Copy Constructor invoked instead of assignment operator - c++

Consider the following self contained Code.
#include <iostream>
template<typename Ty>
class Foo {
private:
Ty m_data;
public:
Foo() :m_data() {}
Foo(Ty data) :m_data(data) {}
template<typename U>
Foo& operator=(Foo<U> rv)
{
m_data = rv.m_data;
return *this;
}
private:
Foo(Foo&);
Foo& operator=(Foo&);
};
int main()
{
Foo<int> na(10);
Foo<int> nb;
nb = Foo<int>(10); // (1)
Foo<int>(10); // (2)
}
My understanding is statement (1) is an assignment rather than a Copy COnstructor. Yet, when compiling (VC++ and G++), the Error Message states, it tries to match a Copy Constructor which was declared private.
1>Source.cpp(23): error C2248: 'Foo<int>::Foo' : cannot access private member declared in class 'Foo<int>'
1> Source.cpp(16) : see declaration of 'Foo<int>::Foo'
My question is, why does it try to search for a Copy Constructor instead of an assignment.
Note, I know it is the assignment that is failing because (2) compiles fine without any error.

Your assignment operator takes its parameter by value, which requires making a copy. That copy may (or may not) be elided - but the copy constructor still needs to be available and accessible, even if not called.

There are two issues:
Your private assignment operator Foo& operator=(Foo&); takes a non-const lvalue reference. That means it cannot be selected as an overload in nb = Foo<int>(10);, because the RHS is an rvalue
That leads to your template assignment operator being selected. But that takes its argument by value, requiring a copy or move copy constructor.
If you fix 1. to take a const reference, gcc gives the following error:
error: 'Foo& Foo::operator=(const Foo&) [with Ty = int]' is private
If you fix 2. so that the template assignment operator takes a const reference, the code compiles without errors.

Your assignment operator passes argument by value, so it uses copy ctor:
template<typename U>
Foo& operator=(Foo<U> rv)
Possible solution to pass it by const refernce:
template<typename U>
Foo& operator=(const Foo<U> &rv)

A private version
private:
Foo(Foo&);
Foo& operator=(Foo&);
cannot be called because it takes non-const lvalue reference so
Foo& operator=(Foo<U> rv)
this version is called but it takes parameter by value and copy constructor has to be invoked.

Related

Why does passing a struct with const reference members cause a C2280 error?

I ran into a issue while attempting to assign a struct with const& members to a map.
struct test {
const int& number;
test(const int& cnumber) : number(cnumber) {}
test(const test&) = default;
test& operator=(const test&) = default;
};
int main () {
std::map<std::string, test> testmap;
testmap["asd"] = test(2);
}
Running this code causes the error C2280 'test &test::operator =(const test &)': attempting to reference a deleted function
Can anyone explain to me what the issue is here?
This is a minimal reproducible example. In my real project the data is much larger and therefore it would not be wise to pass by value.
References are not assignable. Because of that, the default operator = that the compiler provides is implicitly deleted. Even though you have
test& operator=(const test&) = default;
the "default" operator = here is a deleted operator so you still don't have one. You either need to not use a reference, or write your own operator = that does what you want.
Since you have reference members, the test type is not assignable by default. So this line:
testmap["asd"] = test(2); // error
won't compile since it needs a user-defined operator=, which you have not provided.
Instead, you could do:
testmap.emplace("asd",test(2)); // ok
Here's a demo.

Objects that can be initialized but not assigned

I need to create a class whose objects can be initialized but not assigned.
I thought maybe I could do this by not defining the assignment operator, but the compiler uses the constructor to do the assignment.
I need it to be this way:
Object a=1; // OK
a=1; // Error
How can I do it?
Making a const will do the trick
const Object a=1; // OK
Now you won't be able to assign any value to a as a is declared as const. Note that if you declare a as const, it is necessary to initialize a at the time of declaration.
Once you have declared a as const and also initialized it, you won't be able to assign any other value to a
a=1; //error
You can delete the assignment operator:
#include <iostream>
using namespace std;
struct Object
{
Object(int) {}
Object& operator=(int) = delete;
};
int main()
{
Object a=1; // OK
a=1; // Error
}
Alternative Solution
You can use the explicit keyword:
#include <iostream>
using namespace std;
struct Object
{
explicit Object(int) {}
};
int main()
{
Object a(1); // OK - Uses explicit constructor
a=1; // Error
}
Update
As mentioned by user2079303 in the comments:
It might be worth mentioning that the alternative solution does not prevent regular copy/move assignment like a=Object(1)
This can be avoided by using: Object& operator=(const Object&) = delete;
I hoped this would be so by not defining the assignment operator
This doesn't work because the copy assignment operator (which takes const Object& as parameter) is implicitly generated. And when you write a = 1, the generated copy assignment operator will be tried to invoke, and 1 could be implicitly converted to Object via converting constructor Object::Object(int); then a = 1; works fine.
You can declare the assignment operator taking int as deleted (since C++11) explicitly; which will be selected prior to the copy assignment operator in overload resolution.
If the function is overloaded, overload resolution takes place first, and the program is only ill-formed if the deleted function was selected.
e.g.
struct Object {
Object(int) {}
Object& operator=(int) = delete;
};
There're also some other solutions with side effects. You can declare Object::Object(int) as explicit to prohibit the implicit conversion from int to Object and then make a = 1 fail. But note this will make Object a = 1; fail too because copy initialization doesn't consider explicit constructor. Or you can mark the copy assignment operator deleted too, but this will make the assignment between Objects fail too.
How can I do it?
Option 1:
Make the constructor explicit
struct Object
{
explicit Object(int in) {}
};
Option 2:
delete the assignment operator.
struct Object
{
Object(int in) {}
Object& operator=(int in) = delete;
};
You can use both of the above options.
struct Object
{
explicit Object(int in) {}
Object& operator=(int in) = delete;
};
Option 3:
If you don't want any assignment after initialization, you can delete the assignment operator with Object as argument type.
struct Object
{
explicit Object(int in) {}
Object& operator=(Object const& in) = delete;
};
That will prevent use of:
Object a(1);
a = Object(2); // Error
a = 2; // Error
Deleted functions are available only from C++11 onwards, for older compilers you can make the assignment operator private.
struct Object
{
Object(int) {}
private:
Object& operator=(int);
};
Compiler will now throw error for
Object a=1; //ok
a=2; // error
But you can still do
Object a=1,b=2;
b=a;
Because the default assignment operator is not prevented from being generated by the compiler. So marking default assignment private will solve this issue.
struct Object
{
Object(int) {}
private:
Object& operator=(Object&);
};

Objects of non-movable classes not throwable?

When compiled with Clang 3.9.1 or GCC 6.3.0 throwing movable but not copyable objects seems to work fine:
struct MovableNonCopyable {
MovableNonCopyable();
~MovableNonCopyable();
MovableNonCopyable(MovableNonCopyable &&);
MovableNonCopyable(MovableNonCopyable const &) = delete;
MovableNonCopyable & operator=(MovableNonCopyable &&);
MovableNonCopyable & operator=(MovableNonCopyable const &) = delete;
};
void f() { throw MovableNonCopyable(); }
But throwing copyable but not movable objects like this:
struct CopyableNonMovable {
CopyableNonMovable();
~CopyableNonMovable();
CopyableNonMovable(CopyableNonMovable &&) = delete;
CopyableNonMovable(CopyableNonMovable const &);
CopyableNonMovable & operator=(CopyableNonMovable &&) = delete;
CopyableNonMovable & operator=(CopyableNonMovable const &);
};
void g() { throw CopyableNonMovable(); }
instead causes compilation error like:
test.cpp: In function 'void g()':
test.cpp:21:41: error: use of deleted function 'CopyableNonMovable::CopyableNonMovable(CopyableNonMovable&&)'
void g() { throw CopyableNonMovable(); }
^
test.cpp:15:9: note: declared here
CopyableNonMovable(CopyableNonMovable &&) = delete;
^~~~~~~~~~~~~~~~~~
Why is this? According to [except.throw#5] this should be the other way around, i.e. the copy constructor should be accessible.
Here, you are explicitly asking the compiler to prevent construction from rvalue objects.
When you throw your temporary CopyableNonMovable() object, the compiler looks for the appropriate constructor for its "copy" it has to throw. The declared constructor that fits best is the move constructor, since rvalues bind best to rvalue references. It looks at the declaration, sees it as deleted, and therefore has to refuse it.
The best solution is to simply not declare the move constructor, which will make it implicitly not generated, since a copy constructor was declared. In that case, the rvalues will bind best to the reference to const CopyableNonMoveable

C++ Unified Assignment Operator move-semantics

EDIT: solved see comments
--don't know how to mark as solved with out an answer.
After watching a Channel 9 video on Perfect Forwarding / Move semantics in c++0x i was some what led into believing this was a good way to write the new assignment operators.
#include <string>
#include <vector>
#include <iostream>
struct my_type
{
my_type(std::string name_)
: name(name_)
{}
my_type(const my_type&)=default;
my_type(my_type&& other)
{
this->swap(other);
}
my_type &operator=(my_type other)
{
swap(other);
return *this;
}
void swap(my_type &other)
{
name.swap(other.name);
}
private:
std::string name;
void operator=(const my_type&)=delete;
void operator=(my_type&&)=delete;
};
int main()
{
my_type t("hello world");
my_type t1("foo bar");
t=t1;
t=std::move(t1);
}
This should allow both r-values and const& s to assigned to it. By constructing a new object with the appropriate constructor and then swapping the contents with *this. This seems sound to me as no data is copied more than it need to be. And pointer arithmetic is cheap.
However my compiler disagrees. (g++ 4.6) And I get these error.
copyconsttest.cpp: In function ‘int main()’:
copyconsttest.cpp:40:4: error: ambiguous overload for ‘operator=’ in ‘t = t1’
copyconsttest.cpp:40:4: note: candidates are:
copyconsttest.cpp:18:11: note: my_type& my_type::operator=(my_type)
copyconsttest.cpp:30:11: note: my_type& my_type::operator=(const my_type&) <deleted>
copyconsttest.cpp:31:11: note: my_type& my_type::operator=(my_type&&) <near match>
copyconsttest.cpp:31:11: note: no known conversion for argument 1 from ‘my_type’ to ‘my_type&&’
copyconsttest.cpp:41:16: error: ambiguous overload for ‘operator=’ in ‘t = std::move [with _Tp = my_type&, typename std::remove_reference< <template-parameter-1-1> >::type = my_type]((* & t1))’
copyconsttest.cpp:41:16: note: candidates are:
copyconsttest.cpp:18:11: note: my_type& my_type::operator=(my_type)
copyconsttest.cpp:30:11: note: my_type& my_type::operator=(const my_type&) <deleted>
copyconsttest.cpp:31:11: note: my_type& my_type::operator=(my_type&&) <deleted>
Am I doing something wrong? Is this bad practice (I don't think there is way of testing whether you are self assigning)? Is the compiler just not ready yet?
Thanks
Be very leery of the copy/swap assignment idiom. It can be sub-optimal, especially when applied without careful analysis. Even if you need strong exception safety for the assignment operator, that functionality can be otherwise obtained.
For your example I recommend:
struct my_type
{
my_type(std::string name_)
: name(std::move(name_))
{}
void swap(my_type &other)
{
name.swap(other.name);
}
private:
std::string name;
};
This will get you implicit copy and move semantics which forward to std::string's copy and move members. And the author of std::string knows best how to get those operations done.
If your compiler does not yet support implicit move generation, but does support defaulted special members, you can do this instead:
struct my_type
{
my_type(std::string name_)
: name(std::move(name_))
{}
my_type(const mytype&) = default;
my_type& operator=(const mytype&) = default;
my_type(mytype&&) = default;
my_type& operator=(mytype&&) = default;
void swap(my_type &other)
{
name.swap(other.name);
}
private:
std::string name;
};
You may also choose to do the above if you simply want to be explicit about your special members.
If you're dealing with a compiler that does not yet support defaulted special members (or implicit move members), then you can explicitly supply what the compiler should eventually default when it becomes fully C++11 conforming:
struct my_type
{
my_type(std::string name_)
: name(std::move(name_))
{}
my_type(const mytype& other)
: name(other.name) {}
my_type& operator=(const mytype& other)
{
name = other.name;
return *this;
}
my_type(mytype&& other)
: name(std::move(other.name)) {}
my_type& operator=(mytype&& other)
{
name = std::move(other.name);
return *this;
}
void swap(my_type &other)
{
name.swap(other.name);
}
private:
std::string name;
};
If you really need strong exception safety for assignment, design it once and be explicit about it (edit to include suggestion by Luc Danton):
template <class C>
typename std::enable_if
<
std::is_nothrow_move_assignable<C>::value,
C&
>::type
strong_assign(C& c, C other)
{
c = std::move(other);
return c;
}
template <class C>
typename std::enable_if
<
!std::is_nothrow_move_assignable<C>::value,
C&
>::type
strong_assign(C& c, C other)
{
using std::swap;
static_assert(std::is_nothrow_swappable_v<C>, // C++17 only
"Not safe if you move other into this function");
swap(c, other);
return c;
}
Now your clients can choose between efficiency (my type::operator=), or strong exception safety using strong_assign.
Did you closely read the error message? It sees two errors, that you have multiple copy-assignment operators and multiple move-assignment operators. And it's exactly right!
Special members must be specified at most once, no matter if they're defaulted, deleted, conventionally defined, or implicitly handled by being left out. You have two copy-assignment operators (one taking my_type, the other taking my_type const &) and two move-assignment operators (one taking my_type, the other taking my_type &&). Note that the assignment operator that takes my_type can handle lvalue and rvalue references, so it acts as both copy- and move-assignment.
The function signature of most special members have multiple forms. You must pick one; you cannot use an unusual one and then delete the conventional one, because that'll be a double declaration. The compiler will automatically use an unusually-formed special member and won't synthesize a special member with the conventional signature.
(Notice that the errors mention three candidates. For each assignment type, it sees the appropriate deleted method, the method that takes my_type, and then the other deleted method as an emergency near-match.)
Are you supposed to be deleting those overloads of the assignment operator? Shouldn't your declaration of the assignment operator be a template or something? I don't really see how that is supposed to work.
Note that even if that worked, by implementing the move assignment operator that way, the resources held by the object that was just moved from will be released at the time its lifetime ends, and not at the point of the assignment. See here for more details:
http://cpp-next.com/archive/2009/09/your-next-assignment/

Why does C++ auto_ptr have two copy constructors and two assignment operators but one default constructor?

Why does it need two forms? Thanks
explicit auto_ptr (T* ptr = 0) throw()
auto_ptr (auto_ptr& rhs) throw()
template<class Y>
auto_ptr (auto_ptr<Y>& rhs) throw()
auto_ptr& operator= (auto_ptr& rhs) throw()
template<class Y>
auto_ptr& operator= (auto_ptr<Y>& rhs) throw()
It has one copy constructor - the non-templated one.
The template constructor and assignment operator allow assignment of pointer types for which an implicit exists:
class A {}
class B : public A {}
B * b = new B();
A * a = b; // OK!
auto_ptr<B> b(new B);
auto_ptr<A> a = b; // *
without the template versions, (*) wouldn't work, as the compiler treats auto_ptr<A> as a completely different type than auto_ptr<B>.
Because copy constructors cannot be templates. If they only had the template version then the compiler would make one that would not work correctly.
Same for assignment op...I think.
Why does C++ auto_ptr have two copy constructors and two assignment operators but one default constructor?
It does not.
It has 1 default constructor (a constructor that takes 0 arguments)
explicit auto_ptr (T* ptr = 0) throw()
It has 1 copy constructor (a constructor that makes a copy from an object of the same type)
auto_ptr (auto_ptr& rhs) throw()
It has 1 assignment operator that is used to assign objects of the same type.
auto_ptr& operator= (auto_ptr& rhs) throw()
It has a fancy templated constructor that takes auto_ptr of other types (this is not a copy constructor it is just a normal constructor (though it is templated)).
template<class Y>
auto_ptr (auto_ptr<Y>& rhs) throw()
It has another assignment operator that takes different types of auto pointer (So yes this is another assignment operator but it is not a copy assignment operator (but a conversion assignment operator) as the rhs has a different type).
template<class Y>
auto_ptr& operator= (auto_ptr<Y>& rhs) throw()
The reason for the non-templated versions is to allow auto_ptrs to the same type to be assigned / constructed. The templated versions exist to allow construction / assignment from related, but not identical pointer types.
auto_ptr <Foo> f = new Foo(); // uses raw pointer constructor
auto_ptr <Foo> f2 = f; // uses non-templated constructor
auto_ptr <const Foo> f3 = f2; // uses templated constructor
auto_ptr <Foo> f4 = new foo();
f2 = f4; // uses non-templated assignment operator
f3 = f2; // uses templated assignment operator