I made a simple Qt project to cover the issue of calling Ui from another class.
The Files:
mainwindow.h | mainwindow.cpp | client.h | client.cpp | main.cpp
The Issue:
Connecting a signal from client.cpp to a slot in mainwindow.cpp worked very well.
But when I added a ui->statusBar->showMessage("message");
in the slot, it didn't work.
NOTE: When I made the signal and the slot both in mainwindow.cpp it worked, but calling a slot from mainwindow.cpp from a signal and connect() in client.cpp doesn't work.
The Codes: (trimmed to the essentials)
mainwindow.h
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
signals:
public slots:
void doSomething();
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
};
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
void MainWindow::doSomething()
{
QMessageBox::information(0, "test", "BINGO!!");
ui->statusBar->showMessage("testing");
}
client.h
class client : public QObject
{
Q_OBJECT
public:
explicit client(QObject *parent = 0);
void call();
signals:
void connected();
public slots:
};
client.cpp
client::client(QObject *parent) :
QObject(parent)
{
MainWindow main;
connect(this, SIGNAL(connected()), &main, SLOT(doSomething()));
call();
}
void client::call()
{
emit connected();
}
Added:
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
Thanks.
client::client(QObject *parent) :
QObject(parent)
{
MainWindow main;
connect(this, SIGNAL(connected()), &main, SLOT(doSomething()));
call();
}
Your MainWindow lives on the stack. I think by the time your doSomething slot is triggered, the MainWindow object is already long gone. Try creating your MainWindow on the heap instead.
I see a major mistake in the code you have posted.
You have created an instance of MainWindow in the file main.cpp and thats the window you see when you run the application. But in your client.cpp you are creating a second instance of MainWindow and connecting the signal from the client object to the slot of the second MainWindow object you create. You are not seeing two main windows because you do not run the exec or show methods of this second instance.
Now coming to the solution, you will have to connect the signal from client to the proper MainWindow instance. I will suggest two methods below.
First:
I believe you create an instance of client in one of the member functions of the class MainWindow. If so then shift the connect method to the file mainwindow.cpp
Something like:
void MainWindow::someFunction()
{
client* c = new client();
connect(c, SIGNAL(connected()), this, SLOT(doSomething()));
c->call();
}
Second:
If you cannot do what is explained above, then you can use a combination of a static pointer and a static function to get the instance of MainWindow. Note that this method can also be used to ensure that there is only one instance of MainWindow at any given time.
mainwindow.h
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
signals:
public slots:
void doSomething();
public:
explicit MainWindow(QWidget* parent = 0);
~MainWindow();
static MainWindow* GetInstance(QWidget* parent = 0);
private:
Ui::MainWindow *ui;
static MainWindow* mainInstance;
};
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow* MainWindow::mainInstance = 0;
MainWindow* MainWindow::GetInstance(QWidget *parent)
{
if(mainInstance == NULL)
{
mainInstance = new MainWindow(parent);
}
return mainInstance;
}
void MainWindow::doSomething()
{
QMessageBox::information(0, "test", "BINGO!!");
ui->statusBar->showMessage("testing");
}
Now in whatever class you need to get the instance of MainWindow in use, simply use the static function MainWindow::GetInstance to get the pointer to the MainWindow instance and use that as the parameter for connect.
i.e.,
MainWindow* instance = MainWindow::GetInstance();
client* c = new client();
connect(c, SIGNAL(connected()), instance , SLOT(doSomething()));
Related
I have a problem. I created two classes in my Qt project. One as the main window, and second as the settings dialog. My idea is to send the values from "Settings" to "MainWindow" (like from one TextEdit to another) but unfortunately, I have no idea how to do it. It's confusing me. I have read similar topics on the internet but none of them gives me a clear answer. Can someone help me understand the way how can I do it via example?
I have no useful code to place it here, so I will put the part of the source code and headers of mine.
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
[...]
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "settings.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow()
[...]
private:
Ui::MainWindow *ui;
[...]
};
#endif // MAINWINDOW_H
settings.cpp
#include "settings.h"
#include "ui_settings.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
Settings::Settings(QWidget *parent) :
QDialog(parent),
ui(new Ui::Settings)
{
ui->setupUi(this);
}
settings.h
#ifndef SETTINGS_H
#define SETTINGS_H
#include <QDialog>
namespace Ui {
class Settings;
}
class Settings : public QDialog
{
Q_OBJECT
public:
explicit Settings(QWidget *parent = nullptr);
~Settings();
[...]
private:
Ui::Settings *ui;
[...]
};
#endif // SETTINGS_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
Use signals/slots mechanism to share values between two QObject.
For example:
The following code allows yout to send the value in a QLineEdit to another widget by clicking on a button:
class Widget1: public QWidget
{
Q_OBJECT
public:
Widget1(): QWidget(),
message(new QLineEdit())
{
QPushButton* button = new QPushButton("Send msg", this);
connect(button, &QPushButton::clicked, this, [=]() { emit this->sendMsg(message->text());}); // When you click on the button, it will emit the signal sendMsg
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(message);
layout->addWidget(button);
}
private:
QLineEdit* message;
signals:
void sendMsg(QString const& msg);
};
class Widget2: public QWidget
{
Q_OBJECT
public:
Widget2(): QWidget(),
display(new QLabel("Nothing to display", this))
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(display);
}
private:
QLabel* display;
public slots:
void receive(QString const& message)
{
display->setText(message); // When called, display the message in the label
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget* mainWidget = new QWidget();
QHBoxLayout* layout = new QHBoxLayout(mainWidget);
Widget1* w1 = new Widget1();
Widget2* w2 = new Widget2();
layout->addWidget(w1);
layout->addWidget(w2);
// When the signal sendMsg is emitted, call the slot receive
QObject::connect(w1, &Widget1::sendMsg, w2, &Widget2::receive);
mainWidget->show();
return app.exec();
}
There are multiple ways to achieve this.
For example you can provide the public Getter Methods in your dialog for provide value to the public and use them directly in the MainWindow to read those.
Or you can use Signals/Slots as stated above.
One example with Signal/Slots:
The SettingsWindow emits textEdit(QString) signal if Dialog Accepted, and MainWindow receives this signal via on_textEdit(QString) slot and writes it to its own text field:
SettingsWindow reading text input and emitting signal textEdit(QString):
MainWindow receiving signal via slot on_textEdit(QString):
And this is the code:
maindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
void on_textEdited(QString txt);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "settingsdialog.h"
#include <memory>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
auto dlg = new SettingsDialog{this};
connect(dlg, &SettingsDialog::textEdit, this, &MainWindow::on_textEdited);
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->show();
}
void MainWindow::on_textEdited(QString txt)
{
ui->textEdit->setText(txt);
}
settingsdialog.h
#ifndef SETTINGSDIALOG_H
#define SETTINGSDIALOG_H
#include <QDialog>
namespace Ui {
class SettingsDialog;
}
class SettingsDialog : public QDialog
{
Q_OBJECT
public:
explicit SettingsDialog(QWidget *parent = nullptr);
~SettingsDialog();
signals:
void textEdit(QString txt);
private slots:
void on_buttonBox_accepted();
private:
Ui::SettingsDialog *ui;
};
#endif // SETTINGSDIALOG_H
settingsdialog.cpp
#include "settingsdialog.h"
#include "ui_settingsdialog.h"
SettingsDialog::SettingsDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::SettingsDialog)
{
ui->setupUi(this);
}
SettingsDialog::~SettingsDialog()
{
delete ui;
}
void SettingsDialog::on_buttonBox_accepted()
{
emit textEdit(ui->textEdit->toPlainText());
}
More about Signal/Slots
I need to edit a QLabel from MainWindow's UI in another source file. I've tried messing around with singals and slots, but honestly I'm completely lost and the Qt documentation doesn't help me in this exact situation. I understand that this has been asked in the past, but I have not found a solution that works for me. I'm new to Qt, and C++ in general.
I have the following code (greatly simplified):
"mainwindow.h":
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void setFoo(char* text);
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
"mainwindow.cpp"
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow) {
ui->setupUi(this);
this->statusBar()->setSizeGripEnabled(false);
}
MainWindow::~MainWindow() {
delete ui;
}
void MainWindow::setFoo(char* text) {
ui->fooLabel->setText(text);
}
"secondwindow.h"
#ifndef SECONDWINDOW_H
#define SECONDWINDOW_H
#include <QWidget>
namespace Ui {
class SecondWindow;
}
class SecondWindow: public QWidget {
Q_OBJECT
public:
explicit SecondWindow(QWidget *parent = 0);
~SecondWindow();
private:
Ui::SecondWindow*ui;
}
#endif // SecondWindow_H
"secondwindow.cpp"
#include "secondwinodw.h"
#include "ui_secondwinodw.h"
#include "mainwindow.h"
SecondWindow::SecondWindow(QWidget *parent) :
QWidget(parent),
ui(new Ui::SecondWindow) {
ui->setupUi(this);
}
SecondWindow::~SecondWindow() {
delete ui;
}
void SecondWindow::on_fooButton_clicked() {
MainWindow::setFoo("example");//The method is private so this is not possible, but this is my goal
}
When a user clicks on fooButton, I need to access and edit the MainWindow's UI QLabel(or a public method that does this).
The secondwindow is not being created in the main() function
void MainWindow::keyPressEvent(QKeyEvent *event) {
switch (event->key()) {
case Qt::Key_A:
if (event->modifiers()==Qt::ShiftModifier) {
SecondWindow*secwind= new SecondWindow();
secwind->show();
}
break;
}
}
In OOP the ones that interact are the objects, not the classes or the files, that is, the following expression:I need to edit QLabel from MainWindow's UI in another source file It does not make sense, what you should say is that an object of the MainWindow class is modified by another object of the SecondWindow class. The files do not make the program, the interaction between objects do it.
I'm assuming that both objects are created in the main.cpp:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w1;
SecondWindow w2;
w1.show();
w2.show();
return a.exec();
}
Now if I go to attack the main problem, Qt handles the concept of signals and slots, so we will use it, as the action to a SecondWindow object will cause the information to be sent, I will create a signal that carries that information:
secondwindow.h
#ifndef SECONDWINDOW_H
#define SECONDWINDOW_H
#include <QWidget>
namespace Ui {
class SecondWindow;
}
class SecondWindow: public QWidget {
Q_OBJECT
public:
explicit SecondWindow(QWidget *parent = 0);
~SecondWindow();
signals:
void messageChanged(const QString & message); // <---
private slots:
void void SecondWindow::on_fooButton_clicked();
private:
Ui::SecondWindow*ui;
}
#endif // SecondWindow_H
when the button is pressed, the signal with the information must be emitted
secondwindow.cpp
...
void SecondWindow::on_fooButton_clicked() {
emit messageChanged("example");//The method is private so this is not possible, but this is my goal
}
Now we go to the receiver's side, how will we get a slots, you have done it but do not use char *, that's C, we're using C++ and much better we're using Qt, it's best to use QString:
mainwindow.h
....
void setFoo(const QString & text);
mainwindow.cpp
...
void MainWindow::setFoo(const QString & text) {
ui->fooLabel->setText(text);
}
And finally we make the connections:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w1;
SecondWindow w2;
QObject::connect(&w2, &SecondWindow::messageChanged, &w1, &MainWindow::setFoo);
w1.show();
w2.show();
return a.exec();
}
update:
void MainWindow::keyPressEvent(QKeyEvent *event) {
switch (event->key()) {
case Qt::Key_A:
if (event->modifiers()==Qt::ShiftModifier) {
SecondWindow*secwind= new SecondWindow();
connect(secwind, &SecondWindow::messageChanged, this, &MainWindow::setFoo);
secwind->show();
}
break;
}
}
I trying to display some text to a textbrowser via: FindChild and it never displays it in the textbrowswer any help would be helpfull..
Here is my mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
namespace Ui
{
class MainWindow;
class TestWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
static MainWindow* GetInstance(QWidget* parent = 0);
signals:
public slots:
void on_pushButton_3_clicked();
void MainWindow_TextBrowser_String(const QString & newText);
private:
Ui::MainWindow *ui;
static MainWindow* mainInstance;
};
Here is my mainwindow.cpp
// Constructor
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
// Destructor
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_3_clicked()
{
TestWindow mwindow;
mwindow.start();
}
MainWindow* MainWindow::mainInstance = 0;
MainWindow* MainWindow::GetInstance(QWidget *parent)
{
if (mainInstance == NULL)
{
mainInstance = new MainWindow(parent);
}
return mainInstance;
}
void MainWindow::MainWindow_TextBrowser_String(const QString & newText)
{
QString TextBrowser_String = QString(newText);
ui->textBrowser->append(TextBrowser_String);
}
I create the testwindow object in the pushbutton send the start function to call the findchild window to send a string to the textbrowser window
Here is my testwindow.cpp
void testwindow::start()
{
// Create a new mainwindow on the heap.
MainWindow* instance = MainWindow::GetInstance();
// Or I can call
// MainWindow instance; then point to findchild
QString Test_Window_String = QStringLiteral("Test Window String");
instance->findChild<QTextBrowser*>("textBrowser")->append(Test_Window_String);
}
I understand that you can use a singal and slot and simply just create a signal that sends the string to the append textbrowser
void testwindow::singalandslot()
{
MainWindow* instance = MainWindow::GetInstance();
connect(this, SIGNAL(TextBrowswer_String(const QString &)), instance , SLOT(MainWindow_TextBrowser_String(QString &)));
}
void testwindow::fireSignal()
{
emit TextBrowswer_String("sender is sending to receiver.");
}
Even with a signal or FindChild it seems that the object is already deleted or i'm doing something wrong.
Can you please share your Ui::MainWindow Class and setupUi implementation to get a clear view?
Hope you have created the instance for QTextBrowser* inside setupUi or in the constructor.
With the below setupUi implementation, both ur usecases are working.
namespace Ui
{
class MainWindow: public QWidget
{
Q_OBJECT
public:
QTextBrowser* textBrowser;
void setupUi(QWidget* parent)
{
setParent(parent);
textBrowser = new QTextBrowser(parent);
textBrowser->setObjectName("textBrowser");
textBrowser->setText("Hello");
}
};
}
What I'm trying to do is to call an time consuming operation (MockClamWrapper::loadDatabase()) in a separate thread at the moment of creation of my window and then to update my window once the operation is completed. Here is the code that I have.
MockClamWrapper.h
class MockClamWrapper : QObject
{
Q_OBJECT
public:
MockClamWrapper();
~MockClamWrapper();
bool loadDatabase(unsigned int *signatureCount=NULL);
Q_SIGNALS:
void databaseLoaded();
};
MockClamWrapper.cpp
bool MockClamWrapper::loadDatabase(unsigned int *signatureCount){
QThread::currentThread()->sleep(10);
databaseLoaded();
return true;
}
MainWindow.h
#include <QMainWindow>
#include <QFileDialog>
#include "mockclamwrapper.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public slots:
void enableWindow();
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
MockClamWrapper *clam;
void initWindow();
};
MainWindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect((QObject*)clam, SIGNAL(databaseLoaded()),(QObject*)this,SLOT(enableWindow()));
QFuture<void> fut = QtConcurrent::run(this,&MainWindow::initWindow);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::initWindow(){
clam->loadDatabase(NULL);
}
void MainWindow::enableWindow(){
ui->checkFileButton->setEnabled(true);
}
The program compiles, but it crashes right after start. I assume that I do something wrong with slots and signals, but can't find my mistake.
The reason for crash is that you are not making any instance of the class MockClamWrapper. In the connect statement, you are referencing a pointer that points to nothing. Make a new object and then connect :
clam = new MockClamWrapper();
connect(clam, SIGNAL(databaseLoaded()), this, SLOT(enableWindow()));
I'm new to C++ and I'm just start to port a program that was originally in python/Qt to C++/Qt in order to take advantage of a better terminal widget that I can embed in my program. Right now I'm a bit stuck, I'm trying to setup where if a different item from a drop-down box is selected the currentIndex() of a tab widget is changed accordingly.
Heres my code so far:
//main.cpp
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
heres the mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QTimer *timer;
void startMyTimer()
{
timer = new QTimer();
timer->setInterval(1);
timer->start();
QObject::connect(timer,SIGNAL(timeout()),this,SLOT(changeIndex()));
}
private:
Ui::MainWindow *ui;
void changeIndex();
};
#endif // MAINWINDOW_H
And lastly heres the mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
changeIndex();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeIndex()
{
if (ui->comboBox->currentText() == "add-apt-repository")
{
ui->stackedWidget->setCurrentIndex(0);
ui->checkBox->setCheckState(Qt::Checked);
}
if (ui->comboBox->currentText() == "apt-get")
{
ui->stackedWidget->setCurrentIndex(1);
ui->checkBox->setCheckState(Qt::Checked);
}
if (ui->comboBox->currentText() == "aptitude")
{
ui->stackedWidget->setCurrentIndex(2);
ui->checkBox->setCheckState(Qt::Checked);
}
if (ui->comboBox->currentText() == "bzr")
{
ui->stackedWidget->setCurrentIndex(3);
ui->checkBox->setCheckState(Qt::Unchecked);
}
if (ui->comboBox->currentText() == "cd")
{
ui->stackedWidget->setCurrentIndex(4);
ui->checkBox->setCheckState(Qt::Unchecked);
}
if (ui->comboBox->currentText() == "chmod")
{
ui->stackedWidget->setCurrentIndex(5);
ui->checkBox->setCheckState(Qt::Checked);
}
}
I've looked at a bunch of QTimer examples but I'm at a loss.
I also tried doing if (ui->comboBox->changeEvent()) but I was probably using that wrong as well.
First, you probably have to mark changeIndex() as a slot, like this:
class MainWindow : public QMainWindow
{
Q_OBJECT
// ...
private slots:
void changeIndex();
private:
Ui::MainWindow *ui;
}
This also requires you to invoke the Qt meta object compiler. If you use qmake, that's already done for you. Otherwise, it depends on your build system.
Second, is there any particular reason for using the timer? You can also connect to one of the combo box's currentIndexChanged signals.
Drop the timer, it's of no use here.
Instead, make changeIndex() a slot by putting it into a "private slots:" section:
public slots:
void changeIndex();
Then connect the combobox's currentIndexChanged signal to your slot, in the MainWindow constructor:
connect( ui->combobox, SIGNAL(currentIndexChanged(int)), this, SLOT(changeIndex()) );