SO sorry if this is a duplicate, I tried searching for this but wasnt sure what search terms to use and didnt really find anything
I'm currently research on how to set up a schedule of job-to-do when a server start on my application. The function I want to make is like sending a weekly/monthly mail to all the users. The problem is, if the quantity of the mail need to send is enormous, Which cant be send in just a few hours (I dont like to sent mail to users at the time of night); It will pause and continue this job in the next morning....
So far as I've searched, I found two gems: resque-scheduler and rufus-scheduler. I don't really know which one should I focus on digging on.
Can anyone point me out which general direction shout I go? Which one of those has built-in function can doing task like those ? Or I need to set up schedule on my own ?...
Look at resque-scheduler (it uses rufus-scheduler and resque behind the scenes).
Related
so I am basically trying to tell an interactive story with Alexa. However, I am not sure how to edit an intent response while being said by Alexa. This should happen in a way, that keeps it updating while Alexa tells the story.
In my scenario Alexa is only one daemon fetching strings from DynamoDB and while new story lines are being generated she is supposed to read and then tell them as soon as they're processed. It seems that Alexa needs completed Strings as a return value for its response.
Here an example:
User: Alexa, tell me a story.
Alexa: (checks DynamoDB table for a new sentence, if found) says sentence
Other Device: updates story
Alexa: (checks DynamoDB table for a new sentence, if found) says sentence
...
This would keep on going until the other Device puts an end-signifier to the DynamoDB table making Alexa respond a final This is how the story ends output.
Has anyone experience with such a model or an idea of how to solve it? If possible, I do not want a user to interact more then once for a story.
I am thinking of a solution where I would 'fake' user-intents by simply producing JSON Strings and pushing them through the speechlet requesting the new story-sentences hidden from the user... Anyhow, I am not sure wether this is even possible not to think of the messy solution this would be.. :D
Thanks in regard! :)
The Alexa skills programming model was definitely not designed for this. As you can tell, there is no way to know, from a skill, when a text to speech utterance has finished, in order to be able to determine when to send the next.
Alexa also puts a restriction on how long a skill may take to respond, which I believe is somewhere in the 5-8 seconds range. So that is also a complication.
The only way I can think of accomplishing what you want to accomplish would be to use the GameEngine interface and use input handlers to call back into your skill after you send each TTS. The only catch is that you have to time the responses and hope no extra delays happen.
Today, the GameEngine interface requires you to declare support for Echo Buttons but that is just for metadata purposes. You can certainly use the GameEngine based skills without buttons.
Have a look at: the GameEngine interface docs and the time out recognizer to handle the time out from an input handler.
When you start your story, you’ll start an input handler. Send your TTS and sent a timeout in the input handler of however long you expect the TTS to take Alexa to say. Your skill will receive an event when the timeout expires and you can continue with the story.
You’ll probably want to experiment with setting the playBehavior to ENQUEUE.
First of all I must say I am totally new to MT so forgive me if I am thinking in a totally wrong way.
I have to create a task for workers where they have to classify a sentence if it is spam or if it falls into a certain category. I will have about 2500 sentences to classify a day.
What is the best way to use the API to do this. I understand how to create a HIT using the API, but it is my understanding that I can't create a recurrent HIT that changes itself once each of the sentence is classified. Do I need to create 2500 HITs?
I researched and found out about the External Question which I can setup in my server and make it change with each form submit.
In that case will it be just 1 HIT? is that the correct way to do this?
I am confused in the dynamic part of MT.
Any tip, documentation (updated) or suggestion will be appreciated.
Thanks!
You likely want to create separate HITs.
If you create an single External HIT (hosted on your server), a
MTurk Worker who takes your HIT will not be eligible to take another
task (e.g. a classification task) since Workers are not allowed to
take a single HIT more than once. However, if you create separate
HITs, a Worker can take as many of them as they wish, which is
probably what you want.
You are correct that you cannot automatically change a HIT
dynamically unless it is run on your own server.
I am making a server for a mmorpg somewhat soon, and I want to release a bot to go with it, since I don't want people having the ability to level to the maximum within a week or less but I don't want them to be discouraged from the amount of farming exp and items, so I want to make a bot that handles 1-8 accounts. I'm somewhat good with c++, do not tell me "use autoit" I am trying to make it look somewhat professional and actually work with the settings on their computer, I am good with the functions for windows.h but I can't figure out how to make the bot read or write to memory nor can I figure out how to use softice (not sure if I even have the correct one).
Now, the game is simple and I would have only 2 spells per account being used (long or short ranged) and monster icons and hp are always in the same x,y pos so the AI is very basic having all the accounts do the exact same things, but I can't figure out how to look at let alone edit the packets to allow my bot to work without having each account become the focus window at every step of the fight.
the reason for 1-8 accounts is that most people on the normal server have anywhere from 1-8 usually 4-8 once they reach higher levels to allow for them to be able to do things without searching for a group since most dungeons take up to 5 hours at higher levels and it would be easier to have all you need instead of being stuck half way through once someone decides that they have to get off or you need to leave.. you know how it can be. anyway,
it is strictly for my server, but its not up yet so I can't learn with it, and I'm not the host I am paying my friend to set it up but he has no idea how to make a bot so I'm looking for some help.
I would like help with
-some tutorials on or around the subject.
or
-someone to help me through it (I don't need much help, an hour or two would probably be enough for me to get in the right direction)
or
-the source code to someones bot (I could probably look through it to find what I need.)
or
-where to go to find someone to teach me (cheap)
Now Please don't post things like "you shouldn't cheat" I am making this for a server I am supplying, so its not cheating since I allow it and give people the program for free on my website. And if you say something like "you'll have to practice with it on the real server", Yes I will, but I would be using level 1 accounts in the "noob" area in a place nobody ever goes (plus on the real server the noob area has individual 200 people servers so even if I go on it I wouldn't disturb anyone) and I am only using it for practice and then I would edit it once my server was up, so I am not cheating to get farther in the game or anything, it is purely for the use in my server. I also ask that people take this somewhat seriously, I am fairly good with C++ I am just stuck since I can't find where to teach myself this.
Also, admins please don't shut this down I realize that this could be taken as I am violating the terms of service but if you read this, I am not. Since it is for own MY server and I am not using it to cheat, I have a viable reason for making this and I do really need help.
EDIT:
I found some information that said I need to learn about sockets and networking in C++. I have located some tutorials for networking, but I would greatly appreciate something on sockets (all I have found are useless tidbits of information).
In my opinion it would be way easier if the bot was a game-client itself. This way it could do everything a client could without hooking anything. The bot doesn't even need a useinterface, it could just run in the background. If this is possible depends on how modular your code is. In an ideal situation you could make a new application, referencing the game-client dll with the gamelogic and recieve requests from the server and send actions as a player would do.
Creating a bot that clicks on a client windows button is possible but complicated. But to help you with your request we need more info about how the client and server work. What languages are they written in, what APIs and Libraries are you using?
If you have no idea how to achieve this it and got no idea how the client works it would probably better for your friend to write the bot.
We have an app that uses qt mobile extensions, more specifically XQTelephony. The app uses it to call numbers like "123p5". What happens is that the app dials "123" and then post-dials "p5" which is what we want.
The problem is that if I dial a number like "123p5" and then I try to dial again for example "123p2" or whatever after the pause it always dials "123p5".
I tried restarting the phone, and the result was that know no matter what I try to after the "p" like "123p5" or "123p4" or whatever the app dials only "123".
I've checked and before passing the number to XQTelephony it is always the right number, thus the problems is either in XQTelephony or in Symbian (or both). The code of XQTelephony is open-sourced by Nokia, I've looked at it, but I could not find a way to fix it.
P.S. There is an IVR system that answers the "123" and then waits for DTMF tones.
After some time. I finally found a possible solution, though not great :-).
The solution is not to use the extensions, but instead use the integrated browser. If you give it a url in the form "123pp1231" it will work.
However, there is a small bug. Once a browser is open. This want work any more. So once you do one call, the next time it will not work.
The solution to the new problem to add one more "permission" to the Qt, but as it was few months ago, I do not remember it any more. However it is a common problem and you can easily find it on google.
What I am looking for is a tool that easily or automatically sends coldfusion error messages to their system.
Then I can use the web-based interface, to manage priorities, track who fixed what and so forth.
But I want to use this to help us deal with errors better, but also to show the importance of a bug tracking system to my fellow works.
System Requirements: Apache, Windows, Coldfusion 8 Standard, Sql Server 2005.
Financial Requirements: Free or Open Source
Goal Or Purpose: To encourage my fellow workers to want and use a bug tracking system.
Does this re-write make more sense?
Thanks
Craig
Wiki has a list of issue tracking software, maybe this list could help.
http://en.wikipedia.org/wiki/Comparison_of_issue_tracking_systems
You may be able to find a hosted service and use either email or web services to create the ticket using onError. With that said, a simple issue tracking app could be created for your site using the same DB used to drive the content. 2 or 3 tables would take care of the data storage and you're already using CF so the application layer is already there.
HTH.
I have been heavily using this type of a setup for several years by email only, and the last 3 years with a Bug Tracking Software.
I must say, the bug tracking software has made my life so much more peaceful. Nothing is left, forgotten, or slips through the cracks. It's easy to find trends in errors, and remember "all the times" it happened.
Our setup is like this:
1) Coldfusion + Appropriate framework with error reporting - It doesn't matter what you use. I have used Fusebox extensively and am making the transition to ColdBox. Both are very capable, in addition to Mach-II, FW/1, Model-Glue, etc. The key part you have to find in them is their ability to catch "onError", usualy in the application CFC.
2) Custom OnError Script - Wherever an error occurs, you want to capture the maximum amount of information about that error and email it in. What we do is, when an error occurs, we log the user out with a message of "oops, log in again". Before logging them out, the application captures the error and emails it to Fogbugz. Along with it, at the top we include the CGI variables for the IP address, browser being used, etc. Over time you will find the things you need to add.
3) Routing in Fogbugz. A 2 user version of Fogbugz is free, and hosted online. There are two main ways to submit bugs. One is to email one in at a time. So if an error happens 2000 times, you get 2000 emails, and 2000 cases. Not always the best to link them together, etc. They have a feature called BugzScout, which is essentially an HTTP address that you do a form post to with cfform with all of the same information you would have put into the email. There's plenty of documentation on this and something I've always wanted to get around to. I had a scenario of 2000 emails for the first time happen a few weeks ago so I'll be switching over to this.
Hope that helps. Share what you ended up doing and why so we all can learn too!
I'm surprised no one mentioned LighthousePro (http://lighthousepro.riaforge.org). Open source - 100% free - and ColdFusion. As the author I'm a bit biased though. :)
Hard question to answer not knowing what kind of restrictions are there? Do you have any permissions to install anything? Also most bug-tracking systems require some kind of database support.
I have a suggestion. You can put in place a basic bug-tracking system, that just allows people to create tickets, and allows you/someone else to close it.
More Windows based tools are mentioned here
Good open-source bug tracking / issue tracking sofware for Windows
Any reason why coldfusion specifically?
I really like Fogbugz from the makers of Stack Overflow. For one user it's quite reasonably priced. I enter some bugs manually and have others emailed in.
A lot of bug tracking software will expose SOAP methods for entering data into them.
For example, we used Axosoft's OnTime and that exposed some WSDL pages that I consumed in my application. I was told that Jira did as well.
There are few in CF411 list: Bug Tracking/Defect Tracking/Trouble Ticket/Help Desk Tools Written in CFML
We use HopToad. There is another bug-tracking app called LightHouse that integrates with HopToad so you can easily create a [bug] ticket from an incoming exception. HopToad has an API of which there are many clients, you want the CF based one:
http://github.com/timblair/coldfusion-hoptoad-notifier
Even if you dont use HopToad and you end up using a different service or roll your own, if you needed to write your own API client you could leverage the code or pattern(s) of the above HopToad client.
A lot of good information from everyone, and I really do appreciate the efforts given. But not the answer i was looking for. Which maybe means, that what i want does not exist, yet.
So i may have to roll my own solution...Or maybe integrate with another existing app...
Thank You all.