Authentication via command line [closed] - c++

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I want to provide a binary-only program written in C or C++ where the user has to pass a valid code via command line to be able to use some extra features of the program itself. The idea is to implement some verification strategy in the program which compares the passed code against a run-time generated code which univocally identifies the system or hardware on which the program is being run.
In other words, if and only if the run-time check:
f(<sysinfo>) == <given code>
is true, then the user is allowed to use the extra features of the program. f is the function generating the code at run-time and sysinfo is an appropriate information identifying the current system/hardware (i.e. MAC address of the first ethernet card, Serial Number of the processor, etc..).
The aim is to make it as much difficult as possible for the user to guess or (guess the way to calculate) a valid code without knowing f and sysinfo a priori. More importantly, I want it to be difficult to re-implement f by analyzing the disassembled code of the program.
Assuming the above is a strong strategy, how could I implement f in C or C++ and what can I choose as its argument? Also what GCC compiler flags could I turn on to obfuscate f specifically? Note that, for example, things like MD5(MAC) or MD5(SHA(MAC)) would be too simple for evident reasons.
EDIT: Another interesting point is how to make it difficult for the user to attack the code directly by removing or bypassing the portion of the code doing the check.

If you are on Windows, a standard strategy is to hash the value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Cryptography\MachineGuid
If you're worried that a user might "guess" the hash function, take a standard SHA256 implementation and do something sneaky like change the algorithm initialization values (one of the two groups of these uses binary representations of the cube roots of the primes to initialize - change it to 5th or 7th or whatever roots, starting at the nth place, such that you chop off the "all-zero" parts, etc.)
But really if someone is going to take the time to RE your code, it's much easier to attack the branch in the code that does the if (codeValid) { allowExtraFeatures(); } then to mess with the hashes... so don't worry too much about it.

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How to test a cryptography program? [closed]

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I've created a code(C++) that encrypts an file. It generates a key and the encrypted file. But I don't know how good(or bad) is my algorithm. Is there any way that I can test it?
Never count on the secrecy of your encryption algorithm. This would be a big strategic mistake for many reasons. For the least, if ever this algorithm is revealed, it will be very difficult to change it and re-install a patch that uses another algorithm on all the machines that use your software. On the other hand, changing a key is easier and does not require any software modification.
The first step to ensure its robustness is to publish it. Yes, and when you try to assess it, assume that is known to the intruder (Trudy), who only lacks the key.
Having in mind that Trudy knows the algorithm, assess the level of robustness of your algorithm by asking yourself the following questions:
Does it resist Cipher-Only cryptanalysis? If Trudy has a (big enough) set of texts ciphered with the same key, but she has some information, such as the language with which the texts are written, the subject of these texts (i.e financial letters), will she be able to deduce that key? Trudy could do a brute force attack by searching all possible keys (hence the key should be big enough, at least 128 bits in modern cryptography), but she could also reduce the search by making guesses based on some known statistics on the language, the subject and other information.
Does it resist Known-Plaintext cryptanalysis? If Trudy has a set of ciphered texts together with the corresponding plain texts, can she deduce the key?
Does it resist Chosen Plaintext cryptanalysis? If Trudy has open access to a system that can generate for her the ciphertext of any plaintext, can she deduce the key? (notice that this is a requirement for public-key crypto-systems, such as TLS).
As a conclusion, you can see that cryptanalysis is a serious and very advanced science, so, if you are doing this for a serious project and not for fun, it is highly non-recommended to write your private algorithm, but to select off the shelf one of the publicly known algorithms, because they have been validated and their robustness proven throughout years.
When it comes to security: never make your own algorithm. Apply an appropriate combination of existing algorithms using a vetted, easily updatable 3rd party library.

Produce Large Object file from Smaller source file [closed]

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I need to stress test my program with large object files. I have researched into C++ Templates and inline functions/templates but have not been able to get the desired obj/source size ratio I want (about 50). I want to be able to have a single source compiled to a single object file with the latter's max size of 200MB. Any high level ideas would be greatly appreciated.
Additional Edit: I have created large/complex and diverse (random) template functions and have started calling them (creating instantiations) with unique types/parameters. This increased the obj/source ratio, as expected, to a certain point (around 12). Then the ratio dropped significantly (about 1) to what I assume is gcc outsmarting me and optimizing my methods. I have also looked into forcing gcc to create all functions inline, but my tests haven't shown improvements on that yet either.
Using the preprocessor to code bloat is not a valid technique for what I wish to accomplish.
You could use the preprocessor to generate lots and lots of code at preprocessing, but that might count for you as the source file being large on its own.
Generally speaking, the machine code that a C++ compiler produces is relatively small (in bytes) compared to the code that wrote it.
One thing that does hog up space is string resources. Now, if you use the same string over and over again the compiler will be smart enough to realise that it only needs to store it once, but if you change the resource a little bit each time then each variation will probably be stored separately. This changing can be done using the preprocessor.
Another idea is like you said, using templates to generate lots of functions for a lot of different types.
What is it that you want to accomplish? There might be better ways.

C++ execute function from memory [closed]

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I recently thought about precompilable scripting language, which would be translated to machine code during program loading.
Lets say that I can generate this binary function myself. Now I need to somehow execute it. The general scheme would look like that:
char* binary = compile("script.sc");
pushArgsToStack(1,7);
memexec(binary);
int ret = getEax();
Is there any chance to get it working?
Also, would calling jmp to c++ funcion address work like planned? I mean, after pushing args, returnAddr and so on, I want to somehow call that function from my compiled script.
Thanks for any answers
This certainly can be done.
The biggest part will be the compile function, which unless your ".sc" language is VERY trivial will require quite a bit of work. You may want to have a look at for example llvm, which allows you to generate code from an intermediate virtual machine instruction set. It adds a lot of code, but makes your life a bit easier when it comes to generating (reasonably good) instructions.
You can't really push arguments in a function - the pushing will be removed when you return. You would have to generate the push instructions as part of the "compile" process.
And you should be able to to do:
int ret = memexec(binary);
You probably want to write memexec in assembler, and perhaps have it take multiple arguments (but you'd still have the problem if what type those arguments are, so some sort of list of arguments with type information is probably really what is required - or always pass arguments as strings, or some such)
Assuming you have an operating system made in the last 15-20 years, you will also need to allocate memory with "execute rights", which requires something other than malloc. Deopending on OS, the calls you need will vary.

How to program microcontrollers [closed]

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Hi i'm wanting to program microcontrollers but i don't really know how to do it and what i need to do it. I have no idea where to look in the slightest for the information i need. I've been coding with python for around 11 months now and i know how to use the language well. I've used c++ in the past and i know quite a large amount of that language too.
When programming microcontrollers can the microcontroller be programmed with any coding language or do microcontrollers only allow certain languages to be used with it?
I have endless amount of questions but i'm not going to ask them all, if someone could please point me in the right direction i would be very grateful. Thanks.
The problem is with the word "programmed". Microprocessors (you mean CPUs, right?) typically execute machine codes which are specific to their hardware platform. Machine codes are just bytes read from the memory and interpreted in a special way. This is the lowest possible level at which processors may be programmed (and some day the were programmed that way).
Now since programming processors this way is very inconvenient, the so-called "assembly languages" have been invented. Basically, they just define symbolic representations for machine codes and sets of rules of their interpretation. Then a special program, called translator, takes a set of text files containing the definition of a program written in an assembly language and produces something which contains machine codes and might be executed by the target processor. (The definition of this "something" is hard, and let's not digress.)
Now there's another level higher up — languages like C (and, to a lesser extent, C++) which try to abstract away the details of a particular hardware platform and allow to concentrate on algorithms and data formats rather than dealing with a particular processor. Obviously, this moves the knowledge of a particular H/W platform to the compiler — a program which takes the text of your program written in a high-level language and produces something runnable by a target processor.
Now there's another level higher up which includes languages which almost completely abstract you away from any particularities of a H/W platform. JavaScript which runs in your browser when you're reading Stack Overflow is a good example — the programs in it are still executed by the processor of the device running your browser but there are many complicated layers of code between those JS scripts and the processor.
By now you should see that there's no definitive answer to your question. If you would like to dabble with low-level code for the CPU on your bedroom PC then google for "x86 assembler", "intel assembler" etc. This is a good start. If you want to program some other processor, the search query to use would be similar. If, instead, you want to program some specialized processor like AVR then start with that product manuals as they usually come with specialized tools.
if you are interested in getting handy with basic practical like you said "like to do something basic to start like making an LED flash etc."
choose basic micro controller, say from 8051 family we will take 89c51(NXP/Atmel depend on availability). Go through the user manual first, it will give you brief idea(overall architecture) about it.
regarding programming you will find basic code for LED flash in manual only(likely).
if you are using NXP micro-controller then Flashmagic software is freely available on internet you can download it.
In you IDE(like keil) do not forget to create ".hex " file after you are done with your coding.
now open Flashmagic and load your .hex file in it and burn your micro controller for particular code you wrote.
Good Luck!!

Secure a DLL file with a license file [closed]

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What is the best way to secure the use/loading of a DLL with a license file?
A couple of things you might want to consider:
Check sum the DLL. Using a cryptographic hash function, you can store this inside the license file or inside the DLL. This provides a verification method to determined if my original DLL file is unhacked, or if it is the license file for this DLL. A few simple byte swapping techniques can quickly take your hash function off the beaten track (and thus not easy to reproduce).
Don't store you hash as a string, split it into unsigned shorts in different places.
As Larry said, a MAC address is fairly common. There are lots of examples of how to get that on The Code Project, but be aware it's easy to fake these days.
My suggestion, should be use private/public keys for license generation.
In short, modes of attack will be binary (modify the instructions of your DLL file) so protect against this, or key generation so make each license user, machine, and even the install specific.
You can check for a license inside of DllMain() and die if it's not found.
It also depends on how your license algorithm works. I'd suggest you look into using something like a Diffie–Hellman key exchange (or even RSA) to generate some sort of public/private key that can be passed to your users, based on some information.
(Depending on the application, I know of one case where I wrote the license code on contract for a company, they used a MAC address, and some other data, hashed it, and encrypted the hash, giving them the "key value", if the registration number was correct). This ensures that the key file can't be moved, (or given) to another machine, thus 'stealing' the software.
If you want to dig deeper and avoid hackers, that's a whole 'nother topic....