C++ Money Class - storing and rounding cents - c++

thanks in advance.
I'm writing a C++ assignment for class where we're creating our own money/currency class. I'm having trouble figuring out why my passing of a float isn't giving me enough precision.
Implementation:
private:
long int DOLLARS;
short int CENTS;
Currency::Currency(float tmpMoney)
{
// cout << "tmpMoney is: " << tmpMoney << endl;
int tmpDollar;
float tmpCent;
tmpDollar = static_cast<int>(tmpMoney);
tmpCent = (tmpMoney-tmpDollar)*100;
DOLLARS = tmpDollar;
CENTS = tmpCent;
}
Main Program:
Currency c1(2342.59);
Currency c2(2342.515); // there is no half cent coin, round it to 2342.52
If I output 'tmpMoney' it just gives me (for c2) 2345.51.
I'm not sure how to round .515 if the value doesn't even go that far.

It's a bad idea to make a currency type be constructible from floating-point type.
7 decimal digits is in general beyond float precision. You can still get desired output by:
float tmpMoney = 2342.515;
cout << setprecision(7) << tmpMoney << endl;
// 2342.515
But the internal representation is far from perfect:
cout << setprecision(10) << tmpMoney << endl;
// 2342.514893
If the number is large enough, you'll lose more:
float tmpMoney = 123456789.12;
cout << setprecision(12) << tmpMoney << endl;
// 123456792
So you may decide to use double instead, but you should be really careful because for large enough numbers you'll get the same errors:
double tmpMoney = 3333333333333333.42; // 17 digits
cout << setprecision(18) << tmpMoney << endl;
// 3333333333333333.5
If there is a chance that you'll have such numbers, don't initialize Currency with double either.
I would advise you to have just a constructor like Currency(int dollars, int cents).
You can also check this question for some insights.

#include <cmath>
CENTS = round(tmpCent);
Due to floating point representation, this may not always give the right result. The closest you can get is have a margin of error epsilon, say
#define EPS 0.000001
then you can do
CENTS = round(tmpCent + EPS);
Note that this will accept values that are represented as 0.499999 <= x < 0.5
And it's preferable to use double and not float to keep the precision as close as possible.

Related

double, float, {0.0}, {0.0f}, what's the big deal?

So I wrote this small practice program that tells you how many nickels and cents you would need for the amount given. I don't undersand why the program outputs 0 for cents even the the math is correct. I can't seam to understand what the issue is.
// Example program
#include <iostream>
using namespace std;
int main()
{
const double nickels{0.05};
const double cents{0.01};
int amt_needed_nickels{0}, amt_needed_cents{0};
double amt_val{0.06f}; // for 0.06 cents
double amt_val_copy{amt_val};
amt_needed_nickels = amt_val / nickels;
if(amt_needed_nickels != 0)
amt_val -= (nickels * amt_needed_nickels);
amt_needed_cents = amt_val / cents;
cout << "If it costs $" << amt_val_copy << ", you'll need:\nNickels: " << amt_needed_nickels << "\nCents: " << amt_needed_cents << "\n";
cout << "Even though amt_val is " << amt_val << ", and cents is also " << cents << ", and 0.01/0.01 does equal 1, why is amt_needed_cents not 1?\n";
}
To be fair I know if i change the const double cents{0.01} to const float cents{0.01}, and remove the f from double amt_val{0.06f}; to double amt_val{0.06}; it will work, but i fail to understand what's really going on beneath the surface. Why does the program give 0 to amt_needed_cents above, and 1 in the other cenario?
// Example program
#include <iostream>
using namespace std;
int main()
{
const double nickels{0.05};
const float cents{0.01};
int amt_needed_nickels{0}, amt_needed_cents{0};
double amt_val{0.06}; // for 0.06 cents
double amt_val_copy{amt_val};
amt_needed_nickels = amt_val / nickels;
if(amt_needed_nickels != 0)
amt_val -= (nickels * amt_needed_nickels);
amt_needed_cents = amt_val / cents;
cout << "If it costs $" << amt_val_copy << ", you'll need:\nNickels: " << amt_needed_nickels << "\nCents: " << amt_needed_cents << "\n";
cout << "I know this is correct, but I don't know what the compiler is thinking with this as compared to the other\n\n";
}
Floating point calculations are not precise, when doing math you get the very small difference, which will break your program if you try to check for an exact equality of the numbers. For example, 1.2 * 3 is not exactly 3.6 (note that this doesn't mean all calculations are inexact: e.g. multiplication by any power of 2 is always exact: things like 1.5 * 2 and 1.1 / 4 always give the best answer possible). This is because decimal fractions like 1/10 and 1/100 are not exactly representable in binary, which is an issue when our coins are based on 1/100 (the cent).
In your program, you should instead represent coins as an integers by converting all values to cents, then everything will work just fine. That is, you know that the largest denominator you will ever deal with is 100, so you may as well multiply everything by 100. So, nickels is going to be 5, cents is going to be 1 and all calculations will be precise.
To avoid any confusion, here's your code in integers:
int dollars = 100, nickels = 5, cents = 1;
int amt_needed_dollars = amt_val / dollars;
amt_val -= amt_needed_dollars * dollars;
int amt_needed_nickels = amt_val / nickels;
amt_val -= amt_needed_nickels * nickels;
// skipped dividing by cents, because it's '1' anyway
int amt_needed_cents = amt_val;
Float: A floating point number. It's a single-precision 32bit number. More common.
Double: Like the name it holds "double" the value of a float. It's a double-precision 64bit number. It's more precise and can hold way more decimal points.
I'm not the best with c++ but it looks like the problem is here:
int amt_needed_nickels{0}, amt_needed_cents{0};
amt_needed_nickels = amt_val / nickels;
Try changing amt_needed_cents to a float or double the parsing/rounding it later. Unlike other languages (like JS) c++ is annoying when trying to convert types like that. You are dividing two floats to an int which probably truncates the decimal.

how to avoid the loss of precision when trying to round number? (C++)

just finished my first week of C++(using Visual Studio 2017), I wrote a program that asks the user for the amount of money and will print the number of bills and coins. it works at the beginning, but sometimes it just prints wrong number.(when the user input $1.28, it shows 1 dollar, 1 quarter and 2 pennies.)
here is my code, is there anything wrong? the algorithm or the data type?
#include<iostream>
using namespace std;
float Q = 0.25;
float D = 0.10;
float N = 0.05;
float P = 0.01;
float Dollar = 1;
float money;
float dollars, quarters, dimes, nickels, pennies;
int main() //to break money into coins.
{
cout << "how many money do u have?" << endl;
cin >> money;
dollars = (int)money;
quarters = (int)((money - dollars*Dollar)/Q);
dimes = (int)((money - dollars*Dollar - quarters*Q) / D);
nickels = (int)((money - dollars*Dollar - quarters*Q - dimes*D) / N);
pennies = (int)((money - dollars*Dollar - quarters*Q - dimes*D - nickels*N) / P);
cout << "$" << money << " can be break into :" << endl;
cout << dollars << " dollars. " << endl;
cout << quarters << " quarters. " << endl;
cout << dimes << " dimes. " << endl;
cout << nickels << " nickels. " << endl;
cout << pennies << " pennies. " << endl;
}
how to avoid the loss of precision when trying to round number? (C++)
When you convert from floating point to integer, the fractional part is truncated. To ensure no loss of integer precision (getting the right "whole"), add 0.5 to the result each time e.g:
quarters = static_cast<int>(((money - dollars*Dollar)/Q)+0.5);
This however doesn't work when the result is negative e.g:
50.5 - 100 = -49.5 -> +1 = -48.5 -> -48... not 49
For negatives you would want to therefore subtract 0.5.
I'd assume, that in the line
pennies = (int)((money - dollars*Dollar - quarters*Q - dimes*D - nickels*N) / P);
the part (money - dollars*Dollar - quarters*Q - dimes*D - nickels*N) will produce a value, that is not exactly .03, but a tad below. This is due to the nature of floating point arithmetic, you should read on that. Given that it's something like .029999999995, division by .01 will not yield 3.0, but maybe 2.9999999995. Since you are not rounding, but casting the value to an integer, the whole part after the period will be thrown away, hence it results in 2 pennies.
How can you solve this issue?
The simplest thing will be to round the value instead of casting it, this should yield the correct value, but this is kind of a hacky solution to an issue there is an exact solution for. You could also try to use double instead of a float, but this, too, would not solve the issue. You might get this correct, but the same a similar bug could still occur.
Store whole pennies
You could store the whole amount as an integer (whole pennies)
int amountInPennies;
int penniesPerDollar = 100;
int penniesPerQuarter = 25;
int penniesPerDime = 10;
int penniesPerNickle = 5;
int totalDollars = amountPennies / penniesPerDollar;
int totalQuarters = (amountPennies - totalDollars * penniesPerDollar) / penniesPerQuarter;
...
Decimal types
In a real world application dealing with money (well, depending on the type) you'd most likely go with some kind of decimal type instead of a float. According to this answer there are libraries with arbitrary precisions arithmetic available under the GNU license. You could still roll your own decimal type, that - more or less - does what I presented in the first approach. This might be a great excercise to learn, but maybe a ready-made library would be the better option when it comes to a real world application.

C++ numbers aren't rounding correctly

I am new to Stack Overflow, and programming in general. I am in a few classes for programming C++ and have come across an assignment I am having a bit of trouble with. This program is supposed to take fahrenheit and convert it to celsius. I have seen other programs, but could not find a duplicate to my particular problem. This is my code.
#include <iostream>
using namespace std;
int main()
{
int fahrenheit;
cout << "Please enter Fahrenheit degrees: ";
cin >> fahrenheit;
int celsius = 5.0 / 9 * (fahrenheit - 32.0);
cout << "Celsius: " << celsius << endl;
return 0;
}
So this is working great on 4 of the 5 tests that are run. It rounds 22.22 to 22 and 4.44 to 4 like it should, but when 0 F is put in, it rounds -17.77 to -17 instead of -18. I have been researching for about an hour and would love some help! Thank you.
Use std::round() instead of relying on the implicit conversion from double to int. Either that, or do not use conversion at all, show the temperature as a double.
EDIT: As others already pointed out, implicit conversion will not round but truncate the number instead (simply cut off everything after the decimal point).
Integers round down implicitly, as do casts to integer types.
Most likely, using a float in place of an int would give the most sane results:
#include <iostream>
using namespace std;
int main()
{
int fahrenheit;
cout << "Please enter Fahrenheit degrees: ";
cin >> fahrenheit;
float celsius = 5.0 / 9 * (fahrenheit - 32.0);
cout << "Celsius: " << celsius << endl;
return 0;
}
To get normal-looking output (fixed-point like "14.25", not scientific with e notation), pass std::fixed to cout before printing the floating point. You can also use cout.precision() to set the number of digits you would like in the output.
If for some other reason you need an int, use std::round() around the right hand of the expression.
When the compiler converts a floating point number to an integer, it doesn't round, it truncates. I.e. it simply cuts of the digits after the decimal point. So your program behaves as it is programmed to do.
int x = 3.99;
int y = std::round(3.99);
std::cout
<< "x = " << x << std::endl
<< "y = " << y << std::endl
;
-->
x = 3
y = 4
C/C++ is not doing floating point round when static_cast<int>-ing a float to an int. If you want to round, you need to call library function std::round()

c++ currency converter trailing zeroes

i just started programming and wrote a currency converter programme that needs to be accurate to 2 decimals (using double) However i would not like trailing zeroes but users should still be able to input decimals with set precision rounding it off to a whole integer
Here is the code:
#include <iostream>
#include <iomanip>
using namespace std;
const double DOLLAR = 0.05917;
const double EUROS = 0.05681;
int main()
{
double rand;
double equivD;
double equivE;
cout << setprecision(2)<<fixed;
cout << " Enter Rand amount: ";
cin >> rand;
cout << rand << " Rand(s)= ";
equivD= (rand*DOLLAR);
cout << equivD<< " Dollar(s)\n ";
cout << rand << " Rand(s)= ";
equivE= (rand*EUROS);
cout << equivE<< " Euro(s)\n ";
return 0;
}
Output if entered value is a 1000 is:
1000.00= 57.24 Dollars
1000.00= answer
If an integer is inputed without decimals I would like to remove the .00 but still keep it as a double in case a decimal is inputed. How do I do this?
Don't use floating point for money: you'll be off on the 15th significant figure; which, by the time you've consumed two digits for the cents, is not particularly large.
In your case, use a 64 bit integral type and work in cents, tweaking your formatting when you want to display computed values. (Don't forget to round correctly when using the FX rates).
If you want different formatting for different cases, I would test to see if there is a decimal.
In your example, with doubles, this could be
if( 0 == (((long long)(rand*100)) % 100) )
cout << setprecision(0);
This multiplies rand by 100, converts it to an integral type, and then checks if the right two digits are both zero.
The Better Solution
Use an integral type (like int or long long) to store the value as "hundredths of rands" (like Bathsheba suggested). This reduces rounding errors. To test for the decimal and output, just use a modulo, like this:
cout << (rand / 100); // Integer division
if( 0 != (rand % 100) ) // Are there any amounts less than one rand?
cout << '.' << (rand % 100);
Of course, there is still the issue of reading in the user input to a long long, but I'm not an expert with cin.

How to cout a float/double with dynamic precision? [closed]

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#include <iostream>
#include <iomanip>
using namespace std;
int main() {
float a = 3.14159;
double b = 3.14159;
cout.precision(6);
cout << a << endl; //3.14159
cout << b << endl; //3.14159
cout.precision(10);
cout << a << endl; //3.141590118
cout << b << endl; //3.14159
cout.precision(20);
cout << a << endl; //3.141590118408203125
cout << b << endl; //3.1415899999999998826
return 0;
}
Can anyone explain the difference between float and double?
How do we print float/double with dynamic precision?
Assuming I have your definition of dynamic correct something like this should work:
void print(float toPrint, int precision)
{
cout.precision(precision);
cout << toPrint <<endl;
}
cout.precision only changes the precision of the printing, it doesn't actually affect how precise the numbers are. If you print with more digits than your numbers have precision, you will get inaccurate digits.
Of course, cout.precision also only changes the maximum precision of the printing. To force it to print trailing zeros, do something like this:
void print(float toPrint, int precision)
{
cout.precision(precision);
cout << fixed;
cout << toPrint <<endl;
}
The difference between a float and a double is that a double is approximately twice as precise as a float. In general, a float has something like 7 or 8 digits of precision, and a double has 15 or 16 digits of precision.
If I'm reading your question correctly you are wondering why both floats and doubles lose precision after you adjust cout.precision.
This occurs because floating point numbers are stored in binary differently than normal whole numbers. A common example of why this matters is that the number 0.6 is stored in binary as 0011111100101.... This, like 0.6666666... in decimal, is an infinitely long number. Thus, your computer needs to decide at what point it should round/approximate the value. When you declare and initialize your floating point numbers a and b, the computer knows that it does not need to cram any value other than 3.14159 into the variable. However, when you then change cout.precision, the computer thinks it needs to round the floating point at a later location. Furthermore, floats are only 16 bits so it will almost always be less precise than the double, which is 32 bits. See here for their ranges.
Obviously to get the correct precision you shouldn't adjust cout.precision to be greater than the number of digits of your variable. However if you want to adjust the precision and just print out a bunch of zeroes after the end of your initial variable value, just use cout << fixed << setprecision(number). See below:
#include <iostream>
#include <iomanip>
using namespace std;
int main() {
float a = 3.14159;
double b = 3.14159;
cout.precision(6);
cout << a << endl; //3.14159
cout << b << endl; //3.14159
cout << fixed << setprecision(10);
cout << a << endl; //3.141590118
cout << b << endl; //3.141590000
return 0;
}
Edit: Another option is to use limits.
It doesn't make sense to have a "dynamic precision" where all digits different from 0 are displayed. That mode would have issues with fractional numbers that have infinite decimal digits, like the result of 1.0 / 3.
The best you can do is to set the maximum precision you are willing to see with precision, just like in your example.