compiling issue in old projectmade in vs 2010 - c++

i have a project which is made in vs 2010. i have vs 2010 express. when i tried to open solution file of the project it give me an error that "not a valid project". while in back ground vs start loading project. when i build the project it give me errors that atlconv.h not found no such file or directory. please help me with this. Also when i open solution file in note pad, the follwong lines are mentioned
"Microsoft Visual Studio Solution File, Format Version 11.00 #Visual Studio 2010"
also vs2010 express says that .vcxproject is not a valid file.

Related

Using UE4 with Visual Studio 2017

I recently did some cleaning of my drives. I decided to install visual studio 2017 after cleaning the drives up. I have been trying to continue work on my old UE4 project using the engine pulled from GitHub. I tried rebuilding the project with VS2017 which I know is not fully supported yet. I did run into quite a few problems, including the missing corecrt.h files. I reinstalled the Windows SDK to fix this.
The current problem is a new missing file called windows.h, and I believe it is missing due to the build tools looking for the wrong version of the SDK. I was wondering, has anyone else successfully integrated Visual Studio 2017 with their UE4 project after running into similar problems?
-- Edited due to poor grammar.
As I know Version 4.15 supports both Visual Studio 2015 (default) and Visual Studio 2017. If you are building the Engine from source code, you would want to open a command prompt after running Setup.bat and run the command GenerateProjectFiles.bat -2017. This will give you a Visual Studio 2017 solution for the Engine.
To use Visual Studio 2017 for projects, you can set your preference for which version projects use by going to Edit -> Editor Preferences -> General -> Source Code and choosing Visual Studio 2017 in the Source Code Editor setting.
If regenerating the Engine's VS project files doesn't help. Try regenerating your own UE4 project's VS project files.
With Visual Studio and UE4 closed, find the .uproject file, right click and select Generate Visual Studio project files.
Open the solution, make sure your UE4 game (e.g. MyProject) under the Games folder is set as the StartUp project (right click, Set as StartUp project), then try a compile.

Open a vdproj file with VS Community 2017?

I retrieved a C++ VS project from 2011 and it has a Install-win32.vdproj I guess it has to be the file I need to open in order to build the project.
Unfortunately Visual Studio 2017 seems not to recognize this kind of file. Is there any ways to interpret it or convert it?
For VS2017, use the Microsoft Visual Studio Installer Projects. Download link is below. Be sure to close Visual Studio before running the installer:
https://marketplace.visualstudio.com/items?itemName=VisualStudioProductTeam.MicrosoftVisualStudio2017InstallerProjects

C++ project created in Visual Studio 2013 on Winidows 7 not compatible with Visual Studio 2013 on Windows 8

This is most annoying and incomprehensible. I tried to open an older project, that was none the less last worked with in Visual Studio Express 2013 on Windows 7. Now I had to get a new computer, and have Windows 8. On opening the .sln or .vcxproj files, Visual Studio just tells me in the solution explorer that
"this project is not compatible with the current edition"
If I open the older .vcproj project file, Visual Studio terminates the migration, showing a dialog box stating that
"the system can not find the file specified"
Although, it doesn't give any information whatsoever about what file it is actually talking about.
Did anybody else ever have a similar problem? Currently I don't know what to do, except for recreating the whole project structure from scratch, but this really shouldn't be necessary...

Getting started with CppUnit and Visual Studio 2010

I have searched for answers until I have become crossed-eyed and confused.
I have a Windows XP environment with Visual Studios 2010. I have downloaded and extracted CppUnit 1.12.1 from Sourceforge to C:\CppUnit. I understand I must use Visual Studio to open src/CppUnitLibraries.dsw and Batch Build all of the projects it opens to populate the lib directory with libraries. This is essentially the extent of the CppUnit "installation" process.
However when I try to open CppUnitLibraries.dsw, Visual Studio says the project must be converted to the current Visual C++ project format. If I click "yes" (to convert and open the project), it says the project file cannot be loaded and it asks if I want to remove the unloadable project from the solution, to which I say "No" since I'm certain this is not what I want to have happen. It does this for many projects in the CppUnitLibraries.dsw solution and I'm assuming this is unwanted behavior.
A few of my search results indicated that I should open src\msvc6\testrunner\MsDevCallerListCtrl.cpp, find the line that says...
#import "libid:80cc9f66-e7d8-4ddd-85b6-d9e6cd0e93e2" version("7.0") lcid("0") raw_interfaces_only named_guids"
...and replace the 7.0 with 10.0. But this does not help.
Am I doing something wrong? What must I do to get started with CppUnit? (I'm sorry if this is a very noobish question. I'm stuck, frustrated, and very confused.)
I've successfully converted CPPUNIT 1.12.1 to be a VS2010 solution. It's described here: http://blogs.powersoft.ca/erict/archive/2012/02/21/cppunit-in-vs2010ndashwith-a-sample.aspx and the solution can be downloaded from there.
I believe that the extension .dsw was used by Visual Studio 6 in 1998.
By Visual Studio .NET 2003, they had moved to .sln Solution Files. Although the format has changed somewhat, Visual Studio 2010 still uses 2010 files.
So, if you've downloaded some software that comes with a .dsw file, Visual Studio 2010 will need to convert that file to a .sln to be able to use it.
Each time we've upgraded to a newer version of Visual Studio, at work, over the years, we've had to make some source code changes, for the newer compiler. So I'd say that any C++ code which comes with .dsw file is likely to require some significant effort.
I'd suggest trying to find a newer build or version of CppUnit, or looking for another tool.
This question looks useful.

OpenGL: How to compile glew32.dll from source file

I download the glew source file from http://glew.sourceforge.net/.
In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL.
But there are four projects after I open it in VS 2010.
When I compile them, 2 of them failed to compile.
Thanks.
Ok.
I figured it out.
Just open the the file in glew.dsw in VS 2010.
There are four projects.
Compile glew_shared, you will get glew32d.dll.
Compile glew_static, you will get glew32d.lib.
just ignore the other two.
glew32d.dll and glew32d.lib works fine in VS 2010.
This also answer my own question in
Glew in VS 2010: unresolved external symbol __imp__glewInit
Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't believe Microsoft offers that product anymore. If you want to build it yourself, you'll probably have to upgrade the code base to Visual C++ 2010.
I ran into the same problem. I converted the original project to Visual Studio 2010 and placed the result in https://github.com/chrisoei/glew. See the downloads section for a zip file containing glew32.dll built using VS 2010.