zero), taken as
an integral constant expression, converted to T;
if T is a
(possibly cv-qualified) non-union class type, each non-static data
member and each base-class subobject is zero-initialized and padding
is initialized to zero bits;
Note: The following only applies to C++03:
Either remove A's user-provided constructor, or change it to
A() : i() {}
When you value-initialize a B here,
B* p = new B {};
it value-initializes its data members. Since A has a default constructor, the value-initialization results in a call to that. But that constructor does not explicitly initialize A::i, so it gets default-initialized, which for an int means no initialization is performed.
If you had not provided a default constructor for A, then the data member would get zero-initialized when an A is value-initialized.
Integral types are not required to be initialized to a value like that in a non-default constructor (since you have provided a constructor)
Change your constructor to A() : i(0) {}.

Does a default constructor always initialize all members?

I could swear I don't remember having seen this before, and I'm having trouble believing my eyes:
Does an implicitly-defined default constructor for a non-aggregate class initialize its members or no?
In Visual C++, when I run this innocent-looking code...
#include <string>
struct S { int a; std::string b; };
int main() { return S().a; }
... to my astonishment, it returns a non-zero value! But if I remove field b, then it returns zero.
I've tried this on all versions of VC++ I can get my hands on, and it seems to do this on all of them.
But when I try it on Clang and GCC, the values are initialized to zero, whether I try it in C++98 mode or C++11 mode.
What's the correct behavior? Is it not guaranteed to be zero?
Quoting C++11:
5.2.3 Explicit type conversion (functional notation) [expr.type.conv]
2 The expression T(), where T is a simple-type-specifier or typename-specifier for a non-array complete object type or the (possibly cv-qualified) void type, creates a prvalue of the specified type,which is value-initialized (8.5; no initialization is done for the void() case). [...]
8.5 Initializers [dcl.init]
7 To value-initialize an object of type T means:
...
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T's implicitly-declared default constructor is non-trivial, that constructor is called.
...
So in C++11, S().a should be zero: the object is zero-initialized before the constructor gets called, and the constructor never changes the value of a to anything else.
Prior to C++11, value initialization had a different description. Quoting N1577 (roughly C++03):
To value-initialize an object of type T means:
...
if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class component of T is value-initialized;
...
otherwise, the object is zero-initialized
Here, value initialization of S did not call any constructor, but caused value initialization of its a and b members. Value initialization of that a member, then, caused zero initialization of that specific member. In C++03, the result was also guaranteed to be zero.
Even earlier than that, going to the very first standard, C++98:
The expression T(), where T is a simple-type-specifier (7.1.5.2) for a non-array complete object type or the (possibly cv-qualified) void type, creates an rvalue of the specified type, whose value is determined by default-initialization (8.5; no initialization is done for the void() case).
To default-initialize an object of type T means:
if T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
...
otherwise, the storage for the object is zero-initialized.
So based on that very first standard, VC++ is correct: when you add a std::string member, S becomes a non-POD type, and non-POD types don't get zero initialization, they just have their constructor called. The implicitly generated default constructor for S does not initialise the a member.
So all compilers can be said to be correct, just following different versions of the standard.
As reported by #Columbo in the comments, later versions of VC++ do cause the a member to be initialized, in accordance with more recent versions of the C++ standard.
(All quotes in the first section are from N3337, C++11 FD with editorial changes)
I cannot reproduce the behavior with the VC++ on rextester. Presumably the bug (see below) is already fixed in the version they are using, but not in yours - #Drop reports that the latest release, VS 2013 Update 4, fails the assertion - while the VS 2015 preview passes them.
Just to avoid misunderstandings: S is indeed an aggregate. [dcl.init.aggr]/1:
An aggregate is an array or a class (Clause 9) with no user-provided
constructors (12.1), no private or protected non-static data members
(Clause 11), no base classes (Clause 10), and no virtual functions
(10.3).
That is irrelevant though.
The semantics of value initialization are important. [dcl.init]/11:
An object whose initializer is an empty set of parentheses, i.e.,
(), shall be value-initialized.
[dcl.init]/8:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with either no default constructor (12.1) or a
default constructor that is user-provided or deleted, then the object is default-initialized;
if T is a (possibly cv-qualified) class type without a user-provided or deleted default constructor, then the object is zero-initialized and the semantic constraints for default-initialization are checked, and if T has a non-trivial default constructor, the object is default-initialized;
[..]
Clearly this holds regardless of whether b is in S or not. So at least in C++11 in both cases a should be zero. Clang and GCC show the correct behavior.
And now let's have a look at the C++03 FD:
To value-initialize an object of type T means:
if T is a class type (clause 9) with a user-declared constructor (12.1) [..]
if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class
component of T is value-initialized;
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized
That is, even in C++03 (where the above quote in [dcl.init]/11 also exists in /7), a should be 0 in both cases.
Again, both GCC and Clang are correct with -std=c++03.
As shown in hvd's answer, your version is compliant for C++98, and C++98 only.

Default values in C++ initializer lists

I only just learned yesterday that specifying parameters to initializer list items is optional. However, what are the rules for what happens in this case?
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed? I guess this question is sort of redundant, because there would be little point in initializer lists if unspecified argument values == undefined behavior.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
class Bar
{
Bar() { }
};
class SomeClass;
class AnotherClass
{
public:
SomeClass *ptr;
bool toggle;
Bar bar;
AnotherClass() : ptr(), toggle(), bar() { }
// as opposed to...
// AnotherClass() : ptr(NULL), toggle(false), bar(Bar()) { }
};
Yes, the members will be initialized to zero and a default-constructed object respectively.
The C++ 11 standard specifies this behavior in 12.6.2/7:
The expression-list or braced-init-list in a mem-initializer is used
to initialize the designated subobject (or, in the case of a
delegating constructor, the complete class object) according to the
initialization rules of 8.5 for direct-initialization.
In turn, 8.5/10 reads:
An object whose initializer is an empty set of parentheses, i.e., (),
shall be value-initialized.
Paragraph 8.5/7 defines value-initialized:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor
(12.1), then the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default
constructor);
if T is a (possibly cv-qualified) non-union class type
without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called.
if T is an array type,
then each element is value-initialized;
otherwise, the object is
zero-initialized.
And finally, 8.5/5 defines zero-initialized:
To zero-initialize an object or reference of type T means:
if T is a
scalar type (3.9), the object is set to the value 0 (zero), taken as
an integral constant expression, converted to T;
if T is a
(possibly cv-qualified) non-union class type, each non-static data
member and each base-class subobject is zero-initialized and padding
is initialized to zero bits;
if T is a (possibly cv-qualified) union
type, the object’s first non-static named data member is zero-
initialized and padding is initialized to zero bits;
if T is an
array type, each element is zero-initialized;
if T is a reference
type, no initialization is performed.
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed?
Yes. If a member initialiser appears in the initialiser list with empty parentheses, then that member is value initialised. This means that numerical types will be initialised to zero, pointers to null, and classes with default constructors using that constructor.
If you don't include the member in the initialiser list at all, then it will instead be default initialised; in that case. numerical and pointer types will be left uninitialised.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
C++11 12.6.2/7 specifies that the rules are the same as for direct initialisation.
C++11 8.5/16 specifies that if the initialiser is (), the object is value-initialised.
C++11 8.5/7 defines value initialisation.
Initialisations are covered in [dcl.init] (aka 8.5)
Point 10 says:
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
Value-initialisation is, put simply, default construction for classes and zero-initialisation for non-class types.

3 types of Initializations [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What do the following phrases mean in C++: zero-, default- and value-initialization?
Today I came to know about 3 types of initialization in C++:
Zero Initialization
Default Initialization
Value Initialization
I have googled about it but I found no satisfactory results. All I get is a few standards. What I have understood until now is this: in case of value initialization, a data member can get value equal to zero in some cases.
Please elaborate them (standards) with examples. Also please don't just provide the text from the standard.
Thanks
The types of initialization refer to the language grammar. Here are two examples:
T * p1 = new T;
T * p2 = new T();
The object *p1 is default-initialized, and the object *p2 is value-initialized.
The effect of the initialization depends on the type T: 1) If T is a fundamental, then default-initialization does nothing (i.e. the object is left uninitialized), while value initialization equals zero initialization in that case and means the object is set to zero.
2) If T is an aggregate (i.e. class without constructors or destructor or assignment operator), then each element is recursively default- or value-initialized.
3) If T is of class-type and does have user-defined constructors, then both default- and value-initialization cause a call to the default constructor.
Note that member objects of classes with constructors can in turn be default- or value-initialized:
struct Foo {
int x;
int y;
Foo() : x() { }
};
Now when you say Foo a; then a is default-initialized, so the default constructor is called. This in turn causes a.x to be value-, i.e. zero-initialized, while a.y remains default-, i.e. un-initialized.
(Note that it's not really possible to value-initialize an automatic object, though in C++11, brace-initialization may be used to cause value-initialization, as in Foo a{};. (This behaves exactly the same as Foo a; in our example, consequent to the third paragraph.))
This is dealt with in 8.5 Initializers [dcl.init].
Zero Initialization
5/ To zero-initialize an object or reference of type T means:
— if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T. As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer
value.
— if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
— if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zeroinitialized and padding is initialized to zero bits;
— if T is an array type, each element is zero-initialized;
— if T is a reference type, no initialization is performed.
Basically, it's equivalent to a memset(&obj, 0, sizeof(objt));, except that it account that the memory representation of a null pointer might not be a 0 value (even though it is represented by a 0 in the language).
// foo.cpp
static char const* p; // p is zero-initialized
// during static initialization
static void init() {
if (!p) { p = new char[500]; } // fine as p has been 0-initialized
}
Note: personally I still prefer to use = nullptr to initialize p, just to make the intent clear...
Default Initialization
6/ To default-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, no initialization is performed.
If a program calls for the default initialization of an object of a const-qualified type T, T shall be a class type with a user-provided default constructor.
Or basically, a call to the default constructor, accounting for arrays, at least for classes. The last point is a caveat for built-ins (such as int). Those are simply left as is (with garbage inside).
Default initialization is what is called when you defined a variable but do not initialize it explicitly. It is also what happens to attributes of a class that are not listed in the initializer list. So the caveat for built-ins is quite important to a programmer.
int function() {
int a; // <-- a is default-initialized (which means nothing happens...)
return a; // <-- uses a, so technically undefined behavior
}
struct A { int a; A() {} }; // During the call to A::A(),
// A::a is default-initialized (nothing happens...)
The absence of explicit initialization is a left-over from C. It's normally so for optimization reasons but leads to Undefined Behavior if one attempts to use the value...
Value Initialization
7/ To value-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
— if T is an array type, then each element is value-initialized;
— otherwise, the object is zero-initialized.
An object that is value-initialized is deemed to be constructed and thus subject to provisions of this International Standard applying to “constructed” objects, objects “for which the constructor has completed,” etc., even if no constructor is invoked for the object’s initialization.
It is a mix of both the above, meaning that the following syntax:
template <typename T> T value() { return T(); }
^~~
provides a suitably initialized instance of T whether T is a class type or a built-in type. It's important for templated code to be able to have such a unified syntax.
Note that with C++11, it is also possible to use T{} to achieve the same effect (which helps disambiguates from functions).