I've been searching through questions on this for hours, and it just isn't working for some reason, so sorry if there's already an answer and I just didn't understand it.
I'm doing a course on C++, and I've gotten to classes. As practice, he started by just calling a simple function that was defined in a separate .cpp file to show how a class would work later on. See code below:
//main.cpp
#include <iostream>
#include "Cat.h"
using namespace std;
int main() {
speak();
return 0;
}
============================
//Cat.cpp
#include <iostream>
#include "Cat.h"
using namespace std;
void speak() {
cout << "Meow" << endl;
}
================================
//Cat.h
#ifndef CAT_H_
#define CAT_H_
void speak();
#endif //CAT_H_
I've triple checked everything I could think of. They're in the same directory and I'm cross-referencing everything exactly as he did. I expect it to output "Meow" in the console, but if I call the speak() function in main.cpp, I still just get an empty function, despite it being defined in class.cpp. I don't know what I'm missing, and it's quite frustrating. Is is because of my compiler? I'm using Visual Studio IDE.
Edits: Used the wrong commented name
I'm using the built-in Visual Studio IDE's "Build" and "Compile" options. I'm not running the compilation using Linux commands or anything else.
#273K Here is the screenshot of my 3 VS files:
https://i.stack.imgur.com/9tbw8.png
The problem is that you are including Cat.h but named your header class.h instead of Cat.h.
To solve this rename the files from class.h and class.cpp to Cat.h and Cat.cpp respectively, as shown below
Cat.h
#ifndef CAT_H_
#define CAT_H_
void speak();
#endif //CAT_H_
Cat.cpp
#include <iostream>
#include "Cat.h"
using namespace std;
void speak() {
cout << "Meow" << endl;
}
main.cpp
#include <iostream>
#include "Cat.h"
using namespace std;
int main() {
speak();
return 0;
}
Working demo
Thanks to #273K for the solution:
In the screenshot, the wrong project was "selected" in the solution explorer, so it was running the wrong project code.
I fixed it by right-clicking the project I wanted and clicking "Set as StartUp Project"
Before: https://i.stack.imgur.com/na0nF.png
After: https://i.stack.imgur.com/EJMLq.png
I have a project that has the main method accessing another method from another source file, BigDog(int). I'm pretty sure the code is right but CodeBlocks seems to not be able to detect the definition of the method unless I build the other file using debug build in CodeBlocks. In Release, I get the following error when building:
Error: undefined reference to 'BigDog(int)'
Why is that so?
main.cpp
#include <iostream>
using namespace std;
void BigDog(int KibblesCount);
int main()
{
BigDog(3);
return 0;
}
mystuff.cpp
#include <iostream>
using namespace std;
void BigDog(int KibblesCount)
{
cout << KibblesCount;
}
If you're adding a new file in codeblocks, make sure to check the checkmarks in the dialog to add it to both the debug and the release build.
Also its better practice to move your declarations to a header file and include that where needed, like this:
main.cpp:
#include "mystuff.h"
int main()
{
BigDog(3);
return 0;
}
mystuff.h:
#pragma once
void BigDog(int KibblesCount);
mystuff.cpp:
#include "mystuff.h"
#include <iostream>
void BigDog(int KibblesCount)
{
// add a newline so the line gets printed immediately
std::cout << KibblesCount << "\n";
}
I'm trying to learn how to utilize header files in C++ projects, so I made .cpp files containing simple functions to make sure I'm doing all the declaring and including correctly.
Everything worked fine when I only had one set of .cpp and .h files, but when I try to add more I get errors.
To start with, in my project I had:
helloworld.cpp
#include "helloworld.h"
#include <iostream>
#include <cstdio>
using namespace std;
int HelloWorld() {
puts("Hello, World!");
cout << "Hello, World!" << endl;
return 0;
}
helloworld.h
#ifndef HELLOWORLD_H_INCLUDED
#define HELLOWORLD_H_INCLUDED
int HelloWorld();
#endif /* HELLOWORLD_H_INCLUDED */
main.cpp
#include "helloworld.h"
#include <iostream>
using namespace std;
int main(){
HelloWorld();
return 0;
}
Which built with no errors and ran correctly.
Next I tried adding a second .cpp and .h file, which created building errors.
pointers.cpp
#include "pointers.h"
#include <iostream>
using namespace std;
int Pointers() {
int x = 1;
int *ptr_a = &x;
cout << *ptr_a << endl;
return 0;
}
pointers.h
#ifndef POINTERS_H_INCLUDED
#ifndef POINTERS_H_INCLUDED
int Pointers();
#endif /* POINTERS_H_INCLUDED */
and modified main.cpp:
#include "helloworld.h"
#include "pointers.h"
#include <iostream>
using namespace std;
int main(){
HelloWorld();
Pointers();
return 0;
}
Now when I try to build, I get an error saying there are multiple definitions of main -- one in main.cpp, and the other in pointers.cpp.
Even more oddly, if I make a new project and do the exact same thing but reverse the order in which I create the .cpp and .h files (i.e. pointers first then helloworld), it builds and runs correctly with just the pointers files but runs into the same error when adding helloworld files, saying that the multiple exceptions of main are in main.cpp and helloworld.cpp.
I figure it must have something to do with Eclipse itself, but I don't know what the exact issue is.
Does anyone know what might be going on?
I've been trying to learn C++ over the past couple of days, and ran into a problem when I was trying to use the getline() and stoi() methods in some practice code:
#include <string>
#include <fstream>
#include "stdafx.h"
#include <iostream>
using namespace std;
int main()
{
string numberGuessed;
int intNumberGuessed = 0;
do {
cout << "Guess a number between 1 and 10";
getline(cin, numberGuessed);
intNumberGuessed = (stoi(numberGuessed));
cout << intNumberGuessed << "\n";
} while (intNumberGuessed != 4);
cout << "You win\n";
return 0;
}`
When I tried to build this code in VS 2015, the console could not identify getline or stoi as if I hadn't added #include statements for string and fstream. Is there something wrong with my code or is it something to do with VS?
It's something to do with VS.
Since you have
#include "stdafx.h"
I'm guessing you have precompiled headers turned on, and "stdafx.h" is the precompiled header. (That's the default name in VS)
With precompiled headers turned on, anything before the include statement for the precompiled header is ignored.
Either make sure #include "stdafx.h" is the very first thing in the file (except for comments), or turn off precompiled headers.
I am working on the 'driver' part of my programing assignment and i keep getting this absurd error:
error C2065: 'cout' : undeclared identifier
I have even tried using the std::cout but I get another error that says:
IntelliSense: namespace "std" has no member "cout"
When I have declared using namespace std, included iostream and I even tried to use ostream
#include <iostream>
using namespace std;
int main () {
cout << "hey" << endl;
return 0;
}
I'm using Visual Studio 2010 and running Windows 7. All of the .h files have using namespace std and include iostream and ostream.
In Visual Studio you must #include "stdafx.h" and be the first include of the cpp file. For instance:
These will not work.
#include <iostream>
using namespace std;
int main () {
cout << "hey" << endl;
return 0;
}
#include <iostream>
#include "stdafx.h"
using namespace std;
int main () {
cout << "hey" << endl;
return 0;
}
This will do.
#include "stdafx.h"
#include <iostream>
using namespace std;
int main () {
cout << "hey" << endl;
return 0;
}
Here is a great answer on what the stdafx.h header does.
write this code, it works perfectly..
#include "stdafx.h"
#include <iostream>
using namespace std;
int main()
{
cout<<"Hello World!";
return 0;
}
I had same problem on Visual Studio C++ 2010. It's easy to fix. Above the main() function just replace the standard include lines with this below but with the pound symbol in front of the includes.
# include "stdafx.h"
# include <iostream>
using namespace std;
The include "stdafx.h" is ok
But you can't use cout unless you have included using namespace std
If you have not included namespace std you have to write std::cout instead of simple cout
If the only file you include is iostream and it still says undefined, then maybe iostream doesn't contain what it's supposed to. Is it possible that you have an empty file coincidentally named "iostream" in your project?
I have seen that if you use
#include <iostream.h>
then you will get the problem.
If you use
#include <iostream>
(notice - without the .h)
then you will not get the problem you mentioned.
If you started a project requiring the #include "stdafx.h" line, put it first.
I've seen similar things happen when I was using the .c file extension with C++ code. Other than that, I'd have to agree with everyone about a buggy installation. Does it work if you try to compile the project with an earlier release of VS? Try VC++ Express 2008. Its free on msdn.
Such a silly solution in my case:
// Example a
#include <iostream>
#include "stdafx.h"
The above was odered as per example a, when I changed it to resemble example b below...
// Example b
#include "stdafx.h"
#include <iostream>
My code compiled like a charm. Try it, guaranteed to work.
The code below compiles and runs properly for me using gcc. Try copy/pasting this and see if it works.
#include <iostream>
using namespace std;
int bob (int a) { cout << "hey" << endl; return 0; };
int main () {
int a = 1;
bob(a);
return 0;
}
I have VS2010, Beta 1 and Beta 2 (one on my work machine and one at home), and I've used std plenty without issues. Try typing:
std::
And see if Intellisense gives you anything. If it gives you the usual stuff (abort, abs, acos, etc.), except for cout, well then, that is quite a puzzler. Definitely look into your C++ headers in that case.
Beyond that, I would just add to make sure you're running a regular, empty project (not CLR, where Intellisense is crippled), and that you've actually attempted to build the project at least once. As I mentioned in a comment, VS2010 parses files once you've added an include; it could be that something stuck the parser and it didn't "find" cout right away. (In which case, try restarting VS maybe?)
Take the code
#include <iostream>
using namespace std;
out of your .cpp file, create a header file and put this in the .h file. Then add
#include "whatever your header file is named.h"
at the top of your .cpp code. Then run it again.
I had the same issue when starting a ms c++ 2010 project from scratch - I removed all of the header files generated by ms and but used:
#include "stdafx.h"
#include <iostream>
using namespace std;
int main() {
cout << "hey" << endl;
return 0;
}
I had to include stdafx.h as it caused an error not having it in.
Try it, it will work. I checked it in Windows XP, Visual Studio 2010 Express.
#include "stdafx.h"
#include <iostream>
using namespace std;
void main( )
{
int i = 0;
cout << "Enter a number: ";
cin >> i;
}
before you begin this program get rid of all the code and do a simple hello world inside of main. Only include iostream and using namespace std;.
Little by little add to it to find your issue.
cout << "hi" << endl;
Are you sure it's compiling as C++? Check your file name (it should end in .cpp). Check your project settings.
There's simply nothing wrong with your program, and cout is in namespace std. Your installation of VS 2010 Beta 2 is defective, and I don't think it's just your installation.
I don't think VS 2010 is ready for C++ yet. The standard "Hello, World" program didn't work on Beta 1. I just tried creating a test Win32 console application, and the generated test.cpp file didn't have a main() function.
I've got a really, really bad feeling about VS 2010.
When you created your project, you did not set 'use precompiled headers' correctly. Change it in properties->C/C++->precompiled headers.
In Visual studio use all your header filer below "stdafx.h".
Just use printf!
Include stdio.h in your stdafx.h header file for printf.
Include the std library by inserting the following line at the top of your code:
using namespace std;
is normally stored in the C:\Program Files\Microsoft Visual Studio 8\VC\include folder. First check if it is still there. Then choose Tools + Options, Projects and Solutions, VC++ Directories, choose "Include files" in the "Show Directories for" combobox and double-check that $(VCInstallDir)include is on top of the list.
I ran across this error after just having installed vs 2010 and just trying to get a nearly identical program to work.
I've done vanilla C coding on unix-style boxes before, decided I'd play with this a bit myself.
The first program I tried was:
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
cout << "Hello World!";
return 0;
}
The big thing to notice here... if you've EVER done any C coding,
int _tmain(int argc, _TCHAR* argv[])
Looks weird. it should be:
int main( int argc, char ** argv )
In my case I just changed the program to:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello world from VS 2010!\n";
return 0;
}
And it worked fine.
Note: Use CTRL + F5 so that the console window sticks around so you can see the results.
I came here because I had the same problem, but when I did #include "stdafx.h" it said it did not find that file.
What did the trick for me was: #include <algorithm>.
I use Microsoft Visual Studio 2008.
These are the things that you can use then, incl. 'count': Link
Had this problem, when header files declared "using namespace std;", seems to be confusing for GNU compiler;
anyway is bad style!
Solution was providing std::cout ... in headers and moving "using namespace std" to the implementation file.
In VS2017, stdafx.h seems to be replaced by pch.h see this article,
so use:
#include "pch.h"
#include <iostream>
using namespace std;
int main() {
cout << "Enter 2 numbers:" << endl;
It was the compiler - I'm now using Eclipse Galileo and the program works like a wonder