probmem with comparing string c++ [closed] - c++

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I just came from C to C++ and find difficulties with compare string method.
I have a simple task. I need to create a class of school Teachers, then make an object array, and after withdrow all Teachers, who's subject is similar to testSubject.
So here is my class
class Teacher
{
private:
string FamilyName;
string Name;
string Patronymic;
string sex;
int exp;
std::string subject;
string speciality;
int age;
public:
Teacher();
int getExp();
string getSubject();
int getAge();
void show();
};
And here is my func, that withdrow the list of Teachers, teaching the input subject
void ListTeacherSub (Teacher spis[], int n)
{
//List of teachers, who's subject is like testSubject
std::string testSubject;
cout<<"Enter test subject "; cin>>testSubject;
for (int i=0; i<n; i++)
{
if (spis[n].getSubject().compare(testSubject) == 0)
spis[i].show();
}
}
Here it is main() function
int main()
{
Teacher *spis;
int n;
cout<<"Enter numbers of student "; cin>>n;
spis = new Teacher[n];
for (int i=0; i<n; i++)
{
spis[i].show();
}
ListTeacherAge(spis, n);
ListTeacherEx(spis, n);
ListTeacherSub(spis, n);
delete[] spis;
return 0;
}
So, everything is working nice, but when program reaches ListTeacherSub(spis, n) it is stops working. I used to work with strcmp only, but it doesn't works with string, as I understood.
So I decided to look for different realizations, and found that one http://www.cplusplus.com/reference/string/string/compare/
How can i fix my problem?

This
if (spis[n].getSubject().compare(testSubject) == 0)
should be
if (spis[i].getSubject().compare(testSubject) == 0)

This is incorrect (and causes undefined behaviour as it going beyond the end of the array):
if (spis[n].getSubject().compare(testSubject) == 0)
as it using n and not the loop counter i.
Other:
always check the result of input operations to ensure variables have been correctly populated and subsequent code is not using uninitialised or stale values:
if (std::cin >> n)
{
spis = new Teacher[n];
}
prefer to avoid explicit dynamic memory management. In this case std::vector<Teacher> would be suitable:
if (std::cin >> n)
{
std::vector<Teacher> spis(n);
for (Teacher& t) t.show();
}
Pass spis by const Teacher& to functions to avoid copy (and the parameter n is now superfluous).
std::string instances can be compared using ==.

Related

C++, return array from function [closed]

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Im building this subnet calculator but now im stuck, with array. I want to create new int function that will return array, but I don't know how I tried many things but still don't have idea, think it will have to do something with pointers. I want to create new function starting at "while(octet4>0)". so octet4 gets passed into function and function should return fully functional array which I can use then in main. Hope somebody will know answer for what im looking for, hope solution would not be too complicated because Im just learning programming and thought this would be fun project to take on.
int main() {
int i=0,j,q,s,size=8,temp;
int binary_ip[8];
int netmask;
int mask;
int octet1, octet2, octet3, octet4;
string ip;
cout<<"Vnesite IP naslov, npr. 192.168.32.55:"<<endl;
cin>>ip;
cout<<"Vnesite netmasko, npr. /27:"<<endl;
cin>>netmask;
stringstream stream(ip);
char ch;
stream >> octet1 >> ch >> octet2 >> ch >> octet3 >> ch >> octet4;
while(octet4>0){
binary_ip[i]=octet4%2;
i++;
octet4=octet4/2;
}
switch(i){
case 7:binary_ip[7]=0;
break;
case 6:for(s=6;s<=7;s++)binary_ip[s]=0;
break;
case 5:for(s=5;s<=7;s++)binary_ip[s]=0;
break;
case 4:for(s=4;s<=7;s++)binary_ip[s]=0;
break;
case 3:for(s=3;s<=7;s++)binary_ip[s]=0;
break;
case 2:for(s=2;s<=7;s++)binary_ip[s]=0;
break;
case 1:for(s=1;s<=7;s++)binary_ip[s]=0;
break;
}
for(q=0;q<size/2;q++){
temp=binary_ip[size-1-q];
binary_ip[size-1-q]=binary_ip[q];
binary_ip[q]=temp;}
return 0;
}
Some options:
Use std::array instead of a regular C array. Those are easier to work with and you are already using standard library. http://www.learncpp.com/cpp-tutorial/6-15-an-introduction-to-stdarray/
Have your function fill-in the array, rather than create and return it:
void MakeArray(int octet4, int binary_ip[8]) ;
Use pointers, allocate array with "new" and free it with "delete". You'll need a way to know the size of the array, however.
#include <iostream>
int array(int octet4, int binary_ip[]);
int main()
{
int binary_ip[6];
int octet4 = 55;
int i = 0;
i = array(octet4, binary_ip);//binary_ip passes in the address of the first element in the array
}
int array(int octet4, int binary_ip[])
{
int i = 0;
while(octet4>0)
{
binary_ip[i]=octet4%2;
i++;
octet4=octet4/2;
}
return i;
}
or you can use a vector like Daniel H suggested
void array(int octet4, std::vector<int> &binary_ip)
{
while(octet4>0)
{
binary_ip.push_back(octet4%2);
octet4=octet4/2;
}
}
int main()
{
std::vector<int> binary_ip;
int octet4 = 55;
array(octet4, binary_ip);
}

C++ code compiles but doesn't run [closed]

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I am currently writing a Texas Hold'em code in order to learn more about c++ and gain experience. But I recently ran into a problem in which I have no idea what to do.My code compiles just fine without errors but once I make it run and it arrive at a specific function it just stops working (as in I get an error from CodeBlock saying your program has stopped working). I have tried cutting out parts such as loops in the function to see which specific part is the problem but after a couple of days im still at a stop.
Here is the function and class that I believe is the problem:
class Player{
string name;
int bank=100;
static string cards[53];
static string final_card[2][6];
static string table_cards[5];
public:
void set_name(string a){name=a;}
string print_name(){return name;}
void card_generator();
string set_cards(int c){return cards[c];}
int print_bank(){return bank;}
void set_final_card(int i, int max_i);
void print_cards(){for(int i=0;i<6;i++){cout<<final_card[0][i]<<endl;}}
};
void Player::set_final_card(int i, int max_i){
srand(time(NULL));
int tempV = 17;//create temp cards
string tempCards[tempV];
int randNB[tempV];
int check1 = 0, tmp;
while (check1==0){
for(int g=0; g<tempV;g++){
tempCards[g]=cards[rand()%53];
check1=1;
tmp = g - 1;
for(int o=tmp; o!=0; o--){
if (tempCards[g]==tempCards[o]){
check1=0;
}
}
}
}
int p=0,k;
while(p<6){
k=0;
final_card[0][k]=tempCards[p];
k++;
p++;
}
while(p<12){
k=0;
final_card[1][k]=tempCards[p];
k++;
p++;
}
while(p<17){
k=0;
table_cards[k]=tempCards[p];
k++;
p++;
}
}
Here is the full code in case I am wrong of the source of the problem:
#include <iostream>
#include <string>
#include <stdlib.h>
#include <ctime>
using namespace std;
class Player{
string name;
int bank=100;
static string cards[53];
static string final_card[2][6];
static string table_cards[5];
public:
void set_name(string a){name=a;}
string print_name(){return name;}
void card_generator();
string set_cards(int c){return cards[c];}
int print_bank(){return bank;}
void set_final_card(int i, int max_i);
void print_cards(){for(int i=0;i<6;i++){cout<<final_card[0][i]<<endl;}}
};
string Player::cards[53];
string Player::final_card[2][6];
string Player::table_cards[5];
int main () {
int choice1=0, i, max_i, tempV;
string username;
cout<< "Welcome to Texas Hold'Em!\n1-Play\n2-Quit\n";//menu
while((choice1!=1)&&(choice1!=2)){//Makes sure that user enters correct input```
cin>>choice1;
if ((choice1!=1)&&(choice1!=2)){
cout<<"Invalid Input!\nTry again!\n";
}
}
system ("cls");
if (choice1==2){//End Program
return 0;
}
cout<<"How many players?[2-6]"<<endl;
while((i!=2)&&(i!=3)&&(i!=4)&&(i!=5)&&(i!=6)){//Makes sure that user enters correct input
cin>>i;
if ((i!=2)&&(i!=3)&&(i!=4)&&(i!=5)&&(i!=6)){
cout<<"Invalid Input!\nTry again!\n";
}
}
Player player[i];//creating array of players
player[0].card_generator();
max_i = i;//max_i is nb of players
i--;//since arrays start at 0
system("cls");
player[0].set_final_card(i,max_i);
player[0].print_cards();
if (choice1==1) {//SET NAMES OF ALL PLAYERS
for(i=0; i<max_i; i++){
cout<< "Whats your name?\n";
cin>>username;
player[i].set_name(username);
cout<<"Your name is "<< player[i].print_name()<< " and you have "<< player[i].print_bank()<<"$\n";
tempV=i+1;//used bc arrays start at 0
if(tempV!=max_i){
cout<< "Give PC to player "<< i+2 <<endl;
}
_sleep(3000);
system("cls");
}
}
return 0;
}
void Player::set_final_card(int i, int max_i){
srand(time(NULL));
int tempV = 17;//create temp cards
string tempCards[tempV];
int randNB[tempV];
int check1 = 0, tmp;
while (check1==0){
for(int g=0; g<tempV;g++){
tempCards[g]=cards[rand()%53];
check1=1;
tmp = g - 1;
for(int o=tmp; o!=0; o--){
if (tempCards[g]==tempCards[o]){
check1=0;
}
}
}
}
int p=0,k;
while(p<6){
k=0;
final_card[0][k]=tempCards[p];
k++;
p++;
}
while(p<12){
k=0;
final_card[1][k]=tempCards[p];
k++;
p++;
}
while(p<17){
k=0;
table_cards[k]=tempCards[p];
k++;
p++;
}
}
void Player::card_generator(){
string card_value[13];
card_value[0]="1";
card_value[1]="2";
card_value[2]="3";
card_value[3]="4";
card_value[4]="5";
card_value[5]="6";
card_value[6]="7";
card_value[7]="8";
card_value[8]="9";
card_value[9]="10";
card_value[10]="J";
card_value[11]="Q";
card_value[12]="K";
string card_type[4];
card_type[0]="of hearts";
card_type[1]="of diamonds";
card_type[2]="of clubs";
card_type[3]="of spades";
string card[53];
int x=0;
fill_n(card,53,0);
for (int j=0;j<4;j++){
for (int q=0;q<13;q++){
card[x]=card_value[q]+" "+card_type[j];
cards[x]=card[x];
x++;
}
}
}
If you have any criticism about the code itself even if not directly linked to problem feel free to tell me as I'm doing this to learn :D. Thank you in advance!!
#include <iostream>
#include <string>
#include <stdlib.h>
#include <ctime>
Be consistent in what you do. Including <stdlib.h> and <ctime> looks strange. Either include <cstdlib> and <ctime>, or include <stdlib.h> and <time.h>.
using namespace std;
Don't do this. This using imports all names from the std namespace, which is several hundreds. Only import those names that you actually need, or, alternatively, write std::time instead of the unqualified time. This makes it perfectly clear that you are referring to the time from the standard library instead of one that you might have defined yourself.
class Player{
string name;
int bank=100;
static string cards[53];
static string final_card[2][6];
static string table_cards[5];
The cards should not be represented as strings, but as a separate data type called Card, with properties like suit and rank and a to_string method.
public:
void set_name(string a){name=a;}
To make your program fast, pass a as const std::string & instead of a simple string. This will prevent some copying of data. You should give a better name to the parameter, e.g. void set_name(const std::string &name) { this.name = name; }.
string print_name(){return name;}
This method does not print anything, therefore it must not be called print_name.
void card_generator();
Methods usually are named with verbs, not with nouns. So generate_cards would be a better name. But what does generate mean here? (I'm not a native English speaker, but would draw_cards describe it accurately?)
string set_cards(int c){return cards[c];}
A method called set_* usually modifies something. This one doesn't. Why did you name it this way?
int print_bank(){return bank;}
void set_final_card(int i, int max_i);
Give better names to the parameters. From reading only this declaration, I have no idea what i and max_i might mean.
void print_cards(){for(int i=0;i<6;i++){cout<<final_card[0][i]<<endl;}}
};
string Player::cards[53];
string Player::final_card[2][6];
string Player::table_cards[5];
It looks strange that the cards are stored in the Player class, since no poker player should ever have insight to all 52 cards. And why 53? Is there a joker in your game? These three fields should be moved to a class Table. This allows you to have multiple independent tables, which is nice for a big tournament.
int main () {
int choice1=0, i, max_i, tempV;
string username;
cout<< "Welcome to Texas Hold'Em!\n1-Play\n2-Quit\n";//menu
while((choice1!=1)&&(choice1!=2)){//Makes sure that user enters correct input```
Before reading the choice1 variable, you must initialize it. Since you don't do it, you invoke undefined behavior and everything that the program does after that is unpredictable.
cin>>choice1;
if ((choice1!=1)&&(choice1!=2)){
cout<<"Invalid Input!\nTry again!\n";
}
}
system ("cls");
if (choice1==2){//End Program
return 0;
}
cout<<"How many players?[2-6]"<<endl;
while((i!=2)&&(i!=3)&&(i!=4)&&(i!=5)&&(i!=6)){//Makes sure that user enters correct input
Same here. The user hasn't yet entered anything, so how can you check it?
cin>>i;
Add error handling for every input by enclosing it in an if clause: if (std::cin >> i) {.
if ((i!=2)&&(i!=3)&&(i!=4)&&(i!=5)&&(i!=6)){
cout<<"Invalid Input!\nTry again!\n";
}
}
Player player[i];//creating array of players
Don't use arrays, use a std::vector instead. This allows you to easily extend the table to have 10 players. In the end, there should not be a single 6 in your program.
player[0].card_generator();
max_i = i;//max_i is nb of players
Why do you call this variable max_i, when the comment says that max_players would be a better name?
i--;//since arrays start at 0
system("cls");
player[0].set_final_card(i,max_i);
player[0].print_cards();
if (choice1==1) {//SET NAMES OF ALL PLAYERS
for(i=0; i<max_i; i++){
cout<< "Whats your name?\n";
cin>>username;
player[i].set_name(username);
cout<<"Your name is "<< player[i].print_name()<< " and you have "<< player[i].print_bank()<<"$\n";
tempV=i+1;//used bc arrays start at 0
if(tempV!=max_i){
What does the V in tempV mean?
cout<< "Give PC to player "<< i+2 <<endl;
}
_sleep(3000);
system("cls");
}
}
return 0;
}
void Player::set_final_card(int i, int max_i){
srand(time(NULL));
int tempV = 17;//create temp cards
This 17 is a magic number. It would be better to write it as 5 + 6 * 2, since that makes it much clearer.
string tempCards[tempV];
int randNB[tempV];
int check1 = 0, tmp;
while (check1==0){
for(int g=0; g<tempV;g++){
tempCards[g]=cards[rand()%53];
The 53 is wrong here. I can only be wrong. When you select from 52 cards with equal probability, it must be % 52.
check1=1;
tmp = g - 1;
for(int o=tmp; o!=0; o--){
if (tempCards[g]==tempCards[o]){
check1=0;
}
}
}
}
Captain Giraffe has answered this question in the comments. If any newbies like me face a similar problem look up what a debugger is, as errors like these are called run-time errors. Check this page for a simple explanation: http://www.cplusplus.com/forum/articles/28767/ .

c++ Not able to add an element in the array [closed]

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I am fairly new to c++. I am trying to add another element in the array. The function should change the array and the number of items in the array after the addEntry function is completed, but it doesn't. If I use the display function to show the array, only the original array is shown. Please help.
#include<iostream>
#include<string>
using namespace std;
const int MAXSIZE = 10; // total size of array
void display(string[], int);
void addEntry(string[], int&);
int main()
{
string name[MAXSIZE] = {"raj","casey","tom","phil"};
int numEntries = 4; // number of elements in the array
string choice; // the user choice to add an element or display or exit
cout<<numEntries<<" names were read in."<<endl;
do
{
cout<<endl<<"Enter menu choice (display, add, quit): ";
getline(cin,choice);
if (choice == "display")
{
display(name, numEntries);
cout<<endl;
}
else if (choice == "add")
{
addEntry(name, numEntries);
cout<<endl;
}
else
{
cout<<"bye"<<endl;
}
} while (choice!="quit");
system ("pause");
return 0;
}
void display(string name[], int numEntries)
{
for (int i = 0; i < numEntries; i++)
{
cout<<name[i]<<endl;
}
return;
}
void addEntry(string name[], int& numEntries)
{
if (numEntries<MAXSIZE-1)
{
numEntries++;
cout<<"Enter name of the person to add: ";
getline(cin,name[numEntries]);
cout << "Entry added.";
return;
}
else
{
cout<<"There is not enough space is in the array to add a new entry!";
return;
}
}
getline(cin,name[numEntries]);
numEntries is the number of valid entries in your array. name[numEntries] is the element that is following the last valid entry. Use name[numEntries-1].
Or even better, use std::vector instead of C arrays, after all, you are writing in C++.
Your program works, you are just pointing the the wrong location in your array in addEntry. Remember that arrays in C++ are 0-based, try incrementing the value of numEntries AFTER inserting the element in your array, for example:
void addEntry(string name[], int& numEntries)
{
if (numEntries<MAXSIZE)
{
cout<<"Enter name of the person to add: ";
getline(cin,name[numEntries++]);
cout << "Entry added.";
return;
}
else
{
cout<<"There is not enough space is in the array to add a new entry!";
return;
}
}
The bug in your code is in the following lines:
numEntries++;
cout<<"Enter name of the person to add: ";
getline(cin,name[numEntries]);
You need to increment numEntries after the call to getline. Use:
cout<<"Enter name of the person to add: ";
if ( getline(cin,name[numEntries]) )
{
// Increment only if getline was successful.
numEntries++;
}

Updating an array using a function c++ [closed]

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Closed 8 years ago.
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I'm having a very nooby problem.
void update(node city, int costpath) {
int i;
for (i = 1; i < city.concity.size(); i++) {
city.costcity[i] = city.costcity[i] + costpath;
}
// Updates the sorrounding paths with the cost path of the previous one
}
node is a struct. It has vectors concity and costcity. When I call this function to update the values in the main, it doesn't work! When I print it out, it still shows the same old values…
Two problems:
void update(node city, int costpath) {
// ^^^^ 1) You're taking your node by-value. So it's a copy
// Internal to this function, you're just modifying the local city
int i;
for (i=1;i<city.concity.size();i++) {
// ^^^ 2) C++ is zero-indexed, so this loop skips the first element
The correct implementation would be:
void update(node& city, int costpath) {
for (int i = 0; i < city.concity.size(); ++i) {
city.costcity[i] += costpath;
}
}
C and C++ pass parameter by value when call function.
void update(node* city, int costpath) {
int i;
for (i=1;i<city->concity.size();i++) {
city->costcity[i] = city->costcity[i] + costpath;
}
}
See http://en.wikipedia.org/wiki/Evaluation_strategy#Call_by_value
and http://clc-wiki.net/wiki/C_language:Terms:Pass_by_value
pass node city as a pointer or reference to the function.
c++ is 0 indexed thus start with 0 and increment till the array size.
void update(node& city, int costpath) {
or
void update(node* city, int costpath) {
and
for (int i = 0; i < city.concity.size(); ++i) {

Calling a function pointer causes an error [closed]

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I am trying to build a dynamic array of objects using pointers arithmetic. However, the compiler return the following error in this line in the main.cpp
(*(lista+n))(id1,seleccion1,edad1,camiseta1);
error: no match for call to '(jugador) (int &, int & short, short int &, short int &)'
any suggestion is welcome, thanks.
This is the class.
class jugador
{
private:
int id;
short seleccion;
short edad;
short camiseta;
public:
jugador();
jugador(int ID, short SELECCION, short EDAD, short CAMISETA);
int obtener_id();
short obtener_seleccion();
short obtener_edad();
short obtener_camiseta();
void cambiar_id(int nueva_id);
void cambiar_seleccion(short nueva_seleccion);
void cambiar_edad(short nueva_edad);
void cambiar_camiseta(short nueva_edad);
void cambiar_todo(int nueva_ID, short nueva_SELECCION, short nueva_EDAD, short nueva_CAMISETA);
void mostrar_jugador();
};
The constructors...
jugador::jugador()
{
id=999999;
seleccion=32;
edad=99;
camiseta=99;
}
jugador::jugador(int ID, short SELECCION, short EDAD, short CAMISETA)
{
id=ID;
seleccion=SELECCION;
edad=EDAD;
camiseta=CAMISETA;
}
Here is the full code.
Is there a special reason you are not using std::vector<jugador> Check this thread for the advantages of replacing realloc with vector
You have not given enough information so here is what I can tell from the looks of the error:
(*(lista+n))(id1,seleccion1,edad1,camiseta1);
that is NOT a function pointer, it's not even pointing to a function in the first place.
It seems like you are trying to construct an array of jugador by moving the lista pointer. If that is what you want to do then you can do late initialization.
jugador * lista; //< unitialized pointer
int n = 11; //< your number of players, lets suppose 11
lista = new jugador[11]; // now you have an array of jugadores
for(int i = 0; i != n; ++i)
{
lista[i] = jugador(id1,seleccion1,edad1,camiseta1);
}
// use your jugadores, let's suppose you want to use the tenth jugador
jugador *iterator = lista;
iterator+10;
use(*iterator); //*iterator variable holds your 10th jugador object
delete[] lista;
You are using realloc in your code, I suggest you try new and delete instead. Or else provide an explanation of why using realloc is a good choice.
Another thing I noticed in your code is that you don't free the memory you are using. Thus you have a memory leak.
If you need more jugador the use std::copy to achieve that
// let's say in this point you need 20 jugador more
jugador * newlista = new jugador[n+20];
std::copy(lista, lista+11, newlista);
delete[] lista; //you delete the old buffer
for(int i = 11; i != n+20; ++i)
{
newlista[i] = jugador(id1,seleccion1,edad1,camiseta1);
}
// and now newlista has your jugadores, you can even make a function that does that
delete[] newlista ; // delete your jugadores
I am completely agreed with Claudiordgz's response. However, if you want to call the constructor with parameters (without making extra copies) you will need to make an array of pointers instead of an array of objects. I am pasting a version of your code with that. However, I still think that a version using vectors is safer and superior.
Code:
int main()
{
int id1;
short seleccion1, edad1, camiseta1;
jugador arreglo[5];
int n = 0, i;
char opcion = 's';
jugador **lista=NULL;
while (opcion == 's')
{
lista = new jugador*[n];
cout<<"id: "<<endl;
cin>>id1;
cout<<"Seleccion: "<<endl;
cin>>seleccion1;
cout<<"Edad: "<<endl;
cin>>edad1;
cout<<"Camiseta: "<<endl;
cin>>camiseta1;
lista[n] = new jugador(id1,seleccion1,edad1,camiseta1);
n++;
cout << "Desea ingresar otro elemento? (s/n): ";
cin >> opcion;
}
cout << "\nArreglo completo\n";
for (i=0; i<n; i++)
{
lista[n].mostrar_jugador();
}
//deallocating memory
for (int i=0; i<n; i++)
{
delete jugador[i];
}
delete [] jugador;
return 0;
}